global _MG = 
{
	AIRSTRIKE_south_mg = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.320, -0.411, 0.854),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-4888.868, -2972.507, 716.125),
		Radius = 32,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-4172.000, 569.000, 760.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-5672.000, -4127.000, 760.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-6658.000, 4273.000, 760.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	ATTACK_radio1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.163, 0.885, -0.436),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-6217.805, -3500.794, 716.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	ATTACK_radio2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.565, 0.825, 0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-6929.509, -3963.424, 717.125),
	},
	ATTACK_radio3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.211, 0.977, 0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-5385.682, -2970.031, 717.125),
	},
	ATTACK_south1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.788, 0.615, -0.021),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-4068.498, -4749.623, 717.125),
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-6711.000, -4192.000, 768.000),
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1667.500, 3891.000, 772.000),
		TagName = "Axis Command Post",
		TeamAvailability = 2,
	},
	BUILD_Bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2110.000, -2978.000, 772.000),
		TeamAvailability = 4,
	},
	BUILD_East_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3097.000, 3883.000, 786.000),
		TagName = "East Barrier",
		TeamAvailability = 2,
	},
	BUILD_South_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-4335.000, 1967.000, 786.000),
		TagName = "South Barrier",
		TeamAvailability = 2,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-2.386, -202.700, -29.744),
			[1] = Vec3(95.128, -23.781, -29.744),
			[2] = Vec3(-95.126, -55.500, -29.744),
		},
		Position = Vec3(-2734.000, -4135.000, 782.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	BUILD_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-6382.000, -3202.000, 786.000),
		TagName = "Tank Barrier",
		TeamAvailability = 2,
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-6352.000, -840.000, 786.000),
		TagName = "Tank Barrier",
		TeamAvailability = 2,
	},
	BUILD_West_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-5674.000, 3923.000, 786.000),
		TagName = "West Barrier",
		TeamAvailability = 2,
	},
	CAPPOINT_radio = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-6647.908, -4517.875, 720.125),
		Radius = 20,
	},
	CHECKPOINT_forward_bunker = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-6972.000, -444.000, 788.000),
	},
	DEFEND_barrier2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.109, -0.994, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-5946.563, 627.291, 717.125),
	},
	DEFEND_barrier2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.393, -0.919, 0.033),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-6731.814, 478.940, 717.125),
		Stance = "crouch",
	},
	DEFEND_barrier2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.664, -0.748, 0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-6884.456, 71.793, 717.125),
	},
	DEFEND_barrier2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.337, -0.942, 0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-5745.579, -133.881, 717.125),
	},
	DEFEND_checkpoint1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.157, 0.987, 0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-6836.105, -1177.275, 719.125),
		Stance = "crouch",
	},
	DEFEND_checkpoint2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.728, -0.685, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-6937.703, -1953.874, 717.125),
	},
	DEFEND_checkpoint3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.945, 0.325, 0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-6981.404, -1557.981, 717.125),
	},
	DEFEND_checkpoint4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.292, -0.956, 0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-5756.796, -1059.796, 717.125),
	},
	DEFEND_checkpoint5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.470, 0.883, -0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-7116.024, -1236.988, 719.355),
	},
	DEFEND_checkpoint6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.720, 0.694, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-7260.733, -3867.010, 717.125),
		Stance = "crouch",
	},
	DEFEND_checkpoint7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.050, -0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-7165.875, -734.939, 717.125),
		Stance = "crouch",
	},
	DEFEND_doc_east1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.027, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-3904.972, 2922.604, 717.125),
	},
	DEFEND_doc_east2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.167, 0.986, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-4299.036, 4051.150, 716.125),
		Stance = "crouch",
	},
	DEFEND_doc_room1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.070, 0.925, -0.372),
			[1] = Vec3(0.885, 0.465, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		Position = Vec3(-5031.357, 3614.870, 732.359),
		Radius = 20,
		TeamAvailability = 2,
	},
	DEFEND_doc_room2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.912, 0.406, 0.065),
			[1] = Vec3(-0.453, 0.890, 0.060),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		Position = Vec3(-4751.569, 3600.820, 732.125),
		Radius = 20,
		TeamAvailability = 2,
	},
	DEFEND_doc_room3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.591, 0.126, 0.797),
			[1] = Vec3(-0.145, -0.989, -0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-4782.940, 4184.855, 733.125),
	},
	DEFEND_doc_south1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.222, -0.914, -0.340),
			[1] = Vec3(-0.790, -0.505, -0.348),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-4280.255, 2686.125, 1017.125),
	},
	DEFEND_doc_south2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.949, 0.135, -0.286),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		Position = Vec3(-5172.523, 3318.092, 718.319),
		Radius = 15,
		TeamAvailability = 2,
	},
	DEFEND_doc_south3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.038, -0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-3864.631, 3306.700, 719.125),
	},
	DEFEND_doc_west1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.995, 0.097, 0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-5166.118, 3100.238, 717.125),
		Stance = "crouch",
	},
	DEFEND_doc_west2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.632, 0.707, -0.317),
			[1] = Vec3(0.485, -0.816, -0.315),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-5017.875, 2701.501, 1017.125),
	},
	DEFEND_doc_west3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.184, 0.983, 0.008),
			[1] = Vec3(0.665, 0.746, 0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-4655.041, 4025.057, 717.125),
	},
	DEFEND_doc_west4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.953, 0.304, -0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		Position = Vec3(-5025.873, 2890.125, 716.125),
		Radius = 20,
		TeamAvailability = 2,
	},
	DEFEND_entrance1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, -0.158, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-3589.200, 4562.247, 716.125),
	},
	DEFEND_entrance2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.076, 0.997, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-4811.357, 3865.936, 997.125),
		Stance = "crouch",
	},
	DEFEND_entrance3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.832, -0.552, 0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-7139.980, 2005.503, 717.125),
		Stance = "prone",
	},
	DEFEND_entrance4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, 0.103, 0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-7018.493, 2594.855, 717.125),
	},
	DEFEND_entrance5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.189, -0.970, -0.153),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-6800.463, 2345.645, 923.125),
	},
	DEFEND_entrance6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.817, -0.537, 0.210),
			[1] = Vec3(-0.918, -0.396, 0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-4484.886, 4599.680, 716.125),
	},
	DEFEND_entrance8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.969, -0.247, 0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-3795.927, 3452.206, 719.125),
	},
	DEFEND_sidewall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.079, -0.993, -0.086),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-1966.354, 846.125, 881.125),
		Stance = "crouch",
	},
	DEFEND_sidewall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.007, -0.992, -0.123),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-2065.780, 846.125, 881.125),
		Stance = "crouch",
	},
	DEFEND_sidewall3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.770, -0.638, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-1693.661, -1055.638, 716.125),
		Stance = "crouch",
	},
	DEFEND_sidewall4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.043, -0.999, -0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-2442.456, -1201.078, 717.125),
		Stance = "crouch",
	},
	DEFEND_sidewall5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.070, -0.996, -0.052),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-1777.479, 850.578, 881.125),
		Stance = "crouch",
	},
	DEFEND_sidewall6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.131, -0.991, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-2249.142, 691.450, 717.125),
		Stance = "prone",
	},
	DEFEND_south1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.205, 0.979, 0.002),
			[1] = Vec3(-0.296, -0.955, -0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-4897.108, -4253.602, 716.125),
	},
	DEFEND_south2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.204, -0.979, 0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-5133.674, -3323.185, 717.125),
	},
	DEFEND_south3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.522, 0.853, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-6214.083, -4570.666, 716.125),
	},
	DEFEND_south4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.038, 0.999, -0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-3592.539, -4717.242, 717.125),
	},
	DEFEND_south5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.897, 0.441, -0.004),
			[1] = Vec3(0.216, 0.976, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 100,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-4780.687, 1810.278, 725.125),
	},
	ESCORT_tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-95.586, -16.865, -29.875),
			[1] = Vec3(97.293, -18.489, -29.875),
		},
		Position = Vec3(-2780.314, -4378.572, 717.125),
		Vehicle = "MOVER_tank",
	},
	FLAG_allied_obj = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-4889.000, 3975.000, 737.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-4308.000, 569.000, 752.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-5808.000, -4127.000, 752.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-6794.000, 4273.000, 752.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	MOBILEMG42_entrance1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.076, -0.995, 0.064),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 180,
		MinCampTime = 120,
		MinRadius = 32,
		Position = Vec3(-6437.056, 3908.412, 716.125),
	},
	MOBILEMG42_entrance2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.949, 0.312, 0.033),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 180,
		MinCampTime = 120,
		MinRadius = 32,
		Position = Vec3(-5109.576, 1031.861, 716.125),
	},
	MOBILEMORTAR_axis1 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.016, -0.966, 0.258),
			[1] = Vec3(0.509, -0.839, 0.189),
			[2] = Vec3(0.116, -0.977, 0.177),
			[3] = Vec3(-0.224, -0.942, 0.252),
		},
		Position = Vec3(-4901.524, -267.305, 717.125),
	},
	MOUNTMG42_13 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-3886.000, -3738.000, 788.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_31 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-2378.000, -4949.000, 840.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_486 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-6518.000, -762.000, 840.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_524 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-5303.000, 3376.000, 1071.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_751 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-4183.000, 3936.000, 1071.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_allied = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-3886.000, -3738.000, 788.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_barrier2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-6518.000, -762.000, 840.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_roof = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 160,
		MinCampTime = 90,
		Position = Vec3(-4183.000, 3936.000, 1071.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_west_window = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-5303.000, 3376.000, 1071.000),
		TeamAvailability = 6,
	},
	MOUNT_tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-95.125, -19.651, -29.875),
			[1] = Vec3(95.125, -59.606, -29.875),
			[2] = Vec3(-95.126, 64.678, -29.875),
			[3] = Vec3(95.125, 45.989, -29.875),
			[4] = Vec3(-1.889, -200.250, -29.875),
		},
		Position = Vec3(-2908.093, -4355.282, 717.125),
		Vehicle = "MOVER_tank",
	},
	MOVER_boat1_move = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-3658.000, -2505.053, 666.695),
		TeamAvailability = 6,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-2883.000, -4160.000, 770.000),
		TeamAvailability = 4,
	},
	PLANTMINE_door1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5350.651, -1432.024, 717.160),
		Radius = 32,
	},
	PLANTMINE_door2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5655.658, -1439.625, 717.160),
		Radius = 32,
	},
	PLANTMINE_door3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5441.613, -1548.999, 717.160),
		Radius = 32,
	},
	PLANTMINE_door4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5832.171, 481.834, 717.125),
		Radius = 32,
	},
	PLANTMINE_door5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5859.329, -49.079, 716.125),
		Radius = 32,
	},
	PLANTMINE_door6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5800.017, 151.287, 717.125),
		Radius = 32,
	},
	PLANTMINE_door7 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6075.527, 583.497, 717.125),
		Radius = 32,
	},
	PLANTMINE_door8 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5744.749, -1699.428, 717.360),
		Radius = 32,
	},
	PLANTMINE_door9 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6313.795, 615.046, 717.125),
		Radius = 32,
	},
	PLANTMINE_entrance1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6473.505, 712.977, 717.125),
		Radius = 32,
	},
	PLANTMINE_entrance10 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6427.500, 1503.323, 717.125),
		Radius = 32,
	},
	PLANTMINE_entrance2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6612.103, 474.199, 717.125),
		Radius = 32,
	},
	PLANTMINE_entrance3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6146.507, 207.642, 717.125),
		Radius = 32,
	},
	PLANTMINE_entrance4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6229.765, -34.684, 717.125),
		Radius = 32,
	},
	PLANTMINE_entrance5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6137.921, -222.824, 717.125),
		Radius = 32,
	},
	PLANTMINE_entrance6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6433.824, 517.446, 717.125),
		Radius = 32,
	},
	PLANTMINE_entrance7 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6638.009, 203.365, 717.125),
		Radius = 32,
	},
	PLANTMINE_entrance8 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6561.815, 626.136, 717.125),
		Radius = 32,
	},
	PLANTMINE_entrance9 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6342.114, 1227.280, 717.125),
		Radius = 32,
	},
	PLANTMINE_inner1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-4507.472, 2707.457, 717.125),
		Radius = 32,
	},
	PLANTMINE_inner10 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-4861.523, 2736.083, 717.221),
		Radius = 32,
	},
	PLANTMINE_inner2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-4327.824, 2970.625, 717.125),
		Radius = 32,
	},
	PLANTMINE_inner3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5029.276, 2749.070, 717.125),
		Radius = 32,
	},
	PLANTMINE_inner4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-3551.430, 2955.043, 717.125),
		Radius = 32,
	},
	PLANTMINE_inner5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-4533.868, 2217.617, 717.125),
		Radius = 32,
	},
	PLANTMINE_inner6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-3222.813, 3445.750, 717.125),
		Radius = 32,
	},
	PLANTMINE_inner7 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5480.240, 3349.454, 717.125),
		Radius = 32,
	},
	PLANTMINE_inner8 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-4035.048, 2738.326, 717.125),
		Radius = 32,
	},
	PLANTMINE_inner9 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5395.062, 4035.604, 717.125),
		Radius = 32,
	},
	PLANTMINE_outer1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2697.455, 2898.000, 717.125),
		Radius = 32,
	},
	PLANTMINE_outer10 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2719.739, 3620.922, 717.125),
		Radius = 32,
	},
	PLANTMINE_outer2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2747.780, 1618.699, 717.125),
		Radius = 32,
	},
	PLANTMINE_outer3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-4656.541, 1622.693, 717.125),
		Radius = 32,
	},
	PLANTMINE_outer4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6049.356, 3517.118, 717.125),
		Radius = 32,
	},
	PLANTMINE_outer5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6218.855, 3002.761, 717.125),
		Radius = 32,
	},
	PLANTMINE_outer6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6253.081, 2577.574, 717.125),
		Radius = 32,
	},
	PLANTMINE_outer7 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6064.168, 3707.543, 717.125),
		Radius = 32,
	},
	PLANTMINE_outer8 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-4492.901, 1617.509, 717.125),
		Radius = 32,
	},
	PLANTMINE_outer9 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-6259.154, 3236.543, 717.125),
		Radius = 32,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-6712.000, -4124.501, 768.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1666.000, 3823.501, 772.000),
		TagName = "Axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2119.972, -2396.000, 728.000),
		TeamAvailability = 2,
	},
	PLANT_East_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2873.500, 3726.500, 804.376),
		TagName = "East Barrier",
		TeamAvailability = 4,
	},
	PLANT_Side_Wall = 
	{
		CoverSplit = Vec3(0.022, 0.996, -0.083),
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.969, -0.239, 0.054),
				},
				Timeout = 30,
				position = Vec3(-2453.392, 785.606, 740.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.733, 0.680, 0.006),
					[1] = Vec3(-0.597, -0.673, 0.437),
				},
				position = Vec3(-2377.428, 1112.181, 740.125),
				stance = "crouch",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.330, -0.943, 0.040),
				},
				Timeout = 30,
				position = Vec3(-1619.108, 760.529, 740.125),
				stance = "prone",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1952.000, 832.000, 774.000),
		TagName = "Side Wall",
		TeamAvailability = 4,
	},
	PLANT_South_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-4493.000, 1743.500, 804.375),
		TagName = "South Barrier",
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-6160.000, -3046.998, 744.001),
		TagName = "Tank Barrier",
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-6130.000, -684.998, 744.001),
		TagName = "Tank Barrier",
		TeamAvailability = 4,
	},
	PLANT_West_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-5916.500, 3729.500, 804.376),
		TagName = "West Barrier",
		TeamAvailability = 4,
	},
	REPAIRMG42_13 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3886.000, -3738.000, 788.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_31 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2378.000, -4949.000, 840.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_486 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-6518.000, -762.000, 840.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_524 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-5303.000, 3376.000, 1071.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_751 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-4183.000, 3936.000, 1071.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_allied = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3886.000, -3738.000, 788.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_barrier2 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-6518.000, -762.000, 840.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_roof = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-4183.000, 3936.000, 1071.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_west_window = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-5303.000, 3376.000, 1071.000),
		TeamAvailability = 6,
	},
	ROUTE_allies1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3966.430, -4419.891, 734.810),
		Radius = 125,
	},
	ROUTE_allies2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3927.672, -3994.266, 739.661),
		Radius = 125,
	},
	ROUTE_allies4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3770.305, -3565.077, 731.346),
		Radius = 125,
	},
	ROUTE_allies_south = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1875.530, -4816.094, 717.125),
		Radius = 125,
	},
	ROUTE_allies_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1678.496, -4438.292, 720.125),
		Radius = 200,
	},
	ROUTE_attic = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4776.859, 4218.873, 997.125),
		Radius = 45,
	},
	ROUTE_axis_door_east = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5605.385, 483.642, 718.125),
		Radius = 30,
	},
	ROUTE_axis_door_south = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5288.437, -1415.782, 717.125),
		Radius = 125,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5414.028, 3199.483, 444.125),
		Radius = 270,
	},
	ROUTE_cellar = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5348.610, 4135.271, 445.192),
		Radius = 125,
	},
	ROUTE_doc = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4893.990, 4008.744, 732.125),
		Radius = 70,
	},
	ROUTE_entrance = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4465.778, 3130.207, 716.125),
		Radius = 40,
	},
	ROUTE_flag = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-6963.926, -443.669, 744.475),
		Radius = 185,
	},
	ROUTE_gate_east = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2934.079, 3717.818, 716.125),
		Radius = 30,
	},
	ROUTE_gate_south = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4522.861, 1949.759, 716.125),
		Radius = 40,
	},
	ROUTE_gate_west = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5942.308, 3689.681, 716.146),
		Radius = 30,
	},
	ROUTE_ladder_east = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2973.022, 2323.761, 936.125),
		Radius = 20,
	},
	ROUTE_ladder_south = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4626.479, 1885.268, 716.125),
		Radius = 20,
	},
	ROUTE_ladder_west = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5834.837, 2311.475, 936.125),
		Radius = 20,
	},
	ROUTE_radio_south = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-6254.240, -4993.308, 717.125),
		Radius = 125,
	},
	ROUTE_sewer = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4273.925, 1134.790, 242.125),
		Radius = 125,
	},
	ROUTE_sidewall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1948.829, 785.536, 716.125),
		Radius = 25,
	},
	ROUTE_slide = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3508.919, 3559.188, 1154.899),
		Radius = 125,
	},
	SNIPE_allied_tower = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, 0.061, -0.101),
		},
		GoalType = "Snipe",
		MaxCampTime = 160,
		MinCampTime = 60,
		MinRadius = 32,
		Position = Vec3(-2284.284, -4035.716, 986.309),
		Stance = "crouch",
	},
	SNIPE_axis_tower = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.814, 0.545, -0.202),
		},
		GoalType = "Snipe",
		MaxCampTime = 160,
		MinCampTime = 60,
		Position = Vec3(-4370.407, 488.017, 1100.125),
		Radius = 25,
		TeamAvailability = 2,
	},
	SNIPE_bridge = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.545, -0.817, -0.185),
		},
		GoalType = "Snipe",
		MaxCampTime = 160,
		MinCampTime = 60,
		MinRadius = 32,
		Position = Vec3(-6790.409, -1757.651, 1076.125),
	},
	SNIPE_radio1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.104, 0.993, -0.062),
		},
		GoalType = "Snipe",
		MaxCampTime = 160,
		MinCampTime = 60,
		Position = Vec3(-6723.100, -4125.803, 848.125),
		Radius = 25,
		Stance = "crouch",
	},
	SNIPE_sidewall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.099, -0.994, -0.039),
		},
		GoalType = "Snipe",
		MaxCampTime = 160,
		MinCampTime = 60,
		Position = Vec3(-1672.859, 849.291, 880.125),
		Radius = 15,
		Stance = "crouch",
	},
	Version = 1,
};
