global _MG = 
{
	DEFEND_phase1_d5 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-1313.875, 1543.531, 1096.125),
		MaxCampTime = 45,
		TagName = "phase1_d5",
		AimVectors = 
		{
			[0] = Vec3(0.994, 0.064, -0.088),
		},
		GoalType = "Defend",
		Radius = 35,
	},
	DEFEND_ufo1 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-1924.664, 53.480, 1104.264),
		MaxCampTime = 45,
		TagName = "ufo1",
		AimVectors = 
		{
			[0] = Vec3(0.959, 0.283, -0.012),
		},
		GoalType = "Defend",
		Radius = 35,
	},
	ROUTE_CPSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2025.274, -3325.831, 928.125),
		Radius = 250,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1901.000, -3097.000, 980.000),
		TeamAvailability = 6,
		TagName = "Command Post",
	},
	DEFEND_phase1_south_d2 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-1866.048, -2775.086, 776.125),
		MaxCampTime = 45,
		TagName = "phase1_south_d2",
		AimVectors = 
		{
			[0] = Vec3(0.996, -0.080, -0.049),
		},
		GoalType = "Defend",
		Radius = 70,
	},
	ARTILLERY_S_bInitial_1 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-997.863, 537.618, 999.903),
		Radius = 15,
	},
	ATTACK_phase1_a6 = 
	{
		MinCampTime = 15,
		Stance = "crouch",
		Position = Vec3(-897.952, 2235.049, 1028.189),
		MaxCampTime = 30,
		TagName = "phase1_a6",
		AimVectors = 
		{
			[0] = Vec3(0.006, -0.986, -0.166),
		},
		GoalType = "Attack",
		Radius = 35,
	},
	DEFEND_trans3 = 
	{
		MinCampTime = 30,
		Stance = "stand",
		Position = Vec3(-1418.274, 1540.297, 1356.125),
		MaxCampTime = 45,
		TagName = "trans3",
		AimVectors = 
		{
			[0] = Vec3(-0.985, -0.166, -0.047),
		},
		GoalType = "Defend",
		Radius = 35,
	},
	ROUTE_south_gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1304.986, -2745.899, 776.125),
		Radius = 35,
	},
	DEFEND_phase1_d1 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-719.420, 1986.040, 1028.125),
		MaxCampTime = 45,
		TagName = "phase1_d1",
		AimVectors = 
		{
			[0] = Vec3(0.989, -0.034, -0.141),
		},
		GoalType = "Defend",
		Radius = 70,
	},
	DEFEND_ufo2 = 
	{
		MinCampTime = 30,
		Stance = "stand",
		Position = Vec3(-1074.158, 237.875, 1104.125),
		MaxCampTime = 45,
		TagName = "ufo2",
		AimVectors = 
		{
			[0] = Vec3(-0.995, 0.101, -0.000),
		},
		GoalType = "Defend",
		Radius = 20,
	},
	DEFEND_flex_trans4 = 
	{
		MinCampTime = 30,
		Stance = "stand",
		Position = Vec3(-2049.875, 1266.125, 1104.125),
		MaxCampTime = 45,
		TagName = "flex_trans4",
		AimVectors = 
		{
			[0] = Vec3(0.805, 0.593, 0.018),
		},
		GoalType = "Defend",
		Radius = 20,
	},
	ARTILLERY_S_bInitial_2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-966.311, -1052.873, 936.551),
		Radius = 15,
	},
	ROUTE_main_gate_defense = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1908.927, 804.028, 1104.125),
		Radius = 70,
	},
	DEFEND_phase1_south_d3 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-1286.125, -2186.797, 776.125),
		MaxCampTime = 45,
		TagName = "phase1_south_d3",
		AimVectors = 
		{
			[0] = Vec3(-0.032, -0.999, -0.011),
		},
		GoalType = "Defend",
		Radius = 70,
	},
	ATTACK_phase1_a4 = 
	{
		MinCampTime = 15,
		Stance = "crouch",
		Position = Vec3(-287.646, -359.518, 1028.125),
		MaxCampTime = 30,
		TagName = "phase1_a4",
		AimVectors = 
		{
			[0] = Vec3(-0.838, -0.435, -0.331),
		},
		GoalType = "Attack",
		Radius = 35,
	},
	ROUTE_hill_route = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1286.617, 197.546, 1225.062),
		Radius = 70,
	},
	AIRSTRIKE_rFence2 = 
	{
		GoalType = "AIRSTRIKE",
		Position = Vec3(-1192.792, -2590.504, 903.274),
		MinRadius = 32,
		AimVectors = 
		{
			[0] = Vec3(0.839, -0.475, 0.265),
		},
	},
	DEFEND_phase1_main_d2 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-1201.762, 941.875, 776.125),
		MaxCampTime = 45,
		TagName = "phase1_main_d2",
		AimVectors = 
		{
			[0] = Vec3(0.844, -0.536, -0.004),
		},
		GoalType = "Defend",
		Radius = 35,
	},
	SNIPE_phase1_blue_snipe1 = 
	{
		MinCampTime = 999,
		Stance = "prone",
		Position = Vec3(1386.707, -651.323, 1767.141),
		MaxCampTime = 999,
		TagName = "phase1_blue_snipe1",
		AimVectors = 
		{
			[0] = Vec3(-0.947, -0.175, -0.268),
		},
		GoalType = "Snipe",
		Weapons = 
		{
			[29] = 1,
			[22] = 1,
			[33] = 1,
		},
		Radius = 35,
	},
	DEFEND_flex_trans3 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-1413.202, 1741.921, 1104.125),
		MaxCampTime = 45,
		TagName = "flex_trans3",
		AimVectors = 
		{
			[0] = Vec3(-0.091, -0.853, -0.515),
		},
		GoalType = "Defend",
		Radius = 20,
	},
	DEFEND_docs2 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-2385.875, -2437.875, 1216.129),
		MaxCampTime = 45,
		TagName = "docs2",
		AimVectors = 
		{
			[0] = Vec3(0.628, 0.770, -0.112),
		},
		GoalType = "Defend",
		Radius = 20,
	},
	DEFEND_phase1_main_d1 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-1053.352, 1155.216, 904.125),
		MaxCampTime = 45,
		TagName = "phase1_main_d1",
		AimVectors = 
		{
			[0] = Vec3(0.639, -0.759, -0.129),
		},
		GoalType = "Defend",
		Radius = 35,
	},
	ROUTE_north_alley = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1608.067, 825.959, 776.125),
		Radius = 70,
	},
	AIRSTRIKE_rTrans2 = 
	{
		GoalType = "AIRSTRIKE",
		Position = Vec3(-1208.517, 1429.875, 775.125),
		MinRadius = 32,
		AimVectors = 
		{
			[0] = Vec3(0.984, -0.128, -0.124),
		},
	},
	ATTACK_trans6 = 
	{
		MinCampTime = 15,
		Stance = "stand",
		Position = Vec3(-1685.265, 1266.125, 1104.125),
		MaxCampTime = 30,
		TagName = "trans6",
		AimVectors = 
		{
			[0] = Vec3(-0.884, 0.462, -0.067),
		},
		GoalType = "Attack",
		Radius = 35,
	},
	REPAIRMG42_sentry_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-189.000, 768.000, 1090.000),
		TeamAvailability = 6,
	},
	ROUTE_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1271.160, -186.996, 936.125),
		Radius = 70,
	},
	DEFEND_phase1_d6 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-927.834, -2228.556, 1028.125),
		MaxCampTime = 45,
		TagName = "phase1_d6",
		AimVectors = 
		{
			[0] = Vec3(0.976, 0.134, -0.171),
		},
		GoalType = "Defend",
		Radius = 35,
	},
	ATTACK_doc_attack6 = 
	{
		MinCampTime = 15,
		Stance = "stand",
		Position = Vec3(-1076.326, -240.483, 1104.125),
		MaxCampTime = 30,
		TagName = "doc_attack6",
		AimVectors = 
		{
			[0] = Vec3(-0.163, -0.987, -0.001),
		},
		GoalType = "Attack",
		Radius = 35,
	},
	ROUTE_garage = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2323.583, 61.891, 776.125),
		Radius = 70,
	},
	DEFEND_ufo3 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-1074.125, -875.851, 1104.125),
		MaxCampTime = 45,
		TagName = "ufo3",
		AimVectors = 
		{
			[0] = Vec3(-0.268, 0.963, 0.005),
		},
		GoalType = "Defend",
		Radius = 20,
	},
	ATTACK_doc_attack5 = 
	{
		MinCampTime = 15,
		Stance = "stand",
		Position = Vec3(-2124.102, -985.048, 1104.125),
		MaxCampTime = 30,
		TagName = "doc_attack5",
		AimVectors = 
		{
			[0] = Vec3(0.953, 0.300, -0.041),
		},
		GoalType = "Attack",
		Radius = 35,
	},
	MOUNTMG42_sentry_MG = 
	{
		maxcamptime = 30,
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(-189.000, 768.000, 1090.000),
		TeamAvailability = 6,
		mincamptime = 15,
	},
	ATTACK_phase1_a2 = 
	{
		MinCampTime = 15,
		Stance = "crouch",
		Position = Vec3(-356.741, -1447.394, 1028.125),
		MaxCampTime = 30,
		TagName = "phase1_a2",
		AimVectors = 
		{
			[0] = Vec3(-0.669, 0.731, -0.133),
		},
		GoalType = "Attack",
		Radius = 70,
	},
	CAMP_bPanzSpawn1 = 
	{
		MinCampTime = 2,
		Stance = "stand",
		Position = Vec3(-2209.874, 108.184, 1359.125),
		MaxCampTime = 6,
		TagName = "bPanzSpawn1",
		AimVectors = 
		{
			[0] = Vec3(0.991, -0.128, -0.037),
		},
		GoalType = "CAMP",
		Weapons = 
		{
			[11] = 1,
		},
		MinRadius = 32,
	},
	ATTACK_doc_attack4 = 
	{
		MinCampTime = 15,
		Stance = "stand",
		Position = Vec3(-2016.958, -1512.658, 1104.125),
		MaxCampTime = 30,
		TagName = "doc_attack4",
		AimVectors = 
		{
			[0] = Vec3(0.404, -0.910, -0.096),
		},
		GoalType = "Attack",
		Radius = 70,
	},
	AIRSTRIKE_rFence1 = 
	{
		GoalType = "AIRSTRIKE",
		Position = Vec3(-648.919, 634.811, 775.199),
		MinRadius = 32,
		AimVectors = 
		{
			[0] = Vec3(0.427, -0.375, 0.823),
		},
	},
	ROUTE_duct = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1906.440, -1676.744, 1008.125),
		Radius = 35,
	},
	CAMP_rPanzRoof1 = 
	{
		MinCampTime = 2,
		Stance = "stand",
		Position = Vec3(-2114.851, -1764.106, 1375.125),
		MaxCampTime = 6,
		TagName = "rPanzRoof1",
		AimVectors = 
		{
			[0] = Vec3(-0.438, 0.691, -0.575),
		},
		GoalType = "CAMP",
		Weapons = 
		{
			[11] = 1,
		},
		MinRadius = 32,
	},
	AIRSTRIKE_rTrans1 = 
	{
		GoalType = "AIRSTRIKE",
		Position = Vec3(-1594.800, 1496.005, 1355.125),
		MinRadius = 32,
		AimVectors = 
		{
			[0] = Vec3(-0.966, -0.233, -0.108),
		},
	},
	AIRSTRIKE_rFence3 = 
	{
		GoalType = "AIRSTRIKE",
		Position = Vec3(-488.961, -498.495, 916.932),
		MinRadius = 32,
		AimVectors = 
		{
			[0] = Vec3(0.341, 0.335, 0.878),
		},
	},
	AIRSTRIKE_bFence3 = 
	{
		GoalType = "AIRSTRIKE",
		Position = Vec3(-532.313, -1907.394, 956.730),
		MinRadius = 32,
		AimVectors = 
		{
			[0] = Vec3(-0.514, -0.376, 0.771),
			[1] = Vec3(-0.443, 0.403, 0.801),
		},
	},
	ATTACK_doc_attack3 = 
	{
		MinCampTime = 15,
		Stance = "stand",
		Position = Vec3(-2352.111, -2381.245, 1216.129),
		MaxCampTime = 30,
		TagName = "doc_attack3",
		AimVectors = 
		{
			[0] = Vec3(0.542, 0.831, -0.127),
		},
		GoalType = "Attack",
		Radius = 35,
	},
	PLANT_South_Gate = 
	{
		ExplosiveType = 1,
		CreateOnLoad = 0,
		GoalType = "PLANT",
		Position = Vec3(-824.000, -2880.004, 835.001),
		TeamAvailability = 4,
		TagName = "South Gate",
	},
	ATTACK_phase1_a3 = 
	{
		MinCampTime = 15,
		Stance = "crouch",
		Position = Vec3(-780.711, -2185.203, 1028.125),
		MaxCampTime = 30,
		TagName = "phase1_a3",
		AimVectors = 
		{
			[0] = Vec3(0.544, -0.696, -0.469),
		},
		GoalType = "Attack",
		Radius = 70,
	},
	AIRSTRIKE_bFence2 = 
	{
		GoalType = "AIRSTRIKE",
		Position = Vec3(-72.628, -597.885, 942.653),
		MinRadius = 32,
		AimVectors = 
		{
			[0] = Vec3(-0.339, 0.281, 0.898),
			[1] = Vec3(-0.303, -0.250, 0.919),
		},
	},
	AIRSTRIKE_bFence1 = 
	{
		GoalType = "AIRSTRIKE",
		Position = Vec3(-92.037, 1351.073, 952.503),
		MinRadius = 32,
		AimVectors = 
		{
			[0] = Vec3(-0.374, -0.430, 0.822),
		},
	},
	ARTILLERY_S_rSpawnkill_1 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-1375.911, -2745.432, 776.125),
		Radius = 35,
	},
	ATTACK_phase1_a5 = 
	{
		MinCampTime = 15,
		Stance = "crouch",
		Position = Vec3(6.837, -2894.884, 771.125),
		MaxCampTime = 30,
		TagName = "phase1_a5",
		AimVectors = 
		{
			[0] = Vec3(-0.826, 0.560, 0.059),
		},
		GoalType = "Attack",
		Radius = 70,
	},
	ATTACK_doc_attack2 = 
	{
		MinCampTime = 15,
		Stance = "stand",
		Position = Vec3(-1935.547, -2272.195, 1104.125),
		MaxCampTime = 30,
		TagName = "doc_attack2",
		AimVectors = 
		{
			[0] = Vec3(0.147, 0.986, -0.076),
		},
		GoalType = "Attack",
		Radius = 35,
	},
	PLANT_Main_Gate = 
	{
		ExplosiveType = 1,
		CreateOnLoad = 0,
		GoalType = "PLANT",
		Position = Vec3(-308.000, 335.500, 835.000),
		TeamAvailability = 4,
		TagName = "Main Gate",
	},
	ROUTE_duct_exit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2346.907, -2029.832, 1104.125),
		Radius = 70,
	},
	SNIPE_phase1_red_snipe1 = 
	{
		MinCampTime = 999,
		Stance = "crouch",
		Position = Vec3(-1716.185, -2032.965, 1400.125),
		MaxCampTime = 999,
		TagName = "phase1_red_snipe1",
		AimVectors = 
		{
			[0] = Vec3(0.952, 0.271, -0.145),
		},
		GoalType = "Snipe",
		Weapons = 
		{
			[29] = 1,
			[22] = 1,
			[33] = 1,
		},
		Radius = 35,
	},
	DEFEND_ufo4 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-2185.875, -1029.875, 1104.125),
		MaxCampTime = 45,
		TagName = "ufo4",
		AimVectors = 
		{
			[0] = Vec3(0.698, 0.714, -0.049),
		},
		GoalType = "Defend",
		Radius = 35,
	},
	DEFEND_flex_trans1 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-2049.833, 1640.126, 1232.125),
		MaxCampTime = 45,
		TagName = "flex_trans1",
		AimVectors = 
		{
			[0] = Vec3(0.975, 0.021, -0.223),
		},
		GoalType = "Defend",
		Radius = 20,
	},
	DEFEND_docs4 = 
	{
		MinCampTime = 30,
		Stance = "stand",
		Position = Vec3(-1802.125, -1786.125, 1104.125),
		MaxCampTime = 45,
		TagName = "docs4",
		AimVectors = 
		{
			[0] = Vec3(-0.977, 0.215, -0.000),
		},
		GoalType = "Defend",
		Radius = 20,
	},
	ATTACK_doc_attack1 = 
	{
		MinCampTime = 15,
		Stance = "stand",
		Position = Vec3(-1791.000, -1944.880, 1104.125),
		MaxCampTime = 30,
		TagName = "doc_attack1",
		AimVectors = 
		{
			[0] = Vec3(-0.990, -0.082, -0.113),
		},
		GoalType = "Attack",
		Radius = 70,
	},
	CAPPOINT_transmitter = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-1406.125, 1376.616, 1392.125),
		Radius = 35,
	},
	ROUTE_roof = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2056.928, -1925.279, 1376.290),
		Radius = 70,
	},
	DEFEND_phase1_main_d3 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-932.132, -612.387, 904.125),
		MaxCampTime = 45,
		TagName = "phase1_main_d3",
		AimVectors = 
		{
			[0] = Vec3(0.529, 0.839, -0.125),
		},
		GoalType = "Defend",
		Radius = 35,
	},
	ATTACK_doc_attack7 = 
	{
		MinCampTime = 15,
		Stance = "stand",
		Position = Vec3(-1554.176, -905.251, 1104.125),
		MaxCampTime = 30,
		TagName = "doc_attack7",
		AimVectors = 
		{
			[0] = Vec3(-0.817, 0.570, -0.086),
		},
		GoalType = "Attack",
		Radius = 70,
	},
	ROUTE_nw_corner = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2662.417, -2763.596, 776.125),
		Radius = 70,
	},
	ROUTE_main_gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-592.059, 342.149, 776.125),
		Radius = 70,
	},
	DEFEND_docs3 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-2385.875, -1786.125, 1216.125),
		MaxCampTime = 45,
		TagName = "docs3",
		AimVectors = 
		{
			[0] = Vec3(0.985, -0.040, -0.165),
		},
		GoalType = "Defend",
		Radius = 20,
	},
	ROUTE_spawn_route = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1871.555, -463.019, 1360.125),
		Radius = 70,
	},
	DEFEND_phase1_d3 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-361.015, -1244.472, 1028.283),
		MaxCampTime = 45,
		TagName = "phase1_d3",
		AimVectors = 
		{
			[0] = Vec3(0.988, -0.013, -0.154),
		},
		GoalType = "Defend",
		Radius = 35,
	},
	DEFEND_phase1_south_d1 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-1496.333, -2228.869, 776.125),
		MaxCampTime = 45,
		TagName = "phase1_south_d1",
		AimVectors = 
		{
			[0] = Vec3(0.294, -0.956, 0.020),
		},
		GoalType = "Defend",
		Radius = 70,
	},
	DEFEND_flex_trans2 = 
	{
		MinCampTime = 30,
		Stance = "stand",
		Position = Vec3(-1382.125, 1330.125, 1104.125),
		MaxCampTime = 45,
		TagName = "flex_trans2",
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.021, -0.050),
		},
		GoalType = "Defend",
		Radius = 20,
	},
	ROUTE_upper_west = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2178.692, -206.662, 1104.125),
		Radius = 70,
	},
	ROUTE_CPSpawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1922.406, -3292.973, 776.125),
		Radius = 250,
	},
	ROUTE_AlliesSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2683.924, 531.633, 772.329),
		Radius = 600,
	},
	ATTACK_trans3 = 
	{
		MinCampTime = 15,
		Stance = "stand",
		Position = Vec3(-2049.875, 1805.875, 1232.125),
		MaxCampTime = 30,
		TagName = "trans3",
		AimVectors = 
		{
			[0] = Vec3(0.189, -0.972, -0.140),
		},
		GoalType = "Attack",
		Radius = 20,
	},
	ROUTE_trans_route = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1799.869, 1406.036, 1104.125),
		Radius = 70,
	},
	ATTACK_trans2 = 
	{
		MinCampTime = 15,
		Stance = "stand",
		Position = Vec3(-1638.125, 1535.036, 1104.125),
		MaxCampTime = 30,
		TagName = "trans2",
		AimVectors = 
		{
			[0] = Vec3(-0.651, -0.758, -0.041),
		},
		GoalType = "Attack",
		Radius = 35,
	},
	DEFEND_trans2 = 
	{
		MinCampTime = 30,
		Stance = "stand",
		Position = Vec3(-1702.125, 1565.875, 1352.125),
		MaxCampTime = 45,
		TagName = "trans2",
		AimVectors = 
		{
			[0] = Vec3(-0.948, -0.317, -0.025),
		},
		GoalType = "Defend",
		Radius = 20,
	},
	ATTACK_trans1 = 
	{
		MinCampTime = 15,
		Stance = "stand",
		Position = Vec3(-1937.945, 1545.875, 1104.225),
		MaxCampTime = 30,
		TagName = "trans1",
		AimVectors = 
		{
			[0] = Vec3(0.111, -0.993, -0.045),
		},
		GoalType = "Attack",
		Radius = 35,
	},
	ATTACK_trans5 = 
	{
		MinCampTime = 15,
		Stance = "stand",
		Position = Vec3(-1415.863, 1679.085, 1354.125),
		MaxCampTime = 30,
		TagName = "trans5",
		AimVectors = 
		{
			[0] = Vec3(-0.636, -0.764, -0.111),
		},
		GoalType = "Attack",
		Radius = 70,
	},
	ROUTE_AxisSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1999.374, -653.383, 1360.245),
		Radius = 400,
	},
	FLAG_allied_obj3 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-2256.000, -2128.000, 1252.125),
		TeamAvailability = 4,
	},
	DEFEND_phase1_d4 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-1293.302, -3019.904, 904.125),
		MaxCampTime = 45,
		TagName = "phase1_d4",
		AimVectors = 
		{
			[0] = Vec3(0.946, 0.233, -0.224),
		},
		GoalType = "Defend",
		Radius = 35,
	},
	ROUTE_mid_alley = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1967.647, -1337.923, 776.125),
		Radius = 70,
	},
	ATTACK_phase1_a1 = 
	{
		MinCampTime = 15,
		Stance = "crouch",
		Position = Vec3(-551.364, 1961.820, 1028.266),
		MaxCampTime = 30,
		TagName = "phase1_a1",
		AimVectors = 
		{
			[0] = Vec3(-0.415, -0.890, -0.188),
		},
		GoalType = "Attack",
		Radius = 35,
	},
	Version = 1,
	ATTACK_trans4 = 
	{
		MinCampTime = 15,
		Stance = "stand",
		Position = Vec3(-1601.875, 1312.352, 1356.125),
		MaxCampTime = 30,
		TagName = "trans4",
		AimVectors = 
		{
			[0] = Vec3(0.130, 0.983, -0.126),
		},
		GoalType = "Attack",
		Radius = 70,
	},
	ROUTE_DocSteal = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2291.098, -2115.476, 1252.125),
		Radius = 100,
	},
	ROUTE_south_route = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1596.948, -2018.558, 771.125),
		Radius = 70,
	},
	DEFEND_docs1 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-1775.280, -2338.450, 1104.125),
		MaxCampTime = 45,
		TagName = "docs1",
		AimVectors = 
		{
			[0] = Vec3(-0.463, 0.886, -0.005),
		},
		GoalType = "Defend",
		Radius = 35,
	},
	DEFEND_phase1_d2 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-328.125, 1709.875, 1028.125),
		MaxCampTime = 45,
		TagName = "phase1_d2",
		AimVectors = 
		{
			[0] = Vec3(0.781, -0.624, -0.014),
		},
		GoalType = "Defend",
		Radius = 35,
	},
	ROUTE_spawn_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1913.199, 489.899, 1104.125),
		Radius = 35,
	},
	ROUTE_upper_east = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1100.391, -438.924, 1104.291),
		Radius = 70,
	},
	DEFEND_ufo5 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-2033.875, -1143.171, 1104.125),
		MaxCampTime = 45,
		TagName = "ufo5",
		AimVectors = 
		{
			[0] = Vec3(0.760, 0.649, 0.034),
		},
		GoalType = "Defend",
		Radius = 20,
	},
	ROUTE_trans_ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2227.535, 1451.024, 1032.125),
		Radius = 35,
	},
	PLANT_Command_Post = 
	{
		ExplosiveType = 3,
		CreateOnLoad = 0,
		GoalType = "PLANT",
		Position = Vec3(-1904.000, -3067.500, 980.000),
		TeamAvailability = 6,
		TagName = "Command Post",
	},
	ROUTE_upper_ufo = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1235.689, 308.108, 1104.125),
		Radius = 35,
	},
	DEFEND_ufo6 = 
	{
		MinCampTime = 30,
		Stance = "crouch",
		Position = Vec3(-1074.125, -81.869, 1104.125),
		MaxCampTime = 45,
		TagName = "ufo6",
		AimVectors = 
		{
			[0] = Vec3(-0.887, -0.456, -0.079),
		},
		GoalType = "Defend",
		Radius = 35,
	},
	DEFEND_trans1 = 
	{
		MinCampTime = 30,
		Stance = "stand",
		Position = Vec3(-1382.125, 1805.875, 1356.125),
		MaxCampTime = 45,
		TagName = "trans1",
		AimVectors = 
		{
			[0] = Vec3(-0.555, -0.821, -0.135),
		},
		GoalType = "Defend",
		Radius = 20,
	},
	ARTILLERY_S_bInitial_3 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-1633.875, -2361.243, 1046.883),
		Radius = 15,
	},
	ROUTE_north_route = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1185.285, 1787.859, 807.336),
		Radius = 70,
	},
	ROUTE_trans_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1979.497, 1657.799, 1232.125),
		Radius = 35,
	},
};
