if (GetModName()!="noquarter") { return; }

WEAPON.BAR_SET = 87;
this.Name = "BAR Set";
this.WeaponId = WEAPON.BAR_SET;

this.PrimaryFire.IgnoreReload = true; // Since this weapon shares the same clip with the non scoped version
this.PrimaryFire.SetDesirabilityRange(500, 4000, 0.3);
this.PrimaryFire.LowAmmoThreshold = 1;
this.PrimaryFire.LowAmmoPriority = 0.8;

