//==========================================================================================
//
//	antarctica.gm
//
//	Who			When		What
//------------------------------------------------------------------------------------------
//	jaskot			02/04/09	Created original script with makegm
//	jaskot			02/05/09	Added trigger strings and GoForIceFlag thread for
//						unopposed offense
//
//==========================================================================================
//

global Map =
{
	flag1 = 0,
	flag2 = 0,
	flag3 = 0,
	flag4 = 0,
	flag5 = 0,
	Ammo_Cabinet_south_ammocabinet = "AMMOCAB_south_ammocabinet",
	Ammo_Cabinet_south_ammocabinet_1 = "AMMOCAB_south_ammocabinet_1",
	Health_Cabinet_south_healthcabinet = "HEALTHCAB_south_healthcabinet",
	Health_Cabinet_south_healthcabinet_1 = "HEALTHCAB_south_healthcabinet_1",
	Checkpoint_flag1 = "CHECKPOINT_flag1",
	Checkpoint_flag2 = "CHECKPOINT_flag2",
	Checkpoint_flag3 = "CHECKPOINT_flag3",
	Checkpoint_flag4 = "CHECKPOINT_flag4",
	Checkpoint_flag5 = "CHECKPOINT_flag5",
	Mount_231 = "MOUNTMG42_231",
	Mount_352 = "MOUNTMG42_352",
	Mount_386 = "MOUNTMG42_386",
	Mount_836 = "MOUNTMG42_836",
	Repair_231 = "REPAIRMG42_231",
	Repair_352 = "REPAIRMG42_352",
	Repair_386 = "REPAIRMG42_386",
	Repair_836 = "REPAIRMG42_836",

	flag1_Axis_Captured = function( trigger )
	{
		Map.flag1 = TEAM.AXIS;

		print( "flag1_Axis_Captured" );
	},

	flag1_Allies_Captured = function( trigger )
	{
		Map.flag1 = TEAM.ALLIES;

		print( "flag1_Allies_Captured" );
	},

	flag2_Axis_Captured = function( trigger )
	{
		Map.flag2 = TEAM.AXIS;

		print( "flag2_Axis_Captured" );
	},

	flag2_Allies_Captured = function( trigger )
	{
		Map.flag2 = TEAM.ALLIES;

		print( "flag2_Allies_Captured" );
	},

	flag3_Axis_Captured = function( trigger )
	{
		Map.flag3 = TEAM.AXIS;

		print( "flag3_Axis_Captured" );
	},

	flag3_Allies_Captured = function( trigger )
	{
		Map.flag3 = TEAM.ALLIES;

		print( "flag3_Allies_Captured" );
	},

	flag4_Axis_Captured = function( trigger )
	{
		Map.flag4 = TEAM.AXIS;

		print( "flag4_Axis_Captured" );
	},

	flag4_Allies_Captured = function( trigger )
	{
		Map.flag4 = TEAM.ALLIES;

		print( "flag4_Allies_Captured" );
	},

	flag5_Axis_Captured = function( trigger )
	{
		Map.flag5 = TEAM.AXIS;

		print( "flag5_Axis_Captured" );
	},

	flag5_Allies_Captured = function( trigger )
	{
		Map.flag5 = TEAM.ALLIES;

		print( "flag5_Allies_Captured" );
	},

};

global OnMapLoad = function()
{
	OnTrigger( "^1Axis ^6capture the South-West Flag", Map.flag1_Axis_Captured );
	OnTrigger( "^4Allies ^6capture the South-West Flag", Map.flag1_Allies_Captured );
	OnTrigger( "^1Axis ^6capture the Center Flag", Map.flag2_Axis_Captured );
	OnTrigger( "^4Allies ^6capture the Center Flag", Map.flag2_Allies_Captured );
	OnTrigger( "^1Axis ^6capture the South-East Flag", Map.flag3_Axis_Captured );
	OnTrigger( "^4Allies ^6capture the South-East Flag", Map.flag3_Allies_Captured );
	OnTrigger( "^1Axis ^6capture the North-West Flag", Map.flag4_Axis_Captured );
	OnTrigger( "^4Allies ^6capture the North-West Flag", Map.flag4_Allies_Captured );
	OnTrigger( "^1Axis ^6capture the North-East Flag", Map.flag5_Axis_Captured );
	OnTrigger( "^4Allies ^6capture the North-East Flag", Map.flag5_Allies_Captured );


	thread( GoForIceFlag );

	print( "OnMapLoad" );
};



global GoForIceFlag = function()
{
	while ( true )
	{
		if ( Map.flag1 == TEAM.AXIS && Map.flag3 == TEAM.AXIS &&
		     Map.flag4 == TEAM.AXIS && Map.flag5 == TEAM.AXIS )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, Map.Checkpoint_flag2 );
			return;
		}

		if ( Map.flag1 == TEAM.ALLIES && Map.flag3 == TEAM.ALLIES &&
		     Map.flag4 == TEAM.ALLIES && Map.flag5 == TEAM.ALLIES )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, Map.Checkpoint_flag2 );
			return;
		}

		SetAvailableMapGoals( TEAM.AXIS, false, Map.Checkpoint_flag2 );
		SetAvailableMapGoals( TEAM.ALLIES, false, Map.Checkpoint_flag2 );

		sleep( 1 );
	}
};
