//==========================================================================================
//
//	return2goldrush_b1.gm
//
//	Who  	When		What
//------------------------------------------------------------------------------------------
//	^4Tardis	15 May 2011	Initial Script
//
//==========================================================================================
//

global Map =
{
	Debug = 0, // please set to zero before distributing your script

	South_Door_Dyno = 0,
	Axis_Command_Post_Dyno = 0,
	Allied_Command_Post_Dyno = 0,
	South_Door = false,
	Doc = false,

	Talk = true, //set Talk to false if you don't want the bots to cheer after winning game:

	Roles =
	{
		AXIS = // Team
		{
			AllBots = false, // each bot is considered for a role
			DEFENDER = // the DEFENDER role
			{
				spawnpt = 2,			// users of this role will choose spawnpt 1
				numbots = 5,			// maximum of 5 bots
			},
			ATTACKER =
			{
				numbots = 2,
				crucialClass = CLASS.MEDIC,	// first bot
			},
		},
		ALLIES =
		{
			AllBots = false, // default: every other bot
			ATTACKER =
			{
				spawnpt = 1,
				numbots = 4,
				crucialClass = CLASS.ENGINEER,	// first bot
			},
		},
	},

	Bank =
	{
		Name="Bank",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			if(GetEntTeam(ent) == TEAM.ALLIES)
			{
				Util.DisableGoal( "CAMP_flag.*" );
				Util.DisableGoal( "CAMP_yard.*" );
				SetAvailableMapGoals( TEAM.ALLIES, true, "CHECKPOINT.*" );
				SetAvailableMapGoals( TEAM.AXIS, true, {
					"CAMP_bank.*",
					"ARTILLERY_S_bank",
					"CALLARTILLERY_bank",
				});
				Util.ChangeSpawn(TEAM.AXIS, 2 );

				Util.MapDebugPrint(GetEntName(ent) + " Allies Entered Bank Area");
			}

			if ( GetEntFlags(ent,ENTFLAG.CARRYINGGOAL) )
			{
				Util.DisableGoal( "CAMP_flag.*" );
				Util.DisableGoal( "CAMP_bank.*" );
				Util.DisableGoal( "CAMP_yard.*" );
				Util.DisableGoal( "PLANTMINE_bank.*" );
				Util.DisableGoal( "CHECKPOINT.*" );
				Util.DisableGoal( "ARTILLERY_.*" );
				Util.DisableGoal( "CALLARTILLERY_.*" );
				SetAvailableMapGoals( TEAM.ALLIES, true, "CHECKPOINT.*" );
				SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_doc.*" );
				SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_doc.*" );
				Util.RandomSpawn(TEAM.AXIS, 3);

				Util.MapDebugPrint(GetEntName(ent) + "^8Has Entered Bank Area With The Documents!");
			}
		},
		OnExit = function(ent)
		{
			if(GetEntTeam(ent) == TEAM.ALLIES)
			{
				Util.DisableGoal( "CAMP_flag.*" );
				Util.DisableGoal( "CAMP_yard.*" );
				SetAvailableMapGoals( TEAM.ALLIES, true, "CHECKPOINT.*" );
				SetAvailableMapGoals( TEAM.AXIS, true, {
					"CAMP_bank.*",
					"ARTILLERY_S_bank",
					"CALLARTILLERY_bank",
				});
				Util.MapDebugPrint(GetEntName(ent) + " Allies Exited Bank Area");
			}

			if ( GetEntFlags(ent,ENTFLAG.CARRYINGGOAL) )
			{
				Util.DisableGoal( "CAMP_flag.*" );
				Util.DisableGoal( "CAMP_bank.*" );
				Util.DisableGoal( "CAMP_yard.*" );
				Util.DisableGoal( "PLANTMINE_bank.*" );
				Util.DisableGoal( "CHECKPOINT.*" );
				Util.DisableGoal( "ARTILLERY_.*" );
				Util.DisableGoal( "CALLARTILLERY_.*" );
				SetAvailableMapGoals( TEAM.ALLIES, true, "CHECKPOINT.*" );
				SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_doc.*" );
				SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_doc.*" );

				Util.MapDebugPrint(GetEntName(ent) + "^3Has Exited Bank Area With The Documents!");
			}
		},
	},

	South_Door_Planted = function( trigger )
	{
		Map.South_Door_Dyno += 1;
		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANTMINE_main.*" );
		Util.MapDebugPrint( "South_Door_Planted" );
	},

	South_Door_Defused = function( trigger )
	{
		Map.South_Door_Dyno -= 1;
		Util.MapDebugPrint( "South_Door_Defused" );
	},

	South_Door_Destroyed = function( trigger )
	{
		Map.South_Door_Dyno = 0;
		Map.South_Door = true;
		SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_yard.*" );
		Util.DisableGoal( "PLANTMINE_main.*" );
		Util.MapDebugPrint( "South_Door_Destroyed" );
	},

	axis_gold1_Taken = function( trigger )
	{

		Doc = true;
		Util.DisableGoal( "CAMP_flag.*" );
		Util.DisableGoal( "CAMP_bank.*" );
		Util.DisableGoal( "CAMP_yard.*" );
		Util.DisableGoal( "PLANTMINE_bank.*" );
		Util.DisableGoal( "CHECKPOINT.*" );
		Util.DisableGoal( "ARTILLERY_.*" );
		Util.DisableGoal( "CALLARTILLERY_.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_doc.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_doc.*" );
		Util.RandomSpawn(TEAM.AXIS, 3);

		Util.MapDebugPrint( "axis_gold1_Taken" );
	},

	axis_gold1_Returned = function( trigger )
	{

		Doc = false;
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"CAMP_bank.*",
			"CAMP_flag.*",
		});
		SetAvailableMapGoals( TEAM.AXIS, false, "CAMP_doc.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "PLANTMINE_bank.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "CAMP_doc.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "CHECKPOINT.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"ARTILLERY_D_flag",
			"CALLARTILLERY_flag",
			"ARTILLERY_S_bank",
			"CALLARTILLERY_bank",
		});
		Util.RandomSpawn(TEAM.AXIS, 2);

		Util.MapDebugPrint( "axis_gold1_Returned" );
	},

	axis_gold1_Secured = function( trigger )
	{
		Util.MapDebugPrint( "axis_gold1_Secured" );
	},

	westbunker_flag_Axis_Captured = function( trigger )
	{

		if ( Map.South_Door == true )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_yard.*" );
		}


		Util.MapDebugPrint( "westbunker_flag_Axis_Captured" );
	},

	westbunker_flag_Allies_Captured = function( trigger )
	{

		if ( Map.Doc == false )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT.*" );
		}
		if ( Map.Doc == true )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CHECKPOINT.*" );
		}

		Util.MapDebugPrint( "westbunker_flag_Allies_Captured" );
	},

	Allied_Command_Post_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Command_Post" );

		Util.MapDebugPrint( "Allied_Command_Post_Built" );
	},

	Allied_Command_Post_Planted = function( trigger )
	{
		Map.Allied_Command_Post_Dyno += 1;
		Util.MapDebugPrint( "Allied_Command_Post_Planted" );
	},

	Allied_Command_Post_Defused = function( trigger )
	{
		Map.Allied_Command_Post_Dyno -= 1;
		Util.MapDebugPrint( "Allied_Command_Post_Defused" );
	},

	Allied_Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Command_Post_Destroyed" );
	},

	Axis_Command_Post_Built = function( trigger )
	{

		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Command_Post" );
		Util.MapDebugPrint( "Axis_Command_Post_Built" );
	},

	Axis_Command_Post_Planted = function( trigger )
	{
		Map.Axis_Command_Post_Dyno += 1;
		Util.MapDebugPrint( "Axis_Command_Post_Planted" );
	},

	Axis_Command_Post_Defused = function( trigger )
	{
		Map.Axis_Command_Post_Dyno -= 1;
		Util.MapDebugPrint( "Axis_Command_Post_Defused" );
	},

	Axis_Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Command_Post_Destroyed" );
	},


	AlliedWin = function( trigger )
	{
//Game Over
		if ( Map.Talk && MAP_TALK )
		{
			ETUtil.WinningChat( TEAM.ALLIES );
			ETUtil.LosingChat( TEAM.AXIS );
		}

		Util.MapDebugPrint( "Allies have Won!" );
	},

};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "Planted at the Main Door", Map.South_Door_Planted );
	OnTrigger( "Defused at the Main Door", Map.South_Door_Defused );
	OnTrigger( "Allies have destroyed the Main Door", Map.South_Door_Destroyed );
	OnTrigger( "The Allies have stolen the Documents!", Map.axis_gold1_Taken );
	OnTrigger( "The Axis have returned the Documents!", Map.axis_gold1_Returned );
	OnTrigger( "The Allies have Transmitted the Documents!", Map.axis_gold1_Secured );
	OnTrigger( "Axis capture the West Bunker!", Map.westbunker_flag_Axis_Captured );
	OnTrigger( "Allies capture the Forward Bunker!", Map.westbunker_flag_Allies_Captured );
	OnTrigger( "Allies have Won!", Map.AlliedWin );

	bank = OnTriggerRegion(AABB(968.192,-240.875,-414.875,2048.875,-104.199,19.125),Map.Bank);

	Util.DisableGoal( ".*", true ); // all but routes

	SetAvailableMapGoals( TEAM.AXIS, true, {
		"CAMP_flag.*",
		"PLANTMINE_bank.*",
		"CHECKPOINT.*",
		"PLANT_.*",
		"FLAG.*",
		"AMMOCAB.*",
		"HEALTHCAB.*",
		"ARTILLERY_D_flag",
		"CALLARTILLERY_flag",
	});

	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"CHECKPOINT.*",
		"PLANT_.*",
		"FLAG.*",
		"CAPPOINT.*",
		"AMMOCAB.*",
		"HEALTHCAB.*",
		"PLANTMINE_main.*",
	});

	// Max users per goal
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 3, "CHECKPOINT.*" );
	Util.SetMaxUsers( 1, "CAMP_.*" );
	//Priority
	SetGoalPriority( "DEFUSE_South_Door.*", 0.0, TEAM.AXIS, CLASS.ENGINEER, true);
	SetGoalPriority( "CAMP_bank.*", 0.6, TEAM.AXIS, true);
	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );
	SetMapGoalProperties( "CAMP_.*", {MinCampTime=30, MaxCampTime=120} );

	MapRoutes =
	{
		CHECKPOINT_westbunker_flag =
		{
			ROUTE_AlliesSpawn  =
			{
				ROUTE_west  =
				{
					ROUTE_west_1  =
					{
						ROUTE_west_2  =
						{
							ROUTE_west_3  =
							{
								ROUTE_west_4  =
								{
									ROUTE_flag  =
									{
									},
								},
							},
						},
					},
				},
				ROUTE_south  =
				{
					ROUTE_southA  =
					{
						ROUTE_yard  =
						{
							ROUTE_yard_1  =
							{
								ROUTE_flagA  =
								{
									ROUTE_flag  =
									{
									},
								},
								ROUTE_flagB  =
								{
									ROUTE_flag  =
									{
									},
								},
							},
						},
						ROUTE_south_1  =
						{
							ROUTE_south_2  =
							{
								ROUTE_south_3  =
								{
									ROUTE_south_4  =
									{
										ROUTE_stairA  =
										{
											ROUTE_stairA_1  =
											{
												ROUTE_stairA_2  =
												{
													ROUTE_flagB  =
													{
														ROUTE_flag  =
														{
														},
													},
												},
											},
										},
									},
								},
							},
						},
					},
				},
			},
			ROUTE_AxisSpawn  =
			{
				ROUTE_axisexitb  =
				{
					ROUTE_axisexitb_1  =
					{
						ROUTE_axisexitb_2  =
						{
							ROUTE_stair  =
							{
								ROUTE_stairA  =
								{
									ROUTE_stairA_1  =
									{
										ROUTE_flagB  =
										{
											ROUTE_flag  =
											{
											},
										},
									},
								},
								ROUTE_ramp_2  =
								{
									ROUTE_ramp_1  =
									{
										ROUTE_ramp  =
										{
											ROUTE_flag  =
											{
											},
										},
									},
								},
							},
						},
					},
				},
				ROUTE_AxisexitA  =
				{
					ROUTE_AxisexitA_1  =
					{
						ROUTE_bank1  =
						{
							ROUTE_stair_2  =
							{
								ROUTE_stair_1  =
								{
									ROUTE_stair  =
									{
										ROUTE_stairA  =
										{
											ROUTE_stairA_1  =
											{
												ROUTE_stairA_2  =
												{
													ROUTE_flagB  =
													{
														ROUTE_flag  =
														{
														},
													},
												},
											},
										},
										ROUTE_ramp_2  =
										{
											ROUTE_ramp_1  =
											{
												ROUTE_ramp  =
												{
													ROUTE_flag  =
													{
													},
												},
											},
										},
									},
								},
								ROUTE_yard_3  =
								{
									ROUTE_yard_2  =
									{
										ROUTE_yard_1  =
										{
											ROUTE_flagA  =
											{
												ROUTE_flag  =
												{
												},
											},
											ROUTE_flagB  =
											{
												ROUTE_flag  =
												{
												},
											},
										},
									},
								},
							},
						},
					},
				},
			},
		},
		FLAG_axis_gold1 =
		{
			ROUTE_AlliesSpawn  =
			{
				ROUTE_west  =
				{
					ROUTE_west_1  =
					{
						ROUTE_west_2  =
						{
							ROUTE_west_3  =
							{
								ROUTE_west_4  =
								{
									ROUTE_ramp  =
									{
										ROUTE_ramp_1  =
										{
											ROUTE_ramp_2  =
											{
											},
										},
									},
									ROUTE_flag  =
									{
										ROUTE_flagB  =
										{
											ROUTE_yard_1  =
											{
												ROUTE_yard_2  =
												{
													ROUTE_yard_3  =
													{
														ROUTE_bankA  =
														{
															ROUTE_bankB  =
															{
																ROUTE_bankC  =
																{
																	ROUTE_mainbank  =
																	{
																		ROUTE_bank  =
																		{
																			ROUTE_bank_1  =
																			{
																			},
																		},
																	},
																},
															},
														},
														ROUTE_stair_2  =
														{
															ROUTE_bank1  =
															{
																ROUTE_bank2  =
																{
																	ROUTE_bank3  =
																	{
																		ROUTE_mainbank  =
																		{
																			ROUTE_bank  =
																			{
																				ROUTE_bank_1  =
																				{
																				},
																			},
																		},
																		ROUTE_sidebank  =
																		{
																			ROUTE_sidebankA  =
																			{
																				ROUTE_bank  =
																				{
																					ROUTE_bank_1  =
																					{
																					},
																				},
																			},
																			ROUTE_sidebank_1  =
																			{
																				ROUTE_bank  =
																				{
																					ROUTE_bank_1  =
																					{
																					},
																				},
																			},
																		},
																	},
																},
															},
														},
														ROUTE_backbank  =
														{
															ROUTE_backbank_1  =
															{
																ROUTE_backbank_2  =
																{
																	ROUTE_backbank_3  =
																	{
																		ROUTE_backbank_4  =
																		{
																			ROUTE_backbank_5  =
																			{
																				ROUTE_backbank_6  =
																				{
																					ROUTE_bank  =
																					{
																						ROUTE_bank_1  =
																						{
																						},
																					},
																				},
																			},
																		},
																	},
																},
															},
														},
													},
												},
											},
										},
										ROUTE_flagA  =
										{
											ROUTE_yard_1  =
											{
												ROUTE_yard_2  =
												{
													ROUTE_yard_3  =
													{
														ROUTE_bankA  =
														{
															ROUTE_bankB  =
															{
																ROUTE_bankC  =
																{
																	ROUTE_mainbank  =
																	{
																		ROUTE_bank  =
																		{
																			ROUTE_bank_1  =
																			{
																			},
																		},
																	},
																},
															},
														},
														ROUTE_stair_2  =
														{
															ROUTE_bank1  =
															{
																ROUTE_bank2  =
																{
																	ROUTE_bank3  =
																	{
																		ROUTE_mainbank  =
																		{
																			ROUTE_bank  =
																			{
																				ROUTE_bank_1  =
																				{
																				},
																			},
																		},
																		ROUTE_sidebank  =
																		{
																			ROUTE_sidebankA  =
																			{
																				ROUTE_bank  =
																				{
																					ROUTE_bank_1  =
																					{
																					},
																				},
																			},
																			ROUTE_sidebank_1  =
																			{
																				ROUTE_bank  =
																				{
																					ROUTE_bank_1  =
																					{
																					},
																				},
																			},
																		},
																	},
																},
															},
														},
														ROUTE_backbank  =
														{
															ROUTE_backbank_1  =
															{
																ROUTE_backbank_2  =
																{
																	ROUTE_backbank_3  =
																	{
																		ROUTE_backbank_4  =
																		{
																			ROUTE_backbank_5  =
																			{
																				ROUTE_backbank_6  =
																				{
																					ROUTE_bank  =
																					{
																						ROUTE_bank_1  =
																						{
																						},
																					},
																				},
																			},
																		},
																	},
																},
															},
														},
													},
												},
											},
										},
									},
								},
							},
						},
					},
				},
				ROUTE_south  =
				{
					ROUTE_southA  =
					{
						ROUTE_south_1  =
						{
							ROUTE_south_2  =
							{
								ROUTE_south_3  =
								{
									ROUTE_south_4  =
									{
										ROUTE_stair  =
										{
											ROUTE_stair_1  =
											{
												ROUTE_stair_2  =
												{
													ROUTE_bank1  =
													{
														ROUTE_bank2  =
														{
															ROUTE_bank3  =
															{
																ROUTE_sidebank  =
																{
																	ROUTE_sidebankA  =
																	{
																		ROUTE_bank  =
																		{
																			ROUTE_bank_1  =
																			{
																			},
																		},
																	},
																	ROUTE_sidebank_1  =
																	{
																		ROUTE_bank  =
																		{
																			ROUTE_bank_1  =
																			{
																			},
																		},
																	},
																},
																ROUTE_mainbank  =
																{
																	ROUTE_bank  =
																	{
																		ROUTE_bank_1  =
																		{
																		},
																	},
																},
															},
														},
													},
													ROUTE_bankA  =
													{
														ROUTE_bankB  =
														{
															ROUTE_bankC  =
															{
																ROUTE_mainbank  =
																{
																	ROUTE_bank  =
																	{
																		ROUTE_bank_1  =
																		{
																		},
																	},
																},
															},
														},
														ROUTE_backbank  =
														{
															ROUTE_backbank_1  =
															{
																ROUTE_backbank_2  =
																{
																	ROUTE_backbank_3  =
																	{
																		ROUTE_backbank_4  =
																		{
																			ROUTE_backbank_5  =
																			{
																				ROUTE_backbank_6  =
																				{
																					ROUTE_bank  =
																					{
																						ROUTE_bank_1  =
																						{
																						},
																					},
																				},
																			},
																		},
																	},
																},
															},
														},
													},
												},
											},
										},
									},
								},
							},
						},
						ROUTE_yard  =
						{
							ROUTE_yard_1  =
							{
								ROUTE_yard_2  =
								{
									ROUTE_yard_3  =
									{
										ROUTE_bankA  =
										{
											ROUTE_bankB  =
											{
												ROUTE_bankC  =
												{
													ROUTE_mainbank  =
													{
														ROUTE_bank  =
														{
															ROUTE_bank_1  =
															{
															},
														},
													},
												},
											},
										},
										ROUTE_backbank  =
										{
											ROUTE_backbank_1  =
											{
												ROUTE_backbank_2  =
												{
													ROUTE_backbank_3  =
													{
														ROUTE_backbank_4  =
														{
															ROUTE_backbank_5  =
															{
																ROUTE_backbank_6  =
																{
																	ROUTE_bank  =
																	{
																		ROUTE_bank_1  =
																		{
																		},
																	},
																},
															},
														},
													},
												},
											},
										},
										ROUTE_stair_2  =
										{
											ROUTE_bank1  =
											{
												ROUTE_bank2  =
												{
													ROUTE_bank3  =
													{
														ROUTE_mainbank  =
														{
															ROUTE_bank  =
															{
																ROUTE_bank_1  =
																{
																},
															},
														},
														ROUTE_sidebank  =
														{
															ROUTE_sidebankA  =
															{
																ROUTE_bank  =
																{
																	ROUTE_bank_1  =
																	{
																	},
																},
															},
															ROUTE_sidebank_1  =
															{
																ROUTE_bank  =
																{
																	ROUTE_bank_1  =
																	{
																	},
																},
															},
														},
													},
												},
											},
										},
									},
								},
							},
						},
					},
				},
			},
		},
		CAPPOINT_Docdrop =
		{
			ROUTE_bank_1  =
			{
				ROUTE_bank  =
				{
					ROUTE_mainbank  =
					{
					},
					ROUTE_sidebankA  =
					{
						ROUTE_sidebank  =
						{
							ROUTE_bank3  =
							{
								ROUTE_bank2  =
								{
									ROUTE_bank1  =
									{
										ROUTE_stair_2  =
										{
											ROUTE_stair_1  =
											{
												ROUTE_yard_3  =
												{
													ROUTE_yard_2  =
													{
														ROUTE_flagB  =
														{
															ROUTE_stairA_2  =
															{
																ROUTE_stairA_1  =
																{
																	ROUTE_stairA  =
																	{
																		ROUTE_ramp_2  =
																		{
																			ROUTE_rampA  =
																			{
																				ROUTE_rampA_1  =
																				{
																					ROUTE_rampA_2  =
																					{
																						ROUTE_doc  =
																						{
																						},
																					},
																				},
																				ROUTE_rampstair  =
																				{
																					ROUTE_rampstair_1  =
																					{
																						ROUTE_doc  =
																						{
																						},
																					},
																				},
																			},
																		},
																	},
																},
																ROUTE_stairB  =
																{
																	ROUTE_stairB_1  =
																	{
																		ROUTE_stairB_2  =
																		{
																			ROUTE_rampstair_1  =
																			{
																				ROUTE_doc  =
																				{
																				},
																			},
																		},
																	},
																},
															},
														},
													},
												},
											},
										},
									},
								},
							},
						},
					},
					ROUTE_sidebank_1  =
					{
						ROUTE_sidebank  =
						{
							ROUTE_bank3  =
							{
								ROUTE_bank2  =
								{
									ROUTE_bank1  =
									{
										ROUTE_stair_2  =
										{
											ROUTE_stair_1  =
											{
												ROUTE_stair  =
												{
													ROUTE_rampstair  =
													{
														ROUTE_rampstair_1  =
														{
															ROUTE_doc  =
															{
															},
														},
													},
												},
											},
										},
									},
								},
							},
						},
					},
					ROUTE_backbank_6  =
					{
						ROUTE_backbank_5  =
						{
							ROUTE_backbank_4  =
							{
								ROUTE_backbank_3  =
								{
									ROUTE_backbank_2  =
									{
										ROUTE_backbank_1  =
										{
											ROUTE_backbank  =
											{
												ROUTE_stair_2  =
												{
													ROUTE_stair_1  =
													{
														ROUTE_stair  =
														{
															ROUTE_rampstair  =
															{
																ROUTE_rampstair_1  =
																{
																	ROUTE_doc  =
																	{
																	},
																},
															},
														},
													},
													ROUTE_yard_3  =
													{
														ROUTE_yard_2  =
														{
															ROUTE_flagB  =
															{
																ROUTE_stairA_2  =
																{
																	ROUTE_stairA_1  =
																	{
																		ROUTE_stairA  =
																		{
																			ROUTE_ramp_2  =
																			{
																				ROUTE_rampA  =
																				{
																					ROUTE_rampA_1  =
																					{
																						ROUTE_rampA_2  =
																						{
																							ROUTE_doc  =
																							{
																							},
																						},
																					},
																				},
																				ROUTE_rampstair  =
																				{
																					ROUTE_rampstair_1  =
																					{
																						ROUTE_doc  =
																						{
																						},
																					},
																				},
																			},
																		},
																		ROUTE_stairB  =
																		{
																			ROUTE_stairB_1  =
																			{
																				ROUTE_stairB_2  =
																				{
																					ROUTE_rampstair_1  =
																					{
																						ROUTE_doc  =
																						{
																						},
																					},
																				},
																			},
																		},
																	},
																},
															},
														},
													},
												},
											},
										},
									},
								},
							},
						},
					},
				},
			},
		},
	};

	Util.Routes(MapRoutes);

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 90.0;
};
