global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_north_ammocabinet",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1449.000, 1691.000, 489.000),
		Radius = 0,
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_north_ammocabinet2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		GroupName = "",
		MinRadius = 0,
		Name = "AMMOCAB_north_ammocabinet2",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1949.000, 5291.000, 9.000),
		Radius = 0,
		Range = 1250,
		TagName = "north_ammocabinet2",
		TeamAvailability = 6,
		Version = 1,
	},
	BUILD_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Assault_Ramp",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-302.000, 254.000, 164.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Assault Ramp",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_Axis_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Axis_MG",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(3036.000, 1084.000, 412.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Axis MG",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		GroupName = "",
		IgnoreTargets = 0,
		MinRadius = 0,
		Mobile = 0,
		Name = "BUILD_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1148.000, 2244.000, 604.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Command Post",
		TeamAvailability = 4,
		Version = 1,
	},
	CHECKPOINT_oldcityflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		GroupName = "",
		MinRadius = 0,
		Name = "CHECKPOINT_oldcityflag",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2941.000, 1314.000, 496.000),
		Radius = 0,
		TagName = "oldcityflag",
		TeamAvailability = 30,
		Version = 1,
	},
	DEFEND_Hotel_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.075, 0.997, 0.028),
			[1] = Vec3(-0.841, 0.538, -0.053),
			[2] = Vec3(-0.385, 0.923, -0.021),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Hotel_1",
		Orientation = Vec3(0.075, 0.028, -0.000),
		Position = Vec3(2809.739, 1023.319, 415.531),
		Radius = 32,
		Stance = "crouch",
		TagName = "Hotel_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Hotel_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.390, 0.920, -0.040),
			[1] = Vec3(-0.613, 0.789, -0.035),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Hotel_2",
		Orientation = Vec3(0.401, -0.040, -0.000),
		Position = Vec3(2230.407, 959.668, 401.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Hotel_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Hotel_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.913, 0.406, -0.020),
			[1] = Vec3(-0.613, 0.789, -0.047),
			[2] = Vec3(0.738, 0.674, 0.026),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Hotel_3",
		Orientation = Vec3(1.152, -0.020, -0.000),
		Position = Vec3(2482.008, 1400.474, 385.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "Hotel_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Ramp_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.966, 0.255, 0.035),
			[1] = Vec3(0.959, -0.269, -0.093),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Ramp_1",
		Orientation = Vec3(-1.313, 0.035, -0.000),
		Position = Vec3(-6.809, 707.165, 200.299),
		Radius = 32,
		Stance = "crouch",
		TagName = "Ramp_1",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Ramp_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.370, 0.924, 0.098),
			[1] = Vec3(0.496, 0.866, 0.068),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Ramp_2",
		Orientation = Vec3(-0.381, 0.099, -0.000),
		Position = Vec3(262.701, 222.746, 139.400),
		Radius = 32,
		Stance = "crouch",
		TagName = "Ramp_2",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_Ramp_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.171, 0.954, 0.245),
			[1] = Vec3(-0.316, 0.922, 0.223),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_Ramp_3",
		Orientation = Vec3(0.177, 0.247, -0.000),
		Position = Vec3(-598.383, -2252.304, 342.813),
		Radius = 32,
		Stance = "crouch",
		TagName = "Ramp_3",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_SE_Panzers_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.545, 0.838, 0.040),
			[1] = Vec3(-0.545, 0.705, 0.454),
			[2] = Vec3(-0.835, 0.544, -0.085),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_SE_Panzers_1",
		Orientation = Vec3(0.577, 0.040, 0.000),
		Position = Vec3(2204.042, -2606.489, 257.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "SE_Panzers_1",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_SE_Panzers_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.978, -0.199, 0.057),
			[1] = Vec3(-0.782, -0.622, 0.026),
			[2] = Vec3(-0.778, -0.006, 0.629),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_SE_Panzers_2",
		Orientation = Vec3(1.771, 0.058, -0.000),
		Position = Vec3(2612.997, -1978.824, 257.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "SE_Panzers_2",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_SE_Panzers_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.664, 0.748, 0.017),
			[1] = Vec3(0.192, 0.981, -0.025),
			[2] = Vec3(-0.310, 0.829, 0.465),
			[3] = Vec3(-0.988, 0.138, 0.065),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_SE_Panzers_3",
		Orientation = Vec3(0.726, 0.017, 0.000),
		Position = Vec3(1949.803, -2654.975, 257.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "SE_Panzers_3",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_SE_Panzers_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.338, 0.916, -0.219),
			[1] = Vec3(0.782, 0.607, -0.141),
			[2] = Vec3(-0.962, 0.241, -0.128),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_SE_Panzers_4",
		Orientation = Vec3(-0.353, -0.220, -0.000),
		Position = Vec3(1735.070, -1859.116, 593.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "SE_Panzers_4",
		TeamAvailability = 2,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_SW_Panzer_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, 0.031, 0.112),
			[1] = Vec3(-0.710, -0.700, -0.077),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_SW_Panzer_1",
		Orientation = Vec3(1.539, 0.112, 0.000),
		Position = Vec3(-714.554, -2283.012, 339.735),
		Radius = 32,
		Stance = "crouch",
		TagName = "SW_Panzer_1",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	DEFEND_SW_Panzer_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.514, 0.852, 0.102),
		},
		CreateOnLoad = 1,
		GoalType = "Defend",
		GroupName = "",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Name = "DEFEND_SW_Panzer_2",
		Orientation = Vec3(-0.543, 0.102, -0.000),
		Position = Vec3(-1243.027, -2829.761, 273.125),
		Radius = 32,
		Stance = "crouch",
		TagName = "SW_Panzer_2",
		TeamAvailability = 6,
		Version = 1,
		Weapons = 
		{
		},
	},
	MOUNTMG42_Axis_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		GroupName = "",
		MaxCampTime = 90,
		MinCampTime = 15,
		MinRadius = 0,
		Name = "MOUNTMG42_Axis_MG",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2975.000, 1186.000, 464.000),
		Radius = 0,
		TagName = "Axis MG",
		TeamAvailability = 0,
		Version = 1,
	},
	PLANT_Assault_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Assault_Ramp",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-580.694, 25.500, 194.827),
		Radius = 0,
		TagName = "Assault Ramp",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_Axis_MG = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Axis_MG",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2957.999, 1187.499, 416.000),
		Radius = 0,
		TagName = "Axis MG",
		TeamAvailability = 0,
		Version = 1,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Command_Post",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(1151.000, 2214.500, 604.000),
		Radius = 0,
		TagName = "Command Post",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Hotel_Doors = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.979, -0.097, 0.179),
					[1] = Vec3(0.281, 0.960, 0.005),
				},
				position = Vec3(2042.342, 767.668, 424.125),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.694, -0.533, 0.483),
					[1] = Vec3(-0.919, -0.266, 0.292),
					[2] = Vec3(0.970, 0.243, 0.030),
				},
				position = Vec3(2672.154, 842.797, 424.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_Hotel_Doors",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2496.000, 698.000, 576.000),
		Radius = 0,
		TagName = "Hotel Doors",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_South_East_Panzers = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_South_East_Panzers",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2646.274, -2376.000, 340.000),
		Radius = 0,
		TagName = "South East Panzers",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_South_West_Panzer = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		GroupName = "",
		MinRadius = 0,
		Name = "PLANT_South_West_Panzer",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(-1316.000, -2491.438, 414.000),
		Radius = 0,
		TagName = "South West Panzer",
		TeamAvailability = 4,
		Version = 1,
	},
	REPAIRMG42_Axis_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		GroupName = "",
		MinRadius = 0,
		Name = "REPAIRMG42_Axis_MG",
		Orientation = Vec3(-1.571, 0.000, -0.000),
		Position = Vec3(2975.000, 1186.000, 464.000),
		Radius = 0,
		Stance = "crouch",
		TagName = "Axis MG",
		TeamAvailability = 0,
		Version = 1,
	},
	Version = 1,
};