//==========================================================================================
//
//	etcenter_final.gm
//
//	Who     	When		What
//------------------------------------------------------------------------------------------
//	#gTh'.MaNgO	14 October 2010	Initial Script
//
//==========================================================================================
//
// To Do:
//
// Defend spots
// Routing
// Plant Coverspots
//
global Map =
{
	Debug = 0,

	East_Axis_Base_Fortification_Dyno = 0,
	Facility_Controls_Dyno = 0,
	Main_Facility_Entrance_Dyno = 0,
	Neutral_Command_Post_Dyno = 0,
	Service_Door_Dyno = 0,
	Storage_Wall_Dyno = 0,

	East_Axis_Base_Fortification_Built = function( trigger )
	{
		Util.MapDebugPrint( "East_Axis_Base_Fortification_Built" );
	},

	Facility_Controls_Built = function( trigger )
	{

		SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Facility_Controls" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_Door_Switch" );
		Util.MapDebugPrint( "Facility_Controls_Built" );
	},

	Neutral_Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Neutral_Command_Post_Built" );
	},

	East_Axis_Base_Fortification_Planted = function( trigger )
	{
		Map.East_Axis_Base_Fortification_Dyno += 1;
		Util.MapDebugPrint( "East_Axis_Base_Fortification_Planted" );
	},

	Facility_Controls_Planted = function( trigger )
	{
		Map.Facility_Controls_Dyno += 1;
		Util.MapDebugPrint( "Facility_Controls_Planted" );
	},

	Main_Facility_Entrance_Planted = function( trigger )
	{
		Map.Main_Facility_Entrance_Dyno += 1;
		Util.MapDebugPrint( "Main_Facility_Entrance_Planted" );
	},

	Neutral_Command_Post_Planted = function( trigger )
	{
		Map.Neutral_Command_Post_Dyno += 1;
		Util.MapDebugPrint( "Neutral_Command_Post_Planted" );
	},

	Service_Door_Planted = function( trigger )
	{
		Map.Service_Door_Dyno += 1;
		Util.MapDebugPrint( "Service_Door_Planted" );
	},

	Storage_Wall_Planted = function( trigger )
	{
		Map.Storage_Wall_Dyno += 1;
		Util.MapDebugPrint( "Storage_Wall_Planted" );
	},

	East_Axis_Base_Fortification_Defused = function( trigger )
	{
		Map.East_Axis_Base_Fortification_Dyno -= 1;
		Util.MapDebugPrint( "East_Axis_Base_Fortification_Defused" );
	},

	Facility_Controls_Defused = function( trigger )
	{
		Map.Facility_Controls_Dyno -= 1;
		Util.MapDebugPrint( "Facility_Controls_Defused" );
	},

	Main_Facility_Entrance_Defused = function( trigger )
	{
		Map.Main_Facility_Entrance_Dyno -= 1;
		Util.MapDebugPrint( "Main_Facility_Entrance_Defused" );
	},

	Neutral_Command_Post_Defused = function( trigger )
	{
		Map.Neutral_Command_Post_Dyno -= 1;
		Util.MapDebugPrint( "Neutral_Command_Post_Defused" );
	},

	Service_Door_Defused = function( trigger )
	{
		Map.Service_Door_Dyno -= 1;
		Util.MapDebugPrint( "Service_Door_Defused" );
	},

	Storage_Wall_Defused = function( trigger )
	{
		Map.Storage_Wall_Dyno -= 1;
		Util.MapDebugPrint( "Storage_Wall_Defused" );
	},

	East_Axis_Base_Fortification_Destroyed = function( trigger )
	{
		Map.East_Axis_Base_Fortification_Dyno = 0;

		SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_radarbox1" );
		Util.MapDebugPrint( "East_Axis_Base_Fortification_Destroyed" );
	},

	Facility_Controls_Destroyed = function( trigger )
	{
		Map.Facility_Controls_Dyno = 0;

		SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_Door_Switch" );
		SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_Door_Switch" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"BUILD_Facility_Controls",
			"CHECKPOINT_forwardspawn1_flag",
		});
		Util.MapDebugPrint( "Facility_Controls_Destroyed" );
	},

	Main_Facility_Entrance_Destroyed = function( trigger )
	{
		Map.Main_Facility_Entrance_Dyno = 0;

		SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_radarbox1" );
		Util.MapDebugPrint( "Main_Facility_Entrance_Destroyed" );
	},

	Neutral_Command_Post_Destroyed = function( trigger )
	{
		Map.Neutral_Command_Post_Dyno = 0;

		Util.MapDebugPrint( "Neutral_Command_Post_Destroyed" );
	},

	Service_Door_Destroyed = function( trigger )
	{
		Map.Service_Door_Dyno = 0;

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"PLANT_Main_Facility_Entrance",
			"PLANT_Storage_Wall",
			"PLANT_East_Axis_Base_Fortification",
		});
		Util.RemoveGoal( "SWITCH_Door_Switch" );
		Util.RemoveGoal( "BUILD_Facility_Controls" );
		Util.RemoveGoal( "PLANT_Facility_Controls" );

		Util.MapDebugPrint( "Service_Door_Destroyed" );
	},

	Storage_Wall_Destroyed = function( trigger )
	{

		Map.Storage_Wall_Dyno = 0;

		SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_radarbox1" );
		Util.MapDebugPrint( "Storage_Wall_Destroyed" );
	},

	radarbox1_Taken = function( trigger )
	{
		Util.MapDebugPrint( "radarbox1_Taken" );
	},

	radarbox1_Returned = function( trigger )
	{
		Util.MapDebugPrint( "radarbox1_Returned" );
	},

	radarbox1_Secured = function( trigger )
	{
		Util.MapDebugPrint( "radarbox1_Secured" );
	},

	forwardspawn1_flag_Axis_Captured = function( trigger )
	{
		Util.MapDebugPrint( "forwardspawn1_flag_Axis_Captured" );
	},

	forwardspawn1_flag_Allies_Captured = function( trigger )
	{

		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Service_Door" );
		SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_East_Axis_Base_Fortification" );
		Util.MapDebugPrint( "forwardspawn1_flag_Allies_Captured" );
	},

	loading_doors_opened = function ( trigger )
	{

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"CAPPOINT_truck",
			"PLANT_Main_Facility_Entrance",
			"PLANT_Storage_Wall",
			"PLANT_Neutral_Command_Post",
			"BUILD_Neutral_Command_Post",
			"PLANT_Service_Door",
			"PLANT_East_Axis_Base_Fortification",
		});
		SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_Door_Switch" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_Door_Switch" );
		Util.MapDebugPrint( "The loading doors are open" );
	},

	loading_doors_closed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_Door_Switch" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"SWITCH_Door_Switch",
			"CHECKPOINT_forwardspawn1_flag",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"FLAG_radarbox1",
			"CAPPOINT_truck",
			"PLANT_Main_Facility_Entrance",
			"PLANT_Storage_Wall",
			"PLANT_Neutral_Command_Post",
			"BUILD_Neutral_Command_Post",
			"PLANT_Service_Door",
			"PLANT_East_Axis_Base_Fortification",
		});
		Util.MapDebugPrint( "The loading doors are closed" );
	},

};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "Axis team has constructed the East Axis Base Fortification!", Map.East_Axis_Base_Fortification_Built );
	OnTrigger( "The Controls have been built, Doors Switch Activated!!!", Map.Facility_Controls_Built );
	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Neutral_Command_Post_Built );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Neutral_Command_Post_Built );
	OnTrigger( "Planted at the East Axis Base Fortification.", Map.East_Axis_Base_Fortification_Planted );
	OnTrigger( "Planted at The Facility Controls.", Map.Facility_Controls_Planted );
	OnTrigger( "Planted at the Main Facility Entrance.", Map.Main_Facility_Entrance_Planted );
	OnTrigger( "Planted at the Neutral Command Post.", Map.Neutral_Command_Post_Planted );
	OnTrigger( "Planted at the Service Door.", Map.Service_Door_Planted );
	OnTrigger( "Planted at Storage Wall.", Map.Storage_Wall_Planted );
	OnTrigger( "Defused at the East Axis Base Fortification.", Map.East_Axis_Base_Fortification_Defused );
	OnTrigger( "Defused at The Facility Controls.", Map.Facility_Controls_Defused );
	OnTrigger( "Defused at the Main Facility Entrance.", Map.Main_Facility_Entrance_Defused );
	OnTrigger( "Defused at the Neutral Command Post.", Map.Neutral_Command_Post_Defused );
	OnTrigger( "Defused at the Service Door.", Map.Service_Door_Defused );
	OnTrigger( "Defused at Storage Wall.", Map.Storage_Wall_Defused );
	OnTrigger( "Allied team has damaged the East Axis Base Fortification!", Map.East_Axis_Base_Fortification_Destroyed );
	OnTrigger( "The Controls Have Been Damaged, Door Switch Deactivated", Map.Facility_Controls_Destroyed );
	OnTrigger( "Allies have breached the Control Bunker", Map.Main_Facility_Entrance_Destroyed );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Neutral_Command_Post_Destroyed );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Neutral_Command_Post_Destroyed );
	OnTrigger( "the Service Door Destroyed.", Map.Service_Door_Destroyed );
	OnTrigger( "Allies have destroyed the Storage Entrance", Map.Storage_Wall_Destroyed );
	OnTrigger( "Allies have stolen the West Radar Parts!", Map.radarbox1_Taken );
	OnTrigger( "Flag returned radarbox1!", Map.radarbox1_Returned );
	OnTrigger( "Allies have secured the West Radar Parts!", Map.radarbox1_Secured );
	OnTrigger( "axis_capture_forwardspawn1_flag", Map.forwardspawn1_flag_Axis_Captured );
	OnTrigger( "Axis reclaim the Forward Spawn!", Map.forwardspawn1_flag_Axis_Captured );
	OnTrigger( "Allies capture the Depot Yard!", Map.forwardspawn1_flag_Allies_Captured );
	OnTrigger( "The Loading Doors are Opening!", Map.loading_doors_opened );
	OnTrigger( "The Loading Doors are Closing!", Map.loading_doors_closed );

	//~Util.DisableGoal( ".*", true ); // all but routes
	//~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" );
	//~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" );

	//Disabling Goals
	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"FLAG_radarbox1",
		"PLANT_Main_Facility_Entrance",
		"PLANT_Storage_Wall",
		"PLANT_Neutral_Command_Post",
		"BUILD_Neutral_Command_Post",
		"SWITCH_Door_Switch",
		"PLANT_East_Axis_Base_Fortification",
	});
	SetAvailableMapGoals( TEAM.AXIS, false, {
		"CAPPOINT_truck",
		"SWITCH_Door_Switch",
	});


	// Max users per goal
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );

	if ( Map.Debug > 1 )
		{ Util.ShowActiveGoals(); }

	print( "Omni-bot map script for " + GetMapName() + " executed." );
};
