//==========================================================================================
//
//	trail_alpha.gm
//
//	Who      	When		  What
//------------------------------------------------------------------------------------------
//	BMW	16 November 2012	  Initial Script
//
//==========================================================================================
//

global Map =
{
	Debug = 0, // please set to zero before distributing your script


	Tank_Barrier_1_Built = function( trigger )
	{
		SetAvailableMapGoals(TEAM.AXIS, false, "BUILD_Tank_Barrier_1");
		SetAvailableMapGoals(TEAM.ALLIES, true, "PLANT_Tank_Barrier_1");
		Util.MapDebugPrint( "Tank_Barrier_1_Built" );
	},

	Tank_Barrier_2_Built = function( trigger )
	{
		SetAvailableMapGoals(TEAM.AXIS, false, "BUILD_Tank_Barrier_2");
		SetAvailableMapGoals(TEAM.ALLIES, true, "PLANT_Tank_Barrier_2");
		Util.MapDebugPrint( "Tank_Barrier_2_Built" );
	},

	Tank_Barrier_3_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Tank_Barrier_3" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Tank_Barrier_3" );
		Util.MapDebugPrint( "Tank_Barrier_3_Built" );
	},

	truck_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_truck" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "ESCORT_truck" );
		Util.MapDebugPrint( "truck_Built" );
	},

	Truck_Damaged = function ( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_truck" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_truck" );
		Util.MapDebugPrint( "Truck_Damaged" );
	},

};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "Barricade 1 has been constructed.", Map.Tank_Barrier_1_Built );
	OnTrigger( "Barricade 2 has been constructed.", Map.Tank_Barrier_2_Built );
	OnTrigger( "Barricade 3 has been constructed.", Map.Tank_Barrier_3_Built );
	OnTrigger( "The truck has been repaired!", Map.truck_Built );
	OnTrigger( "^5The truck has been damaged", Map.Truck_Damaged );
	//Set available goals
	Util.DisableGoal( ".*", true ); // all but routes
	SetAvailableMapGoals( TEAM.AXIS, true, {
		"BUILD_Axis_CP",
		"BUILD_Tank_Barrier_1",
		"BUILD_Tank_Barrier_2",
		"BUILD_Tank_Barrier_3",
	});
	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"BUILD_Allied_CP",
		"ESCORT_truck",
		"MOUNTMG42_.*",
	});
	SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_.*" );
	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"SNIPE_AxisSpawn",
		"ATTACK_.*",
		"AMMOCAB_.*",
		"HEALTHCAB_.*",
	});
	SetAvailableMapGoals( TEAM.AXIS, true, {
		"AMMOCAB_.*",
		"HEALTHCAB_.*",
	});
	//The map does not display a message when command posts are built
	//so we will just enable planting at CP always
	SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Allied_CP" );
	SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Axis_CP" );

	//Axis priorities
	SetGoalPriority( "MOUNTMG42_.*", 0.79 );
	SetGoalPriority( "BUILD_Tank_Barrier_1", 0.90, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "BUILD_Axis_CP", 0.90, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "BUILD_Tank_Barrier_2", 0.90, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "BUILD_Tank_Barrier_3", 0.90, TEAM.AXIS, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_Allied_CP", 0.80, TEAM.AXIS, CLASS.ENGINEER );
	//Allied priorities
	SetGoalPriority( "ESCORT_truck", 0.88, TEAM.ALLIES, CLASS.MEDIC, true );
	SetGoalPriority( "ESCORT_truck", 0.88, TEAM.ALLIES, CLASS.FIELDOPS, true );
	SetGoalPriority( "ATTACK_.*", 0.88, TEAM.ALLIES, CLASS.SOLDIER, true );
	SetGoalPriority( "ATTACK_.*", 0.88, TEAM.ALLIES, CLASS.COVERTOPS, true );
	SetGoalPriority( "BUILD_truck", 0.89, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "BUILD_Allied_CP", 0.88, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "SNIPE_AxisSpawn", 0.88, TEAM.ALLIES, CLASS.COVERTOPS, true );
	SetGoalPriority( "PLANT_Tank_Barrier_1", 0.88, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_Tank_Barrier_2", 0.90, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_Tank_Barrier_3", 0.88, TEAM.ALLIES, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_Axis_CP", 0.80, TEAM.ALLIES, CLASS.ENGINEER );

	// Max users per goal
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=45} );
	SetMapGoalProperties( "ATTACK_.*", {MinCampTime=10, MaxCampTime=30} );


	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};


global InitializeRoutes = function()
{
	MapRoutes =
	{
		ATTACK_AxisSpawn =
		{
			ROUTE_AllySpawn =
			{
				ROUTE_Tunnel =
				{
					ROUTE_Tunnel2 = {},
				},
			},
		},
		BUILD_Tank_Barrier_1 =
		{
			ROUTE_AxisSpawn =
			{
				ROUTE_Corner2 =
				{
					ROUTE_MiddlePath = {},
				},
				ROUTE_Straight2 =
				{
					ROUTE_MiddlePath = {},
				},
				ROUTE_BehindAxisCP = {},
			},
		},
		BUILD_Allied_CP =
		{
			ROUTE_AllySpawn =
			{
				ROUTE_right = {},
				ROUTE_left = { Weight = 2, },
			},
		},
		BUILD_Axis_CP =
		{
			ROUTE_AxisSpawn = { Weight = 2, },
			ROUTE_AxisSpawn =
			{
				ROUTE_Corner2 =
				{
					ROUTE_MiddlePath = {},
				},
				ROUTE_Straight2 =
				{
					ROUTE_MiddlePath = {},
				},
			},
		},
		PLANT_Tank_Barrier_3 =
		{
			ROUTE_AllySpawn =
			{
				ROUTE_Corner = {},
			},
		},
		PLANT_Allied_CP =
		{
			ROUTE_AxisSpawn =
			{
				ROUTE_Corner2 =
				{
					Weight = 3,
					ROUTE_Straight = { Weight = 3 },
					ROUTE_MiddlePath =
					{
						ROUTE_Corner = {},
					},
				},
				ROUTE_Straight2 =
				{
					Weight = 2,
					ROUTE_MiddlePath =
					{
						ROUTE_Corner = {},
					},
				},
				ROUTE_BehindAxisCP =
				{
					ROUTE_Corner = {},
				},
			},
		},
		PLANT_Tank_Barrier_1 =
		{
			ROUTE_AllySpawn =
			{
				ROUTE_Corner = {},
				ROUTE_Straight = { Weight = 2, },
			},

		},
		PLANT_Tank_Barrier_2 =
		{
			ROUTE_AllySpawn =
			{
				ROUTE_Straight =
				{
					ROUTE_Corner2 = { Weight = 2, },
					ROUTE_Straight2 = {},
				},
				ROUTE_Corner =
				{
					ROUTE_Straight2 = { Weight = 2, },
					ROUTE_Corner2 = {},
				},
			},
		},
	};

	MapRoutes.PLANT_Axis_CP = MapRoutes.PLANT_Tank_Barrier_3;
	MapRoutes.ATTACK_AxisSpawn2 = MapRoutes.ATTACK_AxisSpawn;

	Util.Routes(MapRoutes);
};
