global _MG = 
{
	AMMOCAB_t48 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1314.000, -2100.000, -282.000),
		TeamAvailability = 6,
	},
	AMMOCAB_t51 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(588.000, 2898.000, -182.000),
		TeamAvailability = 6,
	},
	AMMOCAB_t54 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-544.000, 2648.000, -276.000),
		TeamAvailability = 6,
	},
	AMMOCAB_t64 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1428.000, 2504.000, -332.000),
		TeamAvailability = 6,
	},
	ARTILLERY_D_1222 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(-1666.617, 1305.799, -48.234),
		Radius = 10,
	},
	ARTILLERY_D_1223 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(-1970.042, 1318.319, -99.257),
		Radius = 10,
	},
	ARTILLERY_D_799 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(-1455.797, 1250.353, -61.654),
		Radius = 35,
	},
	ARTILLERY_D_802 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(-2131.831, 1251.322, -61.654),
		Radius = 35,
	},
	ARTILLERY_D_820 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(-1586.769, 1381.541, -205.875),
		Radius = 35,
	},
	ARTILLERY_D_824 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(-2164.006, 1439.363, -205.875),
		Radius = 35,
	},
	ARTILLERY_D_Art_Main3 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(2095.690, -324.798, -3.875),
		Radius = 35,
	},
	ARTILLERY_D_FallBack1 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(-2300.870, 2463.672, -384.882),
		Radius = 35,
		TeamAvailability = 2,
	},
	ARTILLERY_S_1172 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-1895.670, 1553.735, -205.875),
		Radius = 35,
	},
	ARTILLERY_S_1173 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-1348.851, 1314.100, 135.799),
		Radius = 35,
	},
	ARTILLERY_S_1174 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-2102.788, 1314.994, 107.408),
		Radius = 35,
	},
	ARTILLERY_S_1175 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-2960.049, 1940.133, -229.899),
		Radius = 35,
	},
	ARTILLERY_S_819 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-1412.886, 1417.426, -205.875),
		Radius = 35,
	},
	ARTILLERY_S_Art_Main = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(1945.058, -406.625, 27.283),
		Radius = 20,
	},
	ARTILLERY_S_Art_Main2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(1497.418, -333.500, 97.764),
		Radius = 20,
	},
	ATTACK_Ammo1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.023, -0.999, -0.049),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 2,
		Position = Vec3(219.249, 3403.451, -61.875),
		Radius = 35,
		TeamAvailability = 6,
	},
	ATTACK_Assault_Ram = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, 0.138, -0.131),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 2,
		Position = Vec3(2690.805, -3349.691, -326.197),
		Radius = 35,
		TeamAvailability = 4,
	},
	ATTACK_MainGate = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.023, 0.994, -0.103),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 2,
		Position = Vec3(2254.953, -370.125, -356.697),
		Radius = 35,
		TeamAvailability = 4,
	},
	ATTACK_MainRoof = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.564, -0.786, -0.253),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 2,
		Position = Vec3(2807.252, -165.585, 134.717),
		Radius = 35,
		TeamAvailability = 2,
	},
	ATTACK_a_codebook_inside = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.089, -0.995, -0.051),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 2,
		Position = Vec3(-753.518, 3379.640, -13.875),
		Radius = 35,
	},
	ATTACK_a_fallback_top = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.513, 0.828, -0.225),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 2,
		Position = Vec3(-2505.182, 1141.728, -205.875),
		Radius = 35,
	},
	ATTACK_at_control = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.619, 0.783, -0.060),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 2,
		Position = Vec3(-3098.905, 1743.519, -365.875),
		Radius = 20,
	},
	ATTACK_at_exit = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.934, -0.347, -0.079),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 2,
		Position = Vec3(-3528.141, 2305.590, -349.875),
		Radius = 60,
	},
	ATTACK_at_fake = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.846, 0.517, -0.133),
		},
		GoalType = "Attack",
		MaxCampTime = 15,
		MinCampTime = 2,
		Position = Vec3(-3445.165, 1791.430, -344.971),
		Radius = 35,
		TeamAvailability = 4,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2842.000, 2842.000, -159.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Wooden_barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3245.500, 707.000, -342.000),
		TagName = "Wooden barrier",
		TeamAvailability = 2,
	},
	BUILD_assault_ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2566.000, -3549.500, -287.500),
		TagName = "assault ramp",
		TeamAvailability = 4,
	},
	BUILD_east_fence = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3328.500, -2687.000, -364.000),
		TagName = "east fence",
		TeamAvailability = 2,
	},
	BUILD_gate_control = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2962.000, 2038.000, -316.000),
		TagName = "gate control",
		TeamAvailability = 4,
	},
	BUILD_pile_of_crates = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2023.000, 2988.000, -324.000),
		TagName = "pile of crates",
		TeamAvailability = 4,
	},
	BUILD_west_fence = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1022.500, -1445.000, -314.000),
		TagName = "west fence",
		TeamAvailability = 2,
	},
	CALLARTILLERY_1033 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-2230.321, 1219.519, -61.659),
		Radius = 35,
		TeamAvailability = 2,
	},
	CALLARTILLERY_1097 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-482.631, 3238.443, 203.316),
		Radius = 20,
		TeamAvailability = 4,
	},
	CALLARTILLERY_1171 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-1405.640, 1803.268, -357.605),
		Radius = 35,
		TeamAvailability = 4,
	},
	CALLARTILLERY_850 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-2408.259, 1814.779, -362.359),
		Radius = 35,
	},
	CALLARTILLERY_872 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-1738.557, 2020.367, -369.904),
		Radius = 150,
	},
	CALLARTILLERY_920 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-1978.326, 1926.039, -381.236),
		Radius = 60,
	},
	CALLARTILLERY_ElectricSpot = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(1866.601, -808.472, -328.071),
		Radius = 35,
		TeamAvailability = 4,
	},
	CALLARTILLERY_ElectricSpot2 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(1831.874, -1151.000, -393.808),
		Radius = 150,
	},
	CALLARTILLERY_fallbackSpot = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-1215.262, 1673.336, -341.195),
		Radius = 35,
		TeamAvailability = 4,
	},
	CAPPOINT_BigGun = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1889.233, 908.548, -379.875),
		Radius = 35,
	},
	CAPPOINT_Exit = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-3885.875, 2359.897, -299.229),
		Radius = 60,
	},
	CAPPOINT_cp_control = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-3148.731, 1651.607, -365.640),
		Radius = 35,
		TeamAvailability = 4,
	},
	CAPPOINT_cp_dinner = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-2034.825, 2766.922, -357.875),
		Radius = 35,
	},
	CAPPOINT_cp_health = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-2142.973, 3396.245, -357.875),
		Radius = 35,
	},
	CHECKPOINT_forward_spawn = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(2386.000, 2688.000, -362.000),
	},
	DEFEND_AmmoBunker1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.918, 0.367, -0.150),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(195.945, 2998.256, -61.875),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_AmmoBunker2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.736, -0.670, -0.099),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(886.936, 2996.409, -381.875),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_BigWall_Top = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.948, 0.064, -0.311),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(-146.125, 1303.587, -97.875),
		Radius = 35,
	},
	DEFEND_Dyno_cache = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.687, -0.708, -0.164),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(532.527, 3509.059, -61.874),
		Radius = 35,
	},
	DEFEND_Dyno_maingate = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.753, 0.638, -0.158),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(2921.694, -571.994, -371.463),
		Radius = 35,
		TeamAvailability = 4,
	},
	DEFEND_Fake = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.974, 0.205, -0.099),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(-3177.875, 1821.265, -365.875),
		Radius = 20,
	},
	DEFEND_Fake2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.601, 0.798, -0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(-3085.037, 1994.969, -365.875),
		Radius = 20,
		TeamAvailability = 2,
	},
	DEFEND_FallBack1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.854, -0.518, -0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(-2300.870, 2463.672, -384.882),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_FallBack2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.811, 0.522, -0.263),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(-2305.668, 2945.456, -363.713),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_GunSide = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.419, 0.892, -0.167),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(1368.750, 410.073, -390.005),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_GunSide3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.264, 0.891, -0.369),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(1841.943, 180.461, 4.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_Gunside2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.583, -0.806, -0.099),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(1427.674, 2017.803, -358.276),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_Lookout = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.960, -0.107, -0.258),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(3353.422, -3366.012, -157.875),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_Lookout2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.809, -0.553, -0.199),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(3346.125, -3027.059, -157.853),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_Lookout3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.606, -0.779, -0.161),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(2827.712, -3007.069, -322.425),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_MainGate = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.342, -0.892, -0.296),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(1876.939, -365.875, 2.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_MainGate2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.236, -0.947, -0.218),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(2395.616, -365.875, 2.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_WoodBarrier = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, 0.070, -0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(3214.589, 618.756, -378.375),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_a_codebook_outside = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.250, -0.889, -0.383),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(-743.952, 2385.980, 66.125),
		Radius = 20,
	},
	DEFEND_build_ramp_assist_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.531, 0.844, 0.072),
			[1] = Vec3(0.968, 0.116, 0.221),
			[2] = Vec3(0.838, 0.397, 0.375),
		},
		GoalType = "Defend",
		MaxCampTime = 10,
		MinCampTime = 8,
		MinRadius = 32,
		Position = Vec3(2537.297, -3372.562, -336.296),
	},
	DEFEND_build_ramp_assist_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.873, 0.336, 0.353),
			[1] = Vec3(0.493, 0.869, 0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 10,
		MinCampTime = 8,
		MinRadius = 32,
		Position = Vec3(2765.855, -3407.681, -336.902),
	},
	DEFEND_build_ramp_assist_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.566, 0.824, 0.026),
			[1] = Vec3(0.901, 0.097, 0.423),
		},
		GoalType = "Defend",
		MaxCampTime = 10,
		MinCampTime = 8,
		MinRadius = 32,
		Position = Vec3(2776.498, -3276.374, -354.268),
		Stance = "crouch",
	},
	DEFEND_cp_control = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.981, 0.188, 0.037),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(-3148.731, 1651.607, -365.640),
		Radius = 35,
		TeamAvailability = 4,
	},
	DEFEND_d_barrak = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.868, -0.496, -0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(-2496.125, 3065.125, -349.748),
		Radius = 20,
	},
	DEFEND_d_dinner = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.956, -0.058, -0.287),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(-1600.046, 2464.485, -357.725),
		Radius = 20,
	},
	DEFEND_d_exit = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.902, 0.431, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(-2743.829, 2583.090, -408.176),
		Radius = 20,
	},
	DEFEND_d_fallback_topdoor = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.057, 0.932, -0.359),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(-1685.324, 1089.857, -205.748),
		Radius = 20,
	},
	DEFEND_df_dinner = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.661, -0.715, -0.229),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(-1846.654, 2785.449, -357.875),
		Radius = 20,
		TeamAvailability = 4,
	},
	DEFEND_df_health = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.243, -0.932, -0.267),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 10,
		Position = Vec3(-1910.655, 3414.687, -357.875),
		Radius = 20,
		TeamAvailability = 4,
	},
	FLAG_ctf1_script = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(960.000, 3536.000, -374.000),
		TeamAvailability = 4,
	},
	FLAG_ctf2_script = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-926.000, 3074.000, 36.125),
		TeamAvailability = 4,
	},
	GRENADE_lookout_mg = 
	{
		Facing = Vec3(0.480, 0.177, 0.859),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(2727.673, -3397.335, -334.581),
		PrimeGrenade = 1,
		TargetGoal = "MOUNTMG42_141",
		TeamAvailability = 4,
		TraceInfo = 
		{
		},
	},
	HEALTHCAB_healcab = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1314.000, -1932.001, -282.000),
		TeamAvailability = 6,
	},
	HEALTHCAB_t50 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(4396.000, 882.000, -294.000),
		TeamAvailability = 6,
	},
	HEALTHCAB_t52 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(692.000, 2898.000, -182.000),
		TeamAvailability = 6,
	},
	HEALTHCAB_t53 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1124.000, 3384.000, -272.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_1253 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(4352.000, -1488.000, -280.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_141 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(3308.000, -3200.000, 66.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_189 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(4208.000, -976.000, -280.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_799 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(-1456.000, 1288.000, -14.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_802 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(-2128.000, 1288.000, -14.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	PLANTMINE_m_barrier1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(3457.529, 754.756, -354.360),
		Radius = 15,
		TeamAvailability = 2,
	},
	PLANTMINE_m_codebook1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-967.843, 2069.111, -349.315),
		Radius = 20,
		TeamAvailability = 2,
	},
	PLANTMINE_m_exit1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-3433.347, 2233.927, -354.836),
		Radius = 10,
		TeamAvailability = 2,
	},
	PLANTMINE_m_exit3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-3447.128, 2358.001, -349.875),
		Radius = 10,
		TeamAvailability = 2,
	},
	PLANTMINE_m_gun1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1890.498, 988.959, -380.278),
		Radius = 15,
		TeamAvailability = 2,
	},
	PLANTMINE_m_gun2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1745.806, 1020.245, -387.239),
		Radius = 15,
		TeamAvailability = 2,
	},
	PLANTMINE_m_gun3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2001.010, 903.988, -380.673),
		Radius = 20,
	},
	PLANTMINE_m_main1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2329.726, -104.023, -369.072),
		Radius = 15,
		TeamAvailability = 2,
	},
	PLANTMINE_m_main2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2250.693, -98.066, -368.197),
		Radius = 15,
		TeamAvailability = 2,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2843.000, 2857.500, -160.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Wooden_barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3559.688, 703.641, -263.726),
		TagName = "Wooden barrier",
		TeamAvailability = 4,
	},
	PLANT_ammo_cache = 
	{
		ExplosiveType = 1,
		GoalType = "PLANT",
		MinRadius = 32,
		Position = Vec3(363,3460,-50),
		TeamAvailability = 4,
		TraceInfo = 
		{
			endPos = Vec3(-491.429, 3815.948, -133.545),
			eyePos = Vec3(458.650, 3458.849, 2.125),
			id = 185,
		},
	},
	PLANT_assault_ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2824.000, -3654.000, -174.000),
		TagName = "assault ramp",
		TeamAvailability = 2,
	},
	PLANT_cellar_crate = 
	{
		ExplosiveType = 3,
		GoalType = "PLANT",
		MinRadius = 32,
		Position = Vec3(-1018.346, 3382.758, -452.346),
		TeamAvailability = 4,
		TraceInfo = 
		{
			endPos = Vec3(-1166.519, 4395.705, -435.004),
			eyePos = Vec3(-1018.346, 3382.758, -411.346),
			id = 237,
		},
	},
	PLANT_east_fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3136.000, -2752.000, -306.000),
		TagName = "east fence",
		TeamAvailability = 4,
	},
	PLANT_electric_fence = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.741, 0.666, -0.087),
				},
				position = Vec3(1295.463, -2935.814, -180.031),
				stance = "stand",
			},
		},
		ExplosiveType = 1,
		GoalType = "PLANT",
		MinRadius = 32,
		Position = Vec3(1879.269, -2472.582, -335.430),
		TeamAvailability = 4,
		TraceInfo = 
		{
			endPos = Vec3(2481.640, -1858.353, -650.880),
			eyePos = Vec3(1776.719, -2502.322, -280.791),
			id = 106,
		},
	},
	PLANT_fan = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.077, -0.995, -0.069),
				},
				position = Vec3(4492.251, 1501.262, -151.875),
				stance = "crouch",
			},
		},
		ExplosiveType = 1,
		GoalType = "PLANT",
		MinRadius = 32,
		Position = Vec3(3551.799, 1606.880, -88.875),
		TeamAvailability = 4,
		TraceInfo = 
		{
			endPos = Vec3(2532.709, 1530.724, -88.921),
			eyePos = Vec3(3551.799, 1606.880, -23.875),
			id = 642,
		},
	},
	PLANT_gate_control = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2962.000, 2038.000, -350.500),
		TagName = "gate control",
		TeamAvailability = 2,
	},
	PLANT_main_gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.467, 0.883, 0.035),
				},
				position = Vec3(1729.869, -1661.356, -339.383),
				stance = "stand",
			},
		},
		ExplosiveType = 1,
		GoalType = "PLANT",
		MinRadius = 32,
		Position = Vec3(2360.868, -411.664, -364.070),
		TeamAvailability = 0,
		TraceInfo = 
		{
			endPos = Vec3(2681.184, 350.567, -517.626),
			eyePos = Vec3(2290.476, -573.335, -311.887),
			id = 75,
		},
	},
	PLANT_pile_of_crates = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1773.500, 3143.500, -179.500),
		TagName = "pile of crates",
		TeamAvailability = 2,
	},
	PLANT_west_fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(960.000, -1254.000, -270.000),
		TagName = "west fence",
		TeamAvailability = 4,
	},
	REPAIRMG42_1253 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(4352.000, -1488.000, -280.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_141 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3308.000, -3200.000, 66.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_189 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(4208.000, -976.000, -280.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_799 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1456.000, 1288.000, -14.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_802 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2128.000, 1288.000, -14.000),
		TeamAvailability = 6,
	},
	ROUTE_324 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-98.731, 1300.099, -378.853),
		Radius = 35,
	},
	ROUTE_BunkerSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(319.603, 2995.644, -381.875),
		Radius = 200,
	},
	ROUTE_BunkerSpawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(685.607, 3028.631, -381.875),
		Radius = 350,
	},
	ROUTE_BunkerSpawn3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(900.517, 3183.517, -381.875),
		Radius = 200,
	},
	ROUTE_BunkerSpawn4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(904.623, 2965.879, -221.626),
		Radius = 200,
	},
	ROUTE_Bunker_Outside = 
	{
		GoalType = "ROUTE",
		Position = Vec3(671.111, 2432.927, -374.177),
		Radius = 300,
	},
	ROUTE_Cellar1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(94.381, 3820.583, -467.661),
		Radius = 60,
	},
	ROUTE_Cellar2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-830.717, 3389.797, -307.875),
		Radius = 35,
	},
	ROUTE_Cellar3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1091.115, 2956.881, -163.875),
		Radius = 35,
	},
	ROUTE_Code1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-916.631, 2583.048, -163.875),
		Radius = 35,
	},
	ROUTE_Code2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-554.126, 3169.374, -155.005),
		Radius = 10,
	},
	ROUTE_Codebook = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-889.875, 3081.749, -19.875),
		Radius = 35,
	},
	ROUTE_Codebook_esc = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-783.596, 3205.221, 23.258),
		Radius = 225,
	},
	ROUTE_Fake_behind = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3280.087, 1497.317, -348.678),
		Radius = 35,
	},
	ROUTE_Fake_front = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2802.942, 1952.682, -372.615),
		Radius = 35,
	},
	ROUTE_Fake_side = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2831.453, 1527.003, -402.489),
		Radius = 35,
	},
	ROUTE_Fallback_center = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1570.923, 2262.390, -386.818),
		Radius = 60,
	},
	ROUTE_Fallback_front = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2215.596, 1683.684, -392.685),
		Radius = 35,
	},
	ROUTE_Fallback_hide = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2020.929, 2899.544, -379.084),
		Radius = 35,
	},
	ROUTE_Hill = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-265.356, 3268.761, 353.576),
		Radius = 35,
	},
	ROUTE_Wall_gap = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-77.532, 943.755, -323.655),
		Radius = 35,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2845.171, -1271.088, -325.875),
		Radius = 200,
	},
	ROUTE_allied_spawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3217.472, -1243.850, -288.869),
		Radius = 200,
	},
	ROUTE_irondoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1264.545, -3456.954, -378.226),
		Radius = 70,
	},
	ROUTE_irondoor2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-525.379, -3369.991, -351.360),
		Radius = 32,
	},
	ROUTE_r_fallback_behind = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1386.318, 1033.814, -157.724),
		Radius = 15,
	},
	ROUTE_r_fallback_top1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1768.583, 1458.645, -205.875),
		Radius = 60,
	},
	ROUTE_r_flag_a1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3990.788, 737.614, -339.875),
		Radius = 35,
	},
	ROUTE_r_flag_a2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3350.087, 1094.681, -357.573),
		Radius = 35,
	},
	ROUTE_r_flag_a3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3239.486, 1796.854, -299.380),
		Radius = 20,
	},
	ROUTE_r_flag_a4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3221.130, 2690.122, -375.875),
		Radius = 35,
	},
	ROUTE_r_flag_a5 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2540.000, 2950.732, -375.675),
		Radius = 35,
	},
	ROUTE_r_flag_b1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1529.162, -2815.103, -268.486),
		Radius = 60,
	},
	ROUTE_r_flag_b2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2381.496, -751.532, -405.544),
		Radius = 150,
	},
	ROUTE_r_flag_b3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2556.772, 1720.899, -397.242),
		Radius = 35,
	},
	ROUTE_r_spawn_lookout = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4318.500, -3133.823, -157.875),
		Radius = 250,
	},
	ROUTE_r_wall_bridge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1050.469, 1086.812, -205.875),
		Radius = 20,
	},
	ROUTE_r_wall_ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-178.125, 1563.935, -353.875),
		Radius = 20,
	},
	ROUTE_r_wall_top = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-186.382, 1415.312, -97.875),
		Radius = 35,
	},
	ROUTE_ruin_roof = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-465.190, -3540.844, -157.466),
		Radius = 32,
	},
	ROUTE_toilet = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2987.684, -905.318, -345.361),
		Radius = 150,
	},
	SMOKEBOMB_east_fence = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.593, 0.526, 0.610),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(2610.770, -3189.284, -329.154),
		TeamAvailability = 4,
	},
	SMOKEBOMB_east_fence2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.604, 0.009, 0.797),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(2608.849, -3207.790, -333.735),
		TeamAvailability = 4,
	},
	SMOKEBOMB_electric_fence = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.782, 0.514, 0.353),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(1093.154, -2880.392, -72.027),
		TeamAvailability = 4,
	},
	SMOKEBOMB_fallback_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.919, -0.383, 0.092),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(-1430.016, 1807.130, -359.217),
	},
	SMOKEBOMB_fallback_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.382, 0.923, 0.058),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(-3344.950, 1823.163, -371.423),
	},
	SMOKEBOMB_fallback_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.288, 0.945, 0.155),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(-3347.425, 1839.658, -370.527),
	},
	SMOKEBOMB_fallback_3_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.312, -0.950, -0.023),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(-3021.778, 3016.273, -342.447),
		TagName = "fallback_3",
	},
	SMOKEBOMB_fallback_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.202, 0.947, 0.251),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(-3090.977, 1996.868, -366.875),
	},
	SMOKEBOMB_fallback_mg = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.612, 0.370, 0.699),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(-903.423, 953.076, -283.646),
	},
	SMOKEBOMB_west_fence = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.663, -0.509, 0.549),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(551.868, -936.823, -350.309),
		TeamAvailability = 4,
	},
	SNIPE_SnipeMain = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.454, -0.851, -0.264),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3015.905, -216.249, 135.362),
		Radius = 20,
	},
	SNIPE_lookout_allies = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, 0.059, 0.033),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1110.863, -3531.523, -183.724),
		Radius = 35,
		TeamAvailability = 4,
	},
	SNIPE_s_FallBack = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.446, -0.890, -0.096),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-495.951, 3125.324, 161.909),
		Radius = 20,
	},
	Version = 1,
};
