//==========================================================================================
//
//	maiden1.gm
//
//	Who            	When		What
//------------------------------------------------------------------------------------------
//	^4Tardis	16 October 2011	Initial Script
//
//==========================================================================================
//

global Map =
{
	Debug = 0, // please set to zero before distributing your script

	Dungeon_Dyno = 0,
	MG_Dyno = 0,
	MG_1_Dyno = 0,
	MG_2_Dyno = 0,
	Prison_Wall_Dyno = 0,
	Tunnel_Dyno = 0,

	MG_Built = function( trigger )
	{
		Util.MapDebugPrint( "MG_Built" );
	},

	MG_1_Built = function( trigger )
	{
		Util.MapDebugPrint( "MG_1_Built" );
	},

	MG_2_Built = function( trigger )
	{
		Util.MapDebugPrint( "MG_2_Built" );
	},

	Dungeon_Planted = function( trigger )
	{
		Map.Dungeon_Dyno += 1;
		Util.MapDebugPrint( "Dungeon_Planted" );
	},

	MG_Planted = function( trigger )
	{
		Map.MG_Dyno += 1;
		Util.MapDebugPrint( "MG_Planted" );
	},

	MG_1_Planted = function( trigger )
	{
		Map.MG_1_Dyno += 1;
		Util.MapDebugPrint( "MG_1_Planted" );
	},

	MG_2_Planted = function( trigger )
	{
		Map.MG_2_Dyno += 1;
		Util.MapDebugPrint( "MG_2_Planted" );
	},

	Prison_Wall_Planted = function( trigger )
	{
		Map.Prison_Wall_Dyno += 1;
		Util.MapDebugPrint( "Prison_Wall_Planted" );
	},

	Tunnel_Planted = function( trigger )
	{
		Map.Tunnel_Dyno += 1;
		Util.MapDebugPrint( "Tunnel_Planted" );
	},

	Dungeon_Defused = function( trigger )
	{
		Map.Dungeon_Dyno -= 1;
		Util.MapDebugPrint( "Dungeon_Defused" );
	},

	MG_Defused = function( trigger )
	{
		Map.MG_Dyno -= 1;
		Util.MapDebugPrint( "MG_Defused" );
	},

	MG_1_Defused = function( trigger )
	{
		Map.MG_1_Dyno -= 1;
		Util.MapDebugPrint( "MG_1_Defused" );
	},

	MG_2_Defused = function( trigger )
	{
		Map.MG_2_Dyno -= 1;
		Util.MapDebugPrint( "MG_2_Defused" );
	},

	Prison_Wall_Defused = function( trigger )
	{
		Map.Prison_Wall_Dyno -= 1;
		Util.MapDebugPrint( "Prison_Wall_Defused" );
	},

	Tunnel_Defused = function( trigger )
	{
		Map.Tunnel_Dyno -= 1;
		Util.MapDebugPrint( "Tunnel_Defused" );
	},

	Dungeon_Destroyed = function( trigger )
	{
		Map.Dungeon_Dyno = 0;

		Util.MapDebugPrint( "Dungeon_Destroyed" );
	},

	MG_Destroyed = function( trigger )
	{
		Map.MG_Dyno = 0;

		Util.MapDebugPrint( "MG_Destroyed" );
	},

	MG_1_Destroyed = function( trigger )
	{
		Map.MG_1_Dyno = 0;

		Util.MapDebugPrint( "MG_1_Destroyed" );
	},

	MG_2_Destroyed = function( trigger )
	{
		Map.MG_2_Dyno = 0;

		Util.MapDebugPrint( "MG_2_Destroyed" );
	},

	Prison_Wall_Destroyed = function( trigger )
	{
		Map.Prison_Wall_Dyno = 0;

		Util.MapDebugPrint( "Prison_Wall_Destroyed" );
	},

	Tunnel_Destroyed = function( trigger )
	{
		Map.Tunnel_Dyno = 0;

		Util.MapDebugPrint( "Tunnel_Destroyed" );
	},

	Maiden_Taken = function( trigger )
	{
		Util.MapDebugPrint( "Maiden_Taken" );
	},

	Maiden_Returned = function( trigger )
	{
		Util.MapDebugPrint( "Maiden_Returned" );
	},

	Maiden_Secured = function( trigger )
	{
		Util.MapDebugPrint( "Maiden_Secured" );
	},

	flag_flag_Axis_Captured = function( trigger )
	{
		Util.MapDebugPrint( "flag_flag_Axis_Captured" );
	},

	flag_flag_Allies_Captured = function( trigger )
	{
		Util.MapDebugPrint( "flag_flag_Allies_Captured" );
	},

};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "Allied team has built the mg!", Map.MG_Built );//~ game scpipt needs fix
	OnTrigger( "Allied team has built the mg!", Map.MG_1_Built );//~ game scpipt needs fix
	OnTrigger( "Allied team has built the mg!", Map.MG_2_Built ); //This is Axis team has built the mg!// ~ game scpipt needs fix
	OnTrigger( "Planted at the Dungeon", Map.Dungeon_Planted );
	OnTrigger( "Planted at the MG", Map.MG_Planted );
	OnTrigger( "Planted at the MG_1", Map.MG_1_Planted );
	OnTrigger( "Planted at the MG_2", Map.MG_2_Planted );
	OnTrigger( "Planted at the Prison_Wall", Map.Prison_Wall_Planted );
	OnTrigger( "Planted at the Tunnel", Map.Tunnel_Planted );
	OnTrigger( "Defused at the Dungeon", Map.Dungeon_Defused );
	OnTrigger( "Defused at the MG", Map.MG_Defused );
	OnTrigger( "Defused at the MG_1", Map.MG_1_Defused );
	OnTrigger( "Defused at the MG_2", Map.MG_2_Defused );
	OnTrigger( "Defused at the Prison_Wall", Map.Prison_Wall_Defused );
	OnTrigger( "Defused at the Tunnel", Map.Tunnel_Defused );
	OnTrigger( "Allies have breached the Dungeon!", Map.Dungeon_Destroyed );
	OnTrigger( "Axis team has destroyed the mg!", Map.MG_Destroyed );//~ game scpipt needs fix
	OnTrigger( "Axis team has destroyed the mg!", Map.MG_1_Destroyed );//~ game scpipt needs fix
	OnTrigger( "Axis team has destroyed the mg!", Map.MG_2_Destroyed ); // This is Allied team has destroyed the mg!// ~ game scpipt needs fix
	OnTrigger( "Allies have breached the Prison Wall!", Map.Prison_Wall_Destroyed );
	OnTrigger( "Allies have breached the Side Tunnel!", Map.Tunnel_Destroyed );
	OnTrigger( "Allies have stolen the Maiden!", Map.Maiden_Taken );
	OnTrigger( "Axis have returned the Maiden! ", Map.Maiden_Returned );
	OnTrigger( "Allied team has rescued the Maiden!", Map.Maiden_Secured );
	OnTrigger( "Axis captured the Flag!", Map.flag_flag_Axis_Captured );
	OnTrigger( "Allies captured the Flag!", Map.flag_flag_Allies_Captured );

	//~Util.DisableGoal( ".*", true ); // all but routes
	//~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" );
	//~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" );

	// Max users per goal
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 1, "PLANT_.*" );
	Util.SetMaxUsers( 2, "BUILD_.*" );

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );
//Add Use Wp
	Util.AddUseWp("PLANT_Prison_Wall", "prison");

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 90.0;
};
