global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-453.000, 1835.000, 563.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_S_ar_al_corner = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(20.004, 5375.830, 320.125),
		Radius = 15,
	},
	ARTILLERY_S_ar_al_left_tower = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-546.794, 708.137, 302.432),
		Radius = 35,
	},
	ARTILLERY_S_ar_al_right_tower = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(508.534, 944.323, 576.125),
		Radius = 35,
	},
	ARTILLERY_S_ar_ax_bridge = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-53.324, 3519.908, -127.875),
		Radius = 35,
	},
	ARTILLERY_S_ar_ax_corner = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(88.040, 5373.271, 320.125),
		Radius = 15,
	},
	ARTILLERY_S_ar_ax_fortress_exit = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-180.846, 2495.186, 320.125),
		Radius = 15,
	},
	ARTILLERY_S_ar_ax_hill_left = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(261.634, -539.530, 118.955),
		Radius = 35,
	},
	ARTILLERY_S_ar_ax_hill_right = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-598.697, -441.980, 138.129),
		Radius = 35,
	},
	ATTACK_a_bridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.729, 0.683, -0.052),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-857.110, 2989.875, 608.125),
		Radius = 15,
	},
	ATTACK_a_bridge_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.787, 0.616, -0.039),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-720.764, 2989.875, 608.125),
		Radius = 15,
	},
	ATTACK_a_bridge_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.350, 0.924, -0.157),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-590.981, 2989.109, 608.125),
		Radius = 15,
	},
	ATTACK_a_bridge_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.361, 0.921, -0.145),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(451.346, 2989.874, 608.125),
		Radius = 15,
	},
	ATTACK_a_bridge_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.716, 0.698, -0.015),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(322.140, 2985.385, 608.125),
		Radius = 15,
	},
	ATTACK_a_courtyard_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.037, -0.056),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1078.326, 5226.125, 648.125),
		Radius = 15,
	},
	ATTACK_a_courtyard_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.991, -0.119, -0.055),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1087.726, 5325.875, 648.125),
		Radius = 15,
	},
	ATTACK_a_courtyard_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.851, 0.523, 0.044),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1186.125, 4861.875, 480.125),
		Radius = 15,
	},
	ATTACK_a_courtyard_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.419, 0.852, 0.315),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(2482.125, 4498.125, 336.125),
		Radius = 15,
	},
	ATTACK_a_courtyard_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.821, -0.571, 0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1408.488, 6054.125, 560.125),
		Radius = 15,
	},
	ATTACK_a_courtyard_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.812, -0.584, -0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1508.343, 6054.125, 560.125),
		Radius = 15,
	},
	ATTACK_a_courtyard_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.810, -0.587, 0.001),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1322.125, 6054.125, 560.125),
		Radius = 15,
	},
	ATTACK_a_courtyard_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.879, 0.460, 0.125),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1186.125, 5005.260, 336.125),
		Radius = 15,
	},
	ATTACK_a_left_cliff_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.848, 0.484, 0.216),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-1235.925, 49.667, 208.364),
		Radius = 15,
	},
	ATTACK_a_left_cliff_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.602, 0.738, 0.305),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-1233.176, -164.798, 177.727),
		Radius = 15,
	},
	ATTACK_a_left_pilar = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.026, 0.947, 0.319),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-489.319, -546.133, 111.073),
		Radius = 15,
	},
	ATTACK_a_left_tower = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.921, 0.292, 0.257),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-895.747, 549.606, 279.784),
		Radius = 15,
	},
	ATTACK_a_radio_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.256, 0.967, 0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(3693.875, 4994.125, 544.125),
		Radius = 15,
	},
	ATTACK_a_radio_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.924, 0.334, -0.188),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(3689.704, 5171.951, 544.125),
		Radius = 15,
	},
	ATTACK_a_radio_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.382, 0.924, 0.004),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(2834.125, 4994.125, 544.125),
		Radius = 15,
	},
	ATTACK_a_radio_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.056, 0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(2834.125, 5949.875, 544.125),
		Radius = 15,
	},
	ATTACK_a_radio_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.207, 0.978, -0.030),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(3762.125, 5234.125, 544.125),
		Radius = 15,
	},
	ATTACK_a_radio_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.229, -0.973, 0.026),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(3762.125, 5709.875, 544.125),
		Radius = 15,
	},
	ATTACK_a_right_cliff_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.556, 0.786, 0.270),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(689.139, -647.128, 83.089),
		Radius = 15,
	},
	ATTACK_a_right_cliff_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.464, 0.882, 0.086),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(320.109, -91.512, 188.196),
		Radius = 35,
	},
	ATTACK_a_right_pilar = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.288, 0.922, 0.259),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-165.074, -546.818, 116.526),
		Radius = 35,
	},
	ATTACK_a_street_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.070, 0.981, -0.179),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(370.140, 5280.874, 480.125),
		Radius = 15,
	},
	ATTACK_a_street_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.340, 0.901, -0.271),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(281.842, 5280.875, 480.125),
		Radius = 15,
	},
	ATTACK_a_street_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, -0.053, -0.126),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(230.125, 5250.662, 480.125),
		Radius = 15,
	},
	ATTACK_a_street_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.988, -0.152, -0.032),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(230.520, 5164.501, 480.125),
		Radius = 15,
	},
	ATTACK_a_tank_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.876, -0.409, 0.256),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(610.228, 1308.332, 320.125),
		Radius = 35,
	},
	ATTACK_a_tank_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.818, 0.573, 0.044),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(664.367, 1568.208, 320.125),
		Radius = 35,
	},
	ATTACK_a_tank_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.304, -0.926, 0.224),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(109.875, 2216.542, 352.125),
		Radius = 15,
	},
	ATTACK_a_tank_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.273, -0.930, 0.248),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-301.874, 2221.875, 352.125),
		Radius = 15,
	},
	ATTACK_a_tank_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.690, 0.119, 0.714),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-268.071, 1716.082, 352.125),
		Radius = 35,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(680.000, 2464.000, 636.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(1.212, -193.500, -38.875),
			[1] = Vec3(-98.125, -61.056, -38.863),
			[2] = Vec3(-98.125, 92.078, -38.863),
			[3] = Vec3(98.125, -69.547, -38.870),
			[4] = Vec3(98.125, 56.783, -38.870),
			[5] = Vec3(10.120, 158.203, -38.870),
		},
		Position = Vec3(458.000, 1812.000, 390.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	BUILD_assault_ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1088.000, 804.000, 480.000),
		TagName = "assault ramp",
		TeamAvailability = 4,
	},
	BUILD_castle_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(24.000, 3140.000, 352.000),
		TagName = "castle bridge",
		TeamAvailability = 4,
	},
	BUILD_footbridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1112.000, 2956.000, 616.000),
		TeamAvailability = 4,
	},
	BUILD_tank_barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1280.000, 5292.000, 360.000),
		TagName = "tank barrier",
		TeamAvailability = 2,
	},
	CALLARTILLERY_ar_al_call_bridge = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-133.807, 2974.717, 576.125),
		Radius = 15,
	},
	CALLARTILLERY_ar_al_call_left_tower = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-206.545, -1870.478, -191.875),
		Radius = 35,
	},
	CALLARTILLERY_ar_al_call_right_tower = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-1041.084, -650.565, 81.944),
		Radius = 35,
	},
	CALLARTILLERY_ar_ax_call_corner = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(2765.875, 5893.875, 544.125),
		Radius = 15,
	},
	CALLARTILLERY_ar_ax_call_left_tower = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(557.445, 854.917, 608.125),
		Radius = 15,
	},
	CALLARTILLERY_ar_ax_call_leftwindow = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(216.613, 4021.126, 528.125),
		Radius = 15,
	},
	CALLARTILLERY_ar_ax_call_mg_1 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(109.875, 5869.874, 480.125),
		Radius = 15,
	},
	CALLARTILLERY_ar_ax_call_right_tower = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-688.000, 722.078, 606.765),
		Radius = 15,
	},
	DEFEND_a_bridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.729, 0.683, -0.052),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-857.110, 2989.875, 608.125),
		Radius = 15,
	},
	DEFEND_d_courtyard_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.992, -0.059, -0.107),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2765.874, 5682.125, 544.125),
		Radius = 15,
	},
	DEFEND_d_courtyard_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.797, -0.582, -0.161),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3010.126, 6232.489, 544.125),
		Radius = 35,
	},
	DEFEND_d_courtyard_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.961, -0.265, -0.073),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3010.125, 6123.552, 544.125),
		Radius = 15,
	},
	DEFEND_d_courtyard_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.878, -0.477, -0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2658.128, 5604.591, 544.125),
		Radius = 15,
	},
	DEFEND_d_courtyard_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.995, 0.037, -0.090),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2673.349, 5469.651, 544.125),
		Radius = 15,
	},
	DEFEND_d_courtyard_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.994, 0.075, -0.084),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2658.125, 5352.638, 544.125),
		Radius = 15,
	},
	DEFEND_d_courtyard_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.972, -0.231, -0.043),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2765.874, 5261.875, 544.125),
		Radius = 15,
	},
	DEFEND_d_courtyard_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.065, -0.051),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2765.875, 5050.126, 544.125),
		Radius = 15,
	},
	DEFEND_d_radio_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.965, -0.261, 0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(4557.875, 5709.875, 544.125),
		Radius = 15,
	},
	DEFEND_d_radio_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, 0.021, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(4557.875, 5468.263, 544.125),
		Radius = 15,
	},
	DEFEND_d_radio_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.966, 0.256, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(4557.875, 5234.125, 544.125),
		Radius = 15,
	},
	DEFEND_d_street_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.380, -0.914, -0.140),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(376.270, 5864.702, 488.125),
		Radius = 15,
	},
	DEFEND_d_street_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.535, -0.829, -0.164),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(512.396, 5862.125, 488.125),
		Radius = 15,
	},
	DEFEND_d_tank_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, 0.118, -0.107),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(378.314, 1070.291, 320.125),
		Radius = 15,
	},
	DEFEND_d_tank_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.022, -1.000, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(114.125, 1485.875, 320.125),
		Radius = 15,
	},
	DEFEND_d_tank_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.064, 0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-371.215, 1066.125, 320.125),
		Radius = 15,
	},
	DEFEND_d_tank_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.916, 0.366, -0.167),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2.125, 1842.608, 352.125),
		Radius = 15,
	},
	DEFEND_d_tank_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.018, -0.999, -0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(493.875, 2529.255, 320.125),
		Radius = 15,
	},
	DEFEND_d_tank_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.530, -0.835, -0.149),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(789.875, 2194.125, 584.125),
		Radius = 15,
	},
	DEFEND_d_tank_6_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.080, -0.997, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1143.875, 2784.125, 584.125),
		Radius = 15,
		TagName = "d_tank_6",
	},
	DEFEND_d_tank_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.421, 0.881, -0.215),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(802.204, 899.723, 584.125),
		Radius = 15,
	},
	DEFEND_d_tank_7_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.010, -1.000, 0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(992.306, 2197.574, 584.125),
		Radius = 15,
		TagName = "d_tank_7",
	},
	DEFEND_d_tank_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.126, -0.992, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(907.003, 2194.126, 584.125),
		Radius = 15,
	},
	DEFEND_d_wall_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.277, -0.923, -0.267),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(440.255, 851.326, 608.125),
		Radius = 15,
	},
	DEFEND_d_wall_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.824, 0.362, -0.437),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(351.208, 3033.747, 320.125),
		Radius = 15,
	},
	DEFEND_d_wall_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.868, 0.310, -0.388),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1360.244, -221.711, 439.491),
		Radius = 15,
	},
	DEFEND_d_wall_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.656, -0.713, -0.247),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(343.721, 857.052, 608.125),
		Radius = 15,
	},
	DEFEND_d_wall_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.056, -0.958, -0.280),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-557.875, 827.977, 608.125),
		Radius = 15,
	},
	DEFEND_d_wall_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.268, -0.911, -0.315),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-433.666, 857.139, 608.125),
		Radius = 15,
	},
	DEFEND_d_wall_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.136, -0.934, -0.332),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-352.228, 852.546, 608.125),
		Radius = 15,
	},
	DEFEND_d_wall_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.380, -0.893, -0.240),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-173.966, 978.126, 504.125),
		Radius = 15,
	},
	DEFEND_d_wall_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.408, -0.885, -0.223),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-37.999, 978.125, 504.125),
		Radius = 15,
	},
	DEFEND_d_wall_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.105, -0.964, -0.242),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(45.783, 978.125, 504.125),
		Radius = 15,
	},
	DEFEND_d_wall_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.152, -0.959, -0.241),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(138.942, 978.125, 504.125),
		Radius = 15,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-405.000, 1720.000, 563.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_mg_al_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.570, 0.819, 0.059),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(3670.389, 5631.598, 544.125),
		Radius = 15,
	},
	MOBILEMG42_mg_al_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.553, -0.833, 0.003),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(3680.436, 5890.253, 544.125),
		Radius = 15,
	},
	MOBILEMG42_mg_ax_wall = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.972, 0.231, -0.048),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(933.780, 518.260, 403.306),
		Radius = 15,
	},
	MOBILEMG42_mg_radio_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.937, -0.345, 0.057),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(4292.869, 5695.265, 544.125),
		Radius = 15,
	},
	MOBILEMG42_mg_radio_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.916, 0.400, 0.036),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(4245.595, 5234.126, 544.125),
		Radius = 15,
	},
	MOBILEMG42_mg_street_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.446, -0.895, 0.022),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(-334.618, 5772.220, 336.125),
		Radius = 15,
	},
	MOBILEMG42_mg_street_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.315, -0.949, 0.021),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(-346.225, 5033.926, 336.125),
		Radius = 15,
	},
	MOBILEMG42_mg_street_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.192, -0.981, 0.038),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(164.561, 5164.707, 336.125),
		Radius = 15,
	},
	MOBILEMORTAR_mo_al_start_1 = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(0.003, 0.947, 0.320),
			[1] = Vec3(0.025, 0.936, 0.351),
			[2] = Vec3(0.329, 0.883, 0.335),
			[3] = Vec3(0.310, 0.919, 0.245),
		},
		Position = Vec3(-434.291, -1051.094, -130.027),
		Radius = 35,
	},
	MOBILEMORTAR_mo_ax_left_tower_1 = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(-0.172, -0.931, 0.322),
			[1] = Vec3(-0.189, -0.943, 0.275),
			[2] = Vec3(-0.196, -0.912, 0.360),
		},
		Position = Vec3(701.875, 2125.875, 320.125),
		Radius = 15,
	},
	MOBILEMORTAR_mo_ax_right_tower_1 = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(-0.168, -0.933, 0.320),
			[1] = Vec3(-0.169, -0.907, 0.385),
			[2] = Vec3(0.452, -0.776, 0.440),
		},
		Position = Vec3(-458.678, 1512.650, 320.125),
		Radius = 15,
	},
	MOUNTMG42_mg42_axisHQ = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(2660.000, 5166.000, 616.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_mg42_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(-812.000, -690.000, 136.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_mg42_village = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(-164.000, 5720.000, 552.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNT_tank = 
	{
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(4.553, -193.502, -38.875),
			[1] = Vec3(-98.125, -82.106, -38.875),
			[2] = Vec3(-98.125, 65.050, -38.875),
			[3] = Vec3(98.126, -104.328, -38.875),
			[4] = Vec3(98.347, 81.395, -38.875),
			[5] = Vec3(5.952, 158.128, -38.875),
		},
		Position = Vec3(265.415, 1629.841, 319.125),
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(417.944, 1899.764, 383.000),
		TeamAvailability = 4,
	},
	PLANT_Axis_HQ = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4160.000, 5464.000, 572.000),
		TagName = "Axis HQ",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(683.000, 2477.500, 636.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_assault_ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(992.000, 1168.000, 540.000),
		TagName = "assault ramp",
		TeamAvailability = 2,
	},
	PLANT_castle_bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-64.000, 3504.000, 314.000),
		TagName = "castle bridge",
		TeamAvailability = 2,
	},
	PLANT_castle_wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-8.000, 996.000, 431.999),
		TagName = "castle wall",
		TeamAvailability = 4,
	},
	PLANT_footbridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1116.000, 3356.000, 623.000),
		TeamAvailability = 2,
	},
	PLANT_tank_barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1136.000, 5518.000, 335.000),
		TagName = "tank barrier",
		TeamAvailability = 4,
	},
	REPAIRMG42_mg42_axisHQ = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2660.000, 5166.000, 616.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-812.000, -690.000, 136.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_village = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-164.000, 5720.000, 552.000),
		TeamAvailability = 6,
	},
	ROUTE_r_alliedspawn_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1524.639, -3024.791, -289.790),
		Radius = 400,
	},
	ROUTE_r_axisspawn_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1060.258, 1847.514, 512.125),
		Radius = 160,
	},
	ROUTE_r_backyard = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1914.672, 4454.763, 408.125),
		Radius = 35,
	},
	ROUTE_r_bridge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(57.561, 3636.666, -93.710),
		Radius = 15,
	},
	ROUTE_r_courtyard = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1240.336, 5032.970, 336.125),
		Radius = 35,
	},
	ROUTE_r_cp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(728.025, 2373.001, 584.125),
		Radius = 35,
	},
	ROUTE_r_left_cliff = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1018.391, -137.670, 181.602),
		Radius = 35,
	},
	ROUTE_r_left_exit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-967.372, 2172.283, 512.125),
		Radius = 35,
	},
	ROUTE_r_left_tower = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-758.488, 623.327, 290.316),
		Radius = 35,
	},
	ROUTE_r_lefttunnelexit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1894.031, -1330.715, -191.875),
		Radius = 35,
	},
	ROUTE_r_ramp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(990.588, 1058.538, 480.489),
		Radius = 35,
	},
	ROUTE_r_right_cliff = 
	{
		GoalType = "ROUTE",
		Position = Vec3(681.676, -343.836, 152.150),
		Radius = 35,
	},
	ROUTE_r_right_tower = 
	{
		GoalType = "ROUTE",
		Position = Vec3(706.838, 697.746, 388.198),
		Radius = 35,
	},
	ROUTE_r_rightbridge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1116.451, 3348.680, -127.875),
		Radius = 35,
	},
	ROUTE_r_righttunnelexit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-433.139, -1882.928, -191.875),
		Radius = 35,
	},
	ROUTE_r_split_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1124.976, 3861.289, 608.125),
		Radius = 15,
	},
	ROUTE_r_split_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(853.794, 4045.333, 544.125),
		Radius = 15,
	},
	ROUTE_r_split_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(317.398, 4174.158, 528.125),
		Radius = 15,
	},
	ROUTE_r_street_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(604.365, 5308.107, 340.125),
		Radius = 15,
	},
	ROUTE_r_street_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(232.667, 4814.581, 336.125),
		Radius = 35,
	},
	ROUTE_r_top_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1201.339, 2098.333, 714.406),
		Radius = 15,
	},
	ROUTE_r_top_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1332.182, 771.127, 730.946),
		Radius = 15,
	},
	ROUTE_r_tower_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1053.464, 2899.039, 584.125),
		Radius = 35,
	},
	SNIPE_s_bridge = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.065, 0.997, -0.028),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(11.593, 2802.125, 576.125),
		Radius = 15,
	},
	SNIPE_s_right_tower = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.020, -0.943, -0.333),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-784.000, 723.182, 606.029),
		Radius = 15,
	},
	Version = 1,
};
