// cs: goal management needs checked and cleaned up
global Map =
{
	Ammo_Cabinet_first_ammocabinet = "AMMOCAB_first_ammocabinet",
	Ammo_Cabinet_first_ammocabinet_1 = "AMMOCAB_first_ammocabinet_1",
	Ammo_Cabinet_first_ammocabinet_2 = "AMMOCAB_first_ammocabinet_2",
	Ammo_Cabinet_first_ammocabinet_3 = "AMMOCAB_first_ammocabinet_3",
	Health_Cabinet_first_healthcabinet = "HEALTHCAB_first_healthcabinet",
	Health_Cabinet_first_healthcabinet_1 = "HEALTHCAB_first_healthcabinet_1",
	Health_Cabinet_first_healthcabinet_2 = "HEALTHCAB_first_healthcabinet_2",
	Build_Ship_Defence_MG = "BUILD_Ship_Defence_MG",
	Build_Crystal_Defences = "BUILD_Crystal_Defences",
	Build_Neutral_Command_Post = "BUILD_Neutral_Command_Post",
	Plant_Ship_Defence_MG = "PLANT_Ship_Defence_MG",
	Plant_Cracked_Wall = "PLANT_Cracked_Wall",
	Plant_Crystal_Defences = "PLANT_Crystal_Defences",
	Plant_Door = "PLANT_Door",
	Plant_East_Energy_Crystal = "PLANT_East_Energy_Crystal",
	Plant_Neutral_Command_Post = "PLANT_Neutral_Command_Post",
	Plant_Power_Crystal = "PLANT_Power_Crystal",
	Plant_West_Energy_Crystal = "PLANT_West_Energy_Crystal",
	Mount_5 = "MOUNTMG42_919",
	Mount_6 = "MOUNTMG42_924",
	Mount_Ship_Defence_MG = "MOUNTMG42_Ship_Defence_MG",
	Repair_5 = "REPAIRMG42_919",
	Repair_6 = "REPAIRMG42_924",
	Repair_Ship_Defence_MG = "REPAIRMG42_Ship_Defence_MG",

	//~some extra conditional variables

    Westcheck = 0, //~West crystal destroyed ? Portal is closed
    Eastcheck = 0, //~East crystal destroyed ? Portal is closed


	Allied_Construction_Built = function( trigger )
	{
		if ( Map.Westcheck == 1 && Map.Eastcheck == 1 ) {
			SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Ship_Defence_MG" );
			Util.MapDebugPrint( "Allies_just_in_time_made_it_when_portal_was_open" );
		}
		else {
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"MOUNTMG42_Ship_Defence_MG",
				"REPAIRMG42_Ship_Defence_MG",
			});
			SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Ship_Defence_MG" );

			SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Ship_Defence_MG" );
		}
		Util.MapDebugPrint( "Allied_Construction_Built" );
	},

	Allied_Construction_Destroyed = function( trigger )
	{
		if ( Map.Westcheck == 1 && Map.Eastcheck == 1 ) {
			SetAvailableMapGoals( TEAM.ALLIES, false, {
				"MOUNTMG42_Ship_Defence_MG",
				"REPAIRMG42_Ship_Defence_MG",
				"BUILD_Ship_Defence_MG",
			});

			SetAvailableMapGoals( TEAM.AXIS, false, {
				"MOUNTMG42_Ship_Defence_MG",
				"REPAIRMG42_Ship_Defence_MG",
				"PLANT_Ship_Defence_MG",
			});
		}
		else {
			SetAvailableMapGoals( TEAM.ALLIES, false, {
				"MOUNTMG42_Ship_Defence_MG",
				"REPAIRMG42_Ship_Defence_MG",
			});
			SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Ship_Defence_MG" );

			SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Ship_Defence_MG" );
		}

		Util.MapDebugPrint( "Allied_Construction_Destroyed" );
	},

	East_Energy_Crystal_Destroyed = function( trigger )
	{
		Map.Eastcheck = 1; //~East is destroyed. Portal is now open? or is west still there ?
		if ( Map.Westcheck == 1 ) {
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"PLANT_East_Energy_Crystal",
				"PLANT_West_Energy_Crystal",
			});
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"PLANT_Cracked_Wall",
				"PLANT_Door",
			});
			Util.MapDebugPrint( "East_check_passed" );
		}
		else {
			SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_East_Energy_Crystal" );
			Util.MapDebugPrint( "East_check_failed" );
		}

		Util.MapDebugPrint( "East_Energy_Crystal_Destroyed" );
	},

	West_Energy_Crystal_Destroyed = function( trigger )
	{
		Map.Westcheck = 1; //~West is destroyed. Portal is now open? or is east still there ?
		if ( Map.Eastcheck == 1 ) {
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"PLANT_East_Energy_Crystal",
				"PLANT_West_Energy_Crystal",
			});
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"PLANT_Cracked_Wall",
				"PLANT_Door",
			});
			Util.MapDebugPrint( "West_check_passed" );
		}
		else {
			SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_West_Energy_Crystal" );
			Util.MapDebugPrint( "West_check_failed" );
		}

		Util.MapDebugPrint( "West_Energy_Crystal_Destroyed" );
	},

	//~WHOOO PART 2 OF THE MAP HAS STARTED NOW!

	Cracked_Wall_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Cracked_Wall" );
		Util.MapDebugPrint( "Cracked_Wall_Destroyed" );
	},

	Door_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"PLANT_Door",
			"CALLARTILLERY_AXIS_CARTY_2_01",
			"ARTILLERY_S_AXIS_ARTY_2_01",
			"ARTILLERY_S_AXIS_ARTY_2_02",
			"ARTILLERY_S_AXIS_ARTY_2_03",
			"SNIPE_AXIS_PHASE2_01",
			"ATTACK_AXIS_AT2_01",
			"ATTACK_AXIS_AT2_02",
			"ATTACK_AXIS_AT2_03",
			"ATTACK_AXIS_AT2_04",
			"AMMOCAB_first_ammocabinet",
			"AMMOCAB_first_ammocabinet_3",
			"HEALTHCAB_first_healthcabinet",
			"HEALTHCAB_first_healthcabinet_2",
		});
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"PLANT_Crystal_Defences",
			"PLANT_Neutral_Command_Post",
			"PLANT_Power_Crystal",
			"ATTACK_AXIS_AT3_01",
			"ATTACK_AXIS_AT3_02",
			"ATTACK_AXIS_AT3_03",
			"ATTACK_AXIS_AT3_04",
			"AMMOCAB_first_ammocabinet_1",
			"AMMOCAB_first_ammocabinet_2",
			"HEALTHCAB_first_healthcabinet_1",
		});

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"CALLARTILLERY_ALLIES_CARTY_2_01",
			"ARTILLERY_S_ALLIES_ARTY_2_01",
			"ARTILLERY_S_ALLIES_ARTY_2_02",
			"ARTILLERY_S_ALLIES_ARTY_2_03",
			"MOBILEMG42_ALLIES_MMGSPOT_02",
			"DEFEND_ALLIES_DF2_01",
			"DEFEND_ALLIES_DF2_02",
			"DEFEND_ALLIES_DF2_03",
			"DEFEND_ALLIES_DF2_04",
			"AMMOCAB_first_ammocabinet",
			"AMMOCAB_first_ammocabinet_1",
			"AMMOCAB_first_ammocabinet_3",
			"HEALTHCAB_first_healthcabinet",
			"HEALTHCAB_first_healthcabinet_1",
			"HEALTHCAB_first_healthcabinet_2",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"BUILD_Crystal_Defences",
			"MOBILEMG42_ALLIES_MMGSPOT_03",
			"DEFEND_ALLIES_DF3_01",
			"DEFEND_ALLIES_DF3_02",
			"DEFEND_ALLIES_DF3_03",
			"DEFEND_ALLIES_DF3_04",
			"AMMOCAB_first_ammocabinet_2",
		});

		Util.MapDebugPrint( "Door_Destroyed" );
	},

	//~WHOOO PART 3 OF THE MAP HAS STARTED NOW!

	Neutral_Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Neutral_Command_Post_Built" );
	},

	Neutral_Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Neutral_Command_Post_Destroyed" );
	},

	Crystal_Defences_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Crystal_Defences" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Crystal_Defences" );

		Util.MapDebugPrint( "Crystal_Defences_Built" );
	},

	Crystal_Defences_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Crystal_Defences" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Crystal_Defences" );
		Util.MapDebugPrint( "Crystal_Defences_Destroyed" );
	},

	Power_Crystal_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Power_Crystal_Destroyed" );
	},

	Portal_Open = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"MOUNTMG42_Ship_Defence_MG",
			"REPAIRMG42_Ship_Defence_MG",
			"MOUNTMG42_Ship_Defence_MG",
			"REPAIRMG42_Ship_Defence_MG",
			"BUILD_Ship_Defence_MG",
			"CALLARTILLERY_ALLIES_CARTY_1_01",
			"ARTILLERY_S_ALLIES_ARTY_1_01",
			"ARTILLERY_S_ALLIES_ARTY_1_02",
			"ARTILLERY_S_ALLIES_ARTY_1_03",
			"MOBILEMG42_ALLIES_MMGSPOT_01",
			"SNIPE_ALLIES_PHASE1_01",
			"SNIPE_ALLIES_PHASE1_02",
			"SNIPE_ALLIES_PHASE1_03",
			"SNIPE_ALLIES_PHASE1_04",
			"DEFEND_ALLIES_DF1_01",
			"DEFEND_ALLIES_DF1_02",
			"DEFEND_ALLIES_DF1_03",
			"DEFEND_ALLIES_DF1_04",
			"BUILD_Ship_Defence_MG",
			"AMMOCAB_first_ammocabinet_2",
			"AMMOCAB_first_ammocabinet_3",
			"AMMOCAB_first_ammocabinet",
			"HEALTHCAB_first_healthcabinet",
			"HEALTHCAB_first_healthcabinet_2",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"DEFEND_ALLIES_DF2_01",
			"DEFEND_ALLIES_DF2_02",
			"DEFEND_ALLIES_DF2_03",
			"DEFEND_ALLIES_DF2_04",
			"MOBILEMG42_ALLIES_MMGSPOT_02",
			"CALLARTILLERY_ALLIES_CARTY_2_01",
			"ARTILLERY_S_ALLIES_ARTY_2_01",
			"ARTILLERY_S_ALLIES_ARTY_2_02",
			"ARTILLERY_S_ALLIES_ARTY_2_03",
			"AMMOCAB_first_ammocabinet_1",
			"HEALTHCAB_first_healthcabinet_1",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"MOUNTMG42_Ship_Defence_MG",
			"CALLARTILLERY_AXIS_CARTY_1_01",
			"ARTILLERY_S_AXIS_ARTY_1_01",
			"ARTILLERY_S_AXIS_ARTY_1_02",
			"ARTILLERY_S_AXIS_ARTY_1_03",
			"REPAIRMG42_Ship_Defence_MG",
			"PLANT_Ship_Defence_MG",
			"SNIPE_AXIS_PHASE1_01",
			"SNIPE_AXIS_PHASE1_02",
			"SNIPE_AXIS_PHASE1_03",
			"MOUNTMG42_Ship_Defence_MG",
			"REPAIRMG42_Ship_Defence_MG",
			"PLANT_Ship_Defence_MG",
			"ATTACK_AXIS_AT1_01",
			"ATTACK_AXIS_AT1_02",
			"ATTACK_AXIS_AT1_03",
			"ATTACK_AXIS_AT1_04",
			"AMMOCAB_first_ammocabinet_2",
			"AMMOCAB_first_ammocabinet_3",
			"HEALTHCAB_first_healthcabinet_2",
		});
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"SNIPE_AXIS_PHASE2_01",
			"ATTACK_AXIS_AT2_01",
			"ATTACK_AXIS_AT2_02",
			"ATTACK_AXIS_AT2_03",
			"ATTACK_AXIS_AT2_04",
			"CALLARTILLERY_AXIS_CARTY_2_01",
			"ARTILLERY_S_AXIS_ARTY_2_01",
			"ARTILLERY_S_AXIS_ARTY_2_02",
			"ARTILLERY_S_AXIS_ARTY_2_03",
			"AMMOCAB_first_ammocabinet",
			"AMMOCAB_first_ammocabinet_1",
			"HEALTHCAB_first_healthcabinet",
			"HEALTHCAB_first_healthcabinet_1",
		});

		Wp.SetWaypointFlag( "portal", "closed", false );

		Util.MapDebugPrint( "Portal_open, moving_to_phase_2" );
	},
};

global OnMapLoad = function()
{
	OnTrigger( "^dAllied Team have built the Allied Defence MG!", Map.Allied_Construction_Built );
	OnTrigger( "^dAllied Team have built the Power Crystal Defences!", Map.Crystal_Defences_Built );
	OnTrigger( "^dAllied Command Post constructed. Charge speed increased!", Map.Neutral_Command_Post_Built );
	OnTrigger( "^1Axis Command Post constructed. Charge speed increased!", Map.Neutral_Command_Post_Built );
	OnTrigger( "^1Axis have destroyed the Allied Defence MG!", Map.Allied_Construction_Destroyed );
	OnTrigger( "^1The Axis have destroyed the Cracked Wall!", Map.Cracked_Wall_Destroyed );
	OnTrigger( "^1Axis have destroyed the Power Crystal Defences!", Map.Crystal_Defences_Destroyed );
	OnTrigger( "^1The Axis have destroyed the Door!", Map.Door_Destroyed );
	OnTrigger( "^1The Axis have destroyed The East Portal Crystal!", Map.East_Energy_Crystal_Destroyed );
	OnTrigger( "^1Axis team has destroyed the Allied Command Post!", Map.Neutral_Command_Post_Destroyed );
	OnTrigger( "^dAllied team has destroyed the Axis Command Post!", Map.Neutral_Command_Post_Destroyed );
	OnTrigger( "^1The Axis blew up the Power Crystal!!", Map.Power_Crystal_Destroyed );
	OnTrigger( "^1The Axis have destroyed The West Energy Crystal!", Map.West_Energy_Crystal_Destroyed );
	OnTrigger( "prot_door", Map.Portal_Open );

	SetAvailableMapGoals( TEAM.AXIS, false, {
		"MOUNTMG42_924",
		"REPAIRMG42_924",
		"MOUNTMG42_Ship_Defence_MG",
		"REPAIRMG42_Ship_Defence_MG",
		"PLANT_Ship_Defence_MG",
		"PLANT_Cracked_Wall",
		"PLANT_Crystal_Defences",
		"PLANT_Door",
		"PLANT_Neutral_Command_Post",
		"PLANT_Power_Crystal",
		"MOUNTMG42_919",
		"REPAIRMG42_919",
		"SNIPE_ALLIES.*",
		"ARTILLERY_S_ALLIES.*",
		"CALLARTILLERY_ALLIES.*",
		"MOBILEMG42_ALLIES.*",
		"DEFEND_ALLIES.*",
		"ATTACK_ALLIES.*",
		"ATTACK_AXIS.*",
		"AMMOCAB_first_ammocabinet",
		"AMMOCAB_first_ammocabinet_1",
		"AMMOCAB_first_ammocabinet_2",
		"AMMOCAB_first_ammocabinet_3",
		"HEALTHCAB_first_healthcabinet",
		"HEALTHCAB_first_healthcabinet_1",
		"HEALTHCAB_first_healthcabinet_2",
		"SNIPE_AXIS_PHASE2_01",
		"CALLARTILLERY_AXIS_CARTY_2_01",
		"ARTILLERY_S_AXIS_ARTY_2_01",
		"ARTILLERY_S_AXIS_ARTY_2_02",
		"ARTILLERY_S_AXIS_ARTY_2_03",
		"ATTACK_AXIS_AT2_01",
		"ATTACK_AXIS_AT2_02",
		"ATTACK_AXIS_AT2_03",
		"ATTACK_AXIS_AT2_04",
		"ATTACK_AXIS_AT3_01",
		"ATTACK_AXIS_AT3_02",
		"ATTACK_AXIS_AT3_03",
		"ATTACK_AXIS_AT3_04",
	});

	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"MOUNTMG42_919",
		"MOUNTMG42_924",
		"REPAIRMG42_919",
		"REPAIRMG42_924",
		"BUILD_Crystal_Defences",
		"SNIPE_AXIS.*",
		"ARTILLERY_S_AXIS.*",
		"CALLARTILLERY_AXIS.*",
		"MOBILEMG42_AXIS.*",
		"DEFEND_AXIS.*",
		"AMMOCAB_first_ammocabinet",
		"AMMOCAB_first_ammocabinet_1",
		"AMMOCAB_first_ammocabinet_2",
	});
	SetAvailableMapGoals( TEAM.ALLIES, true, "AMMOCAB_first_ammocabinet_3" );
	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"HEALTHCAB_first_healthcabinet",
		"HEALTHCAB_first_healthcabinet_1",
		"MOBILEMG42_ALLIES_MMGSPOT_02",
		"MOBILEMG42_ALLIES_MMGSPOT_03",
		"DEFEND_ALLIES_DF2_01",
		"DEFEND_ALLIES_DF2_02",
		"DEFEND_ALLIES_DF2_03",
		"DEFEND_ALLIES_DF2_04",
		"DEFEND_ALLIES_DF3_01",
		"DEFEND_ALLIES_DF3_02",
		"DEFEND_ALLIES_DF3_03",
		"DEFEND_ALLIES_DF3_04",
		"CALLARTILLERY_ALLIES_CARTY_2_01",
		"ARTILLERY_S_ALLIES_ARTY_2_01",
		"ARTILLERY_S_ALLIES_ARTY_2_02",
		"ARTILLERY_S_ALLIES_ARTY_2_03",
	});

	Wp.SetWaypointFlag( "portal", "closed", true );

	Util.SetMaxUsersInProgress( 1, "PLANT_East_Energy_Crystal" );
	Util.SetMaxUsersInProgress( 1, "PLANT_West_Energy_Crystal" );
	Util.SetMaxUsersInProgress( 1, "MOUNTMG42.*" );
	Util.SetMaxUsersInProgress( 1, "REPAIRMG42.*" );

	MapRoutes =
	{
		PLANT_East_Energy_Crystal =
		{
			ROUTE_AxisSpawn1  =
			{
				ROUTE_east_a  =
				{
					ROUTE_east_aa  =
					{
					},
					ROUTE_east_ab  =
					{
					},
				},
				ROUTE_east_b  =
				{
				},
			},
			ROUTE_AxisSpawn1a  =
			{
				ROUTE_east_a  =
				{
					ROUTE_east_aa  =
					{
					},
					ROUTE_east_ab  =
					{
					},
				},
				ROUTE_east_b  =
				{
				},
			},
			ROUTE_P1_get_east  =
			{
				ROUTE_P1_get_east_a  =
				{
					ROUTE_P1_get_east_aa  =
					{
					},
					ROUTE_P1_get_east_ab  =
					{
					},
				},
				ROUTE_P1_get_east_b  =
				{
					ROUTE_P1_get_east_ba  =
					{
						ROUTE_P1_get_east_baa  =
						{
						},
					},
					ROUTE_P1_get_east_bc  =
					{
						ROUTE_P1_get_east_bca  =
						{
						},
					},
					ROUTE_P1_get_east_bb  =
					{
						ROUTE_P1_get_east_bba  =
						{
						},
					},
				},
			},
		},
		PLANT_West_Energy_Crystal =
		{
			ROUTE_AxisSpawn1  =
			{
				ROUTE_west_a  =
				{
					ROUTE_west_aa  =
					{
					},
					ROUTE_west_ab  =
					{
					},
				},
				ROUTE_west_b  =
				{
				},
			},
			ROUTE_AxisSpawn1a  =
			{
				ROUTE_west_a  =
				{
					ROUTE_west_aa  =
					{
					},
					ROUTE_west_ab  =
					{
					},
				},
				ROUTE_west_b  =
				{
				},
			},
			ROUTE_P1_get_west  =
			{
				ROUTE_P1_get_west_a  =
				{
					ROUTE_P1_get_west_aa  =
					{
						ROUTE_P1_get_west_aaa  =
						{
						},
						ROUTE_P1_get_west_aab  =
						{
						},
					},
					ROUTE_P1_get_west_ab  =
					{
						ROUTE_P1_get_west_aba  =
						{
						},
					},
				},
				ROUTE_P1_get_west_b  =
				{
					ROUTE_P1_get_west_ba  =
					{
						ROUTE_P1_get_west_bab  =
						{
						},
					},
					ROUTE_P1_get_west_bb  =
					{
						ROUTE_P1_get_west_bba  =
						{
						},
						ROUTE_P1_get_west_bbb  =
						{
						},
					},
				},
			},
		},
		PLANT_Cracked_Wall =
		{
			ROUTE_P2_spawn_axis  =
			{
				ROUTE_P2_wall_a  =
				{
					ROUTE_P2_wall_aa  =
					{
						ROUTE_P2_wall_aaa  =
						{
						},
						ROUTE_P2_wall_aab  =
						{
						},
					},
					ROUTE_P2_wall_ab  =
					{
					},
				},
				ROUTE_P2_wall_b  =
				{
					ROUTE_P2_wall_ba  =
					{
						ROUTE_P2_wall_baa  =
						{
							ROUTE_P2_wall_baaa  =
							{
							},
							ROUTE_P2_wall_baab  =
							{
							},
						},
						ROUTE_P2_wall_bab  =
						{
						},
					},
					ROUTE_P2_wall_bb  =
					{
					},
				},
				ROUTE_P2_wall_c  =
				{
					ROUTE_P2_wall_ca  =
					{
						ROUTE_P2_wall_caa  =
						{
						},
					},
					ROUTE_P2_wall_cb  =
					{
						ROUTE_P2_wall_cba  =
						{
						},
					},
				},
			},
			ROUTE_P2_get_door_wall  =
			{
				ROUTE_P2_wall_a  =
				{
					ROUTE_P2_wall_aa  =
					{
						ROUTE_P2_wall_aaa  =
						{
						},
						ROUTE_P2_wall_aab  =
						{
						},
					},
					ROUTE_P2_wall_ab  =
					{
					},
				},
				ROUTE_P2_wall_b  =
				{
					ROUTE_P2_wall_ba  =
					{
						ROUTE_P2_wall_baa  =
						{
							ROUTE_P2_wall_baaa  =
							{
							},
							ROUTE_P2_wall_baab  =
							{
							},
						},
						ROUTE_P2_wall_bab  =
						{
						},
					},
					ROUTE_P2_wall_bb  =
					{
					},
				},
				ROUTE_P2_wall_c  =
				{
					ROUTE_P2_wall_ca  =
					{
						ROUTE_P2_wall_caa  =
						{
						},
					},
					ROUTE_P2_wall_cb  =
					{
						ROUTE_P2_wall_cba  =
						{
						},
					},
				},
			},
		},
		PLANT_Door =
		{
			ROUTE_P2_spawn_axis  =
			{
				ROUTE_P2_door_a  =
				{
					ROUTE_P2_door_aa  =
					{
					},
					ROUTE_P2_door_ab  =
					{
					},
				},
				ROUTE_P2_door_b  =
				{
					ROUTE_P2_door_ba  =
					{
						ROUTE_P2_door_baa  =
						{
						},
					},
					ROUTE_P2_door_bb  =
					{
						ROUTE_P2_door_bba  =
						{
						},
					},
				},
				ROUTE_P2_door_c  =
				{
					ROUTE_P2_door_ca  =
					{
						ROUTE_P2_door_caa  =
						{
						},
						ROUTE_P2_door_cab  =
						{
						},
					},
					ROUTE_P2_door_cb  =
					{
					},
				},
			},
			ROUTE_P2_get_door_wall  =
			{
				ROUTE_P2_door_a  =
				{
					ROUTE_P2_door_aa  =
					{
						ROUTE_P2_door_ab  =
						{
						},
					},
				},
				ROUTE_P2_door_b  =
				{
					ROUTE_P2_door_ba  =
					{
						ROUTE_P2_door_baa  =
						{
						},
					},
					ROUTE_P2_door_bb  =
					{
						ROUTE_P2_door_bba  =
						{
						},
					},
				},
				ROUTE_P2_door_c  =
				{
					ROUTE_P2_door_ca  =
					{
						ROUTE_P2_door_caa  =
						{
						},
						ROUTE_P2_door_cab  =
						{
						},
					},
					ROUTE_P2_door_cb  =
					{
					},
				},
			},
		},
		PLANT_Power_Crystal =
		{
			ROUTE_P3_spawn_axis  =
			{
				ROUTE_P3_fo_a  =
				{
					ROUTE_P3_fo_aa  =
					{
						ROUTE_P3_fo_aaa  =
						{
						},
						ROUTE_P3_fo_aab  =
						{
							ROUTE_P3_fo_aaba  =
							{
								ROUTE_P3_fo_aabaa  =
								{
								},
								ROUTE_P3_fo_aabab  =
								{
								},
							},
						},
					},
				},
				ROUTE_P3_fo_b  =
				{
					ROUTE_P3_fo_ba  =
					{
						ROUTE_P3_fo_baa  =
						{
							ROUTE_P3_fo_baaa  =
							{
								ROUTE_P3_fo_baaaa  =
								{
								},
								ROUTE_P3_fo_baaab  =
								{
								},
							},
						},
						ROUTE_P3_fo_bab  =
						{
						},
					},
				},
				ROUTE_P3_fo_c  =
				{
					ROUTE_P3_fo_ca  =
					{
					},
					ROUTE_P3_fo_cb  =
					{
						ROUTE_P3_fo_cba  =
						{
						},
						ROUTE_P3_fo_cbb  =
						{
							ROUTE_P3_fo_cbba  =
							{
								ROUTE_P3_fo_cbbaa  =
								{
								},
							},
						},
					},
				},
			},
		},
	};

	Util.Routes(MapRoutes);
	Util.MapDebugPrint( "OnMapLoad" );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 100.0;

	team = bot.GetTeam();
	class = bot.GetClass();

	if ( class == CLASS.COVERTOPS )
	{
		if ( team == TEAM.ALLIES )
			{ bot.ChangePrimaryWeapon( WEAPON.GARAND ); }
		else if ( team == TEAM.AXIS )
			{ bot.ChangePrimaryWeapon( WEAPON.K43 ); }
	};
};
