global Map =
{
	DeathMatch = 1,
};

global OnMapLoad = function()
{
	SetMapGoalProperties( "CAMP_.*", {MinCampTime=10, MaxCampTime=20});
	Util.SetMaxUsersInProgress(4, "CAMP.*");
	Util.DisableGoal(".*");
	//Util.EnableGoal("CAMP_.*");
	//Util.EnableGoal("AIRSTRIKE.*");

	WeaponTable.SetWeaponAvailability(CLASS.SOLDIER, WEAPON.FLAMETHROWER, false);

	Util.MapDebugPrint( "OnMapLoad" );
};
