global _MG = 
{
	AMMOCAB_munitions = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-33.000, -2487.000, 34.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_b1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.619, 0.589, 0.520),
			[1] = Vec3(-0.585, 0.595, 0.551),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 10,
		Position = Vec3(87.183, -4154.807, 5.125),
		Radius = 32,
	},
	ATTACK_b2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.494, 0.656, 0.570),
			[1] = Vec3(0.624, 0.613, 0.485),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 10,
		Position = Vec3(-15.517, -4195.980, 5.125),
		Radius = 32,
	},
	ATTACK_b3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.357, 0.591, 0.723),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 10,
		Position = Vec3(-241.781, -4234.914, -149.930),
		Radius = 32,
	},
	ATTACK_b4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.596, 0.533, 0.601),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 10,
		Position = Vec3(765.163, -4224.242, -99.915),
		Radius = 32,
	},
	ATTACK_e1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.135, 0.980, 0.149),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 10,
		Position = Vec3(1878.399, 2346.113, 1.125),
		Radius = 32,
	},
	ATTACK_e2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.380, -0.923, 0.054),
			[1] = Vec3(0.777, 0.618, 0.121),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 10,
		Position = Vec3(1826.616, 3024.044, 5.226),
		Radius = 32,
	},
	ATTACK_e3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.916, 0.323, -0.240),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 10,
		Position = Vec3(2870.829, 2420.298, 385.125),
		Radius = 32,
	},
	ATTACK_e4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.964, -0.259, -0.056),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 10,
		Position = Vec3(2989.069, 3104.862, 97.130),
		Radius = 32,
	},
	ATTACK_e5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.415, 0.909, 0.048),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 10,
		Position = Vec3(2212.594, 2266.911, 1.127),
		Radius = 32,
	},
	ATTACK_w1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.018, 0.067),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 10,
		Position = Vec3(-2943.780, 2843.418, 97.126),
		Radius = 32,
	},
	ATTACK_w2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.414, 0.910, -0.021),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 10,
		Position = Vec3(-1843.000, 2413.336, 1.125),
		Radius = 32,
	},
	ATTACK_w3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, -0.052, -0.183),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 10,
		Position = Vec3(-2811.175, 2445.241, 385.125),
		Radius = 32,
	},
	ATTACK_w4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.528, 0.847, -0.063),
			[1] = Vec3(-0.845, -0.533, 0.042),
		},
		GoalType = "Attack",
		MaxCampTime = 80,
		MinCampTime = 10,
		Position = Vec3(-1747.545, 3102.954, 5.128),
		Radius = 32,
	},
	BUILD_Allied_Assault_Ladder = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2607.500, -4398.000, -1315.000),
		TagName = "Allied Assault Ladder",
		TeamAvailability = 4,
	},
	BUILD_Allied_Assault_Ladder_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2559.500, -4420.000, -1315.000),
		TagName = "Allied Assault Ladder",
		TeamAvailability = 4,
	},
	BUILD_Axis_East_Ladder_Defense = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(543.500, -3570.000, 31.000),
		TagName = "Axis East Ladder Defense",
		TeamAvailability = 2,
	},
	BUILD_Axis_East_MG42_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2180.000, 609.000, 18.000),
		TagName = "Axis East MG42 Nest",
		TeamAvailability = 2,
	},
	BUILD_Axis_West_Ladder_Defense = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-468.500, -3569.000, 31.000),
		TagName = "Axis West Ladder Defense",
		TeamAvailability = 2,
	},
	BUILD_Axis_West_MG42_nest = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2188.000, 591.000, 31.000),
		TagName = "Axis West MG42 nest",
		TeamAvailability = 2,
	},
	BUILD_Charge_Booster = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-579.500, -1973.000, 42.000),
		TagName = "Charge Booster",
		TeamAvailability = 6,
	},
	CAMP_r1_east_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.323, -0.940, -0.112),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 60,
		Position = Vec3(1005.972, -3873.432, 252.025),
		Radius = 32,
		TagName = "r1_",
	},
	CAMP_r1_east_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.153, -0.987, -0.053),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 60,
		Position = Vec3(274.550, -3878.027, 255.186),
		Radius = 32,
		Stance = "crouch",
		TagName = "r1_",
	},
	CAMP_r1_west_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.039, -0.794, -0.606),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 60,
		Position = Vec3(-212.969, -3881.530, 257.596),
		Radius = 32,
		Stance = "crouch",
	},
	CAMP_r1_west_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.351, -0.935, -0.044),
		},
		GoalType = "CAMP",
		MaxCampTime = 300,
		MinCampTime = 60,
		Position = Vec3(-947.526, -3878.159, 255.277),
		Radius = 32,
		Stance = "crouch",
		TagName = "r1_",
	},
	CAPPOINT_Truck = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-2294.874, -7827.687, 9.126),
	},
	CHECKPOINT_oldcityflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(32.000, -2272.000, 107.000),
	},
	DEFEND_e1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.980, -0.008, -0.198),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(1688.702, 3007.933, 443.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_e2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.931, -0.215, 0.295),
			[1] = Vec3(-0.945, 0.293, 0.147),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(3028.559, 2656.467, 97.125),
		Radius = 32,
	},
	DEFEND_e3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.959, -0.013, 0.284),
			[1] = Vec3(-0.865, 0.405, 0.297),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(3239.042, 2700.542, 1.127),
		Radius = 32,
	},
	DEFEND_e4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.875, 0.470, -0.117),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(2954.922, 1529.053, 385.125),
		Radius = 32,
	},
	DEFEND_e5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.895, 0.439, -0.081),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(2721.952, 1537.177, 385.125),
		Radius = 32,
	},
	DEFEND_e6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.016, -0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(1696.194, 3008.477, 195.125),
		Radius = 32,
	},
	DEFEND_f1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.383, -0.923, -0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-707.988, -7673.415, 9.125),
		Radius = 32,
	},
	DEFEND_f2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.735, -0.678, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-328.607, -3986.346, -29.435),
		Radius = 32,
	},
	DEFEND_f3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.623, -0.780, 0.059),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(330.422, -3994.246, -49.489),
		Radius = 32,
	},
	DEFEND_f4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.769, 0.640, 0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2222.776, -7885.292, 9.125),
		Radius = 32,
	},
	DEFEND_w1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.978, -0.046, -0.202),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-1625.745, 3012.232, 443.240),
		Radius = 32,
	},
	DEFEND_w2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, -0.041, -0.077),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-1638.599, 3010.517, 195.125),
		Radius = 32,
	},
	DEFEND_w3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.780, 0.624, -0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-2672.540, 1510.753, 385.336),
		Radius = 32,
	},
	DEFEND_w4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.774, 0.632, -0.036),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-2894.033, 1529.326, 385.336),
		Radius = 32,
	},
	DEFEND_w5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.758, 0.367, 0.538),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-3150.765, 2695.297, 1.125),
		Radius = 32,
	},
	DEFEND_w6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.910, 0.044, 0.412),
			[1] = Vec3(0.827, 0.474, 0.302),
		},
		GoalType = "Defend",
		MaxCampTime = 200,
		MinCampTime = 30,
		Position = Vec3(-2952.886, 2660.242, 97.125),
		Radius = 32,
	},
	FLAG_radarbox1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-2769.000, 4180.000, 917.125),
		TeamAvailability = 4,
	},
	FLAG_radarbox2 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(2814.000, 4165.000, 917.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_soins = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(98.000, -2489.000, 34.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_128 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-23.000, -7075.000, 76.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_Axis_East_MG42_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(2211.000, 568.000, 71.000),
		TagName = "Axis East MG42 Nest",
		TeamAvailability = 6,
	},
	MOUNTMG42_Axis_West_MG42_nest = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-2188.000, 550.000, 75.000),
		TagName = "Axis West MG42 nest",
		TeamAvailability = 6,
	},
	PLANT_Allied_Assault_Ladder = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2712.000, -3831.331, -701.999),
		TagName = "Allied Assault Ladder",
		TeamAvailability = 2,
	},
	PLANT_Allied_Assault_Ladder_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2432.000, -3853.331, -701.999),
		TagName = "Allied Assault Ladder",
		TeamAvailability = 2,
	},
	PLANT_Axis_East_Ladder_Defense = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(491.500, -3814.000, 104.000),
		TagName = "Axis East Ladder Defense",
		TeamAvailability = 4,
	},
	PLANT_Axis_East_MG42_Nest = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2223.529, 557.166, 15.000),
		TagName = "Axis East MG42 Nest",
		TeamAvailability = 4,
	},
	PLANT_Axis_West_Ladder_Defense = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-427.500, -3814.000, 104.000),
		TagName = "Axis West Ladder Defense",
		TeamAvailability = 4,
	},
	PLANT_Axis_West_MG42_nest = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2185.890, 527.500, 16.000),
		TagName = "Axis West MG42 nest",
		TeamAvailability = 4,
	},
	PLANT_Charge_Booster = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-579.520, -1972.999, 43.108),
		TagName = "Charge Booster",
		TeamAvailability = 6,
	},
	PLANT_Moon_Symbol_Pyramid_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.676, 0.728, -0.118),
				},
				position = Vec3(-2945.777, 2632.576, 120.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.859, -0.510, -0.035),
				},
				position = Vec3(-2947.672, 3318.811, 120.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2765.000, 4004.000, 928.000),
		TagName = "Moon Symbol Pyramid Door",
		TeamAvailability = 4,
	},
	PLANT_Old_City_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.177, 0.981, -0.074),
				},
				position = Vec3(147.062, -4209.145, 28.153),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.189, 0.982, 0.002),
				},
				position = Vec3(-72.941, -4268.189, 28.153),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(27.500, -3904.000, 110.000),
		TagName = "Old City Door",
		TeamAvailability = 4,
	},
	PLANT_Sun_Symbol_Pyramid_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.657, 0.751, -0.061),
				},
				position = Vec3(3026.403, 2617.796, 120.125),
				stance = "stand",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.813, -0.578, -0.068),
				},
				position = Vec3(2988.629, 3320.660, 120.125),
				stance = "stand",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2818.000, 4004.000, 928.000),
		TagName = "Sun Symbol Pyramid Door",
		TeamAvailability = 4,
	},
	REPAIRMG42_128 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-23.000, -7075.000, 76.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_Axis_East_MG42_Nest = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2211.000, 568.000, 71.000),
		TagName = "Axis East MG42 Nest",
		TeamAvailability = 6,
	},
	REPAIRMG42_Axis_West_MG42_nest = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2188.000, 550.000, 75.000),
		TagName = "Axis West MG42 nest",
		TeamAvailability = 6,
	},
	ROUTE_e1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2937.554, -722.884, 1.125),
		Radius = 125,
	},
	ROUTE_e2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2311.586, -746.690, 5.283),
		Radius = 125,
	},
	ROUTE_e3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1686.396, -657.662, 1.288),
		Radius = 125,
	},
	ROUTE_e4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1080.540, -407.792, 1.288),
		Radius = 125,
	},
	ROUTE_e5 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(146.773, 2048.376, 5.126),
		Radius = 125,
	},
	ROUTE_east_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1698.932, -2280.578, 97.125),
		Radius = 400,
	},
	ROUTE_w1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2908.893, -687.943, 1.125),
		Radius = 125,
	},
	ROUTE_w2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2236.956, -667.935, 5.226),
		Radius = 125,
	},
	ROUTE_w3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1621.764, -639.507, 1.125),
		Radius = 125,
	},
	ROUTE_w4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1030.018, -359.671, 1.125),
		Radius = 125,
	},
	ROUTE_w5 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-100.101, 2001.200, 5.126),
		Radius = 125,
	},
	ROUTE_west_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1672.770, -2275.022, 97.125),
		Radius = 400,
	},
	SNIPE_Tower_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.358, 0.924, -0.136),
		},
		GoalType = "Snipe",
		MaxCampTime = 150,
		MinCampTime = 60,
		Position = Vec3(-185.865, 143.732, 865.125),
		Radius = 32,
	},
	SNIPE_Tower_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.345, 0.903, -0.255),
		},
		DisableCM = 1,
		GoalType = "Snipe",
		MaxCampTime = 150,
		MinCampTime = 60,
		Position = Vec3(221.877, 142.735, 865.125),
		Radius = 32,
	},
	SNIPE_x1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.292, -0.949, -0.123),
		},
		GoalType = "Snipe",
		MaxCampTime = 150,
		MinCampTime = 60,
		Position = Vec3(1176.128, -3087.741, 443.205),
		Radius = 32,
	},
	Version = 1,
};