if (GetModName()!="noquarter") { return; }

WEAPON.FOOTKICK = 100;
this.Name = "Footkick";
this.WeaponId = WEAPON.FOOTKICK;

this.PrimaryFire.WeaponType = "melee";
this.PrimaryFire.RequiresAmmo = false;
this.PrimaryFire.DelayAfterFiring = 1.5;
this.PrimaryFire.SetDesirabilityRange(0, 48, 0.1);
