//=================================================================================================
//
//	uje_pass.gm
//
//	Who       	                         When		                    What
//-------------------------------------------------------------------------------------------------
//	^1[UJE]^3Niek	               21 June 2017	           Initial Script
//	^1[UJE]^3Captain                 16 September 2017         Attack/Defend/Routes and moore
//	^1[UJE]^3Captain                 24 May 2019               Completely reworked for version B4
//
//=================================================================================================
//

global Map =
{
	Debug = 0, // please set to zero before distributing your script

	//set status' for conditionals,
    truckatforwardgate = false,
	truckatdepotgate = false,
	forwardgate = false,
	depotgate = false,
	truckatposition = false,
	goldattruck = false,
	craneactivated = false,
	alliedcommandpost = false,
	Vent_Hatch_1 = false,
	Vent_Hatch_2 = false,
	cranebuild = false,
	truckbuild = true,
	//**************************//
	//Roles
	Roles =
	{
		ALLIES =
		{
			INFILTRATOR =
			{
				numbots = 2,
				crucialClass = CLASS.COVERTOPS,
			},
		},

		AXIS =
		{
			INFILTRATOR =
			{
				numbots = 2,
				crucialClass = CLASS.COVERTOPS,
			},
		}
	},
	//Navigation
	Navigation =
	{
		//  	/bot waypoint_setproperty paththrough Navigation_PT:vh1
		vh1 =
		{
			gotowp = "vh1",
			EvalFunc = function()
			{
				return Map.Vent_Hatch_1;
			},

			navigate = function(_this)
			{
				if ( !Map.Vent_Hatch_1 )
				{
					yield();
					return;
				}

				if( GetModName() == "noquarter" )
				{
					_this.AddWeaponRequest(Priority.VeryHigh, WEAPON.KNIFE_KABAR );
				}
				else
				{
					_this.AddWeaponRequest(Priority.High, WEAPON.KNIFE);
				}

				_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(0.995, -0.031, -0.099));

				while( Map.Vent_Hatch_1 )
				{
					_this.Bot.HoldButton(BTN.ATTACK1, 0.5);
					_this.Bot.HoldButton(BTN.CROUCH, 0.5);
					yield();
				}

				_this.ReleaseAimRequest();
				_this.ReleaseWeaponRequest();
			},
		},
		//  	/bot waypoint_setproperty paththrough Navigation_PT:vh2
		vh2 =
		{
			gotowp = "vh2",
			EvalFunc = function()
			{
				return Map.Vent_Hatch_2;
			},

			navigate = function(_this)
			{
				if ( !Map.Vent_Hatch_2 )
				{
					yield();
					return;
				}

				if( GetModName() == "noquarter" )
				{
					_this.AddWeaponRequest(Priority.VeryHigh, WEAPON.KNIFE_KABAR );
				}
				else
				{
					_this.AddWeaponRequest(Priority.High, WEAPON.KNIFE);
				}

				_this.AddAimRequest(Priority.VeryHigh, "facing", Vector3(-0.030, 0.021, -0.999));

				while( Map.Vent_Hatch_2 )
				{
					_this.Bot.HoldButton(BTN.ATTACK1, 0.5);
					_this.Bot.HoldButton(BTN.CROUCH, 0.5);
					yield();
				}

				_this.ReleaseAimRequest();
				_this.ReleaseWeaponRequest();
			},
		},
      },
	Truck_Built = function( trigger )
	{
	Map.truckbuild = true;
	if ( Map.truckatforwardgate == true && Map.forwardgate == false or Map.truckatdepotgate == true && Map.depotgate == false or Map.truckatposition == true && Map.goldattruck == false )
	{
	SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_Truck" );
	}
	else
	{
      SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_Truck" );
	}
	SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Truck" );

		Util.MapDebugPrint( "Truck_Built" );
	},

	Truck_Destroyed = function( trigger )
	{
	Map.truckbuild = false;
	SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Truck" );
	SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_Truck" );

		Util.MapDebugPrint( "Truck_Destroyed" );
	},

	forwardflag_Axis_Captured = function( trigger )
	{
	SetAvailableMapGoals( TEAM.AXIS, false, "CHECKPOINT_forwardflag" );

	SetAvailableMapGoals( TEAM.ALLIES, true, "CHECKPOINT_forwardflag" );
	SetAvailableMapGoals( TEAM.ALLIES, false, ".*CAB_uje1.*" );

		Util.MapDebugPrint( "forwardflag_Axis_Captured" );
	},

	forwardflag_Allies_Captured = function( trigger )
	{
	SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT_forwardflag" );

	SetAvailableMapGoals( TEAM.ALLIES, true, ".*CAB_uje1.*" );
	SetAvailableMapGoals( TEAM.ALLIES, false, "CHECKPOINT_forwardflag" );

		Util.MapDebugPrint( "forwardflag_Allies_Captured" );
	},

	Forward_Gate_Destroyed = function( trigger )
	{
    Map.forwardgate = true;
	SetAvailableMapGoals( TEAM.AXIS, false, {".*CAB_uje1.*",".*forwardflag.*"} );

		Util.MapDebugPrint( "Forward_Gate_Destroyed" );
	},

	Truck_at_coorner_bunker =
      {
 	Name="Truck_at_coorner_bunker",
 	TriggerOnClass = { CLASS.VEHICLE_HVY },
 	OnEnter = function(ent)
 	{
	SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Phase1.*" );
	SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Phase0.*" );

	SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Phase1.*" );
	SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Phase0.*" );

 		Util.MapDebugPrint(GetEntName(ent) + " entered coorner bunker");
 	},
 	OnExit = function(ent)
 	{
	//Door Bunker Flag
	Wp.SetWaypointFlag( "Door_Flag_Out", "axis", false );
	Wp.SetWaypointFlag( "Door_Flag_Out", "door", false );
	Wp.SetWaypointFlag( "Door_Flag_In", "axis", false );
	Wp.SetWaypointFlag( "Door_Flag_In", "door", false );

 		Util.MapDebugPrint(GetEntName(ent) + " exited coorner bunker");
 	   },
	},

	Truck_at_forward_bunker =
      {
 	Name="Truck_at_forward_bunker",
 	TriggerOnClass = { CLASS.VEHICLE_HVY },
 	OnEnter = function(ent)
 	{
	SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Phase2.*" );
	SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Phase1.*" );

	SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Phase2.*" );
	SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Phase1.*" );

 		Util.MapDebugPrint(GetEntName(ent) + " entered forward bunker");
 	},
 	OnExit = function(ent)
 	{
 		Util.MapDebugPrint(GetEntName(ent) + " in forward bunker");
 	   },
	},

	Truck_at_forward_gate =
      {
 	Name="Truck_at_forward_gate",
 	TriggerOnClass = { CLASS.VEHICLE_HVY },
 	OnEnter = function(ent)
 	{
    Map.truckatforwardgate = true;
	if ( Map.forwardgate && Map.truckbuild )
	{
	SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_Truck" );
	}
	if ( !Map.forwardgate )
	{
	SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Forward_Gate" );
	}
 		Util.MapDebugPrint(GetEntName(ent) + " Truck forward gate");
 	},
 	OnExit = function(ent)
 	{
    SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Phase2.*" );
	SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Phase3.*" );

	SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_phase2.*" );
	SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_phase3.*" );

 		Util.MapDebugPrint(GetEntName(ent) + " Truck pass forward gate");
 	   },
	},

	Truck_at_second_bridge =
      {
 	Name="Truck_at_second_bridge",
 	TriggerOnClass = { CLASS.VEHICLE_HVY },
 	OnEnter = function(ent)
 	{
 		Util.MapDebugPrint(GetEntName(ent) + " Truck at second bridge");
 	},
 	OnExit = function(ent)
 	{
	SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_phase4.*" );
	SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_phase3.*" );

	SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_phase4.*" );
	SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_phase3.*" );

 		Util.MapDebugPrint(GetEntName(ent) + " Truck pass second bridge");
 	   },
	},

	Truck_at_depot_gate  =
      {
 	Name="Truck_at_depot_gate",
 	TriggerOnClass = { CLASS.VEHICLE_HVY },
 	OnEnter = function(ent)
 	{
	Map.truckatdepotgate = true;
	if ( Map.depotgate && Map.truckbuild )
	{
	SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_Truck" );
	}

	if ( !Map.depotgate )
	{
	SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Depot_Gate" );
	}
	SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_commandpost_Door" );

 		Util.MapDebugPrint(GetEntName(ent) + " Truck at depot gate");
 	},
 	OnExit = function(ent)
 	{
	Map.truckatdepotgate = false;
      if ( Map.alliedcommandpost )
	{
	SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_phase5.*" );
	SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_phase4.*" );
	}
 		Util.MapDebugPrint(GetEntName(ent) + " Truck pass depot gate");
 	   },
	},

	Truck_at_crane_area  =
      {
 	Name="Truck_at_crane_area",
 	TriggerOnClass = { CLASS.VEHICLE_HVY },
 	OnEnter = function(ent)
 	{
	Map.cranearea = true;
	SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_phase5.*" );
	SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_phase4.*" );

	      Util.MapDebugPrint(GetEntName(ent) + " Truck entered crane area");
      },
 	OnExit = function(ent)
 	{
	Map.cranearea = false;
	SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_phase5.*" );
      SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_phase4.*" );

	SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_phase5.*" );
      SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_phase4.*" );

 		Util.MapDebugPrint(GetEntName(ent) + " Truck escape gold");
 	   },
	},

	Depot_Gate_Destroyed = function( trigger )
	{
	Map.depotgate = true;

	if ( Map.truckbuild )
	{
	SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_Truck" );
	}
	SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Depot_Fence" );

	SetAvailableMapGoals( TEAM.ALLIES, true, {
    "ATTACK_phase5.*",
    "PLANT_East_Depot_Wall",
    "PLANT_West_Depot_Wall"
    });
	SetAvailableMapGoals( TEAM.ALLIES, false, {
    "PLANT_Depot_Gate",
    "ATTACK_phase4.*",
    ".*CAB_uje1.*"
    });

		Util.MapDebugPrint( "Forward_Gate_Destroyed" );
	},

	Commandpost_Door_Destroyed = function( trigger )
	{
	SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" );
	SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" );

	    Util.EnableGoal(".*CAB_uje7.*");
		Util.EnableGoal(".*CAB_uje5.*");
		Util.EnableGoal(".*CAB_.*cabinet");
		Util.MapDebugPrint( "Commandpost_Door_Destroyed" );
	},

	Truck_at_Position = function( trigger )
	{
	Map.truckatposition = true;
	SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Crane_Controls" );
	SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_Truck" );

		Util.MapDebugPrint( "Truck_at_Position" );
	},

	Crane_Controls_Built = function( trigger )
	{
	Map.cranebuild = true;
	if ( !Map.goldattruck )
	{
	SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Crane_Controls" );

	SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_Crane" );
	}
	SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Crane_Controls" );

		Util.MapDebugPrint( "Crane_Controls_Built" );
	},

	Crane_Controls_Destroyed = function( trigger )
	{
	Map.cranebuild = false;
	if ( !Map.goldattruck )
	{
	SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Crane_Controls" );
	}
	SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Crane_Controls" );

	SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_Crane" );

		Util.MapDebugPrint( "Crane_Controls_Destroyed" );
	},

	Crane_Activated = function( trigger )
	{
	Map.craneactivated = true;
	SetAvailableMapGoals( TEAM.ALLIES, false, "SWITCH_Crane" );

		Util.MapDebugPrint( "Crane_Activated" );
	},

	Depot_Fence_Built = function( trigger )
	{
	if ( !Map.goldattruck )
	{
	SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Depot_Fence" );
	}
	SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Depot_Fence" );

		Util.MapDebugPrint( "Depot_Fence_Built" );
	},

	Depot_Fence_Destroyed = function( trigger )
	{
	if ( !Map.goldattruck )
	{
	SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Depot_Fence" );
	}

	SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Depot_Fence" );

		Util.MapDebugPrint( "Depot_Fence_Destroyed" );
	},

	Gold_Crate_At_Truck = function( trigger )
	{
	Map.goldattruck = true;
	if ( Map.truckbuild )
	{
	SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_Truck" );
	}
        Util.DisableGoal(".*Depot_Fence");
		Util.DisableGoal(".*Crane.*");
		Util.MapDebugPrint( "Gold_Crate_At_Truck" );
	},

	East_Depot_Wall_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "East_Depot_Wall_Destroyed" );
	},

	West_Depot_Wall_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "West_Depot_Wall_Destroyed" );
	},

	Allied_Command_Post_Built = function( trigger )
	{
    Map.alliedcommandpost = true;
	SetAvailableMapGoals( TEAM.ALLIES, false, {"
    BUILD_Command_Post",
    "PLANT_Command_Post"
    } );

	SetAvailableMapGoals( TEAM.AXIS, true, {
    "PLANT_Command_Post",
    "DEFEND_phase5.*"
    } );
	SetAvailableMapGoals( TEAM.AXIS, false, {
    "BUILD_Command_Post",
    "DEFEND_phase4.*"
    } );

		Util.MapDebugPrint( "Allied_Command_Post_Built" );
	},

	Allied_Command_Post_Destroyed = function( trigger )
	{
    Map.alliedcommandpost = false;
	SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" );
	SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Command_Post" );

	SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" );
	SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Command_Post" );
	if ( !Map.cranearea )
	{
	SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_phase4.*" );
	SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_phase5.*" );
	}
		Util.MapDebugPrint( "Allied_Command_Post_Destroyed" );
	},

	Axis_Command_Post_Built = function( trigger )
	{
	SetAvailableMapGoals( TEAM.AXIS, false, {
    "BUILD_Command_Post",
    "PLANT_Command_Post"
    } );

	SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Command_Post" );
    SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Command_Post" );

		Util.MapDebugPrint( "Axis_Command_Post_Built" );
	},

	Axis_Command_Post_Destroyed = function( trigger )
	{
	SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" );
	SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Command_Post" );

	SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" );
	SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Command_Post" );

		Util.MapDebugPrint( "Axis_Command_Post_Destroyed" );
	},
	Vent_Hatch_1_Exploded = function( trigger )
	{
		Map.Vent_Hatch_1 = false;

		Util.MapDebugPrint( "^5Vent_Hatch_1_Exploded" );
	},

	Vent_Hatch_2_Exploded = function( trigger )
	{
		Map.Vent_Hatch_2 = false;

		Util.MapDebugPrint( "^5Vent_Hatch_2_Exploded" );
	},
};

global OnMapLoad = function()
{
	// Register callback functions

	OnTrigger( "The Truck has been repaired!", Map.Truck_Built );
	OnTrigger( "The Truck has been damaged!", Map.Truck_Destroyed );

	OnTrigger( "The Axis have captured the forward bunker!", Map.forwardflag_Axis_Captured );
	OnTrigger( "The Allies have captured the forward bunker!", Map.forwardflag_Allies_Captured );

	OnTrigger( "The Allies have breached the Forward Bunker Gate!", Map.Forward_Gate_Destroyed );

	OnTrigger( "Allied Command Post constructed", Map.Allied_Command_Post_Built );
	OnTrigger( "Allied team has destroyed the Axis Command Post", Map.Allied_Command_Post_Destroyed );
	OnTrigger( "Axis Command Post constructed", Map.Axis_Command_Post_Built );
	OnTrigger( "Axis team has destroyed the Allied Command Post", Map.Axis_Command_Post_Destroyed );

	OnTrigger( "The Allies have breached the Depot Gate!", Map.Depot_Gate_Destroyed );
	OnTrigger( "The Allies have opened up the Commandpost Gate!", Map.Commandpost_Door_Destroyed );

	OnTrigger( "The Allies have breached the Depot's west wall!", Map.West_Depot_Wall_Destroyed );
	OnTrigger( "The Allies have breached the Depot's east wall!", Map.East_Depot_Wall_Destroyed );
	OnTrigger( "The Depot Fence has been constructed.", Map.Depot_Fence_Built );
	OnTrigger( "The Depot Fence has been destroyed.", Map.Depot_Fence_Destroyed );
	OnTrigger( "The Allied Truck is in position!", Map.Truck_at_Position );

	OnTrigger( "The Crane Controls have been constructed.", Map.Crane_Controls_Built );
	OnTrigger( "The Crane Controls have been destroyed.", Map.Crane_Controls_Destroyed );
	OnTrigger( "The Allies have activated the crane!", Map.Crane_Activated );
	OnTrigger( "The Allies have loaded the Gold Crate onto the Truck!", Map.Gold_Crate_At_Truck );
	OnTrigger( "GRENADE_Vent_Hatch_1 Exploded.", Map.Vent_Hatch_1_Exploded );
	OnTrigger( "GRENADE_Vent_Hatch_2 Exploded.", Map.Vent_Hatch_2_Exploded );

	//Truck TriggerRegion
    Truck_at_coorner1_bunker = OnTriggerRegion(AABB(-2715.913,2182.378,278.191,-2130.132,2324.381,363.126),Map.Truck_at_coorner_bunker);
    Truck_at_bunker = OnTriggerRegion(AABB(-486.372,2859.547,280.301,-400.837,3249.038,356.432),Map.Truck_at_forward_bunker);
    Truck_at_forward_gate = OnTriggerRegion(AABB(444.717,2884.347,281.127,551.605,3115.014,385.136),Map.Truck_at_forward_gate);
	Truck_at_second_bridge = OnTriggerRegion(AABB(2423.295,2075.646,275.808,2845.614,2166.203,354.232),Map.Truck_at_second_bridge);
	Truck_at_depot_gate = OnTriggerRegion(AABB(2277.176,-80.466,281.125,2557.560,-33.854,355.125),Map.Truck_at_depot_gate);
	Truck_at_crane_area = OnTriggerRegion(AABB(-61.938,-3841.184,299.967,3706.825,-1594.368,496.826),Map.Truck_at_crane_area);

	Util.DisableGoal( ".*", true ); // all but routes

	//activation ALLIES
	SetAvailableMapGoals( TEAM.ALLIES, true, {
    "ESCORT_Truck",
	"CHECKPOINT_forwardflag",
	"ATTACK_Phase0.*",
	".*CAB_2.*",
	} );

	//activation AXIS
	SetAvailableMapGoals( TEAM.AXIS, true, {
	"CHECKPOINT.*",
	".*CAB_uje1.*",
	"DEFEND_Phase0.*",
	} );

	// Max users per goal
	Util.SetMaxUsers( 1, "ATTACK.*" );
	Util.SetMaxUsers( 1, "DEFEND.*" );
	Util.SetMaxUsers( 1, "CHECKPOINT.*" );
	Util.SetMaxUsers( 1, "ESCORT.*" );
	Util.SetMaxUsers( 1, "BUILD.*" );
	Util.SetMaxUsers( 1, "PLANT.*" );

	// Camp times
	//SetMapGoalProperties( "MOUNTMG42.*", {MinCampTime=15, MaxCampTime=90} );
    SetMapGoalProperties( "ATTACK.*", {MinCampTime=40, MaxCampTime=80} );
	SetMapGoalProperties( "DEFEND.*", {MinCampTime=40, MaxCampTime=80} );
	//SetPriority
	SetGoalPriority( "PLANT_Command_Post", 0.92, TEAM.AXIS, CLASS.COVERTOPS );
	SetGoalPriority( "BUILD_Command_Post", 0.92, TEAM.AXIS );
	SetGoalPriority( "PLANT_Crane_Controls", 0.96, TEAM.AXIS, CLASS.COVERTOPS );
	SetGoalPriority( "ESCORT_Truck", 0.93, TEAM.ALLIES );
	SetGoalPriority( "BUILD_Truck", 0.98, TEAM.ALLIES );
	SetGoalPriority( "BUILD_Crane_Controls", 0.92, TEAM.ALLIES );
	SetGoalPriority( "PLANT_Forward_Gate", 0.91, TEAM.ALLIES );
	SetGoalPriority( "PLANT_Depot_Gate", 0.91, TEAM.ALLIES );
	SetGoalPriority( "PLANT_East_Depot_Wall", 0.93, TEAM.ALLIES );
	SetGoalPriority( "PLANT_West_Depot_Wall", 0.93, TEAM.ALLIES );
	SetGoalPriority( "PLANT_commandpost_Door", 0.96, TEAM.ALLIES );
	SetGoalPriority( "PLANT_Command_Post", 0.93, TEAM.ALLIES );
	SetGoalPriority( "BUILD_Command_Post", 0.96, TEAM.ALLIES );

	//Offset Plant Fix
	Util.SetGoalOffset( -80, 125, -70, "PLANT_commandpost_Door" );

	//Door Bunker Flag
	Wp.SetWaypointFlag( "Door_Flag_Out", "axis", true );
	Wp.SetWaypointFlag( "Door_Flag_Out", "door", true );
	Wp.SetWaypointFlag( "Door_Flag_In", "axis", true );
	Wp.SetWaypointFlag( "Door_Flag_In", "door", true );
	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 90.0;
};

global InitializeRoutes = function()
{
	MapRoutes =
	{
		CHECKPOINT_forwardflag =
		{
			ROUTE_First_S_Allies  =
			{
				ROUTE_Tunnel_Water_Ent  =
				{
					ROUTE_Ent_Bunker  =
					{
					},
				},
				ROUTE_Split_First_Bridge  =
				{
					ROUTE_Door_Bunker_Flag  =
					{
					},
				},
			},
		},

		PLANT_Command_Post =
		{
			ROUTE_Bunker_Flag  =
			{
				ROUTE_FG_Road1  =
				{
					ROUTE_Path_Depot_Gate  =
					{
						ROUTE_Roof_Tunnel  =
						{
						},
					},
				},
				ROUTE_FG_Road1  =
				{
					ROUTE_FG_Road2  =
					{
						ROUTE_FG_Road3  =
						{
						},
					},
				},
			},
			ROUTE_Crane_Axis_S  =
			{
				ROUTE_AT_Gun  =
				{
				},
			},
		},
		DEFEND_Phase0_04 =
		{
			ROUTE_Bunker_Flag  =
			{
				ROUTE_Bunker_Windows  =
				{
					ROUTE_Corneer_Bunker  =
					{
					},
				},
				ROUTE_Door_Bunker_Flag  =
				{
				},
			},
		},
		ATTACK_Phase0_01 =
		{
			ROUTE_First_S_Allies  =
			{
				ROUTE_Split_First_Bridge  =
				{
				},
			},
		},
		ATTACK_Phase1_04 =
		{
			ROUTE_First_S_Allies  =
			{
				ROUTE_Split_First_Bridge  =
				{
					ROUTE_FootBridge_01  =
					{
						ROUTE_Roof_Water_Tower  =
						{
						},
					},
				},
				ROUTE_Water_Tower  =
				{
					ROUTE_Roof_Water_Tower  =
					{
					},
				},
			},
			ROUTE_Bunker_Flag  =
			{
				ROUTE_Ent_Bunker  =
				{
					ROUTE_Path_Roof_Bunker  =
					{
					},
				},
				ROUTE_Bunker_Windows  =
				{
					ROUTE_Path_Roof_Bunker  =
					{
					},
				},
			},
		},
	};
	MapRoutes["ATTACK_phase4.*"] =
		{
			ROUTE_Bunker_Flag  =
			{
				ROUTE_FG_Road1  =
				{
					ROUTE_Path_Depot_Gate  =
					{
						ROUTE_Footbridge_02  =
						{
							ROUTE_Roof_Tunnel  =
							{
							},
						},
					},
					ROUTE_FG_Road2  =
					{
						ROUTE_FG_Road3  =
						{
						},
					},
				},
			},
		};
		MapRoutes["ATTACK_phase5.*"] =
		{
			ROUTE_Bunker_Flag  =
			{
				ROUTE_FG_Road1  =
				{
					ROUTE_Path_Depot_Gate  =
					{
						ROUTE_Footbridge_02  =
						{
							ROUTE_Roof_Tunnel  =
							{
							},
						},
					},
					ROUTE_FG_Road2  =
					{
						ROUTE_FG_Road3  =
						{
						},
						ROUTE_Tunnel_Depot_Gate  =
						{
						},
					},
				},
			},
		};
	MapRoutes["ATTACK_phase0.*"] =
		{
			ROUTE_Bunker_Flag  =
			{
				ROUTE_Ent_Bunker  =
				{
					ROUTE_Corneer_Bunker  =
					{
					},
					ROUTE_Path_Roof_Bunker  =
					{
					},
				},
				ROUTE_Bunker_Windows  =
				{
				},
			},
		};
	MapRoutes["ATTACK_phase1.*"] =
		{
			ROUTE_Bunker_Flag  =
			{
				ROUTE_Ent_Bunker  =
				{
					ROUTE_Corneer_Bunker  =
					{
					},
					ROUTE_Path_Roof_Bunker  =
					{
					},
				},
				ROUTE_Bunker_Windows  =
				{
				},
			},
		};
	MapRoutes["ATTACK_phase2.*"] =
		{
			ROUTE_First_S_Allies  =
			{
				ROUTE_Split_First_Bridge  =
				{
					ROUTE_FootBridge_01  =
					{
						ROUTE_Roof_Water_Tower  =
						{
						},
					},
					ROUTE_Door_Bunker_Flag  =
					{
					},
					ROUTE_Corneer_Bunker  =
					{
					},
				},
				ROUTE_Tunnel_Water_Ent  =
				{
					ROUTE_Ent_Bunker  =
					{
					},
				},
			},
		};

	MapRoutes.ATTACK_Phase0_02 = MapRoutes.ATTACK_Phase0_01;
	MapRoutes.ATTACK_Phase0_04 = MapRoutes.ATTACK_Phase0_01;
	MapRoutes.ATTACK_Phase0_06 = MapRoutes.ATTACK_Phase0_01;
	MapRoutes.DEFEND_Phase0_03 = MapRoutes.DEFEND_Phase0_04;
	MapRoutes.DEFEND_Phase0_07 = MapRoutes.DEFEND_Phase0_04;
	MapRoutes.ATTACK_Phase1_01 = MapRoutes.ATTACK_Phase1_04;
	MapRoutes.ATTACK_Phase1_02 = MapRoutes.ATTACK_Phase1_04;
	MapRoutes.ATTACK_Phase1_02 = MapRoutes.ATTACK_Phase1_04;
	MapRoutes.ATTACK_Phase4_04 = MapRoutes.ATTACK_Phase4_03;
	MapRoutes.ATTACK_Phase4_06 = MapRoutes.ATTACK_Phase4_03;
	MapRoutes.ATTACK_Phase4_07 = MapRoutes.ATTACK_Phase4_03;
	Util.Routes(MapRoutes);
};
