global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-150.000, 931.000, 356.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(454.000, -1835.000, 392.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_S_AxisArty1 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-336.321, -316.830, 346.125),
	},
	ATTACK_AlSideGate = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.148, -0.989, -0.029),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1554.470, 1236.639, 408.557),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_AlliesStart1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.706, -0.703, 0.082),
			[1] = Vec3(0.834, -0.540, 0.112),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1169.029, 2949.890, 257.126),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_AlliesStart2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.919, -0.394, -0.015),
			[1] = Vec3(0.869, -0.495, 0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2402.048, 1628.416, 341.529),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_AlliesStart3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.706, 0.705, -0.074),
			[1] = Vec3(0.561, -0.828, -0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1018.611, 1356.067, 353.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_AlliesStart4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, -0.029, -0.046),
			[1] = Vec3(-0.416, -0.909, -0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2013.771, 734.664, 379.862),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Bravo1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.018, -0.998, -0.057),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1593.158, -885.125, 579.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Bravo2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.959, 0.283, -0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-884.660, -2008.520, 257.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Bravo3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.917, 0.390, 0.081),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2148.338, -1604.642, 334.342),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Bravo4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.445, -0.857, -0.260),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2074.642, -1264.158, 392.013),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_Bravo5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.976, -0.203, -0.072),
			[1] = Vec3(-0.240, -0.910, 0.339),
			[2] = Vec3(0.813, -0.582, 0.023),
			[3] = Vec3(0.990, 0.135, 0.049),
			[4] = Vec3(-0.775, -0.554, 0.302),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1307.198, -473.664, 321.150),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Bravo6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.841, -0.536, 0.074),
			[1] = Vec3(-0.950, -0.301, 0.083),
			[2] = Vec3(-0.979, -0.071, 0.191),
			[3] = Vec3(-0.939, 0.345, -0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-328.603, -908.781, 349.029),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Charlie1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.639, 0.768, 0.041),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2346.000, -4260.133, 241.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Charlie2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.915, 0.400, 0.040),
			[1] = Vec3(-0.507, 0.861, 0.048),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1170.125, -4169.875, 249.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Charlie3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.994, 0.096, 0.053),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1130.684, -3954.227, 241.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Charlie4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.332, 0.936, 0.119),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1746.125, -3723.875, 249.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Charlie5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.087, 0.996, 0.033),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1379.125, -4333.875, 249.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_FlagCaptured1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.990, 0.140, -0.004),
			[1] = Vec3(0.013, 0.995, 0.094),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-333.875, 930.125, 321.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_FlagCaptured2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.244, -0.969, 0.039),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-259.429, 789.063, 321.125),
		Radius = 32,
	},
	ATTACK_FlagCaptured3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.755, -0.653, 0.062),
			[1] = Vec3(0.055, -0.980, 0.193),
			[2] = Vec3(0.987, -0.159, 0.021),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(155.099, 763.829, 321.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_FlagCaptured4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.985, -0.163, 0.053),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-118.125, 285.826, 357.291),
		Radius = 32,
		Stance = "crouch",
	},
	BUILD_Allies_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2260.000, -252.000, 436.000),
		TagName = "Allies Command Post",
		TeamAvailability = 4,
	},
	BUILD_Ammo_Storage_Gate = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2048.000, -4264.000, 308.000),
		TagName = "Ammo Storage Gate",
		TeamAvailability = 2,
	},
	BUILD_Construction_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1128.000, -1492.000, 442.000),
		TagName = "Construction MG42",
		TeamAvailability = 2,
	},
	BUILD_Pak_Cannon = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1824.000, -1060.500, 656.000),
		TagName = "Pak Cannon",
		TeamAvailability = 2,
	},
	CALLARTILLERY_AxisArty1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-1018.125, -1450.125, 393.125),
	},
	CHECKPOINT_forwardbunker_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-256.000, 1024.000, 380.000),
	},
	DEFEND_Alpha1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.929, 0.368, -0.029),
			[1] = Vec3(-0.064, 0.997, -0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-468.321, 794.125, 321.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Alpha2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.832, 0.550, -0.075),
			[1] = Vec3(-0.993, -0.096, -0.064),
			[2] = Vec3(-0.620, -0.783, -0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-75.850, 2230.350, 417.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Alpha3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.709, 0.705, -0.018),
			[1] = Vec3(0.995, -0.098, 0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-130.649, 1037.349, 321.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Alpha4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.897, 0.441, -0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-114.125, 434.125, 358.326),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Alpha5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.332, 0.940, -0.081),
			[1] = Vec3(-0.996, -0.051, -0.070),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1949.817, 742.767, 404.559),
		Radius = 32,
	},
	DEFEND_Alpha7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.865, 0.500, -0.047),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2682.875, 1490.875, 353.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Bravo1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.890, -0.454, 0.049),
			[1] = Vec3(0.782, -0.623, -0.019),
			[2] = Vec3(0.173, -0.985, -0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-750.720, -145.130, 355.499),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_Bravo2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, 0.143, 0.036),
			[1] = Vec3(0.944, -0.330, 0.007),
			[2] = Vec3(0.998, 0.013, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1201.131, -324.090, 333.911),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_Bravo3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.528, 0.849, -0.038),
			[1] = Vec3(0.757, 0.653, -0.005),
			[2] = Vec3(0.878, -0.479, -0.022),
			[3] = Vec3(0.926, 0.372, -0.061),
			[4] = Vec3(0.647, 0.759, -0.073),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1019.914, -1159.316, 409.508),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Bravo4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.354, 0.934, 0.036),
			[1] = Vec3(0.994, -0.099, 0.053),
			[2] = Vec3(0.599, -0.801, -0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-929.188, -1624.550, 336.438),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Bravo5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.707, 0.705, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1005.343, -756.933, 321.690),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Bravo6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.731, 0.664, -0.162),
			[1] = Vec3(0.946, 0.273, -0.177),
			[2] = Vec3(0.916, -0.375, -0.140),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1451.930, -1126.081, 577.283),
		Radius = 32,
	},
	DEFEND_Bravo7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.338, 0.941, -0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-48.172, -554.434, 345.125),
		Radius = 32,
	},
	DEFEND_Bravo8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.841, 0.527, -0.123),
			[1] = Vec3(0.082, -0.993, -0.079),
			[2] = Vec3(-0.480, -0.876, -0.047),
			[3] = Vec3(-0.885, -0.454, 0.103),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-123.563, -179.181, 385.125),
		Radius = 32,
	},
	DEFEND_Charlie1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.964, 0.264, -0.001),
			[1] = Vec3(0.705, -0.710, 0.005),
			[2] = Vec3(0.965, -0.261, 0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1507.994, -3314.467, 281.125),
		Radius = 32,
	},
	DEFEND_Charlie2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.972, 0.234, 0.023),
			[1] = Vec3(-1.000, -0.007, 0.007),
			[2] = Vec3(-0.886, -0.463, -0.039),
			[3] = Vec3(-0.684, -0.727, -0.055),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1208.962, -3896.175, 248.092),
		Radius = 35,
	},
	DEFEND_Charlie3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.937, -0.348, -0.012),
			[1] = Vec3(-0.979, 0.202, 0.034),
			[2] = Vec3(-0.990, -0.141, 0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1042.125, -4059.125, 241.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Charlie4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.372, 0.928, 0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2302.015, -4403.876, 241.138),
		Radius = 32,
	},
	DEFEND_Charlie5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, 0.088, 0.009),
			[1] = Vec3(0.888, -0.460, -0.003),
			[2] = Vec3(0.512, -0.858, -0.044),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-2221.875, -3686.127, 249.125),
		Radius = 32,
	},
	DEFEND_Charlie6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, -0.105, 0.047),
			[1] = Vec3(-0.694, -0.719, 0.036),
			[2] = Vec3(0.275, -0.960, 0.049),
			[3] = Vec3(-0.007, -0.999, 0.053),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1156.547, -2636.181, 256.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_Charlie7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.438, 0.899, -0.006),
			[1] = Vec3(-0.942, 0.334, 0.032),
			[2] = Vec3(0.384, 0.918, 0.101),
			[3] = Vec3(-0.680, -0.730, 0.077),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1090.388, -3123.270, 257.140),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Charlie8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.980, -0.188, 0.072),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1423.384, -2899.303, 257.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Charlie9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.501, -0.814, -0.295),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1386.161, -3728.716, 465.125),
		Radius = 32,
		Stance = "crouch",
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-46.000, 931.000, 355.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(590.000, -1835.000, 392.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_Alpha1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.733, 0.680, -0.018),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-365.911, 437.503, 345.233),
	},
	MOBILEMG42_AxisMobileMG1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.970, 0.241, -0.035),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-1329.096, -725.540, 433.125),
	},
	MOBILEMORTAR_AxisMortar1 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.508, 0.800, 0.319),
		},
		Position = Vec3(-2007.211, -2743.878, 407.125),
	},
	MOUNTMG42_AxisMainBunkerMG = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-2096.000, -2166.000, 474.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_AxisMainBunkerMG2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-1528.000, -2550.000, 324.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_ForwardBunkerMG = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-460.000, 2220.000, 388.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_NorthernShackMG = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-2304.000, 3160.000, 388.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_NorthernShackMG2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-2360.000, 2568.000, 356.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_construction_track = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-1304.000, -1472.000, 460.000),
		TeamAvailability = 6,
	},
	MOVER_allies_radio_closed = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(2272.000, -242.000, 436.000),
		TeamAvailability = 6,
	},
	MOVER_allies_radio_destroyed = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(2264.000, -273.500, 436.559),
		TeamAvailability = 6,
	},
	MOVER_ammogate = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-1792.000, -4368.000, 320.000),
		TeamAvailability = 6,
	},
	MOVER_construction_materials01 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-1132.000, -1489.000, 416.000),
		TeamAvailability = 6,
	},
	MOVER_construction_materials0122 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-2046.500, -4265.000, 260.000),
		TeamAvailability = 6,
	},
	MOVER_construction_materials0122_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-2047.999, -4258.000, 275.000),
		TagName = "construction_materials0122",
		TeamAvailability = 6,
	},
	MOVER_construction_materials01_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-1127.972, -1482.150, 427.000),
		TagName = "construction_materials01",
		TeamAvailability = 6,
	},
	MOVER_flag_base = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-256.000, 1024.000, 325.000),
		TeamAvailability = 6,
	},
	MOVER_flak_broke = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-1824.000, -1010.000, 647.995),
		TeamAvailability = 6,
	},
	MOVER_north_ammocabinet_clip = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-136.000, 921.500, 349.000),
		TeamAvailability = 6,
	},
	MOVER_north_healthcabinet_clip = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-57.000, 920.000, 348.499),
		TeamAvailability = 6,
	},
	MOVER_south_ammocabinet_clip = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(454.000, -1846.000, 389.004),
		TeamAvailability = 6,
	},
	MOVER_south_healthcabinet_clip = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(591.000, -1848.000, 388.498),
		TeamAvailability = 6,
	},
	PLANTMINE_Alpha1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-230.395, 275.667, 352.125),
		Radius = 32,
	},
	PLANTMINE_Alpha2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-345.005, 280.749, 352.125),
		Radius = 32,
	},
	PLANTMINE_Alpha3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-544.344, 651.735, 321.385),
		Radius = 32,
	},
	PLANTMINE_AmmoStorageGate1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1941.622, -4198.301, 240.125),
		Radius = 35,
	},
	PLANTMINE_AmmoStorageGate2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1864.552, -4300.856, 240.125),
		Radius = 35,
	},
	PLANTMINE_AmmoStorageGate3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1755.444, -4302.363, 240.125),
		Radius = 35,
	},
	PLANTMINE_AmmoStorageGate4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1641.307, -4299.642, 240.125),
		Radius = 35,
	},
	PLANTMINE_AmmoStorageGate5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1429.796, -3971.887, 241.125),
		Radius = 32,
	},
	PLANTMINE_AmmoStorageGate6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-515.859, -3003.157, 283.254),
		Radius = 32,
	},
	PLANTMINE_MainBunkerEntrance1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1104.060, -1834.873, 251.699),
		Radius = 35,
	},
	PLANTMINE_MainBunkerEntrance2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1006.177, -688.883, 321.125),
		Radius = 32,
	},
	PLANTMINE_MainBunkerEntrance3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1187.017, -809.671, 348.098),
		Radius = 32,
	},
	PLANTMINE_MainBunkerEntrance4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1329.609, -913.864, 424.489),
		Radius = 32,
	},
	PLANT_Allies_Command_Post = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.968, 0.249, -0.000),
				},
				position = Vec3(2327.875, -493.875, 408.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2272.000, -239.000, 436.000),
		TagName = "Allies Command Post",
		TeamAvailability = 2,
	},
	PLANT_Ammo_Storage_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-1.000, -0.024, 0.009),
				},
				position = Vec3(-1196.582, -3882.125, 272.333),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.799, 0.600, 0.054),
				},
				position = Vec3(-2289.936, -3971.724, 272.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1792.000, -4356.000, 334.000),
		TagName = "Ammo Storage Gate",
		TeamAvailability = 4,
	},
	PLANT_Ammo_Supply = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.303, 0.950, 0.076),
				},
				position = Vec3(-2061.875, -4717.875, 264.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1790.000, -4560.000, 292.000),
		TagName = "Ammo Supply",
		TeamAvailability = 4,
	},
	PLANT_Construction_MG42 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1264.001, -1581.930, 339.000),
		TagName = "Construction MG42",
		TeamAvailability = 4,
	},
	PLANT_Main_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.970, -0.233, 0.070),
				},
				position = Vec3(-118.405, 285.875, 380.110),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-288.000, 144.000, 464.000),
		TagName = "Main Door",
		TeamAvailability = 4,
	},
	PLANT_Pak_Cannon = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(1.000, -0.010, 0.023),
				},
				position = Vec3(-1964.279, -925.065, 600.205),
				stance = "prone",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1824.000, -1007.000, 634.500),
		TagName = "Pak Cannon",
		TeamAvailability = 4,
	},
	PLANT_Side_Gate = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.561, -0.826, 0.057),
				},
				position = Vec3(2331.637, 990.050, 362.928),
				stance = "prone",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1996.000, 93.000, 440.000),
		TagName = "Side Gate",
		TeamAvailability = 4,
	},
	REPAIRMG42_AxisMainBunkerMG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2096.000, -2166.000, 474.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_AxisMainBunkerMG2 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1528.000, -2550.000, 324.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_ForwardBunkerMG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-460.000, 2220.000, 388.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_NorthernShackMG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2304.000, 3160.000, 388.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_NorthernShackMG2 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2360.000, 2568.000, 356.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_construction_track = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1304.000, -1472.000, 460.000),
		TeamAvailability = 6,
	},
	ROUTE_AxisMainBunker = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2107.191, -2506.153, 205.536),
		Radius = 350,
	},
	ROUTE_AxisMainDoorAA = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-390.524, -547.844, 368.125),
		Radius = 250,
	},
	ROUTE_AxisMainDoorAB = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-538.118, 77.382, 376.125),
		Radius = 50,
	},
	ROUTE_AxisMainDoorAC = 
	{
		GoalType = "ROUTE",
		Position = Vec3(236.500, 368.617, 353.125),
		Radius = 125,
	},
	ROUTE_NorthernLeft1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-844.344, 2797.034, 258.637),
		Radius = 35,
		TeamAvailability = 4,
	},
	ROUTE_NorthernLeft2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1178.996, 2521.248, 256.125),
		Radius = 35,
	},
	ROUTE_NorthernLeft3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1739.244, 1486.596, 335.774),
		Radius = 35,
	},
	ROUTE_NorthernRight1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1750.256, 1286.303, 288.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	ROUTE_NorthernRight2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-343.365, 366.198, 352.125),
		Radius = 35,
	},
	ROUTE_NorthernShack = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2527.345, 3083.183, 320.125),
		Radius = 250,
	},
	Version = 1,
};