if (GetModName()!="noquarter") { return; }

WEAPON.POISONSYRINGE = 99;
this.Name = "Poison Syringe";
this.WeaponId = WEAPON.POISONSYRINGE;

this.PrimaryFire.WeaponType = "melee";
this.PrimaryFire.WaterProof = true;
this.PrimaryFire.IgnoreReload = true;
this.PrimaryFire.SetDesirabilityRange(0, 80, 0.4);
