global _MG = 
{
	AIRSTRIKE_allies_Airstrike2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.770, 0.602, 0.211),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-1058.029, 294.114, 193.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	AIRSTRIKE_allies_airstrike = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.122, 0.680, 0.723),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-133.121, -445.993, -127.875),
		Radius = 32,
		TeamAvailability = 4,
	},
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-453.000, -357.000, -85.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(195.000, 2591.000, 299.000),
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
	},
	ARTILLERY_S_allies_arty_target = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(325.742, 1326.338, 1.125),
		TeamAvailability = 4,
	},
	CALLARTILLERY_allies_artie = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-1058.810, 294.053, 193.125),
		TeamAvailability = 4,
	},
	CHECKPOINT_forward_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(303.000, 1040.000, 72.000),
	},
	DEFEND_axis_defend_plattformL1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.384, -0.922, -0.043),
			[1] = Vec3(0.391, -0.907, -0.153),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-253.588, 1551.092, 257.125),
		Radius = 32,
		TeamAvailability = 2,
	},
	DEFEND_axis_defend_plattformL2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.334, -0.925, -0.180),
			[1] = Vec3(-0.159, -0.984, -0.078),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-697.134, 1561.155, 321.125),
		Radius = 32,
		Stance = "prone",
		TeamAvailability = 2,
	},
	DEFEND_axis_defend_plattformR1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.065, -0.975, -0.211),
			[1] = Vec3(-0.706, -0.708, -0.037),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(625.875, 1428.065, 257.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_axis_defend_towerL = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.078, -0.949, -0.307),
			[1] = Vec3(0.592, -0.732, -0.336),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-522.937, -291.630, 201.126),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	DEFEND_axis_defend_towerR = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.809, -0.555, -0.194),
			[1] = Vec3(-0.288, -0.935, -0.209),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(991.342, -290.699, 201.286),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	FLAG_scr_SECRET_DOCS = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-34.000, 3685.000, 453.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-564.000, -355.000, -85.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(84.000, 2593.000, 299.000),
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
	},
	MOUNTMG42_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(672.000, -1640.000, 140.000),
		TagName = "",
		TeamAvailability = 4,
	},
	MOUNTMG42_119 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(224.000, 1472.000, 324.000),
		TagName = "",
		TeamAvailability = 6,
	},
	PLANT_left_Main_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-64.000, -288.000, -60.000),
		TagName = "left Main gate",
		TeamAvailability = 4,
	},
	PLANT_left_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-448.000, 1532.000, 68.000),
		TagName = "left door",
		TeamAvailability = 4,
	},
	PLANT_right_Main_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(512.000, -288.000, -60.000),
		TagName = "right Main gate",
		TeamAvailability = 4,
	},
	PLANT_right_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(896.000, 1532.000, 68.000),
		TagName = "right door",
		TeamAvailability = 4,
	},
	REPAIRMG42_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(672.000, -1640.000, 140.000),
		TagName = "",
		TeamAvailability = 4,
	},
	REPAIRMG42_119 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(224.000, 1472.000, 324.000),
		TagName = "",
		TeamAvailability = 6,
	},
	SMOKEBOMB_allies_smokebomb = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.315, 0.906, -0.285),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(-978.774, -180.641, 193.125),
		Radius = 32,
		TeamAvailability = 4,
	},
	SNIPE_allies_snipe = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.163, 0.975, 0.148),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(681.752, -1172.817, -126.631),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 4,
	},
	Version = 1,
};
