//Found some old waypoints and decided to make a script to go with them.
//Uploaded waypoints, added routing and bots will try to defend their flags.
//Script done by :)BOK(: Naerling

global Map =
{
	Flag_alli_1st_flag = "FLAG_alli_1st_flag",
	Flag_alli_2nd_flag = "FLAG_alli_2nd_flag",
	Flag_alli_3rd_flag = "FLAG_alli_3rd_flag",
	Flag_alli_4th_flag = "FLAG_alli_4th_flag",
	Flag_alli_5th_flag = "FLAG_alli_5th_flag",
	Flag_alli_6th_flag = "FLAG_alli_6th_flag",
	Flag_alli_7th_flag = "FLAG_alli_7th_flag",
	Flag_axis_1st_flag = "FLAG_axis_1st_flag",
	Flag_axis_2nd_flag = "FLAG_axis_2nd_flag",
	Flag_axis_3rd_flag = "FLAG_axis_3rd_flag",
	Flag_axis_4th_flag = "FLAG_axis_4th_flag",
	Flag_axis_5th_flag = "FLAG_axis_5th_flag",
	Flag_axis_6th_flag = "FLAG_axis_6th_flag",
	Flag_axis_7th_flag = "FLAG_axis_7th_flag",
	Cappoint_1780 = "CAPPOINT_1780",
	Cappoint_681 = "CAPPOINT_681",
	Build_Command_Post = "BUILD_Command_Post",
	Plant_Command_Post = "PLANT_Command_Post",
	Mount_1386 = "MOUNTMG42_1386",
	Mount_244 = "MOUNTMG42_244",
	Repair_1386 = "REPAIRMG42_1386",
	Repair_244 = "REPAIRMG42_244",
	Snipe_1259 = "SNIPE_1259",
	Snipe_1541 = "SNIPE_1541",
	Snipe_1661 = "SNIPE_1661",
	Snipe_2212 = "SNIPE_2212",
	Snipe_2262 = "SNIPE_2262",
	Snipe_2263 = "SNIPE_2263",
	Snipe_2264 = "SNIPE_2264",
	Snipe_2265 = "SNIPE_2265",
	Snipe_2266 = "SNIPE_2266",
	Snipe_2267 = "SNIPE_2267",
	Snipe_2268 = "SNIPE_2268",
	Snipe_2269 = "SNIPE_2269",
	Snipe_2274 = "SNIPE_2274",
	Snipe_842 = "SNIPE_842",

	Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Command_Post_Built" );
	},

	Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Command_Post_Destroyed" );
	},

	alli_1st_flag_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_alli_att_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_def_.*" );

		Util.MapDebugPrint( "alli_1st_flag_Taken" );
	},

	alli_2nd_flag_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_alli_att_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_def_.*" );

		Util.MapDebugPrint( "alli_2nd_flag_Taken" );
	},

	alli_3rd_flag_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_alli_att_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_def_.*" );

		Util.MapDebugPrint( "alli_3rd_flag_Taken" );
	},

	alli_4th_flag_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_alli_att_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_def_.*" );

		Util.MapDebugPrint( "alli_4th_flag_Taken" );
	},

	alli_5th_flag_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_alli_att_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_def_.*" );

		Util.MapDebugPrint( "alli_5th_flag_Taken" );
	},

	alli_6th_flag_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_alli_att_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_def_.*" );

		Util.MapDebugPrint( "alli_6th_flag_Taken" );
	},

	alli_7th_flag_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_alli_att_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_def_.*" );

		Util.MapDebugPrint( "alli_7th_flag_Taken" );
	},

	axis_1st_flag_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_alli_def_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_att_.*" );

		Util.MapDebugPrint( "axis_1st_flag_Taken" );
	},

	axis_2nd_flag_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_alli_def_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_att_.*" );

		Util.MapDebugPrint( "axis_2nd_flag_Taken" );
	},

	axis_3rd_flag_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_alli_def_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_att_.*" );

		Util.MapDebugPrint( "axis_3rd_flag_Taken" );
	},

	axis_4th_flag_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_alli_def_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_att_.*" );

		Util.MapDebugPrint( "axis_4th_flag_Taken" );
	},

	axis_5th_flag_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_alli_def_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_att_.*" );

		Util.MapDebugPrint( "axis_5th_flag_Taken" );
	},

	axis_6th_flag_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_alli_def_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_att_.*" );

		Util.MapDebugPrint( "axis_6th_flag_Taken" );
	},

	axis_7th_flag_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_alli_def_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_axis_att_.*" );

		Util.MapDebugPrint( "axis_7th_flag_Taken" );
	},

	axis_flag_returned = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_alli_def_.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_axis_att_.*" );

		Util.MapDebugPrint( "axis_flag_returned" );
	},

	alli_flag_returned = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_alli_att_.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_axis_def_.*" );

		Util.MapDebugPrint( "alli_flag_returned" );
	},

	axis_score = function( trigger )
	{
		if ( Map.Talk && MAP_TALK )
		{
			foreach ( id and bot in BotTable )
			{
				if ( bot.GetTeam() == TEAM.AXIS )
				{
					r = RandRange(0,10);
					if( r < 2 )
					{
						bot.SayVoice(VOICE.G_CHEER);
					}
					else if( r > 8 )
					{
						sleep(1.2);
						bot.SayVoice(VOICE.COMMAND_COMPLETED);
					}
				}
				if ( bot.GetTeam() == TEAM.ALLIES )
				{
					r = RandRange(0,10);
					if( r < 2 )
					{
						bot.SayVoice(VOICE.SORRY);
					}
					else if( r > 8 )
					{
						sleep(1.2);
						bot.SayVoice("VOICE.NEGATIVE");
					}
				}
			}
		}

		Util.MapDebugPrint( "axis_score" );
	},

	alli_score = function( trigger )
	{
		if ( Map.Talk && MAP_TALK )
		{
			foreach ( id and bot in BotTable )
			{
				if ( bot.GetTeam() == TEAM.ALLIES )
				{
					r = RandRange(0,10);
					if( r < 2 )
					{
						bot.SayVoice(VOICE.G_CHEER);
					}
					else if( r > 8 )
					{
						sleep(1.2);
						bot.SayVoice(VOICE.COMMAND_COMPLETED);
					}
				}
				if ( bot.GetTeam() == TEAM.AXIS )
				{
					r = RandRange(0,10);
					if( r < 2 )
					{
						bot.SayVoice(VOICE.SORRY);
					}
					else if( r > 8 )
					{
						sleep(1.2);
						bot.SayVoice("VOICE.NEGATIVE");
					}
				}
			}
		}

		Util.MapDebugPrint( "alli_score" );
	},

	axis_win = function( trigger )
	{
		ETUtil.WinningChat( TEAM.AXIS );
		ETUtil.LosingChat( TEAM.ALLIES );
		Util.MapDebugPrint( "axis_win" );
	},

	alli_win = function( trigger )
	{
		ETUtil.WinningChat( TEAM.ALLIES );
		ETUtil.LosingChat( TEAM.AXIS );
		Util.MapDebugPrint( "alli_win" );
	},

	CAPPOINT_1780_Captured = function( trigger )
	{
		Util.MapDebugPrint( "CAPPOINT_1780_Captured" );
	},

	CAPPOINT_681_Captured = function( trigger )
	{
		Util.MapDebugPrint( "CAPPOINT_681_Captured" );
	},

};

global OnMapLoad = function()
{
	OnTrigger( "^1Axis 1st flag is stolen!", Map.axis_1st_flag_Taken );
	OnTrigger( "^1Axis 2nd flag is stolen!", Map.axis_2nd_flag_Taken );
	OnTrigger( "^1Axis 3rd flag is stolen!", Map.axis_3rd_flag_Taken );
	OnTrigger( "^1Axis 4th flag is stolen!", Map.axis_4th_flag_Taken );
	OnTrigger( "^1Axis 5th flag is stolen!", Map.axis_5th_flag_Taken );
	OnTrigger( "^1Axis 6th flag is stolen!", Map.axis_6th_flag_Taken );
	OnTrigger( "^1Axis 7th flag is stolen!", Map.axis_7th_flag_Taken );

	OnTrigger( "^1The Allied Forces' 1st flag is stolen!", Map.alli_1st_flag_Taken );
	OnTrigger( "^1The Allied Forces' 2nd flag is stolen!", Map.alli_2nd_flag_Taken );
	OnTrigger( "^1The Allied Forces' 3rd flag is stolen!", Map.alli_3rd_flag_Taken );
	OnTrigger( "^1The Allied Forces' 4th flag is stolen!", Map.alli_4th_flag_Taken );
	OnTrigger( "^1The Allied Forces' 5th flag is stolen!", Map.alli_5th_flag_Taken );
	OnTrigger( "^1The Allied Forces' 6th flag is stolen!", Map.alli_6th_flag_Taken );
	OnTrigger( "^1The Allied Forces' 7th flag is stolen!", Map.alli_7th_flag_Taken );

	OnTrigger("^1The Allied Forces' 1st flag is returned!", Map.alli_flag_returned);
	OnTrigger("^1The Allied Forces' 2nd flag is returned!", Map.alli_flag_returned);
	OnTrigger("^1The Allied Forces' 3rd flag is returned!", Map.alli_flag_returned);
	OnTrigger("^1The Allied Forces' 4th flag is returned!", Map.alli_flag_returned);
	OnTrigger("^1The Allied Forces' 5th flag is returned!", Map.alli_flag_returned);
	OnTrigger("^1The Allied Forces' 6th flag is returned!", Map.alli_flag_returned);
	OnTrigger("^1The Allied Forces' 7th flag is returned!", Map.alli_flag_returned);

	OnTrigger("^1Axis 1st flag is returned!", Map.axis_flag_returned);
	OnTrigger("^1Axis 2nd flag is returned!", Map.axis_flag_returned);
	OnTrigger("^1Axis 1st flag is returned!", Map.axis_flag_returned);
	OnTrigger("^1Axis 3rd flag is returned!", Map.axis_flag_returned);
	OnTrigger("^1Axis 4th flag is returned!", Map.axis_flag_returned);
	OnTrigger("^1Axis 5th flag is returned!", Map.axis_flag_returned);
	OnTrigger("^1Axis 6th flag is returned!", Map.axis_flag_returned);
	OnTrigger("^1Axis 7th flag is returned!", Map.axis_flag_returned);

	OnTrigger("^1Allied Forces score 1 point!", Map.alli_score);
	OnTrigger("^1Allied Forces now have 2 points in total.", Map.alli_score);
	OnTrigger("^1Allied Forces now have 3 points in total.", Map.alli_score);
	OnTrigger("^1Allied Forces now have 4 points in total.", Map.alli_score);
	OnTrigger("^1Allied Forces now have 5 points in total.", Map.alli_score);
	OnTrigger("^1Allied Forces now have 6 points in total.", Map.alli_score);
	OnTrigger("^1Allied Forces reaches 7 points (max score).", Map.alli_win);

	OnTrigger("^1Axis score a point! They now have 1 point in total.", Map.axis_score);
	OnTrigger("^1The Axis team scores! Axis have 2 points in total, at the moment.", Map.axis_score);
	OnTrigger("^1Axis have 3 points in total now!", Map.axis_score);
	OnTrigger("^1Team Axis scores a point! They now have 4 points, all in all.", Map.axis_score);
	OnTrigger("^1Team Axis now have 5 points in total.", Map.axis_score);
	OnTrigger("^1Team Axis have 6 points in total.", Map.axis_score);
	OnTrigger("^1Team Axis reaches 7 points (max score).", Map.axis_win);

	OnTrigger( "MISSING_STRING", Map.CAPPOINT_1780_Captured );
	OnTrigger( "MISSING_STRING", Map.CAPPOINT_681_Captured );
	OnTrigger( "MISSING_STRING", Map.Command_Post_Built );
	OnTrigger( "MISSING_STRING", Map.Command_Post_Destroyed );


	Util.SetMaxUsersInProgress( 1, "BUILD.*" );
	Util.SetMaxUsersInProgress( 1, "PLANT.*" );
	Util.SetMaxUsersInProgress( 1, "ATTACK.*" );
	Util.SetMaxUsersInProgress( 1, "DEFEND.*" );
	Util.SetMaxUsersInUse( 1, "BUILD.*" );
	Util.SetMaxUsersInUse( 1, "PLANT.*" );

	SetMapGoalProperties( "SNIPE_.*", {MinCampTime=60, MaxCampTime=60});
	SetMapGoalProperties( "ATTACK_.*", {MinCampTime=60, MaxCampTime=120});
	SetMapGoalProperties( "DEFEND_.*", {MinCampTime=60, MaxCampTime=120});

	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"ATTACK_alli_.*",
		"DEFEND_axis_.*",
	});
	SetAvailableMapGoals( TEAM.AXIS, false, {
		"DEFEND_axis_.*",
		"ATTACK_alli_.*",
	});

	SetGoalPriority( "ATTACK_alli_.*", 0.56 );
	SetGoalPriority( "DEFEND_axis_.*", 0.56 );

	//Routes
	MapRoutes =
	{
		FLAG_axis_1st_flag =
		{
			ROUTE_al_spawn =
			{
				ROUTE_a1 =
				{
					ROUTE_b2 = {},
					ROUTE_a2 =
					{
						ROUTE_a3 =
						{
							ROUTE_a4 =
							{
								ROUTE_a5 = {},
							},
						},
					},
				},
				ROUTE_b1 =
				{
					ROUTE_b2 =
					{
						ROUTE_b3 =
						{
							ROUTE_b4 =
							{
								ROUTE_b5 =
								{
									ROUTE_b6 = {},
								},
								ROUTE_b7 = {},
							},
						},
					},
					ROUTE_c1 =
					{
						ROUTE_b2 = {},
						ROUTE_a2 =
						{
							ROUTE_a3 =
							{
								ROUTE_a4 =
								{
									ROUTE_a5 = {},
								},
							},
						},
					},
				},
				ROUTE_d1 =
				{
					ROUTE_d2 =
					{
						ROUTE_d3 =
						{
							ROUTE_b2 =
							{
								ROUTE_b3 =
								{
									ROUTE_b4 =
									{
										ROUTE_b5 =
										{
											ROUTE_b6 = {},
										},
										ROUTE_b7 = {},
									},
								},
							},
						},
					},
				},
			},
			ROUTE_al_spawn2 =
			{
				ROUTE_b1 =
				{
					ROUTE_b2 =
					{
						ROUTE_b3 =
						{
							ROUTE_b4 =
							{
								ROUTE_b5 =
								{
									ROUTE_b6 = {},
								},
								ROUTE_b7 = {},
							},
						},
					},
					ROUTE_d4 =
					{
						ROUTE_d5 =
						{
							ROUTE_d6 =
							{
								ROUTE_b4 =
								{
									ROUTE_b5 =
									{
										ROUTE_b6 = {},
									},
									ROUTE_b7 = {},
								},
								ROUTE_a3 =
								{
									ROUTE_a4 =
									{
										ROUTE_a5 = {},
									},
								},
							},
						},
					},
					ROUTE_c1 =
					{
						ROUTE_a2 =
						{
							ROUTE_a3 = {},
						},
						ROUTE_b3 =
						{
							ROUTE_b4 =
							{
								ROUTE_b5 =
								{
									ROUTE_b6 = {},
								},
								ROUTE_b7 = {},
							},
						},
					},
				},
				ROUTE_d1 =
				{
					ROUTE_d2 =
					{
						ROUTE_d3 =
						{
							ROUTE_d4 =
							{
								ROUTE_d5 =
								{
									ROUTE_d6 =
									{
										ROUTE_b4 =
										{
											ROUTE_b5 =
											{
												ROUTE_b6 = {},
											},
											ROUTE_b7 = {},
										},
										ROUTE_a3 =
										{
											Weight = 0.7,
											ROUTE_a4 =
											{
												ROUTE_a5 = {},
											},
										},
									},
								},
							},
							ROUTE_c1 =
							{
								ROUTE_a2 =
								{
									ROUTE_a3 =
									{
										ROUTE_a4 =
										{
											ROUTE_a5 = {},
										},
									},
								},
							},
							ROUTE_b2 =
							{
								ROUTE_b3 =
								{
									ROUTE_b4 =
									{
										ROUTE_b5 =
										{
											ROUTE_b6 = {},
										},
										ROUTE_b7 = {},
									},
								},
							},
						},
					},
				},
			},
			ROUTE_cp =
			{
				ROUTE_a3=
				{
					ROUTE_b3 =
					{
						ROUTE_b4 =
						{
							ROUTE_b5 =
							{
								ROUTE_b6 = {},
							},
							ROUTE_b7 = {},
						},
					},
				},
				ROUTE_b3 =
				{
					ROUTE_b4 =
					{
						ROUTE_b5 =
						{
							ROUTE_b6 = {},
						},
						ROUTE_b7 = {},
					},
				},
			},
		},
		CAPPOINT_1780 =
		{
			ROUTE_axis_flags =
			{
				ROUTE_b6 =
				{
					ROUTE_b5 =
					{
						ROUTE_b4 =
						{
							ROUTE_b3 =
							{
								ROUTE_b2 =
								{
									ROUTE_d3 = {},
								},
								ROUTE_b3_2 = {},
								ROUTE_d6 =
								{
									ROUTE_d5 = {},
								},
							},
						},
					},
				},
				ROUTE_a5 =
				{
					ROUTE_a4 =
					{
						ROUTE_d6 =
						{
							ROUTE_d5 = {},
						},
						ROUTE_a3_2 =
						{
							ROUTE_a2 = {},
							ROUTE_c1 = {},
						},
					},
				},
			},
		},

		FLAG_alli_1st_flag =
		{
			ROUTE_ax_spawn =
			{
				ROUTE_e1 =
				{
					ROUTE_d6 =
					{
						ROUTE_d5 =
						{
							ROUTE_e2 =
							{
								ROUTE_e3 = {},
							},
							ROUTE_f1 =
							{
								ROUTE_f2 =
								{
									ROUTE_f3 = {},
									ROUTE_f4 =
									{
										ROUTE_f5 = {},
									},
								},
							},
						},
					},
					ROUTE_g1 =
					{
						ROUTE_b2 =
						{
							ROUTE_f1 =
							{
								ROUTE_f2 =
								{
									ROUTE_f3 = {},
									ROUTE_f4 = {},
								},
							},
						},
						ROUTE_d4 =
						{
							ROUTE_e2 =
							{
								ROUTE_e3 = {},
							},
						},
					},
				},
				ROUTE_h1 =
				{
					ROUTE_h2 =
					{
						ROUTE_g1 =
						{
							ROUTE_b2 =
							{
								ROUTE_d4 =
								{
									ROUTE_e2 =
									{
										ROUTE_e3 = {},
									},
								},
							},
						},
					},
				},
			},
			ROUTE_cp =
			{
				ROUTE_b2 =
				{
					ROUTE_f1 =
					{
						ROUTE_f2 =
						{
							ROUTE_f3 = {},
							ROUTE_f4 = {},
						},
					},
				},
				ROUTE_d4 =
				{
					ROUTE_e2 =
					{
						ROUTE_e3 = {},
					},
				},
			},
		},
		CAPPOINT_681 =
		{
			ROUTE_e3 =
			{
				ROUTE_e2_2 =
				{
					ROUTE_d5 =
					{
						ROUTE_d6 =
						{
							ROUTE_b4 =
							{
								ROUTE_b5 = {},
								ROUTE_b7 = {},
							},
						},
					},
				},
			},
			ROUTE_f5 =
			{
				ROUTE_f4 =
				{
					ROUTE_f2 =
					{
						ROUTE_f1 =
						{
							ROUTE_g1 =
							{
								ROUTE_a3 = {},
							},
							ROUTE_b4 =
							{
								ROUTE_b5 = {},
								ROUTE_b7 = {},
							},
						},
						ROUTE_i1 =
						{
							Weight = 1.5,
							ROUTE_b4 =
							{
								ROUTE_b5 = {},
								ROUTE_b7 = {},
							},
						},
						ROUTE_a3 = {},
					},
				},
			},
		},
	};

	//Copy some routes
	MapRoutes.FLAG_axis_2nd_flag = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.FLAG_axis_3rd_flag = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.FLAG_axis_4th_flag = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.FLAG_axis_5th_flag = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.FLAG_axis_6th_flag = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.FLAG_axis_7th_flag = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.ATTACK_alli_def_1 = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.ATTACK_alli_def_2 = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.ATTACK_alli_def_3 = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.ATTACK_alli_def_4 = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.FLAG_alli_2nd_flag = MapRoutes.FLAG_alli_1st_flag;
	MapRoutes.FLAG_axis_3rd_flag = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.FLAG_axis_4th_flag = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.FLAG_axis_5th_flag = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.FLAG_axis_6th_flag = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.FLAG_axis_7th_flag = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.DEFEND_axis_def_1 = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.DEFEND_axis_def_2 = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.DEFEND_axis_def_3 = MapRoutes.FLAG_axis_1st_flag;
	MapRoutes.DEFEND_axis_def_4 = MapRoutes.FLAG_axis_1st_flag;

	Util.Routes(MapRoutes);
	Util.MapDebugPrint( "Routes loaded", true );

	Util.MapDebugPrint( "Botscript by ^0:)^1BOK^0(: ^1Naerling ^2for Darji2 map was successfully loaded!" );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 100.0;
};
