global _MG = 
{
	AMMOCAB_flag_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-2186.000, -1609.000, 2145.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_ruins_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(1527.000, 3988.000, 2320.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_cappoint1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.112, 0.982, -0.154),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2342.932, 486.164, 2112.125),
		Radius = 35,
	},
	ATTACK_cappoint2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.470, 0.851, -0.233),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2525.027, 716.532, 2112.125),
		Radius = 35,
	},
	ATTACK_cappoint3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.287, 0.937, -0.199),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2563.311, 803.456, 2112.125),
		Radius = 50,
	},
	ATTACK_cappoint4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.046, 0.895, -0.444),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1921.522, 1083.921, 2048.125),
		Radius = 35,
	},
	ATTACK_cappoint5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.012, 0.927, -0.376),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2163.160, 859.746, 2112.125),
		Radius = 35,
	},
	ATTACK_cappoint6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.352, 0.919, -0.176),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2758.192, 337.596, 2112.125),
		Radius = 50,
	},
	ATTACK_cappoint7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.069, 0.971, -0.227),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2512.735, 244.067, 2112.125),
		Radius = 35,
	},
	ATTACK_cappoint8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.025, -0.993, -0.113),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2463.871, 2427.417, 2380.125),
		Radius = 30,
		TeamAvailability = 2,
	},
	ATTACK_cappoint9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.049, -0.987, -0.154),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2405.569, 2443.174, 2380.125),
		Radius = 30,
		TeamAvailability = 2,
	},
	ATTACK_east_gate20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.178, 0.983, 0.053),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-230.927, -3563.945, 1344.125),
		Radius = 35,
	},
	ATTACK_east_gate21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.052, 0.995, 0.088),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-322.741, -3433.211, 1344.125),
		Radius = 35,
	},
	ATTACK_showdown10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.415, 0.897, -0.152),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3296.799, -6269.411, 1216.125),
		Radius = 50,
	},
	ATTACK_showdown11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.425, 0.853, -0.303),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3202.258, -5425.604, 1248.125),
		Radius = 50,
	},
	ATTACK_showdown12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.977, 0.206, -0.054),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2601.030, -5207.845, 1248.125),
		Radius = 50,
	},
	ATTACK_showdown13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.949, 0.146, -0.281),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2730.824, -4946.420, 1216.125),
		Radius = 35,
	},
	ATTACK_showdown14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.961, -0.221, -0.169),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1894.676, -4833.787, 1216.125),
		Radius = 35,
	},
	ATTACK_showdown15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, 0.103, 0.013),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3074.954, -4951.811, 1216.125),
		Radius = 35,
	},
	ATTACK_showdown16 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.875, 0.442, -0.199),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3532.074, -5315.060, 1216.125),
		Radius = 35,
	},
	ATTACK_showdown17 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.719, 0.695, -0.022),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3535.793, -6102.082, 1216.125),
		Radius = 35,
	},
	ATTACK_showdown18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.593, -0.796, -0.120),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3481.385, -4491.989, 1216.125),
		Radius = 50,
	},
	ATTACK_showdown4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.228, 0.966, -0.123),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3070.689, -5909.589, 1248.125),
		Radius = 50,
	},
	ATTACK_showdown6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.320, -0.932, -0.169),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2464.720, -4600.156, 1264.125),
		Radius = 35,
	},
	ATTACK_showdown7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.309, -0.942, -0.129),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2836.856, -4610.755, 1264.125),
		Radius = 35,
	},
	ATTACK_showdown8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.047, -0.978, -0.203),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2945.056, -4465.007, 1264.125),
		Radius = 35,
	},
	ATTACK_showdown9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.992, 0.002, -0.129),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3884.074, -5004.307, 1344.125),
		Radius = 80,
	},
	ATTACK_showdown9_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.937, 0.341, -0.071),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3654.264, -5367.813, 1344.125),
		Radius = 35,
		TagName = "showdown9",
	},
	ATTACK_south_gate20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.075, 0.997, -0.022),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2441.453, -669.206, 2112.125),
		Radius = 35,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-1248.000, -2480.000, 1846.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Truck = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Mobile = 1,
		Offsets = 
		{
			[0] = Vec3(1.288, 161.625, -32.375),
			[1] = Vec3(-70.125, 43.113, -32.375),
			[2] = Vec3(69.127, 50.165, -32.375),
			[3] = Vec3(76.125, -85.681, -32.375),
			[4] = Vec3(-76.125, -95.693, -32.375),
		},
		Position = Vec3(-2380.000, 690.000, 2182.000),
		TeamAvailability = 4,
		Vehicle = "MOVER_truck",
	},
	BUILD_east_gate = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-440.000, -3340.000, 1403.000),
		TagName = "east gate",
		TeamAvailability = 2,
	},
	BUILD_ruins_access_rope = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-390.000, 3520.000, 2118.000),
		TagName = "ruins access rope",
		TeamAvailability = 4,
	},
	BUILD_truck_ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-656.000, -5260.000, 1283.000),
		TagName = "truck ramp",
		TeamAvailability = 4,
	},
	CAPPOINT_cappoint2 = 
	{
		GoalType = "CapPoint",
		Position = Vec3(-2525.027, 716.532, 2112.125),
		Radius = 35,
	},
	CHECKPOINT_forwardspawn = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-648.000, -428.000, 2000.000),
	},
	DEFEND_east_gate1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.751, -0.635, -0.179),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(402.125, -4206.485, 1600.125),
		Radius = 35,
	},
	DEFEND_east_gate10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.529, -0.835, -0.151),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-617.470, -2826.128, 1413.375),
		Radius = 35,
	},
	DEFEND_east_gate11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.010, -0.987, -0.162),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-301.424, -2674.940, 1438.535),
		Radius = 35,
	},
	DEFEND_east_gate12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.067, -0.986, -0.151),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-281.609, -2982.155, 1371.373),
		Radius = 35,
	},
	DEFEND_east_gate13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.389, -0.921, -0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-321.829, -4435.337, 1216.125),
		Radius = 35,
	},
	DEFEND_east_gate14 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.028, -0.991, -0.128),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-388.817, -1215.213, 1952.125),
		Radius = 50,
	},
	DEFEND_east_gate15 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.219, -0.824, -0.523),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-635.755, -2136.247, 2116.125),
		Radius = 25,
	},
	DEFEND_east_gate3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.424, -0.837, -0.346),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-432.954, -3127.540, 1731.492),
		Radius = 35,
	},
	DEFEND_east_gate4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.697, -0.521, -0.492),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(363.859, -3466.250, 1632.125),
		Radius = 30,
	},
	DEFEND_east_gate5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.738, -0.389, -0.551),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(357.742, -3704.392, 1632.125),
		Radius = 30,
	},
	DEFEND_east_gate6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.900, -0.115, -0.420),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(500.803, -4606.400, 1577.125),
		Radius = 35,
	},
	DEFEND_east_gate7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.993, -0.053, -0.104),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-939.075, -3465.334, 1456.125),
		Radius = 35,
	},
	DEFEND_east_gate8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.841, -0.482, -0.246),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-621.958, -3341.155, 1448.125),
		Radius = 35,
	},
	DEFEND_east_gate9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.360, -0.918, -0.168),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-583.247, -2648.003, 1461.991),
		Radius = 35,
	},
	DEFEND_showdown1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.920, -0.383, -0.083),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2232.727, -4586.388, 1264.125),
		Radius = 35,
	},
	DEFEND_showdown10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.415, 0.897, -0.152),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3296.799, -6269.411, 1216.125),
		Radius = 50,
	},
	DEFEND_showdown11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.425, 0.853, -0.303),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3202.258, -5425.604, 1248.125),
		Radius = 50,
	},
	DEFEND_showdown12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.977, 0.206, -0.054),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2601.030, -5207.845, 1248.125),
		Radius = 50,
	},
	DEFEND_showdown18 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.593, -0.796, -0.120),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3481.385, -4491.989, 1216.125),
		Radius = 50,
	},
	DEFEND_showdown2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.853, -0.470, -0.225),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1701.067, -4636.251, 1248.125),
		Radius = 35,
	},
	DEFEND_showdown3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.602, 0.750, -0.276),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1664.078, -5560.672, 1248.125),
		Radius = 35,
	},
	DEFEND_showdown4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.228, 0.966, -0.123),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3070.689, -5909.589, 1248.125),
		Radius = 50,
	},
	DEFEND_showdown5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.919, 0.392, 0.050),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2871.469, -5360.081, 1248.125),
		Radius = 80,
	},
	DEFEND_showdown6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.320, -0.932, -0.169),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2464.720, -4600.156, 1264.125),
		Radius = 35,
	},
	DEFEND_showdown7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.309, -0.942, -0.129),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2836.856, -4610.755, 1264.125),
		Radius = 35,
	},
	DEFEND_showdown8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.047, -0.978, -0.203),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2945.056, -4465.007, 1264.125),
		Radius = 35,
	},
	DEFEND_showdown9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.992, 0.002, -0.129),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3884.074, -5004.307, 1344.125),
		Radius = 80,
	},
	DEFEND_showdown9_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.937, 0.341, -0.071),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-3654.264, -5367.813, 1344.125),
		Radius = 35,
		TagName = "showdown9",
	},
	DEFEND_south_gate1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.235, -0.940, -0.249),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2733.448, -821.354, 2112.125),
		Radius = 50,
	},
	DEFEND_south_gate2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.414, -0.889, -0.198),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2433.305, -847.088, 2112.125),
		Radius = 35,
	},
	DEFEND_south_gate3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.355, -0.907, -0.227),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2309.467, -391.357, 2112.125),
		Radius = 35,
	},
	DEFEND_south_gate4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.596, -0.783, -0.176),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2263.751, -926.313, 2111.171),
		Radius = 35,
	},
	DEFEND_south_gate5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.232, -0.907, -0.352),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-706.803, -1230.519, 2112.125),
		Radius = 45,
	},
	DEFEND_south_gate6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.071, 0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-804.136, -1230.568, 2080.125),
		Radius = 35,
	},
	DEFEND_south_gate7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, 0.010, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-796.272, -1402.267, 2080.125),
		Radius = 35,
	},
	DEFEND_south_gate8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.917, -0.382, -0.111),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-189.432, -1506.625, 1776.609),
		Radius = 35,
	},
	DEFEND_south_gate9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.179, -0.984, -0.001),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-2253.747, 620.898, 2112.125),
		Radius = 25,
	},
	DEFEND_urn1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.964, 0.260, -0.044),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-1363.373, 3269.688, 1544.125),
		Radius = 35,
	},
	DEFEND_urn2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.007, 0.997, 0.071),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-237.763, 4799.347, 1680.125),
		Radius = 40,
	},
	DEFEND_urn3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.672, 0.739, -0.048),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-796.017, 3448.563, 1472.125),
		Radius = 35,
	},
	DEFEND_urn4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.992, -0.054, -0.112),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-296.990, 3352.171, 1472.125),
		Radius = 35,
	},
	DEFEND_urn5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.642, -0.657, -0.396),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-295.942, 3576.655, 1472.125),
		Radius = 40,
	},
	DEFEND_urn6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.349, -0.727, -0.591),
		},
		GoalType = "Defend",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-416.744, 3592.688, 1636.125),
		Radius = 35,
	},
	ESCORT_truck = 
	{
		GoalType = "ESCORT",
		MinRadius = 32,
		Offsets = 
		{
			[0] = Vec3(36.503, 161.625, -32.375),
			[1] = Vec3(-38.088, 161.625, -32.375),
			[2] = Vec3(-70.129, 64.396, -32.375),
			[3] = Vec3(69.126, 66.031, -32.375),
			[4] = Vec3(76.126, -63.034, -32.375),
			[5] = Vec3(-76.125, -74.978, -32.375),
		},
		Position = Vec3(-2304.343, 402.098, 2111.125),
		Vehicle = "MOVER_truck",
	},
	FLAG_Urn = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(-538.000, 3376.000, 1117.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_flag_health_cabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-2006.000, -1613.000, 2153.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_ruins_health_cabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(1527.000, 3758.000, 2329.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_church = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(-3848.000, -3376.000, 1604.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_mg42_house = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(-2544.000, 2483.000, 2448.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_mg42_south = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(-2534.000, -948.000, 2180.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOVER_truck = 
	{
		CreateOnLoad = 0,
		GoalType = "MOVER",
		Position = Vec3(-2543.000, 542.500, 2168.500),
		TeamAvailability = 4,
	},
	PLANT_Axis_Team_Door = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1333.000, 1248.000, 1768.001),
		TagName = "Axis Team Door",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1239.000, -2450.500, 1844.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_east_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-352.000, -3175.000, 1548.000),
		TagName = "east gate",
		TeamAvailability = 4,
	},
	PLANT_ruins_access_rope = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-544.000, 3352.000, 1743.501),
		TagName = "ruins access rope",
		TeamAvailability = 2,
	},
	PLANT_south_valley_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2400.000, -462.000, 2290.000),
		TagName = "south valley gate",
		TeamAvailability = 4,
	},
	PLANT_truck_ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-495.557, -4825.837, 1233.000),
		TagName = "truck ramp",
		TeamAvailability = 2,
	},
	PLANT_west_ruins_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1136.000, 3029.000, 1637.000),
		TagName = "west ruins gate",
		TeamAvailability = 4,
	},
	REPAIRMG42_mg42_church = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-3848.000, -3376.000, 1604.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_house = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2544.000, 2483.000, 2448.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_south = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-2534.000, -948.000, 2180.000),
		TeamAvailability = 6,
	},
	ROUTE_allied_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5337.022, -4377.810, 1392.125),
		Radius = 350,
	},
	ROUTE_forward_spawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-584.869, -380.205, 1936.125),
		Radius = 300,
	},
	ROUTE_left_spawn_exit1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-5140.811, -3643.073, 1344.125),
		Radius = 50,
	},
	ROUTE_left_spawn_exit2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4414.475, -4535.998, 1392.125),
		Radius = 30,
	},
	ROUTE_right_spawn_exit1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4504.879, -5367.086, 1392.125),
		Radius = 35,
	},
	ROUTE_right_spawn_exit2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-4442.272, -4926.700, 1392.125),
		Radius = 30,
	},
	ROUTE_rope_dyno = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-599.526, 3287.447, 2082.125),
		Radius = 35,
	},
	ROUTE_wall = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2715.796, 3383.184, 2288.125),
		Radius = 35,
	},
	ROUTE_wooden_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-419.355, 193.392, 2256.125),
		Radius = 35,
	},
	SNIPE_axis_start1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.087, -0.905, -0.415),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-2717.452, -610.633, 2584.125),
		Radius = 12,
		Stance = "crouch",
	},
	SNIPE_axis_start2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.008, -0.897, -0.442),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-2665.531, -605.703, 2584.125),
		Radius = 12,
	},
	SNIPE_axis_start3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.910, -0.052, -0.410),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-413.286, 637.056, 2256.125),
		Radius = 25,
	},
	SNIPE_axis_start4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.904, 0.039, -0.426),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-395.228, 507.572, 2256.125),
		Radius = 20,
	},
	SNIPE_cappoint10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, 0.021, -0.086),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-97.823, 1449.563, 2120.125),
		Radius = 25,
	},
	SNIPE_cappoint11 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.641, -0.766, -0.050),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-1125.813, 2490.526, 2127.281),
		Radius = 15,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	SNIPE_cappoint12 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.306, -0.952, 0.029),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-1732.142, 2569.512, 2056.125),
		Radius = 15,
		Stance = "prone",
		TeamAvailability = 2,
	},
	SNIPE_cappoint13 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.890, -0.454, -0.053),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-3482.428, 1842.707, 2112.125),
		Radius = 15,
		TeamAvailability = 2,
	},
	SNIPE_cappoint8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.025, -0.993, -0.113),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-2463.871, 2427.417, 2380.125),
		Radius = 30,
		TeamAvailability = 2,
	},
	SNIPE_cappoint9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.049, -0.987, -0.154),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-2405.569, 2443.174, 2380.125),
		Radius = 30,
		TeamAvailability = 2,
	},
	SNIPE_east_gate2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.665, -0.697, -0.269),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(365.578, -4067.546, 1632.125),
		Radius = 30,
		Stance = "crouch",
	},
	SNIPE_east_gate3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.424, -0.837, -0.346),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-432.954, -3127.540, 1731.492),
		Radius = 35,
	},
	SNIPE_showdown19 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.136, -0.973, -0.185),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-4003.023, -3314.610, 1536.125),
		Radius = 15,
	},
	SNIPE_showdown20 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.086, -0.989, -0.121),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-3715.987, -3321.169, 1536.125),
		Radius = 12,
	},
	SNIPE_showdown21 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.985, 0.159, -0.066),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-4492.975, -5411.983, 1392.125),
		Radius = 15,
		TeamAvailability = 4,
	},
	SNIPE_showdown22 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.967, 0.228, 0.118),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-2909.448, -5033.837, 1248.125),
		Radius = 12,
		TeamAvailability = 2,
	},
	SNIPE_showdown23 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.584, -0.812, -0.014),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-2129.910, -4620.170, 1264.125),
		Radius = 12,
	},
	SNIPE_urn_snipe1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.035, -0.165, -0.986),
		},
		GoalType = "Snipe",
		MaxCampTime = 60,
		MinCampTime = 2,
		Position = Vec3(-526.090, 3451.893, 2064.125),
		Radius = 12,
		Stance = "crouch",
		TeamAvailability = 2,
	},
	Version = 1,
};
