global _MG = 
{
	AMMOCAB_cabinet_ammo_model = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1258.000, 1120.500, -53.500),
		TeamAvailability = 6,
	},
	AMMOCAB_t10000345 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1003.500, -1492.000, -102.500),
		TeamAvailability = 6,
	},
	ATTACK_amast1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.432, -0.902, 0.017),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(653.384, 3185.400, -86.875),
		Radius = 35,
	},
	ATTACK_amast2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 0.000, 0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1235.490, 2951.857, -86.875),
		Radius = 35,
	},
	ATTACK_amast3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 0.000, 0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1131.684, 2538.884, -78.875),
		Radius = 20,
	},
	ATTACK_bunkergate1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 0.000, 0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1117.246, 853.054, -86.875),
		Radius = 35,
	},
	ATTACK_bunkergate2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.561, 0.828, 0.001),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-307.908, 529.793, -63.021),
		Radius = 30,
	},
	ATTACK_bunkergate3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.450, 0.891, -0.054),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-65.909, 526.767, -46.193),
		Radius = 35,
	},
	ATTACK_bunkergate4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.855, 0.515, -0.059),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(40.358, 650.368, -42.871),
		Radius = 35,
	},
	ATTACK_bunkergate5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.896, 0.444, 0.028),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-246.101, 893.750, -86.875),
		Radius = 35,
	},
	BUILD_Antenna_Defense = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1298.000, 3227.000, -62.000),
		TagName = "Antenna Defense",
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(960.000, -3211.000, -63.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Woodenbarrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-162.000, 2842.000, -47.500),
		TeamAvailability = 2,
	},
	CALLARTILLERY_422 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(902.014, -1232.834, 148.125),
		Radius = 20,
	},
	CAPPOINT_cappoint2 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-309.275, -3525.796, -252.793),
		Radius = 20,
	},
	CHECKPOINT_forwardbunker_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-803.000, -1264.000, -134.000),
	},
	DEFEND_cappoint1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.319, 0.944, -0.081),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-516.009, -3653.828, -244.875),
		Radius = 20,
	},
	DEFEND_cappoint2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.192, 0.976, -0.104),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-309.275, -3525.796, -252.793),
		Radius = 20,
	},
	DEFEND_cappoint3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.060, 0.979, -0.195),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-154.685, -3682.622, -244.875),
		Radius = 20,
	},
	DEFEND_fort1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.675, -0.721, -0.155),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(346.279, 2428.620, 57.125),
		Radius = 35,
	},
	DEFEND_fort2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.283, -0.953, -0.111),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(50.265, 2433.563, 57.125),
		Radius = 35,
	},
	DEFEND_forwardbunker1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.055, 0.994, -0.098),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-694.349, -1056.225, -133.875),
		Radius = 30,
	},
	DEFEND_forwardbunker2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.982, 0.090, 0.167),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-909.032, -1151.683, -133.875),
		Radius = 20,
	},
	DEFEND_forwardbunker3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.961, -0.236, -0.144),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-563.326, -1519.738, -133.875),
		Radius = 20,
	},
	DEFEND_forwardbunker4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.942, -0.335, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-717.446, -1270.245, -133.875),
		Radius = 70,
	},
	DEFEND_radarparts1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.288, -0.955, -0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-268.087, 3786.236, -85.875),
		Radius = 20,
	},
	DEFEND_radarparts2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.715, -0.693, -0.092),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-553.088, 3829.875, -85.875),
		Radius = 20,
	},
	DEFEND_radarparts3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.926, -0.347, -0.150),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-746.109, 3702.985, -85.875),
		Radius = 35,
	},
	DEFEND_radarparts4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.533, -0.841, -0.098),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-418.493, 3785.301, -85.875),
		Radius = 20,
	},
	DEFEND_radarparts5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.094, -0.996, 0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-415.930, 2986.464, -86.875),
		Radius = 35,
	},
	DEFEND_radiomast1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.958, -0.212, -0.195),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1362.256, 3724.086, -86.875),
		Radius = 35,
	},
	DEFEND_radiomast2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.353, 0.872, -0.340),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1276.779, 2693.126, -78.875),
		Radius = 20,
	},
	DEFEND_radiomast3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 0.000, 0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(946.006, 3004.142, -86.875),
		Radius = 50,
	},
	DEFEND_radiomast4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.637, -0.771, 0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(183.941, 2135.777, -86.875),
		Radius = 50,
	},
	DEFEND_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.325, -0.937, -0.127),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(487.759, 1164.249, 87.125),
		Radius = 35,
	},
	DEFEND_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.562, -0.822, -0.092),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(648.586, 1152.219, 87.125),
		Radius = 25,
	},
	DEFEND_start3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.478, -0.872, -0.110),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(344.778, 1161.883, 87.125),
		Radius = 35,
	},
	DEFEND_start4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.431, -0.881, -0.195),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1355.651, 1165.944, 87.125),
		Radius = 35,
	},
	FLAG_emitterbox1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-549.000, 3864.000, -61.875),
		TeamAvailability = 4,
	},
	FLAG_emitterbox2 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-433.000, 3864.000, -61.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_cabinet_health_model = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1197.000, 1120.500, -53.500),
		TeamAvailability = 6,
	},
	HEALTHCAB_t10000346 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1003.500, -1557.000, -103.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_14 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(-5311.000, 2820.000, -233.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_155 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(-784.000, -999.000, -86.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_94 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(708.000, 2690.000, -37.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	PLANTMINE_101 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1064.069, 2827.338, -86.875),
		Radius = 20,
	},
	PLANTMINE_126 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1239.255, 2848.290, -86.875),
		Radius = 20,
	},
	PLANTMINE_65 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1148.028, 1699.152, -86.875),
		Radius = 20,
	},
	PLANTMINE_radiomast1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1064.692, 3928.071, -86.875),
		Radius = 35,
	},
	PLANTMINE_radiomast2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1134.705, 3814.284, -86.875),
		Radius = 35,
	},
	PLANTMINE_radiomast3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1015.635, 3527.597, -86.875),
		Radius = 20,
	},
	PLANTMINE_radiomast4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1000.523, 3354.168, -86.875),
		Radius = 35,
	},
	PLANTMINE_radiomast5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(902.604, 3355.966, -86.875),
		Radius = 35,
	},
	PLANTMINE_radiomast6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1087.397, 3354.743, -86.875),
		Radius = 35,
	},
	PLANTMINE_radiomast7 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(983.245, 3253.263, -86.875),
		Radius = 35,
	},
	PLANTMINE_sidewall_left = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1523.430, 2807.733, -59.135),
		Radius = 30,
	},
	PLANTMINE_sidewall_right = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1131.624, 1548.664, -86.875),
		Radius = 20,
	},
	PLANT_Antenna_Defense = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.277, 0.961, -0.012),
				},
				position = Vec3(1252.377, 2712.765, -54.875),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(995.000, 3395.000, -9.500),
		TagName = "Antenna Defense",
		TeamAvailability = 4,
	},
	PLANT_Bunker_Sidewall = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.056, -0.998, 0.009),
				},
				position = Vec3(-1333.639, 3984.277, -62.875),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1180.500, 2841.500, -22.000),
		TagName = "Bunker Sidewall",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(963.000, -3240.500, -63.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Forwardbunkerdoor = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.850, 0.527, -0.012),
				},
				position = Vec3(-1471.326, -2661.537, -156.969),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-873.000, -2232.000, -128.500),
		TeamAvailability = 4,
	},
	PLANT_Mainbunkergate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.905, 0.420, -0.069),
				},
				position = Vec3(179.010, 913.583, -62.873),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-343.500, 1237.000, -15.500),
		TeamAvailability = 4,
	},
	PLANT_Radio_Mast = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.871, 0.385, 0.307),
				},
				position = Vec3(858.328, 3834.673, -62.658),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1274.000, 4039.000, 511.500),
		TagName = "Radio Mast",
		TeamAvailability = 4,
	},
	PLANT_Sidewall = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.584, -0.808, -0.081),
				},
				position = Vec3(905.167, 1323.647, -62.874),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1136.499, 1554.001, -14.500),
		TeamAvailability = 4,
	},
	PLANT_Woodenbarrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-56.500, 2649.499, -32.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_14 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-5311.000, 2820.000, -233.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_155 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-784.000, -999.000, -86.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_94 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(708.000, 2690.000, -37.000),
		TeamAvailability = 6,
	},
	ROUTE_axisdoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1252.990, 2118.656, -83.875),
		Radius = 20,
	},
	ROUTE_axisspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-437.225, 2044.754, -443.875),
		Radius = 300,
	},
	ROUTE_backdoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4649.257, 3689.727, -299.013),
		Radius = 35,
	},
	ROUTE_bunker = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1063.065, -3073.923, -284.061),
		Radius = 100,
	},
	ROUTE_bunkerdoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1814.282, -3283.583, -255.582),
		Radius = 100,
	},
	ROUTE_bunkerspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-808.389, -1367.782, -133.875),
		Radius = 300,
	},
	ROUTE_cabinspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4919.214, 3332.709, -272.875),
		Radius = 300,
	},
	ROUTE_crates = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-750.476, 2522.805, -86.875),
		Radius = 35,
	},
	ROUTE_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1279.271, -1131.354, -76.875),
		Radius = 20,
	},
	ROUTE_frontdoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4962.567, 2954.947, -269.969),
		Radius = 35,
	},
	ROUTE_frontdoor1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-329.869, 3449.113, -86.875),
		Radius = 20,
	},
	ROUTE_gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-779.458, 1240.963, 86.125),
		Radius = 20,
	},
	ROUTE_hill = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5526.624, 14.858, -246.676),
		Radius = 80,
	},
	ROUTE_ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(336.995, 2799.289, -85.875),
		Radius = 20,
	},
	ROUTE_left = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4886.847, -1939.003, -306.388),
		Radius = 75,
	},
	ROUTE_logs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3585.928, 862.318, -277.854),
		Radius = 100,
	},
	ROUTE_maingate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-430.418, 1546.159, -86.875),
		Radius = 70,
	},
	ROUTE_middle = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3630.303, -1131.198, -284.843),
		Radius = 100,
	},
	ROUTE_objective = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-486.241, 3703.009, -85.875),
		Radius = 300,
	},
	ROUTE_radar = 
	{
		GoalType = "ROUTE",
		Position = Vec3(34.804, 2981.178, 105.125),
		Radius = 20,
	},
	ROUTE_right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4806.607, -2350.964, -303.607),
		Radius = 80,
	},
	ROUTE_sidewall_left = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1523.430, 2807.733, -59.135),
		Radius = 30,
	},
	ROUTE_sidewall_right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1131.624, 1548.664, -86.875),
		Radius = 20,
	},
	ROUTE_tunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(991.911, -2701.265, -446.875),
		Radius = 20,
	},
	ROUTE_watertower = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5472.117, -2355.799, -286.209),
		Radius = 300,
	},
	ROUTE_window = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-281.299, -1299.864, -208.912),
		Radius = 50,
	},
	ROUTE_woodendoor1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(287.312, 3229.803, -85.875),
		Radius = 35,
	},
	ROUTE_woodendoor2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(87.433, 2649.397, -85.875),
		Radius = 35,
	},
	SNIPE_453 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, -0.181, -0.059),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-4633.667, -19.949, 113.820),
		Radius = 50,
		TeamAvailability = 4,
	},
	SNIPE_allies1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.072, 0.993, -0.089),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(932.532, 391.569, 213.125),
		Radius = 20,
		TeamAvailability = 4,
	},
	SNIPE_allies2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.216, 0.975, 0.047),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(942.090, -1117.265, -78.875),
		Radius = 20,
	},
	SNIPE_allies3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.361, 0.929, -0.081),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(782.354, -1731.362, 182.796),
		Radius = 20,
	},
	SNIPE_allies4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.215, 0.972, 0.099),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-901.166, -1057.326, -133.875),
		Radius = 35,
		TeamAvailability = 4,
	},
	SNIPE_allies5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.502, 0.862, -0.069),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1027.838, -1074.216, 148.125),
		Radius = 20,
	},
	SNIPE_compost = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.994, -0.099, -0.052),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-5299.442, -2782.791, 98.125),
		Radius = 20,
		TeamAvailability = 4,
	},
	SNIPE_fort2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.283, -0.953, -0.111),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(50.265, 2433.563, 57.125),
		Radius = 35,
	},
	SNIPE_fort3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.161, -0.982, -0.101),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1194.493, 1174.297, 87.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	SNIPE_fort4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.397, -0.916, -0.057),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(287.645, 3569.638, 79.125),
		Radius = 20,
	},
	SNIPE_fort5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.968, -0.200, -0.155),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-209.812, 3642.489, 152.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	SNIPE_fort6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.230, 0.969, -0.092),
		},
		GoalType = "Snipe",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(764.334, 1827.890, 73.125),
		Radius = 30,
	},
	Version = 1,
};
