global _MG = 
{
	AIRSTRIKE_allies_attack_axisspawn = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.470, -0.627, 0.621),
		},
		GoalType = "AIRSTRIKE",
		Position = Vec3(9732.677, 5026.236, -86.875),
		Radius = 32,
	},
	AIRSTRIKE_axis_attack_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.589, 0.763, 0.266),
		},
		GoalType = "AIRSTRIKE",
		Position = Vec3(9041.056, 5751.583, -86.875),
		Radius = 32,
	},
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(7080.000, 3808.000, 152.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(7486.000, 7468.000, -64.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(11714.000, 6674.000, -24.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	ATTACK_allies2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.872, -0.391, -0.294),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(10412.396, 5426.610, -86.875),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_allies2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.530, 0.836, -0.143),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(10771.811, 4908.671, -86.875),
		Radius = 32,
	},
	ATTACK_allies2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.847, -0.412, -0.337),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(11715.510, 5448.091, 1.125),
		Radius = 32,
	},
	ATTACK_allies2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.755, 0.621, -0.210),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(11661.894, 4900.659, 1.125),
		Radius = 32,
	},
	ATTACK_allies2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.714, 0.626, -0.312),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(11357.083, 4864.193, -86.875),
		Radius = 32,
	},
	ATTACK_allies_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.955, -0.252, -0.155),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(7430.342, 6632.316, -86.875),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_allies_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.819, -0.529, -0.223),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(8315.078, 6676.533, -86.875),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_allies_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.334, -0.923, -0.191),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(8688.360, 6026.154, -86.875),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_allies_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.940, -0.330, -0.083),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(9100.312, 5394.138, -86.875),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_allies_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.847, -0.507, -0.160),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(9686.621, 4982.357, -86.875),
		Radius = 32,
		Stance = "crouch",
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(8044.000, 7288.000, -36.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Jagdpanther = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(98.235, -2.547, -27.872),
			[1] = Vec3(2.463, -210.577, -35.872),
			[2] = Vec3(-98.124, -1.191, -35.657),
			[3] = Vec3(0.554, 158.176, -35.872),
		},
		Position = Vec3(7198.000, 6992.000, -26.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	BUILD_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(9084.000, 5600.000, -24.000),
		TagName = "Tank Barrier",
		TeamAvailability = 2,
	},
	CAPPOINT_transmitter = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(6650.675, 4014.134, 441.125),
	},
	DEFEND_axis2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.900, 0.220, -0.375),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(11738.258, 4950.809, 1.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_axis2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.932, -0.313, -0.184),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(11302.921, 5307.175, -86.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_axis2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.900, 0.416, -0.133),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(10647.498, 4861.708, -86.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_axis_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.497, -0.804, -0.327),
			[1] = Vec3(-0.874, 0.006, -0.486),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(7733.875, 6891.679, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_axis_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.847, -0.526, -0.078),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(7974.879, 6688.905, -86.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_axis_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.944, -0.293, -0.153),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(8918.184, 6667.429, -86.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_axis_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.381, 0.916, -0.123),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(8672.776, 5294.458, -86.875),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_axis_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.891, 0.454, -0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(10214.867, 4828.688, -86.875),
		Radius = 32,
		Stance = "crouch",
	},
	ESCORT_tank = 
	{
		Buttons = 
		{
			[0] = 6,
			[1] = 2,
		},
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-121.785, -114.580, 3.009),
			[1] = Vec3(-104.053, 154.718, 1.306),
			[2] = Vec3(76.112, 162.397, 6.148),
			[3] = Vec3(98.256, -177.147, 17.002),
		},
		Position = Vec3(7423.398, 7058.111, -87.875),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	FLAG_Documents = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(12289.000, 5464.000, 47.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(6984.000, 3600.000, 152.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(7486.000, 7600.000, -64.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(11606.000, 6678.000, -24.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	MOBILEMORTAR_allied_mortar1 = 
	{
		GoalType = "MOBILEMORTAR",
		MinRadius = 32,
		MortarAim = 
		{
			[0] = Vec3(0.978, -0.128, 0.164),
		},
		Position = Vec3(5549.550, 5273.673, 121.125),
	},
	MOUNTMG42_bank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(10476.000, 4875.000, -21.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_depot = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(6944.000, 5768.000, 60.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_garden = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(10157.000, 6370.000, -12.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_gate = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(11204.000, 6499.000, -29.000),
		TeamAvailability = 6,
	},
	MOUNT_tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(98.235, -2.547, -27.872),
			[1] = Vec3(2.463, -210.577, -35.872),
			[2] = Vec3(-98.124, -1.191, -35.657),
			[3] = Vec3(0.554, 158.176, -35.872),
		},
		Position = Vec3(7433.354, 6946.011, -86.875),
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(7184.002, 7100.002, -36.003),
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(8014.504, 7288.999, -36.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Entry_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(11116.000, 5484.000, 40.000),
		TagName = "Entry Gate",
		TeamAvailability = 4,
	},
	PLANT_Safe = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(12265.500, 5464.000, 56.000),
		TeamAvailability = 4,
	},
	PLANT_Side_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(6844.000, 6452.000, 244.000),
		TagName = "Side Wall",
		TeamAvailability = 4,
	},
	PLANT_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(8842.000, 5669.998, -65.998),
		TagName = "Tank Barrier",
		TeamAvailability = 4,
	},
	PLANT_Wall_in_Tank_Depot = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(7364.000, 7852.000, 8.000),
		TagName = "Wall in Tank Depot",
		TeamAvailability = 4,
	},
	PLANT_Wall_in_The_Axis_Bar = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(8592.000, 7180.000, -20.000),
		TagName = "Wall in The Axis Bar",
		TeamAvailability = 4,
	},
	REPAIRMG42_bank = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(10476.000, 4875.000, -21.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_depot = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(6944.000, 5768.000, 60.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_garden = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(10157.000, 6370.000, -12.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_gate = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(11204.000, 6499.000, -29.000),
		TeamAvailability = 6,
	},
	ROUTE_allied_final_exit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5302.703, 5899.204, 122.125),
		Radius = 125,
	},
	ROUTE_allied_north_exit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5529.518, 5536.036, 120.125),
		Radius = 125,
	},
	ROUTE_allied_north_exit_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5723.044, 5002.772, 112.125),
		Radius = 125,
	},
	ROUTE_allied_south_exit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(5276.888, 5027.180, 121.125),
		Radius = 125,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(4979.653, 5551.813, 121.125),
		Radius = 300,
	},
	ROUTE_axis_cp_exit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(10850.643, 4144.353, -86.875),
		Radius = 125,
	},
	ROUTE_axis_north_exit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(10769.267, 3715.863, -86.875),
		Radius = 125,
	},
	ROUTE_axis_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(11040.000, 3208.000, -85.875),
		Radius = 300,
	},
	ROUTE_axis_west_exit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(10549.608, 3221.353, -87.875),
		Radius = 125,
	},
	Version = 1,
};