global _MG = 
{
	ARTILLERY_D_bSecondHalf_1 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(3237.874, 533.633, 2164.704),
		Radius = 10,
	},
	ARTILLERY_D_bSecondHalf_2 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(3041.804, -833.986, 2191.946),
		Radius = 10,
	},
	ARTILLERY_S_artyflag1 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-3077.874, 334.749, 54.560),
		Radius = 10,
	},
	ARTILLERY_S_artyflag2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-3273.875, -452.414, -24.998),
		Radius = 10,
	},
	ARTILLERY_S_rAlliesRear = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-4429.875, 270.592, -287.748),
		Radius = 10,
	},
	ARTILLERY_S_rSecondHalf_1 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(34.126, -1236.347, 1490.066),
		Radius = 15,
	},
	ARTILLERY_S_rSecondHalf_2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(1051.704, 1323.527, 1419.257),
		Radius = 10,
	},
	ATTACK_bLower1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.397, -0.881, 0.258),
		},
		GoalType = "Attack",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1688.618, 975.726, -109.626),
		Radius = 35,
	},
	ATTACK_bLower2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.164, -0.971, 0.176),
		},
		GoalType = "Attack",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1640.725, 1400.619, -41.439),
		Radius = 35,
	},
	ATTACK_bLower3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.322, -0.928, 0.188),
		},
		GoalType = "Attack",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1937.974, 1640.308, -164.906),
		Radius = 35,
	},
	ATTACK_bRadio1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.208, -0.975, -0.077),
		},
		GoalType = "Attack",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(6386.125, 1933.431, 2096.125),
		Radius = 35,
	},
	ATTACK_bRadio2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.923, 0.382, -0.041),
		},
		GoalType = "Attack",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(6689.875, 1458.126, 2096.125),
		Radius = 35,
	},
	ATTACK_bRadio3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.080, -0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(7117.757, 1709.151, 2096.125),
		Radius = 35,
	},
	ATTACK_bRoam_Radio1 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(5875.254, 1773.667, 2096.125),
		Radius = 50,
	},
	ATTACK_bRoam_Radio2 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(6088.487, 965.427, 2096.125),
		Radius = 50,
	},
	ATTACK_bRoam_Radio3 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(5727.481, -129.287, 1760.304),
		Radius = 70,
	},
	ATTACK_bRoam_Radio4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.064, -0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(4915.994, -362.744, 2016.125),
		Radius = 35,
	},
	ATTACK_bRoam_Radio5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, 0.022, -0.097),
		},
		GoalType = "Attack",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(6676.192, 1265.180, 2096.125),
		Radius = 35,
	},
	ATTACK_bRoam_Supply1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.075, -0.981, 0.178),
		},
		GoalType = "Attack",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(-950.726, -931.490, 968.125),
		Radius = 35,
	},
	ATTACK_bRoam_Supply2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.987, 0.057, -0.152),
		},
		GoalType = "Attack",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(-1033.292, -1373.397, 1024.125),
		Radius = 35,
	},
	ATTACK_bRoam_Supply3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.784, 0.587, 0.202),
		},
		GoalType = "Attack",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(-865.191, -1561.649, 1376.125),
		Radius = 35,
	},
	ATTACK_bSupply1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.547, -0.821, -0.161),
		},
		GoalType = "Attack",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1159.875, 438.125, 880.125),
		Radius = 35,
	},
	ATTACK_bSupply2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.406, -0.888, 0.213),
		},
		GoalType = "Attack",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-594.125, -108.516, 752.125),
		Radius = 35,
	},
	ATTACK_bSupply3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.249, 0.968, 0.004),
		},
		GoalType = "Attack",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-850.263, -334.169, 704.125),
		Radius = 35,
	},
	ATTACK_bSupply4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.831, 0.554, 0.053),
		},
		GoalType = "Attack",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1739.660, -645.013, 635.404),
		Radius = 35,
	},
	ATTACK_bSupply5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.447, 0.886, -0.122),
		},
		GoalType = "Attack",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1308.143, -1733.462, 861.454),
		Radius = 35,
	},
	ATTACK_bSupply6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.161, 0.987, -0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1088.730, -845.693, 704.125),
		Radius = 35,
	},
	BUILD_Castle_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3478.000, 2288.000, 2132.000),
		TagName = "Castle Command Post",
		TeamAvailability = 6,
	},
	BUILD_Outpost_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2180.000, -1968.000, 884.000),
		TagName = "Outpost Command Post",
		TeamAvailability = 6,
	},
	BUILD_castle_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1984.000, 1528.000, 1106.000),
		TagName = "castle bridge",
		TeamAvailability = 4,
	},
	BUILD_outpost_bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3518.000, -524.000, -300.000),
		TagName = "outpost bridge",
		TeamAvailability = 4,
	},
	CALLARTILLERY_bSecondHalf = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-124.959, -72.084, 704.125),
		Radius = 35,
	},
	CALLARTILLERY_rCastle_1 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(4252.369, 363.530, 2112.125),
		Radius = 35,
	},
	CALLARTILLERY_rCastle_2 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(4020.268, -72.193, 1920.125),
		Radius = 35,
	},
	CALLARTILLERY_rFlag_1 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-1167.508, 240.274, 704.126),
		Radius = 35,
	},
	CALLARTILLERY_rFlag_2 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-1132.402, -72.378, 704.125),
		Radius = 35,
	},
	CALLARTILLERY_rFlag_3 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-1239.577, -354.702, 704.125),
		Radius = 15,
	},
	CALLARTILLERY_rFlag_4 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-1120.160, 494.064, 880.126),
		Radius = 15,
	},
	CAPPOINT_radio = 
	{
		GoalType = "CapPoint",
		Position = Vec3(6962.868, 1904.904, 2136.125),
		Radius = 35,
	},
	CHECKPOINT_forward_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-3672.000, -72.000, 64.000),
	},
	DEFEND_rBasement1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.334, 0.865, -0.374),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(3604.662, 694.615, 1569.250),
		Radius = 35,
	},
	DEFEND_rBasement2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.654, 0.722, -0.225),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(4029.875, 509.872, 1619.874),
		Radius = 35,
	},
	DEFEND_rDynoSupply1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.970, 0.090, -0.226),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-797.875, -255.587, 752.125),
		Radius = 35,
	},
	DEFEND_rDynoSupply2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.747, -0.665, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-850.125, 389.872, 704.265),
		Radius = 35,
	},
	DEFEND_rDynoSupply3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.063, -0.941, -0.332),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1059.730, 439.271, 880.125),
		Radius = 35,
	},
	DEFEND_rEng_Lower1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.065, 0.976, -0.207),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1528.065, 47.605, 141.425),
		Radius = 35,
	},
	DEFEND_rEng_Lower2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.135, 0.952, -0.275),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1388.579, -122.759, 241.800),
		Radius = 35,
	},
	DEFEND_rFlag1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.715, -0.571, -0.403),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-3393.352, 793.791, -111.223),
		Radius = 35,
	},
	DEFEND_rFlag2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.576, -0.743, -0.340),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-3114.846, 821.399, -115.549),
		Radius = 35,
	},
	DEFEND_rFlag3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.137, 0.936, -0.325),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-3497.766, -1645.711, -4.269),
		Radius = 35,
	},
	DEFEND_rFlag4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.391, 0.870, -0.299),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-3257.216, -1703.759, 61.549),
		Radius = 35,
	},
	DEFEND_rFlag5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.932, -0.291, -0.217),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-2591.590, -624.067, -486.873),
		Radius = 35,
	},
	DEFEND_rFlag6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.990, 0.095, -0.108),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-3084.043, 284.014, -347.082),
		Radius = 35,
	},
	DEFEND_rLower1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.741, 0.635, -0.218),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1865.252, 1064.547, -133.050),
		Radius = 35,
	},
	DEFEND_rLower2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.967, -0.042, -0.250),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1820.151, 1480.343, -128.569),
		Radius = 35,
	},
	DEFEND_rLower3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.540, 0.793, -0.283),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1304.179, 223.507, 190.279),
		Radius = 35,
	},
	DEFEND_rLowerInside1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.044, -0.998, -0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-747.875, 475.875, 448.125),
		Radius = 35,
	},
	DEFEND_rLowerInside2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.023, 0.976, -0.218),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-749.833, -316.125, 576.125),
		Radius = 20,
	},
	DEFEND_rLowerInside3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.756, 0.654, -0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-514.453, -109.875, 448.125),
		Radius = 35,
	},
	DEFEND_rMid1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.890, 0.255, -0.378),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(2891.039, -41.690, 1626.091),
		Radius = 35,
	},
	DEFEND_rMid2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.775, 0.440, -0.454),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(2765.674, -677.827, 1795.576),
		Radius = 35,
	},
	DEFEND_rMid3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.841, 0.317, -0.438),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(2603.690, -859.875, 1782.605),
		Radius = 35,
	},
	DEFEND_rMid4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.528, 0.798, -0.289),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(3964.195, -790.200, 1972.843),
		Radius = 35,
	},
	DEFEND_rRadio1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.988, -0.152, 0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(7117.874, 1933.875, 2096.125),
		Radius = 35,
	},
	DEFEND_rRadio2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.887, 0.462, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(6929.640, 1465.739, 2096.125),
		Radius = 20,
	},
	DEFEND_rRadio3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.823, -0.566, 0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(6850.875, 1931.875, 2096.125),
		Radius = 35,
	},
	DEFEND_rRoam_lower1 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Defend",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(-2164.475, 1645.591, -252.282),
		Radius = 70,
	},
	DEFEND_rRoam_lower2 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Defend",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(-2640.768, 1365.069, -290.294),
		Radius = 70,
	},
	DEFEND_rRoam_supply1 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Defend",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(-2475.158, -1616.970, 629.205),
		Radius = 70,
	},
	DEFEND_rSupply1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.397, -0.911, -0.113),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-850.126, 521.813, 880.125),
		Radius = 35,
	},
	DEFEND_rSupply2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.988, 0.061, -0.144),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1418.884, -1715.913, 765.060),
		Radius = 35,
	},
	DEFEND_rSupply3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.884, -0.427, -0.189),
		},
		GoalType = "Defend",
		MaxCampTime = 45,
		MinCampTime = 30,
		Position = Vec3(-1303.812, -1049.617, 831.905),
		Radius = 35,
	},
	DEFEND_rroam_Radio1 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Defend",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(5395.584, 1771.643, 2096.125),
		Radius = 35,
	},
	DEFEND_rroam_Radio2 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Defend",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(6673.717, 829.589, 2096.125),
		Radius = 30,
	},
	DEFEND_rroam_Radio3 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Defend",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(5181.651, 652.814, 2064.125),
		Radius = 50,
	},
	DEFEND_rroam_Radio4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.035, -0.983, -0.181),
		},
		GoalType = "Defend",
		MaxCampTime = 1,
		MinCampTime = 0,
		Position = Vec3(4599.542, -95.445, 1968.173),
		Radius = 35,
	},
	FLAG_radio_codes = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-1016.000, 1040.000, 747.125),
		TeamAvailability = 4,
	},
	MOUNTMG42_432 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-3485.000, -72.000, 68.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_744 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(1946.000, -72.000, 1534.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_745 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(2147.000, -72.000, 1668.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_lowerouthouse = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(-1861.000, -1780.000, 900.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_snowhut = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 45,
		Position = Vec3(3145.000, 2134.000, 2148.000),
		TeamAvailability = 6,
	},
	MOVER_tramcar_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(2064.000, -227.999, 1765.000),
		TeamAvailability = 6,
	},
	MOVER_tramcar_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(1308.947, 83.999, 1371.211),
		TeamAvailability = 6,
	},
	MOVER_tramcar_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-2852.710, 83.999, 376.645),
		TeamAvailability = 6,
	},
	MOVER_tramcar_4 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-4319.306, -227.999, -27.204),
		TeamAvailability = 6,
	},
	PLANT_Castle_Basement_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4128.000, 432.000, 1776.000),
		TagName = "Castle Basement Door",
		TeamAvailability = 4,
	},
	PLANT_Castle_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3479.000, 2262.500, 2132.000),
		TagName = "Castle Command Post",
		TeamAvailability = 6,
	},
	PLANT_Outpost_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2171.000, -1997.500, 884.000),
		TagName = "Outpost Command Post",
		TeamAvailability = 6,
	},
	PLANT_castle_bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1920.000, 1088.000, 964.999),
		TagName = "castle bridge",
		TeamAvailability = 2,
	},
	PLANT_lower_access_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1152.000, 544.000, 128.000),
		TagName = "lower access door",
		TeamAvailability = 4,
	},
	PLANT_outpost_bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-3456.000, -960.000, -287.002),
		TagName = "outpost bridge",
		TeamAvailability = 2,
	},
	PLANT_supply_room_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1120.000, 424.000, 768.000),
		TagName = "supply room door",
		TeamAvailability = 4,
	},
	REPAIRMG42_432 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3485.000, -72.000, 68.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_744 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1946.000, -72.000, 1534.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_745 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2147.000, -72.000, 1668.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_lowerouthouse = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1861.000, -1780.000, 900.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_snowhut = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3145.000, 2134.000, 2148.000),
		TeamAvailability = 6,
	},
	ROUTE_bFlagSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3233.817, 359.068, -351.148),
		Radius = 250,
	},
	ROUTE_bSpawn1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-7663.326, -1460.668, -687.875),
		Radius = 200,
	},
	ROUTE_bSpawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-7677.875, -52.298, -687.875),
		Radius = 150,
	},
	ROUTE_bSpawn3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-7310.076, 228.996, -703.875),
		Radius = 200,
	},
	ROUTE_basement = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4751.938, 334.145, 1712.125),
		Radius = 35,
	},
	ROUTE_castlevalley = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1378.044, 498.285, 445.324),
		Radius = 70,
	},
	ROUTE_docgrab = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1085.649, 993.865, 712.277),
		Radius = 200,
	},
	ROUTE_engineroom1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-696.009, 120.912, 448.125),
		Radius = 45,
	},
	ROUTE_lowersupply = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2281.890, 1496.505, -304.230),
		Radius = 70,
	},
	ROUTE_lowervalley1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4204.262, -934.351, -858.089),
		Radius = 70,
	},
	ROUTE_opspawn1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-420.014, -1704.008, 1472.125),
		Radius = 250,
	},
	ROUTE_opspawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-468.896, -605.134, 1472.125),
		Radius = 250,
	},
	ROUTE_scastlehill = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2286.310, -1274.484, 1558.442),
		Radius = 70,
	},
	ROUTE_secastlehill = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2936.203, 242.008, 1651.822),
		Radius = 70,
	},
	ROUTE_southstairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6397.013, 858.509, 1728.200),
		Radius = 30,
	},
	ROUTE_spiral = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-927.955, -1034.152, 1008.125),
		Radius = 40,
	},
	ROUTE_spiraldoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-869.181, -1524.918, 912.125),
		Radius = 35,
	},
	ROUTE_supplyroute = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-666.040, -151.812, 752.125),
		Radius = 35,
	},
	ROUTE_tramroute = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4426.510, -68.765, 1920.234),
		Radius = 35,
	},
	ROUTE_tramtower = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4639.274, 540.718, -727.859),
		Radius = 70,
	},
	ROUTE_upperbridge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1350.741, 1609.618, 1049.284),
		Radius = 70,
	},
	ROUTE_uppersupply = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3006.007, -1951.526, 274.836),
		Radius = 70,
	},
	ROUTE_weststairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5216.352, 2067.138, 1760.125),
		Radius = 30,
	},
	SNIPE_bSnipe_Flag1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.031, -0.024),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-6445.875, 262.126, -383.875),
		Radius = 35,
	},
	SNIPE_bSnipe_Flag2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.975, -0.222, 0.001),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-6006.125, 541.875, -383.875),
		Radius = 30,
	},
	SNIPE_bSnipe_Supply1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.415, 0.907, -0.072),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2026.812, -1778.125, 832.328),
		Radius = 20,
	},
	SNIPE_bSnipe_Supply2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.904, -0.268, 0.332),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-3482.150, 768.509, -132.794),
		Radius = 35,
	},
	SNIPE_bSnipe_castle1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.975, 0.220, 0.040),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(141.874, -1372.626, 1340.125),
		Radius = 30,
	},
	SNIPE_bSnipe_castle2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.835, -0.450, 0.317),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(227.874, 221.745, 704.125),
		Radius = 35,
	},
	SNIPE_bSnipe_castle_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.820, 0.557, 0.128),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(229.122, -397.576, 896.156),
		Radius = 20,
	},
	SNIPE_rSnipe_Flag1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.710, 0.536, -0.456),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2514.572, -1405.170, 574.445),
		Radius = 35,
	},
	SNIPE_rSnipe_Flag2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.922, -0.032, -0.385),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2013.914, 481.669, 378.678),
		Radius = 35,
	},
	SNIPE_rSnipe_Mid1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.827, 0.500, -0.256),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1970.668, -1641.660, 1645.995),
		Radius = 35,
	},
	SNIPE_rSnipe_Mid2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.903, 0.174, -0.393),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(3111.992, 492.753, 1816.058),
		Radius = 35,
	},
	SNIPE_rSnipe_Supply1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.895, -0.144, -0.422),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-1251.875, -470.125, 896.125),
		Radius = 35,
	},
	SNIPE_rSnipe_Supply2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.813, -0.362, -0.456),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-1181.875, 542.451, 896.125),
		Radius = 15,
	},
	Version = 1,
};