//==========================================================================================
//
//	winterbase.gm
//
//	Who  	When		What
//------------------------------------------------------------------------------------------
//	ETPlayer	26 August 2022	Initial Script
//	MickyP	10 December 2023	Full Script & updated waypoints
//
//==========================================================================================
//

global Map =
{
	Debug = 0, // please set to zero before distributing your script
	Door_1_Closed = true,
	Door_2_Closed = true,
	Docs_Secured = false,
	Vault_Opened = false,
	Gold_1_taken = true,
	Gold_2_taken = true,

	Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Command_Post_Built" );
	},

	Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Command_Post_Destroyed" );
	},

	Allied_Defence_Destroyed = function( trigger )
	{
	if  ( Map.Docs_Secured )
		{

		}
		else
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Main.*" );
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"CAMP_Compound.*",
				"MOBILEMG42_Main_Gate",
			});
			sleep(2.5); // Allow gate to blow
			SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_Main_Gate.*" );
			SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_Compound.*" );
		}
		Wp.SetWaypointFlag( "Gate", "closed", true );
		SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_door_2" );
		Util.MapDebugPrint( "Allied_Defence_Destroyed" );
	},

	 Main_Gate_Opened = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "AIRSTRIKE_Main_Gate" );
		SetAvailableMapGoals( TEAM.AXIS, false, "SWITCH_room_1" );
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"PLANT_Command_Post",
			"BUILD_Command_Post",
		});
		Util.EnableGoal( "ROUTE_Command_Door" );
		if  ( Map.Door_2_Closed )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "SWITCH_door_2" );
		}
		else
		{
			//Do Nothing
		}


		Util.MapDebugPrint( "Main_Gate_Opened" );
	},

	Second_Gate_Opened = function( trigger )
	{
		Util.EnableGoal( "ROUTE_Front_Door" );
		Util.EnableGoal( "ROUTE_Side_Door" );
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"SWITCH_door_2",
			"CAMP_Compound.*",
		});
		SetAvailableMapGoals( TEAM.AXIS, true, {
			"CAPPOINT_Vault",
			"FLAG_commanders_log",
		});

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"CAMP_Compound.*",
			"MOBILEMG42_Main_Gate",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"DEFEND_KeyCard.*",
			"MOUNTMG42_Obj_Overview",
		});

		Map.Door_2_Closed = false;
		Util.MapDebugPrint( "2nd_Gate_Opened" );
	},

	commanders_log_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_Vault.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"DEFEND_KeyCard.*",
			"MOUNTMG42_Obj_Overview",
		});
		SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_Vault.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANTMINE_Card_.*" );
		Util.DisableGoal( "PLANT_Command_Post" ); // Focus on Capture point
		Util.DisableGoal( "BUILD_Command_Post" ); // Focus on Capture point
		Util.MapDebugPrint( "commanders_log_Taken" );
	},

	commanders_log_Returned = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "CAMP_Vault.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "CAMP_Vault.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"DEFEND_KeyCard.*",
			"MOUNTMG42_Obj_Overview",
			"PLANTMINE_Card_.*",
		});

		Util.EnableGoal( "PLANT_Command_Post" ); // Focus on CP Spawn
		Util.EnableGoal( "BUILD_Command_Post" ); // Focus on CP Spawn
		Util.MapDebugPrint( "commanders_log_Returned" );
	},

	gold_crate_1_Taken = function( trigger )
	{
		Map.Gold_1_taken = true;
		SetAvailableMapGoals( TEAM.AXIS, false, "CAMP_Vault.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "CAMP_Vault.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_Truck.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_Truck.*" );
		Util.MapDebugPrint( "gold_crate_Taken" );
	},

	gold_crate_2_Taken = function( trigger )
	{
		Map.Gold_2_taken = true;
		SetAvailableMapGoals( TEAM.AXIS, false, "CAMP_Vault.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "CAMP_Vault.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_Truck.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_Truck.*" );
		Util.MapDebugPrint( "gold_crate_Taken" );
	},

	gold_crate_1_Returned = function( trigger )
	{
		Map.Gold_1_taken = false;
		if ( !Map.Gold_2_taken )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_Truck.*" );
			SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_Truck.*" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CAMP_Truck.*" );
			SetAvailableMapGoals( TEAM.ALLIES, false, "CAMP_Truck.*" );
			SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_Vault.*" );
			SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_Vault.*" );
		}
		Util.MapDebugPrint( "gold_crate_1_Returned" );
	},

	gold_crate_2_Returned = function( trigger )
	{
		Map.Gold_2_taken = false;
		if ( !Map.Gold_1_taken )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_Truck.*" );
			SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_Truck.*" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CAMP_Truck.*" );
			SetAvailableMapGoals( TEAM.ALLIES, false, "CAMP_Truck.*" );
			SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_Vault.*" );
			SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_Vault.*" );
		}
		Util.MapDebugPrint( "gold_crate_2_Returned" );
	},

	gold_crate_1_Secured = function( trigger )
	{
		if ( !Map.Gold_2_taken )
		{
		//	SetAvailableMapGoals( TEAM.AXIS, false, "CAMP_Vault.*" );
		//	SetAvailableMapGoals( TEAM.ALLIES, false, "CAMP_Vault.*" );
			Util.MapDebugPrint( "gold_crate_1_Secured_crate_2_taken" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CAMP_Truck.*" );
			SetAvailableMapGoals( TEAM.ALLIES, false, "CAMP_Truck.*" );
			SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_Vault.*" );
			SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_Vault.*" );
			Util.MapDebugPrint( "gold_crate_1_Secured_crate_2_not_taken" );
		}
		Util.MapDebugPrint( "gold_crate_1_Secured" );
	},

	gold_crate_2_Secured = function( trigger )
	{
		if ( !Map.Gold_1_taken )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_Vault.*" );
			SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_Vault.*" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CAMP_Truck.*" );
			SetAvailableMapGoals( TEAM.ALLIES, false, "CAMP_Truck.*" );
			Util.MapDebugPrint( "gold_crate_2_Secured" );
		}
		Util.EnableGoal( "PLANT_Command_Post" ); // Focus on CP Spawn
		Util.EnableGoal( "BUILD_Command_Post" ); // Focus on CP Spawn
	},

	Vault_Open = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "CAMP_Compound.*" ); 	// In case of player getting obj early
		SetAvailableMapGoals( TEAM.ALLIES, false, "CAMP_Compound.*" ); 	// In case of player getting obj early
		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANTMINE_Card_1.*" ); // In case of player getting obj early
		SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_Vault.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_Vault.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANTMINE_Card_.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, {
			"CAPPOINT_Vault",
			"FLAG_commanders_log",
		});
		SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Truck" );
		sleep(5.0); // Allow Vault door time to open
		SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_gold_crate" );

		Util.MapDebugPrint( "Vault_Open" );
	},

};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Command_Post_Built );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Command_Post_Built );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Command_Post_Destroyed );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Command_Post_Destroyed );
	OnTrigger( "^1Allied Defence has been destroyed!", Map.Allied_Defence_Destroyed );
	OnTrigger( "Axis have stolen the Vault key!", Map.commanders_log_Taken );
	OnTrigger( "winterbase_allied_stolen_docs", Map.commanders_log_Taken );
	OnTrigger( "^1Vault Code's were returned", Map.commanders_log_Returned );
	OnTrigger( "^1Axis have opened the Vault!", Map.Vault_Open );
	OnTrigger( "^1The Axis have Opened the Main Gate!", Map.Main_Gate_Opened);
	OnTrigger( "winterbase_axis_opendoor2", Map.Second_Gate_Opened);
	OnTrigger( "winterbase_axis_gold1_stolen", Map.gold_crate_1_Taken );
	OnTrigger( "winterbase_axis_gold2_stolen", Map.gold_crate_2_Taken );
	OnTrigger( "winterbase_axis_gold1_returned", Map.gold_crate_1_Returned );
	OnTrigger( "winterbase_axis_gold2_returned", Map.gold_crate_2_Returned );
	OnTrigger( "Axis team has secured the first Gold Crate!", Map.gold_crate_1_Secured );
	OnTrigger( "Axis team has secured the second Gold Crate!", Map.gold_crate_2_Secured );

	Util.DisableGoal( ".*", true ); // all but routes
	Util.DisableGoal( "ROUTE_Command_Door" );
	Util.DisableGoal( "ROUTE_Front_Door" );
	Util.DisableGoal( "ROUTE_Side_Door" );
	Wp.SetWaypointFlag( "Gate", "closed", false ); // Just for editing waypoints
//	Util.EnableGoal( "AMMOCAB.*", true );
//	Util.EnableGoal( "HEALTHCAB.*", true );

	SetAvailableMapGoals( TEAM.AXIS, true, {
		"PLANT_Allied_Defence",
		"SWITCH_room_1",
		"ATTACK_Main_Gate.*",
	});

	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"AIRSTRIKE_Main_Gate.*",
		"PLANT_Command_Post",
		"BUILD_Command_Post",
		"DEFEND_Main_.*",
		"PLANTMINE_Card_.*",
	});

	// Max users per goal
	Util.SetMaxUsers( 1, "MOUNTMG42_Obj_Overview" );
	Util.SetMaxUsers( 1, "PLANT_Command_Post" );
	Util.SetMaxUsers( 1, "BUILD_Command_Post" );

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_Obj_Overview", {MinCampTime=15, MaxCampTime=90} );


	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	Server.MinClassCount[TEAM.AXIS][CLASS.COVERTOPS] = 1;};

global InitializeRoutes = function()
{
	MapRoutes =
	{
		ATTACK_Main_Gate_1 =
		{
			ROUTE_Axis_Spawn_1  =
			{
				ROUTE_Far_Left  =
				{
				},
				ROUTE_Left  =
				{
				},
				ROUTE_Middle  =
				{
				},
				ROUTE_Right  =
				{
				},
				ROUTE_Far_Right  =
				{
				},
			},
			ROUTE_Axis_Spawn_2  =
			{
				ROUTE_Far_Left  =
				{
				},
				ROUTE_Left  =
				{
				},
				ROUTE_Middle  =
				{
				},
			},
		},
		CAMP_Compound_1 =
		{
			ROUTE_Axis_Spawn_1  =
			{
				ROUTE_Far_Left  =
				{
				},
				ROUTE_Far_Right  =
				{
				},
				ROUTE_Left  =
				{
				},
				ROUTE_Middle  =
				{
				},
				ROUTE_Right  =
				{
				},
			},
			ROUTE_Axis_Spawn_2  =
			{
				ROUTE_Far_Left  =
				{
				},
				ROUTE_Far_Right  =
				{
				},
				ROUTE_Left  =
				{
				},
				ROUTE_Middle  =
				{
				},
				ROUTE_Right  =
				{
				},
			},
			ROUTE_Command_Post_Spawn  =
			{
				ROUTE_Ramp  =
				{
						ROUTE_Passage  =
						{
						},
				},
			},
			ROUTE_Allies_Spawn  =
			{
				ROUTE_Stairs  =
				{
				},
				ROUTE_Allies_Right_Exit  =
				{
					ROUTE_Switch_Roof  =
					{
					},
					ROUTE_Truck_Drop  =
					{
					},
					ROUTE_Main_Wall_Path  =
					{
						ROUTE_Truck_2 =
						{
						},
					},
					ROUTE_Main_Wall_Path  =
					{
						ROUTE_Main_Wall  =
						{
							ROUTE_Boxes =
							{
							},
						},
					},
				},
			},
		},
		CAPPOINT_Truck =
		{
			ROUTE_Gold  =
			{
				ROUTE_Gold_Side  =
				{
					ROUTE_Ramps_Top  =
					{
						ROUTE_Small_Ramp  =
						{
						},
					},
					ROUTE_Truck_Side  =
					{
					},
				},
				ROUTE_Command_Post  =
				{
					ROUTE_Ramp_Bottom  =
					{
					},
					ROUTE_Ramps_Top  =
					{
						ROUTE_Small_Ramp  =
						{
						},
					},
				},
			},
		},
		FLAG_commanders_log =
		{
			ROUTE_Axis_Spawn_1  =
			{
				ROUTE_Far_Left  =
				{
					ROUTE_Front_Door  =
					{
					},
					ROUTE_Compound =
					{
						ROUTE_Side_Door  =
						{
						},
					},
				},
				ROUTE_Left  =
				{
					ROUTE_Front_Door  =
					{
					},
					ROUTE_Compound =
					{
						ROUTE_Side_Door  =
						{
						},
					},
				},
				ROUTE_Middle  =
				{
					ROUTE_Front_Door  =
					{
					},
					ROUTE_Compound =
					{
						ROUTE_Side_Door  =
						{
						},
					},
				},
				ROUTE_Right  =
				{
					ROUTE_Front_Door  =
					{
					},
					ROUTE_Compound =
					{
						ROUTE_Side_Door  =
						{
						},
					},
				},
				ROUTE_Far_Right  =
				{
					ROUTE_Front_Door  =
					{
					},
					ROUTE_Compound =
					{
						ROUTE_Side_Door  =
						{
						},
					},
				},
			},
			ROUTE_Axis_Spawn_2  =
			{
				ROUTE_Far_Left  =
				{
					ROUTE_Front_Door  =
					{
					},
					ROUTE_Compound =
					{
						ROUTE_Side_Door  =
						{
						},
					},
				},
				ROUTE_Left  =
				{
					ROUTE_Front_Door  =
					{
					},
					ROUTE_Compound =
					{
						ROUTE_Side_Door  =
						{
						},
					},
				},
				ROUTE_Middle  =
				{
					ROUTE_Front_Door  =
					{
					},
					ROUTE_Compound =
					{
						ROUTE_Side_Door  =
						{
						},
					},
				},
			},
			ROUTE_Command_Post_Spawn  =
			{
				ROUTE_Ramp  =
				{
					ROUTE_Side_Door  =
					{
					},
				},
				ROUTE_Front_Door  =
				{
				},
			},
		},
		CAPPOINT_Vault =
		{
			ROUTE_Keycard  =
			{
				ROUTE_Front_Door  =
				{
					ROUTE_Command_Door  =
					{
						ROUTE_Command_Post  =
						{
						},
					},
					ROUTE_Ramp  =
					{
					},
				},
				ROUTE_Side_Door  =
				{
					ROUTE_Ramp  =
					{
					},
					ROUTE_Stairs  =
					{
						ROUTE_Passage  =
						{
						},
					},
				},
			},
		},
		DEFEND_KeyCard_1 =
		{
			ROUTE_Allies_Spawn  =
			{
				ROUTE_Allies_Ramp_Exit  =
				{
				},
				ROUTE_Allies_Right_Exit  =
				{
					ROUTE_Switch_Roof  =
					{
						ROUTE_Side_Door  =
						{
						},
					},
				},
				ROUTE_Stairs  =
				{
					ROUTE_Side_Door  =
					{
					},
				},
				ROUTE_Allies_Right_Exit  =
				{
					ROUTE_Main_Wall_Path  =
					{
						ROUTE_Hut_1  =
						{
						},
					},
					ROUTE_Main_Wall_Path  =
					{
						ROUTE_Main_Wall  =
						{
							ROUTE_Hut_2  =
							{
							},
						},
					},
				},
			},
		},
		CAMP_Truck_1 =
		{
			ROUTE_Axis_Spawn_1  =
			{
				ROUTE_Far_Right  =
				{
					ROUTE_Command_Door  =
					{
					},
					ROUTE_Ramp  =
					{
						ROUTE_Gold_Side  =
						{
							ROUTE_Ramps_Top  =
							{
							},
							ROUTE_Truck_Side  =
							{
							},
						},
						ROUTE_Command_Post  =
						{
						},
					},
				},
				ROUTE_Right  =
				{
					ROUTE_Command_Door  =
					{
					},
					ROUTE_Ramp  =
					{
						ROUTE_Gold_Side  =
						{
							ROUTE_Ramps_Top  =
							{
							},
							ROUTE_Truck_Side  =
							{
							},
						},
						ROUTE_Command_Post  =
						{
						},
					},
				},
				ROUTE_Middle_Rear  =
				{
					ROUTE_Middle  =
					{
						ROUTE_Command_Door  =
						{
						},
						ROUTE_Ramp  =
						{
							ROUTE_Gold_Side  =
							{
								ROUTE_Ramps_Top  =
								{
								},
								ROUTE_Truck_Side  =
								{
								},
							},
							ROUTE_Command_Post  =
							{
							},
						},
					},
				},
				ROUTE_Middle_Rear  =
				{
					ROUTE_Left  =
					{
						ROUTE_Command_Door  =
						{
						},
						ROUTE_Ramp  =
						{
							ROUTE_Gold_Side  =
							{
								ROUTE_Ramps_Top  =
								{
								},
								ROUTE_Truck_Side  =
								{
								},
							},
							ROUTE_Command_Post  =
							{
							},
						},
					},
				},
				ROUTE_Far_Left  =
				{
					ROUTE_Command_Door  =
					{
					},
					ROUTE_Ramp  =
					{
						ROUTE_Gold_Side  =
						{
							ROUTE_Ramps_Top  =
							{
							},
							ROUTE_Truck_Side  =
							{
							},
						},
						ROUTE_Command_Post  =
						{
						},
					},
				},
			},
			ROUTE_Axis_Spawn_2  =
			{
				ROUTE_Far_Left  =
				{
					ROUTE_Command_Door  =
					{
					},
					ROUTE_Ramp  =
					{
						ROUTE_Gold_Side  =
						{
							ROUTE_Ramps_Top  =
							{
							},
							ROUTE_Truck_Side  =
							{
							},
						},
						ROUTE_Command_Post  =
						{
						},
					},
				},
				ROUTE_Left  =
				{
					ROUTE_Command_Door  =
					{
					},
					ROUTE_Ramp  =
					{
						ROUTE_Gold_Side  =
						{
							ROUTE_Ramps_Top  =
							{
							},
							ROUTE_Truck_Side  =
							{
							},
						},
						ROUTE_Command_Post  =
						{
						},
					},
				},
			},
			ROUTE_Allies_Spawn  =
			{
				ROUTE_Stairs  =
				{
					ROUTE_Ramp  =
					{
						ROUTE_Gold_Side  =
						{
							ROUTE_Truck_Side  =
							{
							},
							ROUTE_Ramps_Top  =
							{
							},
						},
						ROUTE_Command_Post  =
						{
						},
					},
					ROUTE_Passage  =
					{
						ROUTE_Gold_Side  =
						{
							ROUTE_Truck_Side  =
							{
							},
							ROUTE_Ramps_Top  =
							{
							},
						},
						ROUTE_Command_Post  =
						{
						},
					},
				},
				ROUTE_Allies_Right_Exit  =
				{
					ROUTE_Switch_Roof  =
					{
						ROUTE_Ramp  =
						{
							ROUTE_Gold_Side  =
							{
								ROUTE_Truck_Side  =
								{
								},
								ROUTE_Ramps_Top  =
								{
								},
							},
							ROUTE_Command_Post  =
							{
							},
						},
					},
					ROUTE_Main_Wall_Path  =
					{
						ROUTE_Truck_2 =
						{
							ROUTE_Ramp  =
							{
								ROUTE_Gold_Side  =
								{
									ROUTE_Truck_Side  =
									{
									},
									ROUTE_Ramps_Top  =
									{
									},
								},
								ROUTE_Command_Post  =
								{
								},
							},
						},
					},
					ROUTE_Main_Wall_Path  =
					{
						ROUTE_Main_Wall  =
						{
							ROUTE_Boxes =
							{
								ROUTE_Ramp  =
								{
									ROUTE_Gold_Side  =
									{
										ROUTE_Truck_Side  =
										{
										},
										ROUTE_Ramps_Top  =
										{
										},
									},
									ROUTE_Command_Post  =
									{
									},
								},
							},
						},
					},
				},
			},
		},

	};
		MapRoutes.ATTACK_Main_Gate_2 = MapRoutes.ATTACK_Main_Gate_1;
		MapRoutes.ATTACK_Main_Gate_3 = MapRoutes.ATTACK_Main_Gate_1;
		MapRoutes.ATTACK_Main_Gate_4 = MapRoutes.ATTACK_Main_Gate_1;
		MapRoutes.ATTACK_Main_Gate_5 = MapRoutes.ATTACK_Main_Gate_1;
		MapRoutes.ATTACK_Main_Gate_6 = MapRoutes.ATTACK_Main_Gate_1;
		MapRoutes.ATTACK_Main_Gate_7 = MapRoutes.ATTACK_Main_Gate_1;
		MapRoutes.ATTACK_Main_Gate_8 = MapRoutes.ATTACK_Main_Gate_1;
		MapRoutes.PLANT_Allied_Defence = MapRoutes.ATTACK_Main_Gate_1;
		MapRoutes.CAMP_Compound_1 = MapRoutes.CAMP_Compound_1;
		MapRoutes.CAMP_Compound_2 = MapRoutes.CAMP_Compound_1;
		MapRoutes.CAMP_Compound_3 = MapRoutes.CAMP_Compound_1;
		MapRoutes.CAMP_Compound_4 = MapRoutes.CAMP_Compound_1;
		MapRoutes.CAMP_Compound_5 = MapRoutes.CAMP_Compound_1;
		MapRoutes.CAMP_Compound_6 = MapRoutes.CAMP_Compound_1;
		MapRoutes.CAMP_Compound_7 = MapRoutes.CAMP_Compound_1;
		MapRoutes.CAMP_Compound_8 = MapRoutes.CAMP_Compound_1;
		MapRoutes.CAMP_Compound_9 = MapRoutes.CAMP_Compound_1;
		MapRoutes.CAMP_Compound_10 = MapRoutes.CAMP_Compound_1;
		MapRoutes.CAMP_Compound_11 = MapRoutes.CAMP_Compound_1;
		MapRoutes.DEFEND_KeyCard_2 = MapRoutes.DEFEND_KeyCard_1;
		MapRoutes.DEFEND_KeyCard_3 = MapRoutes.DEFEND_KeyCard_1;
		MapRoutes.DEFEND_KeyCard_4 = MapRoutes.DEFEND_KeyCard_1;
		MapRoutes.DEFEND_KeyCard_5 = MapRoutes.DEFEND_KeyCard_1;
		MapRoutes.DEFEND_KeyCard_6 = MapRoutes.DEFEND_KeyCard_1;
		MapRoutes.DEFEND_KeyCard_7 = MapRoutes.DEFEND_KeyCard_1;
		MapRoutes.DEFEND_KeyCard_8 = MapRoutes.DEFEND_KeyCard_1;
		MapRoutes.DEFEND_KeyCard_9 = MapRoutes.DEFEND_KeyCard_1;
		MapRoutes.CAMP_Truck_2 = MapRoutes.CAMP_Truck_1;
		MapRoutes.CAMP_Truck_3 = MapRoutes.CAMP_Truck_1;
		MapRoutes.CAMP_Truck_4 = MapRoutes.CAMP_Truck_1;
		MapRoutes.CAMP_Truck_5 = MapRoutes.CAMP_Truck_1;
		MapRoutes.CAMP_Truck_6 = MapRoutes.CAMP_Truck_1;
		MapRoutes.CAMP_Truck_7 = MapRoutes.CAMP_Truck_1;
		MapRoutes.CAMP_Truck_8 = MapRoutes.CAMP_Truck_1;


	Util.Routes(MapRoutes);
};
