global _MG = 
{
	AIRSTRIKE_airstrike_obj_1 = 
	{
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-515.603, -863.111, 267.905),
		Radius = 32,
	},
	AIRSTRIKE_airstrike_obj_2 = 
	{
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-6.176, -1016.830, 301.031),
		Radius = 32,
	},
	AIRSTRIKE_allies_to_axis = 
	{
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(154.331, 1292.582, 687.171),
		Radius = 32,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(69.000, -810.500, 472.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_S_arti_axis_spawn = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-900.784, 316.275, 203.218),
	},
	BUILD_Bunker_fence = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-503.500, -747.000, 313.500),
		TagName = "Bunker fence",
		TeamAvailability = 2,
	},
	BUILD_Marines_Command_Center = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1417.500, -815.500, -299.000),
		TagName = "Marines Command Center",
		TeamAvailability = 4,
	},
	BUILD_Vietcongs_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1646.500, -172.000, 284.000),
		TagName = "Vietcongs Command Post",
		TeamAvailability = 2,
	},
	BUILD_Vietcongs_Watch_Tower = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1888.000, -1284.000, 240.000),
		TagName = "Vietcongs Watch Tower",
		TeamAvailability = 2,
	},
	CALLARTILLERY_arti_axis_spawn_standing = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-756.049, -1318.552, 320.751),
	},
	CAMP_Obj_camp_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.656, 0.734, -0.177),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(95.874, -585.394, 441.125),
		Radius = 32,
	},
	CAMP_Obj_camp_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.058, -0.998, -0.005),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-263.373, -438.125, 441.125),
		Radius = 32,
		Stance = "prone",
	},
	CAMP_Obj_camp_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.589, -0.805, -0.077),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(18.846, -446.126, 441.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Radar_camp = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.388, 0.886, -0.254),
			[1] = Vec3(0.548, 0.764, -0.341),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1671.850, -210.645, 394.265),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Radar_camp_down = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.760, 0.642, -0.099),
			[1] = Vec3(0.492, 0.865, -0.100),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1605.140, -252.088, 231.125),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_Tunnel_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.178, 0.979, -0.102),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-190.710, 451.395, 330.125),
		Radius = 32,
		Stance = "crouch",
	},
	FLAG_Tunnel_Rats_Coordinates = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-85.000, -457.000, 479.125),
		TagName = "Tunnel Rats Coordinates",
		TeamAvailability = 4,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(95.500, -786.000, 472.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_Tower_MG42 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.951, 0.308, -0.036),
			[1] = Vec3(-0.866, 0.499, -0.032),
			[2] = Vec3(-0.362, 0.931, -0.036),
			[3] = Vec3(-0.114, 0.991, -0.064),
			[4] = Vec3(0.078, 0.995, -0.064),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(904.107, -1653.825, 376.911),
	},
	MOBILEMG42_Tunnel_Axis_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.341, -0.906, -0.252),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-527.279, 419.292, 473.125),
	},
	MOBILEMG42_near_con = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.731, 0.682, -0.023),
			[1] = Vec3(0.989, -0.145, -0.002),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-1765.715, -762.599, 312.074),
	},
	MOBILEMORTAR_mortar_allies = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.890, -0.195, 0.412),
			[1] = Vec3(-0.885, -0.219, 0.411),
			[2] = Vec3(-0.790, -0.613, -0.008),
			[3] = Vec3(-0.769, -0.495, 0.405),
			[4] = Vec3(-0.719, -0.574, 0.393),
			[5] = Vec3(-0.717, -0.577, 0.391),
			[6] = Vec3(-0.747, -0.517, 0.419),
			[7] = Vec3(-0.865, -0.265, 0.427),
		},
		Position = Vec3(427.798, 1390.512, 676.199),
	},
	MOBILEMORTAR_mortar_axis = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.900, -0.256, 0.354),
			[1] = Vec3(0.904, -0.240, 0.355),
			[2] = Vec3(0.967, -0.243, 0.076),
			[3] = Vec3(0.914, -0.220, 0.342),
			[4] = Vec3(0.929, -0.169, 0.330),
			[5] = Vec3(0.933, -0.169, 0.318),
			[6] = Vec3(0.923, -0.214, 0.319),
		},
		Position = Vec3(-1331.961, 1138.012, 188.831),
	},
	MOUNTMG42_296 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(62.000, -624.000, 712.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_298 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-246.000, -624.000, 712.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_366 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-991.000, 850.000, 270.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_74 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(699.000, 944.000, 360.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_Vietcongs_Watch_Tower = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-1640.000, -1121.000, 497.000),
		TagName = "Vietcongs Watch Tower",
		TeamAvailability = 6,
	},
	PLANT_Bunker_fence = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-382.000, -776.999, 359.000),
		TagName = "Bunker fence",
		TeamAvailability = 4,
	},
	PLANT_Marines_Command_Center = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1396.000, -796.000, -243.500),
		TagName = "Marines Command Center",
		TeamAvailability = 2,
	},
	PLANT_Vietcongs_Ammo_Depot_n1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-42.000, 1022.000, -640.000),
		TagName = "Vietcongs Ammo Depot n1",
		TeamAvailability = 4,
	},
	PLANT_Vietcongs_Ammo_Depot_n2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(864.625, 2090.000, -680.086),
		TagName = "Vietcongs Ammo Depot n2",
		TeamAvailability = 4,
	},
	PLANT_Vietcongs_Ammo_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-488.000, -317.000, -266.998),
		TagName = "Vietcongs Ammo Gate",
		TeamAvailability = 4,
	},
	PLANT_Vietcongs_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1656.000, -172.000, 281.500),
		TagName = "Vietcongs Command Post",
		TeamAvailability = 4,
	},
	PLANT_Vietcongs_Watch_Tower = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1730.000, -1118.000, 396.000),
		TagName = "Vietcongs Watch Tower",
		TeamAvailability = 4,
	},
	REPAIRMG42_296 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(62.000, -624.000, 712.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_298 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-246.000, -624.000, 712.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_366 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-991.000, 850.000, 270.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_74 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(699.000, 944.000, 360.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_Vietcongs_Watch_Tower = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1640.000, -1121.000, 497.000),
		TagName = "Vietcongs Watch Tower",
		TeamAvailability = 6,
	},
	SNIPE_Con_snipe_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.507, 0.843, -0.179),
			[1] = Vec3(0.843, 0.509, -0.174),
			[2] = Vec3(0.997, 0.021, -0.072),
			[3] = Vec3(0.997, -0.046, -0.066),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1671.397, -1057.579, 429.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_Con_snipe_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.559, 0.806, -0.193),
			[1] = Vec3(0.699, 0.692, -0.183),
			[2] = Vec3(0.950, 0.296, -0.097),
			[3] = Vec3(0.992, 0.106, -0.075),
			[4] = Vec3(0.997, 0.020, -0.071),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1661.133, -1183.875, 429.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_Obj_snipe = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.483, 0.843, -0.238),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(51.875, -761.875, 637.300),
		Radius = 32,
	},
	SNIPE_Radar_snipe = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.863, -0.477, -0.164),
			[1] = Vec3(0.689, -0.705, -0.172),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1520.779, -210.871, 394.265),
		Radius = 32,
	},
	SNIPE_Tower_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.945, 0.313, -0.095),
			[1] = Vec3(0.039, 0.995, -0.090),
			[2] = Vec3(-0.224, 0.969, -0.102),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1070.045, -1326.438, 521.125),
		Radius = 32,
		Stance = "crouch",
	},
	Version = 1,
};
