global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(9397.000, 4711.000, -600.000),
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(7717.000, 4479.000, -599.000),
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(11125.000, 5047.000, -191.000),
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(5405.000, 9439.000, -712.000),
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_4 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1869.000, 3303.000, -872.000),
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	ARTILLERY_D_ar_ax_1 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(3055.012, 4245.477, -887.125),
		Radius = 35,
	},
	ATTACK_a_battery_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.030, -0.995, -0.100),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(5285.875, 9534.154, -695.875),
		Radius = 15,
	},
	ATTACK_a_battery_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.716, -0.696, -0.047),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(5002.125, 9516.157, -695.875),
		Radius = 15,
	},
	ATTACK_a_battery_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.109, -0.994, 0.028),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(4576.354, 9649.691, -751.875),
		Radius = 35,
	},
	ATTACK_a_battery_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.994, 0.108, -0.016),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(4780.026, 9074.125, -751.875),
		Radius = 15,
	},
	ATTACK_a_battery_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.071, -0.996, -0.054),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(4845.781, 9426.674, -743.875),
		Radius = 15,
	},
	ATTACK_a_battery_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.002, 0.952, 0.307),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(4862.010, 9175.551, -751.875),
		Radius = 35,
	},
	ATTACK_a_battery_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.799, -0.601, 0.026),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(4997.875, 9453.875, -751.875),
		Radius = 15,
	},
	ATTACK_a_bunker_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.976, 0.039, -0.216),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(7813.133, 3295.339, -487.875),
		Radius = 15,
	},
	ATTACK_a_generator_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.914, -0.384, 0.131),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(3874.125, 7093.875, -1423.875),
		Radius = 15,
	},
	ATTACK_a_generator_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.866, -0.473, 0.159),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(4583.875, 7635.051, -1423.875),
		Radius = 15,
	},
	ATTACK_a_generator_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, -0.070, 0.118),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(4986.618, 7312.242, -1439.875),
		Radius = 35,
	},
	ATTACK_a_generator_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.971, 0.199, 0.132),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(4859.729, 6938.438, -1439.875),
		Radius = 35,
	},
	ATTACK_a_generator_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.015, 0.970, 0.244),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(4346.125, 6694.175, -1423.875),
		Radius = 15,
	},
	ATTACK_a_generator_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.300, 0.925, 0.234),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(4455.753, 6703.433, -1423.875),
		Radius = 35,
	},
	ATTACK_a_generator_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.928, 0.355, 0.110),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(5053.871, 6690.549, -1423.875),
		Radius = 15,
	},
	ATTACK_a_generator_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.956, 0.274, 0.103),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(5061.875, 6813.874, -1423.875),
		Radius = 15,
	},
	ATTACK_a_radio_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.980, 0.197, -0.010),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(6802.126, 8293.847, -207.875),
		Radius = 15,
	},
	ATTACK_a_radio_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.927, -0.375, -0.027),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(6802.125, 8470.126, -207.875),
		Radius = 15,
	},
	ATTACK_a_radio_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.769, -0.638, -0.017),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(6807.417, 8589.875, -207.875),
		Radius = 15,
	},
	ATTACK_a_start_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.645, -0.761, 0.066),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(3751.433, 4652.396, -687.875),
		Radius = 35,
	},
	ATTACK_a_start_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.684, -0.726, 0.068),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(4442.165, 2766.487, -548.514),
		Radius = 15,
	},
	ATTACK_a_start_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.162, -0.983, 0.088),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(4994.259, 3855.445, -664.662),
		Radius = 35,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(10300.000, 4212.000, -180.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_axis_basement_MG_Gun = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(4306.000, 6088.000, -1226.000),
		TagName = "axis basement MG Gun",
		TeamAvailability = 2,
	},
	BUILD_axis_basement_MG_Gun_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(11026.000, 6116.000, 54.000),
		TagName = "axis basement MG Gun",
		TeamAvailability = 2,
	},
	BUILD_canyon_bunker_MG42_gun = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(7534.000, 4904.000, -202.000),
		TagName = "canyon bunker MG42 gun",
		TeamAvailability = 2,
	},
	BUILD_main_bunker_MG42_gun = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(9502.000, 4504.000, -178.000),
		TagName = "main bunker MG42 gun",
		TeamAvailability = 2,
	},
	BUILD_radio_beacon = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(6941.000, 8076.000, -145.000),
		TagName = "radio beacon",
		TeamAvailability = 4,
	},
	CALLARTILLERY_ar_call_ax_1 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(5234.533, 4287.100, 0.125),
		Radius = 15,
	},
	CHECKPOINT_oldcityflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(7840.000, 3296.000, -492.000),
	},
	DEFEND_d_battery_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.115, 0.986, -0.123),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(4595.860, 8431.306, -751.875),
		Radius = 35,
	},
	DEFEND_d_battery_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.962, -0.240, -0.128),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(4456.896, 8769.051, -751.875),
		Radius = 35,
	},
	DEFEND_d_battery_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.044, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(5986.387, 9426.125, -751.875),
		Radius = 15,
	},
	DEFEND_d_battery_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, 0.080, -0.050),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(5218.126, 8770.698, -751.875),
		Radius = 35,
	},
	DEFEND_d_battery_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.984, -0.073, -0.164),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(5410.715, 8842.622, -751.875),
		Radius = 35,
	},
	DEFEND_d_battery_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.060, 0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(5445.875, 9234.125, -751.875),
		Radius = 15,
	},
	DEFEND_d_battery_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.375, 0.924, 0.070),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(4848.501, 9042.125, -751.875),
		Radius = 15,
	},
	DEFEND_d_bunker_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.910, 0.413, 0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(7804.323, 3600.389, -487.875),
		Radius = 35,
	},
	DEFEND_d_bunker_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.759, 0.650, -0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(8002.411, 3608.167, -487.875),
		Radius = 35,
	},
	DEFEND_d_bunker_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.096, -0.974, -0.205),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(8028.171, 5975.319, 0.125),
		Radius = 15,
	},
	DEFEND_d_bunker_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.096, -0.974, -0.204),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(8490.256, 5975.258, 0.125),
		Radius = 15,
	},
	DEFEND_d_bunker_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.916, -0.393, -0.075),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(7881.091, 4962.969, -255.875),
		Radius = 35,
	},
	DEFEND_d_bunker_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.968, -0.250, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(7343.937, 6061.875, 0.125),
		Radius = 15,
	},
	DEFEND_d_bunker_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.583, 0.770, -0.258),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(7730.125, 2554.125, -487.875),
		Radius = 15,
	},
	DEFEND_d_bunker_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.547, 0.761, -0.349),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(8045.875, 2554.125, -487.875),
		Radius = 15,
	},
	DEFEND_d_generator_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.967, -0.027, -0.253),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(4697.428, 7910.216, -1143.875),
		Radius = 15,
	},
	DEFEND_d_generator_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.321, -0.943, -0.082),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(4416.784, 7719.603, -1143.875),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_d_generator_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.786, -0.550, -0.283),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(4295.827, 7707.588, -1143.875),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_d_generator_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.508, -0.857, -0.081),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(4113.156, 7699.939, -1143.875),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_d_generator_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.836, 0.517, -0.185),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(5061.875, 6483.147, -1279.875),
		Radius = 15,
	},
	DEFEND_d_generator_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.167, -0.978, -0.127),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(5045.875, 7378.584, -1423.875),
		Radius = 15,
	},
	DEFEND_d_generator_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.995, 0.022, -0.101),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(5397.875, 7245.875, -1423.875),
		Radius = 15,
	},
	DEFEND_d_generator_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.393, 0.916, 0.080),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(5397.874, 7026.125, -1423.875),
		Radius = 35,
	},
	DEFEND_d_generator_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.817, -0.576, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(5059.354, 6636.526, -1279.875),
		Radius = 15,
	},
	DEFEND_d_radio_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.006, -1.000, -0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(7042.845, 8567.642, -207.875),
		Radius = 15,
	},
	DEFEND_d_radio_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.607, 0.794, -0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(6803.128, 7986.126, -207.875),
		Radius = 35,
	},
	DEFEND_d_radio_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.986, -0.158, -0.051),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(6802.127, 8121.875, -207.875),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_d_radio_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.386, -0.922, -0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(7057.875, 8593.875, -31.875),
		Radius = 15,
	},
	DEFEND_d_radio_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, -0.188, -0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(6511.354, 8025.925, -31.875),
		Radius = 35,
	},
	DEFEND_d_start_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.919, 0.340, -0.200),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(5652.445, 3960.384, -16.655),
		Radius = 15,
	},
	DEFEND_d_start_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.199, -0.874, -0.443),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(5168.384, 4353.250, 0.125),
		Radius = 15,
	},
	DEFEND_d_start_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.831, -0.479, -0.283),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(5315.814, 4205.819, 0.125),
		Radius = 15,
	},
	DEFEND_d_start_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.963, -0.259, -0.080),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(5226.125, 3414.960, -607.875),
		Radius = 15,
	},
	DEFEND_d_start_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.013, 0.985, -0.170),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(5005.471, 2670.960, -513.699),
		Radius = 35,
	},
	EXPLODE_axis_basement_MG_Gun = 
	{
		GoalType = "EXPLODE",
		Position = Vec3(4364.000, 5984.000, -1268.000),
		TagName = "axis basement MG Gun",
		TeamAvailability = 4,
	},
	EXPLODE_main_bunker_MG42_gun = 
	{
		GoalType = "EXPLODE",
		Position = Vec3(9404.000, 4640.000, -244.000),
		TagName = "main bunker MG42 gun",
		TeamAvailability = 4,
	},
	EXPLOSIVE_axis_basement_MG_Gun = 
	{
		GoalType = "Explosive",
		Position = Vec3(4364.000, 5984.000, -1268.000),
		TagName = "axis basement MG Gun",
		TeamAvailability = 4,
	},
	EXPLOSIVE_main_bunker_MG42_gun = 
	{
		GoalType = "Explosive",
		Position = Vec3(9404.000, 4640.000, -244.000),
		TagName = "main bunker MG42 gun",
		TeamAvailability = 4,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(9453.000, 4596.000, -597.000),
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(5445.000, 9324.000, -709.000),
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
	},
	MOBILEMG42_mg_al_battery_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.158, -0.987, 0.036),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(4648.457, 9818.119, -751.875),
		Radius = 35,
	},
	MOBILEMG42_mg_al_battery_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.431, -0.898, 0.082),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(4823.601, 9553.174, -751.875),
		Radius = 15,
	},
	MOBILEMG42_mg_al_battery_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.625, 0.779, 0.054),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(5438.033, 8741.244, -751.875),
		Radius = 15,
	},
	MOBILEMG42_mg_ax_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.658, -0.746, -0.107),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(6619.028, 2016.091, -280.446),
		Radius = 15,
	},
	MOBILEMG42_mg_ax_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.022, -0.999, 0.044),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(6529.824, 4378.373, -475.290),
		Radius = 15,
	},
	MOBILEMG42_mg_ax_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.562, 0.826, 0.036),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(5462.170, 1431.907, -516.916),
		Radius = 15,
	},
	MOBILEMG42_mg_ax_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.967, -0.253, 0.001),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(7619.611, 3928.479, -639.875),
		Radius = 15,
	},
	MOBILEMG42_mg_ax_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.936, -0.348, 0.041),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(7907.568, 4996.299, -79.875),
		Radius = 15,
	},
	MOBILEMG42_mg_ax_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.447, -0.888, -0.103),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(7508.478, 4868.500, -79.875),
		Radius = 15,
	},
	MOBILEMG42_mg_ax_battery_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.970, 0.242, -0.012),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(4348.134, 8614.816, -751.875),
		Radius = 15,
	},
	MOBILEMG42_mg_ax_battery_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.012, -1.000, -0.021),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(6313.647, 9645.727, -751.875),
		Radius = 15,
	},
	MOBILEMG42_mg_ax_battery_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.986, 0.163, -0.018),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(5300.849, 8723.161, -751.875),
		Radius = 15,
	},
	MOBILEMORTAR_mo_al_start = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(0.970, -0.243, 0.029),
		},
		Position = Vec3(1347.591, 5763.517, -438.243),
		Radius = 15,
	},
	MOBILEMORTAR_mo_ax_1 = 
	{
		GoalType = "MOBILEMORTAR",
		MortarAim = 
		{
			[0] = Vec3(-0.729, -0.657, 0.190),
			[1] = Vec3(-0.820, -0.539, 0.190),
		},
		Position = Vec3(8417.079, 6020.080, 0.125),
		Radius = 15,
	},
	MOUNTMG42_155 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(8656.000, 1072.000, -260.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_2198 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(7872.000, 9984.000, 48.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_518 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(2048.000, 3064.000, -864.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_axis_basement_MG_Gun = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(10906.000, 6016.000, 44.000),
		TagName = "axis basement MG Gun",
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_canyon_bunker_MG42_gun = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(7446.000, 4896.000, -208.000),
		TagName = "canyon bunker MG42 gun",
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_mg1gun = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(9429.000, 4720.000, -184.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_mg1gun_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(9429.000, 4560.000, -184.000),
		TagName = "mg1gun",
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_mg2gun = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(4344.000, 5984.000, -1232.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_mg3gun = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(7712.000, 4824.000, -208.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	PLANT_Axis_base_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(8288.000, 6012.000, -132.000),
		TagName = "Axis base gate",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(10303.000, 4182.500, -180.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_axis_basement_MG_Gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(10904.000, 6004.000, 12.000),
		TagName = "axis basement MG Gun",
		TeamAvailability = 4,
	},
	PLANT_battery = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(5144.000, 9498.000, -660.000),
		TeamAvailability = 4,
	},
	PLANT_beach_bunker_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(5312.000, 3148.000, -556.000),
		TagName = "beach bunker door",
		TeamAvailability = 4,
	},
	PLANT_bunker_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(9496.000, 4364.000, -348.000),
		TagName = "bunker door",
		TeamAvailability = 4,
	},
	PLANT_canyon_bunker_MG42_gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(7444.000, 4824.000, -244.000),
		TagName = "canyon bunker MG42 gun",
		TeamAvailability = 4,
	},
	PLANT_power_generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4692.000, 7136.000, -1324.000),
		TagName = "power generator",
		TeamAvailability = 4,
	},
	PLANT_radio_beacon = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(6896.000, 8111.999, -11.999),
		TagName = "radio beacon",
		TeamAvailability = 2,
	},
	REPAIRMG42_155 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(8656.000, 1072.000, -260.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_2198 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(7872.000, 9984.000, 48.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_518 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2048.000, 3064.000, -864.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_axis_basement_MG_Gun = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(10906.000, 6016.000, 44.000),
		TagName = "axis basement MG Gun",
		TeamAvailability = 6,
	},
	REPAIRMG42_canyon_bunker_MG42_gun = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(7446.000, 4896.000, -208.000),
		TagName = "canyon bunker MG42 gun",
		TeamAvailability = 6,
	},
	REPAIRMG42_mg1gun = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(9429.000, 4720.000, -184.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg1gun_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(9429.000, 4560.000, -184.000),
		TagName = "mg1gun",
		TeamAvailability = 6,
	},
	REPAIRMG42_mg2gun = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(4344.000, 5984.000, -1232.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg3gun = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(7712.000, 4824.000, -208.000),
		TeamAvailability = 6,
	},
	ROUTE_flagladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(7894.072, 2749.874, -687.875),
		Radius = 35,
	},
	ROUTE_r_al_spawn2_exit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5310.188, 3089.178, -607.875),
		Radius = 15,
	},
	ROUTE_r_alliespawn_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1606.033, 7504.988, -897.104),
		Radius = 500,
	},
	ROUTE_r_alliespawn_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5317.519, 3405.083, -607.875),
		Radius = 150,
	},
	ROUTE_r_alliespawn_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(7873.501, 3276.442, -487.875),
		Radius = 130,
	},
	ROUTE_r_allygenspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(7591.941, 7005.393, -639.875),
		Radius = 120,
	},
	ROUTE_r_allygenspawn_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(7284.129, 7553.508, -639.875),
		Radius = 120,
	},
	ROUTE_r_battery = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4571.527, 8708.469, -751.875),
		Radius = 35,
	},
	ROUTE_r_battery_ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4907.938, 8706.904, -1279.875),
		Radius = 35,
	},
	ROUTE_r_battery_ladder_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6314.454, 9122.954, -1023.875),
		Radius = 35,
	},
	ROUTE_r_battery_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5264.936, 8513.233, -1279.875),
		Radius = 15,
	},
	ROUTE_r_battery_stairs_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6251.505, 8779.452, -1023.875),
		Radius = 35,
	},
	ROUTE_r_battery_stairs_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5559.187, 8836.459, -751.875),
		Radius = 35,
	},
	ROUTE_r_beachbunker = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1150.513, 3063.003, -911.875),
		Radius = 35,
	},
	ROUTE_r_beachtunnel_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2276.160, 6610.962, -495.875),
		Radius = 35,
	},
	ROUTE_r_beachtunnel_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1437.267, 5414.184, -799.875),
		Radius = 35,
	},
	ROUTE_r_beachtunnel_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2831.709, 5445.307, -799.875),
		Radius = 35,
	},
	ROUTE_r_beachtunnel_entrance = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1527.298, 6726.644, -662.769),
		Radius = 35,
	},
	ROUTE_r_beachtunnel_exit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3971.885, 4598.909, -687.875),
		Radius = 35,
	},
	ROUTE_r_behind_battery = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5627.980, 9649.493, -751.875),
		Radius = 35,
	},
	ROUTE_r_bunkerstairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6917.750, 3789.645, -735.875),
		Radius = 35,
	},
	ROUTE_r_bunkertunnel_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6440.012, 3328.195, -735.875),
		Radius = 35,
	},
	ROUTE_r_cp_tunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(7291.172, 3587.325, -686.620),
		Radius = 35,
	},
	ROUTE_r_cptop = 
	{
		GoalType = "ROUTE",
		Position = Vec3(9646.325, 4371.677, -44.146),
		Radius = 35,
	},
	ROUTE_r_genspawnexit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6539.963, 6925.062, -639.875),
		Radius = 35,
	},
	ROUTE_r_hill = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5648.552, 4018.213, -8.013),
		Radius = 15,
	},
	ROUTE_r_left_beachbunker = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3587.543, 4506.549, -711.875),
		Radius = 35,
	},
	ROUTE_r_left_beachbunker_front = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4201.769, 4467.650, -711.875),
		Radius = 35,
	},
	ROUTE_r_left_bunkerhill = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5366.009, 1250.603, -569.666),
		Radius = 35,
	},
	ROUTE_r_left_bunkerhill_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(6308.155, 2021.209, -346.586),
		Radius = 35,
	},
	ROUTE_r_left_bunkerhill_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(7037.770, 3470.618, -450.561),
		Radius = 35,
	},
	ROUTE_r_left_hill = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2286.317, 5636.564, -302.965),
		Radius = 35,
	},
	ROUTE_r_leftdoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4862.349, 6404.511, -1279.875),
		Radius = 35,
	},
	ROUTE_r_leftway = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5507.867, 6618.616, -1279.875),
		Radius = 35,
	},
	ROUTE_r_magnetic_door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5006.866, 8260.208, -1279.875),
		Radius = 35,
	},
	ROUTE_r_mgnest = 
	{
		GoalType = "ROUTE",
		Position = Vec3(8138.451, 1195.566, -248.702),
		Radius = 35,
	},
	ROUTE_r_right_bunkerhill = 
	{
		GoalType = "ROUTE",
		Position = Vec3(9295.932, 2701.247, -268.096),
		Radius = 35,
	},
	ROUTE_r_rightway = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5655.022, 6883.606, -1279.875),
		Radius = 35,
	},
	ROUTE_r_rightway_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5664.908, 7710.525, -1279.875),
		Radius = 35,
	},
	ROUTE_r_rightway_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5225.193, 7744.859, -1279.875),
		Radius = 35,
	},
	ROUTE_r_rightway_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5929.580, 7022.712, -895.875),
		Radius = 35,
	},
	ROUTE_r_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5690.251, 6146.494, -1079.875),
		Radius = 35,
	},
	ROUTE_r_stairs_split = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5929.514, 6505.483, -895.875),
		Radius = 35,
	},
	SNIPE_s_ally_start_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.795, -0.601, -0.081),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2178.713, 5647.629, -300.911),
		Radius = 15,
	},
	SNIPE_s_ally_start_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.967, -0.254, -0.008),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1759.262, 5181.191, 20.163),
		Radius = 15,
	},
	SNIPE_s_ally_start_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.883, -0.458, 0.104),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2029.875, 3149.783, -911.875),
		Radius = 15,
	},
	SNIPE_s_ally_start_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.688, -0.715, 0.120),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3660.399, 4669.740, -687.875),
		Radius = 15,
		Stance = "crouch",
	},
	SNIPE_s_ax_bunker_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.786, -0.618, 0.006),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(9778.844, 5970.125, 0.125),
		Radius = 15,
	},
	Version = 1,
};
