global _MG = { AMMOCAB_t4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2736.000, -192.000, 1192.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t5 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2800.000, -192.000, 1192.000), Range = 1250, TeamAvailability = 6, }, ATTACK_a0_1 = { AimVectors = { [0] = Vec3(-0.767, -0.166, 0.619), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(8417.246, 180.283, -3583.875), Radius = 125, }, ATTACK_a0_2 = { AimVectors = { [0] = Vec3(-0.992, 0.122, 0.013), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(8377.171, -270.874, -3582.602), Radius = 115, }, ATTACK_a0_3 = { AimVectors = { [0] = Vec3(-0.716, -0.587, 0.376), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(8223.968, 664.260, -3543.078), Radius = 55, }, ATTACK_a0_4 = { AimVectors = { [0] = Vec3(-0.580, 0.521, 0.626), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(8064.639, -478.421, -3565.769), Radius = 65, }, ATTACK_a2_1 = { AimVectors = { [0] = Vec3(0.800, -0.590, -0.108), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(2527.995, -5081.639, -2687.875), Radius = 35, }, ATTACK_a2_2 = { AimVectors = { [0] = Vec3(0.732, -0.680, -0.039), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(2467.509, -5142.130, -2687.875), Radius = 35, }, ATTACK_a2_3 = { AimVectors = { [0] = Vec3(0.703, 0.708, -0.065), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(2678.926, -5900.168, -2687.875), Radius = 35, }, ATTACK_a3_1 = { AimVectors = { [0] = Vec3(-0.524, -0.680, -0.512), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(-2735.819, 4160.011, -799.875), Radius = 35, }, ATTACK_a3_2 = { AimVectors = { [0] = Vec3(-0.574, -0.819, -0.020), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(-3372.241, 4186.975, -1296.138), Radius = 35, }, ATTACK_a3_3 = { AimVectors = { [0] = Vec3(-0.732, -0.681, -0.012), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(-2838.194, 3912.260, -1300.331), Radius = 35, }, ATTACK_a4_1 = { AimVectors = { [0] = Vec3(0.979, -0.201, -0.036), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(-2281.711, -3030.861, 704.125), Radius = 35, }, ATTACK_a4_2 = { AimVectors = { [0] = Vec3(0.977, -0.211, 0.000), [1] = Vec3(0.960, 0.246, 0.137), [2] = Vec3(-0.971, -0.237, 0.030), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(-209.339, -4234.584, -135.447), Radius = 35, }, ATTACK_a5_1 = { AimVectors = { [0] = Vec3(-0.946, 0.323, -0.011), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(-2635.928, 1325.177, 1536.125), Radius = 35, }, ATTACK_a5_2 = { AimVectors = { [0] = Vec3(-0.521, 0.826, -0.216), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(-2051.161, 1671.105, 1651.968), Radius = 35, }, ATTACK_a6_1 = { AimVectors = { [0] = Vec3(-0.784, -0.534, 0.317), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(-1372.489, -1230.267, 3084.562), Radius = 35, }, ATTACK_a6_2 = { AimVectors = { [0] = Vec3(0.161, -0.934, 0.320), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(-1868.866, -1141.197, 3107.538), Radius = 35, }, ATTACK_a9_1 = { AimVectors = { [0] = Vec3(0.999, 0.011, -0.032), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 5, Position = Vec3(-343.897, -20.597, 4864.125), Radius = 35, }, BUILD_Level_5_Gate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2062.000, 1774.000, 1700.000), TagName = "Level 5 Gate", TeamAvailability = 4, }, CAPPOINT_561 = { GoalType = "CapPoint", Position = Vec3(-941.874, 12.038, 4912.125), Radius = 35, TeamAvailability = 2, }, CAPPOINT_563 = { GoalType = "CapPoint", Position = Vec3(-941.874, -82.029, 4912.125), Radius = 35, TeamAvailability = 2, }, CHECKPOINT_level2cp = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(4320.000, 2528.000, -1360.000), }, CHECKPOINT_level3cp = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(4416.000, 0.000, -320.000), }, DEFEND_g0_1 = { AimVectors = { [0] = Vec3(0.998, 0.059, 0.029), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(7536.875, -612.292, -3583.875), Radius = 65, Roles = { [0] = "ATTACKER3", }, }, DEFEND_g0_2 = { AimVectors = { [0] = Vec3(0.985, -0.169, 0.020), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(8173.672, -640.901, -3552.483), Radius = 45, Roles = { [0] = "ATTACKER3", }, Stance = "crouch", }, DEFEND_g0_3 = { AimVectors = { [0] = Vec3(0.853, -0.518, -0.060), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(7689.435, 40.304, -3583.875), Radius = 95, Roles = { [0] = "ATTACKER3", }, Stance = "crouch", }, DEFEND_g0_4 = { AimVectors = { [0] = Vec3(0.885, -0.466, 0.005), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(7649.889, 471.846, -3583.875), Radius = 125, Roles = { [0] = "ATTACKER3", }, }, DEFEND_g0_5 = { AimVectors = { [0] = Vec3(0.988, -0.151, 0.032), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(7670.773, -428.283, -3583.875), Radius = 32, Roles = { [0] = "ATTACKER3", }, Stance = "crouch", }, DEFEND_g0_6 = { AimVectors = { [0] = Vec3(0.948, -0.318, 0.012), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(7454.324, -121.692, -3582.875), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, DEFEND_g0_7 = { AimVectors = { [0] = Vec3(0.531, -0.847, 0.030), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(8511.480, 859.043, -3567.539), Radius = 32, Roles = { [0] = "ATTACKER3", }, Stance = "prone", }, DEFEND_g0_8 = { AimVectors = { [0] = Vec3(0.581, -0.813, 0.039), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(7884.702, 568.055, -3584.592), Radius = 32, Roles = { [0] = "ATTACKER3", }, Stance = "crouch", }, DEFEND_g1_1 = { AimVectors = { [0] = Vec3(0.729, -0.603, -0.324), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(7341.875, 305.384, -2815.875), Radius = 20, }, DEFEND_g1_2 = { AimVectors = { [0] = Vec3(0.819, 0.086, -0.568), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(7341.875, -309.659, -2815.875), Radius = 15, }, DEFEND_g1_3 = { AimVectors = { [0] = Vec3(0.922, -0.233, -0.309), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(7341.875, -47.658, -2815.875), Radius = 35, }, DEFEND_g1_4 = { AimVectors = { [0] = Vec3(0.488, -0.845, -0.220), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(7973.826, -877.875, -2815.875), Radius = 35, }, DEFEND_g1_5 = { AimVectors = { [0] = Vec3(0.156, -0.869, -0.469), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(7910.361, 722.125, -2815.875), Radius = 35, }, DEFEND_g2_1 = { AimVectors = { [0] = Vec3(0.724, 0.688, -0.052), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(2568.588, -5712.438, -2687.875), Radius = 25, }, DEFEND_g2_10 = { AimVectors = { [0] = Vec3(0.892, 0.385, -0.239), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(4531.310, -4494.679, -2751.875), Radius = 35, }, DEFEND_g2_2 = { AimVectors = { [0] = Vec3(0.692, -0.721, -0.033), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(2790.503, -5222.552, -2687.875), Radius = 35, }, DEFEND_g2_3 = { AimVectors = { [0] = Vec3(0.963, 0.161, -0.217), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(3150.401, -5423.479, -2703.668), Radius = 35, }, DEFEND_g2_4 = { AimVectors = { [0] = Vec3(-0.925, 0.380, -0.020), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(3976.837, -5188.503, -2844.356), Radius = 35, }, DEFEND_g2_5 = { AimVectors = { [0] = Vec3(0.454, -0.849, -0.270), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(3919.842, -4482.689, -2847.875), Radius = 35, }, DEFEND_g2_6 = { AimVectors = { [0] = Vec3(0.319, -0.948, -0.019), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(4984.131, -3841.626, -3007.691), Radius = 35, }, DEFEND_g2_7 = { AimVectors = { [0] = Vec3(-0.778, 0.629, -0.015), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(5729.178, -4555.541, -3007.875), Radius = 35, }, DEFEND_g2_8 = { AimVectors = { [0] = Vec3(-0.572, 0.573, -0.587), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(3953.825, -5382.200, -2559.875), Radius = 25, }, DEFEND_g2_9 = { AimVectors = { [0] = Vec3(0.787, 0.591, -0.178), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(6018.731, -3506.011, -3120.884), Radius = 25, }, DEFEND_g31_1 = { AimVectors = { [0] = Vec3(0.432, 0.901, 0.028), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(2617.772, 4029.450, -1398.656), Radius = 35, Roles = { [0] = "DEFENDER", }, }, DEFEND_g31_2 = { AimVectors = { [0] = Vec3(-0.073, -0.993, 0.096), [1] = Vec3(0.462, -0.880, 0.111), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(505.750, 5399.946, -1343.875), Radius = 35, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_g31_3 = { AimVectors = { [0] = Vec3(0.090, 0.995, 0.044), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(2072.832, 4299.910, -1388.139), Radius = 35, Roles = { [0] = "DEFENDER", }, }, DEFEND_g31_4 = { AimVectors = { [0] = Vec3(-0.266, -0.962, 0.054), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(1651.631, 5241.672, -1375.307), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_g31_5 = { AimVectors = { [0] = Vec3(-0.132, -0.989, 0.060), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(-214.682, 5267.137, -1342.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_g31_6 = { AimVectors = { [0] = Vec3(-0.367, 0.915, -0.169), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(-2348.601, 3920.470, -766.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_g31_7 = { AimVectors = { [0] = Vec3(0.969, 0.226, 0.099), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(-2779.017, 4243.757, -798.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_g31_8 = { AimVectors = { [0] = Vec3(-0.563, 0.799, 0.211), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(-819.324, 4750.722, -1336.995), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_g3_1 = { AimVectors = { [0] = Vec3(0.761, -0.649, 0.001), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(4626.125, -255.633, -1484.391), Radius = 25, }, DEFEND_g3_2 = { AimVectors = { [0] = Vec3(0.877, 0.479, 0.037), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(4266.350, 2433.367, -1437.505), Radius = 15, }, DEFEND_g3_3 = { AimVectors = { [0] = Vec3(-0.967, -0.255, -0.024), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(5281.479, -1498.564, -1501.910), Radius = 15, }, DEFEND_g3_4 = { AimVectors = { [0] = Vec3(-0.917, 0.397, -0.031), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(4809.069, -2517.298, -1519.802), Radius = 35, }, DEFEND_g3_5 = { AimVectors = { [0] = Vec3(0.954, -0.161, -0.253), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(4639.473, -1707.965, -1507.896), Radius = 35, }, DEFEND_g3_6 = { AimVectors = { [0] = Vec3(0.830, 0.556, -0.038), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(4626.125, -141.875, -1471.875), Radius = 15, }, DEFEND_g3_7 = { AimVectors = { [0] = Vec3(-0.893, 0.450, -0.003), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(5419.593, 236.752, -1476.111), Radius = 35, }, DEFEND_g3_8 = { AimVectors = { [0] = Vec3(0.761, 0.649, -0.006), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(4802.333, 210.125, -1471.875), Radius = 25, }, DEFEND_g3_9 = { AimVectors = { [0] = Vec3(0.842, 0.515, -0.162), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(4532.150, 1581.476, -1452.804), Radius = 35, }, DEFEND_g41_1 = { AimVectors = { [0] = Vec3(-0.674, 0.720, -0.164), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(1566.876, -3987.727, -203.965), Radius = 35, Roles = { [0] = "DEFENDER", }, }, DEFEND_g41_2 = { AimVectors = { [0] = Vec3(0.239, -0.971, 0.025), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(800.092, -3535.201, -180.589), Radius = 15, Roles = { [0] = "DEFENDER", }, }, DEFEND_g41_3 = { AimVectors = { [0] = Vec3(-0.320, -0.947, -0.024), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(-1816.122, -3076.062, 705.837), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_g41_4 = { AimVectors = { [0] = Vec3(0.829, -0.469, -0.306), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(-1238.015, -3398.036, 568.670), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_g41_5 = { AimVectors = { [0] = Vec3(0.913, -0.251, -0.321), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(-579.374, -3635.504, 337.842), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_g41_6 = { AimVectors = { [0] = Vec3(0.220, -0.975, 0.045), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(1576.041, -3264.649, -216.202), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_g41_7 = { AimVectors = { [0] = Vec3(-0.880, -0.435, -0.190), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(1733.699, -3341.776, 65.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_g41_8 = { AimVectors = { [0] = Vec3(0.299, 0.947, -0.115), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(-362.310, -4550.669, 257.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_g4_1 = { AimVectors = { [0] = Vec3(0.754, 0.656, -0.022), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(2790.261, 2681.343, -523.056), Radius = 25, }, DEFEND_g4_2 = { AimVectors = { [0] = Vec3(0.746, -0.637, -0.194), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(3569.155, 527.194, -423.820), Radius = 25, }, DEFEND_g4_3 = { AimVectors = { [0] = Vec3(0.960, -0.281, 0.012), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(3254.542, 1542.948, -471.956), Radius = 35, }, DEFEND_g4_4 = { AimVectors = { [0] = Vec3(-0.496, -0.868, 0.018), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(2448.338, 3562.200, -556.914), Radius = 35, }, DEFEND_g4_5 = { AimVectors = { [0] = Vec3(0.655, 0.724, -0.216), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(1664.974, 3201.724, -577.551), Radius = 15, }, DEFEND_g4_6 = { AimVectors = { [0] = Vec3(0.067, -0.995, -0.071), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(1792.316, 3708.940, -582.039), Radius = 25, }, DEFEND_g4_7 = { AimVectors = { [0] = Vec3(0.442, 0.882, -0.167), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(821.018, 3558.668, -617.741), Radius = 35, }, DEFEND_g5_1 = { AimVectors = { [0] = Vec3(-0.068, -0.998, -0.007), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-52.146, 2364.134, 1408.125), Radius = 35, }, DEFEND_g5_10 = { AimVectors = { [0] = Vec3(-0.438, -0.899, 0.033), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(237.875, 3437.875, 1381.421), Radius = 25, }, DEFEND_g5_11 = { AimVectors = { [0] = Vec3(0.985, 0.170, -0.033), [1] = Vec3(0.613, 0.790, -0.009), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(-135.862, 1212.771, 1409.125), Radius = 32, Stance = "crouch", }, DEFEND_g5_12 = { AimVectors = { [0] = Vec3(0.858, 0.513, -0.016), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(-424.789, 2212.601, 1409.125), Radius = 32, }, DEFEND_g5_13 = { AimVectors = { [0] = Vec3(0.995, 0.100, 0.016), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(1465.653, 713.284, 1153.125), Radius = 32, }, DEFEND_g5_14 = { AimVectors = { [0] = Vec3(0.983, 0.181, -0.016), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, MinRadius = 32, Position = Vec3(1011.036, 1210.849, 1161.746), Radius = 32, }, DEFEND_g5_3 = { AimVectors = { [0] = Vec3(0.785, -0.583, -0.208), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(2158.067, -1810.053, 1022.839), Radius = 15, }, DEFEND_g5_4 = { AimVectors = { [0] = Vec3(0.976, -0.216, -0.009), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(2427.484, -1309.777, 1056.053), Radius = 15, }, DEFEND_g5_5 = { AimVectors = { [0] = Vec3(0.936, 0.349, 0.030), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(2665.338, 20.309, 1138.298), Radius = 55, }, DEFEND_g5_6 = { AimVectors = { [0] = Vec3(0.447, 0.894, 0.014), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(1650.679, 2084.157, 1283.436), Radius = 45, }, DEFEND_g5_7 = { AimVectors = { [0] = Vec3(-0.715, -0.699, 0.020), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(1424.591, 3122.594, 1323.293), Radius = 25, }, DEFEND_g5_8 = { AimVectors = { [0] = Vec3(-0.710, 0.634, -0.307), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-1961.134, 1772.178, 1648.132), Radius = 35, }, DEFEND_g5_9 = { AimVectors = { [0] = Vec3(0.312, -0.950, -0.004), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-1937.438, 2841.481, 1488.950), Radius = 15, }, DEFEND_g6_1 = { AimVectors = { [0] = Vec3(-0.040, -0.999, 0.002), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(910.753, 2227.671, 2479.542), Radius = 35, }, DEFEND_g6_10 = { AimVectors = { [0] = Vec3(0.247, -0.969, -0.009), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(1009.880, -1489.758, 2833.912), Radius = 15, }, DEFEND_g6_11 = { AimVectors = { [0] = Vec3(0.640, 0.398, -0.657), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-1953.864, -1496.399, 3456.125), Radius = 15, }, DEFEND_g6_2 = { AimVectors = { [0] = Vec3(0.085, 0.996, -0.041), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(1560.282, -775.340, 2748.356), Radius = 35, }, DEFEND_g6_3 = { AimVectors = { [0] = Vec3(-0.858, 0.513, 0.028), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(1676.679, -1689.688, 2801.086), Radius = 35, }, DEFEND_g6_4 = { AimVectors = { [0] = Vec3(-0.502, 0.864, -0.017), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(374.173, -2376.655, 2903.388), Radius = 35, }, DEFEND_g6_5 = { AimVectors = { [0] = Vec3(-0.350, -0.934, 0.074), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-447.637, -1720.638, 2944.125), Radius = 35, }, DEFEND_g6_6 = { AimVectors = { [0] = Vec3(0.606, 0.787, -0.114), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-1849.468, -1554.915, 3008.125), Radius = 25, }, DEFEND_g6_7 = { AimVectors = { [0] = Vec3(-0.724, -0.674, -0.148), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-1314.416, -1263.188, 3076.886), Radius = 25, }, DEFEND_g6_8 = { AimVectors = { [0] = Vec3(-0.256, -0.967, 0.014), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-198.413, -1721.620, 2944.172), Radius = 35, }, DEFEND_g6_9 = { AimVectors = { [0] = Vec3(0.124, -0.992, 0.007), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(635.870, -1568.276, 2868.646), Radius = 35, }, DEFEND_g7_1 = { AimVectors = { [0] = Vec3(0.033, 0.999, -0.036), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-57.151, -1453.875, 4224.125), Radius = 25, }, DEFEND_g7_2 = { AimVectors = { [0] = Vec3(-0.793, -0.606, -0.059), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(2125.875, -350.958, 4480.125), Radius = 35, }, DEFEND_g7_3 = { AimVectors = { [0] = Vec3(0.195, -0.980, -0.033), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-60.144, -834.115, 4224.125), Radius = 25, }, DEFEND_g8_1 = { AimVectors = { [0] = Vec3(0.995, -0.100, -0.006), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-7307.973, -477.875, 4288.125), Radius = 35, }, DEFEND_g8_2 = { AimVectors = { [0] = Vec3(0.584, -0.810, -0.049), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-7204.704, -47.034, 4309.238), Radius = 35, }, DEFEND_g8_3 = { AimVectors = { [0] = Vec3(-0.260, -0.943, -0.209), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-6178.125, -444.400, 4160.125), Radius = 35, }, DEFEND_g8_4 = { AimVectors = { [0] = Vec3(-0.132, -0.924, -0.358), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-3675.709, -639.613, 4352.125), Radius = 35, }, DEFEND_g8_5 = { AimVectors = { [0] = Vec3(0.977, -0.214, -0.015), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-2830.177, -786.126, 4352.125), Radius = 35, }, DEFEND_g9_1 = { AimVectors = { [0] = Vec3(-0.351, 0.921, -0.167), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-477.280, -1003.742, 4992.125), Radius = 35, }, DEFEND_g9_2 = { AimVectors = { [0] = Vec3(0.799, 0.597, -0.076), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-937.617, -922.835, 4864.125), Radius = 35, }, DEFEND_g9_3 = { AimVectors = { [0] = Vec3(0.772, -0.532, -0.348), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-895.563, -34.827, 4912.125), Radius = 35, }, DEFEND_g9_4 = { AimVectors = { [0] = Vec3(0.091, -0.995, -0.043), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-742.596, 949.948, 4864.125), Radius = 35, }, DEFEND_g9_5 = { AimVectors = { [0] = Vec3(-0.059, 0.997, -0.043), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(-197.388, -802.126, 4992.125), Radius = 35, }, DEFEND_g9_6 = { AimVectors = { [0] = Vec3(-0.978, -0.183, -0.098), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(871.764, 328.857, 4864.125), Radius = 35, }, DEFEND_g9_7 = { AimVectors = { [0] = Vec3(-0.831, 0.411, -0.376), }, GoalType = "Defend", MaxCampTime = 200, MinCampTime = 50, Position = Vec3(786.240, -339.340, 4864.255), Radius = 35, }, FLAG_palantir = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-7672.000, -232.000, 4329.125), TeamAvailability = 2, }, FLAG_palantir_dropped = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-7653.428, -242.782, 4357.125), TeamAvailability = 2, }, HEALTHCAB_t2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2592.000, -192.000, 1192.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2656.000, -192.000, 1192.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_g0_mg1 = { AimVectors = { [0] = Vec3(0.976, -0.218, -0.018), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, Position = Vec3(7700.845, -245.016, -3583.875), Radius = 15, Roles = { [0] = "ATTACKER3", }, }, MOBILEMG42_g2_mg1 = { AimVectors = { [0] = Vec3(0.921, -0.378, -0.098), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, Position = Vec3(2680.415, -5305.815, -2687.875), Radius = 15, }, MOBILEMG42_g2_mg2 = { AimVectors = { [0] = Vec3(0.660, 0.729, -0.181), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, Position = Vec3(3810.273, -5066.111, -2839.012), Radius = 35, }, MOBILEMG42_g3_mg1 = { AimVectors = { [0] = Vec3(0.931, -0.362, -0.049), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, Position = Vec3(-644.455, 5146.837, -1341.870), Radius = 15, }, MOBILEMG42_g3_mg2 = { AimVectors = { [0] = Vec3(0.958, -0.282, -0.046), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, Position = Vec3(1546.710, 4689.224, -1377.154), Radius = 15, }, MOBILEMG42_g4_mg1 = { AimVectors = { [0] = Vec3(-0.219, 0.974, -0.052), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, Position = Vec3(3570.099, 954.894, -442.841), Radius = 35, }, MOBILEMG42_g4_mg2 = { AimVectors = { [0] = Vec3(0.990, 0.137, -0.031), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, Position = Vec3(733.552, -3663.888, -175.420), Radius = 15, }, MOBILEMG42_g5_mg1 = { AimVectors = { [0] = Vec3(0.556, -0.831, -0.025), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, Position = Vec3(1843.094, 2802.163, 1298.519), Radius = 15, }, MOBILEMG42_g5_mg2 = { AimVectors = { [0] = Vec3(0.809, -0.587, -0.025), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, Position = Vec3(768.045, 3304.896, 1354.967), Radius = 35, }, MOBILEMG42_g5_mg3 = { AimVectors = { [0] = Vec3(0.902, 0.431, 0.010), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, MinRadius = 32, Position = Vec3(-3430.588, 1788.432, 1536.125), }, MOBILEMG42_g5_mg4 = { AimVectors = { [0] = Vec3(0.768, -0.640, -0.025), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, MinRadius = 32, Position = Vec3(1351.265, 2938.790, 1324.072), }, MOBILEMG42_g6_mg1 = { AimVectors = { [0] = Vec3(0.924, -0.373, -0.086), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, Position = Vec3(-850.740, -1719.868, 2944.125), Radius = 15, }, MOBILEMG42_g8_mg1 = { AimVectors = { [0] = Vec3(0.996, -0.002, 0.091), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, Position = Vec3(-6830.453, -839.789, 4056.126), Radius = 15, }, MOBILEMG42_g8_mg2 = { AimVectors = { [0] = Vec3(0.993, 0.114, -0.018), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, Position = Vec3(-7795.248, -462.820, 4288.125), Radius = 15, }, MOBILEMG42_g8_mg3 = { AimVectors = { [0] = Vec3(1.000, 0.013, -0.010), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 150, Position = Vec3(-3978.460, -908.608, 4326.962), Radius = 35, }, PLANTMINE_g0_m1 = { GoalType = "PLANTMINE", Position = Vec3(8496.831, -473.383, -3566.179), Radius = 5, Roles = { [0] = "ATTACKER3", }, }, PLANTMINE_g0_m10 = { GoalType = "PLANTMINE", Position = Vec3(9091.837, -351.012, -3568.871), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, PLANTMINE_g0_m2 = { GoalType = "PLANTMINE", Position = Vec3(8891.796, -351.989, -3569.918), Radius = 5, Roles = { [0] = "ATTACKER3", }, }, PLANTMINE_g0_m3 = { GoalType = "PLANTMINE", Position = Vec3(8127.706, 391.610, -3570.353), Radius = 5, Roles = { [0] = "ATTACKER3", }, }, PLANTMINE_g0_m4 = { GoalType = "PLANTMINE", Position = Vec3(8510.249, -744.801, -3577.771), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, PLANTMINE_g0_m5 = { GoalType = "PLANTMINE", Position = Vec3(8372.539, -576.088, -3557.820), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, PLANTMINE_g0_m6 = { GoalType = "PLANTMINE", Position = Vec3(8281.254, 369.507, -3572.556), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, PLANTMINE_g0_m7 = { GoalType = "PLANTMINE", Position = Vec3(8056.666, -335.698, -3577.386), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, PLANTMINE_g0_m8 = { GoalType = "PLANTMINE", Position = Vec3(7937.009, -360.718, -3577.832), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, PLANTMINE_g0_m9 = { GoalType = "PLANTMINE", Position = Vec3(8191.056, -368.739, -3574.697), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, PLANTMINE_g8_m1 = { GoalType = "PLANTMINE", Position = Vec3(-7605.805, -248.343, 4320.146), Radius = 5, }, PLANTMINE_g8_m2 = { GoalType = "PLANTMINE", Position = Vec3(-7671.735, -155.467, 4320.125), Radius = 32, }, PLANTMINE_g8_m3 = { GoalType = "PLANTMINE", Position = Vec3(-7753.581, -236.838, 4320.125), Radius = 5, }, PLANT_City_Gate = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(7320.000, -112.000, -3296.000), TagName = "City Gate", TeamAvailability = 2, }, PLANT_Level_2_Gate = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2471.999, -5079.999, -2496.000), TagName = "Level 2 Gate", TeamAvailability = 2, }, PLANT_Level_3_Gate = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2403.692, 3837.551, -656.000), TagName = "Level 3 Gate", TeamAvailability = 2, }, PLANT_Level_4_Gate = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1965.747, -2897.749, 976.000), TagName = "Level 4 Gate", TeamAvailability = 2, }, PLANT_Level_5_Gate = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-1991.533, 2007.804, 1545.166), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1983.999, 1696.001, 1788.000), TagName = "Level 5 Gate", TeamAvailability = 2, }, PLANT_Level_6_Gate = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1600.000, -912.000, 3264.000), TagName = "Level 6 Gate", TeamAvailability = 2, }, PLANT_Level_7_Gate = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1896.000, 0.000, 4608.000), TagName = "Level 7 Gate", TeamAvailability = 2, }, ROUTE_a3_1 = { GoalType = "ROUTE", Position = Vec3(-1947.130, 4385.942, -1316.500), Radius = 125, }, ROUTE_a3_2 = { GoalType = "ROUTE", Position = Vec3(-2262.992, 4842.806, -1315.391), Radius = 125, }, ROUTE_allied3 = { GoalType = "ROUTE", Position = Vec3(-4807.790, 2460.624, -1294.875), Radius = 650, }, ROUTE_flag3 = { GoalType = "ROUTE", Position = Vec3(4668.274, 2297.220, -1378.775), Radius = 520, }, ROUTE_flag4 = { GoalType = "ROUTE", Position = Vec3(4130.649, -30.425, -397.452), Radius = 500, }, ROUTE_gate7 = { GoalType = "ROUTE", Position = Vec3(1805.385, 3.338, 4519.313), Radius = 35, }, ROUTE_palantir = { GoalType = "ROUTE", Position = Vec3(-7636.974, -283.450, 4368.040), Radius = 105, }, ROUTE_r0_1 = { GoalType = "ROUTE", Position = Vec3(6456.699, -4913.948, -3583.875), Radius = 80, }, ROUTE_r0_2 = { GoalType = "ROUTE", Position = Vec3(8325.084, -5631.528, -3608.127), Radius = 35, }, ROUTE_r0_3 = { GoalType = "ROUTE", Position = Vec3(9669.842, -5134.236, -3785.940), Radius = 125, }, ROUTE_r2_2 = { GoalType = "ROUTE", Position = Vec3(3783.017, -3895.075, -2911.875), Radius = 25, }, ROUTE_r3_2 = { GoalType = "ROUTE", Position = Vec3(1261.580, 4757.568, -1279.875), Radius = 35, }, ROUTE_r3_3 = { GoalType = "ROUTE", Position = Vec3(692.487, 5315.352, -1280.866), Radius = 35, }, ROUTE_r4_1 = { GoalType = "ROUTE", Position = Vec3(3353.431, -2507.693, -263.875), Radius = 35, }, ROUTE_r4_2 = { GoalType = "ROUTE", Position = Vec3(3656.847, -572.635, -373.784), Radius = 35, }, ROUTE_r5_1 = { GoalType = "ROUTE", Position = Vec3(486.750, 1269.717, 1408.125), Radius = 35, }, ROUTE_r5_2 = { GoalType = "ROUTE", Position = Vec3(462.346, 1787.999, 1316.015), Radius = 35, }, ROUTE_r5_3 = { GoalType = "ROUTE", Position = Vec3(1918.279, 2402.023, 1283.002), Radius = 35, }, ROUTE_r5_4 = { GoalType = "ROUTE", Position = Vec3(569.563, 3470.260, 1800.125), Radius = 35, }, ROUTE_r5_5 = { GoalType = "ROUTE", Position = Vec3(-411.459, 2988.478, 1416.370), Radius = 125, }, ROUTE_r6_1 = { GoalType = "ROUTE", Position = Vec3(-447.682, -2338.411, 2944.125), Radius = 10, }, ROUTE_r8_east = { GoalType = "ROUTE", Position = Vec3(-393.412, -1062.167, 4125.561), Radius = 35, }, ROUTE_r8_in = { GoalType = "ROUTE", Position = Vec3(-1594.205, -762.313, 4096.125), Radius = 70, }, ROUTE_r9_north = { GoalType = "ROUTE", Position = Vec3(-3226.325, 700.393, 4864.125), Radius = 35, }, ROUTE_r9_north_east = { GoalType = "ROUTE", Position = Vec3(689.001, 804.965, 4224.125), Radius = 35, }, ROUTE_r9_south = { GoalType = "ROUTE", Position = Vec3(-1873.279, -710.330, 4864.125), Radius = 25, }, ROUTE_r9_south_east = { GoalType = "ROUTE", Position = Vec3(-10.154, -1301.645, 4224.125), Radius = 35, }, ROUTE_spawn0 = { GoalType = "ROUTE", Position = Vec3(11061.576, -12677.457, -3647.875), Radius = 800, }, ROUTE_spawn2 = { GoalType = "ROUTE", Position = Vec3(6400.000, -256.000, -3583.875), Radius = 700, }, ROUTE_spawn5 = { GoalType = "ROUTE", Position = Vec3(-1735.065, -2566.457, 800.125), Radius = 550, }, ROUTE_spawn6 = { GoalType = "ROUTE", Position = Vec3(-790.661, 1538.515, 2400.125), Radius = 700, }, ROUTE_spawn8 = { GoalType = "ROUTE", Position = Vec3(-3080.704, -2091.088, 3674.561), Radius = 750, }, SNIPE_g1_s1 = { AimVectors = { [0] = Vec3(0.516, -0.825, -0.230), }, GoalType = "Snipe", MaxCampTime = 250, MinCampTime = 100, Position = Vec3(7521.200, 722.125, -2815.875), Radius = 35, }, SNIPE_g1_s2 = { AimVectors = { [0] = Vec3(0.518, -0.843, -0.149), }, GoalType = "Snipe", MaxCampTime = 250, MinCampTime = 100, Position = Vec3(7580.717, -1106.115, -2815.875), Radius = 10, }, SNIPE_g1_s3 = { AimVectors = { [0] = Vec3(0.598, -0.791, -0.131), [1] = Vec3(0.911, 0.366, -0.191), }, GoalType = "Snipe", MaxCampTime = 250, MinCampTime = 100, Position = Vec3(7434.816, -1689.766, -2815.875), Radius = 20, }, SNIPE_g1_s4 = { AimVectors = { [0] = Vec3(0.590, -0.781, -0.204), }, GoalType = "Snipe", MaxCampTime = 250, MinCampTime = 100, Position = Vec3(8173.834, -877.874, -2815.875), Radius = 25, }, SNIPE_g2_s1 = { AimVectors = { [0] = Vec3(0.765, 0.117, -0.633), }, GoalType = "Snipe", MaxCampTime = 250, MinCampTime = 100, Position = Vec3(2101.184, -5590.506, -1727.875), Radius = 35, }, SNIPE_g3_s1 = { AimVectors = { [0] = Vec3(0.921, 0.306, -0.239), }, GoalType = "Snipe", MaxCampTime = 250, MinCampTime = 100, Position = Vec3(-2192.735, 4497.426, -927.902), Radius = 35, Stance = "prone", }, SNIPE_g3_s2 = { AimVectors = { [0] = Vec3(0.982, -0.052, -0.181), }, GoalType = "Snipe", MaxCampTime = 250, MinCampTime = 100, Position = Vec3(-14.266, 4832.712, -1055.875), Radius = 35, Stance = "crouch", }, SNIPE_g4_s1 = { AimVectors = { [0] = Vec3(0.967, 0.161, -0.198), }, GoalType = "Snipe", MaxCampTime = 250, MinCampTime = 100, Position = Vec3(-619.700, -3869.824, 337.222), Radius = 15, Stance = "prone", }, SNIPE_g4_s2 = { AimVectors = { [0] = Vec3(0.870, 0.433, -0.238), }, GoalType = "Snipe", MaxCampTime = 250, MinCampTime = 100, Position = Vec3(-75.020, -4365.320, 264.245), Radius = 10, Stance = "crouch", }, SNIPE_g4_s3 = { AimVectors = { [0] = Vec3(0.822, 0.532, -0.200), }, GoalType = "Snipe", MaxCampTime = 250, MinCampTime = 100, Position = Vec3(339.878, -4505.754, 256.125), Radius = 10, Stance = "crouch", }, SNIPE_g8_s1 = { AimVectors = { [0] = Vec3(0.940, -0.340, -0.022), }, GoalType = "Snipe", MaxCampTime = 250, MinCampTime = 100, Position = Vec3(-6319.313, 40.542, 4356.452), Radius = 25, }, TRIPMINE_g8_1 = { AimPosition = Vec3(-6176.125, -650.959, 4097.313), GoalType = "TRIPMINE", Position = Vec3(-6208.384, -648.044, 4057.125), Radius = 32, Stance = "crouch", }, TRIPMINE_g8_2 = { AimPosition = Vec3(-6526.850, -495.875, 4308.552), GoalType = "TRIPMINE", Position = Vec3(-6525.878, -465.465, 4289.125), Radius = 32, Stance = "crouch", }, TRIPMINE_g8_3 = { AimPosition = Vec3(-1806.741, -671.875, 4187.763), GoalType = "TRIPMINE", Position = Vec3(-1806.593, -635.201, 4146.563), Radius = 32, Stance = "crouch", }, Version = 1, };