global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3544.148, 2169.845, -85.000),
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(666.000, 2149.500, 433.000),
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	ARTILLERY_D_14 = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(-2682.480, 1426.657, -127.875),
		Radius = 65,
	},
	ATTACK_agrenade1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.228, 0.968, -0.100),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 25,
		Position = Vec3(-1093.111, 1600.330, -111.875),
		Radius = 35,
	},
	ATTACK_agrenade2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.441, -0.893, -0.086),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 25,
		Position = Vec3(-1079.425, 2136.597, -111.875),
		Radius = 35,
	},
	ATTACK_agrenade3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.228, -0.947, -0.226),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 25,
		Position = Vec3(-1088.371, 2448.965, -111.875),
		Radius = 35,
	},
	ATTACK_agrenade4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.314, 0.942, -0.115),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 25,
		Position = Vec3(-1177.033, 1250.125, -111.875),
		Radius = 35,
	},
	ATTACK_casket1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.687, -0.723, -0.073),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 25,
		Position = Vec3(1466.276, -820.623, -151.875),
		Radius = 35,
	},
	ATTACK_casket2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.879, -0.468, -0.094),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 25,
		Position = Vec3(1407.739, -1257.533, -151.875),
		Radius = 90,
	},
	ATTACK_casket3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.875, 0.484, -0.019),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 25,
		Position = Vec3(1510.471, -1490.600, -151.875),
		Radius = 20,
	},
	ATTACK_casket4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.625, -0.769, -0.130),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 25,
		Position = Vec3(1468.244, -1125.972, -151.875),
		Radius = 35,
	},
	BUILD_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3152.000, -88.000, -72.000),
		TagName = "Allied Command Post",
		TeamAvailability = 4,
	},
	BUILD_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1182.000, 1406.000, 446.000),
		TagName = "Axis Command Post",
		TeamAvailability = 2,
	},
	BUILD_Cloister_Door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1144.000, 52.000, -60.000),
		TagName = "Cloister Door",
		TeamAvailability = 2,
	},
	BUILD_Roof_Bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-283.000, -233.500, 320.000),
		TagName = "Roof Bridge",
		TeamAvailability = 4,
	},
	CALLARTILLERY_61 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-2734.313, 1058.149, -127.798),
		Radius = 35,
	},
	CALLARTILLERY_62 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(-2735.550, 1753.443, -127.798),
		Radius = 20,
	},
	CAPPOINT_GRAIL_1 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-1731.902, 2705.875, -127.875),
		Radius = 20,
	},
	CAPPOINT_NADE_POINT_1 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-933.203, 2621.875, -111.875),
		Radius = 13,
	},
	CHECKPOINT_phlagpoal1 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-960.000, -424.000, -136.000),
	},
	DEFEND_cp1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.701, 0.712, -0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2015.029, 2116.961, -127.240),
		Radius = 35,
	},
	DEFEND_cp2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, -0.071, -0.050),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2035.384, 2397.861, -121.323),
		Radius = 35,
	},
	DEFEND_cp3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.005, -1.000, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2651.723, 2346.712, -131.931),
		Radius = 13,
	},
	DEFEND_cp4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.983, -0.185, -0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2781.874, 2453.874, -127.875),
		Radius = 15,
	},
	DEFEND_def_grail2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.000, 0.000, 0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-1654.977, 2197.130, -121.875),
		Radius = 35,
	},
	DEFEND_dnade1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.931, 0.303, -0.204),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(1902.944, -1392.351, -151.875),
		Radius = 55,
	},
	DEFEND_dnade2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.648, -0.747, -0.147),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(1916.262, -1216.331, -151.875),
		Radius = 20,
	},
	DEFEND_dnade3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.671, -0.742, -0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(1869.875, -434.125, -135.875),
		Radius = 35,
	},
	DEFEND_dnade4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.624, -0.767, -0.149),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(1566.745, -476.836, -135.875),
		Radius = 20,
	},
	DEFEND_grail1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.776, -0.480, -0.410),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-914.126, 2770.527, 464.125),
		Radius = 13,
	},
	DEFEND_grail2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.942, 0.251, -0.221),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-835.861, 2738.125, 96.125),
		Radius = 15,
	},
	DEFEND_grail3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.003, 0.999, -0.041),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-921.712, 1985.451, -319.875),
		Radius = 35,
	},
	DEFEND_grail4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.883, 0.463, 0.073),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-3194.733, 1426.631, -127.875),
		Radius = 35,
	},
	DEFEND_grenade1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.370, 0.926, -0.072),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-783.323, 2223.211, -95.875),
		Radius = 35,
	},
	DEFEND_grenade2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.106, 0.994, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-834.583, 1592.784, -111.872),
		Radius = 13,
	},
	DEFEND_grenade3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.534, 0.844, -0.044),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-634.824, 1672.278, -111.875),
		Radius = 35,
	},
	DEFEND_grenade4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.584, -0.809, -0.067),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-822.100, 2574.463, -111.875),
		Radius = 35,
	},
	DEFEND_main1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.022, 1.000, 0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2727.562, 768.346, -127.875),
		Radius = 35,
	},
	DEFEND_main2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.424, 0.904, -0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-2945.154, 522.094, -121.875),
		Radius = 35,
	},
	DEFEND_main3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.556, 0.830, 0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-3169.147, 831.574, -127.875),
		Radius = 35,
	},
	DEFEND_main4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.694, 0.714, 0.094),
		},
		GoalType = "Defend",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(-3434.412, 945.285, -127.875),
		Radius = 35,
	},
	FLAG_holygrail = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-946.000, 2810.000, 486.125),
		TeamAvailability = 4,
	},
	FLAG_holynade = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1696.000, -1504.000, -151.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_axis_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(749.000, 2212.000, 433.000),
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3361.000, 2158.000, -85.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_127 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(784.000, 1536.000, 24.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_6 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(-2725.000, 2211.000, -68.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	PLANTMINE_370 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2597.425, 387.799, -130.821),
		Radius = 13,
	},
	PLANTMINE_59 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2470.766, 569.200, -126.771),
		Radius = 35,
	},
	PLANTMINE_60 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2821.982, 517.656, -127.977),
		Radius = 35,
	},
	PLANT_Allied_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-3177.500, -83.000, -84.000),
		TagName = "Allied Command Post",
		TeamAvailability = 2,
	},
	PLANT_Axis_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1245.499, 1406.999, 444.000),
		TagName = "Axis Command Post",
		TeamAvailability = 4,
	},
	PLANT_Cloister_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1064.000, -128.000, 20.000),
		TagName = "Cloister Door",
		TeamAvailability = 4,
	},
	PLANT_Grenade_Casket = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1695.000, -1504.000, -103.000),
		TagName = "Grenade Casket",
		TeamAvailability = 4,
	},
	PLANT_Main_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2448.000, 1408.000, 88.000),
		TagName = "Main Entrance",
		TeamAvailability = 4,
	},
	PLANT_Roof_Bridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-214.000, 288.000, 418.000),
		TagName = "Roof Bridge",
		TeamAvailability = 2,
	},
	REPAIRMG42_127 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(784.000, 1536.000, 24.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_6 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2725.000, 2211.000, -68.000),
		TeamAvailability = 6,
	},
	ROUTE_215 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2033.000, 1583.000, -111.875),
		Radius = 85,
	},
	ROUTE_528 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2185.236, 1469.892, -111.646),
		Radius = 255,
	},
	ROUTE_ally1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1624.933, 2597.757, -127.875),
		Radius = 130,
	},
	ROUTE_ally2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1484.565, 2714.417, -127.875),
		Radius = 100,
	},
	ROUTE_cloister1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-145.639, -77.893, -127.875),
		Radius = 35,
	},
	ROUTE_cloister2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(377.568, -30.154, -126.486),
		Radius = 55,
	},
	ROUTE_cloister3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(866.450, 9.426, -127.875),
		Radius = 40,
	},
	ROUTE_cloister4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1310.462, -132.251, -103.875),
		Radius = 35,
	},
	ROUTE_cs1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1793.775, 230.728, -114.846),
		Radius = 35,
	},
	ROUTE_cs10 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(573.502, 1803.417, -111.875),
		Radius = 35,
	},
	ROUTE_cs11 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1193.877, 1580.137, -111.875),
		Radius = 35,
	},
	ROUTE_cs2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2299.508, 637.469, -123.875),
		Radius = 35,
	},
	ROUTE_cs3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2755.692, 851.188, -127.798),
		Radius = 20,
	},
	ROUTE_cs4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2051.349, 1397.477, -111.875),
		Radius = 125,
	},
	ROUTE_cs5 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(264.473, 992.889, -111.875),
		Radius = 35,
	},
	ROUTE_cs6 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1180.526, 841.543, -103.875),
		Radius = 35,
	},
	ROUTE_cs7 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1396.218, 590.539, -87.534),
		Radius = 43,
	},
	ROUTE_cs8 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1705.168, -313.878, -119.875),
		Radius = 35,
	},
	ROUTE_cs9 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-715.565, 1793.945, -111.875),
		Radius = 35,
	},
	ROUTE_dyno1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2954.327, 2402.761, 104.125),
		Radius = 30,
	},
	ROUTE_dyno2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3132.479, 1681.136, -127.781),
		Radius = 35,
	},
	ROUTE_dyno3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2736.880, 1966.990, -127.798),
		Radius = 20,
	},
	ROUTE_holynade = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1085.631, 1411.601, -111.875),
		Radius = 65,
	},
	ROUTE_holynade1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-581.016, 1012.846, -111.875),
		Radius = 35,
	},
	ROUTE_holynade2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-314.355, 1817.800, -111.875),
		Radius = 35,
	},
	ROUTE_spawn3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-787.937, -430.593, -135.875),
		Radius = 280,
	},
	Version = 1,
};
