global _MG = 
{
	AIRSTRIKE_Allied_NearBarrier_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.321, -0.100, 0.942),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-1745.051, -4856.542, 781.586),
		Radius = 32,
	},
	AIRSTRIKE_Allied_NearBarrier_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.269, -0.301, 0.915),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-1891.668, -4403.811, 785.077),
		Radius = 32,
	},
	AIRSTRIKE_Axis_AtTransmitter_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.611, -0.051, 0.790),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(2059.204, 2469.978, 1347.912),
		Radius = 32,
	},
	AIRSTRIKE_Axis_InTunnel_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.544, -0.466, 0.697),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-3544.030, 398.059, 1681.125),
		Radius = 32,
	},
	AIRSTRIKE_Axis_InTunnel_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.240, -0.971, 0.006),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-2311.799, 275.890, 1681.125),
		Radius = 32,
	},
	AIRSTRIKE_Axis_PastBarrier_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.175, -0.684, 0.708),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-2724.587, -1741.365, 1629.797),
		Radius = 32,
	},
	AIRSTRIKE_Axis_PastBarrier_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.045, -0.575, 0.817),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-2484.065, -1679.594, 1642.219),
		Radius = 32,
	},
	AMMOCAB_hall_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-898.000, 3204.000, 1841.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-10.000, -2529.000, 597.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_S_Allied_PastBarrier_2 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-3269.142, -2236.020, 1489.125),
	},
	ARTILLERY_S_Allied_PastBarrier_3 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-2497.964, -2033.019, 1629.010),
	},
	ARTILLERY_S_Allied_Start_8 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-1223.875, -4329.238, 1085.641),
	},
	ARTILLERY_S_Axis_PastBarrier_17 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-2174.863, -4108.857, 784.937),
	},
	ARTILLERY_S_Axis_PastBarrier_2 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-2353.932, -3557.308, 781.508),
	},
	ARTILLERY_S_Axis_PastBarrier_3 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-2398.381, -4302.486, 807.876),
	},
	ARTILLERY_S_Axis_Start_2 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(3119.621, -4604.042, 302.805),
	},
	ARTILLERY_S_Axis_Start_4 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(1655.308, -4614.672, 309.535),
	},
	ARTILLERY_S_Axis_Start_6 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-183.834, -4300.122, 502.279),
	},
	ATTACK_Allied_AtDocuments_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.847, 0.506, -0.162),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1139.697, 2243.565, 1601.125),
		Radius = 32,
	},
	ATTACK_Allied_AtDocuments_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.977, -0.015, -0.214),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1142.258, 2147.557, 1601.125),
		Radius = 32,
	},
	ATTACK_Allied_AtDocuments_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.961, -0.063, 0.269),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1066.703, 2086.826, 1601.125),
		Radius = 32,
	},
	ATTACK_Allied_AtDocuments_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.942, -0.325, -0.080),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1548.604, 2262.550, 1601.125),
		Radius = 32,
	},
	ATTACK_Allied_AtDocuments_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.936, -0.336, -0.105),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1434.745, 2204.819, 1601.125),
		Radius = 32,
	},
	ATTACK_Allied_AtDocuments_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.988, -0.154, 0.004),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1354.586, 2139.983, 1601.125),
		Radius = 32,
	},
	ATTACK_Allied_AtDocuments_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.963, -0.253, -0.092),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1359.041, 2238.087, 1601.125),
		Radius = 32,
	},
	ATTACK_Allied_AtTransmitter_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.722, -0.597, -0.349),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3067.015, 2309.032, 1665.125),
		Radius = 32,
	},
	ATTACK_Allied_AtTransmitter_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.179, -0.982, -0.055),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2926.187, 2446.818, 1385.125),
		Radius = 32,
	},
	ATTACK_Allied_AtTransmitter_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.747, -0.665, 0.002),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3046.998, 2504.904, 1385.125),
		Radius = 32,
	},
	ATTACK_Allied_AtTransmitter_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.855, -0.519, -0.018),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3133.544, 2501.976, 1385.125),
		Radius = 32,
	},
	ATTACK_Allied_AtTransmitter_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.946, -0.323, 0.016),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3143.009, 2442.529, 1385.125),
		Radius = 32,
	},
	ATTACK_Allied_AtTransmitter_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.393, -0.759, -0.520),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3078.319, 2321.765, 1513.125),
		Radius = 32,
	},
	ATTACK_Allied_AtTransmitter_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.673, -0.677, -0.297),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3157.619, 2360.177, 1513.125),
		Radius = 32,
	},
	ATTACK_Allied_AtTransmitter_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.854, 0.239, -0.463),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3165.294, 2193.312, 1497.125),
		Radius = 32,
	},
	ATTACK_Allied_AtTransmitter_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.606, 0.732, -0.312),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(3030.604, 2154.125, 1441.125),
		Radius = 32,
	},
	ATTACK_Allied_InTunnel_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.280, 0.630, 0.725),
			[1] = Vec3(0.699, 0.473, 0.537),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-3151.483, -273.376, 1296.487),
		Radius = 32,
	},
	ATTACK_Allied_InTunnel_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.063, 0.823, 0.564),
			[1] = Vec3(0.790, 0.532, 0.305),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-3330.417, -518.037, 1273.883),
		Radius = 32,
	},
	ATTACK_Allied_InTunnel_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.261, 0.867, 0.425),
			[1] = Vec3(0.796, 0.555, 0.244),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-3487.751, -674.479, 1306.046),
		Radius = 32,
	},
	ATTACK_Allied_InTunnel_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.374, 0.558, 0.741),
			[1] = Vec3(0.598, 0.585, 0.547),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2821.136, -239.215, 1282.184),
		Radius = 32,
	},
	ATTACK_Allied_InTunnel_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.700, 0.380, 0.605),
			[1] = Vec3(0.115, 0.690, 0.715),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2524.209, -205.190, 1280.896),
		Radius = 32,
	},
	ATTACK_Allied_InTunnel_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.409, 0.786, 0.464),
			[1] = Vec3(-0.807, 0.483, 0.340),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2011.758, -556.791, 1232.448),
		Radius = 32,
	},
	ATTACK_Allied_InTunnel_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.315, 0.841, 0.439),
			[1] = Vec3(-0.481, 0.779, 0.402),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2865.930, -797.160, 1185.978),
		Radius = 32,
	},
	ATTACK_Allied_InTunnel_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.074, 0.997, 0.026),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-3152.237, -1770.583, 1634.694),
		Radius = 32,
	},
	ATTACK_Allied_InTunnel_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.108, 0.993, 0.052),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2808.015, -1623.981, 1603.089),
		Radius = 32,
	},
	ATTACK_Allied_NearBarrier_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.877, -0.478, 0.044),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1653.304, -4576.723, 776.536),
		Radius = 32,
	},
	ATTACK_Allied_NearBarrier_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.898, -0.440, 0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1732.013, -4721.371, 772.596),
		Radius = 32,
	},
	ATTACK_Allied_NearBarrier_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.890, -0.455, 0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1662.088, -4655.663, 773.100),
		Radius = 32,
	},
	ATTACK_Allied_NearBarrier_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.759, -0.651, 0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1842.782, -4550.081, 783.062),
		Radius = 32,
	},
	ATTACK_Allied_NearBarrier_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.604, -0.797, 0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1598.130, -4197.145, 783.419),
		Radius = 32,
	},
	ATTACK_Allied_NearBarrier_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.554, -0.832, -0.003),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2071.436, -4232.382, 784.176),
		Radius = 32,
	},
	ATTACK_Allied_Start_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.794, -0.608, 0.025),
			[1] = Vec3(-0.501, -0.504, 0.704),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1003.267, -3962.039, 746.436),
		Radius = 32,
	},
	ATTACK_Allied_Start_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.863, -0.503, 0.049),
			[1] = Vec3(-0.668, -0.370, 0.646),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-861.463, -4104.077, 714.539),
		Radius = 32,
	},
	ATTACK_Allied_Start_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.983, -0.169, 0.073),
			[1] = Vec3(-0.713, 0.357, 0.604),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-825.502, -4565.055, 705.653),
		Radius = 32,
	},
	ATTACK_Allied_Start_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, -0.004, 0.041),
			[1] = Vec3(-0.546, 0.560, 0.623),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-950.151, -4687.649, 737.072),
		Radius = 32,
	},
	ATTACK_Allied_Start_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.540, -0.563, 0.626),
			[1] = Vec3(-0.645, 0.618, 0.449),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-646.689, -4577.774, 652.398),
		Radius = 32,
	},
	ATTACK_Allied_Start_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.762, 0.339, 0.551),
			[1] = Vec3(-0.797, -0.439, 0.415),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-264.390, -4040.505, 549.537),
		Radius = 32,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-3082.000, -5708.000, 844.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Generator = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(734.000, -2488.000, 622.000),
		TeamAvailability = 4,
	},
	BUILD_Road_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1877.000, -4311.000, 332.000),
		TagName = "Road MG",
		TeamAvailability = 4,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-10.937, -166.459, -38.951),
			[1] = Vec3(-90.125, -87.112, -31.780),
			[2] = Vec3(90.126, -50.729, -30.481),
		},
		Position = Vec3(4138.000, -6008.000, 680.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	BUILD_Tank_Barrier_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1288.000, -4604.000, 836.000),
		TagName = "Tank Barrier 1",
		TeamAvailability = 2,
	},
	BUILD_transmitter = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2955.000, 2304.000, 1707.500),
		TeamAvailability = 4,
	},
	CALLARTILLERY_Allied_PastBarrier_1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-2030.317, -4982.627, 804.279),
	},
	CALLARTILLERY_Allied_Start_7 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(3485.015, -4616.160, 305.014),
	},
	CALLARTILLERY_Allied_Start_9 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(714.704, -3563.688, 505.423),
	},
	CALLARTILLERY_Axis_PastBarrier_1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-3482.615, -2011.134, 1606.163),
	},
	CALLARTILLERY_Axis_PastBarrier_16 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-3109.165, -872.374, 1173.272),
	},
	CALLARTILLERY_Axis_start_1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-1198.062, -4465.020, 758.910),
	},
	CALLARTILLERY_Axis_start_3 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-1050.351, -3721.751, 1089.125),
	},
	CALLARTILLERY_Axis_start_5 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-1050.126, -5023.104, 1089.125),
	},
	CAPPOINT_transmitter = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(3042.177, 2314.977, 1665.125),
	},
	CHECKPOINT_forward_bunkerflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(442.000, -3260.000, 612.000),
	},
	DEFEND_Allied_PastBarrier_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.195, 0.923, 0.332),
			[1] = Vec3(-0.573, 0.769, 0.283),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-2070.117, -4230.891, 784.186),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Allied_PastBarrier_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.158, 0.924, 0.349),
			[1] = Vec3(-0.422, 0.857, 0.297),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-2157.930, -4213.025, 789.004),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Allied_PastBarrier_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.097, 0.930, 0.356),
			[1] = Vec3(-0.372, 0.876, 0.307),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-2295.894, -4216.651, 796.210),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Allied_PastBarrier_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.004, 0.939, 0.345),
			[1] = Vec3(-0.324, 0.895, 0.305),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-2484.081, -4229.438, 813.163),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.931, -0.363, -0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1034.125, 2307.470, 1601.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.296, -0.955, 0.011),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1781.245, 2792.875, 1393.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.046, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1957.875, 2384.767, 1393.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.992, 0.124, 0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1121.875, 2026.125, 1601.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.060, -0.998, 0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1581.571, 2305.096, 1601.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, 0.029, -0.158),
			[1] = Vec3(-0.077, 0.874, 0.480),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-802.125, 2058.125, 1697.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, -0.088, -0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1036.455, 2146.125, 1601.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.031, 0.998, 0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-574.126, 2298.378, 1393.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.804, 0.595, -0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-758.462, 2299.218, 1393.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.735, 0.678, 0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1316.070, 2255.852, 1393.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.345, 0.900, -0.265),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1773.875, 2058.351, 1489.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtTransmitter_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.046, -0.997, 0.055),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 240,
		MinRadius = 32,
		Position = Vec3(2901.422, 2547.711, 1385.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtTransmitter_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.569, -0.821, 0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 240,
		MinRadius = 32,
		Position = Vec3(3050.761, 2561.479, 1385.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtTransmitter_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.878, -0.478, 0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 240,
		MinRadius = 32,
		Position = Vec3(3181.870, 2518.212, 1385.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtTransmitter_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.907, 0.282, -0.314),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 240,
		MinRadius = 32,
		Position = Vec3(3197.874, 2154.325, 1497.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtTransmitter_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.128, -0.968, -0.216),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 240,
		MinRadius = 32,
		Position = Vec3(2903.140, 2305.507, 1513.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtTransmitter_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.772, -0.563, -0.293),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 240,
		MinRadius = 32,
		Position = Vec3(3023.063, 2290.126, 1513.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtTransmitter_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.941, -0.247, -0.232),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 240,
		MinRadius = 32,
		Position = Vec3(3197.875, 2280.757, 1513.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtTransmitter_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.727, -0.687, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 240,
		MinRadius = 32,
		Position = Vec3(3193.802, 2462.829, 1665.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtTransmitter_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.979, -0.204, 0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 300,
		MinCampTime = 240,
		MinRadius = 32,
		Position = Vec3(3197.872, 2422.415, 1385.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_InTunnel_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.151, -0.924, -0.350),
			[1] = Vec3(0.071, -0.997, -0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-3151.270, 87.841, 1680.125),
		Radius = 32,
	},
	DEFEND_Axis_InTunnel_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.134, -0.934, -0.330),
			[1] = Vec3(-0.017, -0.999, -0.041),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-3086.365, 90.125, 1681.369),
		Radius = 32,
	},
	DEFEND_Axis_InTunnel_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.291, -0.947, -0.139),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-3082.823, -889.311, 1170.614),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_InTunnel_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.268, -0.950, -0.160),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-3071.441, -741.101, 1199.709),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_InTunnel_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.208, -0.971, -0.115),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-3014.368, -539.316, 1219.449),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_InTunnel_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.024, -0.939, -0.342),
			[1] = Vec3(-0.093, -0.995, -0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-2895.677, 90.125, 1681.247),
		Radius = 32,
	},
	DEFEND_Axis_InTunnel_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.010, -0.936, -0.351),
			[1] = Vec3(-0.136, -0.990, -0.043),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-2837.783, 90.125, 1681.247),
		Radius = 32,
	},
	DEFEND_Axis_InTunnel_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.252, -0.949, -0.191),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-3247.181, -38.779, 1358.136),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_PastBarrier_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.133, -0.920, -0.368),
			[1] = Vec3(0.431, -0.839, -0.331),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-2722.543, -2097.636, 1588.066),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_PastBarrier_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.679, -0.673, -0.292),
			[1] = Vec3(0.519, -0.803, -0.293),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-3547.875, -2395.875, 1465.125),
		Radius = 32,
	},
	DEFEND_Axis_PastBarrier_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.409, -0.864, -0.293),
			[1] = Vec3(0.617, -0.733, -0.286),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-3300.125, -2395.875, 1449.125),
		Radius = 32,
	},
	DEFEND_Axis_PastBarrier_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.371, -0.888, -0.273),
			[1] = Vec3(0.559, -0.776, -0.292),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-3287.602, -2105.906, 1518.816),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_PastBarrier_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.025, -0.909, -0.416),
			[1] = Vec3(0.221, -0.873, -0.435),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-2428.328, -2110.344, 1622.722),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_PastBarrier_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.055, -0.943, -0.328),
			[1] = Vec3(0.351, -0.877, -0.329),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-2555.361, -2120.932, 1590.603),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Start_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.975, 0.027, -0.220),
			[1] = Vec3(0.861, 0.444, -0.247),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1252.125, -4654.736, 1089.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Start_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.979, -0.041, -0.197),
			[1] = Vec3(0.892, 0.363, -0.269),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1252.125, -4390.246, 1087.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Start_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.975, -0.077, -0.206),
			[1] = Vec3(0.931, 0.284, -0.231),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1252.125, -4251.121, 1087.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Start_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.958, 0.121, -0.259),
			[1] = Vec3(0.815, 0.497, -0.297),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1050.125, -4972.260, 1089.125),
		Radius = 32,
	},
	DEFEND_Axis_Start_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.918, -0.301, -0.257),
			[1] = Vec3(0.942, -0.000, -0.336),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1050.125, -3665.237, 1089.125),
		Radius = 32,
	},
	DEFEND_Axis_Start_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.966, -0.153, -0.207),
			[1] = Vec3(0.932, 0.133, -0.338),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 180,
		MinRadius = 32,
		Position = Vec3(-1252.126, -4031.756, 1087.125),
		Radius = 32,
		Stance = "crouch",
	},
	ESCORT_tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-22.228, -166.317, -22.984),
			[1] = Vec3(29.068, -166.333, -24.219),
			[2] = Vec3(-94.767, -88.702, -22.217),
			[3] = Vec3(90.125, -79.777, -25.439),
		},
		Position = Vec3(3874.580, -6068.676, 316.606),
		Vehicle = "MOVER_tank",
	},
	FLAG_document = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-1224.000, 2048.000, 1637.125),
		TeamAvailability = 4,
	},
	GRENADE_BlachGate = 
	{
		Facing = Vec3(0.000, 0.000, 0.000),
		GoalType = "GRENADE",
		MinRadius = 32,
		Position = Vec3(-2908.875, -3357.989, 820.426),
		PrimeGrenade = 1,
		TraceEntity = 750,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(-3899.439, -3203.085, 1091.665),
			eyePos = Vec3(-2908.875, -3357.989, 883.426),
			id = 750,
		},
	},
	HEALTHCAB_hall_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-762.000, 3204.000, 1839.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(126.000, -2529.000, 595.500),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_142 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-3424.000, -2423.000, 1517.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_Road_MG = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, -0.068, 0.145),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 240,
		MinCampTime = 180,
		Position = Vec3(1530.000, -4300.000, 380.000),
		TagName = "Road MG",
		TeamAvailability = 6,
	},
	MOUNTMG42_TowerMG42_mount = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.644, -0.714, -0.276),
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 240,
		MinCampTime = 180,
		Position = Vec3(-3424.000, -2423.000, 1517.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_Transmitter = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-3424.000, -2423.000, 1517.000),
		TeamAvailability = 6,
	},
	MOUNT_tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(1.184, -166.320, -24.331),
			[1] = Vec3(-90.125, -13.154, -23.748),
			[2] = Vec3(90.125, -6.585, -26.663),
		},
		Position = Vec3(3809.487, -6113.643, 318.420),
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(4138.000, -6008.000, 662.000),
		TeamAvailability = 4,
	},
	PLANTMINE_Axis_PastBarrier_11 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2284.367, 163.777, 1353.113),
		Radius = 32,
	},
	PLANTMINE_Axis_PastBarrier_12 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2300.064, 11.836, 1337.612),
		Radius = 32,
	},
	PLANTMINE_Axis_PastBarrier_13 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2081.837, 162.312, 1349.438),
		Radius = 32,
	},
	PLANTMINE_Axis_PastBarrier_14 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-2064.429, 30.711, 1343.743),
		Radius = 32,
	},
	PLANT_Bunker_Entrance = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.956, 0.293, 0.011),
				},
				position = Vec3(810.125, -3451.875, 588.125),
				stance = "crouch",
			},
		},
		ExplosiveType = 1,
		GoalType = "PLANT",
		MinRadius = 32,
		Position = Vec3(901.860, -3208.125, 565.125),
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(865.894, -2344.011, 536.454),
			eyePos = Vec3(904.508, -3363.168, 628.125),
			id = 450,
		},
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-3079.000, -5737.500, 844.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Generator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(748.000, -2524.000, 584.000),
		TeamAvailability = 2,
	},
	PLANT_Road_MG = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1523.000, -4294.500, 322.000),
		TagName = "Road MG",
		TeamAvailability = 2,
	},
	PLANT_Side_Entrance = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.822, 0.569, 0.020),
					[1] = Vec3(-0.876, -0.481, -0.027),
				},
				position = Vec3(404.323, 5036.479, 1441.879),
				stance = "crouch",
			},
		},
		ExplosiveType = 1,
		GoalType = "PLANT",
		MinRadius = 32,
		Position = Vec3(-105.332, 4954.016, 1381.125),
		TraceInfo = 
		{
			class = "GOAL",
			endPos = Vec3(-1028.065, 4840.706, 1486.187),
			eyePos = Vec3(-11.835, 4961.202, 1449.674),
			id = 141,
		},
	},
	PLANT_Tank_Barrier_1 = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.019, 0.994, -0.105),
				},
				position = Vec3(-1005.164, -4882.159, 803.834),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(-0.928, 0.354, 0.121),
				},
				position = Vec3(-579.519, -4878.022, 709.914),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-984.001, -4334.000, 755.001),
		TagName = "Tank Barrier 1",
		TeamAvailability = 4,
	},
	PLANT_transmitter = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(3061.501, 2368.999, 1679.999),
		TeamAvailability = 2,
	},
	REPAIRMG42_142 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3424.000, -2423.000, 1517.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_Road_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1530.000, -4300.000, 380.000),
		TagName = "Road MG",
		TeamAvailability = 6,
	},
	REPAIRMG42_TowerMG42_mount = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3424.000, -2423.000, 1517.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_Transmitter = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3424.000, -2423.000, 1517.000),
		TeamAvailability = 6,
	},
	ROUTE_BackDoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2081.967, 4095.331, 1393.125),
		Radius = 125,
	},
	ROUTE_LastAxisSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3077.000, 4208.000, 1545.156),
		Radius = 300,
	},
	ROUTE_LeftWay_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1880.146, 3881.464, 1393.125),
		Radius = 125,
	},
	ROUTE_LeftWay_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1296.790, 3245.698, 1393.125),
		Radius = 125,
	},
	ROUTE_LeftWay_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-608.964, 2636.815, 1393.125),
		Radius = 125,
	},
	ROUTE_LeftWay_4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-890.406, 3313.014, 1393.125),
		Radius = 125,
	},
	ROUTE_LeftWay_5 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(58.295, 3152.814, 1445.125),
		Radius = 125,
	},
	ROUTE_LeftWay_6 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(632.291, 3431.212, 1445.125),
		Radius = 125,
	},
	ROUTE_LeftWay_7 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1245.041, 3115.282, 1382.293),
		Radius = 125,
	},
	ROUTE_OutsideWay_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2273.130, 5345.575, 1403.895),
		Radius = 125,
	},
	ROUTE_OutsideWay_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-844.215, 5904.964, 1358.588),
		Radius = 125,
	},
	ROUTE_OutsideWay_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(17.914, 4949.471, 1389.435),
		Radius = 125,
	},
	ROUTE_OutsideWay_4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(803.806, 4054.620, 1424.658),
		Radius = 125,
	},
	ROUTE_PlantMG_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2688.283, -5717.998, 840.610),
		Radius = 125,
	},
	ROUTE_PlantMG_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1349.845, -6362.458, 966.121),
		Radius = 125,
	},
	ROUTE_PlantMG_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(701.274, -5973.193, 579.406),
		Radius = 125,
	},
	ROUTE_PlantMG_4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(865.304, -4988.526, 343.578),
		Radius = 125,
	},
	ROUTE_PlantMG_5 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1404.226, -4766.477, 315.549),
		Radius = 125,
	},
	ROUTE_RightWay_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1882.885, 4310.896, 1393.125),
		Radius = 125,
	},
	ROUTE_RightWay_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-311.978, 4757.986, 1393.125),
		Radius = 125,
	},
	ROUTE_SpawnCP = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3375.095, -5408.646, 793.125),
		Radius = 300,
	},
	SMOKEBOMB_Allied_AtDocuments_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.384, -0.438, 0.813),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(-989.938, 2469.537, 1393.125),
		Radius = 32,
	},
	SMOKEBOMB_Allied_AtTransmitter_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.873, -0.455, 0.173),
		},
		GoalType = "SMOKEBOMB",
		MinRadius = 32,
		Position = Vec3(2740.464, 2429.689, 1371.763),
		Radius = 32,
	},
	Version = 1,
};
