global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(3308.000, -2371.000, 62.000),
		Range = 2482,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(35.000, 164.000, 46.000),
		Range = 2234,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	ARTILLERY_S_AlliesEnd = 
	{
		GoalType = "ARTILLERY_S",
		GroupName = "EndAllies",
		MinRadius = 32,
		Position = Vec3(2175.000, -2817.789, 10.428),
	},
	ARTILLERY_S_BarnRoad = 
	{
		GoalType = "ARTILLERY_S",
		GroupName = "BarnAllies",
		MinRadius = 32,
		Position = Vec3(2816.627, -2174.416, 10.378),
	},
	ARTILLERY_S_Truck_Barrier = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(465.505, -394.494, 10.125),
	},
	ARTILLERY_S_Tunnel = 
	{
		GoalType = "ARTILLERY_S",
		GroupName = "WarehouseAllies",
		MinRadius = 32,
		Position = Vec3(3015.091, -889.864, 10.125),
	},
	ARTILLERY_S_allies_start1 = 
	{
		GoalType = "ARTILLERY_S",
		GroupName = "TankDepotAllies",
		MinRadius = 32,
		Position = Vec3(3298.351, -107.252, 10.125),
	},
	ARTILLERY_S_allies_start2 = 
	{
		GoalType = "ARTILLERY_S",
		GroupName = "TankDepotAllies",
		MinRadius = 32,
		Position = Vec3(3107.325, -124.075, 10.200),
	},
	ATTACK_Delta1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.011, 0.936, -0.353),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(914.282, -671.507, 96.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER1",
		},
		Stance = "crouch",
	},
	ATTACK_Delta2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.994, 0.102, 0.028),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1517.874, -409.644, 8.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER1",
		},
		Stance = "crouch",
	},
	ATTACK_Delta3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.973, -0.220, -0.065),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(461.873, -250.125, 32.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER1",
		},
		Stance = "crouch",
	},
	ATTACK_Delta4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.934, 0.357, 0.032),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(892.598, -510.965, 8.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER1",
		},
		Stance = "crouch",
	},
	ATTACK_Echo1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, -0.129, -0.036),
		},
		GoalType = "Attack",
		GroupName = "StartAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3573.874, 2157.875, 304.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
		},
		Stance = "crouch",
	},
	ATTACK_Echo2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.501, 0.865, -0.023),
		},
		GoalType = "Attack",
		GroupName = "StartAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2316.835, 1574.070, 33.908),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
		},
		Stance = "crouch",
	},
	ATTACK_Echo3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.826, 0.558, -0.078),
			[1] = Vec3(-0.774, 0.625, -0.099),
			[2] = Vec3(-0.704, 0.702, -0.105),
			[3] = Vec3(-0.442, 0.896, 0.050),
		},
		DisableCM = 1,
		GoalType = "Attack",
		GroupName = "StartAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3371.180, 1013.379, 256.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
		},
		Stance = "prone",
	},
	ATTACK_Echo4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.685, 0.724, -0.081),
			[1] = Vec3(-0.629, 0.773, -0.084),
			[2] = Vec3(-0.326, 0.944, 0.039),
			[3] = Vec3(-0.188, 0.981, 0.037),
			[4] = Vec3(0.017, 0.999, 0.037),
		},
		DisableCM = 1,
		GoalType = "Attack",
		GroupName = "StartAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3367.818, 503.155, 256.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
		},
		Stance = "prone",
	},
	ATTACK_Echo5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.523, 0.852, 0.013),
			[1] = Vec3(-0.428, 0.904, 0.015),
			[2] = Vec3(-0.309, 0.941, 0.139),
			[3] = Vec3(-0.127, 0.981, 0.144),
		},
		DisableCM = 1,
		GoalType = "Attack",
		GroupName = "StartAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3329.086, 5.250, 9.154),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
		},
		Stance = "prone",
	},
	ATTACK_Echo6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.868, 0.490, -0.087),
			[1] = Vec3(-0.822, 0.559, -0.105),
			[2] = Vec3(-0.632, 0.775, -0.001),
		},
		GoalType = "Attack",
		GroupName = "StartAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3691.139, 1082.578, 281.230),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
		},
	},
	ATTACK_Echo7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.387, 0.914, -0.123),
			[1] = Vec3(-0.024, 0.999, 0.027),
			[2] = Vec3(0.116, 0.993, 0.025),
			[3] = Vec3(0.305, 0.952, 0.026),
			[4] = Vec3(0.029, 0.992, -0.119),
			[5] = Vec3(-0.239, 0.964, -0.120),
		},
		GoalType = "Attack",
		GroupName = "StartAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2818.125, 378.125, 257.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
		},
		Stance = "crouch",
	},
	ATTACK_Foxtrot1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.040, 0.999, -0.020),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-180.662, 437.870, 16.125),
		Radius = 32,
	},
	ATTACK_Foxtrot2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.980, -0.193, -0.039),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1053.118, 846.424, 38.856),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Foxtrot3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.612, 0.713, -0.343),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-769.952, 1377.741, 334.386),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Foxtrot4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.889, 0.412, -0.201),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1519.293, 262.856, 279.777),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Golf1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.071, -0.997, -0.014),
		},
		GoalType = "Attack",
		GroupName = "TruckyardAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1234.125, -82.846, 8.616),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Golf2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.633, 0.747, -0.204),
		},
		GoalType = "Attack",
		GroupName = "TruckyardAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1877.875, -1186.125, 192.125),
		Radius = 32,
	},
	ATTACK_Golf3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.984, 0.103, -0.147),
		},
		GoalType = "Attack",
		GroupName = "TruckyardAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2029.875, -414.297, 127.462),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Golf4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.297, 0.955, -0.004),
		},
		GoalType = "Attack",
		GroupName = "TruckyardAxis",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1837.875, -1901.874, 32.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Hotel1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.992, -0.048, -0.118),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2957.320, -26.037, 27.558),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Hotel2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.091, 0.996, 0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3314.811, -1770.910, 14.184),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Hotel3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.898, -0.249, -0.362),
		},
		DisableCM = 1,
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3882.948, -79.940, 277.633),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_Hotel4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.271, 0.963, -0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3403.063, -481.875, 8.125),
		Radius = 32,
		Stance = "crouch",
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3964.000, 1873.000, 357.000),
		Roles = 
		{
			[0] = "ATTACKER",
			[1] = "DEFENDER",
		},
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-20.695, -197.296, -37.875),
			[1] = Vec3(-98.176, -88.233, -37.875),
			[2] = Vec3(98.144, -52.008, -37.875),
			[3] = Vec3(3.574, 158.125, -37.875),
			[4] = Vec3(28.362, -206.722, -37.875),
		},
		Position = Vec3(2914.000, 2068.000, 58.000),
		Roles = 
		{
			[0] = "ATTACKER",
		},
		TeamAvailability = 2,
		Vehicle = "MOVER_tank",
	},
	BUILD_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-6.870, -161.751, -33.825),
			[1] = Vec3(81.482, -77.378, -27.900),
			[2] = Vec3(3.134, 161.705, -33.621),
		},
		Position = Vec3(-1770.000, -694.000, 44.000),
		TeamAvailability = 2,
		Vehicle = "MOVER_truck",
	},
	BUILD_Truck_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(196.000, -172.000, 64.000),
		TagName = "Truck Barrier",
		TeamAvailability = 4,
	},
	CALLARTILLERY_AlliesEnd = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "EndAllies",
		MinRadius = 32,
		Position = Vec3(2974.833, -1828.031, 9.125),
	},
	CALLARTILLERY_Truck_Barrier1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-224.763, -257.491, 8.125),
	},
	CALLARTILLERY_Truck_Barrier2 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-1245.563, -472.050, 9.125),
	},
	CALLARTILLERY_Tunnel1 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "WarehouseAllies",
		MinRadius = 32,
		Position = Vec3(224.900, -288.954, 9.125),
	},
	CALLARTILLERY_Tunnel2 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "WarehouseAllies",
		MinRadius = 32,
		Position = Vec3(1134.060, -598.138, 9.125),
	},
	CALLARTILLERY_Tunnel3 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "WarehouseAllies",
		MinRadius = 32,
		Position = Vec3(1473.066, -511.019, 9.125),
	},
	CALLARTILLERY_allies_start1 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "TankDepotAllies",
		MinRadius = 32,
		Position = Vec3(2615.478, 1988.537, 289.125),
	},
	CALLARTILLERY_allies_start2 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "TankDepotAllies",
		MinRadius = 32,
		Position = Vec3(2421.714, 1873.992, 27.323),
	},
	CALLARTILLERY_allies_start3 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "TankDepotAllies",
		MinRadius = 32,
		Position = Vec3(3024.387, 495.597, 9.125),
	},
	CALLARTILLERY_allies_start4 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "BarnAllies",
		MinRadius = 32,
		Position = Vec3(3979.276, 6.652, 289.984),
	},
	CALLARTILLERY_allies_start5 = 
	{
		GoalType = "CALLARTILLERY",
		GroupName = "TankDepotAllies",
		MinRadius = 32,
		Position = Vec3(3369.048, 866.690, 257.125),
	},
	CAPPOINT_GoldDropoff = 
	{
		GoalType = "CapPoint",
		GroupName = "TruckyardAxis",
		Position = Vec3(-1613.501, -520.993, 9.390),
		Radius = 35,
	},
	DEFEND_BarnGround1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.100, 0.990, 0.099),
			[1] = Vec3(0.542, -0.839, 0.035),
			[2] = Vec3(0.844, -0.483, 0.234),
		},
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2848.911, -1073.167, 8.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_BarnGround2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.119, -0.988, 0.103),
			[1] = Vec3(0.643, -0.745, 0.177),
		},
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2852.203, -436.660, 8.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_BarnGround3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.915, -0.402, 0.012),
			[1] = Vec3(-0.363, -0.932, 0.005),
			[2] = Vec3(0.329, -0.921, 0.210),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3508.071, -431.244, 8.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
	},
	DEFEND_BarnGround4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.053, 0.991, -0.120),
			[1] = Vec3(0.921, -0.309, 0.236),
			[2] = Vec3(0.168, -0.981, -0.098),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2931.587, -1457.048, 104.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "prone",
	},
	DEFEND_BarnHill1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.292, -0.918, -0.268),
			[1] = Vec3(-0.042, -0.992, -0.119),
			[2] = Vec3(0.457, -0.889, 0.025),
		},
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3084.510, 10.986, 256.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
		Stance = "crouch",
	},
	DEFEND_BarnHill2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.852, 0.486, -0.197),
			[1] = Vec3(-0.870, -0.459, -0.179),
			[2] = Vec3(0.390, -0.911, 0.134),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3848.392, -1419.654, 280.751),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
		Stance = "prone",
	},
	DEFEND_BarnHill3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.981, -0.141, -0.136),
			[1] = Vec3(-0.574, -0.814, -0.094),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3878.404, -507.582, 271.881),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
		Stance = "prone",
	},
	DEFEND_BarnHill4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.903, -0.400, -0.158),
			[1] = Vec3(-0.481, -0.871, -0.099),
		},
		GoalType = "Defend",
		GroupName = "BarnAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3857.661, -201.023, 275.473),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER3",
		},
		Stance = "prone",
	},
	DEFEND_End1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.770, -0.638, 0.006),
			[1] = Vec3(-0.638, -0.761, 0.114),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3261.047, -1879.858, 33.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.790, -0.613, 0.007),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3231.093, -2005.704, 33.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.818, -0.576, 0.016),
			[1] = Vec3(-0.692, -0.710, 0.128),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3178.469, -2169.087, 28.879),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.830, -0.556, 0.030),
			[1] = Vec3(-0.689, -0.710, 0.147),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3065.197, -2300.500, 11.032),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.687, -0.726, 0.023),
			[1] = Vec3(-0.524, -0.842, 0.131),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2843.985, -1918.004, 9.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.596, -0.801, -0.057),
			[1] = Vec3(-0.394, -0.915, 0.086),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2460.845, -2046.141, 136.176),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.842, -0.538, 0.029),
			[1] = Vec3(-0.688, -0.708, 0.158),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2939.785, -2428.142, 18.433),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_End8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.642, -0.766, 0.001),
			[1] = Vec3(-0.439, -0.890, 0.125),
		},
		GoalType = "Defend",
		GroupName = "EndAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2575.578, -2059.155, 46.064),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Hut1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.664, -0.745, -0.058),
			[1] = Vec3(-0.720, -0.531, 0.446),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(61.875, -77.874, 8.125),
		Radius = 32,
	},
	DEFEND_Hut2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.103, -0.989, 0.108),
			[1] = Vec3(-0.765, -0.507, 0.398),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(214.753, -20.655, 8.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Hut3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, 0.019, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-683.120, -475.930, 8.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Hut4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.944, -0.330, 0.025),
			[1] = Vec3(-0.463, -0.553, 0.692),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-146.594, -127.479, 9.225),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_HutLow1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.890, -0.455, 0.004),
			[1] = Vec3(0.271, -0.878, 0.393),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-701.875, 210.126, 8.125),
		Radius = 32,
	},
	DEFEND_HutLow2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.968, -0.250, 0.028),
			[1] = Vec3(-0.179, -0.671, 0.719),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-383.243, -123.145, 8.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_HutLow3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.582, -0.813, -0.011),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-65.710, 106.125, 16.125),
		Radius = 32,
	},
	DEFEND_HutLow4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.782, -0.550, 0.294),
			[1] = Vec3(0.761, -0.637, -0.120),
			[2] = Vec3(0.990, -0.103, -0.101),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1262.026, 138.521, 112.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truckyard1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.060, 0.991, -0.123),
			[1] = Vec3(-0.602, -0.708, 0.368),
		},
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1271.306, -762.626, 8.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truckyard2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.072, 0.997, 0.015),
			[1] = Vec3(-0.461, 0.881, 0.106),
		},
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1708.556, -1860.521, 32.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truckyard3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.828, 0.481, -0.289),
			[1] = Vec3(-0.968, 0.135, -0.210),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1234.125, -1645.875, 192.125),
		Radius = 32,
	},
	DEFEND_Truckyard4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, 0.061, 0.035),
			[1] = Vec3(0.488, 0.872, 0.037),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2153.723, -1831.439, 192.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truckyard5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.965, 0.254, -0.060),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2029.869, -877.874, 8.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truckyard6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.943, 0.331, -0.021),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2067.386, -769.932, 32.126),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truckyard7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.247, 0.969, 0.010),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1773.065, -1357.875, 33.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Truckyard8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.608, 0.774, -0.177),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TruckyardAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1855.296, -1248.474, 184.125),
		Radius = 32,
	},
	DEFEND_Warehouse1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.012, 0.999, -0.052),
		},
		GoalType = "Defend",
		GroupName = "WarehouseAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1517.872, -857.773, 43.022),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "crouch",
	},
	DEFEND_Warehouse2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, -0.096, -0.039),
		},
		GoalType = "Defend",
		GroupName = "WarehouseAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1129.774, -673.400, 96.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "prone",
	},
	DEFEND_Warehouse3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.790, -0.613, 0.018),
			[1] = Vec3(-0.961, -0.262, 0.083),
		},
		GoalType = "Defend",
		GroupName = "WarehouseAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2080.519, -530.152, 17.320),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "crouch",
	},
	DEFEND_WarehouseLow1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.905, -0.426, -0.020),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "WarehouseAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(658.126, -180.740, 8.235),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	DEFEND_WarehouseLow2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.132, -0.978, -0.162),
		},
		GoalType = "Defend",
		GroupName = "WarehouseAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1464.213, -157.336, 125.448),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.252, -0.956, -0.148),
			[1] = Vec3(0.553, -0.833, 0.026),
		},
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2750.874, 1982.471, 288.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "prone",
	},
	DEFEND_allies_start10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.908, 0.393, -0.146),
			[1] = Vec3(0.860, 0.411, 0.302),
		},
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3006.737, 402.229, 8.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.532, 0.325, -0.782),
			[1] = Vec3(0.987, 0.147, 0.063),
			[2] = Vec3(-0.332, 0.929, -0.165),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3339.393, 386.125, 257.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.014, -0.996, -0.092),
			[1] = Vec3(0.408, -0.913, 0.028),
		},
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3094.912, 1984.219, 288.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "prone",
	},
	DEFEND_allies_start3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.551, -0.834, -0.025),
			[1] = Vec3(0.811, -0.551, 0.197),
		},
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2619.218, 1201.854, 16.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.187, -0.967, -0.175),
			[1] = Vec3(0.584, -0.808, 0.075),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3341.371, 1024.076, 256.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.385, -0.922, -0.044),
			[1] = Vec3(0.644, -0.752, 0.140),
		},
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2492.121, 1930.442, 48.400),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.147, -0.989, 0.005),
			[1] = Vec3(-0.350, -0.936, 0.013),
			[2] = Vec3(0.816, -0.367, 0.447),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3345.812, 712.781, 32.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.075, -0.996, 0.055),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2866.191, 2208.173, 0.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.058, -0.998, 0.021),
		},
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3038.293, 2151.221, 0.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	DEFEND_allies_start9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.278, -0.928, -0.248),
			[1] = Vec3(0.718, -0.690, 0.089),
		},
		DisableCM = 1,
		GoalType = "Defend",
		GroupName = "TankDepotAllies",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3378.611, 781.340, 256.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	ESCORT_Tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-98.791, -98.855, -40.538),
			[1] = Vec3(-98.218, 99.011, -38.812),
		},
		Position = Vec3(3343.989, 2108.917, 1.125),
		Vehicle = "MOVER_tank",
	},
	ESCORT_Truck = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(83.223, -74.781, -33.054),
			[1] = Vec3(81.002, 49.439, -34.248),
		},
		Position = Vec3(-2137.937, -579.194, 33.125),
		Vehicle = "MOVER_truck",
	},
	FLAG_Gold_Bars = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		GroupName = "TruckyardAxis",
		Position = Vec3(-2072.000, -1888.000, 237.125),
		TagName = "Gold Bars",
		TeamAvailability = 2,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(3500.000, -2367.000, 62.000),
		Range = 2482,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(31.000, 356.000, 46.000),
		Range = 2234,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
	},
	MOBILEMG42_AlliedEnd = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.730, -0.683, 0.023),
		},
		GoalType = "MOBILEMG42",
		GroupName = "EndAllies",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(3224.643, -1733.209, 9.125),
	},
	MOBILEMG42_AlliedMobileMG1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.976, -0.218, 0.004),
		},
		GoalType = "MOBILEMG42",
		GroupName = "WarehouseAllies",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(-130.860, -202.328, 8.125),
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	MOBILEMG42_AlliedMobileMG2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.973, -0.229, -0.003),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(-1269.222, 39.343, 59.211),
	},
	MOBILEMG42_AlliedMobileMG3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.001, -1.000, 0.022),
		},
		GoalType = "MOBILEMG42",
		GroupName = "BarnAllies",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(2979.347, -167.072, 8.125),
	},
	MOBILEMG42_AlliedTruckyard = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.692, 0.722, 0.015),
		},
		GoalType = "MOBILEMG42",
		GroupName = "TruckyardAllies",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(-1832.331, -1086.395, 33.125),
	},
	MOBILEMG42_AxisMobileMG1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.380, 0.925, 0.020),
			[1] = Vec3(-0.314, 0.942, 0.121),
			[2] = Vec3(-0.139, 0.982, 0.130),
		},
		GoalType = "MOBILEMG42",
		GroupName = "StartAxis",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(3363.701, -200.245, 9.125),
	},
	MOBILEMG42_AxisMobileMG2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.985, 0.167, 0.047),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(1460.901, -484.529, 9.134),
	},
	MOBILEMG42_AxisMobileMG3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.053, 0.997, -0.063),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(3049.367, -2762.533, 244.823),
	},
	MOBILEMG42_Truck_Barrier = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.008, 0.037),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 1799.4,
		MinCampTime = 1799.4,
		MinRadius = 32,
		Position = Vec3(-830.336, -474.487, 9.125),
	},
	MOBILEMORTAR_AlliedMortar1 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.935, -0.323, 0.145),
		},
		Position = Vec3(-1316.054, 781.051, 8.125),
	},
	MOBILEMORTAR_AxisSpawn1 = 
	{
		GoalType = "MOBILEMORTAR",
		GroupName = "StartAxis",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.046, 0.996, 0.076),
			[1] = Vec3(-0.107, 0.988, 0.111),
			[2] = Vec3(0.094, 0.977, 0.191),
			[3] = Vec3(-0.092, 0.980, 0.176),
		},
		Position = Vec3(3009.760, -3406.409, 284.396),
	},
	MOBILEMORTAR_AxisSpawn2 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(-0.825, 0.556, 0.104),
			[1] = Vec3(-0.873, 0.488, 0.029),
		},
		Position = Vec3(3948.601, -2730.724, 316.833),
	},
	MOBILEMORTAR_AxisSpawn3 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.434, 0.823, 0.366),
			[1] = Vec3(0.648, 0.691, 0.321),
		},
		Position = Vec3(2141.538, -2107.301, 274.878),
	},
	MOBILEMORTAR_Vehicle = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.959, 0.224, 0.173),
		},
		Position = Vec3(-1396.292, 725.888, 10.026),
	},
	MOUNT_Tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-98.252, -25.660, -39.925),
			[1] = Vec3(1.566, -197.296, -33.456),
		},
		Position = Vec3(3347.180, 2195.542, 1.125),
		Vehicle = "MOVER_tank",
	},
	MOUNT_Tank_Allies = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-98.252, -25.660, -39.925),
			[1] = Vec3(1.566, -197.296, -33.456),
		},
		Position = Vec3(3112.893, 1992.907, 1.133),
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(2944.000, 2051.097, 62.343),
		TeamAvailability = 2,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-1573.077, -533.477, 66.500),
		TeamAvailability = 2,
	},
	PLANTMINE_AlliedDropoff1 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "TruckyardAllies",
		Position = Vec3(-1645.313, -514.815, 9.618),
		Radius = 32,
	},
	PLANTMINE_AlliedDropoff2 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "TruckyardAllies",
		Position = Vec3(-1650.655, -624.881, 11.052),
		Radius = 32,
	},
	PLANTMINE_AlliedDropoff3 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "TruckyardAllies",
		Position = Vec3(-1716.744, -568.259, 9.125),
		Radius = 32,
	},
	PLANTMINE_AlliedHill1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(4095.714, -389.483, 326.835),
		Radius = 32,
	},
	PLANTMINE_AlliedHill2 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "TankDepotAllies",
		Position = Vec3(4004.431, 211.296, 283.957),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
	},
	PLANTMINE_AlliedHill3 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "TankDepotAllies",
		Position = Vec3(3811.696, 463.134, 257.133),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
	},
	PLANTMINE_AlliedHill4 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "TankDepotAllies",
		Position = Vec3(3779.296, 1921.376, 285.007),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
	},
	PLANTMINE_AlliedRoad1 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "BarnAllies",
		Position = Vec3(3006.011, -1126.624, 9.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
	},
	PLANTMINE_AlliedRoad2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1495.138, -739.489, 9.125),
		Radius = 32,
	},
	PLANTMINE_AlliedRoad3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1440.016, -403.112, 9.125),
		Radius = 32,
	},
	PLANTMINE_AxisHut = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-37.442, 500.199, 9.125),
		Radius = 32,
		Range = 2750,
	},
	PLANTMINE_AxisTruckBarrier1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(178.877, 277.546, 9.125),
		Radius = 32,
		Range = 2750,
	},
	PLANTMINE_AxisTruckBarrier2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(184.627, 143.147, 9.125),
		Radius = 32,
		Range = 2750,
	},
	PLANTMINE_AxisTruckyardSideDoor = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-882.972, -656.197, 9.125),
		Radius = 32,
		Range = 2750,
	},
	PLANTMINE_Truckyard1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1621.642, -796.831, 14.736),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	PLANTMINE_Truckyard2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1699.923, -808.204, 17.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	PLANTMINE_Truckyard3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1307.445, -514.009, 9.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	PLANTMINE_Warehouse1 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "WarehouseAllies",
		Position = Vec3(1305.366, -857.507, 9.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	PLANTMINE_Warehouse2 = 
	{
		GoalType = "PLANTMINE",
		GroupName = "WarehouseAllies",
		Position = Vec3(1260.629, -784.363, 9.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
	},
	PLANT_Command_Post = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.012, -0.979, 0.204),
				},
				position = Vec3(3890.125, 2013.875, 328.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.922, -0.379, 0.079),
				},
				position = Vec3(4077.875, 2013.875, 328.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3967.000, 1843.500, 357.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Truck_Barrier = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.999, -0.029, 0.033),
				},
				position = Vec3(1132.948, -258.824, 32.125),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.938, 0.342, 0.051),
				},
				position = Vec3(975.250, -535.043, 32.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(345.999, -385.000, 39.001),
		TagName = "Truck Barrier",
		TeamAvailability = 2,
	},
	PLANT_Warehouse_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.871, 0.491, -0.020),
				},
				position = Vec3(1517.873, -882.867, 74.646),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.999, -0.021, -0.046),
				},
				position = Vec3(1497.237, -252.839, 98.410),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(848.000, -864.000, 188.000),
		Roles = 
		{
			[0] = "ATTACKER1",
		},
		TagName = "Warehouse Door",
		TeamAvailability = 2,
	},
	ROUTE_AlliedRoute1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-189.996, 1064.676, 10.893),
		Radius = 70,
	},
	ROUTE_AlliedSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-791.084, 2591.144, 16.125),
		Radius = 200,
	},
	ROUTE_AxisSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1304.073, -3181.151, 21.443),
		Radius = 500,
	},
	ROUTE_AxisSpawn3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1440.166, -3663.160, 280.125),
		Radius = 100,
	},
	ROUTE_Ground1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2057.237, -2951.823, 9.681),
		Radius = 250,
	},
	ROUTE_Ground2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3073.423, -672.431, 8.125),
		Radius = 250,
	},
	ROUTE_Ground3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3068.765, 1704.384, 10.684),
		Radius = 30,
	},
	ROUTE_Hill1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2317.139, -3726.089, 289.768),
		Radius = 250,
	},
	ROUTE_Hill2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3694.692, -2512.472, 285.189),
		Radius = 50,
	},
	ROUTE_Hill3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4071.844, -4.485, 301.947),
		Radius = 50,
	},
	ROUTE_Hill4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3730.215, 1672.955, 280.686),
		Radius = 100,
	},
	ROUTE_TruckBarrier = 
	{
		GoalType = "ROUTE",
		Position = Vec3(765.000, -384.000, 10.125),
		Radius = 125,
	},
	ROUTE_Warehouse1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-342.477, -1577.311, 160.125),
		Radius = 20,
	},
	ROUTE_Warehouse2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-479.787, -445.479, 312.125),
		Radius = 20,
	},
	ROUTE_WarehouseSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(611.363, -965.899, 128.125),
		Radius = 250,
	},
	SMOKEBOMB_Truck_Barrier = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.830, -0.550, -0.096),
		},
		GoalType = "SMOKEBOMB",
		Position = Vec3(77.676, -165.497, 9.125),
		Radius = 32,
	},
	TRIPMINE_AlliedHill = 
	{
		AimPosition = Vec3(3918.473, 64.125, 327.180),
		GoalType = "TRIPMINE",
		GroupName = "TankDepotAllies",
		Position = Vec3(3917.875, 82.145, 289.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER",
		},
		Stance = "crouch",
	},
	TRIPMINE_CommandPost = 
	{
		AimPosition = Vec3(3888.662, 1824.125, 350.212),
		GoalType = "TRIPMINE",
		Position = Vec3(3897.218, 1868.536, 304.125),
		Radius = 32,
		Roles = 
		{
			[0] = "ATTACKER",
			[1] = "DEFENDER",
		},
		Stance = "crouch",
	},
	TRIPMINE_Truckyard1 = 
	{
		AimPosition = Vec3(-1365.875, -1708.355, 219.795),
		GoalType = "TRIPMINE",
		GroupName = "TruckyardAllies",
		Position = Vec3(-1346.866, -1714.125, 193.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "crouch",
	},
	TRIPMINE_Truckyard2 = 
	{
		AimPosition = Vec3(-1478.468, -1684.125, 216.991),
		GoalType = "TRIPMINE",
		GroupName = "TruckyardAllies",
		Position = Vec3(-1490.125, -1711.957, 193.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "crouch",
	},
	TRIPMINE_Truckyard3 = 
	{
		AimPosition = Vec3(-1899.581, -1744.125, 224.436),
		GoalType = "TRIPMINE",
		GroupName = "TruckyardAllies",
		Position = Vec3(-1906.125, -1762.125, 193.125),
		Radius = 32,
		Roles = 
		{
			[0] = "DEFENDER1",
		},
		Stance = "crouch",
	},
	Version = 1,
};