global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2533.000, 250.000, 34.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-596.000, 2849.000, 702.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_a_code_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.233, 0.935, 0.266),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-3738.125, -739.875, 0.125),
		Radius = 15,
	},
	ATTACK_a_code_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.064, 0.965, 0.255),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-3932.063, -808.760, 0.125),
		Radius = 15,
	},
	ATTACK_a_code_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.549, 0.835, -0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-4197.875, -741.875, 256.125),
		Radius = 15,
	},
	ATTACK_a_code_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.789, 0.614, -0.005),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-4197.875, -366.887, 256.125),
		Radius = 15,
	},
	ATTACK_a_code_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.876, 0.481, 0.035),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-3970.781, -362.172, 256.125),
		Radius = 15,
	},
	ATTACK_a_code_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.105, 0.994, -0.010),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-3738.125, -739.875, 256.125),
		Radius = 15,
	},
	ATTACK_a_detonator_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.057, -0.997, -0.057),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1426.125, 4077.875, 37.043),
		Radius = 15,
	},
	ATTACK_a_detonator_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.904, 0.426, 0.030),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(1910.195, 3606.125, 0.125),
		Radius = 15,
	},
	ATTACK_a_detonator_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.990, 0.139, -0.016),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(290.391, 3508.667, 0.125),
		Radius = 15,
	},
	ATTACK_a_detonator_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.037, 0.018),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(300.583, 3604.621, 0.125),
		Radius = 15,
	},
	ATTACK_a_detonator_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.853, 0.352, 0.386),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(336.004, 3355.579, 0.125),
		Radius = 15,
	},
	ATTACK_a_detonator_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.864, 0.413, 0.289),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(84.279, 3172.048, 0.125),
		Radius = 15,
	},
	ATTACK_a_detonator_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.817, 0.575, 0.047),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(274.278, 3218.125, 0.125),
		Radius = 15,
	},
	ATTACK_a_end_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.403, -0.915, 0.032),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-3754.125, -791.125, 256.125),
		Radius = 15,
	},
	ATTACK_a_end_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.017, 0.032),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-3933.875, -791.125, 256.125),
		Radius = 15,
	},
	ATTACK_a_end_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.105, -0.993, 0.054),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-3677.875, -794.125, 256.125),
		Radius = 15,
	},
	ATTACK_a_end_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.282, 0.956, 0.078),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-3933.875, -1061.875, 256.125),
		Radius = 15,
	},
	ATTACK_a_start_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.084, 0.996, -0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(3313.479, -105.874, 18.644),
		Radius = 15,
	},
	ATTACK_a_start_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.717, 0.697, 0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(2485.510, 125.875, 0.125),
		Radius = 15,
	},
	ATTACK_a_start_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, -0.069, -0.036),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(2904.125, 747.709, 0.125),
		Radius = 15,
	},
	ATTACK_a_start_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.649, 0.758, 0.073),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(2324.683, 1630.643, 288.426),
		Radius = 15,
	},
	ATTACK_a_start_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.818, 0.135, -0.559),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(2882.454, 2309.028, 561.232),
		Radius = 15,
	},
	ATTACK_a_start_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.931, -0.295, -0.217),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(2758.204, 2317.843, 569.164),
		Radius = 15,
	},
	ATTACK_a_start_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.732, 0.220, -0.645),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(3014.860, 2173.465, 549.593),
		Radius = 15,
	},
	ATTACK_a_start_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.570, 0.560, -0.601),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(3047.255, 1971.428, 604.761),
		Radius = 15,
	},
	ATTACK_a_start_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.867, 0.100, -0.489),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(2954.918, 1982.195, 617.762),
		Radius = 15,
	},
	BUILD_Big_Gun_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-4160.000, 61.000, 312.000),
		TagName = "Big Gun MG",
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(573.000, 2268.000, 52.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_High_Guardhouse = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(3776.000, -1329.000, 396.000),
		TagName = "High Guardhouse",
		TeamAvailability = 4,
	},
	BUILD_Schutzschild = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1116.000, 3635.000, 409.000),
		TeamAvailability = 2,
	},
	CAPPOINT_Dropoff = 
	{
		GoalType = "CapPoint",
		Position = Vec3(779.972, 3540.617, 0.125),
		Radius = 15,
	},
	CAPPOINT_Dropoff_1 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-4044.562, -719.874, 256.125),
		Radius = 15,
	},
	DEFEND_d_code_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.861, 0.473, -0.185),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3109.875, 117.736, 374.125),
		Radius = 15,
	},
	DEFEND_d_code_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.735, 0.645, -0.211),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3381.264, 11.170, 323.279),
		Radius = 15,
	},
	DEFEND_d_code_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.400, -0.850, -0.343),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3388.182, -48.123, 321.725),
		Radius = 15,
	},
	DEFEND_d_code_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.366, -0.930, -0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3738.125, 53.875, 256.125),
		Radius = 15,
	},
	DEFEND_d_code_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.416, -0.910, -0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-4195.500, 41.875, 0.125),
		Radius = 35,
	},
	DEFEND_d_code_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.933, 0.355, -0.055),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-4121.193, -741.875, 0.125),
		Radius = 15,
	},
	DEFEND_d_code_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.860, 0.489, -0.144),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3946.558, -1251.446, 64.125),
		Radius = 35,
	},
	DEFEND_d_code_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.794, -0.608, -0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-4188.928, -475.123, 0.125),
		Radius = 15,
	},
	DEFEND_d_detonator_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.615, 0.784, -0.084),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1389.875, 3346.125, 0.125),
		Radius = 35,
	},
	DEFEND_d_detonator_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.478, 0.878, 0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1242.125, 3346.125, 0.125),
		Radius = 15,
	},
	DEFEND_d_detonator_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.609, 0.789, -0.086),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1061.875, 3346.126, 0.125),
		Radius = 15,
	},
	DEFEND_d_detonator_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.591, 0.806, -0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(749.872, 2976.599, 1.369),
		Radius = 15,
	},
	DEFEND_d_detonator_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.059, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(352.513, 3474.125, 0.125),
		Radius = 15,
	},
	DEFEND_d_end_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.456, 0.890, -0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3673.321, -1105.994, 256.125),
		Radius = 15,
	},
	DEFEND_d_end_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.028, -0.991, -0.128),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3429.875, -1253.875, 380.125),
		Radius = 15,
	},
	DEFEND_d_end_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.936, -0.351, -0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3370.125, -794.125, 256.125),
		Radius = 15,
	},
	DEFEND_d_end_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.729, 0.625, -0.280),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-3506.576, -1092.946, 376.799),
		Radius = 15,
	},
	DEFEND_d_start_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.459, -0.738, -0.494),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2522.125, -2549.875, 741.125),
		Radius = 15,
	},
	DEFEND_d_start_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.763, -0.586, -0.272),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(4509.874, -2677.875, 741.125),
		Radius = 15,
	},
	DEFEND_d_start_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.731, -0.626, -0.271),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(4402.125, -2570.125, 741.125),
		Radius = 15,
	},
	DEFEND_d_start_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.192, -0.883, -0.428),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(4055.177, -2156.585, 632.125),
		Radius = 15,
	},
	DEFEND_d_start_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.808, 0.572, -0.143),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2629.875, -2442.125, 741.125),
		Radius = 15,
	},
	DEFEND_d_start_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.994, 0.086, -0.065),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2943.563, 466.125, 0.125),
		Radius = 15,
	},
	DEFEND_d_start_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.553, -0.832, -0.029),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2868.156, 947.105, 0.125),
		Radius = 15,
	},
	DEFEND_d_start_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.759, 0.646, -0.084),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2931.761, 166.403, 4.125),
		Radius = 15,
	},
	DEFEND_d_start_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.505, -0.863, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(3013.930, 177.576, 4.125),
		Radius = 15,
	},
	FLAG_radarbox1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(2518.000, 502.000, 8.125),
		TeamAvailability = 4,
	},
	FLAG_secretdocs = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(636.000, 3972.000, 0.125),
		TeamAvailability = 4,
	},
	GRENADE_crate1 = 
	{
		Facing = Vec3(0.021, 0.987, -0.160),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(2560.127, 240.879, 0.125),
		PrimeGrenade = 1,
		TraceEntity = 435,
		TraceInfo = 
		{
			endPos = Vec3(2395.032, 1019.803, 17.998),
			eyePos = Vec3(2657.646, 31.126, 64.125),
			id = 435,
		},
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2533.000, 186.000, 26.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-532.000, 2849.000, 694.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_mg_al_gun_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.248, -0.964, -0.094),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(-4699.766, 2901.796, 622.392),
		Radius = 15,
	},
	MOUNTMG42_520 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(-3344.000, -1192.000, 428.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_536 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(1360.000, -1643.000, 664.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_538 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(1360.000, -1579.000, 664.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_565 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(3626.000, 1120.000, 336.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_586 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(2254.000, -416.000, 336.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_Big_Gun_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(-3984.000, 106.000, 304.000),
		TagName = "Big Gun MG",
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_High_Guardhouse = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(3774.000, -1054.000, 550.000),
		TagName = "High Guardhouse",
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_Schutzschild = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(1212.000, 3745.000, 392.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_a_start_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(2928.000, 820.000, 112.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	PLANT_Big_Gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-3512.000, -1001.432, 360.109),
		TagName = "Big Gun",
		TeamAvailability = 4,
	},
	PLANT_Big_Gun_MG = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-3968.000, 114.999, 278.000),
		TagName = "Big Gun MG",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(576.000, 2238.500, 52.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_High_Guardhouse = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3772.425, -1134.262, 491.501),
		TagName = "High Guardhouse",
		TeamAvailability = 2,
	},
	PLANT_Schutzschild = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1196.001, 3745.000, 392.000),
		TeamAvailability = 4,
	},
	REPAIRMG42_520 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3344.000, -1192.000, 428.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_536 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1360.000, -1643.000, 664.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_538 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1360.000, -1579.000, 664.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_565 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3626.000, 1120.000, 336.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_586 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2254.000, -416.000, 336.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Big_Gun_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3984.000, 106.000, 304.000),
		TagName = "Big Gun MG",
		TeamAvailability = 6,
	},
	REPAIRMG42_High_Guardhouse = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(3774.000, -1054.000, 550.000),
		TagName = "High Guardhouse",
		TeamAvailability = 6,
	},
	REPAIRMG42_Schutzschild = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1212.000, 3745.000, 392.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_a_start_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2928.000, 820.000, 112.000),
		TeamAvailability = 6,
	},
	ROUTE_alliesspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1702.022, -4929.583, 0.125),
		Radius = 300,
	},
	ROUTE_bunker_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2808.740, 296.515, 0.125),
		Radius = 500,
	},
	ROUTE_churchpath = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1063.638, 1433.804, 58.878),
		Radius = 75,
	},
	ROUTE_docs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(633.959, 3978.754, -0.875),
		Radius = 75,
	},
	ROUTE_farmhouse_front = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2761.872, -1237.775, -0.803),
		Radius = 100,
	},
	ROUTE_mainwall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3836.428, -1053.464, 336.125),
		Radius = 32,
	},
	ROUTE_pond_side = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3796.664, 2731.610, 572.410),
		Radius = 100,
	},
	ROUTE_railtrack = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3629.833, 1819.409, -0.675),
		Radius = 75,
	},
	ROUTE_side_tunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2165.831, -1975.865, 55.125),
		Radius = 50,
	},
	ROUTE_sidegate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2035.549, -1605.121, 188.034),
		Radius = 32,
	},
	ROUTE_town_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(997.116, 4391.813, 55.871),
		Radius = 300,
	},
	SNIPE_s_al_gun_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.197, -0.976, -0.090),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-4555.217, 3017.852, 615.369),
		Radius = 15,
	},
	SNIPE_s_al_gun_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.314, -0.943, -0.106),
		},
		GoalType = "Snipe",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(-4829.855, 2695.775, 629.548),
		Radius = 15,
	},
	SWITCH_Detonator = 
	{
		AimPosition = Vec3(823.875, 3538.457, 44.715),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(790.326, 3497.738, -0.875),
		Radius = 32,
	},
	Version = 1,
};
