//==========================================================================================
//
//	negoshk_b2.gm
//
//	Who                      	When		What
//------------------------------------------------------------------------------------------
//	Scabs	03 February 2013	Initial Script
//
//==========================================================================================
//

global Map =
{

	Roles =
	{
		AXIS = // Team
		{
			DEFENDER =
			{
				numbots = 4,
			},
			DEFENDER1 =
			{
				numbots = 4,
			},
			DEFENDER2 =
			{
				numbots = 4,
			},
			DEFENDER3 =
			{
				numbots = 4,
			},
		},

		ALLIES =
		{
			ATTACKER1 =
			{
				numbots = 4,
			},
			ATTACKER2 =
			{
				numbots = 4,
			},
			ATTACKER3 =
			{
				numbots = 4,
			},
		},
	},

	Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Command_Post_Built" );
	},

	Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Command_Post_Destroyed" );
	},

	Tank_Built = function( trigger )
	{
		Util.MapDebugPrint( "Tank_Built" );
	},
	Tank_Damaged = function( trigger )
	{
		Util.MapDebugPrint( "Tank_Damaged" );
	},

	Tank_Stolen = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"CAMP_Tank_.*",
			"BUILD_Command_Post",
			"PLANT_Command_Post",
		});
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Gate_.*" );

		SetAvailableMapGoals( TEAM.ALLIES, false, "CAMP_Tank_.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"ATTACK_Gate.*",
			"BUILD_Command_Post",
			"PLANT_Command_Post",
		});
		Util.MapDebugPrint( "Tank_Stolen" );
	},

	East_Gate_Destroyed = function( trigger )
	{
		Util.EnableGoal( "AMMOCAB.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Gate.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"DEFEND_West.*",
			"DEFEND_North.*",
			"DEFEND_East.*",
			"DEFEND_Roam.*",
			"MOUNTMG42_East",
			"REPAIRMG42_East",
		});

		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Gate.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"ATTACK_West.*",
			"ATTACK_North.*",
			"ATTACK_East.*",
			"PLANT_East_Ammo_Depot",
			"PLANT_North_Ammo_Depot",
			"PLANT_West_Ammo_Depot",
		});



		Util.MapDebugPrint( "East_Gate_Destroyed" );
	},

	South_Gate_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"BUILD_Tank",
			"MOUNT_Tank",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, "ROUTE_South_Gate" );
		Util.MapDebugPrint( "South_Gate_Destroyed" );
	},

	East_Ammo_Depot_Destroyed = function( trigger )
	{
		Util.DisableGoal( "AMMOCAB_ammo_depot1_2" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_East.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"ATTACK_East.*",
			"PLANT_East_Ammo_Depot",
		});

		Util.MapDebugPrint( "East_Ammo_Depot_Destroyed" );
	},

	North_Ammo_Depot_Destroyed = function( trigger )
	{
		Util.DisableGoal( "AMMOCAB_ammo_depot1_1" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_North.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"ATTACK_North.*",
			"PLANT_North_Ammo_Depot",
		});
		Util.MapDebugPrint( "North_Ammo_Depot_Destroyed" );
	},

	West_Ammo_Depot_Destroyed = function( trigger )
	{
		Util.DisableGoal( "AMMOCAB_ammo_depot1"	);
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_West.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"ATTACK_West.*",
			"PLANT_West_Ammo_Depot",
		});
		Util.MapDebugPrint( "West_Ammo_Depot_Destroyed" );
	},

};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Command_Post_Built );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Command_Post_Destroyed );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Command_Post_Built );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Command_Post_Destroyed );
	OnTrigger( "The Tank has been damaged!", Map.Tank_Built );
	OnTrigger( "The Tank has been repaired!", Map.Tank_Damaged );
	OnTrigger( "Allies have stolen the Tank and secured the Castle Outpost!", Map.Tank_Stolen );
	OnTrigger( "Allied team has destroyed the East Gate!", Map.East_Gate_Destroyed );
	OnTrigger( "Allied team has destroyed the South Gate!", Map.South_Gate_Destroyed );
	OnTrigger( "he Allies have destroyed the East Ammo Depot!", Map.East_Ammo_Depot_Destroyed );
	OnTrigger( "The Allies have destroyed the North Ammo Depot!", Map.North_Ammo_Depot_Destroyed );
	OnTrigger( "The Allies have destroyed the West Ammo Depot!", Map.West_Ammo_Depot_Destroyed );

	Util.DisableGoal( ".*", true ); // all but routes

	SetAvailableMapGoals( TEAM.AXIS, true, {
		"CAMP_Tank_.*",
		"BUILD_Command_Post",
		"PLANT_Command_Post",
	});

	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"CAMP_Tank_.*",
		"BUILD_Tank",
		"MOUNT_Tank",
	});
	SetAvailableMapGoals( TEAM.ALLIES, false, "ROUTE_South_Gate" );

	// Max users per goal
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 1, "BUILD_Command_Post" );
	Util.SetMaxUsers( 1, "PLANT_Command_Post" );

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );

	MapRoutes =
	{
		CAMP_Tank_1 =
		{
			ROUTE_Allied_S1  =
			{
				ROUTE_F6  =
				{
				},
				ROUTE_E5  =
				{
				},
				ROUTE_Depot_East_1  =
				{
				},
				ROUTE_Depot_East_2  =
				{
				},
				ROUTE_E2  =
				{
					ROUTE_Depot_South  =
					{
					},
				},
			},
			ROUTE_Axis_Spawn_1  =
			{
				ROUTE_Depot_West  =
				{
				},
				ROUTE_G2  =
				{
					ROUTE_Depot_SouthWest  =
					{
					},
				},
			},
		},
		ATTACK_Gate_1 =
		{
			ROUTE_Allies_S2  =
			{
				ROUTE_F2  =
				{
				},
				ROUTE_Depot_SouthWest  =
				{
					ROUTE_Depot_South  =
					{
						ROUTE_E2  =
						{
						},
					},
				},
			},
		},
		PLANT_East_Ammo_Depot =
		{
			ROUTE_Allies_S2  =
			{
				ROUTE_East_Gate  =
				{
					ROUTE_East_Ammo  =
					{
					},
					ROUTE_East_Ammo  =
					{
						ROUTE_South_Entry  =
						{
							ROUTE_South_Gate  =
							{
							},
						},
					},
				},
				ROUTE_South_Gate  =
				{
					ROUTE_South_Entry  =
					{
						ROUTE_East_Ammo  =
						{
						},
					},
				},
				ROUTE_South_Gate  =
				{
				},
			},
		},
		PLANT_North_Ammo_Depot =
		{
			ROUTE_Allies_S2  =
			{
				ROUTE_East_Gate  =
				{
				},
				ROUTE_South_Gate  =
				{
				},
			},
		},
		PLANT_West_Ammo_Depot =
		{
			ROUTE_Allies_S2  =
			{
				ROUTE_East_Gate  =
				{
					ROUTE_A2  =
					{
					},
				},
				ROUTE_South_Gate  =
				{
				},
			},
		},
		DEFEND_East_1 =
		{
			ROUTE_Axis_S2  =
			{
				ROUTE_South_Entry  =
				{
					ROUTE_South_Gate  =
					{
					},
				},
				ROUTE_South_Entry  =
				{
					ROUTE_East_Ammo  =
					{
					},
				},
			},
			ROUTE_Axis_S3  =
			{
				ROUTE_South_Entry  =
				{
					ROUTE_South_Gate  =
					{
					},
				},
				ROUTE_South_Entry  =
				{
					ROUTE_East_Ammo  =
					{
					},
				},
			},
		},
		DEFEND_West_1 =
		{
			ROUTE_Axis_S2  =
			{
				ROUTE_A2  =
				{
				},
				ROUTE_South_Entry  =
				{
					ROUTE_South_Gate  =
					{
					},
				},
			},
			ROUTE_Axis_S3  =
			{
				ROUTE_A2  =
				{
				},
				ROUTE_South_Entry  =
				{
					ROUTE_South_Gate  =
					{
					},
				},
			},
		},
	};

	MapRoutes.BUILD_Tank = MapRoutes.CAMP_Tank_1;
	MapRoutes.CAMP_Tank_2 = MapRoutes.CAMP_Tank_1;
	MapRoutes.CAMP_Tank_3 = MapRoutes.CAMP_Tank_1;
	MapRoutes.CAMP_Tank_4 = MapRoutes.CAMP_Tank_1;
	MapRoutes.CAMP_Tank_5 = MapRoutes.CAMP_Tank_1;
	MapRoutes.CAMP_Tank_6 = MapRoutes.CAMP_Tank_1;
	MapRoutes.CAMP_Tank_7 = MapRoutes.CAMP_Tank_1;
	MapRoutes.CAMP_Tank_8 = MapRoutes.CAMP_Tank_1;
	MapRoutes.ATTACK_Gate_2 = MapRoutes.ATTACK_Gate_1;
	MapRoutes.ATTACK_Gate_3 = MapRoutes.ATTACK_Gate_1;
	MapRoutes.ATTACK_Gate_4 = MapRoutes.ATTACK_Gate_1;
	MapRoutes.ATTACK_Gate_5 = MapRoutes.ATTACK_Gate_1;
	MapRoutes.ATTACK_East_1 = MapRoutes.PLANT_East_Ammo_Depot;
	MapRoutes.ATTACK_East_2 = MapRoutes.PLANT_East_Ammo_Depot;
	MapRoutes.ATTACK_West_1 = MapRoutes.PLANT_West_Ammo_Depot;
	MapRoutes.ATTACK_West_2 = MapRoutes.PLANT_West_Ammo_Depot;
	MapRoutes.ATTACK_North_1 = MapRoutes.PLANT_North_Ammo_Depot;
	MapRoutes.ATTACK_North_2 = MapRoutes.PLANT_North_Ammo_Depot;
	MapRoutes.DEFEND_East_2 = MapRoutes.DEFEND_East_1;
	MapRoutes.MOUNTMG42_East = MapRoutes.DEFEND_East_1;
	MapRoutes.DEFEND_West_2 = MapRoutes.DEFEND_West_1;


	Util.Routes(MapRoutes);



	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};
