global _MG = 
{
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1501.000, 1457.000, 105.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1313.000, 3073.000, 105.000),
		Range = 1250,
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	ARTILLERY_S_Axis_NorthRadar_02 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-1469.887, 1915.083, 8.125),
	},
	ATTACK_Allies_NorthRadar_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.944, 0.213, -0.253),
			[1] = Vec3(-0.397, -0.918, 0.013),
			[2] = Vec3(-0.015, 1.000, -0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(773.377, 2213.011, 321.125),
		Radius = 32,
	},
	ATTACK_Allies_NorthRadar_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.967, -0.033, -0.251),
			[1] = Vec3(-0.463, -0.886, -0.001),
			[2] = Vec3(-0.884, 0.467, 0.003),
			[3] = Vec3(0.395, -0.919, 0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(962.784, 2402.419, 321.125),
		Radius = 32,
	},
	ATTACK_Allies_NorthRadar_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.061, -0.012),
			[1] = Vec3(0.025, -1.000, 0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(596.774, 2477.875, 321.125),
		Radius = 32,
	},
	ATTACK_Allies_NorthRadar_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.901, 0.434, 0.001),
			[1] = Vec3(0.405, -0.914, -0.005),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(405.519, 2242.647, 321.125),
		Radius = 32,
	},
	ATTACK_Allies_NorthRadar_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.992, -0.126, -0.024),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(82.126, 2461.875, 337.125),
		Radius = 32,
	},
	ATTACK_Allies_NorthRadar_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.949, -0.315, 0.001),
			[1] = Vec3(-0.242, -0.970, 0.001),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(877.875, 2893.875, 321.125),
		Radius = 32,
	},
	ATTACK_Allies_NorthRadar_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.328, 0.635, -0.699),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(621.875, 2921.875, 321.125),
		Radius = 32,
	},
	ATTACK_Allies_NorthRadar_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.055, 0.827, -0.560),
			[1] = Vec3(-0.880, 0.475, -0.028),
			[2] = Vec3(0.019, -0.999, -0.031),
			[3] = Vec3(-0.955, -0.295, -0.014),
			[4] = Vec3(0.242, 0.970, -0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1325.875, 2058.045, 337.125),
		Radius = 32,
	},
	ATTACK_Allies_NorthRadar_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.674, -0.737, -0.039),
			[1] = Vec3(0.271, 0.859, -0.435),
			[2] = Vec3(-0.998, 0.054, -0.028),
			[3] = Vec3(-0.466, 0.884, -0.037),
		},
		DisableCM = 1,
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1116.949, 1847.761, 336.125),
		Radius = 32,
	},
	ATTACK_Allies_NorthRadar_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.972, 0.235, -0.005),
			[1] = Vec3(0.510, -0.860, -0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(292.716, 2311.905, 321.125),
		Radius = 32,
	},
	ATTACK_Allies_SouthRadar_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.756, 0.605, -0.248),
			[1] = Vec3(0.982, -0.188, 0.001),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(802.072, 423.875, 321.125),
		Radius = 32,
	},
	ATTACK_Allies_SouthRadar_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.691, 0.659, -0.298),
			[1] = Vec3(0.956, -0.292, 0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(964.968, 423.875, 321.125),
		Radius = 32,
	},
	ATTACK_Allies_SouthRadar_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.701, 0.713, 0.005),
			[1] = Vec3(-0.688, 0.725, -0.043),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1126.471, 210.126, 321.125),
		Radius = 32,
	},
	ATTACK_Allies_SouthRadar_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.885, 0.324, -0.334),
			[1] = Vec3(0.898, -0.440, 0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(679.874, 617.089, 321.125),
		Radius = 32,
	},
	ATTACK_Allies_SouthRadar_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.981, 0.189, -0.051),
			[1] = Vec3(0.339, 0.941, -0.005),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(466.128, 386.125, 337.125),
		Radius = 32,
	},
	ATTACK_Allies_SouthRadar_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.964, 0.266, 0.001),
			[1] = Vec3(-0.356, 0.934, -0.018),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(768.094, 210.127, 321.125),
		Radius = 32,
	},
	ATTACK_Allies_SouthRadar_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.973, 0.230, -0.003),
			[1] = Vec3(-0.046, 0.999, -0.006),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(660.400, 207.464, 321.125),
		Radius = 32,
	},
	ATTACK_Allies_SouthRadar_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.604, 0.729, -0.321),
			[1] = Vec3(0.821, -0.570, 0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1131.786, 423.875, 321.125),
		Radius = 32,
	},
	ATTACK_Allies_SouthRadar_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.740, 0.672, -0.010),
		},
		DisableCM = 1,
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(1407.765, 582.113, 353.202),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allies_SouthRadar_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.956, 0.042, -0.292),
			[1] = Vec3(0.879, -0.478, -0.001),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		MinRadius = 32,
		Position = Vec3(338.125, 816.607, 321.126),
		Radius = 32,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(807.000, 86.000, 372.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	CALLARTILLERY_Axis_NorthRadar_01 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(682.036, 2040.030, 328.125),
	},
	DEFEND_Axis_NorthRadar_00 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.340, 0.910, 0.236),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(173.875, 2346.971, 337.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NorthRadar_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.062, -0.997, 0.035),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(1516.348, 1960.922, 321.125),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
			[6] = 1,
		},
	},
	DEFEND_Axis_NorthRadar_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.993, -0.119, 0.012),
			[1] = Vec3(0.453, -0.891, 0.015),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(242.125, 2491.387, 337.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NorthRadar_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.356, 0.625, -0.695),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(621.875, 2921.875, 321.125),
		Radius = 32,
	},
	DEFEND_Axis_NorthRadar_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.860, 0.272, -0.432),
			[1] = Vec3(-0.356, 0.934, -0.017),
			[2] = Vec3(0.479, 0.878, -0.008),
			[3] = Vec3(0.888, -0.458, -0.046),
			[4] = Vec3(0.302, 0.880, -0.366),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(1055.595, 1786.039, 337.125),
		Radius = 32,
	},
	DEFEND_Axis_NorthRadar_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.929, 0.355, 0.107),
			[1] = Vec3(0.175, 0.979, 0.103),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(1277.808, 1066.127, 321.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NorthRadar_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.962, 0.142, -0.232),
			[1] = Vec3(0.330, 0.944, 0.035),
			[2] = Vec3(0.859, -0.512, 0.023),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(530.125, 1812.122, 326.898),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NorthRadar_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.579, -0.815, 0.021),
			[1] = Vec3(0.969, 0.246, 0.015),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(225.914, 2305.719, 337.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NorthRadar_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, 0.182, 0.060),
			[1] = Vec3(0.185, 0.982, 0.035),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(567.587, 1554.125, 321.328),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NorthRadar_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.003, 0.029),
			[1] = Vec3(-0.894, 0.447, 0.023),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(1426.125, 2002.108, 321.270),
		Radius = 32,
		Stance = "crouch",
		Weapons = 
		{
			[6] = 1,
		},
	},
	DEFEND_Axis_NorthRadar_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.285, -0.958, 0.035),
			[1] = Vec3(0.989, -0.137, 0.060),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(401.293, 2477.875, 321.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NorthRadar_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.640, 0.763, 0.090),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(82.125, 2290.126, 337.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NorthRadar_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.384, -0.922, 0.050),
			[1] = Vec3(-0.996, -0.068, 0.061),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(896.959, 2477.875, 321.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_NorthRadar_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.954, -0.134, -0.269),
			[1] = Vec3(0.242, -0.970, 0.013),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(530.125, 2155.661, 326.768),
		Radius = 32,
	},
	DEFEND_Axis_SouthRadar_00 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.263, -0.938, 0.228),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(557.875, 504.209, 337.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_SouthRadar_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.989, 0.138, 0.054),
			[1] = Vec3(-0.317, 0.936, 0.153),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(1453.475, 313.981, 320.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_SouthRadar_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.670, -0.741, -0.027),
			[1] = Vec3(0.990, 0.139, -0.019),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(690.125, 31.367, 353.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_SouthRadar_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.692, -0.721, 0.037),
			[1] = Vec3(0.948, -0.203, -0.247),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(366.419, 845.875, 321.126),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_SouthRadar_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.970, 0.231, -0.079),
			[1] = Vec3(0.776, 0.609, -0.162),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(501.737, 158.811, 385.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_SouthRadar_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.954, 0.034, -0.299),
			[1] = Vec3(0.696, 0.708, -0.121),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(710.132, -190.774, 401.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_SouthRadar_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.734, 0.638, -0.234),
			[1] = Vec3(-0.408, 0.906, -0.115),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(1197.875, -205.875, 401.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_SouthRadar_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.979, 0.139, 0.147),
			[1] = Vec3(-0.288, 0.947, 0.142),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(1197.875, 210.125, 321.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_SouthRadar_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.665, 0.738, 0.109),
			[1] = Vec3(0.082, 0.995, 0.063),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(626.125, 146.125, 321.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_SouthRadar_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.980, 0.193, 0.044),
			[1] = Vec3(-0.912, 0.410, 0.027),
			[2] = Vec3(-0.424, 0.884, 0.197),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(1453.839, 263.471, 321.194),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_SouthRadar_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.604, -0.785, 0.138),
		},
		DisableCM = 1,
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(466.126, 557.875, 337.125),
		Radius = 32,
		Stance = "crouch",
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1501.000, 1392.000, 107.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1313.000, 3008.000, 105.000),
		Range = 1250,
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
	},
	MOBILEMG42_Axis_NorthRadar_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, -0.088, 0.030),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 360,
		MinCampTime = 240,
		MinRadius = 12,
		Position = Vec3(270.463, 2111.409, 4.200),
	},
	MOBILEMG42_Axis_NorthRadar_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.832, 0.551, 0.064),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 360,
		MinCampTime = 240,
		MinRadius = 32,
		Position = Vec3(1120.519, 1794.945, 321.125),
	},
	MOBILEMG42_Axis_SouthRadar_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.511, 0.858, -0.055),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 360,
		MinCampTime = 240,
		MinRadius = 32,
		Position = Vec3(1116.318, -176.948, 384.125),
	},
	MOBILEMG42_Axis_SouthRadar_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.956, 0.287, 0.056),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 360,
		MinCampTime = 240,
		MinRadius = 15,
		Position = Vec3(512.877, 225.352, 353.125),
	},
	MOUNTMG42_mg42_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.990, -0.113, -0.090),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2152.000, 2164.000, 292.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.825, -0.565, 0.003),
			[1] = Vec3(-0.757, -0.630, 0.174),
			[2] = Vec3(-0.081, -0.997, 0.012),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 180,
		MinCampTime = 120,
		Position = Vec3(2024.000, 2976.000, 68.000),
		TeamAvailability = 6,
	},
	MOVER_base_gate1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-1321.000, 1982.000, 69.999),
		TeamAvailability = 6,
	},
	PLANTMINE_Axis_NearAxisSpawn_01 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1901.079, 1559.024, 3.291),
		Radius = 32,
	},
	PLANTMINE_Axis_NearAxisSpawn_02 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1936.066, 1940.193, 3.274),
		Radius = 32,
	},
	PLANTMINE_Axis_NearAxisSpawn_03 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1911.602, 2352.512, 9.125),
		Radius = 32,
	},
	PLANTMINE_Axis_NearAxisSpawn_04 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1671.380, 2462.626, 9.125),
		Radius = 32,
	},
	PLANTMINE_Axis_UnderNorthRadar_01 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(883.082, 2193.006, 1.233),
		Radius = 32,
	},
	PLANTMINE_Axis_UnderNorthRadar_02 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1127.612, 2426.008, 9.125),
		Radius = 32,
	},
	PLANTMINE_Axis_UnderNorthRadar_03 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1197.968, 2628.786, 0.125),
		Radius = 32,
	},
	PLANTMINE_Axis_UnderNorthRadar_04 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(537.349, 2079.429, 9.188),
		Radius = 32,
	},
	PLANTMINE_Axis_UnderNorthRadar_05 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(918.093, 1880.653, 1.735),
		Radius = 32,
	},
	PLANTMINE_Axis_UnderNorthRadar_06 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(728.627, 2067.010, 9.290),
		Radius = 32,
	},
	PLANTMINE_Axis_UnderSouthRadar_01 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(947.383, 223.458, 9.125),
		Radius = 32,
	},
	PLANTMINE_Axis_UnderSouthRadar_02 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(954.367, 383.468, 9.125),
		Radius = 32,
	},
	PLANTMINE_Axis_UnderSouthRadar_03 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(949.812, 521.159, 7.882),
		Radius = 32,
	},
	PLANTMINE_Axis_UnderSouthRadar_04 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1290.995, 581.414, 3.487),
		Radius = 32,
	},
	PLANTMINE_Axis_UnderSouthRadar_05 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1068.827, 757.625, 2.697),
		Radius = 32,
	},
	PLANTMINE_Axis_UnderSouthRadar_06 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(908.422, 54.730, 6.819),
		Radius = 32,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		DetonateSpots = 
		{
			[0] = Vec3(1133.875, -125.875, 344.173),
		},
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(807.000, 109.500, 372.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_North_Radar_01 = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.529, 0.834, 0.159),
				},
				position = Vec3(82.128, 2290.125, 360.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(32.000, 2406.000, 416.000),
		TagName = "North Radar 01",
		TeamAvailability = 4,
	},
	PLANT_South_Radar_02 = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.503, -0.853, 0.138),
				},
				position = Vec3(466.125, 557.875, 360.125),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(416.000, 443.999, 416.000),
		TagName = "South Radar 02",
		TeamAvailability = 4,
	},
	REPAIRMG42_mg42_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2152.000, 2164.000, 292.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2024.000, 2976.000, 68.000),
		TeamAvailability = 6,
	},
	ROUTE_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1235.759, 2622.085, 1.203),
		Radius = 55,
	},
	ROUTE_Allied_Spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2536.490, -937.335, 305.125),
		Radius = 600,
	},
	ROUTE_CP = 
	{
		GoalType = "ROUTE",
		Position = Vec3(894.179, -194.311, 321.125),
		Radius = 30,
	},
	ROUTE_Door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1333.829, -1382.213, 33.125),
		Radius = 35,
	},
	ROUTE_Gate = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1384.537, 2060.808, 9.125),
		Radius = 125,
	},
	ROUTE_Ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1361.375, -926.360, 297.125),
		Radius = 35,
	},
	ROUTE_MG = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2160.722, 3038.327, 1.125),
		Radius = 125,
	},
	ROUTE_Metal_Stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(461.959, 2926.774, 321.125),
		Radius = 35,
	},
	ROUTE_Near_Axis_Spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1895.217, 1725.462, 1.125),
		Radius = 35,
	},
	ROUTE_Office = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-159.185, -865.038, 33.125),
		Radius = 45,
	},
	ROUTE_Outside = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1339.214, 1410.682, 321.125),
		Radius = 125,
	},
	ROUTE_Roof = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1247.024, 2914.454, 321.125),
		Radius = 45,
	},
	ROUTE_Stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(764.492, 730.697, 145.125),
		Radius = 35,
	},
	ROUTE_Storage = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-292.157, -674.409, 297.125),
		Radius = 35,
	},
	ROUTE_Truck = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1364.853, 875.510, 9.125),
		Radius = 55,
	},
	ROUTE_Wooden_Boxes = 
	{
		GoalType = "ROUTE",
		Position = Vec3(648.054, -534.333, 35.125),
		Radius = 35,
	},
	SWITCH_Gate_Allies = 
	{
		AimPosition = Vec3(-1409.125, 1760.426, 50.824),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(-1444.431, 1760.203, 1.125),
		Radius = 32,
	},
	SWITCH_Gate_Axis = 
	{
		AimPosition = Vec3(-1150.875, 1791.625, 53.983),
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "SWITCH",
		Position = Vec3(-1114.986, 1792.389, 1.125),
		Radius = 32,
	},
	Version = 1,
};
