//==========================================================================================
//
//	storage_facility_fp.gm
//
//	Who          	When		What
//------------------------------------------------------------------------------------------
//	^1[UJE]^3Niek 25 March 2015	Initial Script basic
//  ^1[UJE]^3Captain 28 September 2015 Add Attack,Defense,Improved waypoints
//==========================================================================================
//

global Map =
{
	Debug = 0, // please set to zero before distributing your script

	Generator_Dyno = 0,
	Main_Generator_Dyno = 0,

	Generator_Built = function( trigger )
	{
		Util.MapDebugPrint( "Generator_Built" );
	},

	Generator_Planted = function( trigger )
	{
		Map.Generator_Dyno += 1;
		Util.MapDebugPrint( "Generator_Planted" );
	},

	Main_Generator_Planted = function( trigger )
	{
    SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Storage.*" );
    SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_main.*" );
		Map.Main_Generator_Dyno += 1;
		Util.MapDebugPrint( "Main_Generator_Planted" );
	},

	Generator_Defused = function( trigger )
	{
		Map.Generator_Dyno -= 1;
		Util.MapDebugPrint( "Generator_Defused" );
	},

	Main_Generator_Defused = function( trigger )
	{

	Map.Main_Generator_Dyno -= 1;
    SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Storage.*" );
    SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_main.*" );

		Util.MapDebugPrint( "Main_Generator_Defused" );
	},

	Generator_Destroyed = function( trigger )
	{
		Map.Generator_Dyno = 0;
		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Generator" );
		Util.MapDebugPrint( "Generator_Destroyed" );
	},

	Main_Generator_Destroyed = function( trigger )
	{
		Map.Main_Generator_Dyno = 0;
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_Storage_.*",
			"DEFEND_Axis_main.*",
		});
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_flag_radio.*" );



		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"FLAG_Radio.*",
			"ATTACK_Allied_radio_.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Allied_main.*" );
        Util.MapDebugPrint( "Main_Generator_Destroyed" );
	},

	docs_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_radio.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Safe.*" );

		SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_Allied_radio.*" );
        SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_Docs.*" );

        Util.MapDebugPrint( "docs_Taken" );
	},

	radio_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_radio.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_flag_radio.*" );


		SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_Allied_radio.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "FLAG_Radio.*" );


		Util.MapDebugPrint( "radio_Taken" );
	},

	docs_Returned = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Safe.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_radio.*" );

		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_Allied_radio.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_docs.*" );
		Util.MapDebugPrint( "docs_Returned" );
	},

	radio_Returned = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_flag_radio.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_radio.*" );

		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_Allied_radio.*" );
        SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_Radio.*" );
		Util.MapDebugPrint( "radio_Returned" );
	},

	docs_Secured = function( trigger )
	{
		Util.MapDebugPrint( "docs_Secured" );
	},

	radio_Secured = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Safe.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_Axis_flag_radio.*",
			"DEFEND_Axis_radio.*",
		});

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"CAPPOINT_Allied_radio.*",
			"FLAG_Radio.*",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_docs.*" );
		Util.MapDebugPrint( "radio_Secured" );
	},

	storageflag_Axis_Captured = function( trigger )
	{
	    SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Allied_main.*" );

		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_main.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Storage.*" );
		Util.MapDebugPrint( "storageflag_Axis_Captured" );
	},

	storageflag_Allies_Captured = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Allied_main.*" );

		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Storage.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_main.*" );
		Util.MapDebugPrint( "storageflag_Allies_Captured" );
	},

};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "Axis have rebuilt the Generator!", Map.Generator_Built );
	OnTrigger( "Planted at Generator.", Map.Generator_Planted );
	OnTrigger( "Planted at Main Generator.", Map.Main_Generator_Planted );
	OnTrigger( "Defused at Generator.", Map.Generator_Defused );
	OnTrigger( "Defused at Main Generator.", Map.Main_Generator_Defused );
	OnTrigger( "Allies have damaged the Generator!", Map.Generator_Destroyed );
	OnTrigger( "Allies have destoryed the Main Generator!", Map.Main_Generator_Destroyed );
	OnTrigger( "Allies have stolen The Secret Documents!", Map.docs_Taken );
	OnTrigger( "Allies have stolen The Radio Part!", Map.radio_Taken );
	OnTrigger( "The Axis have retrieved the Documents", Map.docs_Returned );
	OnTrigger( "The Axis have retrieved the Radio Part", Map.radio_Returned );
	OnTrigger( "Allied team has transmitted the documents!", Map.docs_Secured );
	OnTrigger( "The Allies have secured the Radio Part", Map.radio_Secured );
	OnTrigger( "Axis reclaimed the Storage Room!", Map.storageflag_Axis_Captured );
	OnTrigger( "Allies captured the Storage Room!", Map.storageflag_Allies_Captured );

	//Util.DisableGoal( ".*", true ); // all but routes


	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"ATTACK_.*",
		"FLAG_.*",
		"PLANT_.*",
		"CAPPOINT_.*",
	});
	SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Main.*" );


	SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_.*" );
	SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_STORAGE.*" );
	SetAvailableMapGoals( TEAM.AXIS, false, {
		"DEFEND_Axis_main.*",
		"DEFEND_Axis_radio.*",
		"DEFEND_Axis_flag_radio.*",
		"DEFEND_Safe.*",
	});



	// Max users per goal
    Util.SetMaxUsers( 1, "ATTACK_.*" );
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 4, "FLAG_.*" );
	Util.SetMaxUsers( 2, "CHECKPOINT_.*" );

	SetGoalPriority( "PLANT_Main_Generator", 0.91, TEAM.ALLIES, CLASS.ENGINEER );
	// Camp times
    //SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );
    //SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );


	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 90.0;
};

global InitializeRoutes = function()
{
	MapRoutes =
	{
		CHECKPOINT_storageflag =
		{
		ROUTE_Allied_spawn_1  =
			{
				ROUTE_Center_storage  =
				{
				},
				ROUTE_Left_storage  =
				{
				},
				ROUTE_Right_storage  =
				{
				},
				ROUTE_Storage_room  =
				{
				},
				},
			},
};
    MapRoutes.Allied_spawn_1 = MapRoutes.CHECKPOINT_storage;
	MapRoutes.Center_storage = MapRoutes.CHECKPOINT_storage;
	MapRoutes.Left_storage = MapRoutes.CHECKPOINT_storage;
	MapRoutes.Right_storage = MapRoutes.CHECKPOINT_storage;
	MapRoutes.Storage_room = MapRoutes.CHECKPOINT_storage;
	Util.Routes(MapRoutes);

};
