global _MG = { ARTILLERY_D_112 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(1677.412, -1475.987, 2.125), TagName = "", }, ARTILLERY_D_ap1 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(-615.186, -3486.561, 2.183), }, ARTILLERY_D_ap2 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(181.695, -3289.317, 2.183), }, ARTILLERY_D_ap3 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(1067.182, -3127.147, 2.183), }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-109.505, 120.204, -37.875), [1] = Vec3(-120.293, -20.926, -37.875), [10] = Vec3(-57.539, 183.168, -37.875), [2] = Vec3(-111.757, -133.530, -37.875), [3] = Vec3(-54.684, -224.752, -37.875), [4] = Vec3(41.459, -224.044, -37.875), [5] = Vec3(116.401, -137.261, -37.875), [6] = Vec3(113.313, -21.235, -37.875), [7] = Vec3(117.557, 107.513, -37.875), [8] = Vec3(56.746, 175.773, -37.875), [9] = Vec3(-0.274, 174.290, -37.875), }, Position = Vec3(-3004.000, 856.000, 78.000), TeamAvailability = 2, Vehicle = "MOVER_tank", }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-47.107, -174.363, -35.375), [1] = Vec3(5.836, -173.310, -35.375), [2] = Vec3(53.322, -177.053, -35.375), [3] = Vec3(76.492, -103.523, -35.375), [4] = Vec3(81.042, -6.015, -35.375), [5] = Vec3(81.723, 118.886, -35.375), [6] = Vec3(-0.121, 165.006, -35.375), [7] = Vec3(-86.210, 100.250, -35.375), [8] = Vec3(-76.125, -6.745, -35.375), [9] = Vec3(-79.353, -95.047, -35.375), }, Position = Vec3(1781.000, -3302.000, 41.000), TeamAvailability = 2, Vehicle = "MOVER_truck", }, CALLARTILLERY_123 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1839.273, -2620.897, 65.125), TagName = "", }, CALLARTILLERY_axpath = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2635.630, -2693.331, 1.183), }, CAPPOINT_truck01 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(1600.875, -3301.436, 1.161), }, DEFEND_al_01 = { AimVectors = { [0] = Vec3(-0.762, 0.647, -0.025), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(702.216, -3793.681, 1.125), Radius = 32, }, DEFEND_al_02 = { AimVectors = { [0] = Vec3(-0.928, 0.371, -0.022), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1490.125, -3648.225, 1.125), Radius = 32, }, DEFEND_al_03 = { AimVectors = { [0] = Vec3(-0.958, 0.286, -0.021), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1659.842, -3410.247, 1.125), Radius = 32, }, DEFEND_al_04 = { AimVectors = { [0] = Vec3(-0.909, -0.415, -0.024), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1554.125, -2754.846, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_al_05 = { AimVectors = { [0] = Vec3(-0.579, -0.815, -0.028), [1] = Vec3(0.206, 0.979, -0.002), [2] = Vec3(-0.308, -0.951, 0.009), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1554.125, -2170.706, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_al_06 = { AimVectors = { [0] = Vec3(-0.999, 0.037, 0.007), [1] = Vec3(0.046, -0.999, 0.014), [2] = Vec3(-1.000, 0.011, 0.010), [3] = Vec3(-0.944, 0.329, 0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1043.916, -1903.074, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_al_07 = { AimVectors = { [0] = Vec3(-0.947, -0.317, -0.042), [1] = Vec3(0.556, -0.831, 0.011), [2] = Vec3(-0.938, -0.346, -0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(840.225, -1289.907, 1.126), Radius = 32, Stance = "crouch", }, DEFEND_al_08 = { AimVectors = { [0] = Vec3(-0.643, -0.766, -0.002), [1] = Vec3(-0.993, -0.119, 0.002), [2] = Vec3(-0.356, -0.935, 0.000), [3] = Vec3(-0.683, -0.731, -0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(62.383, -1167.590, 1.126), Radius = 32, Stance = "crouch", }, DEFEND_al_09 = { AimVectors = { [0] = Vec3(-0.628, -0.778, 0.013), [1] = Vec3(-0.884, -0.468, 0.012), [2] = Vec3(-0.543, -0.840, 0.018), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-586.577, -981.075, 1.125), Radius = 32, Stance = "prone", }, DEFEND_al_10 = { AimVectors = { [0] = Vec3(-0.042, -0.999, 0.001), [1] = Vec3(0.472, -0.881, -0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-837.666, -665.711, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_ax_01 = { AimVectors = { [0] = Vec3(0.977, -0.214, 0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1636.899, -1065.695, 1.125), Radius = 32, Stance = "prone", }, DEFEND_ax_02 = { AimVectors = { [0] = Vec3(0.966, -0.260, 0.008), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1006.462, -1125.751, 1.125), Radius = 32, Stance = "prone", }, DEFEND_ax_03 = { AimVectors = { [0] = Vec3(1.000, -0.005, 0.017), [1] = Vec3(0.840, 0.542, 0.020), [2] = Vec3(0.999, 0.028, 0.021), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1493.830, -1795.015, 1.125), Radius = 32, Stance = "prone", }, DEFEND_ax_04 = { AimVectors = { [0] = Vec3(0.912, 0.410, 0.012), [1] = Vec3(0.252, 0.968, 0.005), [2] = Vec3(0.921, 0.390, 0.007), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1022.051, -2033.311, 1.334), Radius = 32, Stance = "prone", }, DEFEND_ax_05 = { AimVectors = { [0] = Vec3(0.416, 0.909, 0.027), [1] = Vec3(0.540, 0.841, 0.031), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-693.618, -2862.432, 1.334), Radius = 32, Stance = "prone", }, DEFEND_ax_06 = { AimVectors = { [0] = Vec3(0.183, 0.983, 0.024), [1] = Vec3(0.808, 0.589, 0.029), [2] = Vec3(0.359, 0.933, 0.033), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1035.676, -2981.480, 1.125), Radius = 32, Stance = "prone", }, DEFEND_ax_07 = { AimVectors = { [0] = Vec3(0.176, 0.982, 0.073), [1] = Vec3(0.846, 0.533, 0.022), [2] = Vec3(0.131, 0.989, 0.064), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(249.884, -1333.452, 1.125), Radius = 32, Stance = "prone", }, DEFEND_ax_08 = { AimVectors = { [0] = Vec3(0.146, 0.989, 0.026), [1] = Vec3(-0.686, 0.727, 0.028), [2] = Vec3(0.096, 0.995, 0.035), [3] = Vec3(-0.645, 0.763, 0.032), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1611.376, -2127.318, 1.125), Radius = 32, Stance = "prone", }, DEFEND_ax_09 = { AimVectors = { [0] = Vec3(-0.854, 0.521, -0.003), [1] = Vec3(-0.986, -0.165, 0.024), [2] = Vec3(-0.882, 0.471, 0.028), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2150.609, -1341.838, 1.125), Radius = 32, Stance = "prone", }, DEFEND_ax_10 = { AimVectors = { [0] = Vec3(0.364, -0.931, -0.041), [1] = Vec3(-0.871, -0.490, -0.021), [2] = Vec3(-0.438, -0.899, -0.021), [3] = Vec3(0.359, -0.933, -0.023), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1654.054, 77.253, 1.125), Radius = 32, Stance = "crouch", }, ESCORT_tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-2.788, -208.928, -37.875), [1] = Vec3(-103.846, -23.400, -37.875), [2] = Vec3(107.310, 8.662, -37.875), }, Position = Vec3(-3289.512, 727.781, 1.125), Vehicle = "MOVER_tank", }, ESCORT_truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(2.646, -166.857, -35.375), [1] = Vec3(-87.359, -27.415, -35.375), [2] = Vec3(87.597, 10.524, -35.375), }, Position = Vec3(1461.469, -3299.580, 1.125), Vehicle = "MOVER_truck", }, FLAG_gold_crate = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2240.000, -2276.000, 50.125), TeamAvailability = 2, }, FLAG_gold_crate_1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2240.000, -2592.000, 50.125), TagName = "gold_crate", TeamAvailability = 2, }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-3080.942, 686.112, 62.000), TeamAvailability = 2, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1762.500, -3303.000, 59.500), TeamAvailability = 2, }, Version = 1, };