global _MG = { AIRSTRIKE_Axis_ForwBunkerStart0_10 = { AimVectors = { [0] = Vec3(0.231, -0.896, 0.379), }, GoalType = "AIRSTRIKE", Position = Vec3(-218.766, 310.126, 8.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, AIRSTRIKE_Axis_ForwBunkerStart0_11 = { AimVectors = { [0] = Vec3(-0.212, -0.902, 0.376), }, GoalType = "AIRSTRIKE", Position = Vec3(-155.705, 310.125, 8.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, AIRSTRIKE_Axis_PastBarrier_60 = { AimVectors = { [0] = Vec3(0.334, -0.620, 0.710), }, GoalType = "AIRSTRIKE", Position = Vec3(-5960.771, 10679.907, -255.875), Radius = 32, }, AIRSTRIKE_Axis_TruckStolen_30 = { AimVectors = { [0] = Vec3(0.017, -0.671, 0.741), }, GoalType = "AIRSTRIKE", Position = Vec3(-891.685, 9334.657, -254.464), Radius = 32, }, AIRSTRIKE_Axis_TruckStolen_31 = { AimVectors = { [0] = Vec3(0.529, -0.496, 0.689), }, GoalType = "AIRSTRIKE", Position = Vec3(-2266.246, 8893.835, -83.515), Radius = 32, }, AMMOCAB_Axis_Base = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3943.061, 14647.989, -285.875), Range = 2000, TagName = "", TeamAvailability = 6, }, AMMOCAB_Tunnel = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1104.989, 7066.061, -213.875), Range = 1250, TagName = "", TeamAvailability = 6, }, AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3571.000, 11595.000, -304.000), Range = 2000, TeamAvailability = 6, }, ARTILLERY_S_Allies_OverBridge_45 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-5771.973, 9654.028, -165.883), }, ARTILLERY_S_Axis_Base_30 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-4759.566, 12339.265, -311.327), }, ARTILLERY_S_Axis_Base_31 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-5779.578, 11075.756, -263.142), }, ARTILLERY_S_Axis_ForwBunkerStart0_25 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-195.051, -1082.655, -162.715), }, ARTILLERY_S_Axis_ForwBunkerStart0_26 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-405.806, -1120.423, -164.211), }, ARTILLERY_S_Axis_ForwBunkerStart0_27 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1.813, -1106.541, -161.702), }, ARTILLERY_S_Axis_OverBridge_55 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-2456.389, 9698.798, -254.875), }, ARTILLERY_S_Axis_OverBridge_56 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-2946.511, 9909.413, -254.857), }, ARTILLERY_S_Axis_PastBarrier_55 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-5787.650, 9667.200, -179.159), }, ARTILLERY_S_Axis_PastBarrier_56 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-5640.535, 10108.304, -254.875), }, ARTILLERY_S_Axis_TruckStolen_45 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1113.079, 8045.577, -258.787), }, ARTILLERY_S_Axis_TruckStolen_46 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-466.698, 7918.957, -254.875), }, ATTACK_Allies_Base_00 = { AimVectors = { [0] = Vec3(0.865, 0.501, 0.016), [1] = Vec3(0.220, -0.975, 0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6104.545, 13375.533, -318.875), Radius = 32, }, ATTACK_Allies_Base_01 = { AimVectors = { [0] = Vec3(0.370, -0.929, 0.006), [1] = Vec3(0.783, 0.621, 0.032), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6192.764, 13103.048, -318.875), Radius = 32, }, ATTACK_Allies_Base_02 = { AimVectors = { [0] = Vec3(0.656, 0.754, 0.037), [1] = Vec3(-0.976, 0.216, -0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5648.499, 13304.195, -318.875), Radius = 32, }, ATTACK_Allies_Base_03 = { AimVectors = { [0] = Vec3(0.544, 0.839, 0.013), [1] = Vec3(-0.980, 0.197, 0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5363.205, 13356.325, -318.875), Radius = 32, }, ATTACK_Allies_Base_04 = { AimVectors = { [0] = Vec3(0.956, 0.294, 0.027), [1] = Vec3(0.170, -0.985, 0.019), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6060.045, 13527.364, -318.875), Radius = 32, }, ATTACK_Allies_Base_05 = { AimVectors = { [0] = Vec3(0.039, 0.999, -0.016), [1] = Vec3(-0.762, 0.648, -0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4426.530, 12980.635, -301.624), Radius = 32, }, ATTACK_Allies_Base_06 = { AimVectors = { [0] = Vec3(-0.163, 0.964, 0.211), [1] = Vec3(-0.960, 0.280, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4368.171, 13264.450, -318.855), Radius = 32, }, ATTACK_Allies_Base_07 = { AimVectors = { [0] = Vec3(-0.310, 0.887, 0.342), [1] = Vec3(-0.998, -0.059, 0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4270.231, 13569.306, -318.855), Radius = 32, }, ATTACK_Allies_Base_08 = { AimVectors = { [0] = Vec3(-0.857, -0.515, -0.002), [1] = Vec3(0.276, -0.961, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4450.362, 14354.617, -318.875), Radius = 32, }, ATTACK_Allies_Base_09 = { AimVectors = { [0] = Vec3(-0.065, -0.998, -0.016), [1] = Vec3(-0.936, -0.351, 0.014), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4323.130, 14250.721, -318.875), Radius = 32, }, ATTACK_Allies_Base_10 = { AimVectors = { [0] = Vec3(0.963, -0.271, -0.010), [1] = Vec3(-0.531, -0.847, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5580.479, 13837.875, -318.875), Radius = 32, }, ATTACK_Allies_Base_11 = { AimVectors = { [0] = Vec3(0.788, 0.582, -0.201), [1] = Vec3(0.805, 0.585, 0.094), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6252.125, 13084.084, -40.875), Radius = 32, }, ATTACK_Allies_Base_12 = { AimVectors = { [0] = Vec3(0.917, 0.346, -0.196), [1] = Vec3(0.878, 0.471, 0.081), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6765.763, 13168.452, -40.875), Radius = 32, }, ATTACK_Allies_Base_13 = { AimVectors = { [0] = Vec3(0.415, 0.909, 0.024), [1] = Vec3(0.909, -0.417, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6199.875, 12727.455, -300.535), Radius = 32, }, ATTACK_Allies_Base_14 = { AimVectors = { [0] = Vec3(0.569, 0.819, 0.078), [1] = Vec3(0.171, 0.978, -0.120), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6170.572, 11849.068, -48.875), Radius = 32, }, ATTACK_Allies_Base_15 = { AimVectors = { [0] = Vec3(-0.954, -0.300, 0.022), [1] = Vec3(-0.087, -0.994, 0.067), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4910.125, 13845.419, -318.856), Radius = 32, Stance = "crouch", }, ATTACK_Allies_Base_16 = { AimVectors = { [0] = Vec3(0.608, 0.768, 0.202), [1] = Vec3(-0.700, 0.714, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5220.598, 13304.125, -318.875), Radius = 32, }, ATTACK_Allies_Base_17 = { AimVectors = { [0] = Vec3(0.564, 0.822, 0.073), [1] = Vec3(-0.935, 0.356, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5513.504, 13304.125, -318.875), Radius = 32, }, ATTACK_Allies_Base_18 = { AimVectors = { [0] = Vec3(-0.255, 0.945, 0.205), [1] = Vec3(-0.991, -0.131, 0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4346.267, 13691.814, -318.755), Radius = 32, }, ATTACK_Allies_Base_19 = { AimVectors = { [0] = Vec3(-0.977, 0.213, -0.008), [1] = Vec3(-0.206, 0.965, 0.164), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4332.125, 13401.287, -318.755), Radius = 32, }, ATTACK_Allies_CappTruck_00 = { AimVectors = { [0] = Vec3(-0.810, -0.585, 0.042), [1] = Vec3(0.564, -0.826, -0.010), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1718.012, 4106.085, -198.875), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, ATTACK_Allies_CappTruck_01 = { AimVectors = { [0] = Vec3(0.447, -0.869, 0.214), [1] = Vec3(-0.762, -0.648, 0.007), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1393.875, 4158.171, -198.875), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, ATTACK_Allies_CappTruck_02 = { AimVectors = { [0] = Vec3(0.695, -0.685, 0.220), [1] = Vec3(-0.571, -0.821, 0.016), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1188.524, 4106.465, -198.875), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, ATTACK_Allies_CappTruck_03 = { AimVectors = { [0] = Vec3(0.828, -0.514, 0.223), [1] = Vec3(-0.176, -0.984, 0.010), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(998.871, 4056.922, -198.875), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, ATTACK_Allies_CappTruck_04 = { AimVectors = { [0] = Vec3(0.104, -0.995, 0.007), [1] = Vec3(-0.875, -0.470, 0.117), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1948.956, 4101.875, -198.875), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, ATTACK_Allies_CappTruck_05 = { AimVectors = { [0] = Vec3(-0.036, -0.999, 0.013), [1] = Vec3(-0.989, -0.146, 0.033), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2133.715, 4037.999, -198.875), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, ATTACK_Allies_CappTruck_06 = { AimVectors = { [0] = Vec3(-0.999, -0.049, 0.007), [1] = Vec3(-0.227, -0.974, 0.010), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2293.875, 3956.642, -198.875), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, ATTACK_Allies_CappTruck_07 = { AimVectors = { [0] = Vec3(0.988, -0.157, 0.003), [1] = Vec3(0.039, -0.999, -0.006), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(812.407, 4018.127, -198.875), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, ATTACK_Allies_CappTruck_08 = { AimVectors = { [0] = Vec3(0.214, -0.977, 0.016), [1] = Vec3(1.000, 0.002, -0.003), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(720.660, 3864.047, -198.875), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, ATTACK_Allies_CappTruck_09 = { AimVectors = { [0] = Vec3(0.195, -0.981, 0.010), [1] = Vec3(-0.875, -0.468, 0.124), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1849.829, 4096.447, -198.875), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, ATTACK_Allies_DoorControls_00 = { AimVectors = { [0] = Vec3(0.393, -0.917, -0.065), [1] = Vec3(-0.637, -0.770, -0.032), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1577.790, 3585.770, 65.222), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Allies_DoorControls_01 = { AimVectors = { [0] = Vec3(-0.074, -0.997, -0.006), [1] = Vec3(0.836, -0.549, -0.023), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1393.995, 3610.603, 64.125), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Allies_DoorControls_02 = { AimVectors = { [0] = Vec3(0.666, -0.746, -0.026), [1] = Vec3(-0.438, -0.899, -0.019), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1484.290, 3591.882, 65.222), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Allies_DoorControls_03 = { AimVectors = { [0] = Vec3(0.040, -0.999, -0.010), [1] = Vec3(-0.804, -0.595, 0.000), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1680.830, 3545.136, 65.222), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Allies_DoorControls_04 = { AimVectors = { [0] = Vec3(0.214, -0.977, 0.000), [1] = Vec3(0.997, -0.069, -0.042), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1254.497, 3451.163, 65.222), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Allies_DoorControls_10 = { AimVectors = { [0] = Vec3(-0.972, 0.231, -0.046), [1] = Vec3(0.099, 0.995, -0.029), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1588.435, 3277.222, 65.222), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_DoorControls_11 = { AimVectors = { [0] = Vec3(0.800, 0.598, -0.039), [1] = Vec3(-0.930, 0.362, -0.059), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1386.267, 3274.125, 64.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_DoorControls_12 = { AimVectors = { [0] = Vec3(0.960, 0.272, -0.068), [1] = Vec3(0.316, 0.948, -0.042), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1546.132, 2898.125, 65.222), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_DoorControls_13 = { AimVectors = { [0] = Vec3(0.840, -0.543, -0.004), [1] = Vec3(0.010, -1.000, 0.007), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1310.658, 3587.563, 64.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_DoorControls_14 = { AimVectors = { [0] = Vec3(0.968, -0.250, 0.005), [1] = Vec3(0.881, 0.472, -0.019), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1239.251, 3292.463, 65.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_DoorControls_15 = { AimVectors = { [0] = Vec3(-0.887, 0.460, -0.028), [1] = Vec3(0.623, 0.782, -0.017), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1496.676, 3274.135, 64.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_OverBridge_00 = { AimVectors = { [0] = Vec3(0.145, 0.989, 0.003), [1] = Vec3(1.000, -0.010, 0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6074.656, 9899.948, -255.875), Radius = 32, }, ATTACK_Allies_OverBridge_01 = { AimVectors = { [0] = Vec3(0.251, 0.968, -0.022), [1] = Vec3(0.906, -0.424, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6134.705, 10220.113, -255.875), Radius = 32, }, ATTACK_Allies_OverBridge_02 = { AimVectors = { [0] = Vec3(0.999, 0.044, 0.013), [1] = Vec3(0.129, 0.992, -0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6041.806, 9730.108, -249.381), Radius = 32, }, ATTACK_Allies_OverBridge_03 = { AimVectors = { [0] = Vec3(0.937, 0.349, -0.000), [1] = Vec3(0.048, 0.999, -0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5956.964, 9430.089, -222.051), Radius = 32, }, ATTACK_Allies_OverBridge_04 = { AimVectors = { [0] = Vec3(-0.045, 0.999, 0.002), [1] = Vec3(0.986, 0.165, 0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5710.143, 9656.646, -255.875), Radius = 32, }, ATTACK_Allies_OverBridge_05 = { AimVectors = { [0] = Vec3(0.957, 0.290, 0.029), [1] = Vec3(-0.190, 0.982, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5545.832, 9477.836, -255.875), Radius = 32, }, ATTACK_Allies_OverBridge_06 = { AimVectors = { [0] = Vec3(-0.149, 0.989, -0.003), [1] = Vec3(0.606, -0.796, -0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5645.586, 10190.558, -255.875), Radius = 32, }, ATTACK_Allies_OverBridge_07 = { AimVectors = { [0] = Vec3(0.004, 1.000, -0.002), [1] = Vec3(0.999, -0.046, 0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5850.430, 9947.936, -255.875), Radius = 32, }, ATTACK_Allies_OverBridge_08 = { AimVectors = { [0] = Vec3(0.946, -0.324, -0.008), [1] = Vec3(-0.041, 0.999, -0.029), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5751.940, 10049.124, -256.875), Radius = 32, }, ATTACK_Allies_OverBridge_09 = { AimVectors = { [0] = Vec3(-0.186, -0.982, 0.022), [1] = Vec3(-0.981, -0.193, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5602.125, 10472.875, -255.875), Radius = 32, }, ATTACK_Allies_OverBridge_10 = { AimVectors = { [0] = Vec3(0.959, -0.269, 0.093), [1] = Vec3(0.542, -0.839, 0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6116.050, 10811.967, -255.875), Radius = 32, Stance = "crouch", }, ATTACK_Allies_OverBridge_11 = { AimVectors = { [0] = Vec3(0.454, 0.891, -0.032), [1] = Vec3(0.707, -0.707, 0.014), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6125.361, 10555.438, -255.875), Radius = 32, }, ATTACK_Allies_OverBridge_12 = { AimVectors = { [0] = Vec3(-0.362, 0.932, -0.006), [1] = Vec3(0.855, 0.519, 0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5354.593, 9438.672, -255.875), Radius = 32, }, ATTACK_Allies_OverBridge_13 = { AimVectors = { [0] = Vec3(0.753, 0.658, 0.010), [1] = Vec3(-0.608, 0.794, 0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5131.922, 9427.337, -255.875), Radius = 32, }, ATTACK_Allies_OverBridge_14 = { AimVectors = { [0] = Vec3(-0.819, 0.574, 0.002), [1] = Vec3(0.800, 0.600, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4854.136, 9451.071, -255.875), Radius = 32, }, ATTACK_Allies_OverBridge_15 = { AimVectors = { [0] = Vec3(-0.956, -0.293, 0.013), [1] = Vec3(0.986, -0.165, -0.018), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4660.872, 10023.210, -253.760), Radius = 32, }, ATTACK_Allies_OverBridge_16 = { AimVectors = { [0] = Vec3(-0.967, -0.256, 0.006), [1] = Vec3(0.969, -0.248, -0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5179.009, 9951.875, -255.875), Radius = 32, }, ATTACK_Allies_OverBridge_17 = { AimVectors = { [0] = Vec3(-0.988, 0.140, -0.069), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3053.859, 9527.107, -64.875), Radius = 32, }, ATTACK_Allies_OverBridge_18 = { AimVectors = { [0] = Vec3(-0.990, 0.108, -0.086), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3053.875, 9593.741, -63.708), Radius = 32, }, ATTACK_Allies_PastBarrier_00 = { AimVectors = { [0] = Vec3(0.091, 0.996, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6014.885, 9842.726, -255.732), Radius = 32, }, ATTACK_Allies_PastBarrier_01 = { AimVectors = { [0] = Vec3(0.030, 1.000, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5891.732, 9833.604, -255.732), Radius = 32, }, ATTACK_Allies_PastBarrier_02 = { AimVectors = { [0] = Vec3(0.132, 0.991, -0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6044.615, 10004.760, -255.732), Radius = 32, }, ATTACK_Allies_PastBarrier_03 = { AimVectors = { [0] = Vec3(-0.058, 0.998, -0.018), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5712.360, 10308.953, -255.732), Radius = 32, }, ATTACK_Allies_PastBarrier_04 = { AimVectors = { [0] = Vec3(0.138, 0.990, -0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5975.773, 10578.641, -255.732), Radius = 32, }, ATTACK_Allies_PastBarrier_05 = { AimVectors = { [0] = Vec3(0.087, 0.996, -0.037), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5978.326, 10786.047, -255.732), Radius = 32, }, ATTACK_Allies_PastBarrier_06 = { AimVectors = { [0] = Vec3(-0.102, 0.995, -0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5639.862, 10636.760, -255.732), Radius = 32, }, ATTACK_Allies_PastBarrier_07 = { AimVectors = { [0] = Vec3(-0.134, 0.990, -0.053), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5626.053, 10815.251, -255.732), Radius = 32, }, ATTACK_Allies_PastBarrier_08 = { AimVectors = { [0] = Vec3(0.115, 0.992, -0.048), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5967.496, 10990.809, -259.004), Radius = 32, }, ATTACK_Allies_PastBarrier_09 = { AimVectors = { [0] = Vec3(-0.136, 0.990, -0.042), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5616.697, 10938.989, -255.875), Radius = 32, }, ATTACK_Allies_PastBarrier_10 = { AimVectors = { [0] = Vec3(-0.118, 0.993, -0.018), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5618.635, 11095.793, -265.332), Radius = 32, }, ATTACK_Allies_PastBarrier_11 = { AimVectors = { [0] = Vec3(-0.156, 0.987, -0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5625.485, 11257.507, -274.936), Radius = 32, }, ATTACK_Allies_PastBarrier_12 = { AimVectors = { [0] = Vec3(0.197, 0.979, -0.042), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5975.479, 11148.074, -268.437), Radius = 32, }, ATTACK_Allies_PastBarrier_13 = { AimVectors = { [0] = Vec3(0.153, 0.987, -0.039), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5961.949, 11305.255, -277.771), Radius = 32, }, ATTACK_Allies_PastBarrier_14 = { AimVectors = { [0] = Vec3(0.368, 0.930, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6212.195, 11958.204, -318.576), Radius = 32, }, ATTACK_Allies_PastBarrier_15 = { AimVectors = { [0] = Vec3(-0.592, 0.806, -0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5599.762, 12112.768, -314.875), Radius = 32, }, ATTACK_Allies_PastBarrier_16 = { AimVectors = { [0] = Vec3(0.122, 0.992, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6036.251, 11958.201, -318.405), Radius = 32, }, ATTACK_Allies_PastBarrier_17 = { AimVectors = { [0] = Vec3(0.707, 0.708, -0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6236.934, 12127.745, -315.507), Radius = 32, }, ATTACK_Allies_TruckStolen_00 = { AimVectors = { [0] = Vec3(-0.777, 0.630, 0.002), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-45.939, 8210.940, -255.750), Radius = 32, }, ATTACK_Allies_TruckStolen_01 = { AimVectors = { [0] = Vec3(-0.622, 0.783, 0.003), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-431.404, 8018.500, -256.875), Radius = 32, }, ATTACK_Allies_TruckStolen_02 = { AimVectors = { [0] = Vec3(-0.142, 0.989, 0.038), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-1271.548, 8251.626, -267.919), Radius = 32, }, ATTACK_Allies_TruckStolen_03 = { AimVectors = { [0] = Vec3(-0.444, 0.896, 0.027), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-1470.626, 8210.646, -268.532), Radius = 32, }, ATTACK_Allies_TruckStolen_04 = { AimVectors = { [0] = Vec3(-0.052, 0.998, 0.034), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-1437.925, 7449.875, -255.875), Radius = 32, }, ATTACK_Allies_TruckStolen_05 = { AimVectors = { [0] = Vec3(0.331, 0.941, -0.075), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-2568.519, 8842.345, -132.299), Radius = 32, }, ATTACK_Allies_TruckStolen_06 = { AimVectors = { [0] = Vec3(-0.092, 0.978, -0.186), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-2179.394, 8762.417, -3.907), Radius = 32, }, ATTACK_Allies_TruckStolen_07 = { AimVectors = { [0] = Vec3(-0.224, 0.974, 0.028), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-1711.271, 8448.979, -242.948), Radius = 32, }, ATTACK_Allies_TruckStolen_08 = { AimVectors = { [0] = Vec3(-0.464, 0.882, 0.089), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-1370.468, 8338.629, -261.668), Radius = 32, Stance = "prone", }, ATTACK_Allies_TruckStolen_09 = { AimVectors = { [0] = Vec3(-0.701, 0.713, 0.013), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-298.486, 8216.344, -255.122), Radius = 32, }, ATTACK_Allies_TruckStolen_10 = { AimVectors = { [0] = Vec3(-0.660, 0.749, -0.057), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-45.874, 7259.438, 46.125), Radius = 32, }, ATTACK_Allies_TruckStolen_11 = { AimVectors = { [0] = Vec3(-0.688, 0.724, -0.057), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-45.873, 7340.769, 46.125), Radius = 32, }, ATTACK_Allies_TruckStolen_12 = { AimVectors = { [0] = Vec3(-0.689, 0.721, -0.068), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-45.872, 7414.137, 46.125), Radius = 32, }, ATTACK_Allies_TruckStolen_13 = { AimVectors = { [0] = Vec3(-0.730, 0.681, -0.055), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(22.105, 7958.961, 11.125), Radius = 32, Stance = "crouch", }, ATTACK_Allies_TruckStolen_14 = { AimVectors = { [0] = Vec3(-0.684, 0.727, -0.055), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-103.560, 7842.431, 11.125), Radius = 32, Stance = "prone", }, ATTACK_Allies_TruckStolen_15 = { AimVectors = { [0] = Vec3(-0.717, 0.692, -0.078), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(25.330, 7791.214, 11.125), Radius = 32, }, ATTACK_Allies_TruckStolen_16 = { AimVectors = { [0] = Vec3(-0.638, 0.769, -0.052), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-91.881, 7556.768, 11.125), Radius = 32, Stance = "crouch", }, ATTACK_Allies_TruckStolen_17 = { AimVectors = { [0] = Vec3(-0.594, 0.802, 0.065), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-791.355, 8273.084, -253.473), Radius = 32, Stance = "prone", }, ATTACK_Allies_TruckStolen_18 = { AimVectors = { [0] = Vec3(0.274, 0.959, -0.068), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-2612.239, 7686.563, 36.081), Radius = 32, Stance = "crouch", }, ATTACK_Allies_TruckStolen_19 = { AimVectors = { [0] = Vec3(0.290, 0.956, -0.047), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-2580.572, 7502.690, 17.526), Radius = 32, }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-5398.000, 10403.000, -176.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Door_Controls = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1274.000, 3542.000, 116.000), Roles = { [0] = "ATTACKER3", }, TagName = "Door Controls", TeamAvailability = 4, }, BUILD_Generator = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-5687.500, 13794.500, -287.000), TeamAvailability = 4, }, BUILD_Tank_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-5919.863, 9751.045, -201.500), TagName = "Tank Barrier 2", TeamAvailability = 2, }, BUILD_Truck_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-905.000, 8239.000, -201.000), TagName = "Truck Bridge", TeamAvailability = 4, }, BUILD_base_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-5986.500, 11606.625, 30.125), TagName = "base MG42", TeamAvailability = 2, }, BUILD_truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-76.131, -76.259, -31.375), [1] = Vec3(-76.125, 44.211, -31.375), [2] = Vec3(94.752, 47.567, -31.375), [3] = Vec3(95.575, -78.555, -31.375), [4] = Vec3(-2.300, -167.916, -31.375), }, Position = Vec3(1468.000, 5128.000, -13.500), TeamAvailability = 4, Vehicle = "MOVER_truck", }, CALLARTILLERY_Allies_OverBridge_40 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-2653.875, 9482.866, 187.165), }, CALLARTILLERY_Axis_Base_35 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-4404.200, 13914.287, -318.875), }, CALLARTILLERY_Axis_Base_36 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-6017.015, 13542.458, -318.875), }, CALLARTILLERY_Axis_Base_37 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-6033.088, 12673.249, -318.875), }, CALLARTILLERY_Axis_ForwBunkerStart0_20 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-258.629, 163.034, 48.125), Roles = { [0] = "DEFENDER", }, }, CALLARTILLERY_Axis_ForwBunkerStart0_21 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-122.705, 161.433, 49.125), Roles = { [0] = "DEFENDER", }, }, CALLARTILLERY_Axis_ForwBunkerStart1_10 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-43.822, 1086.598, -230.875), Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, CALLARTILLERY_Axis_ForwBunkerStart2_10 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-339.421, 1005.448, -230.875), Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, CALLARTILLERY_Axis_OverBridge_50 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-5146.736, 9669.750, -255.875), }, CALLARTILLERY_Axis_OverBridge_51 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-4825.809, 9912.972, -255.838), }, CALLARTILLERY_Axis_PastBarrier_50 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-5890.136, 11657.002, -49.875), }, CALLARTILLERY_Axis_PastBarrier_51 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-5972.124, 11251.457, -274.576), }, CALLARTILLERY_Axis_PastBarrier_52 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-5704.428, 10585.141, -255.875), }, CALLARTILLERY_Axis_TruckStolen_40 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1975.398, 9240.725, -259.919), }, CALLARTILLERY_Axis_TruckStolen_41 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1388.076, 9436.325, -222.441), }, CALLARTILLERY_Axis_TruckStolen_42 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-2408.573, 8641.507, -111.393), }, CALLARTILLERY_Axis_Windows_10 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-4177.051, 14446.029, 194.125), Range = 800, }, CAMP_Allies_ForwBunker_00 = { AimVectors = { [0] = Vec3(0.592, 0.800, -0.098), [1] = Vec3(-0.253, 0.963, -0.094), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-297.916, 90.179, 49.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAMP_Allies_ForwBunker_01 = { AimVectors = { [0] = Vec3(0.252, 0.964, -0.081), [1] = Vec3(-0.576, 0.813, -0.085), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-102.997, 90.188, 49.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAMP_Allies_ForwBunker_02 = { AimVectors = { [0] = Vec3(-0.425, 0.902, -0.072), [1] = Vec3(0.473, 0.878, -0.075), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-206.385, 90.125, 49.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAMP_Allies_ForwBunker_03 = { AimVectors = { [0] = Vec3(-0.091, 0.996, -0.000), [1] = Vec3(-0.864, 0.503, -0.007), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(77.873, 221.349, 9.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAMP_Allies_ForwBunker_04 = { AimVectors = { [0] = Vec3(0.184, 0.981, 0.065), [1] = Vec3(0.871, 0.492, -0.020), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-469.871, 228.014, 9.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAMP_Allies_ForwBunker_05 = { AimVectors = { [0] = Vec3(0.340, 0.938, 0.062), [1] = Vec3(0.991, 0.132, -0.003), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-469.874, 387.741, 9.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAMP_Allies_ForwBunker_06 = { AimVectors = { [0] = Vec3(-0.217, 0.973, 0.082), [1] = Vec3(-0.996, 0.084, -0.013), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(77.850, 414.899, 9.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAMP_Allies_ForwBunker_07 = { AimVectors = { [0] = Vec3(-0.812, 0.583, -0.013), [1] = Vec3(0.609, 0.793, -0.007), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-150.645, 310.127, 9.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAMP_Allies_ForwBunker_08 = { AimVectors = { [0] = Vec3(0.797, 0.604, 0.007), [1] = Vec3(-0.580, 0.815, -0.016), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-250.018, 312.717, 9.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAMP_Allies_ForwBunker_09 = { AimVectors = { [0] = Vec3(0.497, 0.860, 0.114), [1] = Vec3(0.997, 0.080, -0.010), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-502.198, 686.126, 9.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAMP_Allies_ForwBunker_10 = { AimVectors = { [0] = Vec3(0.956, -0.291, -0.023), [1] = Vec3(0.445, -0.893, -0.068), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-498.029, 1564.557, 89.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAMP_Allies_ForwBunker_11 = { AimVectors = { [0] = Vec3(0.919, 0.395, -0.006), [1] = Vec3(0.594, -0.801, -0.075), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-506.123, 1379.760, 89.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAMP_Allies_ForwBunker_12 = { AimVectors = { [0] = Vec3(0.728, 0.685, 0.007), [1] = Vec3(0.472, -0.875, -0.104), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-319.875, 1280.125, 89.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAMP_Allies_ForwBunker_13 = { AimVectors = { [0] = Vec3(0.521, 0.853, 0.023), [1] = Vec3(0.431, -0.894, -0.124), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-186.656, 1280.178, 89.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAMP_Allies_ForwBunker_14 = { AimVectors = { [0] = Vec3(0.313, 0.950, 0.003), [1] = Vec3(0.107, -0.990, -0.088), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-72.976, 1280.126, 89.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, CAPPOINT_Fake_1 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(249.391, 3154.642, -166.875), }, CAPPOINT_Fake_2 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(256.414, 2482.270, -198.875), }, CAPPOINT_Truck = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(1572.378, 4231.875, -198.875), }, CHECKPOINT_forwardbunkerflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-192.000, 448.000, 72.000), Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER2", }, }, DEFEND_Axis_Base_40 = { AimVectors = { [0] = Vec3(-0.944, 0.326, 0.042), [1] = Vec3(0.001, 0.996, 0.092), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5186.125, 13304.125, -318.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Base_41 = { AimVectors = { [0] = Vec3(0.982, -0.132, 0.138), [1] = Vec3(0.953, 0.304, 0.015), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-6288.071, 13337.125, -318.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Base_42 = { AimVectors = { [0] = Vec3(0.960, 0.171, -0.222), [1] = Vec3(0.882, 0.462, -0.089), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-6286.017, 13188.125, -233.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Base_50 = { AimVectors = { [0] = Vec3(0.948, 0.317, -0.003), [1] = Vec3(0.269, 0.963, 0.008), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-6236.729, 11958.125, -318.502), Radius = 32, }, DEFEND_Axis_Base_51 = { AimVectors = { [0] = Vec3(0.942, 0.330, 0.062), [1] = Vec3(0.188, 0.982, 0.017), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-6109.780, 11958.125, -318.463), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Base_52 = { AimVectors = { [0] = Vec3(0.907, 0.394, -0.147), [1] = Vec3(0.259, 0.959, -0.120), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-6174.813, 11909.297, -49.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Base_53 = { AimVectors = { [0] = Vec3(0.567, 0.634, -0.527), [1] = Vec3(-0.737, 0.640, -0.216), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5021.217, 11860.520, -48.875), Radius = 32, }, DEFEND_Axis_Base_54 = { AimVectors = { [0] = Vec3(-0.637, -0.771, 0.025), [1] = Vec3(-0.999, -0.039, 0.016), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-4232.896, 13644.591, -318.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Base_55 = { AimVectors = { [0] = Vec3(-0.208, -0.978, -0.004), [1] = Vec3(-0.983, -0.186, 0.004), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-4305.913, 13786.432, -254.875), Radius = 32, Stance = "prone", }, DEFEND_Axis_Base_56 = { AimVectors = { [0] = Vec3(-0.982, 0.185, 0.025), [1] = Vec3(-0.991, -0.124, 0.047), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-4146.236, 13295.687, -318.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Base_57 = { AimVectors = { [0] = Vec3(0.206, -0.978, 0.026), [1] = Vec3(0.999, -0.034, 0.026), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-6132.542, 13548.003, -318.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Base_58 = { AimVectors = { [0] = Vec3(0.979, -0.201, -0.024), [1] = Vec3(0.441, 0.897, -0.017), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-6254.820, 12447.465, -252.875), Radius = 32, Stance = "prone", }, DEFEND_Axis_Base_59 = { AimVectors = { [0] = Vec3(0.413, -0.910, 0.024), [1] = Vec3(0.717, 0.697, 0.034), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-6199.875, 13094.861, -318.851), Radius = 32, Stance = "crouch", }, DEFEND_Axis_CappTruck_00 = { AimVectors = { [0] = Vec3(-0.745, 0.661, 0.088), [1] = Vec3(0.933, 0.358, 0.023), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1325.875, 3770.125, -198.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_CappTruck_01 = { AimVectors = { [0] = Vec3(-0.956, 0.295, 0.007), [1] = Vec3(0.933, 0.353, 0.075), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1559.545, 3762.125, -198.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_CappTruck_02 = { AimVectors = { [0] = Vec3(0.021, 0.987, 0.160), [1] = Vec3(-0.978, 0.203, 0.036), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1781.875, 3783.526, -198.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_CappTruck_03 = { AimVectors = { [0] = Vec3(0.812, 0.580, 0.062), [1] = Vec3(-0.872, 0.489, 0.030), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1671.362, 3741.533, -198.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_CappTruck_04 = { AimVectors = { [0] = Vec3(0.051, -0.999, 0.003), [1] = Vec3(-0.928, -0.372, 0.010), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1943.407, 4091.782, -199.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, DEFEND_Axis_CappTruck_05 = { AimVectors = { [0] = Vec3(-0.724, -0.657, 0.208), [1] = Vec3(0.512, -0.859, 0.003), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1694.874, 4173.875, -198.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, DEFEND_Axis_CappTruck_06 = { AimVectors = { [0] = Vec3(-0.497, -0.848, 0.185), [1] = Vec3(0.566, -0.823, 0.049), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1395.939, 4151.843, -199.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, DEFEND_Axis_CappTruck_07 = { AimVectors = { [0] = Vec3(-0.550, -0.835, -0.006), [1] = Vec3(0.781, -0.612, 0.124), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1141.388, 4090.858, -199.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, DEFEND_Axis_CappTruck_08 = { AimVectors = { [0] = Vec3(0.824, -0.567, 0.010), [1] = Vec3(0.998, -0.054, 0.016), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(330.125, 3978.125, -167.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, DEFEND_Axis_CappTruck_09 = { AimVectors = { [0] = Vec3(-0.220, -0.975, 0.020), [1] = Vec3(-0.997, -0.069, 0.033), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(2229.875, 4021.663, -198.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_DC_Access_00 = { AimVectors = { [0] = Vec3(-0.563, -0.825, 0.036), [1] = Vec3(0.989, -0.148, 0.004), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(186.099, 1828.495, 83.121), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_DC_Access_01 = { AimVectors = { [0] = Vec3(-0.720, -0.694, 0.000), [1] = Vec3(0.984, -0.174, -0.026), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(284.998, 1833.451, 75.634), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_DC_Access_02 = { AimVectors = { [0] = Vec3(-0.951, 0.309, -0.003), [1] = Vec3(0.967, 0.252, -0.026), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(243.305, 1651.121, 89.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_DC_Access_03 = { AimVectors = { [0] = Vec3(0.085, 0.978, -0.191), [1] = Vec3(0.959, 0.106, 0.262), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(1626.129, 1521.649, -71.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_DC_Access_04 = { AimVectors = { [0] = Vec3(0.946, 0.126, 0.299), [1] = Vec3(-0.059, 0.974, -0.217), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(1728.877, 1488.128, -70.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_DC_Access_05 = { AimVectors = { [0] = Vec3(0.702, -0.630, 0.333), [1] = Vec3(0.936, 0.163, 0.312), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(730.125, 2349.875, -198.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_DoorControls_00 = { AimVectors = { [0] = Vec3(0.388, -0.921, -0.016), [1] = Vec3(0.981, -0.195, -0.013), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1214.125, 3468.125, 65.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_DoorControls_01 = { AimVectors = { [0] = Vec3(-0.087, 0.995, -0.049), [1] = Vec3(-0.942, 0.334, -0.042), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1595.308, 3274.125, 65.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_DoorControls_02 = { AimVectors = { [0] = Vec3(-0.061, -0.998, -0.026), [1] = Vec3(-0.601, -0.799, -0.010), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1659.917, 3609.875, 65.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_DoorControls_03 = { AimVectors = { [0] = Vec3(-0.232, -0.972, 0.036), [1] = Vec3(0.767, -0.640, 0.042), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1398.117, 3613.829, 65.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_DoorControls_04 = { AimVectors = { [0] = Vec3(0.657, 0.753, 0.023), [1] = Vec3(-0.912, 0.405, 0.072), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1461.525, 3274.155, 65.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_DoorControls_10 = { AimVectors = { [0] = Vec3(-0.554, -0.832, 0.033), [1] = Vec3(0.441, -0.896, 0.043), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1550.050, 3613.875, 65.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_DoorControls_11 = { AimVectors = { [0] = Vec3(0.952, -0.302, -0.049), [1] = Vec3(0.976, 0.216, -0.003), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1234.125, 3298.237, 65.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Axis_DoorControls_12 = { AimVectors = { [0] = Vec3(0.958, 0.286, -0.026), [1] = Vec3(0.508, 0.861, 0.007), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1128.711, 2822.125, 65.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Axis_DoorControls_13 = { AimVectors = { [0] = Vec3(0.943, 0.329, -0.045), [1] = Vec3(0.318, 0.948, -0.026), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1546.125, 2898.125, 65.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Axis_DoorControls_14 = { AimVectors = { [0] = Vec3(0.600, -0.800, -0.006), [1] = Vec3(0.997, -0.078, -0.006), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1514.125, 3177.875, 65.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Axis_DoorControls_15 = { AimVectors = { [0] = Vec3(-0.957, 0.290, 0.004), [1] = Vec3(-0.385, 0.923, -0.023), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1433.875, 2822.125, 65.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Axis_DoorControls_16 = { AimVectors = { [0] = Vec3(0.431, -0.902, -0.009), [1] = Vec3(0.961, -0.276, 0.020), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1122.125, 3221.842, 65.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Axis_DoorControls_17 = { AimVectors = { [0] = Vec3(0.990, 0.138, -0.009), [1] = Vec3(0.065, 0.998, -0.006), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1630.125, 2370.125, 65.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Axis_EW_Destroyed_00 = { AimVectors = { [0] = Vec3(-0.716, 0.640, -0.280), [1] = Vec3(-0.553, -0.833, -0.032), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(76.404, 490.521, 9.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_EW_Destroyed_01 = { AimVectors = { [0] = Vec3(-0.656, -0.753, 0.039), [1] = Vec3(-0.667, 0.744, 0.020), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(77.875, 379.717, 9.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_EW_Destroyed_02 = { AimVectors = { [0] = Vec3(-0.830, -0.556, -0.032), [1] = Vec3(0.896, -0.443, -0.042), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-152.863, 483.872, 9.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_EW_Destroyed_03 = { AimVectors = { [0] = Vec3(0.357, -0.934, 0.013), [1] = Vec3(-0.904, -0.426, 0.043), [2] = Vec3(0.985, 0.066, 0.156), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-75.454, 483.873, 9.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_EW_Destroyed_04 = { AimVectors = { [0] = Vec3(0.537, -0.843, 0.017), [1] = Vec3(0.386, 0.922, 0.039), [2] = Vec3(-0.987, 0.149, 0.062), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-82.254, 310.125, 9.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_ForwBunkerStart0_00 = { AimVectors = { [0] = Vec3(0.384, -0.907, -0.172), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-326.512, 91.597, 49.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_ForwBunkerStart0_01 = { AimVectors = { [0] = Vec3(-0.426, -0.894, -0.140), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-52.972, 93.794, 49.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_ForwBunkerStart0_02 = { AimVectors = { [0] = Vec3(0.517, -0.854, -0.055), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-469.872, 163.463, 9.340), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_ForwBunkerStart0_03 = { AimVectors = { [0] = Vec3(-0.223, -0.971, -0.088), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(77.872, 157.872, 9.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_ForwBunkerStart0_04 = { AimVectors = { [0] = Vec3(-0.976, 0.107, -0.191), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, MinRadius = 32, Position = Vec3(420.890, -552.828, 9.125), Radius = 15, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_ForwBunkerStart1_00 = { AimVectors = { [0] = Vec3(-0.146, -0.988, 0.053), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-0.035, 1209.617, -231.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "prone", }, DEFEND_Axis_ForwBunkerStart1_01 = { AimVectors = { [0] = Vec3(-0.209, -0.977, 0.050), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(42.977, 964.907, -230.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_ForwBunkerStart1_02 = { AimVectors = { [0] = Vec3(-0.255, -0.967, 0.023), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(62.248, 802.335, -186.995), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_ForwBunkerStart1_03 = { AimVectors = { [0] = Vec3(-0.364, -0.931, 0.027), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(72.086, 667.762, -172.860), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_ForwBunkerStart1_04 = { AimVectors = { [0] = Vec3(-0.239, -0.970, 0.033), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(102.123, 1075.127, -230.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_ForwBunkerStart2_00 = { AimVectors = { [0] = Vec3(0.218, -0.975, 0.039), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-439.464, 1080.904, -231.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_ForwBunkerStart2_01 = { AimVectors = { [0] = Vec3(0.263, -0.964, 0.033), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-428.534, 839.564, -224.768), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Axis_ForwBunkerStart2_02 = { AimVectors = { [0] = Vec3(0.234, -0.971, 0.039), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-391.578, 711.245, -230.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_ForwBunkerStart2_03 = { AimVectors = { [0] = Vec3(0.125, -0.992, 0.017), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-360.429, 1234.308, -230.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Axis_ForwBunkerStart2_04 = { AimVectors = { [0] = Vec3(0.177, -0.983, 0.046), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-394.843, 1147.626, -230.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_ForwBunkerStart3_00 = { AimVectors = { [0] = Vec3(-0.003, -0.976, -0.217), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-163.748, 1282.270, 88.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_ForwBunkerStart3_01 = { AimVectors = { [0] = Vec3(0.023, -0.968, -0.252), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-233.774, 1282.480, 88.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_ForwBunkerStart3_02 = { AimVectors = { [0] = Vec3(0.142, -0.964, -0.223), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-362.125, 1281.767, 41.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_ForwBunkerStart3_03 = { AimVectors = { [0] = Vec3(-0.096, -0.974, -0.207), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-29.875, 1282.407, 41.271), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_ForwBunkerStart3_04 = { AimVectors = { [0] = Vec3(-0.222, -0.943, -0.248), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(69.874, 1385.848, 89.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_OverBridge_30 = { AimVectors = { [0] = Vec3(0.996, -0.092, 0.005), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5475.206, 10138.264, -226.875), Radius = 32, }, DEFEND_Axis_OverBridge_31 = { AimVectors = { [0] = Vec3(0.997, -0.076, 0.012), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5268.419, 10023.249, -226.875), Radius = 32, Stance = "prone", }, DEFEND_Axis_OverBridge_32 = { AimVectors = { [0] = Vec3(0.989, -0.145, -0.009), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5539.875, 10222.193, -166.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_OverBridge_33 = { AimVectors = { [0] = Vec3(0.997, 0.071, 0.026), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5727.618, 9598.093, -255.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_OverBridge_34 = { AimVectors = { [0] = Vec3(0.995, 0.098, 0.010), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5607.330, 9546.297, -255.875), Radius = 32, }, DEFEND_Axis_OverBridge_35 = { AimVectors = { [0] = Vec3(0.983, 0.183, 0.031), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5364.535, 9438.540, -256.875), Radius = 32, }, DEFEND_Axis_OverBridge_36 = { AimVectors = { [0] = Vec3(0.975, 0.220, 0.025), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5193.226, 9424.400, -255.875), Radius = 32, }, DEFEND_Axis_OverBridge_37 = { AimVectors = { [0] = Vec3(0.973, 0.230, 0.034), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5020.991, 9443.966, -255.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_OverBridge_38 = { AimVectors = { [0] = Vec3(0.963, 0.271, 0.009), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-4879.891, 9453.631, -255.875), Radius = 32, }, DEFEND_Axis_OverBridge_39 = { AimVectors = { [0] = Vec3(0.991, -0.132, 0.002), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5144.314, 10178.565, -227.875), Radius = 32, }, DEFEND_Axis_OverBridge_40 = { AimVectors = { [0] = Vec3(0.984, -0.175, 0.028), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-4716.260, 10133.357, -251.212), Radius = 32, }, DEFEND_Axis_OverBridge_41 = { AimVectors = { [0] = Vec3(0.997, -0.034, 0.063), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-4634.527, 10015.595, -254.203), Radius = 32, Stance = "prone", }, DEFEND_Axis_OverBridge_42 = { AimVectors = { [0] = Vec3(0.971, -0.237, -0.009), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3914.856, 10137.752, -244.070), Radius = 32, }, DEFEND_Axis_OverBridge_43 = { AimVectors = { [0] = Vec3(0.926, 0.376, 0.018), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3994.994, 9444.055, -255.875), Radius = 32, }, DEFEND_Axis_OverBridge_44 = { AimVectors = { [0] = Vec3(0.810, 0.586, 0.005), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3670.624, 9421.591, -255.875), Radius = 32, }, DEFEND_Axis_OverBridge_45 = { AimVectors = { [0] = Vec3(-0.461, 0.887, 0.029), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3303.128, 9440.903, -255.875), Radius = 32, }, DEFEND_Axis_OverBridge_46 = { AimVectors = { [0] = Vec3(-0.947, 0.239, -0.216), [1] = Vec3(0.995, -0.045, -0.091), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3053.853, 9517.409, -63.875), Radius = 32, }, DEFEND_Axis_OverBridge_47 = { AimVectors = { [0] = Vec3(0.893, -0.445, -0.065), [1] = Vec3(-0.973, 0.138, -0.184), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3053.875, 9589.663, -63.875), Radius = 32, }, DEFEND_Axis_OverBridge_48 = { AimVectors = { [0] = Vec3(-0.936, 0.350, -0.030), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2958.261, 9501.040, -220.875), Radius = 32, }, DEFEND_Axis_OverBridge_49 = { AimVectors = { [0] = Vec3(0.999, -0.051, 0.004), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5055.875, 9977.875, -255.817), Radius = 32, }, DEFEND_Axis_PastBarrier_30 = { AimVectors = { [0] = Vec3(0.370, -0.918, -0.142), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-6233.041, 11588.477, -16.875), Radius = 32, }, DEFEND_Axis_PastBarrier_31 = { AimVectors = { [0] = Vec3(0.117, -0.946, -0.301), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5931.376, 11536.420, -33.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_PastBarrier_32 = { AimVectors = { [0] = Vec3(-0.094, -0.985, -0.147), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5684.189, 11548.677, -48.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_PastBarrier_33 = { AimVectors = { [0] = Vec3(-0.388, -0.920, 0.051), [1] = Vec3(-0.915, -0.397, 0.070), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5515.781, 11395.961, -283.158), Radius = 32, }, DEFEND_Axis_PastBarrier_34 = { AimVectors = { [0] = Vec3(-0.396, -0.917, 0.042), [1] = Vec3(-0.814, 0.580, -0.031), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5500.405, 11213.979, -272.351), Radius = 32, }, DEFEND_Axis_PastBarrier_35 = { AimVectors = { [0] = Vec3(-0.494, 0.869, -0.035), [1] = Vec3(-0.474, -0.880, 0.013), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5520.324, 11083.436, -264.557), Radius = 32, }, DEFEND_Axis_PastBarrier_36 = { AimVectors = { [0] = Vec3(-0.406, 0.913, -0.032), [1] = Vec3(-0.577, -0.816, 0.009), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5523.285, 10926.395, -255.875), Radius = 32, }, DEFEND_Axis_PastBarrier_37 = { AimVectors = { [0] = Vec3(-0.703, -0.712, -0.002), [1] = Vec3(-0.313, 0.950, -0.015), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5559.333, 10775.372, -255.875), Radius = 32, }, DEFEND_Axis_PastBarrier_38 = { AimVectors = { [0] = Vec3(-0.233, 0.972, 0.006), [1] = Vec3(-0.978, 0.211, -0.003), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5586.339, 10617.125, -255.875), Radius = 32, }, DEFEND_Axis_PastBarrier_39 = { AimVectors = { [0] = Vec3(0.211, -0.977, 0.037), [1] = Vec3(0.962, 0.274, -0.007), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-6004.217, 11400.369, -283.420), Radius = 32, }, DEFEND_Axis_PastBarrier_40 = { AimVectors = { [0] = Vec3(0.400, -0.916, 0.017), [1] = Vec3(0.946, 0.325, -0.015), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-6095.325, 11294.144, -277.112), Radius = 32, }, DEFEND_Axis_PastBarrier_41 = { AimVectors = { [0] = Vec3(0.702, 0.711, -0.042), [1] = Vec3(0.589, -0.807, 0.043), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-6120.418, 11167.807, -269.609), Radius = 32, }, DEFEND_Axis_PastBarrier_42 = { AimVectors = { [0] = Vec3(0.387, 0.921, -0.044), [1] = Vec3(0.837, -0.547, 0.016), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-6044.183, 11004.336, -259.901), Radius = 32, }, DEFEND_Axis_PastBarrier_43 = { AimVectors = { [0] = Vec3(0.422, -0.907, 0.009), [1] = Vec3(0.428, 0.903, -0.039), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5990.951, 10842.976, -255.875), Radius = 32, }, DEFEND_Axis_PastBarrier_44 = { AimVectors = { [0] = Vec3(0.532, -0.847, -0.010), [1] = Vec3(0.850, 0.527, 0.008), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-6109.352, 10766.879, -255.875), Radius = 32, }, DEFEND_Axis_PastBarrier_45 = { AimVectors = { [0] = Vec3(0.899, -0.438, 0.006), [1] = Vec3(-0.087, -0.996, 0.029), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5678.638, 12627.816, -318.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_PastBarrier_46 = { AimVectors = { [0] = Vec3(0.828, -0.528, -0.188), [1] = Vec3(-0.086, -0.991, -0.106), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-5672.875, 12697.348, -113.875), Radius = 32, }, DEFEND_Axis_PastBarrier_47 = { AimVectors = { [0] = Vec3(-0.015, -0.999, 0.040), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-5741.125, 12971.160, -318.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckStolen_50 = { AimVectors = { [0] = Vec3(0.140, -0.990, 0.035), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-755.762, 9884.125, -255.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckStolen_51 = { AimVectors = { [0] = Vec3(0.283, -0.959, 0.016), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-945.949, 9969.342, -255.674), Radius = 32, }, DEFEND_Axis_TruckStolen_52 = { AimVectors = { [0] = Vec3(-0.330, -0.944, 0.026), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-44.153, 9628.377, -251.101), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckStolen_53 = { AimVectors = { [0] = Vec3(-0.255, -0.967, -0.018), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-50.296, 10218.614, -172.332), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckStolen_54 = { AimVectors = { [0] = Vec3(-0.177, -0.984, -0.026), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-283.859, 10353.657, -84.653), Radius = 32, Stance = "prone", }, DEFEND_Axis_TruckStolen_55 = { AimVectors = { [0] = Vec3(-0.048, -0.997, -0.053), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-467.528, 10408.051, -69.163), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckStolen_56 = { AimVectors = { [0] = Vec3(0.241, -0.966, 0.091), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1364.884, 10039.056, -248.551), Radius = 32, Stance = "prone", }, DEFEND_Axis_TruckStolen_57 = { AimVectors = { [0] = Vec3(0.522, -0.853, 0.018), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1948.846, 10057.727, -255.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckStolen_58 = { AimVectors = { [0] = Vec3(0.577, -0.817, -0.006), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2241.167, 10404.447, -206.568), Radius = 32, }, DEFEND_Axis_TruckStolen_59 = { AimVectors = { [0] = Vec3(0.501, -0.865, 0.038), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1704.932, 9964.783, -255.857), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckStolen_60 = { AimVectors = { [0] = Vec3(0.784, -0.620, -0.039), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2598.125, 9514.887, -68.875), Radius = 32, }, DEFEND_Axis_TruckStolen_61 = { AimVectors = { [0] = Vec3(0.794, -0.606, -0.047), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2598.125, 9434.680, -68.875), Radius = 32, }, DEFEND_Axis_TruckStolen_62 = { AimVectors = { [0] = Vec3(0.833, -0.542, -0.107), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2675.365, 9185.292, 187.125), Radius = 32, Stance = "prone", }, DEFEND_Axis_TruckStolen_63 = { AimVectors = { [0] = Vec3(0.797, -0.591, -0.126), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2653.789, 9389.841, 187.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckStolen_64 = { AimVectors = { [0] = Vec3(0.811, -0.570, -0.134), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2706.364, 9321.301, 187.125), Radius = 32, }, DEFEND_Axis_TruckStolen_65 = { AimVectors = { [0] = Vec3(0.800, -0.587, -0.123), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2727.319, 9492.524, 210.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckStolen_66 = { AimVectors = { [0] = Vec3(0.921, -0.389, -0.016), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2557.574, 8543.653, -161.250), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckStolen_67 = { AimVectors = { [0] = Vec3(0.864, -0.498, -0.069), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2169.166, 8708.249, 2.670), Radius = 32, Stance = "prone", }, DEFEND_Axis_TruckStolen_68 = { AimVectors = { [0] = Vec3(0.655, -0.755, 0.001), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1960.214, 9079.655, -229.673), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckStolen_69 = { AimVectors = { [0] = Vec3(-0.384, -0.923, 0.003), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-71.492, 9212.834, -220.963), Radius = 32, Stance = "crouch", }, DEFEND_Axis_WW_Destroyed_00 = { AimVectors = { [0] = Vec3(0.097, -0.994, -0.049), [1] = Vec3(0.628, 0.731, -0.268), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-469.823, 489.824, 9.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Axis_WW_Destroyed_01 = { AimVectors = { [0] = Vec3(0.712, 0.699, 0.058), [1] = Vec3(0.134, -0.991, 0.003), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-469.875, 370.484, 9.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_WW_Destroyed_02 = { AimVectors = { [0] = Vec3(0.911, -0.411, 0.039), [1] = Vec3(-0.314, -0.950, 0.006), [2] = Vec3(-0.956, -0.182, 0.229), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-316.279, 483.875, 9.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_WW_Destroyed_03 = { AimVectors = { [0] = Vec3(-0.824, -0.566, -0.030), [1] = Vec3(0.912, -0.409, -0.020), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-223.310, 483.874, 9.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Axis_WW_Destroyed_04 = { AimVectors = { [0] = Vec3(0.978, 0.201, 0.062), [1] = Vec3(-0.617, -0.786, 0.029), [2] = Vec3(-0.509, 0.860, 0.032), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-285.016, 310.125, 8.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Windows_00 = { AimVectors = { [0] = Vec3(-0.084, -0.969, -0.234), [1] = Vec3(-0.708, -0.659, -0.256), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, Position = Vec3(-4494.088, 14588.726, 194.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Windows_01 = { AimVectors = { [0] = Vec3(-0.738, -0.626, -0.253), [1] = Vec3(-0.112, -0.969, -0.219), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, Position = Vec3(-4425.742, 14537.606, 194.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Windows_02 = { AimVectors = { [0] = Vec3(-0.138, -0.963, -0.231), [1] = Vec3(-0.790, -0.547, -0.278), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, Position = Vec3(-4362.116, 14489.828, 194.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Windows_03 = { AimVectors = { [0] = Vec3(-0.788, -0.568, -0.239), [1] = Vec3(-0.161, -0.963, -0.215), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, Position = Vec3(-4292.525, 14437.757, 194.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Windows_04 = { AimVectors = { [0] = Vec3(-0.816, -0.525, -0.244), [1] = Vec3(-0.204, -0.952, -0.230), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, Position = Vec3(-4229.430, 14390.427, 193.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Windows_05 = { AimVectors = { [0] = Vec3(-0.277, -0.920, -0.279), [1] = Vec3(-0.837, -0.478, -0.267), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, Position = Vec3(-4169.417, 14345.560, 194.125), Radius = 32, }, ESCORT_Truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-76.131, -76.259, -31.375), [1] = Vec3(-76.125, 44.211, -31.375), [2] = Vec3(94.752, 47.567, -31.375), [3] = Vec3(95.575, -78.555, -31.375), [4] = Vec3(-2.300, -167.916, -31.375), }, Position = Vec3(1402.824, 4636.818, -254.875), Vehicle = "MOVER_truck", }, FLAG_axis_gold1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-1164.000, 1196.000, 93.125), Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, TeamAvailability = 4, }, FLAG_axis_gold2 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-1164.000, 1468.000, 93.125), Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, TeamAvailability = 4, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3680.000, 11598.000, -304.000), Range = 2000, TeamAvailability = 6, }, MOBILEMG42_Allies_OverBridge_50 = { AimVectors = { [0] = Vec3(-0.999, -0.036, 0.017), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(-1550.747, 9902.030, -255.643), }, MOBILEMG42_Axis_Base_00 = { AimVectors = { [0] = Vec3(0.933, 0.299, -0.200), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-6710.318, 13178.052, -40.875), }, MOBILEMG42_Axis_Base_01 = { AimVectors = { [0] = Vec3(0.746, 0.662, 0.070), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-6375.787, 12752.091, -297.875), }, MOBILEMG42_Axis_Base_02 = { AimVectors = { [0] = Vec3(-0.998, 0.066, 0.023), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-4097.060, 13523.814, -318.875), }, MOBILEMG42_Axis_Base_03 = { AimVectors = { [0] = Vec3(0.589, -0.782, -0.203), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(-5510.125, 14325.675, 1.125), }, MOBILEMG42_Axis_Base_04 = { AimVectors = { [0] = Vec3(0.175, -0.976, -0.134), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(-6144.167, 14037.366, 1.125), }, MOBILEMG42_Axis_CappTruck_30 = { AimVectors = { [0] = Vec3(0.518, -0.853, 0.059), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(348.446, 4088.369, -199.875), Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, MOBILEMG42_Axis_CappTruck_31 = { AimVectors = { [0] = Vec3(-0.565, 0.820, 0.089), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2282.125, 2937.062, -198.875), Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, MOBILEMG42_Axis_DoorControls_05 = { AimVectors = { [0] = Vec3(-0.025, -0.998, 0.059), }, GoalType = "MOBILEMG42", MaxCampTime = 150, MinCampTime = 120, MinRadius = 32, Position = Vec3(1326.584, 3562.603, 65.125), Roles = { [0] = "DEFENDER3", }, }, MOBILEMG42_Axis_DoorControls_06 = { AimVectors = { [0] = Vec3(0.007, -0.999, 0.033), }, GoalType = "MOBILEMG42", MaxCampTime = 150, MinCampTime = 120, MinRadius = 32, Position = Vec3(1700.686, 3539.927, 65.125), Roles = { [0] = "DEFENDER3", }, }, MOBILEMG42_Axis_ForwBunkerStart1_20 = { AimVectors = { [0] = Vec3(-0.076, -0.996, 0.036), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-53.238, 1442.490, -230.875), Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, MOBILEMG42_Axis_ForwBunkerStart2_20 = { AimVectors = { [0] = Vec3(0.087, -0.995, 0.043), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-331.522, 1402.495, -230.875), Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, MOBILEMG42_Axis_ForwBunkerStart3_10 = { AimVectors = { [0] = Vec3(-0.015, -0.970, -0.242), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-72.125, 1280.125, 88.125), Roles = { [0] = "DEFENDER3", }, }, MOBILEMG42_Axis_ForwBunkerStart3_11 = { AimVectors = { [0] = Vec3(0.026, -0.968, -0.252), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-319.875, 1280.125, 88.125), Roles = { [0] = "DEFENDER3", }, }, MOBILEMG42_Axis_OverBridge_00 = { AimVectors = { [0] = Vec3(0.986, 0.163, 0.024), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-5874.502, 9426.335, -232.323), }, MOBILEMG42_Axis_OverBridge_01 = { AimVectors = { [0] = Vec3(0.999, 0.039, 0.016), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-6081.252, 9726.432, -243.990), }, MOBILEMG42_Axis_OverBridge_02 = { AimVectors = { [0] = Vec3(0.995, -0.099, 0.008), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-5357.248, 10085.198, -226.875), }, MOBILEMG42_Axis_PastBarrier_00 = { AimVectors = { [0] = Vec3(-0.001, -0.999, 0.041), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-5788.338, 13152.092, -319.875), }, MOBILEMG42_Axis_PastBarrier_01 = { AimVectors = { [0] = Vec3(0.036, -0.999, 0.035), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-5940.937, 13755.854, -318.687), }, MOBILEMG42_Axis_TruckStolen_20 = { AimVectors = { [0] = Vec3(-0.312, -0.950, -0.006), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-52.420, 10068.709, -200.167), }, MOBILEMG42_Axis_TruckStolen_21 = { AimVectors = { [0] = Vec3(0.342, -0.940, 0.001), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1632.201, 10326.204, -200.011), }, MOBILEMG42_Axis_TruckStolen_22 = { AimVectors = { [0] = Vec3(0.788, -0.604, -0.121), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-2614.847, 9589.030, 187.125), }, MOBILEMORTAR_Allies_OverBridge_30 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.827, 0.528, 0.193), [1] = Vec3(-0.710, 0.696, 0.112), [2] = Vec3(-0.913, 0.327, 0.245), [3] = Vec3(-0.948, 0.230, 0.222), [4] = Vec3(-0.940, 0.271, 0.208), [5] = Vec3(-0.876, 0.399, 0.271), [6] = Vec3(-0.929, 0.227, 0.294), }, Position = Vec3(-2085.196, 8735.089, -8.902), }, MOBILEMORTAR_Allies_OverBridge_31 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.959, -0.106, 0.265), [1] = Vec3(-0.984, -0.079, 0.158), [2] = Vec3(-0.992, -0.054, 0.114), [3] = Vec3(-0.995, -0.070, 0.070), [4] = Vec3(-0.982, 0.029, 0.187), [5] = Vec3(-0.989, 0.045, 0.143), }, Position = Vec3(-477.500, 9896.281, -246.560), }, MOUNTMG42_base_MG42 = { AimVectors = { [0] = Vec3(0.027, -0.984, -0.175), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-5818.000, 11621.200, 21.125), TagName = "base MG42", TeamAvailability = 6, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1570.000, 4420.500, -200.500), TeamAvailability = 4, }, PLANTMINE_Axis_Base_10 = { GoalType = "PLANTMINE", Position = Vec3(-5789.582, 12604.764, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_11 = { GoalType = "PLANTMINE", Position = Vec3(-6048.794, 12809.500, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_12 = { GoalType = "PLANTMINE", Position = Vec3(-5810.479, 12849.256, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_13 = { GoalType = "PLANTMINE", Position = Vec3(-5812.026, 13046.307, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_14 = { GoalType = "PLANTMINE", Position = Vec3(-6055.378, 13080.093, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_15 = { GoalType = "PLANTMINE", Position = Vec3(-6040.333, 13362.263, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_16 = { GoalType = "PLANTMINE", Position = Vec3(-5807.977, 13323.537, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_17 = { GoalType = "PLANTMINE", Position = Vec3(-5810.837, 13535.155, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_18 = { GoalType = "PLANTMINE", Position = Vec3(-5804.405, 13715.183, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_19 = { GoalType = "PLANTMINE", Position = Vec3(-5662.440, 13633.888, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_20 = { GoalType = "PLANTMINE", Position = Vec3(-5554.800, 13758.893, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_21 = { GoalType = "PLANTMINE", Position = Vec3(-4974.190, 13469.883, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_22 = { GoalType = "PLANTMINE", Position = Vec3(-5086.055, 13625.763, -345.355), Radius = 32, }, PLANTMINE_Axis_Base_23 = { GoalType = "PLANTMINE", Position = Vec3(-5274.523, 13540.273, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_24 = { GoalType = "PLANTMINE", Position = Vec3(-5362.909, 13798.399, -327.412), Radius = 32, }, PLANTMINE_Axis_Base_25 = { GoalType = "PLANTMINE", Position = Vec3(-5495.463, 13587.532, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_26 = { GoalType = "PLANTMINE", Position = Vec3(-5618.531, 13458.290, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_27 = { GoalType = "PLANTMINE", Position = Vec3(-4828.512, 13367.072, -315.266), Radius = 32, }, PLANTMINE_Axis_Base_28 = { GoalType = "PLANTMINE", Position = Vec3(-4815.067, 13582.420, -318.875), Radius = 32, }, PLANTMINE_Axis_Base_29 = { GoalType = "PLANTMINE", Position = Vec3(-4764.666, 13129.052, -317.600), Radius = 32, }, PLANTMINE_Axis_DC_Access_10 = { GoalType = "PLANTMINE", Position = Vec3(317.474, 1715.063, 76.346), Radius = 32, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_DC_Access_11 = { GoalType = "PLANTMINE", Position = Vec3(478.134, 1776.747, 69.030), Radius = 32, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_DC_Access_12 = { GoalType = "PLANTMINE", Position = Vec3(564.366, 1709.787, 65.243), Radius = 32, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_DC_Access_13 = { GoalType = "PLANTMINE", Position = Vec3(642.684, 1756.235, 65.243), Radius = 32, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_DC_Access_14 = { GoalType = "PLANTMINE", Position = Vec3(158.506, 1730.400, 87.275), Radius = 32, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_ForwBunkerStart4_00 = { GoalType = "PLANTMINE", Position = Vec3(-90.571, 856.463, -259.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, PLANTMINE_Axis_ForwBunkerStart4_01 = { GoalType = "PLANTMINE", Position = Vec3(-287.326, 731.865, -259.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, PLANTMINE_Axis_ForwBunkerStart4_02 = { GoalType = "PLANTMINE", Position = Vec3(-92.093, 705.759, -259.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, PLANTMINE_Axis_ForwBunkerStart4_03 = { GoalType = "PLANTMINE", Position = Vec3(-288.428, 898.204, -259.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, PLANTMINE_Axis_ForwBunkerStart4_04 = { GoalType = "PLANTMINE", Position = Vec3(-93.610, 1020.279, -259.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, PLANTMINE_Axis_ForwBunkerStart4_05 = { GoalType = "PLANTMINE", Position = Vec3(-292.149, 1086.178, -258.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, PLANTMINE_Axis_ForwBunkerStart4_06 = { GoalType = "PLANTMINE", Position = Vec3(-93.316, 1174.686, -259.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, PLANTMINE_Axis_ForwBunkerStart4_07 = { GoalType = "PLANTMINE", Position = Vec3(-289.646, 1296.441, -259.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, PLANTMINE_Axis_ForwBunkerStart4_08 = { GoalType = "PLANTMINE", Position = Vec3(-288.744, 578.254, -259.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, PLANTMINE_Axis_ForwBunkerStart4_09 = { GoalType = "PLANTMINE", Position = Vec3(-96.834, 1410.711, -259.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, PLANTMINE_Axis_ForwBunkerStart4_10 = { GoalType = "PLANTMINE", Position = Vec3(-95.310, 1586.096, -259.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, PLANTMINE_Axis_ForwBunkerStart4_11 = { GoalType = "PLANTMINE", Position = Vec3(-97.435, 1687.847, -259.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, PLANTMINE_Axis_OverBridge_10 = { GoalType = "PLANTMINE", Position = Vec3(-3185.584, 9911.016, -255.875), Radius = 32, }, PLANTMINE_Axis_OverBridge_11 = { GoalType = "PLANTMINE", Position = Vec3(-3421.591, 9664.347, -255.875), Radius = 32, }, PLANTMINE_Axis_OverBridge_12 = { GoalType = "PLANTMINE", Position = Vec3(-3511.288, 9934.299, -254.170), Radius = 32, }, PLANTMINE_Axis_OverBridge_13 = { GoalType = "PLANTMINE", Position = Vec3(-3702.544, 9672.005, -255.875), Radius = 32, }, PLANTMINE_Axis_OverBridge_14 = { GoalType = "PLANTMINE", Position = Vec3(-3725.691, 9919.821, -255.316), Radius = 32, }, PLANTMINE_Axis_OverBridge_15 = { GoalType = "PLANTMINE", Position = Vec3(-3926.225, 9903.093, -255.875), Radius = 32, }, PLANTMINE_Axis_OverBridge_16 = { GoalType = "PLANTMINE", Position = Vec3(-3893.253, 9676.295, -255.875), Radius = 32, }, PLANTMINE_Axis_OverBridge_17 = { GoalType = "PLANTMINE", Position = Vec3(-4123.200, 9673.946, -255.875), Radius = 32, }, PLANTMINE_Axis_OverBridge_18 = { GoalType = "PLANTMINE", Position = Vec3(-4179.230, 9921.203, -255.875), Radius = 32, }, PLANTMINE_Axis_OverBridge_19 = { GoalType = "PLANTMINE", Position = Vec3(-4401.972, 9905.904, -255.875), Radius = 32, }, PLANTMINE_Axis_OverBridge_20 = { GoalType = "PLANTMINE", Position = Vec3(-4408.232, 9660.909, -255.875), Radius = 32, }, PLANTMINE_Axis_OverBridge_21 = { GoalType = "PLANTMINE", Position = Vec3(-4672.749, 9680.134, -255.875), Radius = 32, }, PLANTMINE_Axis_OverBridge_22 = { GoalType = "PLANTMINE", Position = Vec3(-4635.792, 9917.973, -255.776), Radius = 32, }, PLANTMINE_Axis_OverBridge_23 = { GoalType = "PLANTMINE", Position = Vec3(-4860.829, 9910.158, -255.867), Radius = 32, }, PLANTMINE_Axis_OverBridge_24 = { GoalType = "PLANTMINE", Position = Vec3(-4934.283, 9674.236, -255.867), Radius = 32, }, PLANTMINE_Axis_OverBridge_25 = { GoalType = "PLANTMINE", Position = Vec3(-5168.070, 9675.108, -255.867), Radius = 32, }, PLANTMINE_Axis_OverBridge_26 = { GoalType = "PLANTMINE", Position = Vec3(-5232.139, 9919.207, -255.867), Radius = 32, }, PLANTMINE_Axis_PastBarrier_10 = { GoalType = "PLANTMINE", Position = Vec3(-5653.707, 10242.851, -255.875), Radius = 32, }, PLANTMINE_Axis_PastBarrier_11 = { GoalType = "PLANTMINE", Position = Vec3(-5943.959, 10301.929, -255.875), Radius = 32, }, PLANTMINE_Axis_PastBarrier_12 = { GoalType = "PLANTMINE", Position = Vec3(-5926.796, 10454.305, -255.875), Radius = 32, }, PLANTMINE_Axis_PastBarrier_13 = { GoalType = "PLANTMINE", Position = Vec3(-5675.293, 10413.779, -255.875), Radius = 32, }, PLANTMINE_Axis_PastBarrier_14 = { GoalType = "PLANTMINE", Position = Vec3(-5675.187, 10663.329, -255.875), Radius = 32, }, PLANTMINE_Axis_PastBarrier_15 = { GoalType = "PLANTMINE", Position = Vec3(-5908.612, 10676.649, -255.875), Radius = 32, }, PLANTMINE_Axis_PastBarrier_16 = { GoalType = "PLANTMINE", Position = Vec3(-5900.727, 10867.033, -255.875), Radius = 32, }, PLANTMINE_Axis_PastBarrier_17 = { GoalType = "PLANTMINE", Position = Vec3(-5665.504, 10874.816, -255.875), Radius = 32, }, PLANTMINE_Axis_PastBarrier_18 = { GoalType = "PLANTMINE", Position = Vec3(-5671.655, 11075.519, -263.889), Radius = 32, }, PLANTMINE_Axis_PastBarrier_19 = { GoalType = "PLANTMINE", Position = Vec3(-5913.422, 11094.483, -265.015), Radius = 32, }, PLANTMINE_Axis_PastBarrier_20 = { GoalType = "PLANTMINE", Position = Vec3(-5906.849, 11324.242, -278.659), Radius = 32, }, PLANTMINE_Axis_PastBarrier_21 = { GoalType = "PLANTMINE", Position = Vec3(-5657.072, 11286.612, -276.424), Radius = 32, }, PLANTMINE_Axis_PastBarrier_22 = { GoalType = "PLANTMINE", Position = Vec3(-5673.597, 11498.761, -289.022), Radius = 32, }, PLANTMINE_Axis_PastBarrier_23 = { GoalType = "PLANTMINE", Position = Vec3(-5905.917, 11505.070, -289.397), Radius = 32, }, PLANTMINE_Axis_PastBarrier_24 = { GoalType = "PLANTMINE", Position = Vec3(-5909.876, 11723.285, -302.617), Radius = 32, }, PLANTMINE_Axis_PastBarrier_25 = { GoalType = "PLANTMINE", Position = Vec3(-5658.509, 11721.890, -302.522), Radius = 32, }, PLANTMINE_Axis_TruckStolen_00 = { GoalType = "PLANTMINE", Position = Vec3(-1119.628, 9552.652, -257.042), Radius = 32, }, PLANTMINE_Axis_TruckStolen_01 = { GoalType = "PLANTMINE", Position = Vec3(-1322.699, 9741.202, -254.125), Radius = 32, }, PLANTMINE_Axis_TruckStolen_02 = { GoalType = "PLANTMINE", Position = Vec3(-1469.135, 9588.469, -243.606), Radius = 32, }, PLANTMINE_Axis_TruckStolen_03 = { GoalType = "PLANTMINE", Position = Vec3(-1571.204, 9763.430, -254.554), Radius = 32, }, PLANTMINE_Axis_TruckStolen_04 = { GoalType = "PLANTMINE", Position = Vec3(-1755.463, 9633.483, -253.636), Radius = 32, }, PLANTMINE_Axis_TruckStolen_05 = { GoalType = "PLANTMINE", Position = Vec3(-924.983, 9675.456, -257.715), Radius = 32, }, PLANTMINE_Axis_TruckStolen_06 = { GoalType = "PLANTMINE", Position = Vec3(-2431.235, 9715.979, -256.875), Radius = 32, }, PLANTMINE_Axis_TruckStolen_07 = { GoalType = "PLANTMINE", Position = Vec3(-2221.245, 9830.120, -256.875), Radius = 32, }, PLANTMINE_Axis_TruckStolen_08 = { GoalType = "PLANTMINE", Position = Vec3(-2092.393, 9654.841, -256.875), Radius = 32, }, PLANTMINE_Axis_TruckStolen_09 = { GoalType = "PLANTMINE", Position = Vec3(-1901.540, 9785.960, -256.875), Radius = 32, }, PLANTMINE_Axis_TruckStolen_10 = { GoalType = "PLANTMINE", Position = Vec3(-858.519, 9477.714, -256.260), Radius = 32, }, PLANTMINE_Axis_TruckStolen_11 = { GoalType = "PLANTMINE", Position = Vec3(-626.011, 9577.276, -255.919), Radius = 32, }, PLANTMINE_Axis_TruckStolen_12 = { GoalType = "PLANTMINE", Position = Vec3(-672.661, 9370.131, -255.406), Radius = 32, }, PLANT_Allied_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.691, -0.720, 0.066), }, position = Vec3(-5477.274, 10459.448, -203.875), stance = "crouch", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-5141.125, 10472.875, -203.875), [1] = Vec3(-5141.125, 10310.807, -203.875), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-5399.000, 10470.500, -176.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Door_Controls = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1684.000, 3508.000, 132.000), TagName = "Door Controls", TeamAvailability = 2, }, PLANT_East_Wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(336.506, -299.500, -92.000), Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER2", }, TagName = "East Wall", TeamAvailability = 4, }, PLANT_Generator = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-5747.500, 13940.500, -257.000), TeamAvailability = 2, }, PLANT_Tank_Barrier_2 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.999, -0.034, 0.024), }, position = Vec3(-4549.649, 9957.980, -232.132), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-5650.626, 9906.045, -228.125), TagName = "Tank Barrier 2", TeamAvailability = 4, }, PLANT_Truck_Bridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-581.000, 8759.500, -483.581), TagName = "Truck Bridge", TeamAvailability = 2, }, PLANT_West_Wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-720.500, -299.488, -92.000), Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER2", }, TagName = "West Wall", TeamAvailability = 4, }, PLANT_base_MG42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-5817.000, 11571.250, -32.875), TagName = "base MG42", TeamAvailability = 4, }, REPAIRMG42_base_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-5818.000, 11621.200, 21.125), TagName = "base MG42", TeamAvailability = 6, }, ROUTE_Allied_CP_Spawn = { GoalType = "ROUTE", Position = Vec3(-5102.639, 10295.636, -227.875), Radius = 350, }, ROUTE_Allied_Outside_Spawn = { GoalType = "ROUTE", Position = Vec3(981.763, 4498.436, -254.875), Radius = 350, }, ROUTE_Around_CP_1 = { GoalType = "ROUTE", Position = Vec3(-5699.359, 10466.097, -255.875), Radius = 125, }, ROUTE_Around_CP_2 = { GoalType = "ROUTE", Position = Vec3(-5730.198, 11855.811, -311.589), Radius = 125, }, ROUTE_Around_Train = { GoalType = "ROUTE", Position = Vec3(434.824, 3047.212, -198.875), Radius = 125, }, ROUTE_Axis_BackSpawn = { GoalType = "ROUTE", Position = Vec3(-4162.185, 14800.139, -318.875), Radius = 400, }, ROUTE_BackTunnel_1 = { GoalType = "ROUTE", Position = Vec3(-4586.337, 11623.104, -318.875), Radius = 125, }, ROUTE_BackTunnel_2 = { GoalType = "ROUTE", Position = Vec3(-4259.819, 10386.080, -496.958), Radius = 125, }, ROUTE_Broken_Lift = { GoalType = "ROUTE", Position = Vec3(2073.088, 2638.650, -198.875), Radius = 125, }, ROUTE_EastWallWay = { GoalType = "ROUTE", Position = Vec3(62.306, 92.541, 9.131), Radius = 125, }, ROUTE_ForwardBunker_Spawn = { GoalType = "ROUTE", Position = Vec3(-193.867, 310.125, 9.125), Radius = 270, }, ROUTE_Generator_Room = { GoalType = "ROUTE", Position = Vec3(1304.501, 2749.318, 65.125), Radius = 125, }, ROUTE_InsideStairs = { GoalType = "ROUTE", Position = Vec3(1724.959, 1581.715, -70.875), Radius = 125, }, ROUTE_Ladder_In_Storage = { GoalType = "ROUTE", Position = Vec3(1007.169, 2420.354, 65.125), Radius = 125, }, ROUTE_Left_Ladder = { GoalType = "ROUTE", Position = Vec3(-588.508, 773.438, 9.125), Radius = 125, }, ROUTE_Left_Spawn_Exit = { GoalType = "ROUTE", Position = Vec3(-1011.621, -2533.595, -102.868), Radius = 125, }, ROUTE_LiftDown = { GoalType = "ROUTE", Position = Vec3(1653.284, 2515.517, -198.875), Radius = 125, }, ROUTE_LiftUp = { GoalType = "ROUTE", Position = Vec3(1711.614, 3093.623, 65.125), Radius = 125, }, ROUTE_Lower_Office = { GoalType = "ROUTE", Position = Vec3(647.118, 1838.762, -198.875), Radius = 125, }, ROUTE_Offices_Spawn = { GoalType = "ROUTE", Position = Vec3(2729.615, 1787.911, 65.125), Radius = 300, }, ROUTE_Right_Spawn_Exit = { GoalType = "ROUTE", Position = Vec3(629.833, -2529.769, -102.870), Radius = 125, }, ROUTE_Right_Stairs = { GoalType = "ROUTE", Position = Vec3(545.190, 1033.930, 9.132), Radius = 125, }, ROUTE_Side_Exit = { GoalType = "ROUTE", Position = Vec3(-4215.562, 14002.845, -318.875), Radius = 125, }, ROUTE_SmallStorageHall = { GoalType = "ROUTE", Position = Vec3(2021.754, 3224.142, -198.875), Radius = 125, }, ROUTE_StorageBigHall = { GoalType = "ROUTE", Position = Vec3(919.913, 2677.905, -198.875), Radius = 125, }, ROUTE_TrainCars_Spawn = { GoalType = "ROUTE", Position = Vec3(-194.535, -3705.875, -63.875), Radius = 300, }, ROUTE_Tunnel_Entrance = { GoalType = "ROUTE", Position = Vec3(-188.936, 3.307, -245.650), Radius = 250, }, ROUTE_Upper_Spawn_Exit = { GoalType = "ROUTE", Position = Vec3(-709.328, -2116.525, 97.128), Radius = 125, }, ROUTE_WestWallWay = { GoalType = "ROUTE", Position = Vec3(-453.148, 78.960, 9.130), Radius = 125, }, SMOKEBOMB_Allies_CappTruck_10 = { AimVectors = { [0] = Vec3(0.278, 0.780, 0.560), }, GoalType = "SMOKEBOMB", Position = Vec3(730.125, 3062.552, -199.875), Radius = 32, Range = 400, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, SMOKEBOMB_Allies_CappTruck_11 = { AimVectors = { [0] = Vec3(0.489, 0.675, 0.552), }, GoalType = "SMOKEBOMB", Position = Vec3(582.224, 3212.086, -198.875), Radius = 32, Range = 400, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", }, }, SMOKEBOMB_Allies_DoorControls_20 = { AimVectors = { [0] = Vec3(0.312, 0.898, 0.311), }, GoalType = "SMOKEBOMB", Position = Vec3(1139.274, 2437.874, 64.125), Radius = 32, Range = 300, Roles = { [0] = "ATTACKER", [1] = "ATTACKER3", }, }, SMOKEBOMB_Allies_DoorControls_21 = { AimVectors = { [0] = Vec3(0.084, 0.989, 0.119), }, GoalType = "SMOKEBOMB", Position = Vec3(1242.780, 2531.635, 65.125), Radius = 32, Range = 300, Roles = { [0] = "ATTACKER", [1] = "ATTACKER3", }, }, SMOKEBOMB_Allies_OverBridge_20 = { AimVectors = { [0] = Vec3(-0.617, 0.212, 0.757), }, GoalType = "SMOKEBOMB", Position = Vec3(-2733.217, 9289.874, 186.125), Radius = 32, }, SMOKEBOMB_Allies_OverBridge_21 = { AimVectors = { [0] = Vec3(-0.709, 0.170, 0.685), }, GoalType = "SMOKEBOMB", Position = Vec3(-2653.875, 9410.257, 187.125), Radius = 32, }, SMOKEBOMB_Allies_PastBarrier_20 = { AimVectors = { [0] = Vec3(-0.225, 0.573, 0.788), }, GoalType = "SMOKEBOMB", Position = Vec3(-5463.751, 9820.971, -255.875), Radius = 32, }, SMOKEBOMB_Allies_TruckStolen_20 = { AimVectors = { [0] = Vec3(-0.910, 0.362, 0.201), }, GoalType = "SMOKEBOMB", Position = Vec3(-178.318, 7905.080, -255.875), Radius = 32, }, SMOKEBOMB_Allies_TruckStolen_21 = { AimVectors = { [0] = Vec3(0.328, 0.700, 0.635), }, GoalType = "SMOKEBOMB", Position = Vec3(-1135.962, 7327.472, -256.875), Radius = 32, }, SWITCH_Door = { AimPosition = Vec3(1604.345, 3631.875, 114.977), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(1603.932, 3603.382, 65.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "DEFENDER", [2] = "DEFENDER3", [3] = "ATTACKER3", }, }, SWITCH_Generator = { AimPosition = Vec3(-5742.071, 13929.966, -271.875), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-5742.016, 13888.686, -310.875), Radius = 32, }, TRIPMINE_Axis_CappTruck_20 = { GoalType = "TRIPMINE", Position = Vec3(1009.408, 3649.908, -199.875), Radius = 32, Stance = "crouch", }, TRIPMINE_Axis_CappTruck_21 = { AimPosition = Vec3(1058.964, 3752.125, -161.649), GoalType = "TRIPMINE", Position = Vec3(1059.457, 3774.091, -199.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, Stance = "crouch", }, TRIPMINE_Axis_CappTruck_22 = { AimPosition = Vec3(724.125, 3704.347, -173.937), GoalType = "TRIPMINE", Position = Vec3(746.472, 3704.441, -199.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, Stance = "crouch", }, TRIPMINE_Axis_CappTruck_23 = { AimPosition = Vec3(659.875, 3705.271, -155.266), GoalType = "TRIPMINE", Position = Vec3(622.381, 3705.415, -199.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, Stance = "stand", }, TRIPMINE_Axis_CappTruck_24 = { AimPosition = Vec3(1203.531, 3816.125, -150.782), GoalType = "TRIPMINE", Position = Vec3(1203.562, 3843.247, -199.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, Stance = "stand", }, TRIPMINE_Axis_CappTruck_25 = { AimPosition = Vec3(1848.177, 3809.125, -155.078), GoalType = "TRIPMINE", Position = Vec3(1846.980, 3839.640, -199.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, Stance = "stand", }, TRIPMINE_Axis_CappTruck_26 = { AimPosition = Vec3(1864.125, 3648.940, -146.804), GoalType = "TRIPMINE", Position = Vec3(1898.185, 3646.870, -199.875), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, Stance = "stand", }, TRIPMINE_Axis_DC_Access_20 = { AimPosition = Vec3(345.981, 1610.442, 133.762), GoalType = "TRIPMINE", Position = Vec3(349.161, 1651.867, 78.273), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "stand", }, TRIPMINE_Axis_DC_Access_21 = { AimPosition = Vec3(485.105, 1853.511, 107.914), GoalType = "TRIPMINE", Position = Vec3(482.477, 1826.859, 70.213), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, TRIPMINE_Axis_DC_Access_22 = { AimPosition = Vec3(680.183, 1688.125, 100.875), GoalType = "TRIPMINE", Position = Vec3(679.696, 1706.125, 64.125), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, TRIPMINE_Axis_DoorControls_20 = { AimPosition = Vec3(1235.875, 2500.058, 79.303), GoalType = "TRIPMINE", Position = Vec3(1217.875, 2499.480, 64.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, TRIPMINE_Axis_DoorControls_21 = { AimPosition = Vec3(1269.125, 2795.352, 76.224), GoalType = "TRIPMINE", Position = Vec3(1287.125, 2795.379, 64.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, TRIPMINE_Axis_DoorControls_22 = { AimPosition = Vec3(1338.875, 3247.437, 80.716), GoalType = "TRIPMINE", Position = Vec3(1320.875, 3248.210, 64.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, TRIPMINE_Axis_DoorControls_23 = { AimPosition = Vec3(1661.125, 3328.558, 76.672), GoalType = "TRIPMINE", Position = Vec3(1682.428, 3328.920, 64.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, TRIPMINE_Axis_DoorControls_24 = { AimPosition = Vec3(1632.125, 2839.277, 89.999), GoalType = "TRIPMINE", Position = Vec3(1650.131, 2838.583, 64.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, TRIPMINE_Axis_DoorControls_25 = { AimPosition = Vec3(1816.842, 2559.875, 89.714), GoalType = "TRIPMINE", Position = Vec3(1816.704, 2541.875, 64.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, TRIPMINE_Axis_DoorControls_26 = { AimPosition = Vec3(1791.875, 3237.908, 86.203), GoalType = "TRIPMINE", Position = Vec3(1768.780, 3237.849, 64.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, TRIPMINE_Axis_EW_Destroyed_10 = { AimPosition = Vec3(496.125, 1022.797, 42.715), GoalType = "TRIPMINE", Position = Vec3(514.125, 1022.576, 8.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, TRIPMINE_Axis_EW_Destroyed_11 = { AimPosition = Vec3(140.432, 672.125, 46.794), GoalType = "TRIPMINE", Position = Vec3(140.389, 690.125, 8.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, TRIPMINE_Axis_WW_Destroyed_10 = { GoalType = "TRIPMINE", Position = Vec3(-573.336, 846.285, 8.125), Radius = 32, Stance = "stand", }, TRIPMINE_Axis_WW_Destroyed_11 = { AimPosition = Vec3(-528.340, 792.965, 41.943), GoalType = "TRIPMINE", Position = Vec3(-529.704, 765.875, 8.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "stand", }, TRIPMINE_Axis_WW_Destroyed_12 = { AimPosition = Vec3(-999.875, 911.863, 79.496), GoalType = "TRIPMINE", Position = Vec3(-981.875, 912.120, 8.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "stand", }, Version = 1, };