global _MG = { AIRSTRIKE_aroundcornerdepot = { AimVectors = { [0] = Vec3(0.021, 0.772, -0.635), }, GoalType = "AIRSTRIKE", Position = Vec3(-11267.055, -6284.440, 601.166), Radius = 32, TeamAvailability = 2, }, AIRSTRIKE_tankstolen = { AimVectors = { [0] = Vec3(-0.818, -0.030, -0.574), }, GoalType = "AIRSTRIKE", Position = Vec3(-11219.755, -6613.882, 601.134), Radius = 32, TeamAvailability = 2, }, AMMOCAB_lms_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5556.000, -1794.000, 539.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-6966.000, -4505.000, 328.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5319.000, -7768.000, 208.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, AMMOCAB_tankbay_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-11080.000, -2508.000, 563.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_axisdefendend_1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-4173.099, -1221.970, 570.981), TeamAvailability = 2, }, ARTILLERY_S_axisdefendend_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-4028.018, -2632.697, 208.125), TeamAvailability = 2, }, ARTILLERY_S_axisdefendend_3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3853.610, -2964.139, 210.128), TeamAvailability = 2, }, ARTILLERY_S_axisdefendend_4 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3776.543, -3362.542, 210.127), TeamAvailability = 2, }, ARTILLERY_S_axisdefendend_5 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3712.584, -3716.859, 210.126), TeamAvailability = 2, }, ARTILLERY_S_axisdefendend_6 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3629.179, -5780.065, 210.128), TeamAvailability = 2, }, ARTILLERY_S_axisdefendend_7 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3453.965, -6132.160, 210.128), TeamAvailability = 2, }, ARTILLERY_S_axisdefendend_8 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3175.777, -6538.402, 211.226), TeamAvailability = 2, }, ARTILLERY_S_bridge_cons = { GoalType = "ARTILLERY_S", Position = Vec3(-3961.183, -5316.327, 204.347), Radius = 35, TeamAvailability = 2, }, ARTILLERY_S_bridgeaxisdefend_1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3850.710, -4391.487, 273.132), TeamAvailability = 2, }, ARTILLERY_S_bridgeaxisdefend_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3588.291, -4384.343, 273.142), TeamAvailability = 2, }, ARTILLERY_S_bridgeaxisdefend_3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-4062.497, -2857.056, 210.168), TeamAvailability = 2, }, ARTILLERY_S_bridgeaxisdefend_4 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3819.790, -3986.127, 210.129), TeamAvailability = 2, }, ARTILLERY_S_bridgeaxisdefend_5 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3572.892, -5113.699, 273.126), TeamAvailability = 2, }, ARTILLERY_S_bridgeaxisdefend_6 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3848.240, -5118.050, 273.130), TeamAvailability = 2, }, ARTILLERY_S_bridgeaxisdefend_7 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3686.311, -5353.881, 210.130), TeamAvailability = 2, }, ARTILLERY_S_bridgeaxisdefend_8 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3878.237, -5328.665, 206.930), TeamAvailability = 2, }, ARTILLERY_S_depotbakeastside = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-10113.119, -6990.132, 191.016), TeamAvailability = 4, }, ARTILLERY_S_depotgate = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-9873.664, -5161.699, 178.126), TeamAvailability = 6, }, ARTILLERY_S_depotgate_top = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-9786.049, -5286.570, 474.135), TeamAvailability = 6, }, ARTILLERY_S_depotinsidegateeastside = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-9684.312, -6290.924, 247.054), TeamAvailability = 4, }, ARTILLERY_S_insidesidewalldepotcorner_1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-11411.439, -6226.126, 378.129), TeamAvailability = 2, }, ARTILLERY_S_insidesidewalldepotcorner_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-11524.312, -5864.018, 318.130), TeamAvailability = 2, }, ARTILLERY_S_insidesidewalldepotcorner_3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-11130.173, -6197.875, 385.813), TeamAvailability = 2, }, ARTILLERY_S_insidesidewalldepotcorner_4 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-11777.156, -5993.199, 274.130), TeamAvailability = 2, }, ATTACK_Bridge_1 = { AimVectors = { [0] = Vec3(-0.423, 0.906, -0.022), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-2870.704, -6103.954, 372.025), Radius = 35, TeamAvailability = 4, }, ATTACK_Bridge_9 = { AimVectors = { [0] = Vec3(-0.315, -0.942, -0.118), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-2976.270, -2250.492, 639.646), Radius = 35, TagName = "Bridge 9", TeamAvailability = 4, }, ATTACK_Tank_Bay_2 = { AimVectors = { [0] = Vec3(-0.998, -0.050, 0.042), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-9719.840, -2299.201, 472.125), Radius = 35, TagName = "Tank Bay 2", TeamAvailability = 4, }, ATTACK_axisspawnsidebridge_1 = { AimVectors = { [0] = Vec3(-0.662, 0.747, -0.058), [1] = Vec3(-0.145, 0.989, 0.022), [2] = Vec3(0.737, 0.674, 0.049), [3] = Vec3(0.218, 0.976, -0.005), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-3976.504, -5952.706, 232.855), Radius = 32, TeamAvailability = 4, }, ATTACK_axisspawnsidebridge_2 = { AimVectors = { [0] = Vec3(-0.901, 0.430, -0.056), [1] = Vec3(-0.507, 0.862, 0.018), [2] = Vec3(-0.249, 0.966, 0.069), [3] = Vec3(-0.379, 0.925, -0.034), [4] = Vec3(0.506, 0.862, 0.045), [5] = Vec3(-0.104, 0.989, 0.100), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-3114.809, -5840.288, 252.551), Radius = 32, TeamAvailability = 4, }, ATTACK_axisspawnsidebridge_3 = { AimVectors = { [0] = Vec3(0.174, 0.985, 0.009), [1] = Vec3(-0.580, 0.802, -0.138), [2] = Vec3(0.795, 0.605, 0.029), [3] = Vec3(0.551, 0.833, -0.047), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-4495.631, -5540.250, 236.953), Radius = 32, TeamAvailability = 4, }, ATTACK_axisspawnsidebridge_4 = { AimVectors = { [0] = Vec3(-0.184, 0.983, 0.013), [1] = Vec3(0.016, 0.999, -0.047), [2] = Vec3(0.613, 0.789, 0.025), [3] = Vec3(-0.223, 0.971, -0.092), [4] = Vec3(0.047, 0.996, 0.069), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-3770.525, -6490.300, 280.055), Radius = 32, TeamAvailability = 4, }, ATTACK_bridgebuildcrate_1 = { AimVectors = { [0] = Vec3(0.681, -0.732, 0.001), [1] = Vec3(0.977, -0.214, -0.028), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-4211.024, -5596.112, 231.226), Radius = 32, TeamAvailability = 4, }, ATTACK_bridgebuildcrate_2 = { AimVectors = { [0] = Vec3(0.226, -0.974, 0.017), [1] = Vec3(-0.938, 0.340, -0.062), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-3230.459, -5573.733, 221.128), Radius = 32, TeamAvailability = 4, }, ATTACK_depotyard_1 = { AimVectors = { [0] = Vec3(0.432, -0.900, 0.065), [1] = Vec3(0.656, 0.727, 0.204), [2] = Vec3(-0.685, 0.729, 0.002), [3] = Vec3(0.226, 0.973, 0.054), [4] = Vec3(0.985, -0.158, 0.067), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-10251.581, -6270.389, 177.129), Radius = 32, TeamAvailability = 4, }, ATTACK_depotyard_2 = { AimVectors = { [0] = Vec3(-0.648, -0.754, -0.109), [1] = Vec3(-0.956, -0.281, -0.083), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-9282.577, -5708.526, 297.192), Radius = 32, TeamAvailability = 4, }, ATTACK_depotyard_3 = { AimVectors = { [0] = Vec3(0.620, 0.780, -0.085), [1] = Vec3(0.802, -0.530, -0.274), [2] = Vec3(0.314, 0.887, -0.338), [3] = Vec3(0.739, 0.543, -0.398), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-10393.488, -6570.444, 569.131), Radius = 32, TeamAvailability = 4, }, ATTACK_depotyard_4 = { AimVectors = { [0] = Vec3(0.410, 0.781, -0.471), [1] = Vec3(0.836, 0.545, -0.058), [2] = Vec3(0.814, 0.520, -0.261), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-11032.019, -6404.825, 537.132), Radius = 32, TeamAvailability = 4, }, ATTACK_depotyard_5 = { AimVectors = { [0] = Vec3(0.999, -0.018, 0.040), [1] = Vec3(-0.885, -0.465, 0.020), [2] = Vec3(0.685, -0.726, 0.067), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-11319.224, -5871.265, 177.126), Radius = 32, TeamAvailability = 4, }, ATTACK_endaxisspawn_1 = { AimVectors = { [0] = Vec3(-0.818, -0.572, 0.058), [1] = Vec3(-0.930, 0.365, -0.047), [2] = Vec3(0.628, -0.777, -0.047), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1959.692, -7114.517, 294.891), Radius = 32, TeamAvailability = 4, }, ATTACK_endaxisspawn_2 = { AimVectors = { [0] = Vec3(-0.911, -0.412, 0.022), [1] = Vec3(-0.998, -0.065, -0.018), [2] = Vec3(0.458, -0.882, -0.112), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1049.220, -7077.470, 311.093), Radius = 32, TeamAvailability = 4, }, ATTACK_endaxisspawn_3 = { AimVectors = { [0] = Vec3(-0.881, -0.471, -0.047), [1] = Vec3(-0.908, 0.419, 0.027), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1484.285, -6957.576, 311.503), Radius = 32, TeamAvailability = 4, }, ATTACK_endaxisspawn_4 = { AimVectors = { [0] = Vec3(-0.996, -0.056, 0.076), [1] = Vec3(-0.771, 0.636, -0.040), [2] = Vec3(0.970, -0.242, 0.011), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1723.797, -7821.113, 261.592), Radius = 32, TeamAvailability = 4, }, ATTACK_tankarea_1 = { AimVectors = { [0] = Vec3(0.880, -0.474, 0.027), [1] = Vec3(0.020, -1.000, -0.004), [2] = Vec3(-0.781, 0.624, -0.009), [3] = Vec3(0.696, 0.717, 0.029), [4] = Vec3(0.152, 0.988, 0.007), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-11686.127, -7033.396, 177.135), Radius = 32, TeamAvailability = 4, }, ATTACK_tankarea_2 = { AimVectors = { [0] = Vec3(0.632, 0.775, 0.011), [1] = Vec3(-0.765, 0.643, 0.047), [2] = Vec3(-0.857, -0.515, -0.000), [3] = Vec3(0.986, -0.168, -0.009), [4] = Vec3(0.633, -0.773, 0.040), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-11745.260, -6561.120, 177.129), Radius = 32, TeamAvailability = 4, }, ATTACK_tankarea_3 = { AimVectors = { [0] = Vec3(0.607, 0.794, 0.029), [1] = Vec3(-0.939, 0.345, 0.009), [2] = Vec3(-0.859, -0.505, 0.087), [3] = Vec3(-0.407, -0.913, 0.020), [4] = Vec3(0.434, -0.900, 0.031), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-11532.978, -6372.378, 177.131), Radius = 32, TeamAvailability = 4, }, ATTACK_tankarea_4 = { AimVectors = { [0] = Vec3(-0.557, -0.776, -0.297), [1] = Vec3(-0.838, -0.275, -0.471), [2] = Vec3(-0.806, 0.342, -0.482), [3] = Vec3(0.867, 0.492, -0.083), [4] = Vec3(0.997, -0.032, -0.065), [5] = Vec3(-0.241, -0.913, -0.329), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-11347.481, -6460.038, 601.133), Radius = 32, TeamAvailability = 4, }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-11270.125, -2474.954, 572.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-7140.919, -4257.431, 340.000), TagName = "Axis Command Post", RandomUsePoint = 1, TeamAvailability = 2, }, BUILD_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-4036.000, -5428.000, 238.000), TeamAvailability = 4, }, BUILD_East_Axis_Base_Fortification = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-10326.000, -6988.000, 210.000), TagName = "East Axis Base Fortification", TeamAvailability = 2, }, BUILD_Foot_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1006.000, -2938.000, 446.000), TagName = "Foot Bridge", TeamAvailability = 4, }, BUILD_Road_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2964.500, -7925.000, 402.000), TagName = "Road MG", TeamAvailability = 2, }, BUILD_Side_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-10132.000, -2712.000, 532.000), TagName = "Side MG", TeamAvailability = 6, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-46.000, -178.565, -14.873), [1] = Vec3(1.314, -188.354, -14.873), [2] = Vec3(57.244, -178.440, -14.874), [3] = Vec3(84.651, -71.516, -14.871), [4] = Vec3(80.463, 47.797, -14.874), [5] = Vec3(33.885, 172.715, -14.869), [6] = Vec3(-46.468, 161.076, -14.867), [7] = Vec3(-87.987, 95.768, -14.873), [8] = Vec3(-89.370, -81.606, -14.872), }, Position = Vec3(-10758.047, -7168.453, 232.000), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Tunnel_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3404.000, -1912.000, 740.000), TagName = "Tunnel MG", TeamAvailability = 4, }, BUILD_West_Axis_Base_Fortification = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-11316.000, -7408.000, 244.000), TagName = "West Axis Base Fortification", TeamAvailability = 2, }, CALLARTILLERY_axisdefendend = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-3021.221, -7693.987, 361.137), TeamAvailability = 2, }, CALLARTILLERY_bridgeaxisdefend = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-2892.017, -6275.644, 297.109), TeamAvailability = 2, }, CALLARTILLERY_depotgate = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-9483.979, -5452.205, 440.125), TeamAvailability = 2, }, CALLARTILLERY_depotgatehill = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-9386.381, -1185.112, 1192.621), TeamAvailability = 4, }, CALLARTILLERY_insidesidewalldepot = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-10538.069, -5513.671, 441.131), TeamAvailability = 2, }, DEFEND_Bridge_9 = { AimVectors = { [0] = Vec3(-0.315, -0.942, -0.118), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2976.270, -2250.492, 639.646), Radius = 35, TagName = "Bridge 9", TeamAvailability = 2, }, DEFEND_axisspawnsidebridge_1 = { AimVectors = { [0] = Vec3(-0.662, 0.747, -0.058), [1] = Vec3(-0.145, 0.989, 0.022), [2] = Vec3(0.737, 0.674, 0.049), [3] = Vec3(0.218, 0.976, -0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3976.504, -5952.706, 232.855), Radius = 32, TeamAvailability = 2, }, DEFEND_axisspawnsidebridge_2 = { AimVectors = { [0] = Vec3(-0.901, 0.430, -0.056), [1] = Vec3(-0.507, 0.862, 0.018), [2] = Vec3(-0.249, 0.966, 0.069), [3] = Vec3(-0.379, 0.925, -0.034), [4] = Vec3(0.506, 0.862, 0.045), [5] = Vec3(-0.104, 0.989, 0.100), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3114.809, -5840.288, 252.551), Radius = 32, TeamAvailability = 2, }, DEFEND_axisspawnsidebridge_3 = { AimVectors = { [0] = Vec3(0.174, 0.985, 0.009), [1] = Vec3(-0.580, 0.802, -0.138), [2] = Vec3(0.795, 0.605, 0.029), [3] = Vec3(0.551, 0.833, -0.047), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4495.631, -5540.250, 236.953), Radius = 32, TeamAvailability = 2, }, DEFEND_axisspawnsidebridge_4 = { AimVectors = { [0] = Vec3(-0.184, 0.983, 0.013), [1] = Vec3(0.016, 0.999, -0.047), [2] = Vec3(0.613, 0.789, 0.025), [3] = Vec3(-0.223, 0.971, -0.092), [4] = Vec3(0.047, 0.996, 0.069), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3770.525, -6490.300, 280.055), Radius = 32, TeamAvailability = 2, }, DEFEND_depot_leftside_1 = { AimVectors = { [0] = Vec3(0.583, 0.810, -0.063), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-7860.977, -5113.154, 289.126), Radius = 32, TeamAvailability = 2, }, DEFEND_depot_leftside_2 = { AimVectors = { [0] = Vec3(0.918, 0.397, -0.009), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-8337.278, -5285.162, 289.130), Radius = 32, TeamAvailability = 2, }, DEFEND_depot_leftside_3 = { AimVectors = { [0] = Vec3(0.656, 0.755, 0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-8173.875, -5426.185, 289.127), Radius = 32, TeamAvailability = 2, }, DEFEND_depot_tankarea_1 = { AimVectors = { [0] = Vec3(0.501, 0.865, -0.007), [1] = Vec3(-0.856, 0.516, -0.000), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-10620.992, -7603.643, 184.247), Radius = 32, TeamAvailability = 2, }, DEFEND_depot_tankarea_2 = { AimVectors = { [0] = Vec3(0.634, -0.534, -0.559), [1] = Vec3(-0.772, -0.442, -0.457), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-10718.224, -6855.024, 569.129), Radius = 32, TeamAvailability = 2, }, DEFEND_depot_tankarea_3 = { AimVectors = { [0] = Vec3(0.219, 0.975, 0.031), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-11649.762, -7596.590, 186.757), Radius = 32, TeamAvailability = 2, }, DEFEND_depotfence_1 = { AimVectors = { [0] = Vec3(0.748, 0.663, -0.020), [1] = Vec3(0.868, -0.496, -0.020), [2] = Vec3(0.505, -0.862, -0.045), [3] = Vec3(0.572, 0.820, -0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-12116.263, -6679.122, 209.131), Radius = 32, TeamAvailability = 2, }, DEFEND_depotfence_2 = { AimVectors = { [0] = Vec3(0.934, 0.357, 0.002), [1] = Vec3(0.604, -0.797, -0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-12077.379, -6186.106, 209.127), Radius = 32, TeamAvailability = 2, }, DEFEND_depotfence_3 = { AimVectors = { [0] = Vec3(0.950, 0.310, -0.031), [1] = Vec3(0.682, 0.732, 0.007), [2] = Vec3(0.287, 0.958, -0.007), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-12115.913, -7529.341, 217.068), Radius = 32, TeamAvailability = 2, }, DEFEND_eastsidefence_1 = { AimVectors = { [0] = Vec3(0.252, 0.968, 0.007), [1] = Vec3(0.948, 0.317, -0.022), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-10316.917, -7523.529, 208.447), Radius = 32, TeamAvailability = 2, }, DEFEND_eastsidefence_2 = { AimVectors = { [0] = Vec3(-0.290, 0.954, -0.078), [1] = Vec3(0.987, 0.145, -0.065), [2] = Vec3(-0.963, 0.255, -0.085), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-9828.770, -7405.726, 245.987), Radius = 32, TeamAvailability = 2, }, DEFEND_eastsidefence_3 = { AimVectors = { [0] = Vec3(-0.764, 0.643, -0.054), [1] = Vec3(0.624, -0.781, -0.020), [2] = Vec3(-0.930, -0.365, -0.038), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-9754.961, -6916.846, 213.896), Radius = 32, TeamAvailability = 2, }, DEFEND_end_1 = { AimVectors = { [0] = Vec3(-0.700, 0.714, -0.001), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2532.313, -7027.329, 219.656), Radius = 32, TeamAvailability = 2, }, DEFEND_end_2 = { AimVectors = { [0] = Vec3(-0.636, 0.771, 0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2127.591, -7703.452, 220.097), Radius = 32, TeamAvailability = 2, }, DEFEND_end_3 = { AimVectors = { [0] = Vec3(-0.794, 0.608, 0.007), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1862.766, -7435.460, 209.131), Radius = 32, TeamAvailability = 2, }, DEFEND_end_4 = { AimVectors = { [0] = Vec3(-0.224, 0.973, -0.045), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3261.935, -7313.243, 310.563), Radius = 32, TeamAvailability = 2, }, DEFEND_end_5 = { AimVectors = { [0] = Vec3(-0.624, 0.781, -0.019), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2469.567, -7461.677, 208.125), Radius = 32, TeamAvailability = 2, }, DEFEND_end_6 = { AimVectors = { [0] = Vec3(-0.615, 0.788, -0.028), [1] = Vec3(-0.701, 0.713, -0.008), [2] = Vec3(-0.334, 0.942, 0.003), [3] = Vec3(-0.467, 0.884, -0.028), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2841.846, -7008.870, 224.125), Radius = 32, TeamAvailability = 2, }, DEFEND_end_7 = { AimVectors = { [0] = Vec3(-0.767, 0.638, -0.067), [1] = Vec3(-0.926, 0.354, -0.134), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2208.898, -6819.950, 339.941), Radius = 32, TeamAvailability = 2, }, DEFEND_end_8 = { AimVectors = { [0] = Vec3(-0.805, 0.593, 0.025), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1562.696, -7624.667, 208.125), Radius = 32, TeamAvailability = 2, }, DEFEND_end_9 = { AimVectors = { [0] = Vec3(-0.731, 0.683, 0.009), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1891.812, -7674.988, 208.125), Radius = 32, TeamAvailability = 2, }, DEFEND_tankdepotgate_1 = { AimVectors = { [0] = Vec3(-1.000, -0.006, 0.009), [1] = Vec3(-0.885, -0.464, 0.025), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-10710.431, -5708.608, 181.451), Radius = 32, TeamAvailability = 2, }, DEFEND_tankdepotgate_2 = { AimVectors = { [0] = Vec3(-0.715, 0.699, -0.013), [1] = Vec3(0.847, 0.509, 0.156), [2] = Vec3(0.824, 0.565, -0.045), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-10887.035, -6267.538, 217.127), Radius = 32, TeamAvailability = 2, }, DEFEND_tankdepotgate_3 = { AimVectors = { [0] = Vec3(-0.555, 0.801, 0.222), [1] = Vec3(-0.913, 0.392, -0.116), [2] = Vec3(-0.995, -0.091, -0.042), [3] = Vec3(-0.970, 0.194, -0.149), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-9288.319, -5891.123, 265.840), Radius = 32, TeamAvailability = 2, }, DEFEND_tankdepotgate_4 = { AimVectors = { [0] = Vec3(-0.166, 0.969, 0.180), [1] = Vec3(-0.442, 0.890, -0.109), [2] = Vec3(-0.959, 0.280, -0.034), [3] = Vec3(-0.874, -0.468, -0.129), [4] = Vec3(-0.744, 0.633, -0.215), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-9415.068, -6217.047, 268.174), Radius = 32, TeamAvailability = 2, }, DEFEND_tunnel_1 = { AimVectors = { [0] = Vec3(0.318, 0.944, 0.089), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-7276.438, -3196.810, 209.128), Radius = 32, TeamAvailability = 2, }, DEFEND_tunnel_2 = { AimVectors = { [0] = Vec3(-0.835, 0.550, -0.018), [1] = Vec3(-0.053, 0.996, 0.076), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6951.720, -3199.955, 222.125), Radius = 32, TeamAvailability = 2, }, DEFEND_tunnel_3 = { AimVectors = { [0] = Vec3(-0.191, 0.970, 0.149), [1] = Vec3(-0.982, -0.186, -0.040), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6859.152, -2647.726, 229.613), Radius = 32, TeamAvailability = 2, }, DEFEND_tunnel_4 = { AimVectors = { [0] = Vec3(0.992, 0.121, 0.018), [1] = Vec3(-0.760, -0.648, -0.054), [2] = Vec3(-0.062, -0.997, -0.051), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6951.806, -1661.077, 329.128), Radius = 32, TeamAvailability = 2, }, DEFEND_tunneldoors_1 = { AimVectors = { [0] = Vec3(-0.231, 0.965, 0.121), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5841.495, -3003.907, 209.133), Radius = 32, TeamAvailability = 2, }, DEFEND_tunneldoors_2 = { AimVectors = { [0] = Vec3(0.238, 0.965, 0.107), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6190.071, -2650.111, 229.533), Radius = 32, TeamAvailability = 2, }, DEFEND_tunneldoors_3 = { AimVectors = { [0] = Vec3(0.424, 0.904, 0.045), [1] = Vec3(-0.009, 0.999, 0.054), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6169.798, -2398.397, 294.976), Radius = 32, TeamAvailability = 2, }, DEFEND_tunneldoors_4 = { AimVectors = { [0] = Vec3(-0.599, -0.801, -0.004), [1] = Vec3(0.348, -0.936, -0.047), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6402.831, -1431.090, 321.128), Radius = 32, TeamAvailability = 2, }, ESCORT_TANK = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-46.000, -178.565, -14.873), [1] = Vec3(1.314, -188.354, -14.873), [2] = Vec3(57.244, -178.440, -14.874), [3] = Vec3(84.651, -71.516, -14.871), [4] = Vec3(80.463, 47.797, -14.874), [5] = Vec3(33.885, 172.715, -14.869), [6] = Vec3(-46.468, 161.076, -14.867), [7] = Vec3(-87.987, 95.768, -14.873), [8] = Vec3(-89.370, -81.606, -14.872), }, Position = Vec3(-10698.335, -7162.418, 177.128), Vehicle = "MOVER_tank", }, EXPLODE_West_Axis_Base_Fortification = { CreateOnLoad = 0, GoalType = "EXPLODE", Position = Vec3(-11252.000, -7188.000, 272.000), TagName = "West Axis Base Fortification", TeamAvailability = 4, }, GRENADE_FENCEFROMROOF = { Facing = Vec3(-0.699, -0.687, -0.199), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-10846.411, -6831.219, 569.125), PrimeGrenade = 1, TeamAvailability = 4, TraceInfo = { class = "UnknownClass for id null", endPos = Vec3(-10390.866, -6902.100, -60.130), eyePos = Vec3(-11304.695, -7253.294, 240.127), id = 503, }, }, GRENADE_fencefrominside = { Facing = Vec3(-0.987, 0.124, -0.100), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-11086.675, -7264.150, 176.125), PrimeGrenade = 1, TeamAvailability = 4, TraceInfo = { class = "UnknownClass for id null", endPos = Vec3(-10390.866, -6902.100, -60.130), eyePos = Vec3(-11304.695, -7253.294, 240.127), id = 503, }, }, GRENADE_gate = { Facing = Vec3(0.864, -0.470, 0.178), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-11517.721, -6948.640, 176.125), PrimeGrenade = 1, TeamAvailability = 4, TraceInfo = { class = "UnknownClass for id null", endPos = Vec3(-10390.866, -6902.100, -60.130), eyePos = Vec3(-11304.695, -7253.294, 240.127), id = 503, }, }, GRENADE_tankgate = { Facing = Vec3(0.881, 0.445, 0.157), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-11638.853, -7437.505, 177.559), PrimeGrenade = 1, TeamAvailability = 4, TraceInfo = { class = "UnknownClass for id null", endPos = Vec3(-10390.866, -6902.100, -60.130), eyePos = Vec3(-11304.695, -7253.294, 240.127), id = 503, }, }, HEALTHCAB_lms_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-5500.000, -1794.000, 539.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-7094.000, -4505.000, 320.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-5319.000, -7904.000, 206.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_tankbay_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-11160.000, -2508.000, 563.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_Road_MG = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-2960.000, -7752.000, 431.000), TagName = "Road MG", TeamAvailability = 6, }, MOUNTMG42_Side_MG = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-10060.000, -2936.000, 552.000), TagName = "Side MG", TeamAvailability = 6, }, MOUNTMG42_Side_MG_1 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-10048.000, -2880.000, 834.000), TagName = "Side MG", TeamAvailability = 6, }, MOUNTMG42_Tunnel_MG = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-3616.000, -1984.000, 1034.000), TagName = "Tunnel MG", TeamAvailability = 6, }, MOUNTMG42_axisbase_mg42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-10288.000, -5136.000, 516.000), TeamAvailability = 6, }, MOUNT_TANK = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-46.000, -178.565, -14.873), [1] = Vec3(1.314, -188.354, -14.873), [2] = Vec3(57.244, -178.440, -14.874), [3] = Vec3(84.651, -71.516, -14.871), [4] = Vec3(80.463, 47.797, -14.874), [5] = Vec3(33.885, 172.715, -14.869), [6] = Vec3(-46.468, 161.076, -14.867), [7] = Vec3(-87.987, 95.768, -14.873), [8] = Vec3(-89.370, -81.606, -14.872), }, Position = Vec3(-10606.936, -7143.700, 177.133), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-10765.000, -7168.500, 215.000), TeamAvailability = 4, }, PLANTMINE_bridge_1 = { GoalType = "PLANTMINE", Position = Vec3(-4535.938, -5269.489, 144.772), Radius = 32, TeamAvailability = 2, }, PLANTMINE_bridge_2 = { GoalType = "PLANTMINE", Position = Vec3(-4341.344, -5269.631, 130.234), Radius = 32, }, PLANTMINE_bridge_3 = { GoalType = "PLANTMINE", Position = Vec3(-4113.812, -5203.693, 133.399), Radius = 32, TeamAvailability = 2, }, PLANTMINE_bridge_4 = { GoalType = "PLANTMINE", Position = Vec3(-4222.935, -5392.098, 199.611), Radius = 32, TeamAvailability = 2, }, PLANTMINE_bridge_5 = { GoalType = "PLANTMINE", Position = Vec3(-4044.802, -5500.898, 213.390), Radius = 32, TeamAvailability = 2, }, PLANTMINE_bridge_6 = { GoalType = "PLANTMINE", Position = Vec3(-4434.329, -5466.839, 216.803), Radius = 32, }, PLANTMINE_bridge_7 = { GoalType = "PLANTMINE", Position = Vec3(-3933.881, -5533.479, 206.200), Radius = 32, TeamAvailability = 2, }, PLANTMINE_bridge_8 = { GoalType = "PLANTMINE", Position = Vec3(-3192.171, -5404.415, 183.273), Radius = 32, TeamAvailability = 2, }, PLANTMINE_bridge_9 = { GoalType = "PLANTMINE", Position = Vec3(-3402.738, -5450.438, 202.098), Radius = 32, TeamAvailability = 2, }, PLANTMINE_depotgate_1 = { GoalType = "PLANTMINE", Position = Vec3(-9729.592, -5256.775, 177.130), Radius = 32, TeamAvailability = 2, }, PLANTMINE_depotgate_2 = { GoalType = "PLANTMINE", Position = Vec3(-9839.550, -5264.830, 177.132), Radius = 32, TeamAvailability = 2, }, PLANTMINE_depotgate_3 = { GoalType = "PLANTMINE", Position = Vec3(-9601.317, -5003.335, 177.130), Radius = 32, TeamAvailability = 2, }, PLANTMINE_depotgate_4 = { GoalType = "PLANTMINE", Position = Vec3(-9783.336, -5130.970, 177.127), Radius = 32, TeamAvailability = 2, }, PLANTMINE_depotgate_5 = { GoalType = "PLANTMINE", Position = Vec3(-9894.262, -4988.697, 177.129), Radius = 32, TeamAvailability = 2, }, PLANTMINE_sidewall_1 = { GoalType = "PLANTMINE", Position = Vec3(-11602.390, -5547.705, 182.561), Radius = 32, TeamAvailability = 2, }, PLANTMINE_sidewall_2 = { GoalType = "PLANTMINE", Position = Vec3(-11661.650, -5407.880, 178.135), Radius = 32, TeamAvailability = 2, }, PLANTMINE_sidewall_3 = { GoalType = "PLANTMINE", Position = Vec3(-11652.058, -5155.093, 211.868), Radius = 32, TeamAvailability = 2, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-11289.000, -2488.500, 572.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-7155.000, -4241.500, 340.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Bridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-3710.500, -4744.000, 75.634), RandomUsePoint = 1, TeamAvailability = 2, }, PLANT_Depotgate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.856, -0.513, -0.068), }, position = Vec3(-9230.938, -4926.866, 221.274), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.783, -0.593, -0.187), }, position = Vec3(-10323.231, -4897.412, 282.051), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.411, 0.911, -0.027), }, position = Vec3(-9426.479, -6312.716, 308.533), stance = "stand", }, [3] = { AimVectors = { [0] = Vec3(0.006, 0.996, -0.085), }, position = Vec3(-9784.594, -6636.518, 295.350), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-9792.000, -5368.000, 276.000), RandomUsePoint = 1, TeamAvailability = 4, }, PLANT_East_Axis_Base_Fortification = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-10420.500, -7184.000, 264.000), RandomUsePoint = 1, TagName = "East Axis Base Fortification", TeamAvailability = 4, }, PLANT_Foot_Bridge = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1208.000, -3549.000, 320.000), RandomUsePoint = 1, TagName = "Foot Bridge", TeamAvailability = 2, }, PLANT_Road_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2965.000, -7741.000, 377.000), TagName = "Road MG", TeamAvailability = 4, }, PLANT_Side_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-10059.000, -2942.000, 493.000), TagName = "Side MG", TeamAvailability = 6, }, PLANT_Tunnel_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-3616.500, -1893.333, 892.000), TagName = "Tunnel MG", TeamAvailability = 2, }, PLANT_West_Axis_Base_Fortification = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.006, 0.988, -0.155), }, position = Vec3(-11190.689, -7656.024, 240.903), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.874, 0.476, -0.095), }, position = Vec3(-10522.175, -7614.614, 220.961), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.913, -0.382, -0.144), }, position = Vec3(-10781.143, -6955.132, 200.240), stance = "stand", }, [3] = { AimVectors = { [0] = Vec3(0.371, 0.912, -0.177), }, position = Vec3(-11470.555, -7644.663, 230.166), stance = "stand", }, [4] = { AimVectors = { [0] = Vec3(0.774, 0.630, -0.057), }, position = Vec3(-11803.085, -7674.160, 212.578), stance = "stand", }, [5] = { AimVectors = { [0] = Vec3(1.000, -0.024, 0.008), }, position = Vec3(-12495.238, -7293.416, 219.409), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-11252.000, -7188.000, 272.000), RandomUsePoint = 1, TagName = "West Axis Base Fortification", TeamAvailability = 4, }, PLANT_rear_Basewall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.805, 0.592, 0.050), }, position = Vec3(-12208.526, -5577.821, 219.681), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-11620.000, -5596.000, 296.500), RandomUsePoint = 1, TagName = "rear Basewall", TeamAvailability = 4, }, REPAIRMG42_Road_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2960.000, -7752.000, 431.000), TagName = "Road MG", TeamAvailability = 6, }, REPAIRMG42_Side_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-10060.000, -2936.000, 552.000), TagName = "Side MG", TeamAvailability = 6, }, REPAIRMG42_Side_MG_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-10048.000, -2880.000, 834.000), TagName = "Side MG", TeamAvailability = 6, }, REPAIRMG42_Tunnel_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3616.000, -1984.000, 1034.000), TagName = "Tunnel MG", TeamAvailability = 6, }, REPAIRMG42_axisbase_mg42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-10288.000, -5136.000, 516.000), TeamAvailability = 6, }, ROUTE_allied1stspawn = { GoalType = "ROUTE", Position = Vec3(-5113.000, -1772.211, 497.133), Radius = 600, TeamAvailability = 4, }, ROUTE_alliedtunnelmg = { GoalType = "ROUTE", Position = Vec3(-4168.325, -1241.323, 570.445), Radius = 125, TeamAvailability = 6, }, ROUTE_axisspawnsneaktank = { GoalType = "ROUTE", Position = Vec3(-10040.781, -6615.344, 176.125), Radius = 125, TeamAvailability = 4, }, ROUTE_backwaytowestwall = { GoalType = "ROUTE", Position = Vec3(-12416.858, -4173.600, 599.574), Radius = 125, }, ROUTE_bridgetunnel = { GoalType = "ROUTE", Position = Vec3(-5339.629, -4385.669, 65.131), Radius = 125, }, ROUTE_footbridgeRoute2 = { GoalType = "ROUTE", Position = Vec3(-1254.880, -2627.650, 466.203), Radius = 35, TeamAvailability = 4, }, ROUTE_footbridgetoend = { GoalType = "ROUTE", Position = Vec3(-26.484, -5251.614, 522.619), Radius = 125, TeamAvailability = 4, }, ROUTE_grenadetank_endroof = { GoalType = "ROUTE", Position = Vec3(-8766.299, -4807.488, 339.945), Radius = 125, TeamAvailability = 4, }, ROUTE_grenadetank_fronttoss = { GoalType = "ROUTE", Position = Vec3(-11616.105, -6956.928, 176.125), Radius = 125, TeamAvailability = 4, }, ROUTE_intersectionbuilding = { GoalType = "ROUTE", Position = Vec3(-9749.232, -671.904, 950.769), Radius = 125, TeamAvailability = 4, }, ROUTE_originalaxiscphut = { GoalType = "ROUTE", Position = Vec3(-1709.159, -1966.749, 539.677), Radius = 125, TeamAvailability = 4, }, ROUTE_sidetunneltoaxisspawn = { GoalType = "ROUTE", Position = Vec3(-5826.423, -5045.731, 81.128), Radius = 125, TeamAvailability = 6, }, ROUTE_sidetunneltoaxisspawn_2 = { GoalType = "ROUTE", Position = Vec3(-3593.535, -7669.827, 384.463), Radius = 125, TeamAvailability = 6, }, TRIPMINE_sidesneak_1 = { AimPosition = Vec3(-8734.925, -5289.875, 492.161), GoalType = "TRIPMINE", Position = Vec3(-8732.033, -5271.849, 448.125), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_sidesneak_2 = { AimPosition = Vec3(-8236.484, -5303.875, 356.859), GoalType = "TRIPMINE", Position = Vec3(-8235.514, -5285.873, 288.125), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_sidesneak_3 = { AimPosition = Vec3(-8929.149, -5343.875, 512.086), GoalType = "TRIPMINE", Position = Vec3(-8927.774, -5325.868, 448.125), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, Version = 1, };