global _MG = 
{
	AIRSTRIKE_allies_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.726, -0.042, 0.687),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(1522.192, -1047.430, 7.125),
		TeamAvailability = 4,
	},
	AMMOCAB_eastsub_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Name = "AMMOCAB_eastsub_ammocabinet",
		Position = Vec3(4791.000, -3639.000, -31.000),
		Range = 1250,
		TagName = "eastsub_ammocabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_lms_n_ammo_cab = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Name = "AMMOCAB_lms_n_ammo_cab",
		Position = Vec3(2388.000, -366.000, 74.000),
		Range = 1250,
		TagName = "lms_n_ammo_cab",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_lms_s_ammo_cab = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Name = "AMMOCAB_lms_s_ammo_cab",
		Position = Vec3(2580.000, -3486.000, 42.000),
		Range = 1250,
		TagName = "lms_s_ammo_cab",
		TeamAvailability = 6,
		Version = 1,
	},
	AMMOCAB_submarine_ammo_model = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(4740.000, -3742.000, 32.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_S_axis_start2 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(307.910, -2125.523, 425.360),
	},
	ARTILLERY_S_axis_start3 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-799.425, -688.614, 16.125),
		TeamAvailability = 2,
	},
	ATTACK_allies_bridge = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.030, 0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 1,
		Position = Vec3(1092.726, -3856.275, 12.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	ATTACK_allies_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, -0.065, 0.081),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 1,
		Position = Vec3(991.078, -1396.207, 13.775),
		Radius = 35,
		TeamAvailability = 4,
	},
	ATTACK_allies_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.038, 0.035),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 1,
		Position = Vec3(1122.320, -980.746, 16.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	ATTACK_allies_start3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, -0.008, 0.006),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 1,
		Position = Vec3(1103.780, -1105.690, 16.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	ATTACK_allies_start5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.821, -0.570, -0.006),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 1,
		Position = Vec3(428.514, -576.517, 24.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	ATTACK_flag = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.016, 0.953, -0.301),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 1,
		Position = Vec3(2312.610, -458.126, 40.125),
		Radius = 35,
	},
	ATTACK_transmitter1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.423, 0.899, -0.115),
			[1] = Vec3(0.983, 0.124, -0.138),
			[2] = Vec3(-0.130, 0.983, -0.132),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 1,
		MinRadius = 32,
		Position = Vec3(5985.990, 426.654, -71.875),
	},
	ATTACK_transmitter2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.573, 0.804, -0.155),
			[1] = Vec3(-0.475, 0.878, -0.052),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 1,
		MinRadius = 32,
		Position = Vec3(5662.732, 96.901, -0.875),
	},
	BUILD_Allied_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(124.000, -2312.000, 484.000),
		Stance = "prone",
		TagName = "Allied MG",
		TeamAvailability = 4,
	},
	BUILD_Axis_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4808.000, 416.000, 50.000),
		TagName = "Axis MG",
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3940.000, -2864.000, 244.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Footbridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(760.000, -3808.000, 72.000),
		TeamAvailability = 4,
	},
	BUILD_Generator = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3928.000, -2210.000, -30.000),
		TeamAvailability = 4,
	},
	BUILD_MGnest = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Name = "BUILD_MGnest",
		Position = Vec3(120.000, -2296.000, 516.000),
		Stance = "prone",
		TagName = "MGnest",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_MGnest_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Name = "BUILD_MGnest_1",
		Position = Vec3(4852.000, 552.000, 88.000),
		TagName = "MGnest",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-3.154, -153.169, -39.576),
			[1] = Vec3(-71.125, -57.570, 23.768),
			[2] = Vec3(75.225, -57.869, 16.601),
			[3] = Vec3(75.125, 42.340, 24.388),
			[4] = Vec3(-71.125, 28.557, 24.303),
		},
		Position = Vec3(-1216.000, -2240.000, 116.000),
		TeamAvailability = 4,
	},
	BUILD_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(229.000, -991.000, 36.000),
		Stance = "prone",
		TagName = "Tank Barrier",
		TeamAvailability = 2,
	},
	BUILD_barricade = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Name = "BUILD_barricade",
		Position = Vec3(225.003, -999.005, 36.000),
		TagName = "barricade",
		TeamAvailability = 2,
		Version = 1,
	},
	BUILD_footbridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Name = "BUILD_footbridge",
		Position = Vec3(760.000, -3808.000, 72.000),
		TagName = "footbridge",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_generator = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Name = "BUILD_generator",
		Position = Vec3(3984.000, -2212.000, -30.000),
		TagName = "generator",
		TeamAvailability = 4,
		Version = 1,
	},
	BUILD_rear_door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Name = "BUILD_rear_door",
		Position = Vec3(2256.000, -3448.000, 64.000),
		TagName = "rear door",
		TeamAvailability = 2,
		Version = 1,
	},
	CALLARTILLERY_axis_start1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(1919.160, -713.873, 55.125),
		TeamAvailability = 2,
	},
	CALLARTILLERY_axis_start3 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(1907.400, -711.560, 256.125),
		TeamAvailability = 2,
	},
	CHECKPOINT_forward_bunker = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(2296.000, -456.000, 80.000),
	},
	DEFEND_axis_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.990, -0.137, -0.029),
			[1] = Vec3(-0.820, -0.568, -0.075),
			[2] = Vec3(-0.987, 0.156, -0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		Position = Vec3(1918.885, -658.827, 56.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_axis_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.976, -0.211, -0.046),
			[1] = Vec3(-0.856, -0.509, -0.087),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		Position = Vec3(1879.647, -532.982, 56.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_axis_start3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.901, 0.430, -0.052),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		Position = Vec3(2012.732, -1591.464, 192.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_axis_start4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.869, 0.485, -0.098),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		Position = Vec3(1974.633, -1466.332, 192.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_axis_start5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.972, -0.210, -0.104),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		Position = Vec3(2280.261, -698.547, 192.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_axis_start6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.992, -0.034, -0.121),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		Position = Vec3(2181.341, -794.815, 192.125),
		Radius = 35,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_axis_start7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.928, 0.342, -0.150),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		Position = Vec3(1968.998, -1637.874, 192.125),
		Radius = 30,
		TeamAvailability = 2,
	},
	DEFEND_axis_start8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.989, -0.123, -0.081),
			[1] = Vec3(-0.905, -0.424, -0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		Position = Vec3(1972.162, -534.789, 56.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	DEFEND_backdoor1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.983, -0.125, -0.132),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		Position = Vec3(2494.880, -3413.890, 56.125),
		Radius = 35,
	},
	DEFEND_checkpoint1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.061, -0.998, -0.017),
			[1] = Vec3(0.990, -0.140, -0.035),
			[2] = Vec3(0.401, -0.915, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(2225.187, -413.521, 31.125),
	},
	DEFEND_checkpoint2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.348, -0.937, 0.017),
			[1] = Vec3(0.958, -0.281, -0.058),
			[2] = Vec3(-0.707, -0.695, -0.132),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(2379.309, -389.682, 31.125),
	},
	DEFEND_checkpoint3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.205, 0.977, -0.058),
			[1] = Vec3(0.205, 0.977, -0.058),
			[2] = Vec3(-0.564, 0.821, -0.087),
			[3] = Vec3(-0.961, -0.270, -0.064),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(2410.700, -669.314, 31.125),
	},
	DEFEND_door1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.902, -0.432, -0.000),
			[1] = Vec3(-0.748, 0.664, 0.006),
			[2] = Vec3(-0.986, -0.163, -0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(4988.560, 680.083, 0.125),
	},
	DEFEND_door2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.978, 0.049, -0.201),
			[1] = Vec3(0.303, 0.908, -0.290),
			[2] = Vec3(-0.853, 0.392, -0.345),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(4514.460, -59.847, 192.125),
	},
	DEFEND_door3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.100, -0.993, -0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(5981.510, -504.520, 0.125),
	},
	DEFEND_door4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.851, -0.523, 0.052),
			[1] = Vec3(-0.995, 0.096, -0.006),
			[2] = Vec3(-0.065, 0.998, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(6000.810, -1440.690, 0.125),
	},
	DEFEND_door5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.318, -0.940, -0.121),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(5949.100, -704.116, 192.125),
	},
	DEFEND_door6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.609, -0.717, -0.340),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(6107.780, -1022.890, 240.125),
		Stance = "crouch",
	},
	DEFEND_generator1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.990, -0.111, 0.092),
			[1] = Vec3(0.990, -0.111, 0.092),
			[2] = Vec3(0.573, -0.762, 0.301),
			[3] = Vec3(-0.800, -0.512, 0.312),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(4081.729, -1878.643, -64.875),
	},
	DEFEND_generator2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.182, 0.983, -0.000),
			[1] = Vec3(0.182, 0.983, -0.000),
			[2] = Vec3(0.929, 0.136, 0.345),
			[3] = Vec3(-0.938, -0.161, 0.307),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(4275.998, -2100.867, -64.700),
	},
	DEFEND_generator3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.983, -0.185, -0.006),
			[1] = Vec3(0.415, -0.902, 0.115),
			[2] = Vec3(0.822, -0.565, 0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(3776.540, -1847.020, 134.125),
	},
	DEFEND_generator4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.881, 0.471, -0.040),
			[1] = Vec3(-0.979, -0.201, -0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		MinRadius = 32,
		Position = Vec3(4595.794, -1942.815, -64.875),
	},
	DEFEND_transmitter1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.285, 0.951, -0.115),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		Position = Vec3(6025.935, 388.534, -87.669),
		Radius = 35,
	},
	DEFEND_transmitter2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.877, -0.474, 0.081),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		Position = Vec3(6126.481, 498.146, -86.875),
		Radius = 30,
	},
	DEFEND_transmitter3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.344, 0.921, -0.184),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		Position = Vec3(5594.453, 5.901, 0.125),
		Radius = 35,
	},
	DEFEND_transmitter4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.947, -0.282, -0.155),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 5,
		Position = Vec3(5447.041, 341.408, 0.125),
		Radius = 35,
	},
	ESCORT_tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-11.095, -153.169, -39.577),
			[1] = Vec3(-71.125, -49.500, 23.819),
			[2] = Vec3(77.728, -42.299, 16.702),
			[3] = Vec3(75.125, 58.084, 24.486),
			[4] = Vec3(-71.125, 92.397, 24.699),
		},
		Position = Vec3(-1314.783, -2398.336, 15.125),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	GRENADE_backdoor_mg = 
	{
		Facing = Vec3(0.667, -0.741, -0.075),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(2067.600, -3376.080, 46.026),
		PrimeGrenade = 2,
		TargetGoal = "MOUNTMG42_123",
		TeamAvailability = 4,
		TraceInfo = 
		{
		},
	},
	GRENADE_mg_1 = 
	{
		Facing = Vec3(0.112, -0.714, 0.691),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(1849.140, -1086.220, 8.554),
		PrimeGrenade = 1,
		TargetGoal = "MOUNTMG42_axis_start4",
		TeamAvailability = 4,
		TraceInfo = 
		{
		},
	},
	GRENADE_mg_2 = 
	{
		Facing = Vec3(-0.020, 0.948, 0.318),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(1859.220, -1047.120, 7.956),
		PrimeGrenade = 1,
		TargetGoal = "MOUNTMG42_axis_start2",
		TeamAvailability = 4,
		TraceInfo = 
		{
		},
	},
	HEALTHCAB_eastsub_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Name = "HEALTHCAB_eastsub_healthcabinet",
		Position = Vec3(4791.000, -3724.000, -31.000),
		Range = 1250,
		TagName = "eastsub_healthcabinet",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_lms_n_health_cab = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Name = "HEALTHCAB_lms_n_health_cab",
		Position = Vec3(2324.000, -366.000, 74.000),
		Range = 1250,
		TagName = "lms_n_health_cab",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_lms_s_health_cab = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Name = "HEALTHCAB_lms_s_health_cab",
		Position = Vec3(2512.000, -3486.000, 42.000),
		Range = 1250,
		TagName = "lms_s_health_cab",
		TeamAvailability = 6,
		Version = 1,
	},
	HEALTHCAB_submarine_health_model = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(4740.000, -3828.000, 32.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_axis_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.992, -0.054, -0.115),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(1914.100, -634.722, 256.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	MOBILEMORTAR_axis_start1 = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(-0.936, 0.050, 0.349),
			[1] = Vec3(-0.935, 0.110, 0.338),
			[10] = Vec3(-0.941, 0.133, 0.310),
			[11] = Vec3(-0.920, 0.092, 0.381),
			[12] = Vec3(-0.922, 0.066, 0.381),
			[13] = Vec3(-0.928, 0.050, 0.370),
			[2] = Vec3(-0.935, 0.138, 0.327),
			[3] = Vec3(-0.964, 0.007, 0.266),
			[4] = Vec3(-0.965, -0.037, 0.261),
			[5] = Vec3(-0.943, -0.026, 0.332),
			[6] = Vec3(-0.937, 0.012, 0.349),
			[7] = Vec3(-0.934, 0.050, 0.354),
			[8] = Vec3(-0.931, 0.093, 0.354),
			[9] = Vec3(-0.927, 0.126, 0.354),
		},
		Position = Vec3(2344.980, -1045.010, 0.125),
		Radius = 35,
		TeamAvailability = 2,
	},
	MOBILEMORTAR_axis_start2 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.846, -0.422, 0.327),
			[1] = Vec3(-0.838, -0.437, 0.327),
			[2] = Vec3(-0.835, -0.447, 0.321),
			[3] = Vec3(-0.949, -0.234, 0.210),
			[4] = Vec3(-0.944, -0.244, 0.221),
			[5] = Vec3(-0.964, -0.145, 0.221),
			[6] = Vec3(-0.953, -0.194, 0.233),
			[7] = Vec3(-0.855, -0.428, 0.294),
			[8] = Vec3(-0.845, -0.428, 0.321),
		},
		Position = Vec3(2594.980, -1114.890, 0.125),
		TeamAvailability = 2,
	},
	MOBILEMORTAR_axis_start3 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.923, 0.137, 0.359),
			[1] = Vec3(-0.925, 0.165, 0.343),
			[2] = Vec3(-0.926, 0.182, 0.332),
			[3] = Vec3(-0.961, 0.098, 0.260),
			[4] = Vec3(-0.922, 0.035, 0.386),
			[5] = Vec3(-0.940, 0.128, 0.315),
			[6] = Vec3(-0.938, 0.145, 0.315),
			[7] = Vec3(-0.927, 0.204, 0.315),
			[8] = Vec3(-0.917, 0.253, 0.310),
		},
		Position = Vec3(2452.230, -1197.120, 6.593),
	},
	MOUNTMG42_123 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Name = "MOUNTMG42_123",
		Position = Vec3(2272.000, -3584.000, 68.000),
		TagName = "123",
		TeamAvailability = 6,
		Version = 1,
		maxcamptime = 30,
		mincamptime = 10,
	},
	MOUNTMG42_Allied_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 300,
		MinCampTime = 10,
		Position = Vec3(280.000, -2248.000, 500.000),
		TagName = "Allied MG",
		TeamAvailability = 6,
	},
	MOUNTMG42_Axis_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 300,
		MinCampTime = 10,
		Position = Vec3(4568.000, 328.000, 68.000),
		TagName = "Axis MG",
		TeamAvailability = 6,
	},
	MOUNTMG42_MGnest = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Name = "MOUNTMG42_MGnest",
		Position = Vec3(4776.000, 448.000, 68.000),
		TagName = "MGnest",
		TeamAvailability = 6,
		Version = 1,
		maxcamptime = 30,
		mincamptime = 10,
	},
	MOUNTMG42_MGnest_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Name = "MOUNTMG42_MGnest_1",
		Position = Vec3(280.000, -2248.000, 500.000),
		TagName = "MGnest",
		TeamAvailability = 6,
		Version = 1,
		maxcamptime = 30,
		mincamptime = 10,
	},
	MOUNTMG42_axis_start2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Name = "MOUNTMG42_axis_start2",
		Position = Vec3(1844.000, -608.000, 124.000),
		TagName = "axis_start2",
		TeamAvailability = 6,
		Version = 1,
		maxcamptime = 30,
		mincamptime = 10,
	},
	MOUNTMG42_axis_start4 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Name = "MOUNTMG42_axis_start4",
		Position = Vec3(1912.000, -1528.000, 252.000),
		TagName = "axis_start4",
		TeamAvailability = 6,
		Version = 1,
		maxcamptime = 30,
		mincamptime = 10,
	},
	MOUNTMG42_forward_bunker_mg = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 300,
		MinCampTime = 10,
		Position = Vec3(1856.000, -608.000, 120.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_forward_bunker_mg2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 300,
		MinCampTime = 10,
		Position = Vec3(1920.000, -1528.000, 260.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_side_entrance_mg = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 300,
		MinCampTime = 10,
		Position = Vec3(2220.000, -3664.000, 124.000),
		TeamAvailability = 6,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-1244.358, -2201.679, 79.000),
		TeamAvailability = 4,
	},
	PLANTMINE_backdoor = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2110.727, -3530.247, -6.067),
		Radius = 35,
		TeamAvailability = 2,
	},
	PLANTMINE_backdoor2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2153.355, -3447.695, -7.962),
		Radius = 35,
		TeamAvailability = 2,
	},
	PLANT_Allied_MG = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.031, -0.995, -0.095),
				},
				position = Vec3(142.199, -1818.556, 515.536),
				stance = "prone",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(258.000, -2260.000, 444.000),
		TagName = "Allied MG",
		TeamAvailability = 2,
	},
	PLANT_Axis_MG = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.038, -0.977, 0.211),
				},
				position = Vec3(4654.800, 883.500, 24.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(4579.000, 337.500, 16.000),
		TagName = "Axis MG",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.102, 0.990, 0.094),
					[1] = Vec3(0.941, -0.327, -0.087),
				},
				position = Vec3(3742.125, -2989.875, 216.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3937.000, -2852.500, 244.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Footbridge = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.974, -0.227, -0.009),
				},
				position = Vec3(2128.093, -3781.553, 66.724),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1388.000, -3830.000, -0.000),
		TeamAvailability = 2,
	},
	PLANT_Generator = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.439, 0.897, 0.047),
					[1] = Vec3(0.974, 0.226, 0.016),
				},
				position = Vec3(3675.079, -2330.606, -39.875),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3952.000, -2176.000, 7.000),
		TeamAvailability = 2,
	},
	PLANT_MGnest = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Name = "PLANT_MGnest",
		Position = Vec3(254.001, -2259.819, 448.000),
		TagName = "MGnest",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_MGnest_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Name = "PLANT_MGnest_1",
		Position = Vec3(4787.000, 457.498, 16.000),
		TagName = "MGnest",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_Side_Entrance = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.838, -0.540, 0.079),
				},
				position = Vec3(1898.733, -3334.400, 83.193),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2192.000, -3520.000, 120.000),
		TagName = "Side Entrance",
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.690, -0.720, 0.073),
				},
				position = Vec3(237.875, -515.753, 24.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(304.000, -818.000, 45.000),
		TagName = "Tank Barrier",
		TeamAvailability = 4,
	},
	PLANT_Transmitter_Controls = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.525, -0.831, 0.185),
				},
				position = Vec3(6052.818, 653.513, -47.875),
				stance = "prone",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(6032.000, 520.000, -74.000),
		TagName = "Transmitter Controls",
		TeamAvailability = 4,
	},
	PLANT_footbridge = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.901, -0.434, -0.006),
				},
				position = Vec3(2111.239, -3476.736, 18.918),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Name = "PLANT_footbridge",
		Position = Vec3(1439.989, -3832.398, 12.000),
		TagName = "footbridge",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_generator = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.997, 0.072, -0.003),
				},
				position = Vec3(4592.406, -2268.100, -39.875),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.857, -0.016, -0.514),
				},
				position = Vec3(3788.325, -2184.083, 152.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Name = "PLANT_generator",
		Position = Vec3(3980.000, -2180.000, 4.000),
		TagName = "generator",
		TeamAvailability = 2,
		Version = 1,
	},
	PLANT_rear_door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.767, 0.641, -0.035),
				},
				position = Vec3(1827.803, -3813.214, 36.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.528, 0.848, 0.052),
				},
				position = Vec3(1976.650, -3876.809, 21.372),
				stance = "crouch",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.837, -0.547, -0.000),
				},
				position = Vec3(2612.315, -3219.195, 24.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Name = "PLANT_rear_door",
		Position = Vec3(2256.000, -3448.000, 64.002),
		TagName = "rear door",
		TeamAvailability = 4,
		Version = 1,
	},
	PLANT_transmitter_controls = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.701, 0.711, -0.052),
					[1] = Vec3(0.214, 0.976, -0.035),
				},
				position = Vec3(6007.873, 361.736, -63.875),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.002, -1.000, -0.029),
				},
				position = Vec3(5881.033, 481.176, -63.875),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.553, -0.832, 0.046),
				},
				position = Vec3(6070.767, 672.404, -63.874),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Name = "PLANT_transmitter_controls",
		Position = Vec3(6064.000, 544.000, -95.500),
		TagName = "transmitter controls",
		TeamAvailability = 4,
		Version = 1,
	},
	REPAIRMG42_123 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_123",
		Position = Vec3(2272.000, -3584.000, 68.000),
		TagName = "123",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_Allied_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(280.000, -2248.000, 500.000),
		TagName = "Allied MG",
		TeamAvailability = 6,
	},
	REPAIRMG42_Axis_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(4568.000, 328.000, 68.000),
		TagName = "Axis MG",
		TeamAvailability = 6,
	},
	REPAIRMG42_MGnest = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_MGnest",
		Position = Vec3(4776.000, 448.000, 68.000),
		TagName = "MGnest",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_MGnest_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_MGnest_1",
		Position = Vec3(280.000, -2248.000, 500.000),
		TagName = "MGnest",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_axis_start2 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_axis_start2",
		Position = Vec3(1844.000, -608.000, 124.000),
		TagName = "axis_start2",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_axis_start4 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_axis_start4",
		Position = Vec3(1912.000, -1528.000, 252.000),
		TagName = "axis_start4",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_forward_bunker_mg = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1856.000, -608.000, 120.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_forward_bunker_mg2 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1920.000, -1528.000, 260.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_side_entrance_mg = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2220.000, -3664.000, 124.000),
		TeamAvailability = 6,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1344.000, -2432.000, 16.125),
		Radius = 350,
	},
	ROUTE_back_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2394.230, -3516.213, 56.125),
		Radius = 32,
	},
	ROUTE_east_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2767.997, -467.753, 25.356),
		Radius = 32,
	},
	ROUTE_forward_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2305.950, -547.163, 40.125),
		Radius = 350,
	},
	ROUTE_generator_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3918.250, -1346.250, 0.125),
		Radius = 32,
	},
	ROUTE_generator_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3905.820, -2348.656, 192.125),
		Radius = 32,
	},
	ROUTE_generator_stairs1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3668.165, -2171.119, 192.125),
		Radius = 32,
	},
	ROUTE_generator_stairs2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4891.583, -1981.313, 192.125),
		Radius = 32,
	},
	ROUTE_main_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2116.958, -1055.259, 0.117),
		Radius = 32,
	},
	ROUTE_south_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2216.200, -913.126, 15.004),
		Radius = 32,
	},
	SMOKEBOMB_allies_mg1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.564, 0.765, 0.312),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(1628.690, -1030.370, 16.125),
		TeamAvailability = 4,
	},
	SMOKEBOMB_allies_mg2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.228, -0.469, 0.853),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(1840.500, -1182.650, 9.094),
		TeamAvailability = 4,
	},
	SMOKEBOMB_allies_mg3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.667, -0.741, -0.075),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(2067.600, -3376.080, 46.026),
		TeamAvailability = 4,
	},
	SNIPE_allies_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.828, -0.554, 0.084),
		},
		GoalType = "Snipe",
		MaxCampTime = 40,
		MinCampTime = 15,
		Position = Vec3(464.569, -514.530, 24.125),
		Radius = 35,
		TeamAvailability = 4,
	},
	SNIPE_allies_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.977, -0.137, 0.161),
		},
		GoalType = "Snipe",
		MaxCampTime = 40,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(801.273, -1383.470, 1.102),
	},
	SNIPE_allies_start2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.962, 0.223, -0.159),
		},
		GoalType = "Snipe",
		MaxCampTime = 40,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(107.624, -1960.429, 475.072),
		Stance = "prone",
		TagName = "allies_start2",
	},
	SNIPE_allies_start3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.927, 0.342, -0.153),
			[1] = Vec3(0.815, 0.546, -0.194),
			[2] = Vec3(0.861, 0.490, -0.141),
			[3] = Vec3(0.978, 0.135, -0.157),
		},
		GoalType = "Snipe",
		MaxCampTime = 40,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(101.711, -1797.973, 498.151),
		Stance = "prone",
	},
	SNIPE_allies_start4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.951, 0.271, -0.147),
			[1] = Vec3(0.802, 0.584, -0.129),
		},
		GoalType = "Snipe",
		MaxCampTime = 40,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(93.967, -2050.111, 463.862),
		Stance = "prone",
	},
	SNIPE_allies_start5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.935, 0.329, -0.136),
			[1] = Vec3(0.984, -0.163, -0.073),
		},
		GoalType = "Snipe",
		MaxCampTime = 40,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(138.070, -1229.600, 417.781),
		Stance = "prone",
	},
	SNIPE_axis_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.971, -0.226, -0.081),
			[1] = Vec3(-0.991, -0.132, -0.034),
		},
		GoalType = "Snipe",
		MaxCampTime = 40,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(2018.284, -392.570, 224.125),
		Stance = "prone",
	},
	SNIPE_axis_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, 0.032, -0.078),
			[1] = Vec3(-0.993, -0.083, -0.079),
			[2] = Vec3(-0.987, -0.152, -0.057),
		},
		GoalType = "Snipe",
		MaxCampTime = 40,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1897.550, -527.865, 256.125),
		Stance = "prone",
	},
	SNIPE_axis_start3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.923, 0.382, -0.053),
		},
		GoalType = "Snipe",
		MaxCampTime = 40,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1943.720, -1593.630, 192.125),
	},
	SWITCH_door1_switch_1 = 
	{
		AimPosition = Vec3(4906.875, 740.013, 73.757),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(4869.130, 741.719, 5.008),
		Radius = 32,
	},
	SWITCH_door1_switch_2 = 
	{
		AimPosition = Vec3(5325.125, 476.011, 71.209),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(5362.294, 475.348, 1.125),
		Radius = 32,
	},
	SWITCH_door2_switch_1 = 
	{
		AimPosition = Vec3(5819.877, -589.125, 71.970),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(5822.070, -619.775, 2.462),
		Radius = 32,
	},
	SWITCH_door2_switch_2 = 
	{
		AimPosition = Vec3(6084.129, -178.875, 71.966),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(6083.791, -151.049, 2.607),
		Radius = 32,
	},
	SWITCH_forward_door = 
	{
		AimPosition = Vec3(3176.875, -100.014, 73.838),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(3154.930, -100.544, 1.125),
		Radius = 32,
	},
	Version = 1,
};