global _MG = 
{
	AMMOCAB_south_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1067.000, 3802.000, -152.000),
		TeamAvailability = 6,
	},
	ATTACK_a_church_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, -0.037, 0.035),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2656.674, 477.647, -39.875),
		Radius = 35,
	},
	ATTACK_a_church_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.742, -0.670, -0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1782.476, 765.059, -39.875),
		Radius = 35,
	},
	ATTACK_a_gold_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, -0.011, 0.015),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(632.990, -1168.509, -39.875),
		Radius = 35,
	},
	ATTACK_a_gold_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.128, -0.991, -0.033),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1008.545, -720.747, -39.875),
		Radius = 35,
	},
	ATTACK_a_gold_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.341, 0.939, 0.051),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1002.336, -943.090, -39.875),
		Radius = 35,
	},
	ATTACK_a_gold_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.736, 0.677, 0.012),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(792.002, -1581.460, -39.875),
		Radius = 35,
	},
	ATTACK_a_gold_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.133, 0.991, 0.010),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(997.138, -1412.431, -39.875),
		Radius = 35,
	},
	ATTACK_a_gold_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.999, -0.014, 0.035),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(747.772, -1176.924, -39.875),
		Radius = 35,
	},
	ATTACK_a_palacedoors_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.808, -0.588, 0.043),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1161.702, 60.816, -78.472),
		Radius = 55,
	},
	ATTACK_a_palacedoors_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, -0.069, -0.027),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1006.765, -275.911, -39.875),
		Radius = 35,
	},
	ATTACK_a_palacedoors_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.475, 0.879, -0.038),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(793.252, -439.797, -39.875),
		Radius = 35,
	},
	ATTACK_a_palacedoors_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.482, 0.876, -0.024),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1645.875, -493.875, -39.875),
		Radius = 35,
	},
	ATTACK_a_palacedoors_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.402, 0.915, -0.015),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(539.508, -431.688, -39.875),
		Radius = 35,
	},
	ATTACK_a_palacedoors_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.546, -0.837, 0.037),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(294.873, 319.492, -78.008),
		Radius = 50,
	},
	ATTACK_a_truck_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.970, -0.064, -0.236),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(781.541, 4619.054, -47.875),
		Radius = 45,
	},
	ATTACK_a_truck_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, -0.026, -0.009),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1582.382, 4252.124, -47.875),
		Radius = 35,
	},
	ATTACK_a_truck_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.964, -0.066, -0.257),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(1951.696, 4328.437, -47.875),
		Radius = 35,
	},
	ATTACK_a_truck_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.096, -0.995, -0.018),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2381.457, 4424.104, -39.875),
		Radius = 35,
	},
	ATTACK_a_truck_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.221, -0.874, -0.434),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(2401.188, 3740.595, 204.125),
		Radius = 35,
	},
	ATTACK_a_truck_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.975, 0.077, -0.207),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(782.019, 4493.417, -39.875),
		Radius = 35,
	},
	ATTACK_a_truck_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.095, -0.985, -0.144),
		},
		GoalType = "Attack",
		MaxCampTime = 120,
		MinCampTime = 60,
		Position = Vec3(165.245, 4608.424, -159.875),
		Radius = 35,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2364.000, 1264.000, 276.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Construction_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(1464.000, 3440.000, 8.000),
		TagName = "Construction MG",
		TeamAvailability = 4,
	},
	CAPPOINT_ALLIES_CAPPOINT = 
	{
		GoalType = "CapPoint",
		Position = Vec3(1351.027, 4444.535, -47.875),
		Radius = 35,
	},
	DEFEND_d_church_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.973, 0.220, -0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(2766.573, 152.217, -39.875),
		Radius = 35,
	},
	DEFEND_d_church_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, 0.032, -0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1882.400, 470.352, -39.875),
		Radius = 55,
	},
	DEFEND_d_church_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.244, -0.970, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(2450.848, 1723.414, 224.125),
		Radius = 35,
	},
	DEFEND_d_doorpath_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.509, 0.860, 0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(-97.923, 1390.632, -63.875),
		Radius = 35,
	},
	DEFEND_d_doorpath_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.764, 0.643, 0.059),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(-102.342, 1553.331, -63.875),
		Radius = 35,
	},
	DEFEND_d_doorpath_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.729, 0.682, -0.052),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(79.125, 1290.642, -63.875),
		Radius = 35,
	},
	DEFEND_d_gold_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.309, 0.951, -0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1163.059, -1444.803, -39.875),
		Radius = 35,
	},
	DEFEND_d_gold_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.336, 0.942, 0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(637.174, -1425.190, -39.875),
		Radius = 35,
	},
	DEFEND_d_gold_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.464, -0.886, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(621.650, -928.851, -39.875),
		Radius = 35,
	},
	DEFEND_d_gold_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.367, -0.929, -0.037),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1173.906, -924.001, -39.875),
		Radius = 35,
	},
	DEFEND_d_gold_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.690, -0.724, -0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(762.125, -722.858, -39.875),
		Radius = 35,
	},
	DEFEND_d_gold_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.010, 0.999, 0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(900.078, -1339.125, -39.875),
		Radius = 35,
	},
	DEFEND_d_mg_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.986, 0.167, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1692.093, 3063.970, -47.875),
		Radius = 35,
	},
	DEFEND_d_mg_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, -0.020, -0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1689.636, 3244.719, -47.875),
		Radius = 35,
	},
	DEFEND_d_mg_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.521, 0.853, -0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(2205.183, 3030.336, -39.875),
		Radius = 35,
	},
	DEFEND_d_mg_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.170, 0.985, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1306.380, 2558.558, -47.875),
		Radius = 45,
	},
	DEFEND_d_palacedoors_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.124, 0.992, -0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(959.275, -531.500, -39.875),
		Radius = 35,
	},
	DEFEND_d_truck_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.983, -0.155, -0.101),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1162.097, 4674.174, -39.875),
		Radius = 35,
	},
	DEFEND_d_truck_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.991, 0.103, -0.080),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1162.456, 4475.581, -39.875),
		Radius = 35,
	},
	DEFEND_d_truck_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.973, -0.228, -0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(1533.805, 4402.275, -47.875),
		Radius = 35,
	},
	DEFEND_d_truck_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.009, -0.999, -0.034),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(2483.057, 4177.558, -47.875),
		Radius = 125,
	},
	DEFEND_d_truck_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.741, -0.631, -0.230),
		},
		GoalType = "Defend",
		MaxCampTime = 120,
		MinCampTime = 120,
		Position = Vec3(278.609, 4270.222, -95.875),
		Radius = 35,
	},
	FLAG_allied_gold = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(896.000, -1568.000, -39.875),
		TeamAvailability = 4,
	},
	HEALTHCAB_south_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1067.000, 3666.000, -156.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_Construction_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(1288.000, 3472.000, 0.000),
		TagName = "Construction MG",
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2367.000, 1238.500, 276.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Construction_MG = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(1288.000, 3456.000, -32.000),
		TagName = "Construction MG",
		TeamAvailability = 2,
	},
	PLANT_Palace_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(896.000, -672.000, 44.000),
		TagName = "Palace Door",
		TeamAvailability = 4,
	},
	PLANT_Trap_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(2240.000, 224.000, -46.000),
		TagName = "Trap Door",
		TeamAvailability = 4,
	},
	REPAIRMG42_Construction_MG = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1288.000, 3472.000, 0.000),
		TagName = "Construction MG",
		TeamAvailability = 6,
	},
	ROUTE_AlliedSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1184.000, 4272.000, -39.875),
		Radius = 210,
	},
	ROUTE_CP = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2362.957, 1384.709, 224.125),
		Radius = 20,
	},
	ROUTE_ChurchBackDoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3078.251, 761.613, -39.875),
		Radius = 35,
	},
	ROUTE_Detour = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2561.802, 2008.437, -135.875),
		Radius = 45,
	},
	ROUTE_Detour2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2872.170, -350.521, -39.875),
		Radius = 45,
	},
	ROUTE_DownAlley = 
	{
		GoalType = "ROUTE",
		Position = Vec3(20.059, 4046.765, -223.875),
		Radius = 35,
	},
	ROUTE_Gold = 
	{
		GoalType = "ROUTE",
		Position = Vec3(888.851, -1568.891, -39.875),
		Radius = 150,
	},
	ROUTE_MG42 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1365.700, 3062.753, -47.875),
		Radius = 95,
	},
	ROUTE_NearCabinets = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-526.236, 2745.610, -95.875),
		Radius = 45,
	},
	ROUTE_NearCabinetsBack = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-399.678, 2506.471, -93.645),
		Radius = 35,
	},
	ROUTE_NearChurch = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1274.329, 2216.746, -47.875),
		Radius = 65,
	},
	ROUTE_NearChurchBack = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2063.745, 3131.482, -47.875),
		Radius = 35,
	},
	ROUTE_NearMG = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2373.213, 3073.347, -47.875),
		Radius = 35,
	},
	ROUTE_Stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2348.957, -653.992, -7.875),
		Radius = 35,
	},
	ROUTE_Stairsback = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2271.915, -649.986, -7.875),
		Radius = 35,
	},
	ROUTE_TrapDoor = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1985.380, 225.008, -247.875),
		Radius = 35,
	},
	ROUTE_UpAlley = 
	{
		GoalType = "ROUTE",
		Position = Vec3(51.688, 3872.205, -95.875),
		Radius = 35,
	},
	ROUTE_Waterway = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2123.203, -170.114, -351.875),
		Radius = 35,
	},
	Version = 1,
};
