global _MG = 
{
	AIRSTRIKE_Axis_Start_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.277, -0.302, 0.912),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(211.573, -1318.057, 721.142),
		Radius = 32,
	},
	AIRSTRIKE_Axis_Start_28 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.447, -0.877, 0.179),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(601.231, -1435.021, 529.273),
		Radius = 32,
	},
	AIRSTRIKE_Axis_Start_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.357, -0.326, 0.876),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(1824.100, -1406.636, 721.125),
		Radius = 32,
		Stance = "crouch",
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(165.000, -1354.000, 560.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1210.000, 2149.000, 720.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	ARTILLERY_S_Allied_NearBridge_3 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(360.669, 2015.875, 871.664),
	},
	ARTILLERY_S_Allied_NearFootBridge_5 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-1311.487, 1589.553, 459.783),
	},
	ARTILLERY_S_Allied_Start_2 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(1607.183, -1664.125, 852.969),
	},
	ARTILLERY_S_Axis_NearBridge_6 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(342.463, 300.482, 535.585),
	},
	ARTILLERY_S_Axis_NearFootBridge_6 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-1265.696, 451.171, 367.850),
	},
	ARTILLERY_S_Axis_Start_27 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(938.515, -2036.182, 510.297),
	},
	ARTILLERY_S_Axis_Start_3 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-892.951, -565.348, 520.458),
	},
	ARTILLERY_S_Axis_Start_5 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(939.671, -2559.875, 1014.142),
	},
	ARTILLERY_S_Axis_Start_8 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(694.426, -3072.040, 828.739),
	},
	ATTACK_Allied_NearBridge_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.149, 0.972, 0.183),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-49.901, 170.728, 521.542),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_NearBridge_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.286, 0.950, 0.124),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(97.602, 157.327, 519.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_NearBridge_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.314, 0.941, 0.126),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(766.700, 189.383, 551.643),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_NearBridge_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.234, 0.965, 0.117),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(834.660, 184.399, 543.966),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_NearBridge_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.004, 0.994, 0.109),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(379.776, -181.697, 519.125),
		Radius = 32,
	},
	ATTACK_Allied_NearCellarEntrance_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.834, 0.506, 0.221),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-1426.012, 2069.719, 448.166),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_NearCellarEntrance_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.610, 0.703, 0.366),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-946.986, 2079.681, 406.307),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_NearCellarEntrance_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.698, 0.615, 0.367),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-1015.411, 2362.961, 393.970),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_NearCellarEntrance_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.842, -0.223, 0.491),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-996.015, 3297.867, 359.910),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_NearFootBridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.119, 0.989, 0.082),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-1290.189, 341.875, 382.704),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_NearFootBridge_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.054, 0.996, 0.067),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-1233.114, 321.992, 384.358),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_NearFootBridge_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.152, 0.988, 0.031),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-1390.745, 259.887, 421.704),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_Radio_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.610, -0.792, -0.019),
			[1] = Vec3(0.880, 0.475, -0.002),
			[2] = Vec3(-0.560, -0.828, -0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(275.365, 2826.622, 209.125),
		Radius = 32,
	},
	ATTACK_Allied_Radio_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.992, -0.125, 0.002),
			[1] = Vec3(0.366, 0.930, -0.026),
			[2] = Vec3(0.486, 0.774, 0.405),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(257.965, 2602.535, 209.125),
		Radius = 32,
	},
	ATTACK_Allied_Radio_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.992, 0.127, -0.018),
			[1] = Vec3(-0.167, 0.985, -0.046),
			[2] = Vec3(-0.438, 0.786, 0.435),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(736.057, 2645.085, 209.125),
		Radius = 32,
	},
	ATTACK_Allied_Radio_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.962, -0.269, -0.051),
			[1] = Vec3(-0.256, -0.966, -0.021),
			[2] = Vec3(-0.975, -0.222, -0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(646.013, 3004.457, 209.125),
		Radius = 32,
	},
	ATTACK_Allied_Radio_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.282, -0.959, -0.028),
			[1] = Vec3(0.712, 0.701, -0.024),
			[2] = Vec3(-0.288, 0.958, 0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(602.870, 2768.056, 209.125),
		Radius = 32,
	},
	ATTACK_Allied_Radio_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.977, -0.212, -0.034),
			[1] = Vec3(0.198, 0.980, 0.007),
			[2] = Vec3(0.212, -0.977, -0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(445.873, 2773.589, 209.125),
		Radius = 32,
	},
	ATTACK_Allied_Radio_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.470, -0.740, -0.481),
			[1] = Vec3(0.827, 0.562, -0.032),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(343.762, 3005.215, 433.125),
		Radius = 32,
	},
	ATTACK_Allied_Radio_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.720, 0.342, -0.604),
			[1] = Vec3(-0.418, 0.908, -0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(696.128, 2711.290, 433.125),
		Radius = 32,
	},
	ATTACK_Allied_Radio_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.715, 0.456, -0.530),
			[1] = Vec3(0.381, 0.924, -0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(325.875, 2686.653, 433.125),
		Radius = 32,
	},
	ATTACK_Allied_StartBack_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.620, -0.650, 0.439),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-41.515, -672.032, 542.339),
		Radius = 32,
	},
	ATTACK_Allied_StartBack_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.059, -0.799, 0.599),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(309.671, -702.131, 514.861),
		Radius = 32,
	},
	ATTACK_Allied_StartBack_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.375, -0.855, 0.359),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(7.535, -511.517, 510.097),
		Radius = 32,
	},
	ATTACK_Allied_Start_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.014, 0.986, 0.167),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(271.509, -2467.446, 567.807),
		Radius = 32,
	},
	ATTACK_Allied_Start_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.102, 0.995, 0.020),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(589.281, -2485.224, 519.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_Start_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.486, 0.873, 0.042),
			[1] = Vec3(-0.625, 0.725, 0.289),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(792.283, -2286.720, 519.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_Start_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.801, 0.598, 0.032),
			[1] = Vec3(-0.800, 0.579, 0.160),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1481.972, -2511.242, 519.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_Start_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, 0.072, -0.073),
			[1] = Vec3(-0.678, 0.210, 0.705),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(338.566, -1851.428, 546.188),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_Start_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.035, 0.025),
			[1] = Vec3(0.137, 0.528, 0.838),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1746.492, -1881.564, 551.471),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_Start_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.745, 0.657, 0.116),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(371.869, -2789.303, 545.789),
		Radius = 32,
		Stance = "crouch",
	},
	BUILD_Bridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(528.000, 536.000, 536.000),
		TeamAvailability = 4,
	},
	BUILD_Cabin_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(400.000, -3328.000, 556.000),
		TagName = "Cabin MG42",
		TeamAvailability = 4,
	},
	BUILD_Cellar_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-80.000, 3264.000, 252.000),
		TagName = "Cellar MG42",
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1856.000, -1404.000, 580.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Complex_Roof_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(560.000, 2464.000, 928.000),
		TagName = "Complex Roof MG42",
		TeamAvailability = 2,
	},
	BUILD_Footbridge = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1104.000, 512.000, 400.000),
		TeamAvailability = 4,
	},
	BUILD_Garage_Roof_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(840.000, -1408.000, 960.000),
		Stance = "prone",
		TagName = "Garage Roof MG42",
		TeamAvailability = 6,
	},
	BUILD_Generator = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1112.000, -1432.000, 784.000),
		TeamAvailability = 2,
	},
	BUILD_Window_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1212.000, -3248.000, 764.000),
		TagName = "Window MG42",
		TeamAvailability = 4,
	},
	CALLARTILLERY_Allied_NearBridge_2 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(321.829, -189.492, 509.170),
	},
	CALLARTILLERY_Allied_NearFootBridge_4 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-1360.708, 242.464, 417.300),
	},
	CALLARTILLERY_Allied_Start_1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(908.269, -3113.975, 720.125),
	},
	CALLARTILLERY_Axis_NearBridge_5 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(732.018, 2046.126, 881.125),
	},
	CALLARTILLERY_Axis_NearFootBridge_5 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-1287.249, 1860.547, 455.992),
	},
	CALLARTILLERY_Axis_Start_10 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(584.546, -1377.070, 897.127),
	},
	CALLARTILLERY_Axis_Start_2 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(637.379, -1058.067, 720.125),
	},
	CALLARTILLERY_Axis_Start_26 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(578.790, -1386.180, 528.125),
	},
	CALLARTILLERY_Axis_Start_4 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(215.554, -1466.627, 721.125),
	},
	CHECKPOINT_checkpoint = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(944.000, -1368.000, 592.000),
	},
	DEFEND_Axis_InfrontofWall_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.121, -0.984, 0.134),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1364.276, 173.193, 433.236),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_InfrontofWall_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.101, -0.988, 0.117),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1037.198, 122.667, 450.363),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_InfrontofWall_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.175, -0.909, 0.378),
			[1] = Vec3(0.545, -0.757, 0.361),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1384.062, 382.207, 365.098),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_InfrontofWall_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.121, -0.917, 0.379),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1226.454, 396.307, 378.733),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NearBridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.028, -0.973, -0.228),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(529.115, 2046.138, 880.125),
		Radius = 32,
	},
	DEFEND_Axis_NearBridge_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.321, -0.941, -0.109),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(856.058, 1854.125, 689.133),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NearBridge_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.188, -0.978, -0.089),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-9.797, 1854.125, 689.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NearBridge_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.417, -0.885, -0.207),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(1091.070, 1854.126, 881.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NearBridge_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.447, -0.885, 0.128),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(1137.519, 1506.050, 499.007),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NearFootBridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.103, -0.989, 0.108),
			[1] = Vec3(0.885, 0.429, 0.181),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1424.224, 2187.723, 406.059),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NearFootBridge_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.972, 0.158, 0.172),
			[1] = Vec3(0.260, 0.941, 0.215),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-799.702, 2062.619, 379.042),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NearFootBridge_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.041, -0.998, -0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 15,
		Position = Vec3(-1141.677, 1619.891, 459.256),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_Axis_NearFootBridge_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.165, -0.986, -0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 15,
		Position = Vec3(-1373.701, 1735.249, 460.090),
		Radius = 15,
		Stance = "crouch",
	},
	DEFEND_Axis_Radio_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.228, 0.971, 0.067),
			[1] = Vec3(0.539, 0.742, 0.399),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(242.125, 2546.127, 209.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Radio_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.235, 0.970, 0.055),
			[1] = Vec3(-0.405, 0.811, 0.423),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(749.875, 2558.032, 209.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Radio_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.994, -0.100, 0.052),
			[1] = Vec3(-0.689, -0.590, 0.421),
			[2] = Vec3(-0.424, -0.906, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(749.872, 3021.875, 209.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Radio_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.231, -0.972, 0.051),
			[1] = Vec3(0.711, -0.589, 0.384),
			[2] = Vec3(0.990, -0.144, 0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(242.127, 3021.875, 209.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Radio_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.550, 0.832, -0.075),
			[1] = Vec3(0.349, 0.936, -0.041),
			[2] = Vec3(0.557, 0.757, 0.341),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(323.875, 2546.125, 254.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Radio_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.909, 0.415, 0.032),
			[1] = Vec3(-0.381, 0.799, 0.465),
			[2] = Vec3(0.081, 0.996, 0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(585.875, 2546.126, 209.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Radio_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.708, -0.705, 0.034),
			[1] = Vec3(0.999, -0.025, 0.037),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(242.125, 3085.875, 433.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Radio_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.630, 0.775, 0.050),
			[1] = Vec3(0.997, 0.068, -0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(242.126, 2546.125, 433.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Radio_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.384, 0.922, 0.052),
			[1] = Vec3(0.716, 0.698, 0.019),
			[2] = Vec3(0.664, 0.606, 0.438),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(173.875, 2674.125, 209.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_StartBack_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.737, -0.601, -0.310),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-234.109, -189.875, 865.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_StartBack_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.446, -0.767, -0.462),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-130.125, -189.875, 865.296),
		Radius = 32,
	},
	DEFEND_Axis_StartBack_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.402, -0.852, -0.337),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-130.125, 210.227, 865.126),
		Radius = 32,
	},
	DEFEND_Axis_StartBack_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.350, -0.935, 0.053),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-372.085, -393.901, 519.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_StartBack_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.620, -0.780, 0.088),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-244.370, -306.125, 519.498),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_StartBack_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.711, 0.702, 0.040),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-378.593, -881.642, 530.907),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_StartBack_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.048, -0.996, 0.070),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-77.463, -138.092, 521.037),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_StartBack_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.907, 0.422, 0.019),
			[1] = Vec3(-0.744, -0.667, 0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(1438.606, -140.149, 519.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_StartBack_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.863, 0.505, 0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(449.020, -1005.875, 519.126),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_StartFront_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, 0.068, -0.046),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(141.153, -2413.875, 601.909),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_StartFront_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.989, 0.146, -0.001),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(338.736, -2413.875, 548.015),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_StartFront_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.010, -0.031),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(1778.507, -2157.874, 559.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Start_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, 0.036, 0.043),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(1389.874, -1757.875, 529.126),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Start_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.678, -0.733, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(817.872, -1341.875, 529.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Start_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.965, -0.252, 0.076),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(482.145, -1676.846, 529.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Start_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.728, -0.686, 0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(1485.697, -1256.393, 529.125),
		Radius = 32,
	},
	DEFEND_Axis_Start_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.950, -0.300, 0.079),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(418.706, -1629.875, 529.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Start_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.873, -0.487, 0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(1501.242, -1475.350, 529.125),
		Radius = 32,
		Stance = "crouch",
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(165.000, -1490.000, 558.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1346.000, 2149.000, 718.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	MOUNTMG42_Cabin_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 360,
		MinCampTime = 120,
		Position = Vec3(452.000, -3136.000, 584.000),
		TagName = "Cabin MG42",
		TeamAvailability = 6,
	},
	MOUNTMG42_Cellar_MG42 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.027, -1.000, -0.005),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 360,
		MinCampTime = 120,
		Position = Vec3(-88.000, 3120.000, 280.000),
		TagName = "Cellar MG42",
		TeamAvailability = 6,
	},
	MOUNTMG42_Complex_Roof_MG42 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.017, -0.976, -0.215),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 360,
		MinCampTime = 120,
		Position = Vec3(384.000, 2218.000, 1142.000),
		TagName = "Complex Roof MG42",
		TeamAvailability = 6,
	},
	MOUNTMG42_Garage_Roof_MG42 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.204, 0.968, -0.143),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 360,
		MinCampTime = 120,
		Position = Vec3(1040.000, -1202.000, 1158.000),
		TagName = "Garage Roof MG42",
		TeamAvailability = 6,
	},
	MOUNTMG42_Window_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 360,
		MinCampTime = 120,
		Position = Vec3(1192.000, -3076.000, 786.000),
		TagName = "Window MG42",
		TeamAvailability = 6,
	},
	MOUNTMG42_axisgarage_mg42_actual = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.032, -0.933, -0.360),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 360,
		MinCampTime = 120,
		Position = Vec3(1040.000, -1590.000, 1158.000),
		TeamAvailability = 6,
	},
	PLANTMINE_Axis_CellarEntrance_1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-543.725, 2603.494, 369.743),
		Radius = 32,
	},
	PLANTMINE_Axis_CellarEntrance_2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-644.692, 2606.050, 357.125),
		Radius = 32,
	},
	PLANTMINE_Axis_CellarEntrance_3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-715.824, 2676.818, 357.125),
		Radius = 32,
	},
	PLANTMINE_Axis_CellarEntrance_4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-719.239, 2778.613, 358.649),
		Radius = 32,
	},
	PLANTMINE_Axis_CellarEntrance_5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-646.718, 2850.794, 360.038),
		Radius = 32,
	},
	PLANTMINE_Axis_CellarEntrance_6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-546.985, 2846.774, 363.070),
		Radius = 32,
	},
	PLANTMINE_Axis_CellarEntrance_7 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-744.779, 2533.135, 357.125),
		Radius = 32,
	},
	PLANTMINE_Axis_CellarEntrance_8 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-905.774, 2553.609, 360.731),
		Radius = 32,
	},
	PLANTMINE_Axis_NearBridge_10 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(660.219, 1494.432, 490.955),
		Radius = 32,
	},
	PLANTMINE_Axis_NearBridge_11 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(371.948, 1575.930, 492.672),
		Radius = 32,
	},
	PLANTMINE_Axis_NearBridge_8 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(524.728, 1392.385, 511.674),
		Radius = 32,
	},
	PLANTMINE_Axis_NearBridge_9 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(798.258, 1677.317, 518.125),
		Radius = 32,
	},
	PLANTMINE_Axis_Start_15 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(488.791, 422.125, 518.125),
		Radius = 32,
	},
	PLANTMINE_Axis_Start_16 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(429.489, 516.154, 519.125),
		Radius = 32,
	},
	PLANTMINE_Axis_Start_17 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(600.279, 449.942, 500.168),
		Radius = 32,
	},
	PLANTMINE_Axis_Start_18 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(602.044, 546.410, 496.503),
		Radius = 32,
	},
	PLANTMINE_Axis_Start_19 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-47.168, -271.683, 523.125),
		Radius = 32,
	},
	PLANTMINE_Axis_Start_20 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(760.636, -1686.568, 535.550),
		Radius = 32,
	},
	PLANTMINE_Axis_Start_21 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(834.399, -1714.942, 536.254),
		Radius = 32,
	},
	PLANTMINE_Axis_Start_22 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(947.676, -1703.395, 539.749),
		Radius = 32,
	},
	PLANTMINE_Axis_Start_23 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1035.071, -1678.930, 535.125),
		Radius = 32,
	},
	PLANTMINE_Axis_Start_24 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(895.556, -1656.349, 557.699),
		Radius = 32,
	},
	PLANT_Axis_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(528.000, -1032.000, 576.000),
		TagName = "Axis Door",
		TeamAvailability = 4,
	},
	PLANT_Bridge = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.360, -0.925, 0.122),
					[1] = Vec3(0.989, -0.138, 0.048),
				},
				position = Vec3(6.203, 1805.317, 517.285),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(288.000, 952.000, 566.003),
		TeamAvailability = 2,
	},
	PLANT_Cabin_MG42 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(462.000, -3081.999, 533.000),
		TagName = "Cabin MG42",
		TeamAvailability = 2,
	},
	PLANT_Cellar_Entrance = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.040, 0.985, 0.169),
				},
				position = Vec3(-553.467, 2193.168, 394.866),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.063, -0.980, 0.186),
					[1] = Vec3(0.320, 0.161, 0.934),
				},
				position = Vec3(-528.638, 3433.256, 491.739),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-562.001, 2739.999, 400.750),
		TagName = "Cellar Entrance",
		TeamAvailability = 4,
	},
	PLANT_Cellar_MG42 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-88.000, 3120.000, 250.000),
		TagName = "Cellar MG42",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1885.500, -1401.000, 580.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Communications_Radio = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.347, 0.937, 0.037),
				},
				position = Vec3(242.125, 2548.284, 232.125),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.510, 0.859, 0.043),
				},
				position = Vec3(749.579, 2587.755, 232.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(506.000, 2895.500, 256.000),
		TagName = "Communications Radio",
		TeamAvailability = 4,
	},
	PLANT_Complex_Roof_MG42 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(384.000, 2304.000, 1062.001),
		TagName = "Complex Roof MG42",
		TeamAvailability = 4,
	},
	PLANT_Footbridge = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1214.000, 959.999, 410.000),
		Radius = 100,
		TeamAvailability = 2,
	},
	PLANT_Garage_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-1.000, 0.007, 0.001),
				},
				position = Vec3(1589.238, -1849.876, 559.627),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.657, 0.612, 0.440),
					[1] = Vec3(0.984, 0.147, 0.103),
				},
				position = Vec3(143.300, -1932.255, 627.206),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(896.000, -1784.000, 600.000),
		TagName = "Garage Door",
		TeamAvailability = 4,
	},
	PLANT_Garage_Roof_MG42 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1040.000, -1288.000, 1078.001),
		TagName = "Garage Roof MG42",
		TeamAvailability = 6,
	},
	PLANT_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1024.000, -1212.000, 754.000),
		TeamAvailability = 4,
	},
	PLANT_Window_MG42 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1192.000, -3078.000, 744.000),
		TagName = "Window MG42",
		TeamAvailability = 2,
	},
	REPAIRMG42_Cabin_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(452.000, -3136.000, 584.000),
		TagName = "Cabin MG42",
		TeamAvailability = 6,
	},
	REPAIRMG42_Cellar_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-88.000, 3120.000, 280.000),
		TagName = "Cellar MG42",
		TeamAvailability = 6,
	},
	REPAIRMG42_Complex_Roof_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(384.000, 2218.000, 1142.000),
		TagName = "Complex Roof MG42",
		TeamAvailability = 6,
	},
	REPAIRMG42_Garage_Roof_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1040.000, -1202.000, 1158.000),
		TagName = "Garage Roof MG42",
		TeamAvailability = 6,
	},
	REPAIRMG42_Window_MG42 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1192.000, -3076.000, 786.000),
		TagName = "Window MG42",
		TeamAvailability = 6,
	},
	REPAIRMG42_axisgarage_mg42_actual = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1040.000, -1590.000, 1158.000),
		TeamAvailability = 6,
	},
	ROUTE_Axis_Canyon_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1077.806, 1314.696, 448.638),
		Radius = 100,
	},
	ROUTE_Axis_Canyon_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1348.042, -362.552, 521.066),
		Radius = 125,
	},
	ROUTE_Axis_Canyon_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1342.598, -836.626, 519.178),
		Radius = 125,
	},
	ROUTE_Axis_Canyon_4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1326.096, -2419.913, 669.504),
		Radius = 125,
	},
	ROUTE_Axis_Canyon_5 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-210.470, -3215.129, 521.096),
		Radius = 125,
	},
	ROUTE_Axis_ComplexSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-16.000, 2992.000, 689.125),
		Radius = 500,
	},
	ROUTE_Axis_NearGarage = 
	{
		GoalType = "ROUTE",
		Position = Vec3(703.435, -2451.774, 519.125),
		Radius = 125,
	},
	ROUTE_Cellarentrance = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-499.208, 2734.568, 289.125),
		Radius = 125,
	},
	ROUTE_Cellarmg42 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(123.755, 2809.065, 208.125),
		Radius = 125,
	},
	ROUTE_DestroyFootbridge_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1239.809, 1644.084, 460.492),
		Radius = 100,
	},
	ROUTE_DestroyFootbridge_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1093.922, 589.643, 358.940),
		Radius = 100,
	},
	ROUTE_Footbridge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1212.878, 919.088, 373.125),
		Radius = 125,
	},
	ROUTE_InsideLadder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(511.400, 3460.699, 433.125),
		Radius = 125,
	},
	ROUTE_Jump = 
	{
		GoalType = "ROUTE",
		Position = Vec3(512.935, 3156.193, 433.125),
		Radius = 125,
	},
	ROUTE_PlantFootbridge = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1213.186, 1265.733, 448.694),
		Radius = 300,
	},
	ROUTE_Radio = 
	{
		GoalType = "ROUTE",
		Position = Vec3(512.222, 2457.787, 209.125),
		Radius = 125,
	},
	ROUTE_Sheetmetal_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1095.024, 2202.747, 364.125),
		Radius = 125,
	},
	ROUTE_Sheetmetal_stairs2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(935.724, 2176.140, 209.125),
		Radius = 125,
	},
	ROUTE_SmokebombAxis = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-346.538, 1956.963, 689.125),
		Radius = 300,
	},
	ROUTE_Stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(509.339, 3394.246, 209.125),
		Radius = 125,
	},
	ROUTE_Stairs1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(223.214, 3365.920, 289.125),
		Radius = 125,
	},
	ROUTE_Wall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1042.215, 299.306, 400.810),
		Radius = 100,
	},
	SMOKEBOMB_Allied_NearBridge_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.409, 0.627, 0.663),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 15,
		Position = Vec3(-116.608, -317.791, 523.125),
		Radius = 15,
	},
	SMOKEBOMB_Allied_NearCellarEntrance_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.463, 0.724, 0.512),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(-1060.843, 2028.208, 409.531),
		Radius = 32,
	},
	SMOKEBOMB_Allied_NearFootBridge_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.159, 0.987, 0.024),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(-1216.750, -104.204, 464.158),
		Radius = 32,
	},
	SMOKEBOMB_Axis_GarageDoorPlanted = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.118, -0.987, 0.109),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(521.461, -1240.396, 897.125),
		Radius = 32,
	},
	SMOKEBOMB_Axis_GarageRoofMG42 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.947, -0.313, -0.066),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(524.769, -1239.701, 897.125),
		Radius = 32,
	},
	SMOKEBOMB_Axis_NearBridge_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.667, -0.478, 0.571),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(-347.158, 1959.024, 689.126),
		Radius = 32,
	},
	SMOKEBOMB_Axis_StartFront_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.124, -0.762, 0.635),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(553.127, -1377.450, 897.125),
		Radius = 32,
	},
	SMOKEBOMB_Axis_Start_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.120, 0.006, 0.993),
			[1] = Vec3(0.300, -0.140, 0.944),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(210.561, -1189.695, 721.125),
		Radius = 32,
	},
	SMOKEBOMB_Axis_Start_25 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.702, -0.661, 0.264),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(431.625, -1446.185, 529.125),
		Radius = 32,
	},
	SWITCH_GarageDoor2 = 
	{
		AimPosition = Vec3(1113.233, -1050.142, 579.280),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(1111.263, -1071.468, 529.125),
		Radius = 32,
	},
	Version = 1,
};
