//==========================================================================================
//
//	et_assault_beta4.gm
//
//	Who                  	When		What
//------------------------------------------------------------------------------------------
//	maker@bigsighstudios.com	04 February 2018	Initial Script
//
//	Groups (in _goals.gm) are used for tactical stages: attack/defend, mobilemg etc.
//  Objectives are set using SetAvailableMapGoals().
//==========================================================================================
//

global Map =
{
	Debug = 0, // please set to zero before distributing your script
	DefendingTeam = TEAM.AXIS,
	Stage = 1,

	Tank_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, 0, "BUILD_Tank" );
		SetAvailableMapGoals( TEAM.ALLIES, 1, {
			"ESCORT_Tank",
			"MOUNT_tank",
		});
		Util.MapDebugPrint( "Tank_Built" );
	},
	Tank_Stolen = function( trigger )
	{
		Util.MapDebugPrint( "Tank_Stolen" );
	},
	Tank_Damaged = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, 1, {
			"BUILD_Tank",
			"BUILD_Tank",
		});
		Util.MapDebugPrint( "Tank_Damaged" );
	},

	Gate_Area_Barrier_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Gate_Area_Barrier" );

		SetAvailableMapGoals( TEAM.AXIS, 0, "BUILD_Gate_Area_Barrier" );
		SetAvailableMapGoals( TEAM.AXIS, 1, "BUILD_Command_Post" );

		Util.MapDebugPrint( "Gate_Area_Barrier_Built" );
	},
	Gate_Area_Barrier_Planted = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Gate_Area_Barrier" );

		Util.MapDebugPrint( "Gate_Area_Barrier_Planted" );
	},
	Gate_Area_Barrier_Defused = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Gate_Area_Barrier" );

		Util.MapDebugPrint( "Gate_Area_Barrier_Defused" );
	},
	Gate_Area_Barrier_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Gate_Area_Barrier" );
		SetAvailableMapGoals( TEAM.ALLIES, 1, {
			"BUILD_Power_Generator",
			"PLANT_Cave_Door",
			"BUILD_Command_Post",
		});

		Util.MapDebugPrint( "Gate_Area_Barrier_Destroyed" );
	},

	Hangar_Barrier_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, 0, "BUILD_Hangar_Barrier" );
		SetAvailableMapGoals( TEAM.AXIS, 1, "BUILD_Command_Post" );

		SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Hangar_Barrier" );

		Util.MapDebugPrint( "Hangar_Barrier_Built" );
	},
	Hangar_Barrier_Planted = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Hangar_Barrier" );

		Util.MapDebugPrint( "Hangar_Barrier_Planted" );
	},
	Hangar_Barrier_Defused = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Hangar_Barrier" );

		Util.MapDebugPrint( "Hangar_Barrier_Defused" );
	},
	Hangar_Barrier_Destroyed = function( trigger )
	{

		Util.MapDebugPrint( "Hangar_Barrier_Destroyed" );
	},

	Flight_Gate_Destroyed = function( trigger )
	{
		Map.Stage = 3;
		SetAvailableMapGoals( TEAM.ALLIES, 0, {
			"ESCORT_Tank",
			"MOUNT_Tank",
			"ATTACK_S4_.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, 1, {
			"FLAG_Docs",
			"BUILD_Power_Generator",
			"ATTACK_S5_.*",
		});

		SetAvailableMapGoals( TEAM.AXIS, 0, "DEFEND_S4_.*" );
		SetAvailableMapGoals( TEAM.AXIS, 1, "DEFEND_S5_.*" );

		Util.MapDebugPrint( "Flight_Gate_Destroyed" );
	},

	Power_Generator_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, 0, "BUILD_Power_Generator" );
		SetAvailableMapGoals( TEAM.AXIS, 1, "PLANT_Power_Generator" );

		Util.MapDebugPrint( "Power_Generator_Built" );
	},
	Power_Generator_Planted = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, 0, "PLANT_Power_Generator" );

		Util.MapDebugPrint( "Power_Generator_Planted" );
	},
	Power_Generator_Defused = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, 1, "PLANT_Power_Generator" );

		Util.MapDebugPrint( "Power_Generator_Defused" );
	},
	Power_Generator_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, 1, "BUILD_Power_Generator" );

		Util.MapDebugPrint( "Power_Generator_Destroyed" );
	},

	Back_Door_Access_Planted = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Back_Door_Access" );
		SetAvailableMapGoals( TEAM.AXIS, 0, "DEFUSE_Back_Door_Access.*" );
		Util.MapDebugPrint( "Back_Door_Access_Planted" );
	},
	Back_Door_Access_Destroyed = function( trigger )
	{
		Wp.SetWaypointFlag( "BD_Access_1", "team1", 0 );
		Wp.SetWaypointFlag( "BD_Access_2", "team1", 0 );
		Wp.SetWaypointFlag( "BD_Access_1", "door", 0 );
		Wp.SetWaypointFlag( "BD_Access_2", "door", 0 );

		SetAvailableMapGoals( TEAM.AXIS, 1, "DEFEND_S5_.*" );

		Util.MapDebugPrint( "Back_Door_Access_Destroyed" );
	},

	Cave_Door_Planted = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Cave_Door" );
		SetAvailableMapGoals( TEAM.AXIS, 0, "DEFUSE_Cave_Door" );
		Util.MapDebugPrint( "Cave_Door_Planted" );
	},
	Cave_Door_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Cave_Door_Destroyed" );
	},

	docs_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, 1, "CAPPOINT_Docs" );
		Util.MapDebugPrint( "docs_Taken" );
	},

	docs_Returned = function( trigger )
	{
		Util.MapDebugPrint( "docs_Returned" );
	},

	docs_Secured = function( trigger )
	{
		Util.MapDebugPrint( "docs_Secured" );
	},

	// Neutral Command Post
	CP_Owner = 0,
	CP_Dyno = 0,

	Set_CP = function(_p) // p = TEAM.ALLIES or TEAM.AXIS or 0 (unbuilt)
	{
		switch(_p)
		{
			case 0:
			{
				Map.CP_Owner = 0;
				SetAvailableMapGoals( TEAM.ALLIES, 1, "BUILD_Command_Post" );
				SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Command_Post" );
				SetAvailableMapGoals( TEAM.AXIS,   1, "BUILD_Command_Post" );
				SetAvailableMapGoals( TEAM.AXIS,   0, "PLANT_Command_Post" );
			}
			case TEAM.ALLIES:
			{
				Map.CP_Owner = TEAM.ALLIES;
				SetAvailableMapGoals( TEAM.ALLIES, 0, {
					"BUILD_Command_Post",
					"PLANT_Command_Post",
				});
				SetAvailableMapGoals( TEAM.AXIS,   0, "BUILD_Command_Post" );
				SetAvailableMapGoals( TEAM.AXIS,   1, "PLANT_Command_Post" );
			}
			case TEAM.AXIS:
			{
				Map.CP_Owner = TEAM.AXIS;
				SetAvailableMapGoals( TEAM.AXIS,   0, {
					"BUILD_Command_Post",
					"PLANT_Command_Post",
				});
				SetAvailableMapGoals( TEAM.ALLIES, 0, "BUILD_Command_Post" );
				SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Command_Post" );
			}
		}
		//Util.MapDebugPrint("CP Owner: " + Map.CP_Owner );
	},
	Allied_CP_Built = function( trigger )
	{
		Map.Set_CP(TEAM.ALLIES);
		Util.MapDebugPrint( "Allied_CP_Built" );
	},
	Allied_CP_Destroyed = function( trigger )
	{
		Map.CP_Dyno = 0;
		Map.Set_CP(0);
		Util.MapDebugPrint( "Allied_CP_Destroyed" );
	},
	Axis_CP_Built = function( trigger )
	{
		Map.Set_CP(TEAM.AXIS);
		Util.MapDebugPrint( "Axis_CP_Built" );
	},
	Axis_CP_Destroyed = function( trigger )
	{
		Map.CP_Dyno = 0;
		Map.Set_CP(0);
		Util.MapDebugPrint( "Axis_CP_Destroyed" );
	},
	CP_Planted = function( trigger )
	{
		Map.CP_Dyno += 1;
		Util.MapDebugPrint( "CP_Planted" );
	},
	CP_Defused = function( trigger )
	{
		Map.CP_Dyno -= 1;
		Util.MapDebugPrint( "CP_Defused" );
	},

// Command Post END

	tank_at_location = function( trigger )
	{
		switch(Map.VehicleLocation)
		{
			case 1:
			{
				// STAGE 1: Hangar Barrier is down.
				SetAvailableMapGoals( TEAM.ALLIES, 1, {
					"ATTACK_S1_.*",
					"MOBILEMG42_S1_ATTACK_.*",
				});

				SetAvailableMapGoals( TEAM.AXIS  , 1, {
					"DEFEND_S1_.*",
					"MOBILEMG42_S1_DEFEND_.*",
				});
			}
			case 2:
			{
				// STAGE 2: Gate Area Barrier is down.
				SetAvailableMapGoals( TEAM.ALLIES, 0, "ATTACK_S1_.*" );
				SetAvailableMapGoals( TEAM.ALLIES, 1, "ATTACK_S2_.*" );
				SetAvailableMapGoals( TEAM.ALLIES, 0, "MOBILEMG42_S1_ATTACK_.*" );
				SetAvailableMapGoals( TEAM.ALLIES, 1, "MOBILEMG42_S2_ATTACK_.*" );

				SetAvailableMapGoals( TEAM.AXIS  , 0, "DEFEND_S1_.*" );
				SetAvailableMapGoals( TEAM.AXIS  , 1, "DEFEND_S2_.*" );
				SetAvailableMapGoals( TEAM.AXIS  , 0, "MOBILEMG42_S1_DEFEND_.*" );
				SetAvailableMapGoals( TEAM.AXIS  , 1, "MOBILEMG42_S2_DEFEND_.*" );
			}
			case 3:
			{
				// STAGE 3 active. Gate Area Barrier is blown.
				SetAvailableMapGoals( TEAM.ALLIES, 0, {
					"BUILD_Tank",
					"MOUNT_Tank",
					"ESCORT_Tank",
				});
				SetAvailableMapGoals( TEAM.ALLIES, 0, "ATTACK_S2_.*" );
				SetAvailableMapGoals( TEAM.ALLIES, 1, "ATTACK_S3_.*" );
				SetAvailableMapGoals( TEAM.ALLIES, 0, "MOBILEMG42_S2_ATTACK_.*" );

				SetAvailableMapGoals( TEAM.AXIS  , 0, "DEFEND_S2_.*" );
				SetAvailableMapGoals( TEAM.AXIS  , 1, "DEFEND_S3_.*" );
				SetAvailableMapGoals( TEAM.AXIS  , 0, "MOBILEMG42_S2_DEFEND_.*" );
			}
			case 4:
			{
				SetAvailableMapGoals( TEAM.ALLIES, 0, "ATTACK_S3_.*" );
				SetAvailableMapGoals( TEAM.ALLIES, 1, {
					"ATTACK_S4_.*",
					"FLAG_Docs",
					"CAPPOINT_Docs",
				});

				SetAvailableMapGoals( TEAM.AXIS  , 0, "DEFEND_S3_.*" );
				SetAvailableMapGoals( TEAM.AXIS  , 1, "DEFEND_S4_.*" );
			}
		}
		Util.MapDebugPrint("vehicle at location " + Map.VehicleLocation, 1);
	},

};

global OnMapLoad = function()
{
	// Register callback functions

	OnTrigger( "tank at location", Map.tank_at_location );

	barrier1 = OnTriggerRegion( AABB(-1883.090,  -633.192, 1.241, -1577.636,  -594.480, 75.241 ), RegionTrigger.VehicleTrigger );
	barrier2 = OnTriggerRegion( AABB(-1824.322, -1357.688, 1.125, -1653.441, -1319.666, 75.125 ), RegionTrigger.VehicleTrigger );
	barrier3 = OnTriggerRegion( AABB(-1031.138, -2874.106, 1.125,  -993.115, -2700.402, 75.125 ), RegionTrigger.VehicleTrigger );
	barrier4 = OnTriggerRegion( AABB(  774.595, -2654.629, 1.125,   812.604, -2532.426, 75.125 ), RegionTrigger.VehicleTrigger );

	OnTrigger( "The Tank has been repaired!", Map.Tank_Built );
	OnTrigger( "The Tank has been damaged!", Map.Tank_Damaged );
	OnTrigger( "Allied team has stolen the Tank!", Map.Tank_Stolen );

	//1st barrier
	OnTrigger( "Tank Barrier #1 has been constructed.", Map.Hangar_Barrier_Built );
	OnTrigger( "Planted at the Hangar Barrier.", Map.Hangar_Barrier_Planted );
	OnTrigger( "Defused at the Hangar Barrier.", Map.Hangar_Barrier_Defused );
	OnTrigger( "Tank Barrier #1 has been destroyed.", Map.Hangar_Barrier_Destroyed );

	//2nd barrier
	OnTrigger( "Tank Barrier #2 has been constructed.", Map.Gate_Area_Barrier_Built );
	OnTrigger( "Planted at the Gate Area Barrier.", Map.Gate_Area_Barrier_Planted );
	OnTrigger( "Defused at the Gate Area Barrier.", Map.Gate_Area_Barrier_Defused );
	OnTrigger( "Tank Barrier #2 has been destroyed.", Map.Gate_Area_Barrier_Destroyed );

	//3rd barrier
	OnTrigger( "Allied team has blown up the Flight Gate", Map.Flight_Gate_Destroyed );

	OnTrigger( "Power Supply built, Radio Ready to Transmit the Docs", Map.Power_Generator_Built );
	OnTrigger( "Planted at the Power Generator.", Map.Power_Generator_Planted );
	OnTrigger( "Defused at the Power Generator.", Map.Power_Generator_Defused );
	OnTrigger( "Axis cut the Power Supply", Map.Power_Generator_Destroyed );

	OnTrigger( "Planted at the Side Entrance.", Map.Back_Door_Access_Planted );
	OnTrigger( "Allied Team has Blown Up the Side Entrance", Map.Back_Door_Access_Destroyed );

	OnTrigger( "Allied team has Blown up the Cave Door", Map.Cave_Door_Destroyed );

	OnTrigger( "Allies have stolen Secret Documents!", Map.docs_Taken );
	OnTrigger( "MISSING_STRING", Map.docs_Returned );
	OnTrigger( "Allied Team has Transmitted the Docs", Map.docs_Secured );

	OnTrigger( "Allied Command Post constructed. Charge speed increased!",  Map.Allied_CP_Built );
	OnTrigger( "Axis team has destroyed the Allied Command Post!",          Map.Allied_CP_Destroyed );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!",    Map.Axis_CP_Built );
	OnTrigger( "Allied team has destroyed the Axis Command Post!",          Map.Axis_CP_Destroyed );
	OnTrigger( "Planted at the Command Post.",                              Map.CP_Planted  );
	OnTrigger( "Defused at the Command Post.",                              Map.CP_Defused  );

	//---------------------------------------------------------------------------

	Util.DisableGoal( ".*", 1 ); // all but routes
	Util.EnableGoal( ".*CAB.*" );
	ETUtil.SetCabinets();

	Util.LimitToClass( "PLANT_Command_Post", 0, 5 );
	Util.LimitToClass( "BUILD_Command_Post", 0, 3 );

	//Allies
	SetAvailableMapGoals( TEAM.ALLIES, 1, {
		"BUILD_Tank",
		"ESCORT_Tank",
		"MOUNT_Tank",
	});
	Util.ExcludeClass( "FLAG_.*", 2, 3); //let engy do obj's

	//Axis
	SetAvailableMapGoals( TEAM.AXIS, 1, {
		"BUILD_Hangar_Barrier",
		"BUILD_Gate_Area_Barrier",
	});
	Util.ExcludeClass( "MOUNTMG42_.*", 1, 3); //let engy do obj's

	// Max users per goal
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 3, "ESCORT_Tank" );

	// Priority
	SetGoalPriority( "ESCORT_Tank", 0.75, TEAM.ALLIES );

	SetGoalPriority( "BUILD_Hangar_Barrier", 0.95, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "BUILD_Gate_Area_Barrier", 0.94, TEAM.AXIS, CLASS.ENGINEER );



	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=60, MaxCampTime=300} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=60, MaxCampTime=300} );

/*
	MOUNTMG42_1120 =
	MOUNTMG42_1136 =
	MOUNTMG42_1234 =
	MOUNTMG42_1328 =
	MOUNTMG42_1337 =
	MOUNTMG42_1510 =
	MOUNTMG42_1583 =
	MOUNTMG42_1739 =
	MOUNTMG42_1774 =
*/

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 90.0;
};
