global Map =
{
	SnipeMap = true,

	Navigation =
	{
		teleport =
		{
			navigate = function( _this )
			{
				sleep(1);
				_this.Goto(_this.Bot.GetPosition());
			},
		},
	},
};

global OnMapLoad = function()
{
	SetMapGoalProperties("SNIPE.*", { MinCampTime=40, MaxCamptime=70,});
	Util.LimitToTeam( TEAM.AXIS, "SNIPE_axis.*" );
	Util.LimitToTeam( TEAM.ALLIES, "SNIPE_allied.*" );
	Util.MapDebugPrint( "OnMapLoad", true );
};

global OnBotJoin = function( bot )
{
	Util.ChangeToSniperWeapons(bot);
};
