//used by covertops, goal PLANT
this.Name = "Satchel";
this.WeaponId = WEAPON.SATCHEL;

this.PrimaryFire.WeaponType = "item";
this.PrimaryFire.RequiresAmmo = false;
this.PrimaryFire.WaterProof = true;
this.PrimaryFire.SplashRadius = 256.0;
this.PrimaryFire.IgnoreReload = true;
