global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-333.000, -3418.000, 66.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_house1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.970, 0.241, 0.043),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-599.973, -597.783, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_house2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, -0.029, 0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-653.399, -416.785, 1.125),
		Radius = 32,
	},
	ATTACK_house3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.654, 0.756, 0.027),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(498.324, -94.192, 1.125),
		Radius = 32,
	},
	ATTACK_house4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.586, 0.810, -0.025),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(703.542, -152.444, 1.125),
		Radius = 32,
	},
	ATTACK_square1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.217, -0.976, -0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-6676.905, -476.484, 37.125),
		Radius = 32,
	},
	ATTACK_square2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.512, 0.853, 0.097),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-6494.045, -1946.172, 1.125),
		Radius = 32,
	},
	ATTACK_square3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.031, 0.999, 0.024),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-6335.853, -3137.340, -6.875),
		Radius = 32,
	},
	ATTACK_square4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.912, 0.411, 0.024),
			[1] = Vec3(-0.861, -0.502, 0.085),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-5174.904, -1767.017, 1.125),
		Radius = 32,
	},
	ATTACK_square5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.197, 0.979, -0.052),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-5390.948, -3172.512, 82.125),
		Radius = 32,
	},
	ATTACK_square6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.163, -0.986, 0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-6534.792, -301.514, 1.218),
		Radius = 32,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(372.000, -160.000, 182.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Moes_wall = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-8654.000, -1720.000, 50.000),
		TagName = "Moes wall",
		TeamAvailability = 2,
	},
	BUILD_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-3.165, -137.125, -34.875),
			[1] = Vec3(-66.134, 0.538, -34.875),
			[2] = Vec3(68.673, -113.320, -34.875),
		},
		Position = Vec3(695.000, -250.000, 54.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_truck",
	},
	BUILD_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-4324.000, -1004.000, 48.000),
		Stance = "prone",
		TagName = "Truck Barrier 1",
		TeamAvailability = 2,
	},
	BUILD_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3732.000, -2772.000, 48.000),
		Stance = "prone",
		TagName = "Truck Barrier 2",
		TeamAvailability = 2,
	},
	CAPPOINT_truck = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-6331.376, -2050.546, -7.875),
		Radius = 35,
		TeamAvailability = 4,
	},
	DEFEND_barrier1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.700, -0.711, 0.071),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-4100.652, -395.026, 1.312),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_barrier2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.154, -0.985, -0.074),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-3567.639, -341.756, 61.125),
		Radius = 32,
	},
	DEFEND_barrier3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.208, 0.972, 0.105),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-3412.846, -1383.875, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_barrier4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.166, -0.981, 0.105),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-3054.457, -337.892, 1.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_barrier5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.753, 0.658, -0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-4274.602, -1229.603, 1.125),
		Radius = 32,
	},
	DEFEND_barrier6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.257, -0.966, -0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-2518.930, -182.028, 1.226),
		Radius = 32,
	},
	DEFEND_barrier7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.817, 0.519, -0.253),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-3726.402, -1580.105, 281.125),
		Radius = 32,
	},
	DEFEND_escape1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.120, 0.992, 0.039),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-1760.696, -3135.208, -6.875),
		Radius = 32,
	},
	DEFEND_escape2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.240, 0.971, -0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-617.711, -3309.875, 33.125),
		Radius = 32,
	},
	DEFEND_escape3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.421, -0.905, 0.055),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-2567.106, -2207.297, -6.875),
		Radius = 32,
	},
	DEFEND_escape4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.807, 0.574, -0.138),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-3398.624, -3322.442, 229.125),
		Radius = 32,
	},
	DEFEND_escape5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.172, 0.985, 0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-4273.356, -3121.423, 1.125),
		Radius = 32,
	},
	DEFEND_house1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.925, 0.379, 0.018),
			[1] = Vec3(-0.170, 0.985, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(231.187, -1426.566, 1.125),
		Radius = 32,
	},
	DEFEND_house10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.645, -0.764, 0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-511.981, -380.240, 1.125),
		Radius = 32,
	},
	DEFEND_house2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.016, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(804.446, -1250.610, 1.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_house3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.895, 0.267, 0.357),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-277.146, -1540.106, 1.135),
		Radius = 32,
	},
	DEFEND_house4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.018, -0.994, -0.107),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(275.505, -274.160, 131.242),
		Radius = 32,
	},
	DEFEND_house5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.426, -0.905, -0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-330.553, -223.736, 0.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_house6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.103, -0.994, 0.033),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(472.497, -117.238, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_house7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.069, -0.997, 0.030),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(707.448, -159.655, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_house8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.862, 0.506, 0.013),
			[1] = Vec3(0.479, 0.878, 0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-28.463, -1442.547, 1.125),
		Radius = 32,
	},
	DEFEND_house9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.936, 0.352, 0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-889.405, -1507.984, 1.125),
		Radius = 32,
	},
	DEFEND_moe1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.820, 0.536, 0.202),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-8763.558, -1985.922, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_moe2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.174, 0.984, -0.033),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-7009.140, -3024.727, 1.125),
		Radius = 32,
	},
	DEFEND_moe3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.244, -0.968, -0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-7088.234, -2334.125, 1.125),
		Radius = 32,
	},
	DEFEND_moe4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.812, 0.583, 0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-8528.892, -2290.057, 1.125),
		Radius = 32,
	},
	DEFEND_moe5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.989, 0.147, -0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-8247.037, -2286.253, 1.125),
		Radius = 32,
	},
	DEFEND_moe6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.279, -0.959, -0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-8624.441, -2217.857, 8.360),
		Radius = 32,
	},
	DEFEND_moe7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.759, 0.642, -0.107),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-8537.278, -1692.049, 5.125),
		Radius = 32,
	},
	DEFEND_moe8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.231, -0.973, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-8285.188, -1594.125, 1.268),
		Radius = 32,
	},
	DEFEND_moe9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, 0.014, -0.102),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(363.396, -6321.470, -182.875),
		Radius = 32,
	},
	DEFEND_square1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.048, 0.999, 0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-5618.669, -3136.641, 1.125),
		Radius = 32,
	},
	DEFEND_square2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.005, 0.996, -0.091),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-5321.770, -3183.017, 82.125),
		Radius = 32,
	},
	DEFEND_square3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.895, -0.444, 0.034),
			[1] = Vec3(0.809, 0.588, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-5495.407, -1771.894, 1.125),
		Radius = 32,
	},
	DEFEND_square4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.124, 0.992, 0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-4246.217, -3137.887, 1.125),
		Radius = 32,
	},
	DEFEND_square5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.611, -0.792, 0.017),
			[1] = Vec3(-0.743, 0.669, 0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-4217.395, -2140.594, 1.044),
		Radius = 32,
	},
	DEFEND_square6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.376, 0.924, 0.062),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-4272.163, -1424.393, 1.125),
		Radius = 32,
	},
	DEFEND_square7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.166, -0.986, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 50,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(-5970.125, -496.536, 1.125),
		Radius = 32,
	},
	ESCORT_truck = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-66.133, 18.688, -38.727),
			[1] = Vec3(72.562, -7.279, -39.337),
			[2] = Vec3(3.505, -137.309, -35.040),
		},
		Position = Vec3(813.923, -524.311, 1.125),
		Vehicle = "MOVER_truck",
	},
	FLAG_plutoniumcase = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(318.000, -6378.000, -178.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-333.000, -3474.000, 65.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_bus1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.556, 0.831, -0.004),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 25,
		MinRadius = 32,
		Position = Vec3(-6019.147, -3224.007, 0.125),
	},
	MOBILEMG42_bus2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.566, -0.824, 0.020),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 25,
		MinRadius = 32,
		Position = Vec3(-6236.321, -420.214, -7.875),
	},
	MOBILEMG42_house1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.572, -0.820, 0.020),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 25,
		MinRadius = 32,
		Position = Vec3(858.526, -484.798, 1.125),
	},
	MOBILEMG42_house2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.332, -0.943, 0.032),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 25,
		MinRadius = 32,
		Position = Vec3(-305.160, -384.067, 1.125),
	},
	MOBILEMORTAR_x1 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.899, 0.273, -0.342),
			[1] = Vec3(0.926, 0.368, 0.086),
			[2] = Vec3(0.875, 0.448, 0.182),
			[3] = Vec3(0.916, 0.317, 0.246),
			[4] = Vec3(0.984, 0.030, -0.177),
		},
		Position = Vec3(-7312.451, -2865.948, 1.125),
	},
	MOUNTMG42_mg42_bank = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.992, 0.056, -0.111),
			[1] = Vec3(-0.892, 0.394, -0.220),
			[2] = Vec3(-0.947, -0.316, -0.060),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-4116.000, -1773.000, 348.000),
		TeamAvailability = 6,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(586.000, -383.000, 59.000),
		TeamAvailability = 4,
	},
	PLANTMINE_square1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5614.693, -1515.475, 1.125),
		Radius = 32,
	},
	PLANTMINE_square2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5605.740, -2053.221, 1.125),
		Radius = 32,
	},
	PLANTMINE_square3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5151.125, -1565.162, 1.125),
		Radius = 32,
	},
	PLANTMINE_square4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5864.136, -2041.861, 1.125),
		Radius = 32,
	},
	PLANTMINE_square5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-5070.540, -2090.308, 1.360),
		Radius = 32,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(401.498, -156.999, 182.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Moes_wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-8592.000, -1633.000, 6.000),
		TagName = "Moes wall",
		TeamAvailability = 4,
	},
	PLANT_Schoolbus = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.059, 0.998, -0.018),
				},
				Timeout = 30,
				position = Vec3(-6456.598, -3231.656, 24.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-6544.000, -2656.000, -16.000),
		TeamAvailability = 4,
	},
	PLANT_Truck_Barrier_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-4146.001, -897.001, 23.001),
		TagName = "Truck Barrier 1",
		TeamAvailability = 4,
	},
	PLANT_Truck_Barrier_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-3554.000, -2665.000, 23.001),
		TagName = "Truck Barrier 2",
		TeamAvailability = 4,
	},
	PLANT_spawnwall = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.138, -0.990, -0.022),
				},
				position = Vec3(-7280.398, -1420.309, 16.125),
				stance = "stand",
			},
		},
		ExplosiveType = 3,
		GoalType = "PLANT",
		IgnoreEntity = 1,
		MinRadius = 32,
		Position = Vec3(-7402.924, -1794.155, -15.875),
	},
	REPAIRMG42_mg42_bank = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-4116.000, -1773.000, 348.000),
		Range = 1700,
		TeamAvailability = 6,
	},
	ROUTE_allied1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(621.984, -1972.946, 1.125),
		Radius = 125,
	},
	ROUTE_allied2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-314.129, -1880.013, 1.125),
		Radius = 125,
	},
	ROUTE_allied3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-635.827, -2391.956, 1.125),
		Radius = 125,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(256.000, -3188.000, 29.028),
		Radius = 400,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-7968.000, -1776.000, -6.875),
		Radius = 200,
	},
	ROUTE_bus = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-7226.375, -2633.789, -7.875),
		Radius = 125,
	},
	ROUTE_garage = 
	{
		GoalType = "ROUTE",
		Position = Vec3(604.617, -152.419, 0.125),
		Radius = 100,
	},
	ROUTE_house_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(101.170, 246.125, 8.125),
		Radius = 500,
	},
	ROUTE_moe_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-8369.983, -2441.507, 1.125),
		Radius = 125,
	},
	ROUTE_moe_wall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-8978.968, -1958.659, 1.125),
		Radius = 125,
	},
	ROUTE_plutonium = 
	{
		GoalType = "ROUTE",
		Position = Vec3(340.037, -6358.645, -182.761),
		Radius = 125,
	},
	ROUTE_spawnwall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-7328.305, -1795.609, -6.769),
		Radius = 125,
	},
	SMOKEBOMB_barrier1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.842, 0.273, 0.465),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(-3760.243, -1152.909, 1.125),
		Radius = 32,
	},
	SNIPE_l1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.960, 0.228, -0.164),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(-4145.333, -2235.752, 369.125),
		Radius = 32,
	},
	SNIPE_l2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, -0.050, -0.122),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(-4156.759, -1584.283, 281.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_l3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.918, -0.395, -0.037),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(-3605.552, -464.032, 61.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_x1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.044, -0.035),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(-6487.313, -2448.683, 175.125),
		Radius = 32,
		Stance = "prone",
	},
	SNIPE_x2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, 0.028, 0.004),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(-7389.188, -1002.454, -6.875),
		Radius = 32,
		Stance = "prone",
	},
	SNIPE_x3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.061, 0.010),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(-7248.354, -667.336, 1.300),
		Radius = 32,
		Stance = "prone",
	},
	SNIPE_x4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.014, -0.042),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(-6540.384, -2637.160, 175.125),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_x1 = 
	{
		AimPosition = Vec3(448.861, -6397.875, -156.924),
		GoalType = "TRIPMINE",
		Position = Vec3(445.804, -6371.753, -183.875),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_x2 = 
	{
		AimPosition = Vec3(-8347.143, -1576.125, 58.116),
		GoalType = "TRIPMINE",
		Position = Vec3(-8343.870, -1619.471, 1.224),
		Radius = 32,
		Stance = "crouch",
	},
	Version = 1,
};
