global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(352.000, 2411.000, -504.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1248.738, 1371.585, -24.000),
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	BUILD_Bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-763.000, -946.000, -26.000),
		Stance = "prone",
		TeamAvailability = 4,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1382.001, 1386.002, -524.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Position = Vec3(31.000, -1663.000, 6.000),
		TeamAvailability = 4,
	},
	BUILD_generator = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-152.000, 1469.000, -488.000),
		TeamAvailability = 2,
	},
	DEFEND_dyno5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.598, 0.801, -0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1234.228, 2844.201, 428.125),
		Radius = 20,
	},
	DEFEND_gun1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.666, 0.746, 0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(727.778, 2539.826, 212.125),
		Radius = 75,
	},
	DEFEND_gun2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.801, 0.593, -0.078),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(849.534, 2430.756, 212.125),
		Radius = 75,
	},
	DEFEND_gun3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.812, 0.583, -0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1069.874, 2542.367, 212.125),
		Radius = 20,
	},
	DEFEND_gun4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.955, -0.051, -0.291),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(805.538, 2775.157, 212.125),
		Radius = 20,
	},
	ESCORT_Tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-98.125, 44.728, -37.875),
			[1] = Vec3(-98.126, -69.848, -37.874),
			[2] = Vec3(98.125, 49.453, -37.875),
			[3] = Vec3(98.126, -64.859, -37.875),
		},
		Position = Vec3(106.329, -1489.089, -62.875),
		Vehicle = "MOVER_tank",
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(352.000, 2229.000, -501.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1334.420, 1396.123, -21.000),
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
	},
	MOUNT_Tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-41.163, -194.251, -37.873),
		},
		Position = Vec3(194.313, -1558.132, -62.875),
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(18.796, -1648.801, -2.000),
		TeamAvailability = 4,
	},
	PLANT_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1040.000, -379.000, -74.001),
		TeamAvailability = 2,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1408.999, 1415.998, -524.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Gun_Controls = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1145.002, 2827.998, 264.000),
		TagName = "Gun Controls",
		TeamAvailability = 4,
	},
	PLANT_Gun_Controls_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1145.002, 2827.998, 264.000),
		TagName = "Gun Controls",
		TeamAvailability = 4,
	},
	PLANT_Gun_Controls_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1145.002, 2827.998, 264.000),
		TagName = "Gun Controls",
		TeamAvailability = 4,
	},
	PLANT_generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-225.500, 1440.000, -514.000),
		TeamAvailability = 4,
	},
	PLANT_side_entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(80.000, 1336.000, -477.000),
		TagName = "side entrance",
		TeamAvailability = 4,
	},
	ROUTE_alspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1863.092, 2244.121, -63.875),
		Radius = 85,
	},
	ROUTE_alspawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1794.029, 2042.783, -63.875),
		Radius = 125,
	},
	ROUTE_alspawn3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2128.288, 2109.330, -63.875),
		Radius = 150,
	},
	ROUTE_bridge1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-883.606, -2145.177, 128.125),
		Radius = 35,
	},
	ROUTE_bridge1a = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-712.060, -1712.586, -63.875),
		Radius = 150,
	},
	ROUTE_bridge2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-368.568, -1492.105, -63.875),
		Radius = 170,
	},
	ROUTE_control1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2.979, 2557.906, 92.125),
		Radius = 70,
	},
	ROUTE_control2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(826.373, 1724.682, 92.125),
		Radius = 70,
	},
	ROUTE_cp = 
	{
		GoalType = "ROUTE",
		Position = Vec3(11.921, -539.674, -15.875),
		Radius = 80,
	},
	ROUTE_cp1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-94.609, 711.778, -63.875),
		Radius = 95,
	},
	ROUTE_cp2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-630.458, 1285.454, -63.875),
		Radius = 35,
	},
	ROUTE_cp3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-557.789, 1616.098, -63.875),
		Radius = 70,
	},
	ROUTE_gun_route = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1530.896, 3252.367, 412.125),
		Radius = 50,
	},
	ROUTE_gun_route2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(910.252, 3261.847, 92.125),
		Radius = 65,
	},
	ROUTE_gun_route3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1518.546, 2414.250, 92.125),
		Radius = 75,
	},
	ROUTE_spawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2014.512, -2512.735, -78.103),
		Radius = 270,
	},
	ROUTE_spawn3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1323.811, 3040.631, 92.125),
		Radius = 120,
	},
	ROUTE_spawn4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1380.321, 3109.027, 92.125),
		Radius = 55,
	},
	ROUTE_tank1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1643.519, -2049.124, -63.875),
		Radius = 105,
	},
	SNIPE_393 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.886, -0.343, -0.313),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(14.293, 1745.241, 195.125),
		Radius = 13,
	},
	Version = 1,
};