global Map =
{
	Barrierpassed =
 	{
 		Name="Barrierpassed",
 		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
 		OnEnter = function(ent)
 		{
 			//Util.MapDebugPrint(GetEntName(ent),"BarrierPassed");
			//Map.RideVehicle.truck.Enabled = true;
			SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Truck_Barrier_2" );
 		},
 		OnExit = function(ent)
 		{
			//Util.MapDebugPrint(GetEntName(ent),"exited aabb trigger");
 		},
	},

	killswitch =
 	{
 		Name="killswitch",
 		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
 		OnEnter = function(ent)
 		{
			Util.DisableGoal("SWITCH_.*");
 		},
 		OnExit = function(ent)
 		{
			Util.MapDebugPrint(GetEntName(ent),"");
 		},
	},

	bar1 =
 	{
 		Name="bar1",
 		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
 		OnEnter = function(ent)
 		{

			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_barrier.*" );
 		},
 		OnExit = function(ent)
 		{
			Util.MapDebugPrint();
 		},
	},

	shift =
 	{
 		Name="shift",
 		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
 		OnEnter = function(ent)
 		{
 			Util.SetGoalPosition( 6298.444,-1281.874,728.125, "DEFEND_path4" );
			Util.SetGoalPosition( 6319.109,-633.051,768.125, "DEFEND_path3" );
			Util.SetGoalPosition( 6118.449,-610.702,768.125, "DEFEND_path6" );
			Util.SetGoalPosition( 6581.387,-1255.768,728.125, "DEFEND_path5" );
			Util.SetGoalPosition( 6218.918,-1280.722,728.125, "DEFEND_path1" );
			Util.SetGoalPosition( 7137.875,-863.852,728.235, "DEFEND_path2" );
 		},
 		OnExit = function(ent)
 		{
			Util.MapDebugPrint();
 		},
	},

	truck_at_barrier =
 	{
 		Name="truck_at_barrier",
 		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
 		OnEnter = function(ent)
 		{
 			//Util.MapDebugPrint(GetEntName(ent),"BarrierPassed");
			//Map.RideVehicle.truck.Enabled = true;
			Util.DisableGoal("AMMOCAB_.*");
			Util.DisableGoal("HEALTHCAB_.*");
			SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_truckdef.*" );

			SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_North_Tower" );
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFEND_axis_north",
				"BUILD_Command_Post",
			});

			Util.MapDebugPrint(GetEntName(ent),"entered barrier trigger");
 		},
 		OnExit = function(ent)
 		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_truckdef.*" );
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_barrier.*" );
			SetAvailableMapGoals( TEAM.AXIS, true, {
				"DEFEND_path.*",
				"AIRSTRIKE_.*",
			});

			Util.MapDebugPrint(GetEntName(ent),"");
 		},
	},

	nothing =
 	{
 		Name="nothing",
 		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
 		OnEnter = function(ent)
 		{
 			//Util.MapDebugPrint(GetEntName(ent),"BarrierPassed");
			//Map.RideVehicle.truck.Enabled = true;

			SetAvailableMapGoals( TEAM.ALLIES, false, {
				"BUILD_Command_Post",
				"PLANT_Command_Post",
				"PLANT_Door_Controls",
			});
			SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Door_Controls" );
			Util.DisableGoal("AMMOCAB_.*"); //enables for both teams
			Util.DisableGoal("HEALTHCAB_.*"); //enables for both teams
 		},
 		OnExit = function(ent)
 		{
			Util.MapDebugPrint(GetEntName(ent),"exited nothing trigger");
 		},
	},

	spawnback =
 	{
 		Name="spawnback",
 		TriggerOnEntity = GetGoal("MOVER_truck").GetEntity(),
 		OnEnter = function(ent)
 		{
			Util.ChangeSpawn( TEAM.ALLIES, 4);
 		},
 		OnExit = function(ent)
 		{
			//Util.MapDebugPrint(GetEntName(ent),"allies spawnback");
 		},
	},

	Ammo_Cabinet_supply4xxx = "AMMOCAB_supply4xxx",
	Health_Cabinet_health3xxx = "HEALTHCAB_health3xxx",
	Flag_gold_crate = "FLAG_gold_crate",
	Flag_gold_crate_1 = "FLAG_gold_crate_1",
	Cappoint_21 = "CAPPOINT_21",
	Build_Command_Post = "BUILD_Command_Post",
	Build_Door_Controls = "BUILD_Door_Controls",
	Build_Truck = "BUILD_Truck",
	Build_Truck_Barrier_2 = "BUILD_Truck_Barrier_2",
	Plant_Command_Post = "PLANT_Command_Post",
	Plant_Door_Controls = "PLANT_Door_Controls",
	Plant_North_Tower = "PLANT_North_Tower",
	Plant_South_Tower = "PLANT_South_Tower",
	Plant_Truck_Barrier_2 = "PLANT_Truck_Barrier_2",
	Mover_truck = "MOVER_truck",
//~	radar_status = "0"

	Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Command_Post_Built" );
	},

	Door_Controls_Built = function( trigger )
	{
		Util.MapDebugPrint( "Door_Controls_Built" );
	},

	Truck_Built = function( trigger )
	{
		Util.MapDebugPrint( "Truck_Built" );
	},

	Truck_Barrier_2_Built = function( trigger )
	{
		Util.MapDebugPrint( "Truck_Barrier_2_Built" );
	},

	Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Command_Post_Destroyed" );
	},

	Door_Controls_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Door_Controls_Destroyed" );
	},

	North_Tower_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			Map.Flag_gold_crate,
			Map.Flag_gold_crate_1,
			"SWITCH_.*",
		});

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"DEFEND_north",
			"DEFEND_south",
		});
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_axis_north.*",
			"DEFEND_axis_south.*",
			"SNIPE_cp",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"SNIPE_ally1",
			"SNIPE_ally2",
			"DEFEND_north2",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" );
		SetAvailableMapGoals( TEAM.AXIS, false, "SNIPE_tower" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_radar.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Door_Controls" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "MOBILEMORTAR_mrt1" );

		Util.ChangeSpawn( TEAM.AXIS, 1 );

		Util.MapDebugPrint( "North_Tower_Destroyed" );
	},

	South_Tower_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			Map.Flag_gold_crate,
			Map.Flag_gold_crate_1,
			"HEALTHCAB_.*",
			"AMMOCAB_.*",
			"SWITCH_.*",
		});
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_radar.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_axis_north.*",
			"DEFEND_axis_south.*",
		});

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"DEFEND_north",
			"DEFEND_south",
		});
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"DEFEND_axis_south",
			"SNIPE_cp",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"SNIPE_ally1",
			"SNIPE_ally2",
			"DEFEND_north2",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" );
		SetAvailableMapGoals( TEAM.AXIS, false, "SNIPE_tower" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Door_Controls" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "MOBILEMORTAR_mrt1" );

		Util.ChangeSpawn( TEAM.AXIS, 1 );

		Util.MapDebugPrint( "South_Tower_Destroyed" );
	},

	Truck_Barrier_2_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Truck_Barrier_2_Destroyed" );
	},

	gold_crate_Taken = function( trigger )
	{
		Util.MapDebugPrint( "gold_crate_Taken" );
	},

	gold_crate_1_Taken = function( trigger )
	{
		Util.MapDebugPrint( "gold_crate_1_Taken" );
	},

	CAPPOINT_21_Captured = function( trigger )
	{
//~		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Truck_Barrier_2" );
		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Door_Controls" );

		Util.MapDebugPrint( "CAPPOINT_21_Captured" );
	},

	truck_damaged = function( trigger )
	{
		Util.SetPositionGoal( Map.Build_Truck, Map.Mover_truck );
		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_truck" );
		Util.MapDebugPrint( "truck blasted" );
	},

	castle_gate_open = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_.*" );

		Util.MapDebugPrint( "gate open" );
	},

	castle_gate_closed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_.*" );

		Util.MapDebugPrint( "gate closed" );
	},

	south_plant = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_south" );

		Util.MapDebugPrint( "planted south" );
	},

	north_plant = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_north" );

		Util.MapDebugPrint( "planted north" );
	},

	control_plant = function( trigger )
	{
		Util.MapDebugPrint( "planted controls" );
	},

	allies_escaping = function( trigger )
	{
//~		Map.EscortVehicle.truck.Enabled = true;
		SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_truck" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_radar.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "Build_Truck" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_North_Tower" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			Map.Flag_gold_crate,
			Map.Flag_gold_crate_1,
			"BUILD_Command_Post",
		});
		Util.ChangeSpawn( TEAM.AXIS, 4 );

//~		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_path.*" );

		Util.MapDebugPrint( "allies escaping" );
	},

	past_bridge = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"PLANT_Command_Post",
			"BUILD_Command_Post",
		});

		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Truck_Barrier_2" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_radar.*" );

		Util.MapDebugPrint( "past bridge" );
	},

	two_min = function( trigger )
	{
		Util.MapDebugPrint( "2 mins" );
	},

	crate_returned = function( trigger )
	{
		Util.MapDebugPrint( "crate_returned" );
	},

	spawn_cap = function( trigger )
	{
//~		Map.Switches.door1.Enabled = true;
		Util.ChangeSpawn(TEAM.ALLIES, 5, 4);

		Util.MapDebugPrint( "allies spawn forward", true );
		Util.MapDebugPrint( "door switch active" );
	},
};

global OnMapLoad = function()
{
	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Command_Post_Built );
	OnTrigger( "^1Axis have built the Door Controls!", Map.Door_Controls_Built );
	OnTrigger( "^3The Truck has been repaired!", Map.Truck_Built );
	OnTrigger( "^1The Truck Barrier has been constructed.", Map.Truck_Barrier_2_Built );
	OnTrigger( "MISSING_STRING", Map.Command_Post_Destroyed );
	OnTrigger( "^3Allies have destroyed the Door Controls!", Map.Door_Controls_Destroyed );
	OnTrigger( "^3Allies have destroyed the North Tower Wall!", Map.North_Tower_Destroyed );
	OnTrigger( "^3Allies have destroyed the South Tower Wall!", Map.South_Tower_Destroyed );
	OnTrigger( "^3The Truck Barrier has been destroyed.", Map.Truck_Barrier_2_Destroyed );
	OnTrigger( "Allies have stolen The Radar Prototype!", Map.gold_crate_Taken );
	OnTrigger( "MISSING_STRING", Map.gold_crate_1_Taken );
	OnTrigger( "^1The Truck has been damaged!", Map.truck_damaged );
	OnTrigger( "^3Castle Gate is now open!", Map.castle_gate_open );
	OnTrigger( "^1Castle Gate is now closed!", Map.castle_gate_closed );
	OnTrigger( "^3Allied team has secured a Radar Prototype!", Map.CAPPOINT_21_Captured );
	OnTrigger( "Planted at the South Tower.", Map.south_plant );
	OnTrigger( "Planted at the North Tower.", Map.north_plant );
	OnTrigger( "Planted at the Door Controls.", Map.control_plant );
	OnTrigger( "^2Allied team is escaping with the Radar Prototypes!", Map.allies_escaping );
	OnTrigger( "^3The Truck has passed the Bridge!", Map.past_bridge );
	OnTrigger( "two minute warning.", Map.two_min );
	OnTrigger( "Flag returned gold_crate!", Map.crate_returned );
	OnTrigger( "^3Allied team Spawns now inside the Castle!", Map.spawn_cap );

	Util.DisableGoal("SWITCH_.*");
	Util.DisableGoal("AIRSTRIKE_.*");
	SetAvailableMapGoals( TEAM.ALLIES, false, {
		Map.Flag_gold_crate,
		Map.Flag_gold_crate_1,
		"ESCORT_truck",
		"HEALTHCAB_.*",
		"AMMOCAB_.*",
		"BUILD_Truck",
		"PLANT_Truck_Barrier_2",
		"BUILD_Command_Post",
		"PLANT_Command_Post",
	});

	SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_radar.*" );
	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"DEFEND_radar.*",
		"PLANT_Door_Controls",
	});

	SetAvailableMapGoals( TEAM.AXIS, false, {
		"DEFEND_north",
		"MOBILEMORTAR_mrt1",
		"DEFEND_south",
		"DEFEND_north2",
		"SNIPE_ally1",
		"SNIPE_ally2",
	});

	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"DEFEND_axis_north.*",
		"DEFEND_axis_south.*",
		"SNIPE_cp",
		"DEFEND_path.*",
	});
	SetAvailableMapGoals( TEAM.AXIS, false, {
		"ESCORT_truck",
		"DEFEND_path.*",
		"DEFEND_truckdef.*",
		"DEFEND_barrier.*",
	});
	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"DEFEND_barrier.*",
		"DEFEND_truckdef.*",
		"SNIPE_tower",
	});

	SetMapGoalProperties( "SNIPE_.*", {MinCampTime=30, MaxCampTime=90} );

	SetGoalPriority( "BUILD_Truck", 0.90 );
	SetGoalPriority( "PLANT_Door_Controls", 0.89, TEAM.ALLIES, CLASS.COVERTOPS );
	SetGoalPriority( "PLANT_Door_Controls", 0.0, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_South_Tower", 0.99, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_North_Tower", 0.99, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_Command_Post", 0.00, 0, CLASS.ENGINEER );
	SetGoalPriority( "MOBILEMORTAR_.*", 0.99, TEAM.ALLIES, CLASS.SOLDIER );

	Util.SetGoalOffset( 0,-30, 0, "PLANT_Truck_Barrier_2" );

	Util.SetGoalPosition( -846.406,-1067.66, 698.69, "PLANT_South_Tower" );
	Util.SetGoalPosition( -521.6,521.652, 672.326, "PLANT_North_Tower" );

	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 1, "PLANT_Base_Gate" );
	Util.SetMaxUsers( 1, "PLANT_Side_Entrance" );
	Util.SetMaxUsers( 1, "BUILD.*" );
	Util.SetMaxUsers( 1, "CAMP.*" );
	Util.SetMaxUsers( 2, "SWITCH_.*" );
	Util.SetMaxUsers( 3, "ESCORT_.*" );


	OnTriggerRegion(AABB(4188.251,330.844,703.319,4475.376,667.842,777.319), Map.Barrierpassed);
	OnTriggerRegion(AABB(4069.322,677.388,703.125,4470.875,1213.123,792.895), Map.truck_at_barrier);
	OnTriggerRegion(AABB(-286.272,-297.871,703.125,-192.438,0.875,777.125), Map.nothing);
	OnTriggerRegion(AABB(2597.543,-104.339,703.125,2843.690,320.091,787.896), Map.spawnback);
//~	OnTriggerRegion(AABB(4346.670,-227.108,703.125,4611.178,6.754,777.125), Map.killzone);
	killswitch = OnTriggerRegion(AABB(-832.875,-313.898,703.125,-771.276,23.741,777.125),Map.killswitch);
	bar1 = OnTriggerRegion(AABB(924.612,-385.918,703.125,976.874,85.434,777.125),Map.bar1);
	shift = OnTriggerRegion(AABB(5197.343,-1105.230,703.125,5246.487,-267.859,781.125),Map.shift);
	MapRoutes =
	{
		PLANT_South_Tower =
		{
			ROUTE_allyspawn  =
			{
				ROUTE_s1  =
				{
					ROUTE_s3  =
					{
						ROUTE_s4  =
						{
							ROUTE_s5  =
							{
								ROUTE_s6  =
								{
								},
								ROUTE_s55  =
								{
									ROUTE_s56  =
									{
										ROUTE_s54  =
										{
										},
										ROUTE_s53  =
										{
										},
									},
								},
							},
						},
					},
					ROUTE_s2  =
					{
						ROUTE_s50  =
						{
							ROUTE_s51  =
							{
							},
						},
					},
				},
			},
		},

		PLANT_Truck_Barrier_2 =
		{
			ROUTE_allyspawn  =
			{
				ROUTE_s1  =
				{
					ROUTE_s3  =
					{
						ROUTE_s4  =
						{
						},
					},
				},
				ROUTE_d1  =
				{
					ROUTE_d3  =
					{
						ROUTE_d4  =
						{
						},
					},
				},
			},
		},

		DEFEND_barrier2 =
		{
			ROUTE_axis75  =
			{
				ROUTE_d6  =
				{
					ROUTE_axis101  =
					{
					},
					ROUTE_axis102  =
					{
						ROUTE_axis103  =
						{
						},
					},
				},
			},
		},
	};

	MapRoutes.PLANT_North_Tower = MapRoutes.PLANT_South_Tower;
	MapRoutes.DEFEND_north = MapRoutes.PLANT_South_Tower;
	MapRoutes.DEFEND_south = MapRoutes.PLANT_South_Tower;
	MapRoutes.DEFEND_truckdef1 = MapRoutes.PLANT_Truck_Barrier_2;
	MapRoutes.DEFEND_truckdef2 = MapRoutes.PLANT_Truck_Barrier_2;
	MapRoutes.DEFEND_truckdef3 = MapRoutes.PLANT_Truck_Barrier_2;
	MapRoutes.DEFEND_barrier3 = MapRoutes.DEFEND_barrier2;
	Util.Routes(MapRoutes);

	Util.FixMoverPos("truck", Vec3(-1742.500, -239.000, 764.500), Vec3(-1888.000, -240.000, 708.000));

	Util.MapDebugPrint( "OnMapLoad" );
};

global OnBotJoin = function( bot )
{
	 bot.TargetBreakableDist = 50.0;
};
