global Map =
{
	Ammo_Cabinet_first_ammocabinet = "AMMOCAB_first_ammocabinet",
	Call_Artillery_251 = "CALLARTILLERY_251",
	Call_Artillery_411 = "CALLARTILLERY_411",
	Call_Artillery_43 = "CALLARTILLERY_43",
	Call_Artillery_508 = "CALLARTILLERY_508",
	Call_Artillery_551 = "CALLARTILLERY_551",
	Call_Artillery_889 = "CALLARTILLERY_889",
	Artillery_D_235 = "ARTILLERY_D_235",
	Artillery_D_263 = "ARTILLERY_D_263",
	Artillery_D_45 = "ARTILLERY_D_45",
	Artillery_D_46 = "ARTILLERY_D_46",
	Artillery_D_480 = "ARTILLERY_D_480",
	Artillery_S_263 = "ARTILLERY_S_263",
	Artillery_S_46 = "ARTILLERY_S_46",
	Artillery_S_480 = "ARTILLERY_S_480",
	Artillery_S_77 = "ARTILLERY_S_77",
	Checkpoint_forward_bunker_flag = "CHECKPOINT_forward_bunker_flag",
	Checkpoint_trackside_flag = "CHECKPOINT_trackside_flag",
	Checkpoint_warehouse_flag = "CHECKPOINT_warehouse_flag",
	Build_Allied_Command_Post = "BUILD_Allied_Command_Post",
	Build_Axis_Command_Post = "BUILD_Axis_Command_Post",
	Plant_Allied_Command_Post = "PLANT_Allied_Command_Post",
	Plant_Allies_Field_HQ = "PLANT_Allies_Field_HQ",
	Plant_Anti_Aircraft_Gun = "PLANT_Anti_Aircraft_Gun",
	Plant_Axis_Command_Post = "PLANT_Axis_Command_Post",
	Plant_North_Gate = "PLANT_North_Gate",
	Plant_South_Gate = "PLANT_South_Gate",
	Mount_877 = "MOUNTMG42_877",
	Mount_mg1 = "MOUNTMG42_mg1",
	Mount_mg2 = "MOUNTMG42_mg2",
	Mount_mg4 = "MOUNTMG42_mg4",
	Mount_mg5 = "MOUNTMG42_mg5",
	Repair_877 = "REPAIRMG42_877",
	Repair_mg1 = "REPAIRMG42_mg1",
	Repair_mg2 = "REPAIRMG42_mg2",
	Repair_mg4 = "REPAIRMG42_mg4",
	Repair_mg5 = "REPAIRMG42_mg5",
	Snipe_snipe2 = "SNIPE_snipe2",
	Snipe_snipe3 = "SNIPE_snipe3",
	Snipe_snipe4 = "SNIPE_snipe4",
	Snipe_snipe7 = "SNIPE_snipe7",

	Allied_Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Command_Post_Built" );
	},

	Axis_Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Command_Post_Built" );
	},

	Allied_Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Command_Post_Destroyed" );
	},

	Allies_Field_HQ_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Allies_Field_HQ_Destroyed" );
	},

	Anti_Aircraft_Gun_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Anti_Aircraft_Gun_Destroyed" );
	},

	Axis_Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Command_Post_Destroyed" );
	},

	North_Gate_Destroyed = function( trigger )
	{
		SetGoalPriority( "PLANT_Allies_Field_HQ", 1.0, TEAM.AXIS, CLASS.ENGINEER );

		Util.MapDebugPrint( "North_Gate_Destroyed" );
	},

	South_Gate_Destroyed = function( trigger )
	{
		SetGoalPriority( "PLANT_Anti_Aircraft_Gun", 1.0, TEAM.ALLIES, CLASS.ENGINEER );

		Util.MapDebugPrint( "South_Gate_Destroyed" );
	},

	forward_bunker_flag_Axis_Captured = function( trigger )
	{
		Util.MapDebugPrint( "forward_bunker_flag_Axis_Captured" );
	},

	forward_bunker_flag_Allies_Captured = function( trigger )
	{
		Util.MapDebugPrint( "forward_bunker_flag_Allies_Captured" );
	},

	trackside_flag_Axis_Captured = function( trigger )
	{
		Util.MapDebugPrint( "trackside_flag_Axis_Captured" );
	},

	trackside_flag_Allies_Captured = function( trigger )
	{
		Util.MapDebugPrint( "trackside_flag_Allies_Captured" );
	},

	warehouse_flag_Axis_Captured = function( trigger )
	{
		Util.ChangeSpawn(TEAM.AXIS, 4, 4);

		Util.MapDebugPrint( "warehouse_flag_Axis_Captured" );
	},

	warehouse_flag_Allies_Captured = function( trigger )
	{
		Util.MapDebugPrint( "warehouse_flag_Allies_Captured" );
	},

	aa_plant = function( trigger )
	{
		foreach ( id and bot in BotTable )
		{
			if ( bot.GetTeam() == TEAM.AXIS )
			{
				bot.ChangeSpawnPoint( 5 );
			}
		}

		Util.MapDebugPrint( "aa_plant" );
	},

	hq_plant = function( trigger )
	{
		foreach ( id and bot in BotTable )
		{
			if ( bot.GetTeam() == TEAM.ALLIES )
			{
				bot.ChangeSpawnPoint( 3 );
			}
		}

		Util.MapDebugPrint( "hq_plant" );
	},

};

global OnMapLoad = function()
{
	MapRoutes =
	{
		PLANT_South_Gate =
		{
			ROUTE_allies3  =
			{
				ROUTE_forwardflag  =
				{
					ROUTE_forwardflag1  =
					{
						ROUTE_forwardflag3  =
						{
							ROUTE_forwardflag4  =
							{
							},
						},
					},
					ROUTE_forwardflag2  =
					{
					},
				},
			},
		},

		PLANT_Anti_Aircraft_Gun =
		{
			ROUTE_fs3  =
			{
				ROUTE_aagun_left  =
				{
					ROUTE_left1  =
					{
						ROUTE_left2  =
						{
							ROUTE_left3  =
							{
								ROUTE_axis7  =
								{
								},
							},
						},
					},
				},
				ROUTE_aagun_right  =
				{
					ROUTE_right1  =
					{
						ROUTE_right2  =
						{
							ROUTE_rright4  =
							{
								ROUTE_rright5  =
								{
									ROUTE_rright6  =
									{
										ROUTE_rright7  =
										{
										},
									},
								},
							},
							ROUTE_right3  =
							{
							},
						},
					},
				},
			},
		},





		PLANT_Allies_Field_HQ =
		{
			ROUTE_axis1  =
			{
				ROUTE_axis6  =
				{
					ROUTE_axis8  =
					{
						ROUTE_axis_20  =
						{
							ROUTE_axis_21  =
							{
								ROUTE_axis_22  =
								{
									ROUTE_axis_23  =
									{
										ROUTE_axis10  =
										{
											ROUTE_forwardflag3  =
											{
												ROUTE_forwardflag2  =
												{
													ROUTE_axis50  =
													{
														ROUTE_axis51  =
														{
															ROUTE_axis52  =
															{
																ROUTE_axis53  =
																{
																},
															},
														},
													},
												},
												ROUTE_forwardflag1  =
												{
													ROUTE_axis_12  =
													{
														ROUTE_axis_13  =
														{
															ROUTE_axis_14  =
															{
																ROUTE_axis_15  =
																{
																	ROUTE_axis_16  =
																	{
																	},
																},
															},
														},
													},
												},
											},
										},
									},
								},
							},
						},
					},
				},
			},
			ROUTE_fs4  =
			{
				ROUTE_aagun_left  =
				{
					ROUTE_axis9  =
					{
						ROUTE_forwardflag3  =
						{
							ROUTE_forwardflag1  =
							{
								ROUTE_axis_12  =
								{
									ROUTE_axis_13  =
									{
										ROUTE_axis_14  =
										{
											ROUTE_axis_15  =
											{
												ROUTE_axis_16  =
												{
												},
											},
										},
									},
								},
							},
							ROUTE_forwardflag2  =
							{
								ROUTE_axis50  =
								{
									ROUTE_axis51  =
									{
										ROUTE_axis52  =
										{
											ROUTE_axis53  =
											{
												ROUTE_axis54  =
												{
												},
											},
										},
									},
								},
							},
						},
					},
				},
				ROUTE_forwardflag3  =
				{
					ROUTE_forwardflag2  =
					{
						ROUTE_axis50  =
						{
							ROUTE_axis51  =
							{
								ROUTE_axis52  =
								{
									ROUTE_axis53  =
									{
										ROUTE_axis54  =
										{
										},
									},
								},
							},
						},
					},
					ROUTE_forwardflag1  =
					{
						ROUTE_axis_12  =
						{
							ROUTE_axis_13  =
							{
								ROUTE_axis_14  =
								{
									ROUTE_axis_15  =
									{
										ROUTE_axis_16  =
										{
										},
									},
								},
							},
						},
					},
				},
			},
		},



		DEFEND_gun1 =
		{
			ROUTE_axis1  =
			{
				ROUTE_axis11  =
				{
				},
				ROUTE_axis4  =
				{
					ROUTE_axis5  =
					{
					},
				},
			},
		},



	};

	MapRoutes.DEFEND_gun5 = MapRoutes.DEFEND_gun1;
	MapRoutes.DEFEND_gun6 = MapRoutes.DEFEND_gun1;
	MapRoutes.DEFEND_gun7 = MapRoutes.DEFEND_gun1;
	MapRoutes.ATTACK_radio1 = MapRoutes.PLANT_Allies_Field_HQ;
	MapRoutes.ATTACK_radio2 = MapRoutes.PLANT_Allies_Field_HQ;
	MapRoutes.ATTACK_radio3 = MapRoutes.PLANT_Allies_Field_HQ;
	MapRoutes.ATTACK_radio4 = MapRoutes.PLANT_Allies_Field_HQ;
	MapRoutes.ATTACK_radio5 = MapRoutes.PLANT_Allies_Field_HQ;
	MapRoutes.CHECKPOINT_forward_bunker_flag = MapRoutes.DEFEND_gun1;

	MapRoutes.ATTACK_gun0 = MapRoutes.PLANT_Anti_Aircraft_Gun;
	MapRoutes.ATTACK_gun99 = MapRoutes.PLANT_Anti_Aircraft_Gun;

	Util.Routes(MapRoutes);


	OnTrigger( "MISSING_STRING", Map.Allied_Command_Post_Built );
	OnTrigger( "MISSING_STRING", Map.Axis_Command_Post_Built );
	OnTrigger( "MISSING_STRING", Map.Allied_Command_Post_Destroyed );
	OnTrigger( "MISSING_STRING", Map.Allies_Field_HQ_Destroyed );
	OnTrigger( "MISSING_STRING", Map.Anti_Aircraft_Gun_Destroyed );
	OnTrigger( "MISSING_STRING", Map.Axis_Command_Post_Destroyed );
	OnTrigger( "Axis have destroyed the North Gate!", Map.North_Gate_Destroyed );
	OnTrigger( "Allies have destroyed the South Gate!", Map.South_Gate_Destroyed );
	OnTrigger( "Axis have captured the Forward Deployment Area!", Map.forward_bunker_flag_Axis_Captured );
	OnTrigger( "MISSING_STRING", Map.forward_bunker_flag_Allies_Captured );
	OnTrigger( "MISSING_STRING", Map.trackside_flag_Axis_Captured );
	OnTrigger( "MISSING_STRING", Map.trackside_flag_Allies_Captured );
	OnTrigger( "Axis have captured the Warehouse flag!", Map.warehouse_flag_Axis_Captured );
	OnTrigger( "MISSING_STRING", Map.warehouse_flag_Allies_Captured );
	OnTrigger( "Planted at the Anti-Aircraft gun.", Map.aa_plant);
	OnTrigger( "Planted at the Allies Field HQ.", Map.hq_plant);

	SetAvailableMapGoals( TEAM.AXIS, false, {
		"MOUNTMG42_877",
		"MOUNTMG42_mg1",
		"MOUNTMG42_mg4",
		"MOUNTMG42_mg2",
	});
//	SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_North_Gate" );
//~	SetAvailableMapGoals( TEAM.AXIS, false, "MOUNTMG42_mg5" );

	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"MOUNTMG42_877",
		"MOUNTMG42_mg1",
		"MOUNTMG42_mg4",
	});
//~	SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNTMG42_mg2" );
	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"MOUNTMG42_mg5",
		"REPAIRMG42_877",
		"REPAIRMG42_mg1",
		"REPAIRMG42_mg4",
	});
//~	SetAvailableMapGoals( TEAM.ALLIES, false, "REPAIRMG42_mg2" );
	SetAvailableMapGoals( TEAM.ALLIES, false, "REPAIRMG42_mg5" );

	SetAvailableMapGoals( TEAM.AXIS, false, {
		"REPAIRMG42_877",
		"REPAIRMG42_mg1",
		"REPAIRMG42_mg4",
		"REPAIRMG42_mg2",
	});
//~	SetAvailableMapGoals( TEAM.AXIS, false, "REPAIRMG42_mg5" );

	SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Axis_Command_Post" );
	SetAvailableMapGoals( TEAM.AXIS, false, {
		"PLANT_Allied_Command_Post",
		"DEFEND_radio.*",
		"ATTACK_gun.*",
	});



	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"DEFEND_gun.*",
		"ATTACK_radio.*",
		"ARTILLERY_.*",
	});
	SetAvailableMapGoals( TEAM.AXIS, false, "ARTILLERY_.*" );

	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"CHECKPOINT_warehouse_flag",
		"CHECKPOINT_trackside_flag",
	});
	SetAvailableMapGoals( TEAM.AXIS, false, "CHECKPOINT_trackside_flag" );

	SetAvailableMapGoals( TEAM.ALLIES, false, "SNIPE_snipe7" );
	SetAvailableMapGoals( TEAM.AXIS, false, "SNIPE_snipe4" );

	SetGoalPriority( "PLANT_South_Gate", 1.0, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "DEFEND_radio1", 0.7, TEAM.ALLIES, CLASS.COVERTOPS );
	SetGoalPriority( "DEFEND_radio2", 0.7, TEAM.ALLIES, CLASS.COVERTOPS );
//	SetGoalPriority( "PLANT_North_Gate", 0.9, TEAM.AXIS, CLASS.ENGINEER );
//~	SetGoalPriority( "CHECKPOINT_warehouse_flag", 1.0, TEAM.AXIS, 0 );

	SetGoalPriority( "MOUNTMG42_.*", 0.2, 0, CLASS.MEDIC );
	SetGoalPriority( "CHECKPOINT_forward_bunker_flag", 0.6, 0, 0 );
	SetGoalPriority( "DEFEND_.*", 0.4, 0, CLASS.ENGINEER );

	Util.SetGoalOffset( 0,-20,0, "PLANT_South_Gate" );
	Util.SetGoalOffset( 0,20,0, "PLANT_North_Gate" );
//~	Util.SetGoalOffset( 65,0,0, "PLANT_Anti_Aircraft_Gun" );
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=40} );
	SetMapGoalProperties( "ATTACK_.*", {MinCampTime=15, MaxCampTime=40} );
	SetMapGoalProperties( "DEFEND_.*", {MinCampTime=15, MaxCampTime=40} );
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 1, "BUILD_.*" );
	Util.SetMaxUsers( 2, "PLANT_.*" );
	Util.SetMaxUsers( 1, "PLANT_North_Gate" );
	Util.SetMaxUsers( 1, "PLANT_South_Gate" );


	Util.SetMaxUsers( 2, "CHECKPOINT_.*" );
//~	Util.SetGoalOffset( -60,0,0, "PLANT_Allies_Field_HQ" );
	Util.SetGoalPosition( 723, 1450, -239, Map.Plant_Allies_Field_HQ );
	Util.SetGoalPosition( 4971, 7996, 132, Map.Plant_Anti_Aircraft_Gun );

	Util.DisableGoal("MOVER_.*");
	Util.DisableGoal("CALLARTILLERY_.*");
	SetAvailableMapGoals( TEAM.AXIS, true, {
		"CALLARTILLERY_axis1",
		"ARTILLERY_D_axis1",
	});
	SetAvailableMapGoals( TEAM.ALLIES, false, {
		"CALLARTILLERY_axis1",
		"ARTILLERY_D_axis1",
	});

	//SetAvailableMapGoals( TEAM.AXIS, false, ".*" );
	//SetAvailableMapGoals( TEAM.ALLIES, false, ".*" );

	Util.MapDebugPrint( "OnMapLoad" );
};

global OnBotJoin = function( bot )
{
	 bot.TargetBreakableDist = 100.0;
};
