global Map =
{
	Checkpoint_forwardspawn1_flag = "CHECKPOINT_forwardspawn1_flag",
	Build_axis_cp_open = "BUILD_Command_Post",
	Build_allied_cp_open = "BUILD_Command_Post",
	Destroy_mainentrance = "PLANT_Main_Entrance",
	Destroy_allied_cp_open = "PLANT_Command_Post",
	Destroy_axis_cp_open = "PLANT_Command_Post",
	Destroy_sideentrance = "PLANT_Side_Entrance",
	Destroy_turmcannon = "PLANT_Turmfaust",

	axis_cp_open_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, Map.Destroy_axis_cp_open );

		Util.ResetGoals();

		print( "axis_cp_open_Built" );
	},

	allied_cp_open_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, Map.Destroy_allies_cp_open );

		Util.ResetGoals();

		print( "allied_cp_open_Built" );
	},

	mainentrance_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, Map.Destroy_turmcannon );

		print( "mainentrance_Destroyed" );
	},

	allied_cp_open_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, Map.Build_axis_cp_open );
		SetAvailableMapGoals( TEAM.ALLIES, true, Map.Build_allied_cp_open );

		print( "allied_cp_open_Destroyed" );
	},

	axis_cp_open_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, Map.Build_allied_cp_open );
		SetAvailableMapGoals( TEAM.AXIS, true, Map.Build_axis_cp_open );

		Util.ResetGoals();

		print( "axis_cp_open_Destroyed" );
	},

	turmcannon_Destroyed = function( trigger )
	{
		print( "turmcannon_Destroyed" );
	},

	sideentrance_Destroyed = function( trigger )
	{
		print( "sideentrance_Destroyed" );
	},

//~ 	Allies_Capture_Flag = function( trigger )
//~ 	{
//~ 		if ( TestMapOn )
//~ 			{ ETUtil.AutoTestMap(); }
//~
//~ 		print( "Allies_Capture_Flag" );
//~ 	},

//~ 	Axis_Capture_Flag = function( trigger )
//~ 	{
//~ 		if ( TestMapOn )
//~ 			{ ETUtil.AutoTestMap(); }
//~
//~ 		print( "Axis_Capture_Flag" );
//~ 	},
};

global OnMapLoad = function()
{
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.axis_cp_open_Built );
	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.allied_cp_open_Built );
	OnTrigger( "Allies have destroyed the Turmfaust test cannon!", Map.turmcannon_Destroyed );
	OnTrigger( "Allies have destroyed the Main Entrance!", Map.mainentrance_Destroyed );
	OnTrigger( "Allies have destroyed the Side Entrance!", Map.sideentrance_Destroyed );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.allied_cp_open_Destroyed );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.axis_cp_open_Destroyed );
//~ 	OnTrigger( "Allies have captured the Forward Spawn!", Map.Allies_Capture_Flag );
//~ 	OnTrigger( "Axis have reclaimed the Forward Spawn!", Map.Axis_Capture_Flag );


	//move the sideentrance so can be dyno'd outside properly
  	Util.SetGoalPosition( 260, 1312, 542, "PLANT_Side_Entrance" );


	// Allies Goals

	SetGoalPriority( Map.Destroy_mainentrance, 2.0 );
	SetGoalPriority( Map.Destroy_sideentrance, 1.9 );
	SetGoalPriority( Map.Build_allied_cp_open, 1.1 );
	SetGoalPriority( Map.Destroy_axis_cp_open, 1.1 );
	SetGoalPriority( Map.Destroy_turmcannon, 1.8 );
	SetAvailableMapGoals( TEAM.ALLIES, true, {
		Map.Destroy_mainentrance,
		Map.Destroy_sideentrance,
	});
	SetAvailableMapGoals( TEAM.ALLIES, false, {
		Map.Destroy_turmcannon,
		Map.Build_allied_cp_open,
	});
	SetAvailableMapGoals( TEAM.ALLIES, true, Map.Destroy_axis_cp_open );

	// Axis Goals

	SetGoalPriority( Map.Build_axis_cp_open, 2.0 );
	SetGoalPriority( Map.Destroy_allied_cp_open, 2.0 );
	SetAvailableMapGoals( TEAM.AXIS, true, Map.Build_axis_cp_open );
	SetAvailableMapGoals( TEAM.AXIS, false, Map.Destroy_allied_cp_open );


	// Allies Map Routing

	MapRoutes =
	{
		PLANT_Main_Entrance =
		{
			ROUTE_allies_spawn =
			{
				ROUTE_spawnoute_right =
				{
					ROUTE_main_entrance = {},
					ROUTE_main_entrance_left = {},
					ROUTE_main_entrance_right = {},
				},
				ROUTE_spawnrouteleft =
				{
					ROUTE_main_entrance = {},
					ROUTE_main_entrance_left = {},
					ROUTE_main_entrance_right = {},
				},
			},
		},
		PLANT_Side_Entrance =
		{
			ROUTE_allies_spawn =
			{
				ROUTE_side_entrance =
				{
					ROUTE_side_entrance_left = {},
					ROUTE_side_entrance_right = {},
				},
			},
			ROUTE_flag_spawn =
			{
				ROUTE_side_entrance =
				{
					ROUTE_side_entrance_left = {},
					ROUTE_side_entrance_right = {},
				},
			},
		},
		PLANT_Turmfaust =
		{
			ROUTE_flag_spawn =
			{
				ROUTE_turm_right =
				{
					ROUTE_turm_topway = {},
					ROUTE_turm_backway = {},
				},
				ROUTE_turm_left =
				{
					ROUTE_turm_topway = {},
					ROUTE_turm_backway = {},
				},
			},
		},
	};

	print( "OnMapLoad" );
};
