global _MG = 
{
	AMMOCAB_Allied_Spawn = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3246.500, 144.000, 177.000),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1331.000, -871.000, 111.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1280.000, 446.000, 111.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-2252.000, -689.000, 111.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-475.000, 2156.000, 286.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	CHECKPOINT_flag1 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-1609.000, -1632.000, 131.000),
	},
	CHECKPOINT_flag2 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-511.000, -994.000, 393.000),
	},
	CHECKPOINT_flag3 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(2930.000, 1645.000, 307.000),
	},
	CHECKPOINT_flag4 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-1993.000, 1479.000, 568.000),
	},
	CHECKPOINT_flag5 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-1069.000, 0.000, 141.000),
	},
	DEFEND_Flag1_00 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.000, 0.998, 0.059),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-1825.116, -1556.777, 67.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Flag1_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.001, 1.000, 0.010),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-1825.673, -1685.007, 67.125),
		Radius = 32,
	},
	DEFEND_Flag1_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.701, 0.713, 0.033),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-1479.314, -1644.068, 67.125),
		Radius = 32,
	},
	DEFEND_Flag1_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.269, 0.962, -0.039),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-1752.000, -1479.086, 67.125),
		Radius = 32,
	},
	DEFEND_Flag1_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.446, 0.895, -0.026),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-1667.736, -1673.537, 68.125),
		Radius = 32,
	},
	DEFEND_Flag2_00 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.827, 0.529, 0.191),
			[1] = Vec3(-0.638, 0.769, 0.036),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-515.935, -1351.619, 234.125),
		Radius = 32,
	},
	DEFEND_Flag2_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.915, 0.402, 0.033),
			[1] = Vec3(0.204, 0.971, 0.127),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-187.998, -1524.558, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Flag2_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.764, -0.644, 0.016),
			[1] = Vec3(0.966, 0.252, 0.055),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-248.487, -1089.219, 330.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Flag2_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.116, 0.981, 0.153),
			[1] = Vec3(-0.865, 0.489, 0.115),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-303.896, -1585.377, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Flag2_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.550, 0.824, 0.137),
			[1] = Vec3(-0.865, 0.500, 0.039),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-512.021, -1634.304, 234.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Flag3_00 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.809, -0.587, -0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(3031.487, 1671.213, 258.125),
		Radius = 32,
	},
	DEFEND_Flag3_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, 0.101, -0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(2598.433, 1457.125, 238.125),
		Radius = 32,
	},
	DEFEND_Flag3_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.646, -0.763, 0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(2597.125, 1654.874, 238.125),
		Radius = 32,
	},
	DEFEND_Flag3_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.175, -0.984, 0.030),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(2773.875, 1664.808, 238.125),
		Radius = 32,
	},
	DEFEND_Flag3_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.463, -0.886, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(2878.976, 1692.235, 238.264),
		Radius = 32,
	},
	DEFEND_Flag4_00 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, -0.009, 0.088),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-2094.875, 1574.125, 504.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Flag4_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.180, 0.973, 0.143),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-1907.125, 1439.125, 505.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Flag4_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.618, 0.785, 0.036),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-1261.126, 1553.864, 505.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Flag4_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.663, 0.748, 0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-1474.539, 1540.126, 505.289),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Flag4_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.884, -0.468, 0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-2042.483, 1641.874, 505.125),
		Radius = 32,
	},
	DEFEND_Flag5_00 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.335, 0.942, 0.020),
			[1] = Vec3(-0.947, -0.322, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-1020.762, -274.413, 78.374),
		Radius = 32,
	},
	DEFEND_Flag5_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.992, 0.124, -0.006),
			[1] = Vec3(0.221, 0.975, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-1240.351, -339.871, 78.125),
		Radius = 32,
	},
	DEFEND_Flag5_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.963, -0.270, -0.006),
			[1] = Vec3(-0.301, -0.954, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-1011.125, 97.875, 78.125),
		Radius = 32,
	},
	DEFEND_Flag5_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.434, -0.901, -0.013),
			[1] = Vec3(-0.635, 0.772, -0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-1022.891, -80.829, 78.125),
		Radius = 32,
	},
	DEFEND_Flag5_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.357, 0.934, -0.003),
			[1] = Vec3(0.334, -0.942, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 30,
		MinCampTime = 20,
		Position = Vec3(-1220.849, -163.500, 79.125),
		Radius = 32,
	},
	GRENADE_Sidewalk = 
	{
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-2201.672, -91.207, 68.125),
		PrimeGrenade = 1,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(-1606.530, 630.019, -286.264),
			eyePos = Vec3(-2201.672, -91.207, 131.125),
			id = 239,
		},
	},
	GRENADE_Water_Tunnel_Cover = 
	{
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-2809.916, 70.160, 115.223),
		PrimeGrenade = 1,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(-3072.669, -696.712, -447.431),
			eyePos = Vec3(-2809.916, 70.160, 178.223),
			id = 160,
		},
	},
	GRENADE_Wooden_Barrier = 
	{
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-1954.195, -1183.890, 72.125),
		PrimeGrenade = 1,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(-936.063, -1195.311, 26.259),
			eyePos = Vec3(-1954.195, -1183.890, 135.125),
			id = 350,
		},
	},
	GRENADE_Wooden_Plank_1 = 
	{
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-2251.075, -1112.947, 234.125),
		PrimeGrenade = 1,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(-1374.991, -1040.548, -228.053),
			eyePos = Vec3(-2251.075, -1112.947, 297.125),
			id = 316,
		},
	},
	GRENADE_Wooden_Plank_2 = 
	{
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-2200.217, -1071.333, 241.591),
		PrimeGrenade = 1,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(-1988.150, -1770.666, -412.721),
			eyePos = Vec3(-2200.217, -1071.333, 304.591),
			id = 315,
		},
	},
	GRENADE_Wooden_Plank_3 = 
	{
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-2142.658, -1070.694, 252.690),
		PrimeGrenade = 1,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(-2046.113, -1868.565, -318.864),
			eyePos = Vec3(-2142.658, -1070.694, 315.690),
			id = 314,
		},
	},
	GRENADE_Wooden_Plank_4 = 
	{
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-2288.783, -1191.757, 234.125),
		PrimeGrenade = 1,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(-1631.445, -826.010, -397.650),
			eyePos = Vec3(-2288.783, -1191.757, 297.125),
			id = 313,
		},
	},
	GRENADE_Wooden_Plank_5 = 
	{
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-2218.010, -1278.713, 234.125),
		PrimeGrenade = 1,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(-1903.163, -593.409, -395.556),
			eyePos = Vec3(-2218.010, -1278.713, 297.125),
			id = 312,
		},
	},
	GRENADE_Wooden_Planks_1 = 
	{
		Facing = Vec3(0.970, -0.098, -0.223),
		GoalType = "GRENADE",
		IgnoreDead = 1,
		MinRadius = 32,
		Position = Vec3(-2528.491, -1149.678, 234.125),
		PrimeGrenade = 1,
		Range = 200,
		TargetGoal = "MOUNTMG42_Abbey",
		TraceInfo = 
		{
		},
	},
	GRENADE_Wooden_Planks_2 = 
	{
		Facing = Vec3(-0.977, -0.040, -0.207),
		GoalType = "GRENADE",
		IgnoreDead = 1,
		MinRadius = 32,
		Position = Vec3(-1579.152, -1204.091, 234.125),
		PrimeGrenade = 1,
		Range = 200,
		TargetGoal = "MOUNTMG42_Abbey",
		TraceInfo = 
		{
		},
	},
	HEALTHCAB_Abbey_Cave = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(4439.000, 52.000, 264.500),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_Church_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2637.000, 1462.500, 279.000),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_Church_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2857.000, 1638.500, 279.000),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_Headquarters_Building = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1078.500, -109.500, 128.500),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_Prison_Building = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1482.500, 1764.500, 371.500),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_Projector_Room = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1913.500, 407.500, 126.500),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_Projector_Room_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1889.500, 323.500, 126.500),
		Range = 1250,
		TagName = "Projector_Room",
		TeamAvailability = 6,
	},
	HEALTHCAB_Steam_Engine_Room = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1576.500, -1371.500, 123.500),
		Range = 1250,
		TagName = "",
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1267.000, -871.000, 111.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1216.000, 446.000, 111.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-2188.000, -689.000, 111.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	MOUNTMG42_Abbey = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.771, 0.636, -0.001),
			[1] = Vec3(0.518, 0.855, 0.009),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 180,
		MinCampTime = 150,
		Position = Vec3(3124.000, 554.000, 301.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_Allied_Spawn = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-2779.000, 162.000, 182.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_Axis_Spawn = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-830.000, -597.000, 135.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_Bunker = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.033, -0.999, -0.020),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 180,
		MinCampTime = 150,
		Position = Vec3(-1662.000, 807.000, 135.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_Tower = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.964, -0.260, -0.047),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 180,
		MinCampTime = 150,
		Position = Vec3(-2538.000, -677.000, 402.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_Vehicle = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.842, -0.526, -0.118),
			[1] = Vec3(0.101, -0.995, -0.014),
			[2] = Vec3(-0.906, 0.422, -0.040),
			[3] = Vec3(0.723, 0.688, -0.063),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 180,
		MinCampTime = 150,
		Position = Vec3(-557.000, 650.000, 371.000),
		TagName = "",
		TeamAvailability = 6,
	},
	PLANT_Command_Post = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.737, 0.666, 0.114),
					[1] = Vec3(0.184, 0.954, 0.236),
				},
				position = Vec3(-548.875, 2168.315, 257.177),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.773, 0.613, 0.166),
					[1] = Vec3(-0.147, 0.973, 0.176),
				},
				position = Vec3(-401.125, 2171.582, 257.177),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		DetonateSpots = 
		{
			[0] = Vec3(-693.728, 2481.272, 257.177),
			[1] = Vec3(-467.209, 2484.418, 257.177),
		},
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-472.000, 2126.500, 285.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	REPAIRMG42_Abbey = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3124.000, 554.000, 301.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_Allied_Spawn = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2779.000, 162.000, 182.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_Axis_Spawn = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-830.000, -597.000, 135.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_Bunker = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1662.000, 807.000, 135.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_Tower = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2538.000, -677.000, 402.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_Vehicle = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-557.000, 650.000, 371.000),
		TagName = "",
		TeamAvailability = 6,
	},
	ROUTE_Allied_Spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3294.572, 105.314, 115.125),
		Radius = 250,
	},
	ROUTE_Around_Prison = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1652.259, 1135.486, 234.125),
		Radius = 125,
	},
	ROUTE_Axis_Spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-600.431, -24.340, 78.125),
		Radius = 200,
	},
	ROUTE_Back_Way_Left_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3196.204, 533.010, 233.125),
		Radius = 125,
	},
	ROUTE_Back_Way_Left_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3101.154, 2388.219, 233.125),
		Radius = 125,
	},
	ROUTE_Back_Way_Left_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1241.753, 2360.907, 234.125),
		Radius = 125,
	},
	ROUTE_Cabinets0 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1379.348, -739.344, 68.125),
		Radius = 125,
	},
	ROUTE_Cabinets2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2264.709, -820.240, 67.125),
		Radius = 125,
	},
	ROUTE_Door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(638.563, 1669.281, 234.125),
		Radius = 125,
	},
	ROUTE_Flag2Way_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2302.040, -1622.035, 234.125),
		Radius = 125,
	},
	ROUTE_Flag2Way_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1573.101, -1737.469, 234.125),
		Radius = 125,
	},
	ROUTE_Flag2Way_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-920.705, -1758.971, 234.125),
		Radius = 125,
	},
	ROUTE_Planks_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2802.171, -1130.190, 234.125),
		Radius = 125,
	},
	ROUTE_Planks_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1943.086, -1197.271, 72.125),
		Radius = 125,
	},
	ROUTE_Prison_BackDoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1577.452, 2062.740, 321.125),
		Radius = 125,
	},
	ROUTE_Prison_FrontDoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1483.874, 1482.969, 321.125),
		Radius = 125,
	},
	ROUTE_SideWalk_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2275.909, 28.896, 78.125),
		Radius = 125,
	},
	ROUTE_SideWalk_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1457.798, 1.749, 78.125),
		Radius = 125,
	},
	ROUTE_Trees = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-659.073, 1707.718, 234.125),
		Radius = 125,
	},
	ROUTE_TunnelWay_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-298.673, 1407.125, 78.125),
		Radius = 125,
	},
	ROUTE_TunnelWay_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1595.349, 1616.075, 78.125),
		Radius = 125,
	},
	ROUTE_Vehicle_MG42 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-661.082, 812.289, 234.125),
		Radius = 125,
	},
	Version = 1,
};