global _MG = 
{
	AIRSTRIKE_barrier1_allied = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.693, -0.090, 0.715),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(2046.027, -607.100, 321.125),
		Radius = 32,
	},
	AIRSTRIKE_barrier1_axis = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.723, 0.020, 0.691),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(2438.383, -690.451, 313.125),
		Radius = 32,
	},
	AMMOCAB_south_ammocabinet0 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1990.000, 1507.000, 40.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t168 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2722.000, -182.000, 352.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_boat1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.759, 0.605, -0.240),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1013.032, 2551.419, 257.125),
		Radius = 32,
	},
	ATTACK_boat2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.784, 0.591, -0.188),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-731.500, 2745.123, 257.125),
		Radius = 32,
	},
	ATTACK_boat3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.704, 0.674, -0.227),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-919.295, 2755.604, 257.125),
		Radius = 32,
	},
	ATTACK_boat4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.655, 0.747, -0.113),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1003.548, 2231.398, 129.125),
		Radius = 32,
	},
	ATTACK_boat5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.802, 0.586, -0.113),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-832.904, 2794.125, 129.360),
		Radius = 32,
	},
	ATTACK_book1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.622, 0.783, -0.019),
			[1] = Vec3(-0.783, -0.234, -0.577),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-492.016, -686.355, 131.125),
		Radius = 32,
	},
	ATTACK_book2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.619, -0.722, -0.310),
			[1] = Vec3(0.001, 0.999, -0.038),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-943.858, -346.641, 129.125),
		Radius = 32,
	},
	ATTACK_book3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.069, 0.993, 0.101),
			[1] = Vec3(0.816, 0.504, 0.283),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-790.752, -1122.716, -126.875),
		Radius = 32,
	},
	ATTACK_bridge1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.005, 0.018),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3052.375, 670.829, 321.125),
		Radius = 32,
	},
	ATTACK_bridge2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.973, -0.230, -0.029),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2975.451, 919.573, 369.125),
		Radius = 32,
	},
	ATTACK_east1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.913, -0.223, 0.341),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2279.539, -471.683, 321.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_east2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.040, 0.018),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2282.207, -894.567, 321.125),
		Radius = 32,
	},
	ATTACK_east5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.978, -0.044, -0.203),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2679.826, -553.875, 578.125),
		Radius = 32,
	},
	ATTACK_wall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.018, 0.845, -0.535),
			[1] = Vec3(0.963, 0.226, 0.145),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-375.272, 601.951, 131.125),
		Radius = 32,
	},
	ATTACK_wall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.870, 0.472, 0.144),
			[1] = Vec3(0.673, 0.651, -0.351),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-865.932, 342.218, 139.125),
		Radius = 32,
	},
	BUILD_Allied_command_post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(992.000, 1954.000, 92.000),
		TagName = "Allied command post",
		TeamAvailability = 4,
	},
	BUILD_Axis_command_post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(832.000, -990.000, -68.000),
		TagName = "Axis command post",
		TeamAvailability = 2,
	},
	BUILD_Dock_Mg = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1688.000, 3556.000, 32.000),
		TagName = "Dock Mg",
		TeamAvailability = 4,
	},
	BUILD_Old_pool_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2972.000, 900.000, 376.000),
		TagName = "Old pool bridge",
		TeamAvailability = 2,
	},
	BUILD_Second_barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-800.000, -716.000, -96.000),
		TagName = "Second barrier",
		TeamAvailability = 4,
	},
	BUILD_Second_boat_access = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1128.000, 148.000, 184.000),
		TagName = "Second boat access",
		TeamAvailability = 4,
	},
	BUILD_boat_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1580.000, 2056.000, 32.000),
		TagName = "boat bridge",
		TeamAvailability = 2,
	},
	CAPPOINT_radio = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-864.058, 2525.504, 256.125),
	},
	DEFEND_boat_radio1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.613, 0.790, 0.021),
			[1] = Vec3(0.548, 0.837, -0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-873.659, 2574.344, 257.125),
		Radius = 32,
	},
	DEFEND_boat_radio2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.088, -0.986, -0.141),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-865.246, 2380.003, 129.125),
		Radius = 32,
	},
	DEFEND_boat_radio3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, 0.149, 0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-1841.715, 2291.570, 1.125),
		Radius = 32,
	},
	DEFEND_boat_radio4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.519, -0.854, 0.027),
			[1] = Vec3(0.157, 0.979, 0.130),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-1772.658, 3181.875, 1.125),
		Radius = 32,
	},
	DEFEND_boat_radio5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.743, 0.669, 0.018),
			[1] = Vec3(0.744, 0.597, -0.300),
			[2] = Vec3(-0.990, 0.144, 0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-689.744, 1654.200, 9.125),
		Radius = 32,
	},
	DEFEND_boat_side1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.790, 0.613, 0.016),
			[1] = Vec3(0.875, 0.418, 0.246),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-1719.033, 1202.125, 1.125),
		Radius = 32,
	},
	DEFEND_boat_side2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.241, -0.970, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-1126.235, 2804.228, 129.125),
		Radius = 32,
	},
	DEFEND_boat_side3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.829, 0.307, 0.467),
			[1] = Vec3(0.166, 0.976, 0.138),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-1382.656, 1296.870, -126.875),
		Radius = 32,
	},
	DEFEND_boat_side4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.961, 0.275, -0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-1286.322, 879.523, 129.125),
		Radius = 32,
	},
	DEFEND_boat_wall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.190, 0.807, -0.560),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-858.397, 2367.236, -190.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_boat_wall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.053, -0.999, 0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-894.001, 3159.056, -190.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_boat_wall3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.964, 0.126, 0.236),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-211.728, 2588.774, -190.875),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_boat_wall4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.908, 0.403, 0.119),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-146.126, 2002.125, -126.875),
		Radius = 32,
	},
	DEFEND_book1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.886, 0.449, 0.120),
			[1] = Vec3(0.414, 0.840, 0.351),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-785.799, -1117.490, -126.875),
		Radius = 32,
	},
	DEFEND_book2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.956, 0.224, 0.192),
			[1] = Vec3(0.568, 0.701, 0.431),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-836.544, -923.833, -124.875),
		Radius = 32,
	},
	DEFEND_book3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.856, 0.517, -0.003),
			[1] = Vec3(0.928, -0.088, -0.362),
			[2] = Vec3(-0.701, 0.713, -0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-319.779, -756.240, 131.125),
		Radius = 32,
	},
	DEFEND_book4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.985, 0.159, 0.065),
			[1] = Vec3(-0.753, 0.564, 0.340),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(563.245, -951.392, -126.875),
		Radius = 32,
	},
	DEFEND_book5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, -0.131, -0.017),
			[1] = Vec3(-0.934, 0.040, 0.354),
			[2] = Vec3(-0.874, -0.328, -0.359),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(480.565, -735.907, -126.711),
		Radius = 32,
	},
	DEFEND_book6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.273, 0.949, 0.156),
			[1] = Vec3(-0.460, 0.886, -0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-146.125, -1186.302, 129.164),
		Radius = 32,
	},
	DEFEND_book7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.309, 0.946, 0.097),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-310.768, -1307.747, 129.125),
		Radius = 32,
	},
	DEFEND_book8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.036, 0.953, 0.302),
			[1] = Vec3(-0.879, 0.476, 0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(177.447, -1132.313, -126.875),
		Radius = 32,
	},
	DEFEND_book9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.163, 0.987, 0.011),
			[1] = Vec3(-0.862, 0.481, -0.160),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(325.892, -673.414, 321.327),
		Radius = 32,
	},
	DEFEND_cp1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.113, -0.993, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(873.536, -659.015, -126.875),
		Radius = 32,
	},
	DEFEND_cp2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.125, -0.964, -0.235),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(722.125, 219.036, 129.235),
		Radius = 32,
	},
	DEFEND_cp3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.612, 0.551, 0.567),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1117.366, -1192.045, -126.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_cp4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.068, 0.998, 0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1895.451, -1717.875, 321.125),
		Radius = 32,
	},
	DEFEND_east1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.993, 0.116, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1560.573, 642.173, 321.125),
		Radius = 32,
	},
	DEFEND_east3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.055, 0.997, 0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(2309.147, -949.542, 321.125),
		Radius = 32,
	},
	DEFEND_east4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.217, -0.976, -0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(2408.965, -468.125, 321.125),
		Radius = 32,
	},
	DEFEND_east5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, 0.088, 0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(2072.321, -789.297, 313.125),
		Radius = 32,
	},
	DEFEND_east6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, -0.028, 0.079),
			[1] = Vec3(0.685, -0.724, 0.083),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(2614.688, -725.656, 313.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_east7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.936, -0.351, 0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1559.785, 1057.869, 321.213),
		Radius = 32,
	},
	DEFEND_wall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.058, -0.995, 0.080),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-361.103, 1083.714, -126.699),
		Radius = 32,
	},
	DEFEND_wall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.937, -0.193, 0.292),
			[1] = Vec3(-0.588, -0.170, 0.791),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(733.276, 711.002, -126.711),
		Radius = 32,
	},
	DEFEND_wall3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.033, -0.015),
			[1] = Vec3(0.735, 0.595, -0.325),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-930.725, 320.780, 129.125),
		Radius = 32,
	},
	DEFEND_wall4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.143, -0.890, 0.434),
		},
		GoalType = "Defend",
		MaxCampTime = 80,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(93.350, 933.875, -126.661),
		Radius = 32,
	},
	FLAG_book1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-1088.000, -688.000, -90.875),
		TeamAvailability = 2,
	},
	FLAG_book1_dropped = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-547.239, -765.768, -255.803),
		TeamAvailability = 2,
	},
	HEALTHCAB_south_healthcabinet0 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1854.000, 1507.000, 32.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t169 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2770.000, -182.000, 352.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_boat1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.002, -0.998, 0.064),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 200,
		MinCampTime = 80,
		MinRadius = 32,
		Position = Vec3(-1171.328, 3313.291, 9.125),
	},
	MOBILEMG42_boat2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.470, -0.880, 0.064),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 200,
		MinCampTime = 80,
		MinRadius = 32,
		Position = Vec3(-1682.018, 2992.384, 1.125),
	},
	MOBILEMG42_boat3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.295, -0.954, 0.057),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 200,
		MinCampTime = 80,
		MinRadius = 32,
		Position = Vec3(-237.078, 2277.689, -126.875),
	},
	MOBILEMG42_east1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, -0.072, 0.036),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 200,
		MinCampTime = 80,
		MinRadius = 32,
		Position = Vec3(1542.602, 748.489, 321.125),
	},
	MOUNTMG42_Dock_Mg = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.448, -0.894, 0.019),
			[1] = Vec3(0.051, -0.998, 0.039),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 100,
		MinCampTime = 50,
		Position = Vec3(-1600.000, 3552.000, 76.000),
		TagName = "Dock Mg",
		TeamAvailability = 6,
	},
	MOUNTMG42_barrier1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.036, 0.027),
			[1] = Vec3(0.986, -0.168, 0.015),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 100,
		MinCampTime = 50,
		Position = Vec3(1256.000, -616.000, 380.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_boat = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, -0.099, 0.129),
			[1] = Vec3(-0.792, -0.608, 0.054),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 100,
		MinCampTime = 50,
		Position = Vec3(-128.000, 2176.000, 100.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_north = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.076, -0.995, -0.065),
			[1] = Vec3(0.677, -0.733, -0.062),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 100,
		MinCampTime = 50,
		Position = Vec3(168.000, 936.000, 452.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_south = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.943, 0.131, -0.307),
			[1] = Vec3(-0.680, 0.733, 0.001),
			[2] = Vec3(-0.470, 0.814, 0.341),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 100,
		MinCampTime = 50,
		Position = Vec3(448.000, -992.000, 193.000),
		TeamAvailability = 6,
	},
	PLANT_Allied_command_post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1000.000, 1976.000, 84.000),
		Roles = 
		{
			[0] = "INFILTRATOR",
		},
		TagName = "Allied command post",
		TeamAvailability = 2,
	},
	PLANT_Axis_command_post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(840.000, -964.000, -76.000),
		TagName = "Axis command post",
		TeamAvailability = 4,
	},
	PLANT_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2192.000, -808.000, 376.000),
		TagName = "Barrier 1",
		TeamAvailability = 2,
	},
	PLANT_Dock_Mg = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1600.000, 3552.000, 4.000),
		TagName = "Dock Mg",
		TeamAvailability = 2,
	},
	PLANT_Old_city_wall = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.890, -0.378, 0.256),
				},
				position = Vec3(-619.022, 872.720, -103.714),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-416.000, 1160.000, -44.000),
		TagName = "Old city wall",
		TeamAvailability = 2,
	},
	PLANT_Old_pool_bridge = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(1.000, 0.008, -0.007),
				},
				position = Vec3(1276.633, 837.016, 344.125),
				stance = "prone",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.995, 0.097, -0.004),
				},
				position = Vec3(3117.875, 317.183, 344.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2272.000, 831.994, 348.000),
		TagName = "Old pool bridge",
		TeamAvailability = 4,
	},
	PLANT_Second_barrier = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.758, 0.550, 0.352),
					[1] = Vec3(0.221, 0.940, 0.260),
				},
				position = Vec3(-668.681, -1133.875, -103.875),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.506, 0.745, 0.435),
					[1] = Vec3(0.821, -0.570, 0.004),
				},
				position = Vec3(-813.875, -532.890, -103.875),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-896.000, -832.000, -128.000),
		TagName = "Second barrier",
		TeamAvailability = 2,
	},
	PLANT_Second_boat_access = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.377, 0.926, 0.015),
				},
				position = Vec3(-1113.618, -170.918, 152.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1216.000, 224.000, 212.000),
		TagName = "Second boat access",
		TeamAvailability = 2,
	},
	PLANT_boat_bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1376.000, 2176.000, 36.002),
		TagName = "boat bridge",
		TeamAvailability = 4,
	},
	REPAIRMG42_Dock_Mg = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1600.000, 3552.000, 76.000),
		TagName = "Dock Mg",
		TeamAvailability = 6,
	},
	REPAIRMG42_barrier1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1256.000, -616.000, 380.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_boat = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-128.000, 2176.000, 100.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_north = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(168.000, 936.000, 452.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_south = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(448.000, -992.000, 193.000),
		TeamAvailability = 6,
	},
	ROUTE_allied_cp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1298.573, 2069.152, 17.125),
		Radius = 125,
	},
	ROUTE_axis_cp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(850.214, -934.347, -126.875),
		Radius = 125,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2654.164, -1569.382, 321.125),
		Radius = 400,
	},
	ROUTE_axis_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1227.622, -1255.208, 320.125),
		Radius = 60,
	},
	ROUTE_barrier1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2395.229, -683.528, 313.125),
		Radius = 125,
	},
	ROUTE_boat_down = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-884.858, 2901.602, -190.875),
		Radius = 125,
	},
	ROUTE_boat_north_east = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-742.298, 3159.048, 129.125),
		Radius = 50,
	},
	ROUTE_boat_north_west = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1037.493, 3165.689, 129.125),
		Radius = 50,
	},
	ROUTE_boat_south = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1022.617, 1776.464, 9.125),
		Radius = 125,
	},
	ROUTE_boat_south_east = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-664.266, 2327.040, 128.125),
		Radius = 50,
	},
	ROUTE_boat_south_west = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1052.042, 2347.577, 129.125),
		Radius = 70,
	},
	ROUTE_book = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1089.631, -722.125, -126.875),
		Radius = 125,
	},
	ROUTE_bridge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2968.400, 743.271, 321.125),
		Radius = 60,
	},
	ROUTE_center = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-349.377, -321.436, 129.125),
		Radius = 125,
	},
	ROUTE_center_east_down = 
	{
		GoalType = "ROUTE",
		Position = Vec3(232.539, -157.367, -126.732),
		Radius = 125,
	},
	ROUTE_center_north_down = 
	{
		GoalType = "ROUTE",
		Position = Vec3(195.945, 862.777, -126.699),
		Radius = 125,
	},
	ROUTE_center_north_east = 
	{
		GoalType = "ROUTE",
		Position = Vec3(308.255, 499.494, 128.125),
		Radius = 125,
	},
	ROUTE_center_south = 
	{
		GoalType = "ROUTE",
		Position = Vec3(9.295, -1126.117, -126.875),
		Radius = 60,
	},
	ROUTE_center_west = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-537.818, 187.056, 129.125),
		Radius = 125,
	},
	ROUTE_dock_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2152.491, 3562.840, 1.125),
		Radius = 350,
	},
	ROUTE_side_gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1207.863, 113.167, 129.125),
		Radius = 125,
	},
	ROUTE_street_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(794.542, -133.334, 321.125),
		Radius = 500,
	},
	ROUTE_wall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-404.733, 1247.667, -126.875),
		Radius = 125,
	},
	SNIPE_boat_side1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.054, -0.998, 0.034),
			[1] = Vec3(0.427, -0.904, 0.022),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1549.282, 4237.601, 3.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_boat_side2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.138, -0.989, 0.049),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1080.917, 3588.371, 9.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_boat_wall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.106, -0.993, -0.044),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-190.060, 4246.865, 3.125),
		Radius = 32,
		Stance = "prone",
	},
	SNIPE_boat_wall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.014, -0.998, -0.057),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-408.245, 4266.706, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_boat1 = 
	{
		AimPosition = Vec3(-824.125, 2711.320, -141.155),
		GoalType = "TRIPMINE",
		Position = Vec3(-860.784, 2708.156, -182.875),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_boat2 = 
	{
		AimPosition = Vec3(-1034.937, 2455.875, -72.406),
		GoalType = "TRIPMINE",
		Position = Vec3(-1032.754, 2428.433, -86.875),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_boat3 = 
	{
		AimPosition = Vec3(-1144.125, 2202.081, 21.164),
		GoalType = "TRIPMINE",
		Position = Vec3(-1172.272, 2203.938, 9.125),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_book1 = 
	{
		AimPosition = Vec3(-360.756, -256.125, 167.347),
		GoalType = "TRIPMINE",
		Position = Vec3(-360.406, -282.627, 129.125),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_book2 = 
	{
		AimPosition = Vec3(-511.875, 1090.923, -73.626),
		GoalType = "TRIPMINE",
		Position = Vec3(-486.423, 1091.712, -126.711),
		Radius = 32,
		Stance = "stand",
	},
	TRIPMINE_book3 = 
	{
		AimPosition = Vec3(272.125, 376.844, 187.689),
		GoalType = "TRIPMINE",
		Position = Vec3(301.488, 377.078, 129.125),
		Radius = 32,
		Stance = "stand",
	},
	TRIPMINE_book4 = 
	{
		AimPosition = Vec3(255.875, -288.703, -109.940),
		GoalType = "TRIPMINE",
		Position = Vec3(229.008, -288.685, -126.699),
		Radius = 32,
		Stance = "crouch",
	},
	Version = 1,
};
