global _MG = 
{
	AMMOCAB_ammo01 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(392.000, 1092.000, 36.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-308.000, -2392.000, 92.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_S_Aarty1 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(2300.281, -276.879, 96.125),
		Radius = 60,
	},
	ATTACK_ANdoc1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.588, -0.807, 0.063),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1138.968, 1477.669, 24.036),
		Radius = 60,
	},
	ATTACK_ANdoc2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.719, -0.694, 0.038),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1225.256, 1116.683, 152.125),
		Radius = 30,
	},
	ATTACK_ANdoc3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.951, 0.054, -0.303),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1241.928, 906.396, 152.125),
		Radius = 60,
	},
	ATTACK_ANdoc4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.868, 0.488, -0.089),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1171.567, 570.125, 12.109),
		Radius = 60,
	},
	ATTACK_ANdoc5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.278, -0.961, -0.005),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-243.815, 939.926, 264.125),
		Radius = 60,
	},
	ATTACK_ANdoc6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.904, 0.337, -0.261),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1124.634, 354.125, 168.125),
		Radius = 60,
	},
	ATTACK_ANdoc7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.445, -0.896, 0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(286.893, 1031.072, 266.105),
		Radius = 60,
	},
	ATTACK_ANdoc8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.320, -0.920, -0.226),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(151.059, 862.134, 265.351),
		Radius = 60,
	},
	ATTACK_ASdoc1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.976, -0.211, -0.055),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1907.702, -1698.445, 144.125),
		Radius = 60,
	},
	ATTACK_ASdoc2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.493, 0.868, -0.052),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1733.426, -1928.172, -7.875),
		Radius = 60,
	},
	ATTACK_ASdoc3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.993, 0.075, -0.092),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1757.622, -2560.361, 256.125),
		Radius = 60,
	},
	ATTACK_ASdoc4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.313, 0.949, 0.037),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-620.866, -2322.200, 60.935),
		Radius = 60,
	},
	ATTACK_ASdoc5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.835, 0.064, -0.546),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1152.207, -1113.881, 152.125),
		Radius = 60,
	},
	ATTACK_ASdoc6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.409, -0.845, -0.344),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1693.875, -1030.969, 152.125),
		Radius = 60,
	},
	ATTACK_ASdoc7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.951, 0.218, -0.221),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1501.713, -1111.894, -31.875),
		Radius = 60,
	},
	ATTACK_ASdoc8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.014, 0.912, -0.409),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-475.209, -2466.125, 256.125),
		Radius = 60,
	},
	ATTACK_ASdoc9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.937, -0.048, -0.345),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-600.023, -2643.756, 256.125),
		Radius = 60,
	},
	ATTACK_Aatt1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.060, 0.977, -0.203),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1934.832, -1058.127, 78.265),
		Radius = 50,
	},
	ATTACK_Aatt10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.001, -0.992, -0.128),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2777.089, -437.317, 96.282),
		Radius = 60,
	},
	ATTACK_Aatt11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.786, 0.618, -0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1357.068, -1095.164, 80.125),
		Radius = 60,
	},
	ATTACK_Aatt2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.917, 0.389, -0.084),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1827.634, -2205.731, 240.125),
		Radius = 60,
	},
	ATTACK_Aatt3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.923, 0.374, -0.093),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1506.395, -2040.696, 240.125),
		Radius = 35,
	},
	ATTACK_Aatt4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.698, 0.711, -0.088),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1862.925, -655.977, 77.711),
		Radius = 60,
	},
	ATTACK_Aatt5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.854, 0.280, -0.439),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1242.125, -940.167, 268.125),
		Radius = 60,
	},
	ATTACK_Aatt6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.350, -0.927, -0.137),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2065.444, -130.456, 97.524),
		Radius = 60,
	},
	ATTACK_Aatt7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.663, -0.742, -0.101),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1730.546, -26.125, 248.125),
		Radius = 60,
	},
	ATTACK_Aatt8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.967, -0.254, -0.039),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2166.526, -2268.236, 240.125),
		Radius = 60,
	},
	ATTACK_Aatt9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.626, -0.674, -0.392),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2273.369, -162.028, 272.125),
		Radius = 60,
	},
	ATTACK_Alatt1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.155, 0.964, -0.215),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1290.344, -1948.089, 240.125),
		Radius = 20,
	},
	ATTACK_Alatt2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.219, -0.951, -0.220),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1149.367, -1157.786, 268.125),
		Radius = 50,
	},
	ATTACK_Alatt3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.725, 0.684, -0.084),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1918.325, -2104.963, 240.125),
		Radius = 50,
	},
	ATTACK_Doc1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.295, -0.936, -0.193),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(860.204, -540.193, 257.709),
		Radius = 60,
	},
	ATTACK_Doc2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.492, 0.859, -0.144),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(702.762, -1696.586, 269.086),
		Radius = 60,
	},
	ATTACK_Doc3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.791, 0.586, 0.176),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-502.709, -879.165, 104.125),
		Radius = 60,
	},
	ATTACK_Doc4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.568, -0.810, -0.147),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(989.841, -658.630, 267.974),
		Radius = 60,
	},
	ATTACK_Doc5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.950, -0.302, -0.085),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(971.737, -2210.086, 268.618),
		Radius = 60,
	},
	ATTACK_Doc6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.068, 0.994, -0.082),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(260.706, -1053.183, 240.125),
		Radius = 60,
	},
	ATTACK_Doc7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.029, -0.817, -0.577),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(564.789, 125.875, 304.125),
		Radius = 60,
	},
	ATTACK_Flag1 = 
	{
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1290.125, -1416.662, 80.125),
		Radius = 20,
	},
	ATTACK_Flag2 = 
	{
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(1274.634, -1467.200, 80.125),
		Radius = 20,
	},
	ATTACK_Northhelp1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.790, 0.463, -0.401),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(684.002, 216.656, 304.125),
		Radius = 60,
	},
	ATTACK_Northhelp2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.965, -0.193, -0.175),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(744.086, 810.350, 240.125),
		Radius = 60,
	},
	ATTACK_SAHA1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.979, -0.051, -0.198),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2858.125, -324.206, 288.125),
		Radius = 60,
	},
	ATTACK_SAHA2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.942, 0.196, -0.272),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2232.623, -948.645, 256.125),
		Radius = 60,
	},
	ATTACK_SAHA3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.981, 0.195, 0.023),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2475.200, -2131.449, 240.125),
		Radius = 60,
	},
	ATTACK_SAHA4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.961, 0.273, -0.035),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(2936.078, -2373.308, 256.125),
		Radius = 60,
	},
	ATTACK_Southhelp1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.401, 0.895, -0.194),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-801.622, -2589.875, 256.125),
		Radius = 60,
	},
	ATTACK_Southhelp2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.176, 0.982, -0.074),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1025.184, -2589.875, 256.125),
		Radius = 60,
	},
	ATTACK_Southhelp3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.380, 0.910, -0.164),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-732.977, -2465.576, 264.125),
		Radius = 60,
	},
	CALLARTILLERY_Aarty2 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(1242.125, -626.896, 268.125),
		Radius = 60,
	},
	CAPPOINT_65 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1341.875, -197.351, 268.125),
		Radius = 20,
	},
	CHECKPOINT_spawnflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(1264.000, -1440.000, 144.000),
	},
	FLAG_northdocs = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-480.000, 1928.000, 41.125),
		TeamAvailability = 4,
	},
	FLAG_southdocs = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-1368.000, -904.000, 9.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_health01 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(392.000, 1032.000, 36.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-248.000, -2392.000, 92.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_MG1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.027, -0.997, -0.078),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(209.675, 219.117, 304.125),
		Radius = 60,
	},
	MOBILEMG42_MG2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.979, 0.088, -0.182),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-1612.502, -2129.218, 184.125),
		Radius = 60,
	},
	MOBILEMG42_MG3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.893, 0.440, -0.089),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-1339.663, -2375.616, 112.125),
		Radius = 60,
	},
	MOBILEMG42_MG4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.572, -0.820, 0.011),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-1027.954, 1461.733, 8.125),
		Radius = 60,
	},
	PLANTMINE_Amine1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2082.984, -446.936, 81.499),
		Radius = 60,
	},
	PLANTMINE_Amine2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2111.586, -295.537, 92.401),
		Radius = 60,
	},
	PLANTMINE_Amine3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1638.418, -1406.836, 101.223),
		Radius = 60,
	},
	PLANTMINE_Amine4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1645.959, -1030.349, 76.705),
		Radius = 60,
	},
	PLANTMINE_Amine5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2981.510, -1989.085, 81.549),
		Radius = 60,
	},
	PLANTMINE_Amine6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(2003.051, -581.493, 83.806),
		Radius = 60,
	},
	PLANTMINE_Amine7 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(1947.171, -151.433, 91.785),
		Radius = 60,
	},
	PLANTMINE_BMine1 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(657.286, -86.086, 300.009),
		Radius = 60,
	},
	PLANTMINE_BMine10 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-942.493, -2066.646, 15.081),
		Radius = 60,
	},
	PLANTMINE_BMine2 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-640.208, -1943.678, 43.781),
		Radius = 60,
	},
	PLANTMINE_BMine3 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1239.285, -1843.849, -17.157),
		Radius = 60,
	},
	PLANTMINE_BMine4 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1300.099, -1267.460, -30.547),
		Radius = 60,
	},
	PLANTMINE_BMine5 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(-1415.592, -1276.827, -31.780),
		Radius = 60,
	},
	PLANTMINE_BMine6 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(27.127, -463.333, 192.392),
		Radius = 60,
	},
	PLANTMINE_BMine7 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(106.063, -331.364, 192.725),
		Radius = 60,
	},
	PLANTMINE_BMine8 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(554.303, -113.875, 300.235),
		Radius = 60,
	},
	PLANTMINE_BMine9 = 
	{
		GoalType = "PLANTMINE",
		Position = Vec3(290.773, 374.323, 20.923),
		Radius = 60,
	},
	PLANT_Old_City_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(976.000, -1424.000, 334.000),
		TagName = "Old City Door",
		TeamAvailability = 4,
	},
	SNIPE_ASnipe1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.711, -0.613, -0.345),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2349.875, -106.164, 272.125),
		Radius = 35,
	},
	SNIPE_ASnipe10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.993, -0.116, 0.022),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1170.816, -2000.439, 240.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_ASnipe2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.982, -0.034, -0.188),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1421.065, -379.524, 268.125),
		Radius = 35,
	},
	SNIPE_ASnipe3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.294, -0.940, -0.175),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2093.875, 11.852, 156.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_ASnipe4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.969, -0.248, -0.006),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2168.166, -2186.753, 240.125),
		Radius = 35,
	},
	SNIPE_ASnipe5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.245, 0.967, -0.068),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(3320.438, -2621.875, 256.125),
		Radius = 35,
	},
	SNIPE_ASnipe6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.171, -0.972, -0.158),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2948.777, -1762.125, 312.125),
		Radius = 35,
	},
	SNIPE_ASnipe7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.839, -0.446, -0.311),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2250.288, -531.578, 312.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_ASnipe8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.322, 0.945, -0.063),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1965.875, -1171.533, 82.389),
		Radius = 35,
	},
	SNIPE_ASnipe9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.981, 0.179, -0.071),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2091.585, -850.411, 83.762),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_BNSnipe1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.029, -0.997, -0.075),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-66.184, 938.929, 264.281),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_BNSnipe2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.561, -0.828, 0.024),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(136.988, 1161.237, 283.685),
		Radius = 35,
	},
	SNIPE_BNSnipe3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.366, -0.925, -0.100),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-911.947, 1781.875, 152.125),
		Radius = 35,
	},
	SNIPE_BNSnipe4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.540, -0.841, 0.018),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1302.769, 1748.165, 92.968),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_BNSnipe5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.978, 0.163, -0.130),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1221.186, 364.682, 168.125),
		Radius = 35,
	},
	SNIPE_BNSnipe6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.125, -0.990, -0.073),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-853.875, 1948.127, 56.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_BSSnipe1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.901, -0.431, -0.053),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1890.352, -1493.513, 65.824),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_BSSnipe2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.359, 0.932, -0.055),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1444.733, -2136.950, -18.243),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_BSSnipe3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.249, -0.966, -0.075),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1028.853, -1135.497, 152.125),
		Radius = 35,
	},
	SNIPE_BSSnipe4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.995, 0.067, -0.078),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(53.875, -1981.125, 56.125),
		Radius = 35,
	},
	SNIPE_BSSnipe5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.717, -0.684, -0.137),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(53.763, -1348.344, 127.543),
		Radius = 35,
		Stance = "crouch",
	},
	Version = 1,
};
