//these weapon properties are only for fieldops, but it's not possible to limit weapon to a class
//function IsWeaponCharged is called for any bot, but returns true only for fieldops
this.Name = "Binoculars";
this.WeaponId = WEAPON.BINOCULARS;

this.PrimaryFire.SetTargetBias(CLASS.VEHICLE_HVY, 1);
this.PrimaryFire.SetDesirabilityRange(2600, 10000, 0.8);
this.PrimaryFire.RequiresTargetOutside = true;
this.PrimaryFire.RequiresShooterOutside = false;
this.PrimaryFire.IgnoreReload = true;
