global _MG = 
{
	AMMOCAB_ammobox1_allied_giveammo = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(532.000, -5598.000, -988.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammobox1_axis_giveammo = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(5122.000, -1220.000, 964.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammobox2_allied_giveammo = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-52.000, 678.000, -988.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammobox2_axis_giveammo = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(3244.000, 1226.000, 116.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammobox3_allied_giveammo = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(5122.000, -1556.000, 964.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammobox3_axis_giveammo = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-616.000, 1226.000, 116.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_joystick = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.022, 1.000, -0.013),
			[1] = Vec3(0.128, -0.982, -0.140),
			[2] = Vec3(0.842, -0.535, -0.065),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-853.954, -4492.697, -670.875),
		Radius = 32,
	},
	ATTACK_joystick_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.952, -0.307, -0.012),
			[1] = Vec3(0.035, 0.984, 0.174),
			[2] = Vec3(0.668, -0.743, -0.036),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-815.856, -4869.626, -670.875),
		Radius = 32,
		TagName = "joystick",
	},
	ATTACK_joystick_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.838, -0.544, -0.040),
			[1] = Vec3(0.645, -0.763, -0.038),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(91.956, -4961.357, -670.875),
		Radius = 32,
		TagName = "joystick",
	},
	ATTACK_joystick_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.832, -0.554, -0.010),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(426.678, -4627.172, -670.875),
		Radius = 32,
		TagName = "joystick",
	},
	ATTACK_teleport1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.019, -0.173, -0.985),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1021.712, 2510.735, -856.492),
		Radius = 32,
	},
	ATTACK_teleport2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.963, 0.082, -0.258),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(5128.013, -754.795, -854.637),
		Radius = 32,
	},
	BUILD_Allied_Cannon_Stair = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-328.000, -4418.000, 2112.000),
		TagName = "Allied Cannon Stair",
		TeamAvailability = 4,
	},
	BUILD_Axis_Flak_Construction = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4664.000, -1200.000, 1396.000),
		TagName = "Axis Flak Construction",
		TeamAvailability = 2,
	},
	BUILD_Axis_Lego_Stair = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1376.000, 1872.000, 124.000),
		TagName = "Axis Lego Stair",
		TeamAvailability = 2,
	},
	BUILD_Axis_Lego_Stair_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3776.000, 1776.000, 124.000),
		TagName = "Axis Lego Stair",
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(5104.000, -1364.000, 980.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Dust_Sweeper_center_to_teleporter = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1482.500, 2310.500, -964.000),
		TagName = "Dust Sweeper center to teleporter",
		TeamAvailability = 4,
	},
	BUILD_Left_Sweeper_dust_construct = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(5044.000, -1248.000, -956.000),
		TagName = "Left Sweeper dust construct",
		TeamAvailability = 4,
	},
	BUILD_Paper_Roller_Toilet_Bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4690.000, -2082.000, 124.000),
		TagName = "Paper_Roller Toilet Bridge",
		TeamAvailability = 4,
	},
	BUILD_WorldMap_ramp_materials = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3060.000, -1312.000, 344.000),
		TagName = "WorldMap ramp materials",
		TeamAvailability = 4,
	},
	CAPPOINT_allies = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-798.562, -4989.326, -656.769),
	},
	CHECKPOINT_bunker_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(4460.000, 660.000, 136.000),
	},
	CHECKPOINT_rien_du_tout = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(1132.000, 1556.000, -960.000),
	},
	FLAG_radar_pickup = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(536.000, -1220.000, -1018.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_healthbox1_allied_giveammo = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(448.000, -5598.000, -988.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthbox1_axis_giveammo = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(5122.000, -1152.000, 964.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthbox2_allied_giveammo = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(16.000, 678.000, -988.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthbox2_axis_giveammo = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3176.000, 1226.000, 116.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthbox3_allied_giveammo = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(5122.000, -1488.000, 964.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthbox3_axis_giveammo = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-684.000, 1226.000, 116.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_alliedconstruct1_track = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(3916.000, -1912.000, 135.000),
		TeamAvailability = 6,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-2790.500, -4407.000, -969.500),
		TeamAvailability = 6,
	},
	PLANT_Allied_Cannon_Stair = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-544.000, -4240.000, 2104.000),
		TagName = "Allied Cannon Stair",
		TeamAvailability = 2,
	},
	PLANT_Axis_Flak_Construction = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(4679.977, -1294.000, 1412.000),
		TagName = "Axis Flak Construction",
		TeamAvailability = 4,
	},
	PLANT_Axis_Lego_Stair = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-976.000, 1192.000, 120.000),
		TagName = "Axis Lego Stair",
		TeamAvailability = 4,
	},
	PLANT_Axis_Lego_Stair_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3536.000, 1192.000, 120.000),
		TagName = "Axis Lego Stair",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(5133.499, -1360.999, 980.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Control_Panel_Keyboard = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.461, 0.883, -0.084),
				},
				position = Vec3(1079.283, 965.066, 216.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.672, 0.729, -0.134),
				},
				position = Vec3(1678.876, 979.732, 216.125),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.023, 1.000, 0.010),
				},
				position = Vec3(1298.974, 695.339, 216.237),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1304.000, 1386.000, 162.000),
		TagName = "Control Panel Keyboard",
		TeamAvailability = 4,
	},
	PLANT_Dust_Sweeper_center_to_teleporter = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1020.000, 2303.998, -919.997),
		TagName = "Dust Sweeper center to teleporter",
		TeamAvailability = 2,
	},
	PLANT_Left_Sweeper_dust_construct = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(4896.000, -799.997, -927.999),
		TagName = "Left Sweeper dust construct",
		TeamAvailability = 2,
	},
	PLANT_Paper_Roller_Toilet_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(4512.000, -1380.000, 408.000),
		TagName = "Paper_Roller Toilet Bridge",
		TeamAvailability = 2,
	},
	PLANT_Reinforcement_Allied_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1328.000, -5760.000, -904.001),
		TagName = "Reinforcement Allied Door",
		TeamAvailability = 2,
	},
	PLANT_WorldMap_ramp_materials = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-3064.000, -394.000, 344.001),
		TagName = "WorldMap ramp materials",
		TeamAvailability = 2,
	},
	REPAIRMG42_alliedconstruct1_track = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3916.000, -1912.000, 135.000),
		TeamAvailability = 6,
	},
	SNIPE_level2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.306, 0.952, -0.017),
			[1] = Vec3(-0.306, 0.952, -0.017),
			[2] = Vec3(-0.224, 0.974, -0.021),
			[3] = Vec3(-0.083, 0.996, -0.036),
			[4] = Vec3(0.108, 0.993, -0.045),
			[5] = Vec3(0.238, 0.970, -0.046),
			[6] = Vec3(0.277, 0.946, -0.169),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-876.175, -4252.695, 385.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_level2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.129, 0.990, -0.050),
			[1] = Vec3(0.270, 0.961, -0.053),
			[2] = Vec3(0.174, 0.984, -0.045),
			[3] = Vec3(0.031, 0.998, -0.050),
			[4] = Vec3(-0.285, 0.958, -0.040),
			[5] = Vec3(-0.367, 0.925, 0.100),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-831.933, -4328.335, 385.125),
		Radius = 32,
		Stance = "prone",
		TagName = "level2",
	},
	SNIPE_level4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.129, 0.934, -0.333),
			[1] = Vec3(0.260, 0.907, -0.331),
			[2] = Vec3(-0.062, 0.948, -0.313),
			[3] = Vec3(-0.239, 0.919, -0.315),
			[4] = Vec3(-0.419, 0.821, -0.389),
			[5] = Vec3(-0.157, 0.903, -0.400),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-874.766, -4211.537, 2049.125),
		Radius = 32,
		Stance = "prone",
	},
	SNIPE_level4_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.071, 0.944, -0.322),
			[1] = Vec3(0.302, 0.906, -0.296),
			[2] = Vec3(0.266, 0.877, -0.401),
			[3] = Vec3(0.153, 0.926, -0.346),
			[4] = Vec3(0.133, 0.878, -0.460),
			[5] = Vec3(-0.020, 0.942, -0.335),
			[6] = Vec3(-0.179, 0.917, -0.356),
			[7] = Vec3(-0.269, 0.910, -0.315),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-961.724, -4261.207, 2049.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "level4",
	},
	SNIPE_level4_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.141, 0.936, -0.323),
			[1] = Vec3(0.031, 0.936, -0.350),
			[2] = Vec3(0.029, 0.905, -0.425),
			[3] = Vec3(-0.079, 0.922, -0.379),
			[4] = Vec3(-0.124, 0.937, -0.326),
			[5] = Vec3(-0.232, 0.897, -0.377),
			[6] = Vec3(-0.264, 0.916, -0.302),
			[7] = Vec3(-0.247, 0.859, -0.448),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-586.840, -4231.470, 2129.125),
		Radius = 32,
		Stance = "peek",
		TagName = "level4",
	},
	SNIPE_level4_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.589, 0.746, -0.311),
			[1] = Vec3(0.589, 0.746, -0.311),
			[2] = Vec3(0.807, 0.406, -0.429),
			[3] = Vec3(0.450, 0.850, -0.272),
			[4] = Vec3(0.105, 0.940, -0.324),
			[5] = Vec3(0.282, 0.845, -0.454),
			[6] = Vec3(0.311, 0.887, -0.341),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(580.257, -4215.042, 2049.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "level4",
	},
	SWITCH_allied_defense_switch = 
	{
		AimPosition = Vec3(0.000, 0.000, 0.000),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(-863.898, -4972.205, 385.125),
		Radius = 32,
	},
	SWITCH_joystick = 
	{
		AimPosition = Vec3(0.000, 0.000, 0.000),
		Facing = Vec3(-0.015, -0.993, -0.115),
		GoalType = "SWITCH",
		Position = Vec3(-863.310, -4966.572, -670.875),
		Radius = 32,
	},
	Version = 1,
};
