global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-33.000, -864.000, 50.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(33.000, 870.000, 50.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	CAMP_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.020, -0.026),
		},
		GoalType = "CAMP",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-333.733, 55.198, -126.875),
		Radius = 32,
	},
	CAMP_Camp_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.941, 0.258, -0.221),
		},
		GoalType = "CAMP",
		MaxCampTime = 60,
		MinCampTime = 10,
		Position = Vec3(-844.513, -611.905, 205.125),
		Radius = 32,
	},
	CAMP_Camp_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.824, -0.541, -0.167),
		},
		GoalType = "CAMP",
		MaxCampTime = 60,
		MinCampTime = 10,
		Position = Vec3(834.512, 610.563, 205.125),
		Radius = 32,
	},
	CHECKPOINT_mainflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(0.000, 0.000, 176.000),
	},
	SWITCH_Teleport_1 = 
	{
		AimPosition = Vec3(0.847, 952.003, 48.152),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(-4.387, 892.619, 21.125),
		Radius = 32,
	},
	SWITCH_Teleport_2 = 
	{
		AimPosition = Vec3(2.039, -949.371, 49.064),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(4.870, -890.816, 21.125),
		Radius = 32,
	},
	Version = 1,
};