// This script contains functionality to allow medics to give themselves packs

this.Name = "HealSelf";
this.Parent = "LowLevel";
this.LimitToClass( CLASS.MEDIC );
this.LimitToNoTarget();

this.AlwaysRecieveEvents = true;

this.HealthThreshold = 50.0;
this.DelayBetweenCalls = 15.0;

this.Update = function()
{
	if ( !this.Bot.IsWeaponCharged(WEAPON.MEDKIT) )
	{
		sleep(this.DelayBetweenCalls);
		this.Finished();
	}

	this.AddWeaponRequest(Priority.High, WEAPON.MEDKIT);
	this.BlockForWeaponChange(WEAPON.MEDKIT);

	if ( this.Bot.GetVelocity().IsZero() )
	{
		this.AddAimRequest( Priority.High, "position", GroundPoint(this.Bot.GetPosition()) );
	}

	this.PacksThrown = 0;
	dowhile( this.PacksThrown < 2 && this.Bot.IsWeaponCharged(WEAPON.MEDKIT) )
	{
		this.Bot.HoldButton(BTN.ATTACK1, 0.5);
		sleep(0.5);
	}

	this.Finished();
};

this.Events[EVENT.FEEL_PAIN] = function(Inflictor, PreviousHealth, CurrentHealth)
{
	if(CurrentHealth < this.HealthThreshold && this.Priority == 0 && !(GetCvar("g_medics") & 2))
	{
		this.Priority = 1;
	}
};

this.Events[EVENT.WEAPON_FIRE] = function(weaponId, projectileEntity)
{
	if(weaponId == WEAPON.MEDKIT && this.Bot )
	{
		this.PacksThrown += 1;
	}
};
