global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3587.000, 678.000, 48.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(3534.000, -1455.000, 41.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-156.000, -704.000, 361.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	ATTACK_DecoderDoor = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.988, 0.152, 0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2616.409, 1127.788, 321.125),
		Radius = 32,
	},
	ATTACK_DecoderDoor_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.881, 0.459, -0.114),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2584.569, 998.568, 321.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_DecoderDoor_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.744, 0.667, 0.037),
			[1] = Vec3(0.285, 0.954, 0.097),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2827.661, -353.023, 38.064),
		Radius = 32,
	},
	ATTACK_DecoderDoor_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, 0.091, -0.011),
			[1] = Vec3(0.741, 0.671, -0.011),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2082.125, 631.761, 321.125),
		Radius = 32,
	},
	ATTACK_Truck_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.918, 0.231, -0.323),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-145.921, -1361.778, 97.640),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Truck_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.838, 0.544, 0.046),
			[1] = Vec3(-0.197, 0.707, 0.679),
			[2] = Vec3(0.990, 0.133, -0.041),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(134.251, -1063.426, 38.659),
		Radius = 32,
	},
	ATTACK_Truck_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, 0.078, 0.089),
			[1] = Vec3(-0.541, 0.241, 0.806),
			[2] = Vec3(0.997, -0.065, 0.037),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(252.945, -861.022, 1.125),
		Radius = 32,
	},
	ATTACK_Truck_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, 0.060, -0.058),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-815.845, -877.881, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Truck_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.519, -0.442, -0.731),
			[1] = Vec3(0.437, -0.454, -0.777),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-109.875, -737.678, 563.125),
		Radius = 32,
		Stance = "crouch",
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3820.000, -1162.000, 53.000),
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Allied_MG42_Construction = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3680.000, 1132.000, 372.000),
		TagName = "Allied MG42 Construction",
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-86.000, -395.000, 372.000),
		TagName = "Axis Command Post",
		TeamAvailability = 2,
	},
	BUILD_Axis_MG42_Construction = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(36.000, -376.000, 588.000),
		TagName = "Axis MG42 Construction",
		TeamAvailability = 2,
	},
	CAPPOINT_truck = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-696.674, -1217.904, 1.125),
	},
	DEFEND_DecoderDoor = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.975, -0.215, 0.059),
			[1] = Vec3(-0.371, -0.927, 0.059),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3504.950, 1356.927, 321.125),
		Radius = 32,
	},
	DEFEND_DecoderDoor_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, -0.104, 0.063),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(3363.839, 1220.078, 321.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_DecoderDoor_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, 0.051, 0.067),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(3519.745, 1166.417, 369.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_DecoderDoor_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.820, -0.568, 0.072),
			[1] = Vec3(-0.265, -0.964, 0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 5,
		Position = Vec3(3043.094, 1305.576, 321.125),
		Radius = 32,
	},
	DEFEND_DecoderDoor_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.837, -0.545, 0.050),
			[1] = Vec3(-0.736, 0.676, 0.033),
			[2] = Vec3(-0.076, -0.995, 0.067),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3666.153, 825.120, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_DecoderDoor_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.915, -0.403, 0.028),
			[1] = Vec3(-0.470, -0.883, 0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2852.361, 1269.141, 321.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truck_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, 0.094, -0.114),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-473.091, -912.034, 1.125),
		Radius = 32,
	},
	DEFEND_Truck_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.457, -0.888, 0.050),
			[1] = Vec3(-0.492, -0.868, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-361.127, -701.753, 1.125),
		Radius = 32,
	},
	DEFEND_Truck_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.355, 0.931, 0.089),
			[1] = Vec3(0.960, 0.280, -0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-652.858, -1295.770, 1.125),
		Radius = 32,
	},
	DEFEND_Truck_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.985, -0.150, 0.080),
			[1] = Vec3(0.514, -0.855, -0.071),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1515.867, -683.228, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truck_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.995, 0.082, 0.059),
			[1] = Vec3(0.078, 0.996, -0.032),
			[2] = Vec3(0.922, 0.253, 0.292),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1185.942, -1120.691, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	FLAG_allied_decoder = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(3948.000, 1164.000, 373.125),
		TeamAvailability = 2,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3587.000, 542.000, 40.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3670.000, -1455.000, 33.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-20.000, -704.000, 353.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	MOUNTMG42_150 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(3572.000, -104.000, 224.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_98 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Name = "MOUNTMG42_98",
		Position = Vec3(3572.000, -104.000, 224.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_Allied_MG42_Construction = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(3856.000, 1276.000, 395.000),
		TagName = "Allied MG42 Construction",
		TeamAvailability = 6,
	},
	MOUNTMG42_Axis_MG42_Construction = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(54.000, -658.000, 583.000),
		TagName = "Axis MG42 Construction",
		TeamAvailability = 6,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3819.000, -1094.501, 53.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Allied_MG42_Construction = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3837.001, 1275.000, 329.000),
		TagName = "Allied MG42 Construction",
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-86.999, -327.501, 372.000),
		TagName = "Axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_Axis_MG42_Construction = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(66.332, -675.424, 529.000),
		TagName = "Axis MG42 Construction",
		TeamAvailability = 4,
	},
	PLANT_Decoder_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3560.000, 1276.000, 384.001),
		TagName = "Decoder Door",
		TeamAvailability = 2,
	},
	REPAIRMG42_150 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3572.000, -104.000, 224.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_98 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_98",
		Position = Vec3(3572.000, -104.000, 224.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_Allied_MG42_Construction = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3856.000, 1276.000, 395.000),
		TagName = "Allied MG42 Construction",
		TeamAvailability = 6,
	},
	REPAIRMG42_Axis_MG42_Construction = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(54.000, -658.000, 583.000),
		TagName = "Axis MG42 Construction",
		TeamAvailability = 6,
	},
	ROUTE_Allies_Ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3433.604, 1109.233, 1.125),
		Radius = 125,
	},
	ROUTE_Allies_Passage_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2366.927, 301.462, 1.125),
		Radius = 125,
	},
	ROUTE_Allies_Passage_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1969.903, 301.376, 1.125),
		Radius = 125,
	},
	ROUTE_Axis_Stairs_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1705.856, -579.663, 169.125),
		Radius = 125,
	},
	ROUTE_Axis_Stairs_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1211.121, -312.910, 1.125),
		Radius = 125,
	},
	ROUTE_Axis_Stairs_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1200.562, -753.360, 1.125),
		Radius = 125,
	},
	ROUTE_Axis_Stairs_4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(336.472, -1337.260, 1.125),
		Radius = 125,
	},
	ROUTE_Axis_Stairs_5 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(389.858, -745.748, 1.125),
		Radius = 125,
	},
	ROUTE_DecoderRoom = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3827.043, 1272.786, 321.125),
		Radius = 200,
	},
	ROUTE_Wall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2176.191, -167.003, 321.125),
		Radius = 125,
	},
	Version = 1,
};