//waypoint & scripting by C3R14L.K1L4
//version of Mon Oct 06 00:34:57 2008
//OB 0.7
global Map =
{
	Allies_Attack = "ATTACK_ALLIES_OFFENSE.*",
	All_Goals = ".*",
	Ammo_Cabinet_south_ammocabinet = "AMMOCAB_south_ammocabinet",
	Axis_Attack = "ATTACK_AXIS_OFFENSE.*",
	Build_Command_Post = "BUILD_Command_Post",
	Build_Construction_MG = "BUILD_Construction_MG",
	Build_Oasis_Water_Pump = "BUILD_Oasis_Water_Pump",
	Cappoint_2 = "CAPPOINT_ALLIES_CAPPOINT",
	Flag_allied_gold = "FLAG_allied_gold",
	Gold_Recover = "DEFEND_AXIS_RECOVER.*",
	Health_Cabinet_south_healthcabinet = "HEALTHCAB_south_healthcabinet",
	Mount_Construction_MG = "MOUNTMG42_Construction_MG",
	Plant_Command_Post = "PLANT_Command_Post",
	Plant_Construction_MG = "PLANT_Construction_MG",
	Plant_Oasis_Water_Pump = "PLANT_Oasis_Water_Pump",
	Plant_Palace_Door = "PLANT_Palace_Door",
	Repair_Construction_MG = "REPAIRMG42_Construction_MG",

	allied_gold_Taken = function( trigger )
	{

		//forget about all
		SetAvailableMapGoals( TEAM.AXIS, false, Map.All_Goals );
		SetAvailableMapGoals( TEAM.AXIS, true, Map.Gold_Recover );

		Util.MapDebugPrint( "allied_gold_Taken" );
	},

	Oasis_Water_Pump_Built = function( trigger )
	{
		Util.MapDebugPrint( "Oasis_Water_Pump_Built" );
	},

	Oasis_Water_Pump_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Oasis_Water_Pump_Destroyed" );
	},

	Palace_Door_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Palace_Door_Destroyed" );
	},


	allied_gold_Returned = function( trigger )
	{

		SetAvailableMapGoals( TEAM.AXIS, true, Map.All_Goals );
		SetAvailableMapGoals( TEAM.AXIS, false, {
			Map.Gold_Recover,
			Map.Mount_Construction_MG,
		});

		Util.MapDebugPrint( "allied_gold_Returned" );
	},

	CAPPOINT_2_Captured = function( trigger )
	{
		Util.MapDebugPrint( "CAPPOINT_2_Captured" );
	},

};

global OnMapLoad = function()
{

	SetMapGoalProperties( "ATTACK_.*", {MinCampTime=5, MaxCampTime=10});
	SetMapGoalProperties( "DEFEND_.*", {MinCampTime=60, MaxCampTime=120});

	Util.SetMaxUsersInProgress( 1, "PLANT.*" );
	Util.SetMaxUsersInProgress( 1, "BUILD.*" );
	Util.SetMaxUsersInProgress( 2, "DEFUSE.*" );
	Util.SetMaxUsersInProgress( 2, "ATTACK_.*" );
	Util.SetMaxUsersInProgress( 2, "DEFEND_.*" );
	Util.SetMaxUsersInProgress( 1, Map.Mount_Construction_MG );

	Util.SetGoalPosition( 895, -667, 25, Map.Plant_Palace_Door );

	SetAvailableMapGoals( TEAM.ALLIES, true, {
		Map.Allies_Attack,
		Map.Axis_Attack,
	});
	SetAvailableMapGoals( TEAM.AXIS, false, {
		Map.Gold_Recover,
		Map.Mount_Construction_MG,
	});

	SetGoalPriority(Map.Build_Construction_MG, 0.50, TEAM.ALLIES, 0, true);
	SetGoalPriority(Map.Build_Command_Post, 0.85, TEAM.ALLIES, 0, true);
	SetGoalPriority(Map.Gold_Recover, 1.50, TEAM.AXIS, 0, true);
	SetGoalPriority(Map.Plant_Command_Post, 0.53, TEAM.ALLIES, 0, true);
	SetGoalPriority(Map.Plant_Command_Post, 0.53, TEAM.AXIS, 0, true);
	SetGoalPriority(Map.Plant_Construction_MG, 0.50, TEAM.AXIS, 0, true);

	OnTrigger( "Allies have built the Oasis Water Pump!", Map.Oasis_Water_Pump_Built );
	OnTrigger( "Axis have damaged the Oasis Water Pump!", Map.Oasis_Water_Pump_Destroyed );
	OnTrigger( "Allies have blown open the Palace Door!", Map.Palace_Door_Destroyed );
	OnTrigger( "The Allies have stolen the Axis gold", Map.allied_gold_Taken );
	OnTrigger( "Gold returned! Protect the gold", Map.allied_gold_Returned );
	OnTrigger( "The Allies have secured the Axis gold", Map.CAPPOINT_2_Captured );

	MapRoutes =
    {
		BUILD_Construction_MG =
		{
			ROUTE_AS =	{
				ROUTE_J = {},
				ROUTE_I = {},
				ROUTE_B1 =	{
					ROUTE_D = 	{
						ROUTE_E =	{
							ROUTE_K = {},
						},
					},
				},
				ROUTE_A1 =	{
					ROUTE_D = 	{
						ROUTE_E =	{
							ROUTE_K = {},
						},
					},
				},
			},
			//--------------
			ROUTE_C = {
				ROUTE_J = {},
				ROUTE_I = {},
				ROUTE_B1 =	{
					ROUTE_D = 	{
						ROUTE_E =	{
							ROUTE_K = {},
						},
					},
				},
				ROUTE_A1 =	{
					ROUTE_D = 	{
						ROUTE_E =	{
							ROUTE_K = {},
						},
					},
				},
			},
			//--------------
			ROUTE_B1 = {
				ROUTE_J = {},
				ROUTE_I = {},
				ROUTE_B1 =	{
					ROUTE_D = 	{
						ROUTE_E =	{
							ROUTE_K = {},
						},
					},
				},
				ROUTE_A1 =	{
					ROUTE_D = 	{
						ROUTE_E =	{
							ROUTE_K = {},
						},
					},
				},
			},
			//--------------
			ROUTE_A1 = {
				ROUTE_J = {},
				ROUTE_I = {},
				ROUTE_B1 =	{
					ROUTE_D = 	{
						ROUTE_E =	{
							ROUTE_K = {},
						},
					},
				},
				ROUTE_A1 =	{
					ROUTE_D = 	{
						ROUTE_E =	{
							ROUTE_K = {},
						},
					},
				},
			},
		},
		BUILD_Oasis_Water_Pump = {
			ROUTE_AS = {
				ROUTE_B1 = {
					ROUTE_D = {
						ROUTE_E = {},
					},
				},
				ROUTE_A1 = {
					ROUTE_D = {
						ROUTE_E = {},
					},
				},
				ROUTE_I = {},
				ROUTE_J = {},
			},
			//--------------
			ROUTE_B1 =	{
				ROUTE_B1 = {
					ROUTE_D = {
						ROUTE_E = {},
					},
				},
				ROUTE_A1 = {
					ROUTE_D = {
						ROUTE_E = {},
					},
				},
				ROUTE_G = {},
				ROUTE_I = {},
				ROUTE_J = {},
			},
 			//--------------
 			ROUTE_A1 =	{
				ROUTE_B1 = {
					ROUTE_D = {
						ROUTE_E = {},
					},
				},
				ROUTE_A1 = {
					ROUTE_D = {
						ROUTE_E = {},
					},
				},
				ROUTE_G = {},
				ROUTE_I = {},
				ROUTE_J = {},
			},
 			//--------------
			ROUTE_C =	{
				ROUTE_B1 = {
					ROUTE_D = {
						ROUTE_E = {},
					},
				},
				ROUTE_A1 = {
					ROUTE_D = {
						ROUTE_E = {},
					},
				},
				ROUTE_G = {},
				ROUTE_I = {},
				ROUTE_J = {},
			},
 			//--------------
		},
		FLAG_allied_gold = {
			ROUTE_AS = {
				ROUTE_G = {
					ROUTE_Q = {},
					ROUTE_X = {
						ROUTE_U = {},
					},
				},
				ROUTE_Y = {
					ROUTE_Q = {},
					ROUTE_X = {
						ROUTE_U = {},
					},
				},
				ROUTE_T = {
					ROUTE_X = {
						ROUTE_U = {},
					},
					ROUTE_L = {
						ROUTE_Q = {},
						ROUTE_N = {},
						ROUTE_F = {
							ROUTE_N = {},
						},
						ROUTE_Q = {},
					},
				},
			},
			//----------------
			ROUTE_C = {
				ROUTE_G = {
					ROUTE_N = {},
					ROUTE_Q = {},
					ROUTE_X = {
						ROUTE_U = {},
					},
				},
				ROUTE_Y = {
					ROUTE_N = {},
					ROUTE_Q = {},
					ROUTE_X = {
						ROUTE_U = {},
					},
				},
				ROUTE_T = {
					ROUTE_X = {
						ROUTE_U = {},
					},
					ROUTE_L = {
						ROUTE_Q = {},
						ROUTE_N = {},
						ROUTE_F = {
							ROUTE_N = {},
						},
						ROUTE_Q = {},
					},
				},
			},
			//----------------
			ROUTE_D = {
				ROUTE_E = {
					ROUTE_X = {
						ROUTE_U = {},
					},
					ROUTE_Q = {},
					ROUTE_N = {},
					ROUTE_T = {
						ROUTE_X = {
							ROUTE_U = {},
						},
					},
				},
				ROUTE_N = {},
				ROUTE_G = {
					ROUTE_N = {},
					ROUTE_Q = {},
					ROUTE_X = {
						ROUTE_U = {},
					},
				},
				ROUTE_T = {
					ROUTE_X = {
						ROUTE_U = {},
					},
					ROUTE_L = {
						ROUTE_Q = {},
						ROUTE_N = {},
						ROUTE_F = {
							ROUTE_N = {},
						},
						ROUTE_Q = {},
					},
				},
			},
		},
		CAPPOINT_ALLIES_CAPPOINT = {
			ROUTE_P = {
				ROUTE_V = {
					ROUTE_X = {
						ROUTE_Z = {
							ROUTE_Y = {},
						},
					},
					ROUTE_S = {
						ROUTE_K = {},
					},
				},
				ROUTE_W = {
					ROUTE_N = {
						ROUTE_D = {
							ROUTE_B1 = {},
							ROUTE_A1 = {},
						},
						ROUTE_O = {},
						ROUTE_F= {
							ROUTE_D = {
								ROUTE_B1 = {},
								ROUTE_A1 = {},
							},
							ROUTE_K = {},
							ROUTE_L = {
								ROUTE_Y = {
									ROUTE_C = {},
								},
							},
						},
					},
					ROUTE_O = {
						ROUTE_B1 = {},
						ROUTE_A1 = {},
						ROUTE_K = {},
					},
					ROUTE_K = {},
					ROUTE_R = {
						ROUTE_T = {
							ROUTE_C = {},
						},
					},
					ROUTE_Z = {
						ROUTE_C = {},
					},
				},
			},
			//----------------
			ROUTE_W = {
				ROUTE_N = {
					ROUTE_D = {
						ROUTE_B1 = {},
						ROUTE_A1 = {},
					},
					ROUTE_O = {},
					ROUTE_F= {
						ROUTE_D = {
							ROUTE_B1 = {},
							ROUTE_A1 = {},
						},
						ROUTE_K = {},
						ROUTE_L = {
							ROUTE_Y = {
								ROUTE_C = {},
							},
						},
					},
				},
				ROUTE_O = {
					ROUTE_B1 = {},
					ROUTE_A1 = {},
					ROUTE_K = {},
				},
				ROUTE_K = {},
				ROUTE_R = {
					ROUTE_T = {
						ROUTE_C = {},
					},
				},
				ROUTE_Z = {
					ROUTE_C = {},
				},
			},
			//----------------
			ROUTE_U = {
				ROUTE_V = {
					ROUTE_X = {
						ROUTE_Z = {
							ROUTE_Y = {},
						},
					},
					ROUTE_S = {
						ROUTE_K = {},
					},
				},
			},
		},
	};

    Util.Routes(MapRoutes);
	Util.MapDebugPrint( "OnMapLoad" );
};

global OnBotJoin = function( bot )
{
	bot.MaxViewDistance = 2048;
	bot.TargetBreakableDist = 350;
	weapon = bot.GetWeapon( WEAPON.KNIFE );
	weapon.PrimaryFire.SetTargetBias(CLASS.BREAKABLE, 1.1);
	weapon = bot.GetWeapon( WEAPON.MP40 );
	weapon.PrimaryFire.SetTargetBias(CLASS.BREAKABLE, 1.3);
	weapon = bot.GetWeapon( WEAPON.THOMPSON );
	weapon.PrimaryFire.SetTargetBias(CLASS.BREAKABLE, 1.3);

};
