//==========================================================================================
//
//	shivta.gm (Sh!vta 0.2.1)
//
//	Who		When		What
//------------------------------------------------------------------------------------------
//	Scab's		17 June 2011	Initial Script
//	MickyP		21 June 2011	KillRegion
//	Scab's		08 August 2011	Landmines added
//
//==========================================================================================
//

global Map =
{
	Debug = 0,
	Wall = 1,

	KillZone =
	{
		//Bots get stuck when building the wooden barrier if wall was not been blown
		Name = "KillZone",
		TriggerOnClass = CLASS.ANYPLAYER,
		OnEnter = function(ent)
		{
			b = Util.IsBot(ent);
			if (b)
			{
				sleep(1);
				b.ExecCommand("kill");
			}
		},
	},

	Allied_Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Command_Post_Built" );
	},

	Allied_Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Command_Post_Destroyed" );
	},

	Axis_Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Command_Post_Destroyed" );
	},

	Axis_Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Command_Post_Built" );
	},

	Fence_Built = function( trigger )
	{
		if ( Map.Wall == 1 )
			{
			KillZone = OnTriggerRegion(AABB(-720.875,-320.875,563.069,-175.125,-63.125,698.794),Map.KillZone);
			print ("kill zone");
			}

		Util.MapDebugPrint( "Fence_Built" );
	},

	Fence_Destroyed = function( trigger )
	{
		Util.MapDebugPrint ( "Fence_Destroyed " );
	},

	Wall_Destroyed = function( trigger )
	{
		Map.Wall = 0;
		DeleteTriggerRegion("KillZone");
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"PLANT_Fence",
			"FLAG_scr_AXIS_GOLD",
			"CAPPOINT_Book",
		});
		Util.SetMaxUsers( 4, "BUILD_Fence" );
		Util.MapDebugPrint( "Wall_Destroyed!" );
	},

	Axis_Docs_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Wall_.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Wall.*");
		SetAvailableMapGoals ( TEAM.AXIS, true, "DEFEND_Book.*");
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Book.*");
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"PLANTMINE_Wall.*",
			"BUILD_Fence",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Fence");
		Util.MapDebugPrint( "Axis_Docs_Taken");
		},

	Axis_Docs_Returned = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Wall_.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Wall.*");
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Book.*");
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Book.*");
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"PLANTMINE_Wall.*",
			"BUILD_Fence",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Fence");
		Util.MapDebugPrint( "Axis_Docs_Returned" );
	},

	Axis_Docs_Secured = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Docs_Secured" );
	},

};

global OnMapLoad = function()
{
	// Register callback functions

	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed );
	OnTrigger( "Allies team has destroyed the Allied Command Post!", Map.Axis_Command_Post_Destroyed );
	OnTrigger( "^2The Fence has been constructed.", Map.Fence_Built );
	OnTrigger( "^1The Fence has been destroyed.", Map.Fence_Destroyed );
	OnTrigger( "The Allies have destroyed the North Wall!", Map.Wall_Destroyed );
	OnTrigger( "The Allied have stolen the book!", Map.Axis_Docs_Taken );
	OnTrigger( "The Axis have retrieved the book!", Map.Axis_Docs_Returned );
	OnTrigger( "Allies have stolen the book successful!", Map.Axis_Docs_Secured );

	Util.DisableGoal( ".*", true ); // all but routes

	Util.EnableGoal( "AMMOCAB.*" );
	Util.EnableGoal( "HEALTHCAB.*" );

	SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Wall_.*" );
	SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Wall.*");
	SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Fence");
	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"PLANT_Wall",
		"BUILD_Allied_Command_Post",
	});
	SetAvailableMapGoals( TEAM.AXIS, true, {
		"BUILD_Axis_Command_Post",
		"PLANTMINE.*",
	});

	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 1, "BUILD_Allied_Command_Post" );
	Util.SetMaxUsers( 1, "BUILD_Axis_Command_Post" );
	Util.SetMaxUsers( 1, "BUILD_Fence" );

	SetGoalPriority( "BUILD_Axis_Command_Post", 0.78, TEAM.AXIS);
	SetGoalPriority( "PLANTMINE_Obj.*", 0.78, TEAM.AXIS);

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );

	MapRoutes =
	{
		PLANT_Wall =
		{
			ROUTE_Spawn_Allied  =
			{
				ROUTE_Allied_Back  =
				{
				},
				ROUTE_Allies_Middle  =
				{
				},
				ROUTE_Near_Top  =
				{
					ROUTE_Far_Top  =
					{
					},
				},
			},
		},
		DEFEND_Wall_1 =
		{
			ROUTE_Axis_Spawn  =
			{
				ROUTE_House_Top  =
				{
				},
				ROUTE_House_Lower  =
				{
				},
			},
		},
		CAPPOINT_Book =
		{
			ROUTE_Docs  =
			{
				ROUTE_Fence  =
				{
				},
			},
			ROUTE_Bush  =
			{
			},
		},
		ATTACK_Book_1 =
		{
			ROUTE_Spawn_Allied  =
			{
				ROUTE_Allied_Back  =
				{
					ROUTE_House_Lower  =
					{
						ROUTE_Bush  =
						{
						},
						ROUTE_Fence  =
						{
						},
					},
				},
				ROUTE_Back_Side  =
				{
					ROUTE_Empty_House  =
					{
						ROUTE_Fence  =
						{
						},
						ROUTE_Bush  =
						{
						},
					},
				},
			},
		},
		DEFEND_Book_1 =
		{
			ROUTE_Axis_Spawn  =
			{
				ROUTE_Axis_Well  =
				{
				},
				ROUTE_House_Lower  =
				{
					ROUTE_Bush  =
					{
					},
					ROUTE_Fence  =
					{
					},
				},
			},
		},

	};

	MapRoutes.ATTACK_Wall_1 = MapRoutes.PLANT_Wall;
	MapRoutes.ATTACK_Wall_2 = MapRoutes.PLANT_Wall;
	MapRoutes.ATTACK_Wall_3 = MapRoutes.PLANT_Wall;
	MapRoutes.ATTACK_Wall_4 = MapRoutes.PLANT_Wall;
	MapRoutes.ATTACK_Wall_5 = MapRoutes.PLANT_Wall;
	MapRoutes.ATTACK_Wall_6 = MapRoutes.PLANT_Wall;
	MapRoutes.DEFEND_Wall_2 = MapRoutes.DEFEND_Wall_1;
	MapRoutes.DEFEND_Wall_3 = MapRoutes.DEFEND_Wall_1;
	MapRoutes.DEFEND_Wall_4 = MapRoutes.DEFEND_Wall_1;
	MapRoutes.DEFEND_Wall_5 = MapRoutes.DEFEND_Wall_1;
	MapRoutes.PLANTMINE_Wall_1 = MapRoutes.DEFEND_Wall_1;
	MapRoutes.PLANTMINE_Wall_2 = MapRoutes.DEFEND_Wall_1;
	MapRoutes.PLANTMINE_Wall_3 = MapRoutes.DEFEND_Wall_1;
	MapRoutes.PLANTMINE_Wall_4 = MapRoutes.DEFEND_Wall_1;
	MapRoutes.PLANTMINE_Wall_5 = MapRoutes.DEFEND_Wall_1;
	MapRoutes.PLANT_Fence = MapRoutes.PLANT_Wall;
	MapRoutes.FLAG_scr_AXIS_GOLD = MapRoutes.PLANT_Wall;
	MapRoutes.ATTACK_Book_2 = MapRoutes.ATTACK_Book_1;
	MapRoutes.ATTACK_Book_3 = MapRoutes.ATTACK_Book_1;
	MapRoutes.ATTACK_Book_4 = MapRoutes.ATTACK_Book_1;
	MapRoutes.ATTACK_Book_5 = MapRoutes.ATTACK_Book_1;
	MapRoutes.DEFEND_Book_2 = MapRoutes.DEFEND_Book_1;
	MapRoutes.DEFEND_Book_3 = MapRoutes.DEFEND_Book_1;
	MapRoutes.DEFEND_Book_4 = MapRoutes.DEFEND_Book_1;
	MapRoutes.DEFEND_Book_5 = MapRoutes.DEFEND_Book_1;
	MapRoutes.PLANTMINE_Obj_1 = MapRoutes.DEFEND_Book_1;
	MapRoutes.PLANTMINE_Obj_2 = MapRoutes.DEFEND_Book_1;
	MapRoutes.PLANTMINE_Obj_3 = MapRoutes.DEFEND_Book_1;

	Util.Routes(MapRoutes);

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};
