global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1697.000, 2981.000, 107.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_first_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1509.000, 1337.000, 107.000),
		Range = 1250,
		TagName = "first_ammocabinet",
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1501.000, 1457.000, 105.000),
		TeamAvailability = 6,
	},
	AMMOCAB_north_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1313.000, 3073.000, 105.000),
		TagName = "north_ammocabinet",
		TeamAvailability = 6,
	},
	ARTILLERY_D_target_bridge = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(477.223, 2130.739, 285.058),
		Radius = 15,
	},
	ARTILLERY_D_target_net_jail = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(1325.874, 1898.817, 479.710),
		Radius = 15,
	},
	ARTILLERY_D_target_r2_door = 
	{
		GoalType = "ARTILLERY_D",
		Position = Vec3(1023.487, 210.126, 472.076),
		Radius = 15,
	},
	ARTILLERY_S_allies_bridge_Arty_targert = 
	{
		GoalType = "ARTILLERY_S",
		MinRadius = 32,
		Position = Vec3(537.275, 1933.065, 329.125),
		TeamAvailability = 4,
	},
	ARTILLERY_S_bSpawnkill_1 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(2488.606, 2115.700, 0.125),
		Radius = 15,
	},
	ARTILLERY_S_bSpawnkill_2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(2016.773, 2536.643, 6.337),
		Radius = 15,
	},
	ARTILLERY_S_net = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(1585.444, 1220.386, 542.493),
		Radius = 15,
	},
	ARTILLERY_S_target_nwc = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-188.353, 1979.468, 399.996),
		Radius = 15,
	},
	ARTILLERY_S_target_r2_arch = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(924.450, 454.387, 201.396),
		Radius = 15,
	},
	ATTACK_bNorth1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.880, -0.434, -0.193),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1210.060, 2794.621, 320.125),
		Radius = 25,
		Weapons = 
		{
		},
	},
	ATTACK_bNorth2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.754, 0.613, -0.236),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(677.763, 1818.328, 328.316),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	ATTACK_bNorth3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.985, 0.159, -0.060),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(198.682, 2268.491, 336.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	ATTACK_bNorth4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.491, 0.807, -0.328),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1325.875, 2047.468, 336.327),
		Radius = 35,
		Weapons = 
		{
		},
	},
	ATTACK_bNorth5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.041, 0.999, -0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1805.875, 2074.970, 320.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	ATTACK_bNorth6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.866, 0.457, -0.205),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(678.482, 2087.302, 328.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	ATTACK_bNorth7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.983, 0.180, -0.031),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(658.001, 2514.125, 64.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	ATTACK_bSouth1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.582, 0.759, -0.292),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1171.080, 423.875, 320.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	ATTACK_bSouth2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.704, 0.671, -0.231),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(919.110, 423.875, 320.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	ATTACK_bSouth3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.702, 0.712, 0.004),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1144.208, 236.525, 320.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	ATTACK_bSouth4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.920, -0.252, -0.300),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(370.070, 845.875, 320.338),
		Radius = 35,
		Weapons = 
		{
		},
	},
	ATTACK_bSouth5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.923, -0.386, 0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(883.875, 877.860, 8.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	ATTACK_bSouth6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.646, 0.763, -0.007),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1032.452, 341.527, 8.359),
		Radius = 35,
		Weapons = 
		{
		},
	},
	ATTACK_dm_loweroffice = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-820.717, -856.908, 32.125),
		Radius = 70,
		Weapons = 
		{
		},
	},
	ATTACK_dm_net = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(1350.769, 1449.237, 320.334),
		Radius = 70,
		Weapons = 
		{
		},
	},
	ATTACK_dm_nwc = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.029, -0.932, -0.360),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-2082.485, 1396.633, 8.136),
		Radius = 100,
		Weapons = 
		{
		},
	},
	ATTACK_dm_r1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.512, -0.858, -0.035),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(706.317, 2290.841, 320.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	ATTACK_dm_upperinner = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(321.997, -583.031, 296.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	ATTACK_dm_upperoffice = 
	{
		AimVectors = 
		{
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-919.793, -928.021, 296.125),
		Radius = 50,
		Weapons = 
		{
		},
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(807.000, 86.000, 372.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	CALLARTILLERY_allies_bridge_Arty = 
	{
		GoalType = "CALLARTILLERY",
		MinRadius = 32,
		Position = Vec3(-726.603, 2086.186, 9.125),
		TeamAvailability = 4,
	},
	CALLARTILLERY_bSpawnkill_1 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(1805.364, 1819.734, 320.125),
		Radius = 35,
	},
	CALLARTILLERY_spot_r2 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(2462.765, 1894.813, 0.125),
		Radius = 50,
	},
	CAMP_all_campers1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.056, 0.937, -0.345),
			[1] = Vec3(-0.872, 0.490, -0.011),
		},
		GoalType = "CAMP",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(2129.810, 1296.980, 321.125),
		Radius = 32,
		Weapons = 
		{
		},
	},
	CAMP_bPanzNorth1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.573, -0.812, -0.105),
		},
		GoalType = "CAMP",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(1747.797, 2981.905, 63.199),
		Weapons = 
		{
			[11] = 1,
		},
	},
	CAMP_bPanzNorth2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.367, 0.929, -0.053),
		},
		GoalType = "CAMP",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(892.989, -510.832, 296.125),
		Stance = "crouch",
		Weapons = 
		{
			[11] = 1,
		},
	},
	CAMP_bPanzNorth3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.875, -0.481, -0.059),
		},
		GoalType = "CAMP",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(2912.385, 2429.388, -0.801),
		Stance = "crouch",
		Weapons = 
		{
			[11] = 1,
		},
	},
	CAMP_rPanzNorth1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.964, -0.005, -0.264),
		},
		GoalType = "CAMP",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(530.943, 1978.560, 327.199),
		Stance = "crouch",
		Weapons = 
		{
			[11] = 1,
		},
	},
	CAMP_rPanzNorth2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.390, -0.921, 0.003),
		},
		GoalType = "CAMP",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(1273.591, 1717.903, 319.199),
		Weapons = 
		{
			[11] = 1,
		},
	},
	CAMP_rPanzNorth3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, -0.018, 0.011),
			[1] = Vec3(-0.696, -0.699, -0.162),
		},
		GoalType = "CAMP",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(3055.557, 2482.639, 328.125),
		Stance = "crouch",
		Weapons = 
		{
			[11] = 1,
		},
	},
	CAMP_rPanzSouth1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.990, 0.123, -0.070),
		},
		GoalType = "CAMP",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(407.332, 213.699, 319.125),
		Weapons = 
		{
			[11] = 1,
		},
	},
	CAMP_rPanzSouth2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.622, 0.717, -0.315),
		},
		GoalType = "CAMP",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(1193.174, -205.875, 399.125),
		Stance = "crouch",
		Weapons = 
		{
			[11] = 1,
		},
	},
	CAMP_rPanzSouth3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.811, 0.459, -0.362),
		},
		GoalType = "CAMP",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(690.125, -205.875, 399.199),
		Stance = "crouch",
		Weapons = 
		{
			[11] = 1,
		},
	},
	DEFEND_axis_defend_south_radar = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.930, 0.173, -0.324),
			[1] = Vec3(0.532, -0.847, 0.008),
			[2] = Vec3(0.829, -0.559, 0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		MinRadius = 32,
		Position = Vec3(679.874, 711.872, 321.210),
		Radius = 32,
		TeamAvailability = 2,
		Weapons = 
		{
		},
	},
	DEFEND_dm_NWC_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, 0.068, 0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-2413.875, 1837.467, 16.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_NWC_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.593, 0.801, -0.079),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-1672.583, 1508.875, 64.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_NWC_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.401, -0.916, 0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-1426.209, 2285.875, 0.334),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_NWC_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.994, -0.070, -0.088),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-2252.804, 2110.707, 224.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_NWC_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.319, -0.948, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-1620.948, 1147.125, 64.347),
		Radius = 25,
		Weapons = 
		{
		},
	},
	DEFEND_dm_NWC_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.188, -0.982, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-2311.684, 924.891, 64.369),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_loffice_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.750, -0.662, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-370.125, -594.125, 32.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_loffice_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.410, -0.912, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-653.875, -594.125, 32.125),
		Radius = 20,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_loffice_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.571, -0.821, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-941.875, -658.125, 32.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_loffice_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.013, -1.000, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-941.830, -991.893, 32.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_loffice_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.935, -0.354, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-722.125, -702.706, 32.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_loffice_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.022, -0.998, -0.051),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-571.004, -514.125, 88.125),
		Radius = 20,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_net_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.023, -0.999, 0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1484.932, 1938.125, 320.125),
		Radius = 20,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_net_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.663, -0.748, 0.036),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1839.950, 1003.773, 320.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_net_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.679, 0.636, -0.365),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1837.755, 1473.868, 352.125),
		Radius = 20,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_net_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.971, -0.238, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1786.125, 1592.125, 320.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_net_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.716, 0.698, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1264.464, 1066.127, 320.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_net_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.444, 0.830, -0.337),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1066.120, 1786.057, 336.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_r1_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.968, -0.134, -0.211),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(530.482, 2170.064, 326.306),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_r1_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.776, 0.631, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(600.763, 1554.125, 320.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_r1_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.881, -0.450, -0.146),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(962.906, 2413.083, 320.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_r1_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.816, -0.578, 0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(242.125, 2484.726, 336.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_r1_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, 0.062, -0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(619.082, 2553.095, 64.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_r1_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.983, -0.046, -0.175),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(539.734, 2056.640, 328.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_r2_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.959, -0.284, 0.017),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(520.593, 436.385, 336.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_r2_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.924, -0.382, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(338.125, 810.403, 320.129),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_r2_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.205, 0.979, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(950.125, -189.875, 8.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_r2_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.211, 0.975, 0.064),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1298.125, 210.125, 320.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_r2_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.797, 0.575, -0.184),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(506.621, 146.128, 384.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_r2_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.894, 0.435, -0.106),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(690.125, -185.162, 400.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_steps_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.715, 0.699, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(301.875, -1165.875, 176.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_steps_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.717, -0.623, 0.313),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(301.875, -786.125, 176.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_steps_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.537, 0.840, 0.079),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-205.875, -1165.875, 32.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_steps_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.602, 0.799, -0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-205.875, -877.875, 296.125),
		Radius = 20,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_uoffice_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.573, 0.816, 0.071),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-786.125, -1213.875, 296.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_uoffice_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(1.000, -0.004, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-1005.875, -621.875, 296.125),
		Radius = 20,
		Weapons = 
		{
		},
	},
	DEFEND_dm_uoffice_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.900, -0.436, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-786.125, -674.125, 296.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_uoffice_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.163, 0.987, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-1005.875, -1213.875, 296.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_uoffice_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, 0.032, 0.066),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-893.419, -1074.125, 296.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_uoffice_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.116, 0.992, 0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-845.875, -1022.470, 296.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_wh_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.856, 0.376, -0.353),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-1974.158, -1434.927, 296.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_wh_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.629, -0.774, 0.074),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-1901.875, -866.363, 32.349),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_wh_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.747, -0.665, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-1330.125, -882.125, 32.177),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_dm_wh_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.634, 0.634, -0.442),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-1330.125, -1474.158, 340.125),
		Radius = 10,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_wh_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.384, 0.923, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-1773.875, -1581.875, 96.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_dm_wh_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.645, 0.568, -0.510),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(-2253.875, -1494.125, 296.125),
		Radius = 10,
		Weapons = 
		{
		},
	},
	DEFEND_engNorth_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.688, 0.711, 0.143),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(82.126, 2290.125, 336.125),
		Radius = 30,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_engSouth_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.799, 0.586, 0.138),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(466.125, 386.125, 336.125),
		Radius = 30,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_rNorth_a1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.971, 0.090, -0.220),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(545.666, 1859.466, 328.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_rNorth_a2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.005, -0.999, 0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1505.742, 1942.491, 320.190),
		Radius = 20,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_rNorth_a3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.529, -0.849, 0.009),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1784.207, 1689.783, 320.311),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_rNorth_a4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.962, 0.271, -0.021),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(911.115, 1330.125, 320.125),
		Radius = 25,
		Weapons = 
		{
		},
	},
	DEFEND_rNorth_a5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.450, -0.882, -0.139),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1876.120, 3064.685, 336.125),
		Radius = 25,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_rNorth_a6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.955, -0.153, -0.253),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(535.594, 2123.451, 328.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_rNorth_a7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.145, -0.809, -0.570),
		},
		GoalType = "Defend",
		MaxCampTime = 5,
		MinCampTime = 2,
		Position = Vec3(1849.375, 1788.713, 352.125),
		Radius = 20,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_rNorth_c1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.500, -0.843, -0.196),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(242.125, 2535.779, 336.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_rNorth_c2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.933, -0.341, -0.117),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(788.089, 2238.267, 320.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_rNorth_c3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.933, -0.347, -0.092),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(86.026, 2461.875, 336.224),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_rNorth_c4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.684, 0.729, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(577.958, 1554.219, 320.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_rNorth_c5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.625, -0.775, -0.089),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(877.875, 2893.875, 320.166),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_rNorth_c6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.642, -0.767, -0.014),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(879.631, 2477.875, 320.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_rNorth_c7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.296, -0.955, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(690.125, 2893.863, 320.360),
		Radius = 15,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_rSouth1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.779, 0.627, -0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(562.125, 146.125, 352.125),
		Radius = 25,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_rSouth2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.993, 0.106, 0.046),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1453.875, 335.034, 320.125),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_rSouth3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.892, -0.450, -0.044),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(466.125, 486.177, 336.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_rSouth4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.807, -0.589, -0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(565.127, 594.357, 336.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_rSouth5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.584, -0.766, -0.270),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(675.925, 845.875, 176.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	DEFEND_rSouth6 = 
	{
		AimVectors = 
		{
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(850.125, 877.875, 0.274),
		Radius = 35,
		Stance = "crouch",
		Weapons = 
		{
		},
	},
	DEFEND_rSouth7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.053, 0.999, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(914.125, -173.874, 8.125),
		Radius = 35,
		Weapons = 
		{
		},
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1808.000, 2979.000, 107.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_first_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1507.000, 1448.000, 107.000),
		Range = 1250,
		TagName = "first_healthcabinet",
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-1501.000, 1392.000, 107.000),
		TeamAvailability = 6,
	},
	HEALTHCAB_north_healthcabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1313.000, 3008.000, 105.000),
		TagName = "north_healthcabinet",
		TeamAvailability = 6,
	},
	MOBILEMG42_axis_mobile_wes = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.938, -0.307, -0.161),
			[1] = Vec3(-0.991, -0.132, -0.014),
		},
		GoalType = "MOBILEMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		MinRadius = 32,
		Position = Vec3(2337.949, 2652.864, 328.125),
		TeamAvailability = 2,
	},
	MOUNTMG42_mg42_1 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(-2152.000, 2164.000, 292.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_2 = 
	{
		AimVectors = 
		{
		},
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 60,
		MinCampTime = 30,
		Position = Vec3(2034.000, 2940.000, 68.000),
		TeamAvailability = 6,
	},
	PLANT_Command_Post = 
	{
		CoverSpots = 
		{
		},
		ExplosiveType = 3,
		CreateOnLoad = 0,
		GoalType = "PLANT",
		Position = Vec3(807.000, 109.500, 372.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_North_Radar_01 = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(32.000, 2406.000, 416.000),
		TagName = "North Radar 01",
		TeamAvailability = 4,
	},
	PLANT_South_Radar_02 = 
	{
		CoverSpots = 
		{
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(416.000, 444.000, 416.000),
		TagName = "South Radar 02",
		TeamAvailability = 4,
	},
	REPAIRMG42_mg42_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2152.000, 2164.000, 292.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2034.000, 2940.000, 68.000),
		TeamAvailability = 6,
	},
	ROUTE_bSpawn1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2605.874, -947.663, 304.300),
		Radius = 300,
	},
	ROUTE_bSpawn2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2575.500, -1515.323, 304.300),
		Radius = 300,
	},
	ROUTE_lowersouth = 
	{
		GoalType = "ROUTE",
		Position = Vec3(604.248, -75.781, 32.125),
		Radius = 35,
	},
	ROUTE_netower = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1650.656, 976.940, 320.125),
		Radius = 50,
	},
	ROUTE_nstairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(576.938, 2808.565, 64.125),
		Radius = 35,
	},
	ROUTE_ntunnel = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-622.974, 1981.219, 8.125),
		Radius = 100,
	},
	ROUTE_office = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-492.262, -857.344, 32.249),
		Radius = 35,
	},
	ROUTE_rSpawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3165.875, 1634.125, 64.125),
		Radius = 400,
	},
	ROUTE_tinroof = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1491.670, 3123.795, 336.125),
		Radius = 35,
	},
	ROUTE_uppersouth = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-156.666, -831.805, 296.125),
		Radius = 35,
	},
	ROUTE_zone3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1923.757, 1413.291, 8.125),
		Radius = 35,
	},
	Version = 1,
};
