global _MG = 
{
	AMMOCAB_objhacab2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-2512.000, 3332.000, 1435.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_objhacab3 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1084.000, -3856.000, 1267.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_BunkerDoor1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.424, -0.902, -0.086),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1406.545, -954.918, 1264.761),
		Radius = 32,
	},
	ATTACK_BunkerDoor2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.239, -0.969, 0.067),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1155.915, -910.452, 1270.319),
		Radius = 32,
	},
	ATTACK_BunkerDoor3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.540, -0.839, -0.058),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1405.092, -1219.302, 1234.426),
		Radius = 32,
	},
	ATTACK_BunkerDoor4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.276, -0.959, -0.071),
		},
		GoalType = "Attack",
		MaxCampTime = 25,
		MinCampTime = 10,
		Position = Vec3(-1084.498, -1520.887, 1215.000),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_MainDoor1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.448, -0.892, 0.061),
		},
		GoalType = "Attack",
		MaxCampTime = 25,
		MinCampTime = 10,
		Position = Vec3(-1669.809, 1044.801, 1264.551),
		Radius = 32,
	},
	ATTACK_MainDoor2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.220, -0.975, -0.027),
		},
		GoalType = "Attack",
		MaxCampTime = 25,
		MinCampTime = 10,
		Position = Vec3(-1311.438, 742.546, 1337.107),
		Radius = 32,
	},
	ATTACK_MainDoor3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.445, -0.885, -0.138),
		},
		GoalType = "Attack",
		MaxCampTime = 25,
		MinCampTime = 10,
		Position = Vec3(-814.436, 964.477, 1463.202),
		Radius = 32,
	},
	ATTACK_MainDoor4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.569, -0.822, -0.036),
		},
		GoalType = "Attack",
		MaxCampTime = 25,
		MinCampTime = 10,
		Position = Vec3(-1066.107, 415.510, 1343.084),
		Radius = 32,
	},
	ATTACK_MainDoor5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.359, -0.931, -0.067),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1050.522, 801.676, 1364.387),
		Radius = 32,
		Stance = "crouch",
	},
	BUILD_Axis_Road_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2260.000, 3314.000, 1426.000),
		TagName = "Axis Road MG Nest",
		TeamAvailability = 2,
	},
	BUILD_Axis_Watchtower_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-618.000, -1641.000, 1614.000),
		TagName = "Axis Watchtower MG Nest",
		TeamAvailability = 2,
	},
	BUILD_Bunker_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-4.000, 1386.000, 1406.000),
		TagName = "Bunker MG Nest",
		TeamAvailability = 6,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3191.000, -1307.000, 1552.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Position = Vec3(1252.000, -3262.000, 1263.000),
		TeamAvailability = 4,
	},
	BUILD_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1820.000, 3352.000, 1401.000),
		TagName = "Truck Barrier 1",
		TeamAvailability = 2,
	},
	BUILD_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(286.000, 4776.500, 1340.000),
		TagName = "Truck Barrier 2",
		TeamAvailability = 2,
	},
	CAPPOINT_Documents = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1085.018, -3280.991, 1225.125),
		Radius = 40,
	},
	CHECKPOINT_roadbunker = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-584.000, 1704.000, 1348.000),
	},
	DEFEND_Bunker1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.125, 0.989, 0.081),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-504.418, 1489.490, 1300.125),
		Radius = 32,
	},
	DEFEND_Bunker2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.976, -0.219, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(174.161, 1482.052, 1372.125),
		Radius = 32,
	},
	DEFEND_Bunker3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.221, 0.974, -0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(868.418, 1276.856, 1372.898),
		Radius = 32,
	},
	DEFEND_Bunker4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.646, 0.759, -0.082),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(779.523, 2010.561, 1356.749),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Bunker5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.030, 0.999, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-881.187, 2309.184, 1372.125),
		Radius = 32,
	},
	DEFEND_Bunker6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.217, 0.976, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1992.570, 1083.776, 1227.854),
		Radius = 32,
	},
	DEFEND_MainDoor1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.014, 0.999, 0.048),
			[1] = Vec3(-0.597, 0.797, -0.094),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1154.193, 146.759, 1348.026),
		Radius = 32,
	},
	DEFEND_MainDoor2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.249, 0.968, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1409.731, 132.398, 1348.196),
		Radius = 32,
	},
	DEFEND_MainDoor3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.408, 0.911, 0.061),
			[1] = Vec3(-0.580, 0.809, -0.094),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1447.411, 460.911, 1333.599),
		Radius = 32,
	},
	DEFEND_MainDoor4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.424, 0.904, -0.060),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1820.236, 902.238, 1264.308),
		Radius = 32,
	},
	DEFEND_barrier1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.839, -0.538, -0.081),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-203.813, 3893.641, 1449.569),
		Radius = 32,
	},
	DEFEND_barrier2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.666, -0.736, -0.119),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-892.375, 3978.822, 1505.139),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_barrier3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, -0.146, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 25,
		MinCampTime = 10,
		Position = Vec3(672.113, 3482.237, 1284.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_barrier4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.041, 0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 25,
		MinCampTime = 10,
		Position = Vec3(308.809, 3243.896, 1294.380),
		Radius = 32,
	},
	DEFEND_rBunkerDoor1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.074, 0.996, 0.054),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1117.334, -1876.893, 1216.125),
		Radius = 32,
	},
	DEFEND_rBunkerDoor2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.020, 0.998, 0.065),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1293.570, -1702.871, 1215.268),
		Radius = 32,
	},
	DEFEND_rBunkerDoor3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.043, 0.999, 0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1349.734, -1978.922, 1374.139),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_rBunkerDoor4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.433, 0.892, -0.134),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1724.145, -1181.175, 1468.083),
		Radius = 32,
	},
	DEFEND_rBunkerDoor5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.107, 0.990, -0.094),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 10,
		Position = Vec3(-1397.151, -1181.143, 1488.125),
		Radius = 32,
		Stance = "crouch",
	},
	ESCORT_truck = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(7.042, -239.981, -33.375),
		},
		Position = Vec3(1084.163, -3305.643, 1224.125),
		Vehicle = "MOVER_truck",
	},
	FLAG_documents = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-654.000, -1521.000, 1239.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_objhacab1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-2512.000, 3388.000, 1435.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_objhacab4 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1084.000, -3800.000, 1267.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_Allied_Spawn_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1817.000, 2744.000, 1368.000),
		TagName = "Allied Spawn MG",
		TeamAvailability = 6,
	},
	MOUNTMG42_Axis_Road_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-2197.000, 3328.000, 1416.000),
		TagName = "Axis Road MG Nest",
		TeamAvailability = 6,
	},
	MOUNTMG42_Axis_Watchtower_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-718.000, -1640.000, 1644.000),
		TagName = "Axis Watchtower MG Nest",
		TeamAvailability = 6,
	},
	MOUNTMG42_Bunker_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(67.000, 1408.000, 1396.000),
		TagName = "Bunker MG Nest",
		TeamAvailability = 6,
	},
	MOUNTMG42_CP_Bunker_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(3264.000, -821.000, 1580.000),
		TagName = "CP Bunker MG",
		TeamAvailability = 6,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(1087.000, -3118.500, 1281.500),
		TeamAvailability = 4,
	},
	PLANT_Axis_Road_MG_Nest = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2198.000, 3328.000, 1416.000),
		TagName = "Axis Road MG Nest",
		TeamAvailability = 4,
	},
	PLANT_Axis_Watchtower_MG_Nest = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-718.500, -1640.000, 1600.000),
		TagName = "Axis Watchtower MG Nest",
		TeamAvailability = 4,
	},
	PLANT_Bunker_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1045.000, -1253.000, 1290.000),
		TagName = "Bunker Door",
		TeamAvailability = 4,
	},
	PLANT_Bunker_MG_Nest = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(62.000, 1408.000, 1388.000),
		TagName = "Bunker MG Nest",
		TeamAvailability = 6,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3194.000, -1325.000, 1552.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Main_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1280.000, -2.000, 1447.000),
		TagName = "Main Entrance",
		TeamAvailability = 4,
	},
	PLANT_Side_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3258.000, -528.000, 1552.000),
		TagName = "Side Entrance",
		TeamAvailability = 4,
	},
	PLANT_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1159.000, 3329.000, 1411.000),
		TagName = "Truck Barrier 1",
		TeamAvailability = 4,
	},
	PLANT_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(511.000, 5023.000, 1327.000),
		TagName = "Truck Barrier 2",
		TeamAvailability = 4,
	},
	REPAIRMG42_Allied_Spawn_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1817.000, 2744.000, 1368.000),
		TagName = "Allied Spawn MG",
		TeamAvailability = 6,
	},
	REPAIRMG42_Axis_Road_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2197.000, 3328.000, 1416.000),
		TagName = "Axis Road MG Nest",
		TeamAvailability = 6,
	},
	REPAIRMG42_Axis_Watchtower_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-718.000, -1640.000, 1644.000),
		TagName = "Axis Watchtower MG Nest",
		TeamAvailability = 6,
	},
	REPAIRMG42_Bunker_MG_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(67.000, 1408.000, 1396.000),
		TagName = "Bunker MG Nest",
		TeamAvailability = 6,
	},
	REPAIRMG42_CP_Bunker_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3264.000, -821.000, 1580.000),
		TagName = "CP Bunker MG",
		TeamAvailability = 6,
	},
	ROUTE_AllySpawn1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2746.245, 4071.186, 1320.125),
		Radius = 250,
	},
	ROUTE_AllySpawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2970.546, 3854.383, 1501.125),
		Radius = 200,
	},
	ROUTE_AllySpawn3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2486.126, 3916.752, 1505.125),
		Radius = 280,
	},
	ROUTE_AxisSpawn1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1533.673, -4134.330, 1224.125),
		Radius = 400,
	},
	ROUTE_AxisSpawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3761.619, -1040.748, 1400.125),
		Radius = 500,
	},
	ROUTE_AxisSpawn3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2881.522, 2621.420, 1330.879),
		Radius = 650,
	},
	ROUTE_BunkerDoorFront = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1168.240, -1252.065, 1231.898),
		Radius = 125,
	},
	ROUTE_CpSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3135.364, -965.115, 1500.125),
		Radius = 400,
	},
	ROUTE_Defense2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(378.859, 4781.409, 1297.298),
		Radius = 125,
	},
	ROUTE_DocumentsArea = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-700.938, -1387.269, 1203.125),
		Radius = 125,
	},
	ROUTE_Flag1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(571.389, 1404.319, 1416.342),
		Radius = 125,
	},
	ROUTE_Flag2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-895.860, 2809.696, 1417.125),
		Radius = 125,
	},
	ROUTE_Flag3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1159.980, 1060.829, 1411.590),
		Radius = 125,
	},
	ROUTE_FlagSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-575.087, 1660.036, 1300.125),
		Radius = 400,
	},
	ROUTE_MainCentral = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-630.979, -2345.293, 1224.125),
		Radius = 125,
	},
	ROUTE_MainDoorFront = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1429.077, 299.984, 1342.216),
		Radius = 125,
	},
	ROUTE_MainGate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1589.307, 2817.453, 1297.999),
		Radius = 125,
	},
	ROUTE_Road1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-183.382, 3451.640, 1348.568),
		Radius = 125,
	},
	ROUTE_Road2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2377.760, 1513.964, 1199.336),
		Radius = 125,
	},
	ROUTE_RoadHouse = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1538.530, 3413.267, 1359.656),
		Radius = 125,
	},
	ROUTE_SideDoorFront = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3179.637, -348.027, 1475.962),
		Radius = 125,
	},
	ROUTE_Truck1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1396.703, -3487.378, 1224.125),
		Radius = 125,
	},
	ROUTE_Tunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1824.572, 4593.468, 1299.125),
		Radius = 125,
	},
	Version = 1,
};