this.GoalType = "FlagReturn";
this.DynamicPosition = true;
this.DefaultPriority = 0.8;
this.RemoveWithEntity = true;
this.GoalStateFunction = InternalGoalState.FlagState;
this.DontSave = true;
this.RolePriorityBonus = 0.1;
this.SetRange(2000);
