// No defend or route goals on waypoints, but added into the script

global Map =
{
	Debug = 0,	// Please set to zero before distributing your script

	controls_Built = function( trigger )
	{
		Util.MapDebugPrint( "controls_Built", true );
	},

	doorcontrols_Built = function( trigger )
	{
		Util.MapDebugPrint( "doorcontrols_Built", true );
	},

	axis_compost_built_Built = function( trigger )
	{
		Util.MapDebugPrint( "axis_compost_built_Built", true );
	},

	tank_construct_Built = function( trigger )
	{
		Util.MapDebugPrint( "tank_construct_Built", true );
	},

	Bridge_Built = function( trigger )
	{
		Util.MapDebugPrint( "Bridge_Built", true );
	},

	allied_compost_built_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Bridge" ); // ?!
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"PLANT_generator",
			"PLANT_Gun_Controls",
			"PLANT_side_entrance",
		});
//		SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_gun[12]", "DEFEND_dyno5" } );
		Util.EnableGoal("AMMOCAB.*");
		Util.EnableGoal("HEALTHCAB.*");

		Util.MapDebugPrint( "allied_compost_built_Built" );
	},

	maingate_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"BUILD_Tank",
			"ESCORT_Tank",
			"MOUNT_Tank"
		});

		Util.MapDebugPrint( "maingate_Destroyed" );
	},

	doorcontrols_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "doorcontrols_Destroyed", true );
	},

	controls_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "controls_Destroyed", true );
	},

	maindoors_blown = function( trigger )
	{
		//SetAvailableMapGoals( TEAM.ALLIES, true, { "DEFEND_gun3", "DEFEND_gun4" } );
		Util.MapDebugPrint( "maindoors_blown" );
	},

	Bridge_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Bridge_Destroyed", true );
	},

	allied_compost_built_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "allied_compost_built_Destroyed", true );
	}
};

global OnMapLoad = function()
{
	OnTrigger( "MISSING_STRING", Map.axis_compost_built_Built );
	OnTrigger( "MISSING_STRING", Map.controls_Built );
	OnTrigger( "MISSING_STRING", Map.doorcontrols_Built );
	OnTrigger( "Allied team has destroyed the Bunker Doors!", Map.maindoors_blown );
	OnTrigger( "Allied team has reinforced the Bridge!", Map.Bridge_Built );
	OnTrigger( "allies_hq_compost_constructed", Map.allied_compost_built_Built );
	OnTrigger( "MISSING_STRING", Map.tank_construct_Built );
	OnTrigger( "allies_hq_compost_damaged", Map.allied_compost_built_Destroyed );
	OnTrigger( "Allies have breached the side entrance!", Map.maingate_Destroyed );
	OnTrigger( "MISSING_STRING", Map.Bridge_Destroyed );
	OnTrigger( "MISSING_STRING", Map.controls_Destroyed );
	OnTrigger( "Allies team has destroyed the Door Controls Generator", Map.doorcontrols_Destroyed );

	Util.DisableGoal("AMMOCAB.*");
	Util.DisableGoal("HEALTHCAB.*");

	SetAvailableMapGoals( TEAM.AXIS, false, {
		"BUILD_Command_Post",
		"PLANT_Command_Post",
		//"DEFEND_gun1",
		//"DEFEND_gun2",
		//"DEFEND_gun3",
		//"DEFEND_gun4",
		//"DEFEND_dyno5",
		"ESCORT_Tank",
		"MOUNT_Tank"
	});
	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"PLANT_generator",
		"PLANT_Gun_Controls",
		"PLANT_side_entrance",
		//"DEFEND_gun3",
		//"DEFEND_gun4",
		//"DEFEND_gun1",
		//"DEFEND_gun2",
		//"DEFEND_dyno5",
	});

	Util.SetGoalOffset( 0, 0, 150, "PLANT_Bridge" );

	Util.MapDebugPrint( "OnMapLoad" );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 300.0;
};

global InitializeRoutes = function()
{
	MapRoutes =
	{
		BUILD_Bridge =
		{
			ROUTE_spawn2 =
			{
				ROUTE_bridge1 = {},
				ROUTE_bridge2 = {},
				ROUTE_tank1 = {}
			}
		},

		DEFEND_gun1 =
		{
			ROUTE_spawn3 =
			{
				Weight = 5,
				ROUTE_gun_route = {},
				ROUTE_gun_route2 = {},
				ROUTE_gun_route3 = {}
			}
		},

		PLANT_Gun_Controls =
		{
			ROUTE_alspawn3 =
			{
				ROUTE_control1 = {},
				Weight = 5,
				ROUTE_control2 =
				{
					ROUTE_gunroute2 = {},
					ROUTE_gunroute3 =
					{
						ROUTE_gunroute = {}
					}
				}
			}
		}
	};

	MapRoutes.DEFEND_gun2 = MapRoutes.DEFEND_gun1;
	MapRoutes.ROUTE_alspawn = MapRoutes.alspawn3;
	MapRoutes.ROUTE_alspawn2 = MapRoutes.alspawn3;
	MapRoutes.DEFEND_gun3 = MapRoutes.PLANT_Gun_Controls;
	MapRoutes.DEFEND_gun4 = MapRoutes.PLANT_Gun_Controls;
	MapRoutes.BUILD_Command_Post = MapRoutes.BUILD_Bridge;

	Util.Routes( MapRoutes );
};
