global _MG = 
{
	AMMOCAB_supply1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(178.000, -3446.000, 644.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_supply2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-4020.000, -784.000, 970.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_supply3 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-4020.000, 112.000, 970.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_D_beach1 = 
	{
		GoalType = "ARTILLERY_D",
		MinRadius = 32,
		Position = Vec3(3041.717, -3231.799, 625.125),
	},
	ARTILLERY_D_beach2 = 
	{
		GoalType = "ARTILLERY_D",
		MinRadius = 32,
		Position = Vec3(210.768, -4195.119, 610.277),
	},
	ARTILLERY_D_sidepath = 
	{
		GoalType = "ARTILLERY_D",
		MinRadius = 32,
		Position = Vec3(-3040.395, 1256.769, 479.693),
	},
	ATTACK_entrance1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.809, 0.548, 0.213),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2374.344, 1801.594, 456.405),
		Radius = 32,
	},
	ATTACK_entrance2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.762, 0.626, 0.164),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2877.833, 1079.540, 445.025),
		Radius = 32,
	},
	ATTACK_sidewall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.756, 0.654, 0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2903.610, 4388.285, 526.638),
		Radius = 32,
	},
	ATTACK_sidewall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.958, -0.282, 0.050),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2787.212, 5215.429, 533.339),
		Radius = 32,
	},
	ATTACK_sidewall3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.055, 0.998, 0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2305.315, 3939.835, 525.971),
		Radius = 32,
	},
	ATTACK_sidewall4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.144, 0.989, 0.046),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2209.878, 4794.150, 527.794),
		Radius = 32,
	},
	ATTACK_submarine1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, -0.015, 0.078),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3007.720, 3990.843, 521.125),
		Radius = 32,
	},
	ATTACK_submarine2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.072, 0.028),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3624.974, 4788.354, 521.125),
		Radius = 32,
	},
	ATTACK_submarine3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.065, -0.037),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3345.040, 3867.414, 549.125),
		Radius = 32,
	},
	ATTACK_submarine4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.638, 0.768, -0.048),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3340.234, 4634.921, 549.125),
		Radius = 32,
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3824.000, -240.000, 840.000),
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
	},
	BUILD_allies_assault_boat = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(3.778, -234.824, -71.375),
			[1] = Vec3(-7.735, 232.994, -71.375),
			[2] = Vec3(-157.821, -391.693, -172.225),
			[3] = Vec3(154.426, -403.134, -176.905),
		},
		Position = Vec3(5152.000, -7688.000, 712.000),
		TagName = "allies assault boat",
		TeamAvailability = 4,
		Vehicle = "MOVER_ship",
	},
	CALLARTILLERY_bunker1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-3514.125, -93.944, 913.125),
	},
	CALLARTILLERY_entrance = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-712.752, 3099.152, 929.125),
	},
	CAPPOINT_Ammo_Dropoff_2 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(147.085, -2200.971, 517.744),
		Radius = 35,
		TagName = "Ammo Dropoff 2",
	},
	DEFEND_ammo1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.916, -0.392, 0.082),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-3152.617, -4498.212, 554.027),
		Radius = 32,
	},
	DEFEND_ammo2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.921, -0.379, 0.090),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-2287.125, -4625.002, 535.347),
		Radius = 32,
	},
	DEFEND_ammo3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.522, 0.839, -0.153),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-622.380, -5198.847, 682.626),
		Radius = 32,
	},
	DEFEND_ammo4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.742, -0.667, 0.065),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-267.195, -3547.442, 521.125),
		Radius = 32,
	},
	DEFEND_ammo5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.668, 0.739, -0.083),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-965.088, -5401.549, 691.204),
		Radius = 32,
	},
	DEFEND_ammo6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.949, 0.313, 0.044),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-3047.105, -5303.744, 513.882),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_ammo7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.867, -0.456, -0.200),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-1428.549, -3066.764, 1171.993),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_beach1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.544, 0.811, -0.213),
			[1] = Vec3(0.013, 0.948, -0.319),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-2261.410, -3564.232, 908.166),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_beach2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.750, 0.538, -0.384),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-1621.281, -3197.767, 1123.830),
		Radius = 32,
	},
	DEFEND_beach3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.147, 0.986, -0.081),
			[1] = Vec3(-0.623, 0.783, -0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-1954.480, -3241.024, 539.933),
		Radius = 32,
	},
	DEFEND_beach4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.352, -0.926, 0.134),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-4082.125, -794.589, 785.125),
		Radius = 32,
	},
	DEFEND_beach5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.006, 0.999, 0.042),
			[1] = Vec3(-0.820, 0.570, 0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-3212.274, -3125.335, 515.812),
		Radius = 32,
	},
	DEFEND_sidewall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.902, 0.395, 0.176),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-2666.226, 3166.458, 535.320),
		Radius = 32,
	},
	DEFEND_sidewall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.589, -0.808, 0.014),
			[1] = Vec3(-0.990, -0.136, 0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-2826.746, 5107.019, 521.125),
		Radius = 32,
	},
	DEFEND_sidewall3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, 0.007, -0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-3047.816, 4299.631, 536.806),
		Radius = 32,
	},
	DEFEND_sidewall4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.372, 0.731, -0.572),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-2175.142, 3731.947, 963.944),
		Radius = 32,
	},
	DEFEND_sidewall5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.557, -0.830, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-3948.105, 4233.744, 615.539),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_submarine1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.025, 0.999, 0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(2997.251, 3449.784, 521.125),
		Radius = 32,
	},
	DEFEND_submarine2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.038, 0.999, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(2790.762, 3658.859, 521.297),
		Radius = 32,
	},
	DEFEND_submarine3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.014, -1.000, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(2802.140, 5235.375, 521.125),
		Radius = 32,
	},
	DEFEND_submarine4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.534, -0.845, 0.010),
			[1] = Vec3(-0.967, -0.248, 0.060),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(3636.904, 5094.972, 521.125),
		Radius = 32,
	},
	DEFEND_submarine5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.693, 0.720, -0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(3313.176, 3269.867, 549.125),
		Radius = 32,
	},
	DEFEND_submarine6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.037, -0.999, -0.004),
			[1] = Vec3(-0.001, 1.000, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(3093.940, 4335.895, 521.253),
		Radius = 32,
	},
	DEFEND_village1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.001, -0.998, 0.056),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(2208.200, 5072.826, 537.125),
		Radius = 32,
	},
	DEFEND_village2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.558, 0.829, 0.029),
			[1] = Vec3(0.994, -0.099, 0.050),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-421.874, 3434.256, 521.125),
		Radius = 32,
	},
	DEFEND_village3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.667, 0.744, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(1039.252, 3390.171, 521.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_village4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.364, 0.931, -0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(1537.176, 3661.866, 537.125),
		Radius = 32,
	},
	DEFEND_village5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.904, -0.427, 0.017),
			[1] = Vec3(0.229, -0.973, 0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(-2099.732, 4855.894, 529.125),
		Radius = 32,
	},
	DEFEND_village6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.011, -1.000, 0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 40,
		MinRadius = 32,
		Position = Vec3(1109.926, 4920.325, 537.125),
		Radius = 32,
	},
	ESCORT_ship = 
	{
		Buttons = 
		{
			[0] = 2,
		},
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-148.399, 111.021, -179.725),
			[1] = Vec3(-140.260, -179.430, -180.584),
			[2] = Vec3(148.619, -216.052, -178.862),
		},
		Position = Vec3(3539.126, -8206.910, 540.901),
		Vehicle = "MOVER_ship",
	},
	FLAG_ammoBox1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-2760.000, -4832.000, 539.125),
		TeamAvailability = 4,
	},
	FLAG_ammoBox2 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-2920.000, -5136.000, 583.125),
		TeamAvailability = 4,
	},
	FLAG_ammoBox3 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-3500.000, -4572.000, 518.125),
		TeamAvailability = 4,
	},
	GRENADE_tower_mg_east = 
	{
		Count = 3,
		Facing = Vec3(0.003, 0.134, 0.991),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(512.490, 2924.990, 521.125),
		PrimeGrenade = 1,
		TargetGoal = "MOUNTMG42_tower_east",
		TraceInfo = 
		{
		},
	},
	GRENADE_tower_mg_west = 
	{
		Count = 3,
		Facing = Vec3(0.013, 0.139, 0.990),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-335.035, 2922.454, 521.125),
		PrimeGrenade = 1,
		TargetGoal = "MOUNTMG42_tower_west",
		TraceInfo = 
		{
		},
	},
	HEALTHCAB_health1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(258.000, -3446.000, 644.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_health2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-4022.000, -334.000, 972.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_allied_village1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.017, 0.052),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 200,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(-1548.306, 4393.838, 527.809),
	},
	MOBILEMG42_allied_village2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, 0.093, 0.030),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 200,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(-1685.347, 3882.117, 521.125),
	},
	MOBILEMG42_allied_village3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.970, -0.239, 0.040),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 200,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(-1557.820, 4814.876, 521.125),
	},
	MOBILEMG42_ammo1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, -0.045, 0.082),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 200,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(-3063.707, -4695.201, 536.442),
	},
	MOBILEMG42_ammo2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.926, 0.377, 0.037),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 200,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(-2680.151, -5461.701, 513.125),
	},
	MOBILEMG42_village1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.348, -0.938, 0.007),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 200,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(-557.919, 4926.937, 561.125),
	},
	MOBILEMG42_village2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.990, 0.141, 0.011),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 200,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(2558.862, 3850.660, 531.885),
	},
	MOBILEMG42_village3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.969, -0.243, 0.043),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 200,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(1737.445, 4173.953, 528.116),
	},
	MOBILEMORTAR_allied = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.833, 0.491, -0.256),
			[1] = Vec3(-0.804, 0.535, -0.259),
			[2] = Vec3(-0.860, 0.474, -0.189),
		},
		Position = Vec3(2355.185, -4199.014, 823.936),
	},
	MOBILEMORTAR_beach = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.986, -0.055, -0.154),
			[1] = Vec3(0.994, 0.088, 0.057),
			[2] = Vec3(0.950, -0.253, -0.184),
			[3] = Vec3(0.949, -0.316, 0.001),
		},
		Position = Vec3(-3377.274, -2773.792, 518.081),
	},
	MOUNTMG42_bunker_center = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.915, -0.401, -0.048),
			[1] = Vec3(0.685, -0.726, -0.069),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 500,
		MinCampTime = 200,
		Position = Vec3(-3444.000, -336.000, 980.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_bunker_north = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.780, 0.625, -0.038),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 500,
		MinCampTime = 200,
		Position = Vec3(-3534.000, 142.000, 980.000),
		Range = 900,
		TeamAvailability = 6,
	},
	MOUNTMG42_bunker_south = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.938, -0.343, -0.048),
			[1] = Vec3(-0.061, -0.989, -0.132),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 500,
		MinCampTime = 200,
		Position = Vec3(-3532.000, -808.000, 980.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_tower_east = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.802, -0.597, -0.021),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 500,
		MinCampTime = 200,
		Position = Vec3(544.000, 3176.000, 1064.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_tower_west = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.837, -0.533, -0.121),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 500,
		MinCampTime = 200,
		Position = Vec3(-320.000, 3176.000, 1064.000),
		TeamAvailability = 6,
	},
	MOUNT_ship = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-143.567, -31.026, -174.598),
			[1] = Vec3(-119.370, 255.170, -177.605),
			[2] = Vec3(146.279, -154.213, -176.504),
			[3] = Vec3(-9.875, -621.250, -191.606),
		},
		Position = Vec3(3572.151, -8065.382, 538.748),
		Vehicle = "MOVER_ship",
	},
	MOVER_ship = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(5154.125, -7688.000, 604.500),
		TeamAvailability = 4,
	},
	PLANTMINE_sidewall1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2284.923, 4264.644, 521.125),
		Radius = 32,
	},
	PLANTMINE_sidewall2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2376.083, 3994.697, 523.870),
		Radius = 32,
	},
	PLANTMINE_sidewall3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2260.002, 4576.922, 537.191),
		Radius = 32,
	},
	PLANTMINE_sidewall4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2848.175, 5176.137, 521.125),
		Radius = 32,
	},
	PLANTMINE_sidewall5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2602.900, 4184.783, 532.448),
		Radius = 32,
	},
	PLANTMINE_sidewall6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2802.801, 3432.307, 572.602),
		Radius = 32,
	},
	PLANTMINE_sidewall7 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-3219.091, 3331.139, 619.473),
		Radius = 32,
	},
	PLANTMINE_sidewall8 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2467.062, 3784.366, 521.699),
		Radius = 32,
	},
	PLANTMINE_village1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2379.511, 4559.558, 529.125),
		Radius = 32,
	},
	PLANTMINE_village2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2426.146, 4132.966, 537.125),
		Radius = 32,
	},
	PLANTMINE_village3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2419.766, 3967.045, 541.221),
		Radius = 32,
	},
	PLANTMINE_village4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(668.395, 3707.302, 521.129),
		Radius = 32,
	},
	PLANTMINE_village5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(927.979, 3794.217, 521.125),
		Radius = 32,
	},
	PLANTMINE_village6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1058.907, 3750.128, 521.125),
		Radius = 32,
	},
	PLANT_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-3824.998, -251.500, 840.000),
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
	},
	PLANT_Side_Wall = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.282, 0.959, -0.010),
				},
				position = Vec3(-2494.782, 3508.214, 552.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.666, 0.746, -0.025),
				},
				position = Vec3(-2906.325, 4197.014, 582.552),
				stance = "stand",
			},
			[2] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.608, -0.775, 0.174),
				},
				position = Vec3(-2378.983, 5242.305, 545.067),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2112.000, 4300.000, 616.000),
		TagName = "Side Wall",
		TeamAvailability = 4,
	},
	PLANT_Submarine = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.993, 0.115, 0.003),
				},
				position = Vec3(3708.172, 4256.972, 544.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.279, 0.960, 0.028),
				},
				position = Vec3(2991.066, 3487.197, 544.204),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(3351.502, 4028.500, 526.000),
		RandomUsePoint = 1,
		TeamAvailability = 4,
	},
	REPAIRMG42_bunker_center = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3444.000, -336.000, 980.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_bunker_north = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3534.000, 142.000, 980.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_bunker_south = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3532.000, -808.000, 980.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_tower_east = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(544.000, 3176.000, 1064.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_tower_west = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-320.000, 3176.000, 1064.000),
		TeamAvailability = 6,
	},
	ROUTE_allied1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1545.235, -4986.934, 521.549),
		Radius = 125,
	},
	ROUTE_allied2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2664.588, -3187.683, 562.815),
		Radius = 125,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3059.358, -6987.398, 690.846),
		Radius = 500,
	},
	ROUTE_ammo = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3485.928, -4555.949, 514.125),
		Radius = 125,
	},
	ROUTE_axis_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2046.120, 5023.963, 529.125),
		Radius = 125,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-393.278, 5204.908, 561.125),
		Radius = 400,
	},
	ROUTE_axis_spawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1841.840, 3550.379, 537.125),
		Radius = 450,
	},
	ROUTE_axis_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2131.351, 5023.881, 697.125),
		Radius = 125,
	},
	ROUTE_beach = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2167.344, -2570.300, 574.866),
		Radius = 125,
	},
	ROUTE_bunker = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4126.809, -706.206, 785.125),
		Radius = 125,
	},
	ROUTE_bunker_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3938.125, -336.954, 785.125),
		Radius = 450,
	},
	ROUTE_entrance = 
	{
		GoalType = "ROUTE",
		Position = Vec3(103.200, 3049.356, 521.125),
		Radius = 125,
	},
	ROUTE_sidepath = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3093.047, 1217.803, 471.276),
		Radius = 125,
	},
	ROUTE_sidewall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2201.812, 4304.280, 523.125),
		Radius = 125,
	},
	ROUTE_sidewall_north = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3447.892, 5166.798, 521.125),
		Radius = 125,
	},
	ROUTE_sidewall_south = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2957.059, 3378.776, 609.978),
		Radius = 125,
	},
	ROUTE_stairs_east = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1064.301, 3261.775, 737.125),
		Radius = 125,
	},
	ROUTE_stairs_west = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-789.042, 3256.428, 737.125),
		Radius = 125,
	},
	ROUTE_submarine_bridge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2503.057, 3626.793, 929.125),
		Radius = 125,
	},
	ROUTE_submarine_north = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2905.555, 5165.002, 521.125),
		Radius = 125,
	},
	ROUTE_submarine_south = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2891.765, 3663.363, 521.125),
		Radius = 125,
	},
	SNIPE_allied1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.891, 0.453, -0.010),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		MinRadius = 32,
		Position = Vec3(2037.432, -3696.596, 979.193),
		Radius = 32,
		Stance = "prone",
	},
	SNIPE_bunker1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.837, -0.544, -0.054),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		MinRadius = 32,
		Position = Vec3(-3514.126, -512.053, 913.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_bunker2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.677, -0.734, -0.054),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		MinRadius = 32,
		Position = Vec3(-3518.399, -18.206, 913.125),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_village1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.704, -0.691, -0.163),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		MinRadius = 32,
		Position = Vec3(2052.465, 5010.000, 994.118),
		Radius = 32,
		Stance = "crouch",
	},
	SNIPE_village2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.968, 0.226, -0.112),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		MinRadius = 32,
		Position = Vec3(1484.495, 3434.708, 921.125),
		Radius = 32,
	},
	TRIPMINE_submarine1 = 
	{
		AimPosition = Vec3(2760.125, 4801.769, 576.665),
		GoalType = "TRIPMINE",
		Position = Vec3(2796.194, 4806.059, 520.125),
		Radius = 32,
		Stance = "stand",
	},
	TRIPMINE_submarine2 = 
	{
		AimPosition = Vec3(2760.125, 3856.126, 564.167),
		GoalType = "TRIPMINE",
		Position = Vec3(2786.906, 3855.574, 521.125),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_submarine3 = 
	{
		AimPosition = Vec3(2768.125, 4153.818, 975.834),
		GoalType = "TRIPMINE",
		Position = Vec3(2790.056, 4153.757, 929.125),
		Radius = 32,
		Stance = "crouch",
	},
	TRIPMINE_submarine4 = 
	{
		AimPosition = Vec3(2942.380, 3743.875, 574.114),
		GoalType = "TRIPMINE",
		Position = Vec3(2939.443, 3714.349, 521.125),
		Radius = 32,
		Stance = "stand",
	},
	Version = 1,
};
