global _MG = 
{
	DEFEND_Holy_Documents_3 = 
	{
		GoalType = "Defend",
		AimVectors = 
		{
			[0] = Vec3(-0.584, 0.812, -0.017),
		},
		MaxCampTime = 6,
		Position = Vec3(2668.290, 1596.321, 718.096),
		MinCampTime = 2,
		Radius = 35,
	},
	ROUTE_Right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2887.751, 1084.261, 809.861),
		Radius = 35,
	},
	ROUTE_Castle_Front = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1585.416, 802.846, 475.387),
		Radius = 35,
	},
	DEFEND_Holy_Documents_1 = 
	{
		GoalType = "Defend",
		AimVectors = 
		{
			[0] = Vec3(0.847, 0.512, 0.144),
		},
		MaxCampTime = 6,
		Position = Vec3(2211.288, 1622.040, 682.988),
		MinCampTime = 2,
		Radius = 35,
	},
	DEFEND_Generator_1 = 
	{
		GoalType = "Defend",
		AimVectors = 
		{
			[0] = Vec3(-0.700, 0.507, -0.504),
		},
		MaxCampTime = 6,
		Position = Vec3(-3097.920, -318.211, 686.125),
		MinCampTime = 2,
		Radius = 35,
	},
	ROUTE_Church_Left = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1054.756, -822.714, 446.575),
		Radius = 35,
	},
	ROUTE_Roof_Left = 
	{
		GoalType = "ROUTE",
		Position = Vec3(642.285, -990.709, 1060.125),
		Radius = 35,
	},
	PLANTMINE_Church_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-722.166, 131.140, 408.948),
		Radius = 35,
	},
	ROUTE_Allied_Spawn_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2682.020, -773.230, 670.496),
		Radius = 200,
	},
	ROUTE_Church_Front = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1224.989, -470.529, 423.344),
		Radius = 35,
	},
	DEFEND_Generator_2 = 
	{
		GoalType = "Defend",
		AimVectors = 
		{
			[0] = Vec3(-0.690, 0.720, -0.075),
		},
		MaxCampTime = 6,
		Position = Vec3(-2437.135, -634.735, 652.125),
		MinCampTime = 2,
		Radius = 35,
	},
	ROUTE_Well = 
	{
		GoalType = "ROUTE",
		Position = Vec3(966.284, -125.651, 435.431),
		Radius = 35,
	},
	ROUTE_Church_Right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1049.272, -2.365, 443.125),
		Radius = 35,
	},
	ROUTE_Church_Right_Back = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-589.926, 59.114, 443.125),
		Radius = 35,
	},
	ROUTE_Left = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2131.485, -760.364, 565.878),
		Radius = 35,
	},
	SNIPE_Snipe_1 = 
	{
		GoalType = "Snipe",
		Weapons = 
		{
			[29] = 1,
			[22] = 1,
			[33] = 1,
		},
		TeamAvailability = 4,
		AimVectors = 
		{
			[0] = Vec3(-0.935, 0.000, -0.356),
		},
		MaxCampTime = 6,
		Position = Vec3(1080.150, 133.210, 1052.125),
		MinCampTime = 2,
		Radius = 35,
	},
	BUILD_Castle_wall = 
	{
		TeamAvailability = 2,
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3012.000, 882.000, 544.000),
		TagName = "Castle wall",
	},
	ROUTE_Castle_2nd_Floor_Right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2338.681, 1769.618, 888.125),
		Radius = 35,
	},
	DEFEND_Holy_Documents_2 = 
	{
		GoalType = "Defend",
		AimVectors = 
		{
			[0] = Vec3(-0.691, -0.708, -0.145),
		},
		MaxCampTime = 6,
		Position = Vec3(3135.110, 2089.816, 900.527),
		MinCampTime = 2,
		Radius = 35,
	},
	ROUTE_Roof_Church = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-537.375, -447.065, 988.125),
		Radius = 35,
	},
	HEALTHCAB_Holy_Documents = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		TeamAvailability = 6,
		Position = Vec3(3140.000, 1932.000, 1032.000),
	},
	PLANTMINE_Castle_Wall_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2608.614, 566.245, 470.978),
		Radius = 35,
	},
	DEFEND_Castle_Defend4 = 
	{
		GoalType = "Defend",
		AimVectors = 
		{
			[0] = Vec3(-0.944, -0.022, -0.330),
		},
		MaxCampTime = 6,
		Position = Vec3(-3005.875, 2032.443, 888.125),
		MinCampTime = 2,
		Radius = 35,
	},
	PLANT_Dracula_chest = 
	{
		TeamAvailability = 4,
		CreateOnLoad = 0,
		GoalType = "PLANT",
		Position = Vec3(-3728.000, 2052.000, 748.000),
		ExplosiveType = 1,
		TagName = "Dracula chest",
	},
	ROUTE_Church_Left_Back = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-592.514, -799.749, 444.235),
		Radius = 35,
	},
	ROUTE_objective = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3014.146, 1928.877, 886.710),
		Radius = 350,
	},
	DEFEND_Castle_Defend2 = 
	{
		GoalType = "Defend",
		AimVectors = 
		{
			[0] = Vec3(0.966, 0.044, 0.256),
		},
		MaxCampTime = 6,
		Position = Vec3(-3662.106, 1989.150, 704.125),
		MinCampTime = 2,
		Radius = 35,
	},
	FLAG_cross_docs = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		TeamAvailability = 4,
		Position = Vec3(3112.000, 1932.000, 944.125),
	},
	SNIPE_Snipe_Church = 
	{
		GoalType = "Snipe",
		Weapons = 
		{
			[29] = 1,
			[22] = 1,
			[33] = 1,
		},
		AimVectors = 
		{
			[0] = Vec3(-0.872, -0.474, -0.123),
		},
		MaxCampTime = 6,
		Position = Vec3(1117.812, 703.530, 776.125),
		MinCampTime = 2,
		Radius = 35,
	},
	CHECKPOINT_generator_spawn_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-3160.000, -528.000, 652.000),
	},
	PLANT_Generator_controls = 
	{
		TeamAvailability = 4,
		CreateOnLoad = 0,
		GoalType = "PLANT",
		Position = Vec3(-3086.000, -518.000, 678.500),
		ExplosiveType = 1,
		TagName = "Generator controls",
	},
	AMMOCAB_first_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		TeamAvailability = 6,
		TagName = "first_ammocabinet",
		Position = Vec3(-2593.000, 981.000, 779.000),
	},
	PLANT_Castle_wall = 
	{
		TeamAvailability = 4,
		CreateOnLoad = 0,
		GoalType = "PLANT",
		Position = Vec3(-3104.000, 816.000, 528.000),
		ExplosiveType = 3,
		TagName = "Castle wall",
	},
	DEFEND_Holy_Documents_cappoint_2 = 
	{
		GoalType = "Defend",
		TeamAvailability = 2,
		AimVectors = 
		{
			[0] = Vec3(0.712, 0.683, -0.160),
		},
		MaxCampTime = 6,
		Position = Vec3(-467.234, -23.180, 407.069),
		MinCampTime = 2,
		Radius = 35,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		TeamAvailability = 6,
		Position = Vec3(2125.000, 1708.000, 755.000),
	},
	ROUTE_Roof = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2277.145, -311.245, 1052.125),
		Radius = 35,
	},
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		TeamAvailability = 6,
		Position = Vec3(2123.000, 1597.000, 755.000),
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		TeamAvailability = 6,
		TagName = "first_healthcabinet",
		Position = Vec3(-140.000, 1347.000, 505.000),
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		TeamAvailability = 6,
		TagName = "first_ammocabinet",
		Position = Vec3(-251.000, 1349.000, 505.000),
	},
	HEALTHCAB_first_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		TeamAvailability = 6,
		TagName = "first_healthcabinet",
		Position = Vec3(-2595.000, 870.000, 779.000),
	},
	ROUTE_Over_Wall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1911.249, 2212.354, 936.551),
		Radius = 15,
	},
	DEFEND_Castle_Defend3 = 
	{
		GoalType = "Defend",
		AimVectors = 
		{
			[0] = Vec3(0.984, -0.171, 0.058),
		},
		MaxCampTime = 6,
		Position = Vec3(-3299.152, 1616.481, 704.125),
		MinCampTime = 2,
		Radius = 35,
	},
	ROUTE_Church_Spawn_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1047.755, -154.075, 443.125),
		Radius = 200,
	},
	ROUTE_Cewer = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2096.376, -1203.874, 200.150),
		Radius = 35,
	},
	ROUTE_Roof_Right = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1875.206, 1021.032, 932.125),
		Radius = 15,
	},
	ROUTE_Generator_Spawn_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3221.033, -310.658, 652.125),
		Radius = 75,
	},
	PLANTMINE_Castle_Wall_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1790.197, 1145.544, 481.088),
		Radius = 35,
	},
	Version = 1,
	ROUTE_Castle_2nd_Floor_Left = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2529.239, 1066.230, 944.125),
		Radius = 35,
	},
	DEFEND_Holy_Documents_cappoint_1 = 
	{
		GoalType = "Defend",
		TeamAvailability = 2,
		AimVectors = 
		{
			[0] = Vec3(0.922, 0.356, -0.149),
		},
		MaxCampTime = 6,
		Position = Vec3(-920.804, 35.005, 413.125),
		MinCampTime = 2,
		Radius = 35,
	},
	ROUTE_Center = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1989.373, 482.445, 502.278),
		Radius = 35,
	},
	CAPPOINT_Holy_Documents = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-817.088, 54.356, 413.125),
		Radius = 35,
	},
	ROUTE_Church_Spawn_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-843.388, -345.584, 443.125),
		Radius = 200,
	},
	ROUTE_Castle_Left = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2665.809, 154.676, 550.832),
		Radius = 35,
	},
	DEFEND_Castle_Defend1 = 
	{
		GoalType = "Defend",
		AimVectors = 
		{
			[0] = Vec3(-0.671, -0.676, -0.304),
		},
		MaxCampTime = 6,
		Position = Vec3(-3169.698, 2157.812, 760.125),
		MinCampTime = 2,
		Radius = 35,
	},
	ROUTE_Castle_Stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2281.048, 1135.374, 736.125),
		Radius = 35,
	},
	ROUTE_Near_Well = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1037.229, 801.739, 472.785),
		Radius = 35,
	},
	ROUTE_Castle_Broken_Wall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2916.208, 958.971, 488.125),
		Radius = 15,
	},
	ROUTE_Church_Back = 
	{
		GoalType = "ROUTE",
		Position = Vec3(39.575, -235.012, 426.125),
		Radius = 35,
	},
	ROUTE_Between_Houses = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-429.074, 1321.427, 461.159),
		Radius = 35,
	},
	ROUTE_Allied_Spawn_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2783.972, -415.794, 705.257),
		Radius = 200,
	},
	DEFEND_Holy_Documents_cappoint_3 = 
	{
		GoalType = "Defend",
		TeamAvailability = 2,
		AimVectors = 
		{
			[0] = Vec3(-0.056, -0.978, -0.199),
		},
		MaxCampTime = 6,
		Position = Vec3(-419.669, 1574.307, 488.141),
		MinCampTime = 2,
		Radius = 35,
	},
	DEFEND_Generator_3 = 
	{
		GoalType = "Defend",
		AimVectors = 
		{
			[0] = Vec3(0.927, 0.295, -0.230),
		},
		MaxCampTime = 6,
		Position = Vec3(-3354.120, -404.988, 693.125),
		MinCampTime = 2,
		Radius = 35,
	},
	ROUTE_Generator_Spawn_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3179.199, -166.421, 652.125),
		Radius = 35,
	},
};
