global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-700.000, 4429.000, 731.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(788.000, -3781.000, 611.000),
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1916.000, -1354.000, 557.000),
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
	},
	ATTACK_Radio1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.048, -0.938, -0.344),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-1856.014, 2991.920, 618.125),
		Radius = 20,
	},
	ATTACK_Radio2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.031, -0.885, -0.465),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-1852.797, 2632.643, 618.252),
		Radius = 20,
	},
	ATTACK_Tent1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.968, -0.249, 0.040),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-496.115, -1066.506, 512.125),
		Radius = 35,
	},
	ATTACK_Tent2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.969, 0.244, 0.027),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-483.815, -1695.237, 513.125),
		Radius = 35,
	},
	ATTACK_Tent3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.036, 0.999, -0.038),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-1647.971, -2040.215, 512.225),
		Radius = 35,
	},
	ATTACK_Tower1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.897, -0.071, -0.436),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1795.996, 3677.410, 960.125),
		Radius = 35,
	},
	ATTACK_Tower2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.541, -0.841, -0.004),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1700.474, 4390.032, 784.125),
		Radius = 35,
	},
	ATTACK_Tower3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.539, -0.823, -0.178),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1577.583, 3899.950, 1136.125),
		Radius = 35,
	},
	ATTACK_Town1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.121, 0.989, 0.081),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-1534.136, 146.141, 546.166),
		Radius = 35,
	},
	ATTACK_Town2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.150, 0.986, 0.069),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-1271.517, 137.326, 544.140),
		Radius = 35,
	},
	ATTACK_Town3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.121, 0.990, 0.077),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-233.876, 446.667, 559.596),
		Radius = 35,
	},
	BUILD_Broken_wall = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-776.000, 2512.000, 668.000),
		TagName = "Broken wall",
		TeamAvailability = 2,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Position = Vec3(1356.000, -3816.000, 640.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	CAPPOINT_Radio = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-1893.875, 2824.456, 618.252),
		Radius = 35,
		TeamAvailability = 4,
	},
	DEFEND_BrokenWall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.457, 0.754, -0.472),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-820.356, 2383.283, 736.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_BrokenWall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.663, -0.643, -0.383),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-1189.061, 2829.247, 688.127),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_Radio1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, 0.144, -0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2039.461, 2987.876, 618.125),
		Radius = 35,
	},
	DEFEND_Radio2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.003, -0.037),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2060.753, 2648.548, 618.125),
		Radius = 35,
	},
	DEFEND_Radio3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.037, 0.956, -0.290),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2210.436, 2378.084, 736.125),
		Radius = 35,
	},
	DEFEND_Radio4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.670, 0.120, -0.732),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-1851.563, 2819.500, 846.125),
		Radius = 15,
	},
	DEFEND_Tent1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.993, 0.101, -0.059),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-1655.090, -1753.193, 512.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_Tent2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.161, -0.987, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-960.992, -233.860, 512.125),
		Radius = 35,
	},
	DEFEND_Tent3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.136, -0.981, -0.142),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-476.098, -1168.756, 512.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_Tent4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.848, -0.529, 0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-1864.086, -1426.482, 513.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_Tower1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.970, 0.240, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1524.648, 3701.081, 787.125),
		Radius = 50,
	},
	DEFEND_Tower2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.342, 0.940, 0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1568.573, 3654.297, 960.125),
		Radius = 20,
	},
	DEFEND_Tower3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.967, 0.109, -0.230),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1778.387, 3884.629, 1312.125),
		Radius = 35,
	},
	DEFEND_Tower4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.431, -0.901, 0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1428.404, 4425.292, 784.125),
		Radius = 35,
	},
	ESCORT_Tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-39.500, -196.818, -39.375),
			[1] = Vec3(46.461, -196.795, -39.375),
		},
		Position = Vec3(868.715, -3896.708, 570.125),
		Vehicle = "MOVER_tank",
	},
	FLAG_tower_docs = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1499.000, 3776.000, 999.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-804.000, 4429.000, 731.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(676.000, -3781.000, 611.000),
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1812.000, -1354.000, 557.000),
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
	},
	MOUNTMG42_204 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(1312.000, 3112.000, 1012.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_395 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-612.000, -20.000, 640.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_axisconstruct_guardpost_mg42_track = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(1086.000, 3458.000, 854.000),
		TeamAvailability = 6,
	},
	MOUNT_Tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-105.086, -18.608, -36.424),
			[1] = Vec3(110.509, -17.518, -35.381),
		},
		Position = Vec3(602.975, -3895.190, 570.125),
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(1104.000, -3817.003, 632.500),
		TeamAvailability = 4,
	},
	PLANTMINE_BrokenWallMine1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-883.545, 2504.026, 612.125),
		Radius = 35,
	},
	PLANTMINE_MainGateMine1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(215.686, 3296.142, 688.125),
		Radius = 35,
	},
	PLANTMINE_TentMine1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1486.804, -2149.597, 512.225),
		Radius = 35,
	},
	PLANTMINE_TentMine2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1130.046, -1055.675, 512.252),
		Radius = 35,
	},
	PLANTMINE_TowerMine1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1783.286, 3471.193, 784.125),
		Radius = 35,
	},
	PLANT_Broken_wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-776.000, 2499.999, 668.000),
		TagName = "Broken wall",
		TeamAvailability = 4,
	},
	REPAIRMG42_204 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1312.000, 3112.000, 1012.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_395 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-612.000, -20.000, 640.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_axisconstruct_guardpost_mg42_track = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1086.000, 3458.000, 854.000),
		TeamAvailability = 6,
	},
	ROUTE_AlSpawn1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(804.920, -3564.567, 569.125),
		Radius = 300,
	},
	ROUTE_AlSpawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(661.502, -3566.290, 569.125),
		Radius = 300,
	},
	ROUTE_AlSpawnBack = 
	{
		GoalType = "ROUTE",
		Position = Vec3(733.043, -3864.217, 569.125),
		Radius = 35,
	},
	ROUTE_AlSpawnExit1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(943.294, -3566.251, 569.125),
		Radius = 35,
	},
	ROUTE_AlSpawnExit2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(542.086, -3564.811, 569.125),
		Radius = 35,
	},
	ROUTE_AlSpawnFront = 
	{
		GoalType = "ROUTE",
		Position = Vec3(745.619, -3324.258, 569.125),
		Radius = 35,
	},
	ROUTE_Bridge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1107.322, 1370.253, 632.125),
		Radius = 35,
	},
	ROUTE_Documents = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1572.364, 3769.180, 960.125),
		Radius = 20,
	},
	ROUTE_FarRight = 
	{
		GoalType = "ROUTE",
		Position = Vec3(402.889, 66.686, 512.125),
		Radius = 35,
	},
	ROUTE_MainGate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(198.703, 3151.770, 700.125),
		Radius = 35,
	},
	ROUTE_RiverRoute1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1461.468, 1723.124, 586.225),
		Radius = 35,
	},
	ROUTE_RiverRoute2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1029.326, 1713.225, 586.963),
		Radius = 35,
	},
	ROUTE_RiverRoute3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(521.269, 1544.128, 562.415),
		Radius = 35,
	},
	ROUTE_RiverSpawn1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1224.504, -250.963, 512.125),
		Radius = 35,
	},
	ROUTE_RiverSpawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1213.719, -88.287, 512.125),
		Radius = 35,
	},
	ROUTE_Roof = 
	{
		GoalType = "ROUTE",
		Position = Vec3(246.181, 4187.964, 1336.125),
		Radius = 35,
	},
	ROUTE_RoofFall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-336.034, 4059.272, 1158.188),
		Radius = 35,
	},
	ROUTE_Ropes = 
	{
		GoalType = "ROUTE",
		Position = Vec3(142.165, 3533.694, 1188.675),
		Radius = 15,
	},
	ROUTE_ShortCut1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-33.890, -2498.878, 512.125),
		Radius = 35,
	},
	ROUTE_TankRoute1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1402.631, -1740.113, 512.125),
		Radius = 35,
	},
	ROUTE_TankRoute2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1228.840, -1371.679, 512.125),
		Radius = 35,
	},
	ROUTE_TankRoute3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1515.673, 966.475, 620.030),
		Radius = 35,
	},
	ROUTE_TentFarLeft = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1318.339, -2242.309, 512.225),
		Radius = 35,
	},
	ROUTE_TentSpawn1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1791.621, -1186.660, 513.125),
		Radius = 50,
	},
	ROUTE_TentSpawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1922.201, -1186.356, 513.125),
		Radius = 50,
	},
	ROUTE_TentSpawnBack = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1862.321, -1505.686, 512.252),
		Radius = 35,
	},
	ROUTE_TentSpawnExit1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1700.966, -1187.264, 513.125),
		Radius = 35,
	},
	ROUTE_TentSpawnExit2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2048.317, -1191.575, 513.125),
		Radius = 35,
	},
	ROUTE_TentSpawnFront = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1807.468, -939.452, 513.125),
		Radius = 35,
	},
	ROUTE_Tunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-322.527, -379.900, 288.125),
		Radius = 35,
	},
	SNIPE_TentSnipe1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.981, -0.191, -0.023),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-1606.131, -1885.475, 567.234),
		Radius = 15,
	},
	SNIPE_TowerSnipe1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.913, -0.246, -0.326),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1537.338, 3782.078, 1312.125),
		Radius = 35,
	},
	Version = 1,
};