global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1662.000, -3363.000, 808.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_south_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(966.000, 2205.000, 536.000),
		Range = 1250,
		TagName = "south_ammocabinet",
		TeamAvailability = 6,
	},
	BUILD_Axis_garage_door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-28.000, -2300.000, 620.000),
		TagName = "Axis garage door",
		TeamAvailability = 2,
	},
	BUILD_Axis_main_door = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1020.000, -2620.002, 612.000),
		TagName = "Axis main door",
		TeamAvailability = 2,
	},
	BUILD_Gate = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(280.000, 2188.000, 540.000),
		TeamAvailability = 4,
	},
	BUILD_MG_bunker = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1512.000, 3384.000, 784.000),
		TagName = "MG bunker",
		TeamAvailability = 4,
	},
	BUILD_wooden_gate = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1268.000, 1724.000, 576.000),
		TagName = "wooden gate",
		TeamAvailability = 4,
	},
	CHECKPOINT_oldcityflag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(754.000, -298.000, 1104.000),
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1704.000, -3371.000, 800.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_south_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1008.000, 2197.000, 528.000),
		Range = 1250,
		TagName = "south_healthcabinet",
		TeamAvailability = 6,
	},
	MOUNTMG42_145 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(538.000, -2454.000, 864.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_187 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(1352.000, -3232.000, 1020.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_274 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(1128.000, 1728.000, 772.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_443 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-3294.000, 2230.000, 992.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_517 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(-2774.000, -3338.000, 1328.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_MG_bunker = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 15,
		Position = Vec3(1576.000, 3512.000, 836.000),
		TagName = "MG bunker",
		TeamAvailability = 6,
	},
	PLANT_75mm_ammonution_storage = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-832.000, 3536.000, 1268.000),
		TagName = "75mm ammonution storage",
		TeamAvailability = 2,
	},
	PLANT_Allied_side_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1632.000, 2912.000, 616.000),
		TagName = "Allied side gate",
		TeamAvailability = 2,
	},
	PLANT_Axis_garage_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-40.000, -2324.000, 660.000),
		TagName = "Axis garage door",
		TeamAvailability = 4,
	},
	PLANT_Axis_main_door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1088.000, -2400.000, 676.000),
		TagName = "Axis main door",
		TeamAvailability = 4,
	},
	PLANT_Axis_side_wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-760.000, -2712.940, 756.473),
		TagName = "Axis side wall",
		TeamAvailability = 4,
	},
	PLANT_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(316.000, 2140.000, 592.003),
		TeamAvailability = 2,
	},
	PLANT_MG_bunker = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1552.000, 3508.000, 814.000),
		TagName = "MG bunker",
		TeamAvailability = 2,
	},
	PLANT_Radio_controls = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(536.000, -3472.000, 1242.000),
		TagName = "Radio controls",
		TeamAvailability = 4,
	},
	PLANT_Sewer_entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1980.000, -3040.000, 756.000),
		TagName = "Sewer entrance",
		TeamAvailability = 4,
	},
	PLANT_West_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1004.000, 2299.999, 688.000),
		TagName = "West Wall",
		TeamAvailability = 2,
	},
	PLANT_wooden_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1348.000, 1680.000, 588.000),
		TagName = "wooden gate",
		TeamAvailability = 2,
	},
	REPAIRMG42_145 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(538.000, -2454.000, 864.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_187 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1352.000, -3232.000, 1020.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_274 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1128.000, 1728.000, 772.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_443 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3294.000, 2230.000, 992.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_517 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2774.000, -3338.000, 1328.000),
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_MG_bunker = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1576.000, 3512.000, 836.000),
		TagName = "MG bunker",
		TeamAvailability = 6,
	},
	SNIPE_205 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.423, 0.903, -0.073),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-553.043, -3154.018, 760.125),
		Radius = 35,
	},
	SNIPE_224 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.058, 0.980, -0.191),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(338.463, -3324.277, 1056.125),
		Radius = 35,
	},
	SNIPE_274 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.134, -0.980, -0.145),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1300.317, 1716.086, 776.125),
		Radius = 35,
	},
	SNIPE_313 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.022, -0.999, -0.048),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1054.869, 1946.126, 872.125),
		Radius = 35,
	},
	SNIPE_360 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.064, -0.966, -0.249),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(404.801, 3732.130, 1064.125),
		Radius = 35,
	},
	SNIPE_371 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.077, -0.920, -0.385),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(957.617, 3793.283, 1072.125),
		Radius = 35,
	},
	SNIPE_73 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.099, -0.974, -0.202),
		},
		GoalType = "Snipe",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1225.013, -498.327, 1264.125),
		Radius = 35,
	},
	Version = 1,
};