//used by engineer, goal PLANT
this.Name = "Dynamite";
this.WeaponId = WEAPON.DYNAMITE;

this.PrimaryFire.WeaponType = "item";
this.PrimaryFire.RequiresAmmo = false;

//these properties are ignored
this.PrimaryFire.WaterProof = true;
this.PrimaryFire.FireOnRelease = true;
