global _MG = { AIRSTRIKE_Gate_to_Tank = { AimVectors = { [0] = Vec3(0.958, 0.274, 0.083), [1] = Vec3(0.964, 0.236, 0.125), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1576.133, -591.826, 65.125), Radius = 32, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2248.000, 469.000, 8.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(960.000, 4449.000, 24.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, ARTILLERY_S_Gate = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1592.074, -525.581, 65.128), }, ATTACK_Bank_1 = { AimVectors = { [0] = Vec3(0.997, 0.043, 0.067), }, GoalType = "Attack", GroupName = "BankAttack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(56.908, 1710.146, -318.875), Radius = 32, Stance = "crouch", TagName = "Bank1", }, ATTACK_Bank_2 = { AimVectors = { [0] = Vec3(0.999, 0.039, 0.020), }, GoalType = "Attack", GroupName = "BankAttack", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(112.882, 2876.260, -318.838), Radius = 32, Stance = "crouch", TagName = "Bank2", }, ATTACK_Bank_3 = { AimVectors = { [0] = Vec3(-0.089, -0.996, -0.006), }, GoalType = "Attack", GroupName = "BankAttack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(323.693, 2992.126, -318.820), Radius = 32, TagName = "Bank3", }, ATTACK_Bank_4 = { AimVectors = { [0] = Vec3(-0.983, 0.184, 0.011), [1] = Vec3(-0.934, 0.358, 0.024), [2] = Vec3(-0.941, -0.337, 0.030), }, GoalType = "Attack", GroupName = "BankAttack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2377.144, 3156.356, -316.670), Radius = 32, TagName = "Bank4", }, ATTACK_Bank_5 = { AimVectors = { [0] = Vec3(0.671, 0.741, 0.017), }, GoalType = "Attack", GroupName = "BankAttack", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(917.408, 2010.143, -254.875), Radius = 32, TagName = "Bank5", }, ATTACK_Bank_6 = { AimVectors = { [0] = Vec3(-0.998, 0.059, -0.003), [1] = Vec3(-0.946, 0.322, 0.024), [2] = Vec3(-0.980, 0.199, 0.026), }, GoalType = "Attack", GroupName = "BankAttack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2405.875, 2773.875, -318.875), Radius = 32, TagName = "Bank6", }, ATTACK_Barrier2_1 = { AimVectors = { [0] = Vec3(0.706, 0.708, -0.021), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 15, MinRadius = 32, Position = Vec3(1091.236, 4401.825, -62.680), Radius = 32, }, ATTACK_Barrier2_2 = { AimVectors = { [0] = Vec3(-0.576, -0.817, -0.030), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2123.254, 4611.537, -206.875), Radius = 32, Stance = "crouch", }, ATTACK_Barrier2_3 = { AimVectors = { [0] = Vec3(0.064, -0.995, -0.076), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, MinRadius = 32, Position = Vec3(1550.904, 4607.299, -206.875), Radius = 32, }, ATTACK_Barrier2_4 = { AimVectors = { [0] = Vec3(0.488, -0.872, -0.036), [1] = Vec3(0.059, -0.993, 0.100), [2] = Vec3(0.722, -0.692, -0.006), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(1127.940, 5363.268, -154.807), Radius = 32, }, ATTACK_Barrier2_5 = { AimVectors = { [0] = Vec3(0.969, -0.006, -0.248), [1] = Vec3(-0.106, -0.993, -0.045), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(669.912, 3616.056, -48.123), Radius = 32, Stance = "prone", }, ATTACK_Barrier2_6 = { AimVectors = { [0] = Vec3(-0.244, -0.966, -0.088), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2053.828, 5394.097, -206.875), Radius = 32, }, ATTACK_TruckBarrier_1 = { AimVectors = { [0] = Vec3(-0.624, -0.781, 0.042), [1] = Vec3(0.731, -0.683, 0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2274.575, 5159.626, -206.875), Radius = 32, }, ATTACK_TruckBarrier_2 = { AimVectors = { [0] = Vec3(-0.984, -0.174, 0.033), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3235.466, 5154.320, -203.905), Radius = 32, Stance = "crouch", }, ATTACK_barrier1_1 = { AimVectors = { [0] = Vec3(-0.098, 0.995, 0.002), [1] = Vec3(-0.840, 0.543, -0.000), [2] = Vec3(-0.766, 0.643, 0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2342.559, 955.369, 1.342), Radius = 32, Stance = "crouch", }, ATTACK_barrier1_2 = { AimVectors = { [0] = Vec3(0.027, 0.999, -0.023), [1] = Vec3(0.641, 0.767, 0.026), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(804.433, 798.311, 15.117), Radius = 32, }, ATTACK_barrier1_3 = { AimVectors = { [0] = Vec3(-0.975, 0.213, -0.060), [1] = Vec3(-0.411, -0.905, 0.110), [2] = Vec3(-0.825, -0.565, -0.002), [3] = Vec3(-0.981, -0.193, -0.007), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(2412.529, 1930.980, -54.964), Radius = 32, Stance = "crouch", }, ATTACK_barrier1_4 = { AimVectors = { [0] = Vec3(-0.421, 0.907, -0.001), [1] = Vec3(0.186, 0.983, 0.007), [2] = Vec3(0.926, 0.377, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(675.829, 1025.341, 1.125), Radius = 32, }, ATTACK_barrier1_5 = { AimVectors = { [0] = Vec3(0.914, -0.405, 0.014), [1] = Vec3(-0.448, -0.894, 0.020), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(466.126, 1933.875, 1.125), Radius = 32, Stance = "crouch", }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1680.000, 1836.000, 52.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Position = Vec3(-754.000, -35.000, 134.000), TeamAvailability = 4, }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1200.000, 1140.000, 68.000), TagName = "Tank Barrier 1", TeamAvailability = 2, }, BUILD_Tank_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1972.000, 4040.000, -188.000), TagName = "Tank Barrier 2", TeamAvailability = 2, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Position = Vec3(2300.000, 2958.000, -282.000), TeamAvailability = 4, }, BUILD_Truck_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2028.000, 5236.000, -152.000), TagName = "Truck Barrier", TeamAvailability = 2, }, CALLARTILLERY_Arty_to_Gate = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-990.517, -480.988, 65.128), }, CAPPOINT_goldtruck = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(2119.562, 2954.552, -318.875), }, DEFEND_Bank_1 = { AimVectors = { [0] = Vec3(-0.659, -0.751, -0.038), [1] = Vec3(-0.929, -0.370, -0.030), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(1451.479, 2221.875, -254.875), Radius = 32, Stance = "crouch", }, DEFEND_Bank_2 = { AimVectors = { [0] = Vec3(0.157, -0.985, 0.074), [1] = Vec3(0.989, -0.146, 0.030), [2] = Vec3(0.572, -0.818, 0.061), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(426.125, 3677.875, -318.875), Radius = 32, Stance = "crouch", }, DEFEND_Bank_3 = { AimVectors = { [0] = Vec3(0.268, 0.963, -0.039), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, MinRadius = 32, Position = Vec3(1508.337, 1241.350, -254.875), Radius = 32, Stance = "crouch", }, DEFEND_Bank_4 = { AimVectors = { [0] = Vec3(-0.523, -0.823, 0.219), [1] = Vec3(-0.682, -0.686, 0.253), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1093.162, 3518.849, -310.350), Radius = 32, }, DEFEND_Bank_5 = { AimVectors = { [0] = Vec3(-0.536, -0.733, 0.419), [1] = Vec3(-0.933, -0.295, 0.206), [2] = Vec3(-0.989, -0.041, 0.145), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2437.875, 2621.874, -318.875), Radius = 32, }, DEFEND_Bank_6 = { AimVectors = { [0] = Vec3(0.279, -0.948, -0.153), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(754.125, 1829.875, -318.875), Radius = 32, Stance = "crouch", }, DEFEND_Bank_7 = { AimVectors = { [0] = Vec3(-0.016, -0.985, 0.173), [1] = Vec3(-0.878, -0.455, 0.152), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2152.080, 3263.303, -311.189), Radius = 32, Stance = "crouch", }, DEFEND_Barrier1_1 = { AimVectors = { [0] = Vec3(-0.578, -0.816, 0.038), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2285.623, 1093.576, 1.125), Radius = 32, }, DEFEND_Barrier1_2 = { AimVectors = { [0] = Vec3(-0.548, -0.836, 0.033), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1549.216, 1784.381, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Barrier1_3 = { AimVectors = { [0] = Vec3(1.000, -0.013, -0.011), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(515.187, 1019.537, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Barrier1_4 = { AimVectors = { [0] = Vec3(0.997, 0.077, 0.018), [1] = Vec3(0.085, 0.996, -0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(69.307, 1120.673, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Barrier2_1 = { AimVectors = { [0] = Vec3(-0.567, -0.822, -0.053), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2119.323, 4611.431, -206.875), Radius = 32, Stance = "crouch", }, DEFEND_Barrier2_2 = { AimVectors = { [0] = Vec3(0.490, -0.870, -0.058), [1] = Vec3(0.731, -0.682, -0.006), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(1107.235, 5393.542, -146.875), Radius = 32, }, DEFEND_Barrier2_3 = { AimVectors = { [0] = Vec3(0.382, -0.914, 0.138), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1453.873, 3659.794, -310.100), Radius = 32, }, DEFEND_Barrier2_4 = { AimVectors = { [0] = Vec3(0.722, -0.682, 0.117), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(725.073, 3432.684, -318.875), Radius = 32, }, DEFEND_Barrier2_5 = { AimVectors = { [0] = Vec3(0.743, -0.661, 0.105), [1] = Vec3(-0.213, -0.940, 0.268), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(654.188, 3418.125, -318.875), Radius = 32, }, DEFEND_Barrier2_6 = { AimVectors = { [0] = Vec3(0.938, 0.332, -0.098), [1] = Vec3(-0.999, 0.045, -0.001), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(1084.399, 4581.977, -62.875), Radius = 32, }, DEFEND_Barrier2_7 = { AimVectors = { [0] = Vec3(-0.244, -0.966, -0.088), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2053.828, 5394.097, -206.875), Radius = 32, }, DEFEND_Bridge_1 = { AimVectors = { [0] = Vec3(0.370, -0.929, 0.023), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-33.875, 2738.125, -16.849), Radius = 32, Stance = "crouch", }, DEFEND_Bridge_2 = { AimVectors = { [0] = Vec3(0.574, -0.819, 0.010), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 15, MinRadius = 32, Position = Vec3(-266.502, 3671.828, -30.875), Radius = 32, Stance = "crouch", }, DEFEND_Bridge_3 = { AimVectors = { [0] = Vec3(0.570, -0.822, 0.021), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 15, MinRadius = 32, Position = Vec3(-9.550, 3739.896, -30.875), Radius = 32, Stance = "crouch", }, DEFEND_Tank_1 = { AimVectors = { [0] = Vec3(-0.325, -0.945, 0.029), [1] = Vec3(0.710, 0.704, -0.020), [2] = Vec3(0.899, -0.437, -0.031), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-990.012, 170.125, 65.125), Radius = 32, }, DEFEND_Tank_10 = { AimVectors = { [0] = Vec3(-0.398, 0.917, -0.029), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 15, MinRadius = 32, Position = Vec3(-985.042, -1012.378, 64.125), Radius = 32, Stance = "crouch", }, DEFEND_Tank_2 = { AimVectors = { [0] = Vec3(1.000, -0.017, -0.018), [1] = Vec3(-0.932, -0.360, -0.037), [2] = Vec3(-0.930, -0.368, -0.003), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-429.014, -179.373, 65.125), Radius = 32, }, DEFEND_Tank_3 = { AimVectors = { [0] = Vec3(-0.527, 0.846, -0.084), [1] = Vec3(0.117, 0.992, -0.038), [2] = Vec3(0.815, 0.579, -0.026), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-876.534, -1037.630, 135.125), Radius = 32, Stance = "prone", }, DEFEND_Tank_4 = { AimVectors = { [0] = Vec3(0.374, 0.928, -0.003), [1] = Vec3(0.759, 0.651, 0.007), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 15, MinRadius = 32, Position = Vec3(-1253.851, -621.874, 65.125), Radius = 32, Stance = "crouch", }, DEFEND_Tank_5 = { AimVectors = { [0] = Vec3(0.509, -0.859, -0.049), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1325.875, -338.125, 65.125), Radius = 32, Stance = "crouch", }, DEFEND_Tank_6 = { AimVectors = { [0] = Vec3(0.957, -0.283, -0.063), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2237.645, 65.354, 65.125), Radius = 32, }, DEFEND_Tank_7 = { AimVectors = { [0] = Vec3(-0.999, -0.036, -0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1210.616, -422.126, 65.125), Radius = 32, Stance = "crouch", }, DEFEND_Tank_8 = { AimVectors = { [0] = Vec3(-0.567, -0.818, 0.098), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1139.229, -266.189, 65.125), Radius = 32, Stance = "prone", }, DEFEND_Tank_9 = { AimVectors = { [0] = Vec3(0.107, -0.993, -0.040), [1] = Vec3(0.239, -0.971, -0.028), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1218.642, 40.412, 65.125), Radius = 32, Stance = "crouch", }, DEFEND_TruckBarrier_1 = { AimVectors = { [0] = Vec3(-0.972, 0.237, -0.000), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3722.782, 3931.307, -198.526), Radius = 32, Stance = "crouch", }, DEFEND_TruckBarrier_2 = { AimVectors = { [0] = Vec3(-0.982, -0.186, -0.011), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3242.297, 5156.728, -203.927), Radius = 32, Stance = "crouch", }, DEFEND_TruckBarrier_3 = { AimVectors = { [0] = Vec3(0.202, -0.976, -0.081), [1] = Vec3(0.724, 0.546, -0.423), [2] = Vec3(-0.990, 0.008, -0.142), [3] = Vec3(0.224, -0.957, -0.183), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1601.875, 4609.875, 101.125), Radius = 32, }, ESCORT_tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-95.136, 64.183, -29.876), [1] = Vec3(95.141, -18.059, -29.736), [2] = Vec3(-95.144, -104.877, -29.736), }, Position = Vec3(-876.559, -41.608, 149.125), Vehicle = "MOVER_tank", }, ESCORT_truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(2.332, 161.625, -32.375), [1] = Vec3(84.969, 39.471, -32.375), [2] = Vec3(-70.126, 56.825, -32.375), }, Position = Vec3(2276.006, 2836.820, -318.875), Vehicle = "MOVER_truck", }, FLAG_gold_crate = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1765.000, 1264.000, -202.875), TeamAvailability = 4, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2384.000, 469.000, 6.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(824.000, 4449.000, 19.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, MOBILEMG42_Bank = { AimVectors = { [0] = Vec3(-0.942, -0.333, -0.048), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(1817.260, 1861.650, -223.875), TagName = "", }, MOBILEMG42_BankMG42_outside = { AimVectors = { [0] = Vec3(0.967, -0.254, 0.011), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(168.237, 2951.298, -318.875), }, MOBILEMG42_Barrier2 = { AimVectors = { [0] = Vec3(-0.213, 0.973, -0.087), [1] = Vec3(-0.143, 0.986, -0.091), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(2170.162, 1787.300, -23.933), }, MOBILEMG42_Tankview = { AimVectors = { [0] = Vec3(0.203, 0.978, 0.036), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1229.364, -853.611, 69.671), }, MOUNTMG42_151 = { AimVectors = { [0] = Vec3(0.045, -0.999, 0.025), [1] = Vec3(0.340, -0.940, 0.032), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-184.000, 3625.000, 36.000), TagName = "", TeamAvailability = 6, }, MOUNT_Tank_Allies = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(95.127, 57.152, -29.874), [1] = Vec3(95.145, -52.525, -25.876), [2] = Vec3(-95.183, -17.168, -29.876), }, Position = Vec3(-950.348, -358.310, 65.125), Vehicle = "MOVER_tank", }, MOUNT_Tank_Axis = { AimMode = "opposite", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(95.131, 21.582, -25.876), [1] = Vec3(95.140, -62.000, -25.876), [2] = Vec3(-99.232, -63.468, -29.876), }, Position = Vec3(-609.778, -364.013, 65.125), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-852.392, -62.714, 118.001), TeamAvailability = 4, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2281.500, 2957.000, -263.500), TeamAvailability = 4, }, PLANTMINE_Cabinet_1 = { GoalType = "PLANTMINE", Position = Vec3(2089.963, 788.924, 1.125), Radius = 32, }, PLANTMINE_Cabinet_10 = { GoalType = "PLANTMINE", Position = Vec3(1988.949, 692.991, 9.125), Radius = 32, }, PLANTMINE_Cabinet_2 = { GoalType = "PLANTMINE", Position = Vec3(2191.449, 834.578, 1.125), Radius = 32, }, PLANTMINE_Cabinet_3 = { GoalType = "PLANTMINE", Position = Vec3(2300.979, 868.739, 1.125), Radius = 32, }, PLANTMINE_Cabinet_4 = { GoalType = "PLANTMINE", Position = Vec3(1922.955, 574.147, 9.125), Radius = 32, }, PLANTMINE_Cabinet_5 = { GoalType = "PLANTMINE", Position = Vec3(2044.966, 514.807, 1.645), Radius = 32, }, PLANTMINE_Cabinet_6 = { GoalType = "PLANTMINE", Position = Vec3(1734.054, 449.725, 9.125), Radius = 32, }, PLANTMINE_Cabinet_7 = { GoalType = "PLANTMINE", Position = Vec3(1798.115, 634.540, 9.125), Radius = 32, }, PLANTMINE_Cabinet_8 = { GoalType = "PLANTMINE", Position = Vec3(1665.161, 228.246, 29.807), Radius = 32, }, PLANTMINE_Cabinet_9 = { GoalType = "PLANTMINE", Position = Vec3(2201.395, 640.036, 1.125), Radius = 32, }, PLANTMINE_MainGate_1 = { GoalType = "PLANTMINE", Position = Vec3(-1743.659, -1.258, 65.125), Radius = 32, }, PLANTMINE_MainGate_2 = { GoalType = "PLANTMINE", Position = Vec3(-1881.044, -2.399, 65.125), Radius = 32, }, PLANTMINE_MainGate_3 = { GoalType = "PLANTMINE", Position = Vec3(-2003.100, 31.958, 65.125), Radius = 32, TagName = "MainGate3_", }, PLANTMINE_MainGate_4 = { GoalType = "PLANTMINE", Position = Vec3(-1750.167, 120.355, 52.548), Radius = 32, }, PLANTMINE_MainGate_5 = { GoalType = "PLANTMINE", Position = Vec3(-135.215, -165.856, 65.125), Radius = 32, }, PLANTMINE_MainGate_6 = { GoalType = "PLANTMINE", Position = Vec3(1465.091, -46.413, 41.599), Radius = 32, }, PLANTMINE_MainGate_7 = { GoalType = "PLANTMINE", Position = Vec3(1536.177, 7.631, 37.149), Radius = 32, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1709.500, 1839.000, 52.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Tank_Barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(960.000, 1058.003, 28.003), TagName = "Tank Barrier 1", TeamAvailability = 4, }, PLANT_Tank_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1737.000, 4388.997, -172.996), TagName = "Tank Barrier 2", TeamAvailability = 4, }, PLANT_Truck_Barrier = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1960.999, 4963.000, -176.998), TagName = "Truck Barrier", TeamAvailability = 4, }, REPAIRMG42_151 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-184.000, 3625.000, 36.000), TagName = "", TeamAvailability = 6, }, ROUTE_allies_door_way = { GoalType = "ROUTE", Position = Vec3(-1850.571, -90.208, 65.125), Radius = 125, }, ROUTE_allies_first_route1 = { GoalType = "ROUTE", Position = Vec3(-1616.598, 3307.685, -186.934), Radius = 55, }, ROUTE_allies_first_route2 = { GoalType = "ROUTE", Position = Vec3(-1836.718, 2775.742, -86.875), Radius = 45, }, ROUTE_alliesspawn = { GoalType = "ROUTE", Position = Vec3(-2360.286, 3340.163, -182.875), Radius = 500, }, ROUTE_axisbank = { GoalType = "ROUTE", Position = Vec3(1354.016, 3687.680, -318.752), Radius = 65, }, ROUTE_axisspawn = { GoalType = "ROUTE", Position = Vec3(738.416, 4005.906, -318.752), Radius = 400, }, ROUTE_bank = { GoalType = "ROUTE", Position = Vec3(1183.067, 2394.931, -254.875), Radius = 125, }, ROUTE_bank_cave1 = { GoalType = "ROUTE", Position = Vec3(36.287, 2229.696, -318.875), Radius = 100, }, ROUTE_bank_cave2 = { GoalType = "ROUTE", Position = Vec3(2929.980, 1687.947, -375.875), Radius = 64, }, ROUTE_bank_inside = { GoalType = "ROUTE", Position = Vec3(1261.396, 1741.349, -254.875), Radius = 125, }, ROUTE_bridge = { GoalType = "ROUTE", Position = Vec3(250.338, 2191.162, 0.125), Radius = 200, }, ROUTE_cabinet2 = { GoalType = "ROUTE", Position = Vec3(272.282, 4485.417, -95.875), Radius = 300, }, ROUTE_cabinetway = { GoalType = "ROUTE", Position = Vec3(1715.169, 434.167, 10.501), Radius = 200, }, ROUTE_cave_passage = { GoalType = "ROUTE", Position = Vec3(3247.725, 2130.019, -79.875), Radius = 120, }, ROUTE_cpway = { GoalType = "ROUTE", Position = Vec3(-618.639, 1753.119, -110.833), Radius = 125, }, ROUTE_long_way = { GoalType = "ROUTE", Position = Vec3(-461.935, 4126.688, -134.875), Radius = 35, }, ROUTE_mainway = { GoalType = "ROUTE", Position = Vec3(2135.879, 2006.515, -70.550), Radius = 125, }, ROUTE_secret_passage = { GoalType = "ROUTE", Position = Vec3(-1068.439, 923.654, 64.125), Radius = 85, }, ROUTE_stair_way = { GoalType = "ROUTE", Position = Vec3(1178.634, 4456.064, -62.875), Radius = 35, }, ROUTE_tankbarrier1 = { GoalType = "ROUTE", Position = Vec3(949.476, 1033.555, 0.125), Radius = 200, }, ROUTE_tankbarrier2 = { GoalType = "ROUTE", Position = Vec3(1736.064, 3954.593, -262.787), Radius = 200, }, ROUTE_tankspawn = { GoalType = "ROUTE", Position = Vec3(-249.781, -1503.481, 137.125), Radius = 300, }, ROUTE_underground_way = { GoalType = "ROUTE", Position = Vec3(226.414, 3682.212, -319.875), Radius = 75, }, SMOKEBOMB_SmokeBank1 = { AimVectors = { [0] = Vec3(0.211, -0.932, 0.296), [1] = Vec3(0.216, -0.905, 0.367), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1113.488, 2563.428, -255.875), Radius = 32, }, SNIPE_Balcon1 = { AimVectors = { [0] = Vec3(0.296, -0.948, -0.120), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 15, MinRadius = 32, Position = Vec3(1601.875, 3786.454, 101.125), Radius = 32, Stance = "crouch", }, SNIPE_Balcon2 = { AimVectors = { [0] = Vec3(0.322, -0.943, -0.087), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 30, MinRadius = 32, Position = Vec3(1546.528, 3786.125, 106.240), Radius = 32, Stance = "crouch", }, SNIPE_Barrier2 = { AimVectors = { [0] = Vec3(-0.245, 0.962, -0.118), [1] = Vec3(-0.294, 0.955, 0.048), [2] = Vec3(-0.335, 0.930, -0.150), [3] = Vec3(-0.116, 0.981, -0.157), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 15, MinRadius = 32, Position = Vec3(2206.910, 1739.833, -13.902), Radius = 32, Stance = "crouch", }, SNIPE_MainGate = { AimVectors = { [0] = Vec3(-0.999, -0.023, 0.035), [1] = Vec3(-1.000, 0.000, 0.028), }, GoalType = "Snipe", MaxCampTime = 180, MinCampTime = 30, MinRadius = 32, Position = Vec3(1337.972, -455.410, 65.352), Radius = 32, Stance = "prone", }, SWITCH_cavedoor = { AimPosition = Vec3(1471.875, 2139.010, -214.727), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(1453.875, 2138.280, -254.875), Radius = 32, }, SWITCH_secretpassage = { AimPosition = Vec3(-1032.125, 1056.685, 113.597), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1050.126, 1055.293, 65.125), Radius = 32, }, Version = 1, };