//used by covertops, goal SMOKEBOMB
this.Name = "Smoke Grenade";
this.WeaponId = WEAPON.SMOKE_GRENADE;

this.PrimaryFire.WeaponType = "item";
this.PrimaryFire.RequiresAmmo = false;
this.PrimaryFire.WaterProof = true;
this.PrimaryFire.FireOnRelease = true;
this.PrimaryFire.IgnoreReload = true;
