if (GetModName()!="noquarter") { return; }

WEAPON.SHOTGUN = 90;
this.Name = "Shotgun";
this.WeaponId = WEAPON.SHOTGUN;

this.PrimaryFire.ProjectileSpeed = 500;
this.PrimaryFire.DefaultDesirability = 0.2;
this.PrimaryFire.SetDesirabilityRange(0, 500, 0.65);
this.PrimaryFire.LowAmmoThreshold = 1;
this.PrimaryFire.LowAmmoPriority = 0.8;
