global _MG = 
{
	AMMOCAB_t1170 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-9945.000, 2796.000, -109.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-6592.000, 2628.000, -116.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Detonator = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-9396.000, -5488.000, -100.000),
		TeamAvailability = 4,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-34.371, -196.046, -42.000),
			[1] = Vec3(-108.857, -37.854, -36.386),
			[2] = Vec3(110.113, -33.404, -36.296),
		},
		Position = Vec3(-369.814, 1556.516, -107.398),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	BUILD_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-4604.000, 1784.000, -128.000),
		TagName = "Tank Barrier",
		TeamAvailability = 2,
	},
	CAPPOINT_Exp_1 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-9134.668, -4490.125, -394.629),
	},
	CAPPOINT_Exp_2 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-9534.322, -4490.125, -394.875),
	},
	CAPPOINT_Exp_3 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-9533.013, -4781.875, -394.875),
	},
	CAPPOINT_Exp_4 = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-9138.281, -4781.871, -394.875),
	},
	ESCORT_Tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(121.865, -130.008, -33.875),
			[1] = Vec3(132.604, 101.232, -34.793),
			[2] = Vec3(-32.598, -221.499, -45.897),
			[3] = Vec3(-131.737, -145.582, -33.875),
			[4] = Vec3(-114.403, 99.273, -35.770),
		},
		Position = Vec3(-91.906, 1592.879, -185.606),
		TagName = "MOVER_tank",
		Vehicle = "MOVER_tank",
	},
	FLAG_expl_mat1 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-12192.000, -3040.000, -148.875),
		TeamAvailability = 4,
	},
	FLAG_expl_mat2 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-12152.000, -3040.000, -148.875),
		TeamAvailability = 4,
	},
	FLAG_expl_mat3 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-10558.000, -5920.000, -214.875),
		TeamAvailability = 4,
	},
	FLAG_expl_mat4 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-10558.000, -5872.000, -214.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_t1171 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-9945.000, 2852.000, -109.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-395.998, 1535.998, -114.000),
		TagName = "MOVER_tank",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-6621.500, 2625.000, -116.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Detonator = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-9285.000, -4539.000, -314.000),
		TeamAvailability = 2,
	},
	PLANT_Tank_Barrier = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-4340.000, 1536.000, -146.000),
		TagName = "Tank Barrier",
		TeamAvailability = 4,
	},
	SWITCH_Detonator = 
	{
		AimPosition = Vec3(-9073.896, -4259.429, -197.912),
		Facing = Vec3(-0.433, 0.011, -0.901),
		GoalType = "SWITCH",
		Position = Vec3(-9048.852, -4260.063, -208.773),
		Radius = 32,
	},
	Version = 1,
};