global _MG = 
{
	AMMOCAB_ammocabinet0 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1328.000, 2972.000, 276.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammocabinet1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-2460.000, -3292.000, 148.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ammocabinet2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2144.000, -932.000, 284.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_accrossbridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.134, 0.843, -0.521),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(682.165, 2251.659, 235.810),
		Radius = 35,
	},
	ATTACK_accrossbridge_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.664, 0.697, -0.272),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(623.277, 2794.238, 237.292),
		Radius = 35,
	},
	ATTACK_accrossbridge_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.626, 0.660, -0.415),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(988.925, 2873.095, 229.816),
		Radius = 35,
	},
	ATTACK_afterfuel_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.706, 0.582, -0.403),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2522.496, -2706.939, 212.159),
		Radius = 35,
	},
	ATTACK_afterfuel_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.169, -0.875, -0.453),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2526.547, -2032.223, 220.125),
		Radius = 35,
	},
	ATTACK_afterfuel_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.462, -0.746, -0.480),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2195.820, -1882.460, 221.818),
		Radius = 35,
	},
	ATTACK_beforebridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.413, 0.886, -0.210),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(467.524, -21.238, 347.394),
		Radius = 35,
	},
	ATTACK_beforebridge_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.606, 0.738, -0.297),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(910.649, -542.380, 314.558),
		Radius = 35,
	},
	ATTACK_beforebridge_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.645, 0.682, -0.345),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(925.939, -273.248, 345.515),
		Radius = 35,
	},
	ATTACK_bridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.174, 0.868, -0.465),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(462.660, 670.479, 306.703),
		Radius = 35,
	},
	ATTACK_bridge_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.064, 0.857, -0.512),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(695.336, 647.966, 306.142),
		Radius = 35,
	},
	ATTACK_bridge_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.271, 0.820, -0.505),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(86.957, 831.287, 213.851),
		Radius = 35,
	},
	ATTACK_end_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.099, 0.832, -0.545),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2931.590, 3538.299, 227.043),
		Radius = 35,
	},
	ATTACK_end_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.026, 0.884, -0.466),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(3218.693, 3580.209, 225.122),
		Radius = 35,
	},
	ATTACK_end_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.584, -0.704, -0.405),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(3192.148, 2851.669, 245.497),
		Radius = 35,
	},
	ATTACK_fuel_depot = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.933, 0.219, -0.287),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1442.908, -3005.373, 156.325),
		Radius = 35,
	},
	ATTACK_insidefort_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, 0.023, -0.101),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2333.812, 3297.732, 223.324),
		Radius = 35,
	},
	ATTACK_insidefort_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.933, -0.168, -0.319),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1870.124, 3120.482, 232.197),
		Radius = 35,
	},
	ATTACK_insidefort_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.906, -0.203, -0.371),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2513.738, 3082.259, 231.771),
		Radius = 35,
	},
	ATTACK_longroute_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.615, -0.678, -0.403),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(3280.702, -1315.656, 227.596),
		Radius = 35,
	},
	ATTACK_longroute_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.102, 0.941, -0.323),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(3151.317, -286.508, 216.812),
		Radius = 35,
	},
	ATTACK_longroute_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.714, 0.596, -0.368),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2180.006, -619.025, 207.419),
		Radius = 35,
	},
	ATTACK_shortroute_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.057, 0.962, -0.266),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1860.094, -1579.519, 210.958),
		Radius = 35,
	},
	ATTACK_shortroute_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.768, 0.576, -0.280),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1719.918, -1060.788, 229.608),
		Radius = 35,
	},
	ATTACK_tunnel = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.408, 0.756, -0.513),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-74.961, -3114.681, -111.875),
		Radius = 15,
	},
	BUILD_Bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-152.000, 856.000, 264.000),
		Stance = "prone",
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3528.000, 156.000, 468.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2492.000, -1436.000, 284.000),
		TagName = "Tank Barrier 1",
		TeamAvailability = 4,
	},
	BUILD_UJE_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-29.243, -166.795, -25.798),
			[1] = Vec3(32.042, -166.306, -25.806),
			[2] = Vec3(-83.273, 67.517, -23.396),
			[3] = Vec3(82.125, 64.337, -23.501),
		},
		Position = Vec3(-2748.870, -2695.547, 150.102),
		TagName = "UJE tank",
		TeamAvailability = 2,
		Vehicle = "MOVER_tank",
	},
	BUILD_supplies = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Position = Vec3(3544.000, -1744.000, 468.000),
		TeamAvailability = 4,
	},
	BUILD_wall = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-72.000, -2564.000, 244.000),
		TeamAvailability = 4,
	},
	CAPPOINT_fuelstation = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1727.749, -2635.697, 176.125),
		Radius = 20,
	},
	CHECKPOINT_flag_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-1952.000, -2528.000, 176.000),
	},
	CHECKPOINT_flag_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(3344.000, -1488.000, 480.000),
	},
	DEFEND_accrossbridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.134, 0.843, -0.521),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(682.165, 2251.659, 235.810),
		Radius = 35,
	},
	DEFEND_accrossbridge_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.664, 0.697, -0.272),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(623.277, 2794.238, 237.292),
		Radius = 35,
	},
	DEFEND_accrossbridge_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.626, 0.660, -0.415),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(988.925, 2873.095, 229.816),
		Radius = 35,
	},
	DEFEND_afterfuel_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.706, 0.582, -0.403),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2522.496, -2706.939, 212.159),
		Radius = 35,
	},
	DEFEND_afterfuel_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.169, -0.875, -0.453),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2526.547, -2032.223, 220.125),
		Radius = 35,
	},
	DEFEND_beforebridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.413, 0.886, -0.210),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(467.524, -21.238, 347.394),
		Radius = 35,
	},
	DEFEND_beforebridge_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.606, 0.738, -0.297),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(910.649, -542.380, 314.558),
		Radius = 35,
	},
	DEFEND_beforebridge_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.645, 0.682, -0.345),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(925.939, -273.248, 345.515),
		Radius = 35,
	},
	DEFEND_bozaaka_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.611, -0.610, -0.504),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2350.589, -2524.192, 110.201),
		Radius = 35,
	},
	DEFEND_bozaaka_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.747, 0.637, -0.188),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2218.297, -2086.073, 153.029),
		Radius = 35,
	},
	DEFEND_bozaaka_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.285, 0.842, -0.458),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1634.198, -2691.157, 158.536),
		Radius = 35,
	},
	DEFEND_bridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.174, 0.868, -0.465),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(462.660, 670.479, 306.703),
		Radius = 35,
	},
	DEFEND_bridge_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.064, 0.857, -0.512),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(695.336, 647.966, 306.142),
		Radius = 35,
	},
	DEFEND_bridge_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.271, 0.820, -0.505),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(86.957, 831.287, 213.851),
		Radius = 35,
	},
	DEFEND_end_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.099, 0.832, -0.545),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2931.590, 3538.299, 227.043),
		Radius = 35,
	},
	DEFEND_end_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.026, 0.884, -0.466),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(3218.693, 3580.209, 225.122),
		Radius = 35,
	},
	DEFEND_end_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.584, -0.704, -0.405),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(3192.148, 2851.669, 245.497),
		Radius = 35,
	},
	DEFEND_fuel_depot = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.397, -0.916, -0.059),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1442.908, -3005.373, 156.325),
		Radius = 35,
	},
	DEFEND_fuel_depot2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.949, -0.285, -0.135),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(514.277, -2955.363, 262.713),
		Radius = 32,
	},
	DEFEND_fuel_depot_inside = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.828, -0.044, -0.560),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1702.941, -2781.553, 168.125),
		Radius = 35,
	},
	DEFEND_fuel_ne = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.926, -0.089, -0.366),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2471.814, -631.033, 210.837),
		Radius = 35,
	},
	DEFEND_fuel_ne2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.827, -0.561, -0.033),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(836.942, -560.363, 322.374),
		Radius = 32,
	},
	DEFEND_fuel_ne3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.061, -0.995, 0.074),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2363.699, -279.251, 179.438),
		Radius = 32,
	},
	DEFEND_fuel_se = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.870, 0.052, -0.489),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2953.591, -3235.474, 192.314),
		Radius = 35,
	},
	DEFEND_fuel_se2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.032, 0.999, -0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3164.323, -3558.753, 225.125),
		Radius = 32,
	},
	DEFEND_fuel_se3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.068, -0.049),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3413.956, -3341.358, 233.125),
		Radius = 32,
	},
	DEFEND_fuel_se4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.649, -0.757, 0.071),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3130.490, -2864.972, 211.953),
		Radius = 32,
	},
	DEFEND_fuel_w1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.871, -0.483, -0.092),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-437.283, -2727.955, 228.571),
		Radius = 32,
	},
	DEFEND_fuel_w2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.935, -0.212, -0.284),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(30.297, -2569.386, 576.125),
		Radius = 32,
	},
	DEFEND_fuel_w3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.052, 0.995, -0.089),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1585.344, -3289.882, 167.679),
		Radius = 32,
	},
	DEFEND_fuel_w4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.155, -0.981, 0.117),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1765.050, -2235.134, 155.857),
		Radius = 32,
	},
	DEFEND_fuel_w5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.832, -0.518, -0.199),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(54.659, -2363.669, 577.125),
		Radius = 32,
	},
	DEFEND_insidefort_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, 0.023, -0.101),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2333.812, 3297.732, 223.324),
		Radius = 35,
	},
	DEFEND_insidefort_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.933, -0.168, -0.319),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1870.124, 3120.482, 232.197),
		Radius = 35,
	},
	DEFEND_insidefort_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.906, -0.203, -0.371),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2513.738, 3082.259, 231.771),
		Radius = 35,
	},
	DEFEND_insidefort_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.389, 0.800, -0.458),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1852.857, 3129.162, 416.125),
		Radius = 35,
	},
	DEFEND_longroute_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.615, -0.678, -0.403),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(3280.702, -1315.656, 227.596),
		Radius = 35,
	},
	DEFEND_longroute_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.102, 0.941, -0.323),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(3151.317, -286.508, 216.812),
		Radius = 35,
	},
	DEFEND_longroute_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.714, 0.596, -0.368),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2180.006, -619.025, 207.419),
		Radius = 35,
	},
	DEFEND_shortroute_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.057, 0.962, -0.266),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1860.094, -1579.519, 210.958),
		Radius = 35,
	},
	DEFEND_shortroute_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.768, 0.576, -0.280),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1719.918, -1060.788, 229.608),
		Radius = 35,
	},
	DEFEND_tunnel = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.408, 0.756, -0.513),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-74.961, -3114.681, -111.875),
		Radius = 15,
	},
	ESCORT_tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-29.243, -166.795, -25.798),
			[1] = Vec3(32.042, -166.306, -25.806),
			[2] = Vec3(-83.273, 67.517, -23.396),
			[3] = Vec3(82.125, 64.337, -23.501),
		},
		Position = Vec3(-2731.922, -2474.603, 122.866),
		TeamAvailability = 2,
		Vehicle = "MOVER_tank",
	},
	EXPLODE_supplies = 
	{
		GoalType = "EXPLODE",
		Position = Vec3(3544.000, -1779.999, 445.000),
		TeamAvailability = 2,
	},
	EXPLODE_supplies_1 = 
	{
		GoalType = "EXPLODE",
		Position = Vec3(3544.000, -1779.999, 445.000),
		TagName = "supplies",
		TeamAvailability = 2,
	},
	EXPLODE_supplies_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "EXPLODE",
		Position = Vec3(3544.000, -1779.999, 445.000),
		TagName = "supplies",
		TeamAvailability = 2,
	},
	EXPLODE_wall = 
	{
		GoalType = "EXPLODE",
		Position = Vec3(4.000, -2564.187, 308.000),
		TeamAvailability = 2,
	},
	EXPLODE_wall_1 = 
	{
		GoalType = "EXPLODE",
		Position = Vec3(4.000, -2564.187, 308.000),
		TagName = "wall",
		TeamAvailability = 2,
	},
	EXPLODE_wall_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "EXPLODE",
		Position = Vec3(4.000, -2564.187, 308.000),
		TagName = "wall",
		TeamAvailability = 2,
	},
	FLAG_fuelcans_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-1984.000, -3648.000, 450.000),
		TeamAvailability = 2,
	},
	FLAG_fuelcans_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(2624.000, -576.000, 243.000),
		TeamAvailability = 2,
	},
	FLAG_fuelcans_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(3376.000, -3496.000, 251.000),
		TeamAvailability = 2,
	},
	HEALTHCAB_brabo_heal = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1736.000, 2648.000, 496.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthcabinet2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3026.000, -712.000, 276.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_healthcabinet_fixed = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3544.000, -1760.000, 452.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_841 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(672.000, 3454.000, 534.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_851 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(2431.000, 2362.000, 284.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNT_tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(0.858, -166.322, -25.806),
			[1] = Vec3(82.126, -8.167, -25.679),
			[2] = Vec3(-82.125, 13.242, -24.957),
			[3] = Vec3(-2.550, 143.566, -21.061),
		},
		Position = Vec3(-2824.389, -2487.697, 119.021),
		Vehicle = "MOVER_tank",
	},
	MOVER_flying = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(4061.600, -1144.000, 768.000),
		TeamAvailability = 6,
	},
	MOVER_flying_goose = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-4067.100, 2284.000, 766.000),
		TeamAvailability = 6,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-2747.173, -2696.000, 141.548),
		TeamAvailability = 2,
	},
	PLANT_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(576.000, 1408.000, 272.000),
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3557.499, 159.000, 468.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2177.230, -1685.246, 235.063),
		TagName = "Tank Barrier 1",
		TeamAvailability = 2,
	},
	REPAIRMG42_841 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(672.000, 3454.000, 534.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_851 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2431.000, 2362.000, 284.000),
		TagName = "",
		TeamAvailability = 6,
	},
	ROUTE_alley = 
	{
		GoalType = "ROUTE",
		Position = Vec3(457.909, -1970.848, 416.125),
		Radius = 35,
	},
	ROUTE_bozaaka_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2611.075, -2953.333, 288.125),
		Radius = 35,
	},
	ROUTE_bozaaka_split = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1769.784, -2839.501, 100.125),
		Radius = 15,
	},
	ROUTE_fueldepot_split = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1315.452, -3112.251, 152.125),
		Radius = 15,
	},
	ROUTE_memorial_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2604.144, 718.181, 221.125),
		Radius = 350,
	},
	ROUTE_memorial_spawn_hill = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2676.493, -317.043, 588.184),
		Radius = 35,
	},
	ROUTE_memorial_spawn_tunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2191.501, -342.579, 187.312),
		Radius = 35,
	},
	ROUTE_tunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-74.961, -3114.681, -111.875),
		Radius = 15,
	},
	ROUTE_tunnel_exit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1340.545, -3290.280, 152.125),
		Radius = 15,
	},
	Version = 1,
};
