global _MG = 
{
	AIRSTRIKE_Axis_AtCastleBarrier_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.335, 0.097, 0.937),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(29.574, 1747.431, 1409.125),
		Radius = 32,
	},
	AIRSTRIKE_Axis_AtCastleBarrier_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.578, 0.008, 0.816),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(26.727, 1815.857, 1409.125),
		Radius = 32,
	},
	AIRSTRIKE_Axis_Start_15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.023, -0.277, 0.961),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-2742.108, -328.732, 897.125),
		Radius = 32,
	},
	AIRSTRIKE_Axis_Start_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.795, 0.027, 0.605),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-1739.184, -2304.193, 399.190),
		Radius = 32,
		Stance = "crouch",
	},
	AIRSTRIKE_Axis_Start_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.024, -0.738, 0.675),
		},
		GoalType = "AIRSTRIKE",
		MinRadius = 32,
		Position = Vec3(-2617.931, -340.478, 897.125),
		Radius = 32,
	},
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-2367.000, 1975.000, 811.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ARTILLERY_S_Allied_AtCastleBarrier_1 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-250.200, 2201.398, 1490.563),
	},
	ARTILLERY_S_Allied_Callartillery_Trigger_8 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-2907.381, -461.900, 953.125),
	},
	ARTILLERY_S_Allied_Start_2 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-1743.655, -2622.623, 396.424),
	},
	ARTILLERY_S_Axis_Start_2 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(542.615, -1945.689, 233.125),
	},
	ARTILLERY_S_Axis_Start_6 = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(-1952.980, -2701.559, 405.105),
	},
	ATTACK_Allied_AtCastleBarrier_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.956, 0.239, 0.170),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-2368.350, 1735.715, 1049.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_AtCastleBarrier_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.795, -0.607, -0.008),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-159.142, 2463.255, 1409.125),
		Radius = 32,
	},
	ATTACK_Allied_AtCastleBarrier_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, -0.069, -0.026),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(34.901, 1975.465, 1409.125),
		Radius = 32,
	},
	ATTACK_Allied_AtCastleBarrier_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.902, -0.430, -0.035),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(44.969, 2158.188, 1409.125),
		Radius = 32,
	},
	ATTACK_Allied_AtCastleBarrier_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.865, 0.502, 0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-562.646, 1860.681, 773.125),
		Radius = 32,
	},
	ATTACK_Allied_AtCastleBarrier_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.993, 0.112, -0.027),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-744.910, 2203.866, 773.125),
		Radius = 32,
	},
	ATTACK_Allied_AtCastleBarrier_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.871, 0.491, -0.014),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-248.316, 2046.176, 773.125),
		Radius = 32,
	},
	ATTACK_Allied_AtCastleBarrier_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, 0.023, 0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-424.219, 2302.782, 773.125),
		Radius = 32,
	},
	ATTACK_Allied_AtCastleBarrier_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.939, -0.024, 0.342),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1576.009, 2291.375, 941.434),
		Radius = 32,
	},
	ATTACK_Allied_AtCastleBarrier_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.928, 0.091, 0.362),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1611.628, 2177.791, 886.508),
		Radius = 32,
	},
	ATTACK_Allied_AtCastleBarrier_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.944, 0.280, 0.177),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-2358.285, 1858.908, 1049.125),
		Radius = 32,
		Stance = "crouch",
	},
	ATTACK_Allied_Callartillery_Trigger_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.267, 0.859, 0.437),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2428.067, -1273.835, 543.046),
		Radius = 32,
	},
	ATTACK_Allied_Callartillery_Trigger_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.166, 0.853, 0.495),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2561.125, -1267.329, 475.758),
		Radius = 32,
	},
	ATTACK_Allied_Callartillery_Trigger_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.024, 0.882, 0.471),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-2882.140, -1339.302, 484.122),
		Radius = 32,
	},
	ATTACK_Allied_Callartillery_Trigger_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.079, 0.893, 0.442),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-3017.719, -1278.428, 540.100),
		Radius = 32,
	},
	ATTACK_Allied_Callartillery_Trigger_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.918, 0.138, -0.372),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-3641.322, -493.837, 1144.743),
		Radius = 32,
	},
	ATTACK_Allied_Callartillery_Trigger_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.840, 0.418, -0.347),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-3636.399, -643.110, 1135.793),
		Radius = 32,
	},
	ATTACK_Allied_PastCastleGates_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.233, -0.972, 0.005),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1256.901, 3220.179, 769.125),
		Radius = 32,
	},
	ATTACK_Allied_PastCastleGates_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.563, -0.826, 0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1416.130, 2909.978, 777.343),
		Radius = 32,
	},
	ATTACK_Allied_PastCastleGates_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.027, -1.000, -0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1130.452, 3210.310, 769.125),
		Radius = 32,
	},
	ATTACK_Allied_PastCastleGates_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.547, -0.837, -0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(701.650, 2988.160, 769.125),
		Radius = 32,
	},
	ATTACK_Allied_PastCastleGates_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.047, -0.044),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1041.611, 2106.901, 774.958),
		Radius = 32,
	},
	ATTACK_Allied_PastCastleGates_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.343, -0.938, -0.048),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1182.021, 2470.981, 777.043),
		Radius = 32,
	},
	ATTACK_Allied_PastCastleGates_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.232, -0.973, 0.011),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(935.884, 3257.067, 769.125),
		Radius = 32,
	},
	ATTACK_Allied_PastCastleGates_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.307, -0.946, -0.102),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1440.071, 3715.242, 945.125),
		Radius = 32,
	},
	ATTACK_Allied_Start_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, -0.078, 0.090),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1107.450, -2349.871, 322.125),
		Radius = 32,
	},
	ATTACK_Allied_Start_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.819, 0.569, 0.068),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-1233.834, -2921.773, 322.125),
		Radius = 32,
	},
	ATTACK_Allied_Start_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.980, 0.194, 0.041),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-762.543, -2713.900, 304.826),
		Radius = 32,
	},
	ATTACK_Allied_Start_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, -0.111, 0.068),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(-984.135, -2447.195, 317.283),
		Radius = 32,
	},
	ATTACK_Allied_Start_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.755, 0.630, -0.183),
		},
		GoalType = "Attack",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(-543.938, -3479.502, 891.443),
		Radius = 32,
		Stance = "prone",
	},
	ATTACK_Allied_TankInTunnelToMemorial_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.615, -0.785, -0.066),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1690.091, 3184.939, 785.125),
		Radius = 32,
	},
	ATTACK_Allied_TankInTunnelToMemorial_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.799, -0.598, -0.056),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1775.106, 3198.726, 785.125),
		Radius = 32,
	},
	ATTACK_Allied_TankInTunnelToMemorial_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.832, 0.553, -0.036),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1787.456, 2813.118, 785.125),
		Radius = 32,
	},
	ATTACK_Allied_TankInTunnelToMemorial_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.019, -0.996, -0.085),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2094.058, 2801.940, 769.125),
		Radius = 32,
	},
	ATTACK_Allied_TankInTunnelToMemorial_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.561, -0.827, -0.026),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2316.080, 2952.016, 769.125),
		Radius = 32,
	},
	ATTACK_Allied_TankInTunnelToMemorial_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.496, -0.868, -0.001),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2475.794, 3302.333, 769.125),
		Radius = 32,
	},
	ATTACK_Allied_TankInTunnelToMemorial_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.386, -0.922, 0.025),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(2372.526, 3402.335, 769.125),
		Radius = 32,
	},
	ATTACK_Allied_TankInTunnelToMemorial_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.858, -0.509, -0.068),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1738.649, 3099.242, 785.125),
		Radius = 32,
	},
	ATTACK_Allied_TankInTunnelToMemorial_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.970, 0.241, -0.038),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		MinRadius = 32,
		Position = Vec3(1735.525, 2908.587, 785.125),
		Radius = 32,
	},
	BUILD_Castle_Gates_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-220.000, 1988.000, 828.000),
		TagName = "Castle Gates 2",
		TeamAvailability = 2,
	},
	BUILD_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1196.000, 1524.000, 146.000),
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
	},
	BUILD_Tank = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(-80.723, -197.179, -34.004),
			[1] = Vec3(79.060, -213.214, -37.875),
		},
		Position = Vec3(-998.000, 2108.000, 2254.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_tank",
	},
	BUILD_Tunnel_Doors_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2493.000, -619.500, 565.000),
		TagName = "Tunnel Doors 1",
		TeamAvailability = 2,
	},
	CALLARTILLERY_Allied_AtCastleBarrier_2 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-2623.163, 1394.128, 769.125),
	},
	CALLARTILLERY_Allied_Callartillery_Trigger_7 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-2115.500, -3495.195, 855.474),
	},
	CALLARTILLERY_Allied_Start_1 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(2588.128, -1309.802, 1185.125),
	},
	CALLARTILLERY_Axis_Start_3 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-1767.789, -2412.499, 385.716),
	},
	CALLARTILLERY_Axis_Start_5 = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-3151.681, -435.740, 940.373),
	},
	CAPPOINT_CappointDocuments = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-337.139, -297.033, 385.125),
		Radius = 25,
	},
	CAPPOINT_CappointRadioParts = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(-190.010, -294.590, 393.125),
		Radius = 25,
	},
	CHECKPOINT_bunker_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-2496.000, 514.000, 832.000),
	},
	DEFEND_AtTransmitter_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.860, 0.508, 0.051),
		},
		GoalType = "Defend",
		MaxCampTime = 420,
		MinCampTime = 360,
		MinRadius = 32,
		Position = Vec3(-437.875, -709.875, 341.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_AtTransmitter_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.422, 0.893, 0.155),
		},
		GoalType = "Defend",
		MaxCampTime = 420,
		MinCampTime = 360,
		MinRadius = 32,
		Position = Vec3(-161.035, -696.731, 341.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_AtTransmitter_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.015, 0.998, 0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 420,
		MinCampTime = 360,
		MinRadius = 32,
		Position = Vec3(-66.128, -709.874, 341.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_AtTransmitter_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.697, 0.711, 0.096),
		},
		GoalType = "Defend",
		MaxCampTime = 420,
		MinCampTime = 360,
		MinRadius = 32,
		Position = Vec3(-254.612, -695.755, 341.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_AtTransmitter_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.980, 0.180, 0.080),
		},
		GoalType = "Defend",
		MaxCampTime = 420,
		MinCampTime = 360,
		MinRadius = 32,
		Position = Vec3(-415.063, -541.201, 341.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_AtTransmitter_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.929, -0.357, 0.100),
		},
		GoalType = "Defend",
		MaxCampTime = 420,
		MinCampTime = 360,
		MinRadius = 32,
		Position = Vec3(-417.282, -330.216, 341.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_AtTransmitter_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.111, -0.989, 0.100),
		},
		GoalType = "Defend",
		MaxCampTime = 420,
		MinCampTime = 360,
		MinRadius = 32,
		Position = Vec3(-66.125, -238.844, 341.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_AtTransmitter_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.838, -0.545, -0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 420,
		MinCampTime = 360,
		MinRadius = 32,
		Position = Vec3(-359.610, -262.243, 385.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_AtTransmitter_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.669, -0.738, -0.088),
		},
		GoalType = "Defend",
		MaxCampTime = 420,
		MinCampTime = 360,
		MinRadius = 32,
		Position = Vec3(-229.383, -257.543, 385.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_AtTransmitter_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.988, -0.138, 0.070),
		},
		GoalType = "Defend",
		MaxCampTime = 420,
		MinCampTime = 360,
		MinRadius = 32,
		Position = Vec3(-437.875, -420.289, 341.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtCastleBarrier_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.987, 0.011, -0.162),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(271.666, 1268.808, 1209.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtCastleBarrier_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.635, -0.770, -0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(304.211, 1585.000, 1209.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtCastleBarrier_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.905, -0.074, -0.419),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-61.202, 1896.971, 1409.125),
		Radius = 32,
	},
	DEFEND_Axis_AtCastleBarrier_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.852, -0.384, -0.356),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-340.461, 2447.233, 1409.125),
		Radius = 32,
	},
	DEFEND_Axis_AtCastleBarrier_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.803, -0.460, -0.380),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-443.597, 2543.891, 1409.125),
		Radius = 32,
	},
	DEFEND_Axis_AtCastleBarrier_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.700, -0.613, -0.367),
			[1] = Vec3(-0.183, -0.774, -0.606),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-605.456, 2884.707, 1537.205),
		Radius = 32,
	},
	DEFEND_Axis_AtCastleBarrier_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.264, -0.766, -0.586),
			[1] = Vec3(0.345, -0.694, -0.632),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-877.303, 2837.954, 1589.720),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtCastleBarrier_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.570, -0.655, -0.497),
			[1] = Vec3(0.293, -0.696, -0.656),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-849.522, 2777.486, 1549.461),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtCastleBarrier_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.925, -0.380, 0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(605.980, 2562.683, 769.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtCastleBarrier_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.948, -0.318, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(306.880, 2285.854, 773.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.066, 0.989, 0.133),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(1910.814, 3163.656, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.921, -0.388, 0.042),
			[1] = Vec3(0.079, -0.996, 0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(1682.401, 3501.875, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.326, 0.937, 0.123),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(1473.875, 3186.125, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, 0.027, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(980.380, 3326.652, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.996, -0.084, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(967.400, 3427.891, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.990, 0.143, 0.004),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(1006.703, 3186.126, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.984, -0.180, -0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(1008.331, 3523.979, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtDocuments_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.979, -0.203, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(1173.106, 3521.083, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtRadioParts_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, -0.007, 0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(1928.738, 2664.332, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtRadioParts_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.296, -0.954, 0.052),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(1898.561, 3031.307, 232.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtRadioParts_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.559, -0.829, 0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(1464.606, 3018.634, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtRadioParts_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, 0.047, 0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(957.937, 2775.945, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtRadioParts_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.986, -0.161, 0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(940.988, 2882.347, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtRadioParts_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.926, -0.376, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(996.805, 3002.907, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtRadioParts_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.991, 0.132, 0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(1023.522, 2687.715, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_AtRadioParts_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.826, -0.564, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(1148.608, 3021.875, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Callartillery_Trigger_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.453, -0.860, -0.236),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-3149.301, -433.567, 938.200),
		Radius = 32,
	},
	DEFEND_Axis_Callartillery_Trigger_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.368, -0.906, -0.210),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-3015.861, -468.023, 953.141),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Callartillery_Trigger_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.545, -0.806, -0.231),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-3222.817, -471.800, 953.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Callartillery_Trigger_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.290, -0.925, -0.247),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-2877.000, -473.803, 953.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Callartillery_Trigger_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.686, -0.619, -0.383),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-3622.027, -888.994, 1117.097),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Callartillery_Trigger_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.052, -0.983, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-2404.613, -409.173, 769.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Callartillery_Trigger_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.056, -0.965, -0.258),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-2322.646, -199.831, 1041.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_InUnderground_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.963, 0.075, -0.260),
			[1] = Vec3(0.969, 0.247, 0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(2104.872, 2068.428, 225.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_InUnderground_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.564, 0.825, 0.034),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(3716.228, 1957.763, 233.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_InUnderground_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.877, -0.471, 0.101),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(3269.875, 3980.463, 225.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_InsideBunker_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.716, -0.654, -0.246),
			[1] = Vec3(0.693, 0.721, -0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-3634.125, 250.339, 782.125),
		Radius = 32,
	},
	DEFEND_Axis_InsideBunker_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.696, -0.688, -0.207),
			[1] = Vec3(0.743, 0.670, -0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-3634.128, 366.150, 782.125),
		Radius = 32,
	},
	DEFEND_Axis_InsideBunker_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.498, -0.864, -0.074),
			[1] = Vec3(0.975, 0.206, 0.086),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-3739.977, 1000.900, 705.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_InsideBunker_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.967, -0.254, -0.030),
			[1] = Vec3(0.629, 0.765, 0.137),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-3143.491, 680.924, 662.469),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_InsideBunker_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.424, -0.899, -0.110),
			[1] = Vec3(0.999, -0.041, 0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-3729.124, 1283.049, 757.294),
		Radius = 32,
	},
	DEFEND_Axis_PastCastleGates_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.159, 0.987, 0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(609.498, 2112.125, 777.126),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_PastCastleGates_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.030, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(1319.869, 2372.745, 777.126),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_PastCastleGates_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.346, -0.938, 0.022),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(1074.673, 3504.455, 769.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_PastCastleGates_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.118, -0.993, 0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(674.792, 3391.013, 769.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_PastCastleGates_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.554, -0.827, -0.095),
			[1] = Vec3(-0.988, 0.148, 0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(1418.907, 3674.125, 945.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_PastCastleGates_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.843, -0.470, -0.263),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(1506.125, 3036.194, 1129.125),
		Radius = 32,
	},
	DEFEND_Axis_PastCastleGates_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.658, 0.400, -0.638),
			[1] = Vec3(-0.232, -0.968, -0.093),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(264.020, 2229.000, 1409.125),
		Radius = 32,
	},
	DEFEND_Axis_PastCastleGates_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.678, 0.381, -0.629),
			[1] = Vec3(-0.163, -0.985, -0.060),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(234.590, 2287.323, 1409.125),
		Radius = 32,
	},
	DEFEND_Axis_PastCastleGates_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.703, -0.274, -0.656),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(165.923, 2787.722, 1405.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_PastCastleGates_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.684, -0.302, -0.664),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(161.414, 2903.061, 1405.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_PastCastleGates_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.020, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(1320.934, 2327.118, 777.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Start_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.907, 0.413, -0.078),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-2383.910, -3179.787, 509.558),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Start_11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.994, 0.043, -0.100),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-1890.973, -2196.462, 456.660),
		Radius = 32,
	},
	DEFEND_Axis_Start_12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.853, 0.489, -0.181),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-2281.735, -3500.642, 851.876),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Start_13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.971, 0.236, -0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(3659.416, 1106.678, 44.042),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Start_14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.911, -0.413, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 360,
		MinCampTime = 300,
		MinRadius = 32,
		Position = Vec3(3582.434, 1687.681, 42.388),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_Start_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.988, 0.141, -0.061),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-1683.024, -2348.879, 389.638),
		Radius = 32,
	},
	DEFEND_Axis_Start_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.898, 0.439, -0.034),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(-1705.242, -2948.084, 335.878),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_TankInTunnelToMemorial_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.753, 0.561, -0.344),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(1949.875, 2980.960, 1129.125),
		Radius = 32,
	},
	DEFEND_Axis_TankInTunnelToMemorial_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.955, 0.290, 0.056),
			[1] = Vec3(0.488, 0.873, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(2366.732, 2892.118, 769.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_TankInTunnelToMemorial_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.749, -0.663, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(1424.324, 3209.165, 777.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_TankInTunnelToMemorial_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.723, -0.691, 0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(1440.446, 3294.532, 777.126),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_TankInTunnelToMemorial_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.875, -0.484, 0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(1672.364, 3125.729, 785.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_TankInTunnelToMemorial_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.891, -0.453, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(1768.397, 3122.126, 785.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_TankInTunnelToMemorial_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.493, 0.870, 0.006),
			[1] = Vec3(-0.726, 0.685, -0.055),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(2251.693, 2708.955, 769.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Axis_TankInTunnelToMemorial_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.512, -0.708, -0.487),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(2606.553, 3800.125, 1227.125),
		Radius = 32,
	},
	DEFEND_Axis_TankInTunnelToMemorial_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.155, -0.832, -0.532),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(2226.128, 3801.105, 1227.125),
		Radius = 32,
	},
	DEFEND_Axis_TankInTunnelToMemorial_9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.481, 0.848, -0.221),
			[1] = Vec3(-0.490, 0.748, -0.447),
		},
		GoalType = "Defend",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(2225.303, 2655.442, 1022.567),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Bunker_Spawn_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.974, 0.219, -0.052),
			[1] = Vec3(0.445, 0.896, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 420,
		MinCampTime = 360,
		MinRadius = 32,
		Position = Vec3(-2546.265, 231.944, 769.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Bunker_Spawn_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.716, -0.698, -0.025),
			[1] = Vec3(0.999, -0.037, -0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 420,
		MinCampTime = 360,
		MinRadius = 32,
		Position = Vec3(-2717.874, 797.875, 769.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_Bunker_Spawn_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, 0.029, -0.074),
			[1] = Vec3(0.687, 0.727, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 420,
		MinCampTime = 360,
		MinRadius = 32,
		Position = Vec3(-2781.379, 303.328, 769.125),
		Radius = 32,
		Stance = "crouch",
	},
	ESCORT_tank = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(-40.293, -222.944, -37.875),
			[1] = Vec3(37.562, -225.884, -37.875),
		},
		Position = Vec3(2461.261, -1346.892, 129.125),
		Vehicle = "MOVER_tank",
	},
	FLAG_allied_parts_one = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1086.000, 2825.000, 237.125),
		TeamAvailability = 4,
	},
	FLAG_allied_parts_two = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1055.000, 3390.000, 253.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-2295.000, 1892.000, 811.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOBILEMG42_Axis_Start_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.918, -0.379, -0.115),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 420,
		MinCampTime = 360,
		MinRadius = 32,
		Position = Vec3(2353.446, 1611.601, 161.512),
	},
	MOUNT_tank = 
	{
		AimMode = "velocity",
		GoalType = "MOUNT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(4.999, -224.254, -37.875),
			[1] = Vec3(103.012, -109.069, -37.875),
			[2] = Vec3(-109.484, -76.900, -37.875),
			[3] = Vec3(2.746, 159.219, -37.875),
		},
		Position = Vec3(2389.618, -1005.524, 129.125),
		Vehicle = "MOVER_tank",
	},
	MOVER_tank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(2444.287, -1029.211, 190.000),
		TeamAvailability = 4,
	},
	PLANT_Castle_Gates_2 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-199.727, 2206.875, 932.000),
		TagName = "Castle Gates 2",
		TeamAvailability = 4,
	},
	PLANT_Neutral_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1180.501, 1525.000, 136.000),
		TagName = "Neutral Command Post",
		TeamAvailability = 6,
	},
	PLANT_Tunnel_Doors_1 = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2826.000, -501.500, 716.000),
		TagName = "Tunnel Doors 1",
		TeamAvailability = 4,
	},
	PLANT_Weak_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2496.000, 2724.000, 316.000),
		TagName = "Weak Wall",
		TeamAvailability = 4,
	},
	ROUTE_Allied_First_Spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2811.000, -234.000, 153.125),
		Radius = 300,
	},
	ROUTE_Allied_Under_Bell = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3083.515, -833.840, -54.875),
		Radius = 125,
	},
	ROUTE_Axis_Castle_Spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3040.000, 1633.000, 761.125),
		Radius = 300,
	},
	ROUTE_Bunker_Cabinets = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2641.355, 1422.513, 769.125),
		Radius = 125,
	},
	ROUTE_Bunker_Spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2752.000, 556.000, 769.125),
		Radius = 350,
	},
	ROUTE_Bunker_Way = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2402.464, 1083.624, 769.125),
		Radius = 125,
	},
	ROUTE_CP = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1629.686, 1814.966, 81.125),
		Radius = 125,
	},
	ROUTE_Cave_Door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3434.208, 852.297, 5.125),
		Radius = 125,
	},
	ROUTE_Defuse_Doors_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3194.024, 764.122, 679.108),
		Radius = 125,
	},
	ROUTE_Defuse_Doors_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3277.921, 364.474, 623.422),
		Radius = 125,
	},
	ROUTE_Hotel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1816.640, 1823.984, 777.271),
		Radius = 125,
	},
	ROUTE_Hotel_Door = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1230.822, 2094.873, 777.271),
		Radius = 125,
	},
	ROUTE_Ladder = 
	{
		GoalType = "ROUTE",
		Position = Vec3(928.545, 1918.203, 1409.125),
		Radius = 125,
	},
	ROUTE_Near_Barrier2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-328.443, 2017.505, 773.125),
		Radius = 125,
	},
	ROUTE_Tunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-70.992, 1294.975, 1137.125),
		Radius = 125,
	},
	ROUTE_Tunnel_Spawn_Exit = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2129.242, 965.680, 771.125),
		Radius = 125,
	},
	SNIPE_Allied_Start_8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.932, -0.318, -0.175),
		},
		GoalType = "Snipe",
		MaxCampTime = 240,
		MinCampTime = 210,
		MinRadius = 32,
		Position = Vec3(2588.130, -1181.973, 1185.125),
		Radius = 32,
	},
	Version = 1,
};
