//==========================================================================================
//
//	uje_snow_patrol.gm
//
//	Who	When		What
//------------------------------------------------------------------------------------------
//	MickyP	24 October 2011	Initial Script
//
//==========================================================================================
//

global Map =
{

	MapStart = 1,
	TankAtB1 = 0,
	B1Built = 0,
	TankAtB2 = 0,
	B2Built = 0,
	TankAtB3 = 0,
	B3Built = 0,

	Allied_CP_Built = function( trigger )
	{
		Util.MapDebugPrint( "Allied_CP_Built" );
	},

	Allied_CP_Destroyed = function( trigger )
	{
		Map.Allied_CP_Dyno = 0;

		Util.MapDebugPrint( "Allied_CP_Destroyed" );
	},

	Axis_CP_Built = function( trigger )
	{
		Util.MapDebugPrint( "Axis_CP_Built" );
	},

	Axis_CP_Destroyed = function( trigger )
	{
		Map.Axis_CP_Dyno = 0;

		Util.MapDebugPrint( "Axis_CP_Destroyed" );
	},

	Tank_Built = function( trigger )
	{
		Util.MapDebugPrint( "Tank_Built" );
	},

	Tank_Destroyed = function( trigger )
	{
		if ( Map.MapStart == 1 )
			{
				Map.MapStart = 0;
				return;
			}

		Util.MapDebugPrint( "Tank_Destroyed" );
	},

	Baricade1_Built = function( trigger )
	{
		Util.MapDebugPrint( "Baricade1_Built" );
	},

	Baricade1_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Baricade1_Destroyed" );
	},

	Tank_At_Barrier_1 = function( trigger )
	{
		Map.TankAtB1 = 1;

		if ( Map.B1Built == 1 )
			{
				SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Tank" );
			}

		Util.MapDebugPrint( "Tank_At_Barrier_1" );
	},

	Tank_Past_Barrier_1 = function( trigger )
	{
		Map.TankAtB1 = 0;

//		SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_TankBarrier_1" );

//		SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_TankBarrier_1" );

		Util.MapDebugPrint( "Tank_Past_Barrier_1" );

	},

	Baricade2_Built = function( trigger )
	{
		Util.MapDebugPrint( "Baricade2_Built" );
	},

	Baricade2_Destroyed = function( trigger )
	{
		Map.Baricade2_Dyno = 0;

		Util.MapDebugPrint( "Baricade2_Destroyed" );
	},

	Tank_At_Barrier_2 = function( trigger )
	{

		Map.TankAtB2 = 1;

		if ( Map.B2Built == 1 )
			{
				SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Tank" );
			}

		Util.MapDebugPrint( "Tank_At_Barrier_2" );
	},

	Tank_Past_Barrier_2 = function( trigger )
	{
		Map.TankAtB2 = 0;

//		SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_Bar.*" );
//		SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_Yard.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_TankBarrier_2" );
		SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Tank_Barrier_3" );


		SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_TankBarrier_2" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank_Barrier_3" );
//		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bar.*" );
//		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Axis_CP" );
//		SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Yard.*" );
//		SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Arch.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_factory_side_door" );

		Util.MapDebugPrint( "Tank_Past_Barrier_2" );
	},

	Baricade3_Built = function( trigger )
	{
		Util.MapDebugPrint( "Baricade3_Built" );
	},

	Baricade3_Destroyed = function( trigger )
	{
		Map.Baricade3_Dyno = 0;

		Util.MapDebugPrint( "Baricade3_Destroyed" );
	},

	Tank_At_Barrier_3 = function( trigger )
	{
		Map.TankAtB3 = 1;

		if ( Map.B3Built == 1 )
			{
				SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Tank" );
			}

		SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_Yard.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"ATTACK_End.*",
			"PLANT_factory_side_door",
		});

		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Yard.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"DEFEND_End.*",
			"BUILD_factory_side_door",
		});

		Util.MapDebugPrint( "Tank_At_Barrier_3" );
	},

	Tank_Past_Barrier_3 = function( trigger )
	{
		Map.TankAtB3 = 0;

		Util.MapDebugPrint( "Tank_Past_Barrier_3" );

	},

	factory_side_door_Built = function( trigger )
	{
		Util.EnableGoal( "ROUTE_Side_Door" );
		Util.MapDebugPrint( "factory_side_door_Built" );
	},

	factory_side_door_Destroyed = function( trigger )
	{
		Util.DisableGoal( "ROUTE_Side_Door" );
		Util.MapDebugPrint( "factory_side_door_Destroyed" );
	},

	vehicle_at_location = function( trigger )
	{
		switch(Map.VehicleLocation)
		{
			case 1:
			{
				Map.Tank_At_Barrier_1();
			}
			case 2:
			{
				Map.Tank_At_Barrier_2();
			}
			case 3:
			{
				Map.Tank_At_Barrier_3();
			}
		}
		Util.MapDebugPrint("vehicle at location " + Map.VehicleLocation, true);
	},
};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "^4Allied ^7Command Post constructed. Charge speed increased!", Map.Allied_CP_Built );
	OnTrigger( "^1Axis ^7team has destroyed the ^4Allied ^7Command Post!", Map.Allied_CP_Destroyed );
	OnTrigger( "^1Axis ^7Command Post constructed. Charge speed increased!", Map.Axis_CP_Built );
	OnTrigger( "^4Allied ^7team has destroyed the ^1Axis^7 Command Post!", Map.Axis_CP_Destroyed );
	OnTrigger( "^7The Tank has been repaired", Map.Tank_Built );
	OnTrigger( "^7The tank has been damaged", Map.Tank_Destroyed );
	OnTrigger( "^1Barrier ^31 ^7has been constructed.", Map.Baricade1_Built );
	OnTrigger( "^1Barrier ^31 ^7has been destroyed.", Map.Baricade1_Destroyed );
	OnTrigger( "^7The tank is past the first barrier.", Map.Tank_Past_Barrier_1 );

//	^4Allies ^7spawn back to ^1Santa's ^7Courtyard!
//	^1Axis ^7spawn into the Streets

	OnTrigger( "^1Barrier ^32 ^7has been constructed.", Map.Baricade2_Built );
	OnTrigger( "^1Barrier ^32 ^7has been destroyed.", Map.Baricade2_Destroyed );
	OnTrigger( "^7The tank is past the second barrier.", Map.Tank_Past_Barrier_2 );

//	^1Axis ^7have a new Spawn
//	^4Allies ^7spawn back inside ^1Santa's ^7Factory!

	OnTrigger( "^1Barrier ^33 ^7has been constructed.", Map.Baricade3_Built );
	OnTrigger( "^1Barrier ^33 ^7has been destroyed.", Map.Baricade3_Destroyed );
	OnTrigger( "^7The tank is past the last barrier.", Map.Tank_Past_Barrier_3 );

//	^7Axis have stolen all the ^1Christmas ^3Presents!

	OnTrigger( "^7the side door has been contructed", Map.factory_side_door_Built );
	OnTrigger( "^7the side door has been destroyed", Map.factory_side_door_Destroyed );
	OnTrigger( "tank at location", Map.vehicle_at_location );

//	AtB1	= OnTriggerRegion(AABB(704.498,-53.113,-210.875,913.125,16.611,-101.875),	RegionTrigger.VehicleTrigger);
//	AtB2	= OnTriggerRegion(AABB(1854.185,423.866,-132.009,2060.078,496.671,-32.510),	RegionTrigger.VehicleTrigger);
//	AtB3	= OnTriggerRegion(AABB(-672.875,2268.633,105.213,-617.805,2612.659,179.926),	RegionTrigger.VehicleTrigger);

/*
^7The Axis are moving the Tank!


*/




	//~Util.DisableGoal( ".*", true ); // all but routes
	//~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" );
	//~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" );

	// Max users per goal
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );

	SetGoalPriority( "PLANT_TankBarrier_1", 0.82, TEAM.AXIS );
	SetGoalPriority( "BUILD_TankBarrier_1", 0.91, TEAM.ALLIES );
	SetGoalPriority( "BUILD_factory_side_door", 0.80, TEAM.ALLIES );
	SetGoalPriority( "BUILD_Allied_CP", 0.79, TEAM.ALLIES );
	SetGoalPriority( "PLANT_Allied_CP", 0.80, TEAM.AXIS, CLASS.ENGINEER, true );
	SetGoalPriority( "BUILD_Axis_CP", 0.80, TEAM.AXIS );
	SetGoalPriority( "PLANT_Axis_CP", 0.80, TEAM.ALLIES, CLASS.ENGINEER, true );

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};
