global _MG = 
{
	AMMOCAB_supplycabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(510.000, 2186.000, 214.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2880.000, 1582.000, 84.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	CAPPOINT_Control_Console = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(2414.102, 973.874, 33.125),
		TagName = "Control Console",
	},
	CHECKPOINT_forward_spawn = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(1540.000, -1310.000, 212.000),
	},
	DEFEND_Allies_Bunker_Door_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.825, -0.560, -0.084),
			[1] = Vec3(0.920, 0.306, -0.245),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(1077.162, -1261.891, 249.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Allies_Bunker_Door_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.918, 0.397, -0.017),
			[1] = Vec3(-0.379, 0.925, -0.035),
			[2] = Vec3(0.316, 0.948, -0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(2205.984, -2446.452, 172.245),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Allies_Bunker_Door_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.394, -0.914, 0.100),
			[1] = Vec3(0.963, 0.269, 0.010),
			[2] = Vec3(-0.263, 0.965, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(1705.217, -1923.935, 149.943),
		Radius = 32,
		Stance = "crouch",
	},
	FLAG_control_codes = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(2832.000, -1530.000, 167.125),
		TeamAvailability = 2,
	},
	HEALTHCAB_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(430.000, 2186.000, 214.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_Allies_Bunker_Door_MG42_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.981, -0.037, -0.191),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 45,
		MinRadius = 32,
		Position = Vec3(2603.494, -2235.382, 331.125),
	},
	MOBILEMG42_Allies_Bunker_Door_MG42_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.633, -0.767, -0.105),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 45,
		MinRadius = 32,
		Position = Vec3(2708.188, -1498.584, 323.125),
	},
	MOBILEMG42_Axis_Main_Gate_MG42_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.976, 0.069, -0.206),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 45,
		MinRadius = 32,
		Position = Vec3(-403.352, -1672.785, 240.257),
	},
	MOUNTMG42_north_bunker_mg = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(-240.000, 1384.000, 444.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_south_bunker_mg = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(260.000, 308.000, 448.000),
		TeamAvailability = 6,
	},
	PLANTMINE_Allies_Bunker_Door_Mine_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2118.853, -2257.753, 162.237),
		Radius = 32,
	},
	PLANTMINE_Allies_Bunker_Door_Mine_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1801.575, -2022.041, 151.855),
		Radius = 32,
	},
	PLANTMINE_Allies_Bunker_Door_Mine_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2494.314, -1648.504, 150.092),
		Radius = 32,
	},
	PLANTMINE_Allies_Main_Gate_Mine_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(283.006, -1161.526, 32.840),
		Radius = 32,
	},
	PLANTMINE_Allies_Main_Gate_Mine_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(160.814, -1129.444, 48.257),
		Radius = 32,
	},
	PLANTMINE_Allies_Main_Gate_Mine_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(235.526, -1010.818, 20.194),
		Radius = 32,
	},
	PLANT_Bunker_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2654.000, -1522.000, 210.000),
		TagName = "Bunker Door",
		TeamAvailability = 2,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2909.500, 1585.000, 84.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Main_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.790, 0.610, 0.058),
				},
				position = Vec3(20.460, -1717.549, 111.274),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.973, 0.050, -0.225),
				},
				position = Vec3(-314.545, -1562.971, 287.221),
				stance = "crouch",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.179, 0.984, 0.015),
				},
				position = Vec3(199.747, -1916.052, 138.465),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(184.563, -1302.012, 184.000),
		TagName = "Main Gate",
		TeamAvailability = 2,
	},
	REPAIRMG42_north_bunker_mg = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-240.000, 1384.000, 444.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_south_bunker_mg = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(260.000, 308.000, 448.000),
		TeamAvailability = 6,
	},
	SNIPE_Allies_Bunker_Door_Snipe_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.044, -0.999, -0.000),
			[1] = Vec3(0.765, -0.644, -0.006),
			[2] = Vec3(-0.998, -0.042, -0.056),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1996.590, -999.026, 173.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_Allies_Bunker_Door_Snipe_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.660, 0.743, -0.111),
			[1] = Vec3(0.021, 0.990, -0.136),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1776.475, -2487.911, 313.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_Axis_Main_Gate_Snipe_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.060, 0.978, -0.198),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(210.946, -2370.033, 305.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_Axis_Main_Gate_Snipe_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.754, 0.653, -0.073),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1312.903, -2799.857, 305.125),
		Radius = 32,
		Stance = "crouch",
	},
	Version = 1,
};
