global Map =
{
	Quiet = true,
	Ammo_Cabinet_north_ammocabinet = "AMMOCAB_north_ammocabinet",
	Ammo_Cabinet_north_ammocabinet_1 = "AMMOCAB_north_ammocabinet_1",
	Health_Cabinet_axis_healthcabinet = "HEALTHCAB_axis_healthcabinet",
	Health_Cabinet_north_healthcabinet = "HEALTHCAB_north_healthcabinet",
	Call_Artillery_61 = "CALLARTILLERY_61",
	Call_Artillery_62 = "CALLARTILLERY_62",
	Artillery_D_14 = "ARTILLERY_D_14",
	Checkpoint_phlagpoal1 = "CHECKPOINT_phlagpoal1",
	Flag_holygrail = "FLAG_holygrail",
	Flag_holynade = "FLAG_holynade",
	Cappoint_GRAIL_1 = "CAPPOINT_GRAIL_1",
	Cappoint_NADE_POINT_1 = "CAPPOINT_NADE_POINT_1",
	Build_Allied_Command_Post = "BUILD_Allied_Command_Post",
	Build_Axis_Command_Post = "BUILD_Axis_Command_Post",
	Build_Cloister_Door = "BUILD_Cloister_Door",
	Build_Roof_Bridge = "BUILD_Roof_Bridge",
	Plant_Allied_Command_Post = "PLANT_Allied_Command_Post",
	Plant_Axis_Command_Post = "PLANT_Axis_Command_Post",
	Plant_Cloister_Door = "PLANT_Cloister_Door",
	Plant_Grenade_Casket = "PLANT_Grenade_Casket",
	Plant_Main_Entrance = "PLANT_Main_Entrance",
	Plant_Roof_Bridge = "PLANT_Roof_Bridge",
	Mount_127 = "MOUNTMG42_127",
	Mount_6 = "MOUNTMG42_6",
	Repair_127 = "REPAIRMG42_127",
	Repair_6 = "REPAIRMG42_6",
	Plant_Mine_370 = "PLANTMINE_370",
	Plant_Mine_59 = "PLANTMINE_59",
	Plant_Mine_60 = "PLANTMINE_60",

	Allied_Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Command_Post_Built" );
	},

	Axis_Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Command_Post_Built" );
	},

	Cloister_Door_Built = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, false, "ROUTE_cloister1" );

		Util.MapDebugPrint( "Cloister_Door_Built" );
	},

	Roof_Bridge_Built = function( trigger )
	{
		Util.MapDebugPrint( "Roof_Bridge_Built" );
	},

	Allied_Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Command_Post_Destroyed" );
	},

	Axis_Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Command_Post_Destroyed" );
	},

	Cloister_Door_Destroyed = function( trigger )
	{

		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Grenade_Casket" );
		SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Cloister_Door" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "ROUTE_cloister1" );

		Util.MapDebugPrint( "Cloister_Door_Destroyed" );
	},

	Grenade_Casket_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"FLAG_holynade",
			"CAPPOINT_NADE_POINT_1",
		});

		Util.MapDebugPrint( "Grenade_Casket_Destroyed" );
	},

	Main_Entrance_Destroyed = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Grenade_Casket" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "MOUNTMG42_6" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_main.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_dnade.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_casket.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_127" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Allied_Command_Post" );
		SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Axis_Command_Post" );
		Util.ChangeSpawn(TEAM.AXIS, 2, 6);

		Util.MapDebugPrint( "Main_Entrance_Destroyed" );
	},

	Roof_Bridge_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Roof_Bridge_Destroyed" );
	},

	holygrail_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_cp.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_grail.*" );

		Util.MapDebugPrint( "holygrail_Taken" );
	},

		holygrail_returned = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_cp.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_grail.*" );

		Util.MapDebugPrint( "holygrail_returned" );
	},



	holynade_Taken = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_dnade.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_grenade.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_casket.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_agrenade.*" );

		Util.MapDebugPrint( "holynade_Taken" );
	},

	holynade_returned = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_dnade.*" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_grenade.*" );
		SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_casket.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_agrenade.*" );

		Util.MapDebugPrint( "holynade_returned" );
	},

	GRAIL_1_Captured = function( trigger )
	{
		Util.MapDebugPrint( "GRAIL_1_Captured" );
	},

	NADE_POINT_1_Captured = function( trigger )
	{
		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"FLAG_holygrail",
			"CAPPOINT_GRAIL_1",
		});
		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_NADE_POINT_1" );
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_grenade.*" );
		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_grail.*" );
		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"ATTACK_casket.*",
			"ATTACK_agrenade.*",
		});
		SetAvailableMapGoals( TEAM.AXIS, false, "MOUNTMG42_127" );

		Util.MapDebugPrint( "NADE_POINT_1_Captured" );
	},

	phlagpoal1_Axis_Captured = function( trigger )
	{
		Util.MapDebugPrint( "phlagpoal1_Axis_Captured" );
	},

	phlagpoal1_Allies_Captured = function( trigger )
	{
		Util.MapDebugPrint( "phlagpoal1_Allies_Captured" );
	},

};

global OnMapLoad = function()
{
	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built );
	OnTrigger( "The Cloister Doors have been repaired", Map.Cloister_Door_Built );
	OnTrigger( "MISSING_STRING", Map.Roof_Bridge_Built );
	OnTrigger( "MISSING_STRING", Map.Allied_Command_Post_Destroyed );
	OnTrigger( "MISSING_STRING", Map.Axis_Command_Post_Destroyed );
	OnTrigger( "Allies have destroyed the Cloister Doors", Map.Cloister_Door_Destroyed );
	OnTrigger( "The Grenade Casket has been destroyed!", Map.Grenade_Casket_Destroyed );
	OnTrigger( "Allies have destroyed the Main Entrance doors", Map.Main_Entrance_Destroyed );
	OnTrigger( "MISSING_STRING", Map.Roof_Bridge_Destroyed );
	OnTrigger( "Allies have half-hinched the ^1Holy Grail^7!", Map.holygrail_Taken );
	OnTrigger( "Flag returned holygrail!", Map.holygrail_returned );
	OnTrigger( "Allies have nabbed the ^3Holy Handgrenade^7!", Map.holynade_Taken );
	OnTrigger( "Flag returned holynade!", Map.holynade_returned );
	OnTrigger( "MISSING_STRING", Map.GRAIL_1_Captured );
	OnTrigger( "The tower entrance has been blown to tiny bits!", Map.NADE_POINT_1_Captured );
	OnTrigger( "MISSING_STRING", Map.phlagpoal1_Axis_Captured );
	OnTrigger( "MISSING_STRING", Map.phlagpoal1_Allies_Captured );

	SetAvailableMapGoals( TEAM.AXIS, false, ".*" );
	SetAvailableMapGoals( TEAM.ALLIES, false, ".*" );
	Util.EnableGoal("ROUTE_.*");
	Util.EnableGoal("AMMOCAB_.*");
	Util.EnableGoal("HEALTHCAB_.*");

	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"PLANT_Main_Entrance",
		"PLANT_Cloister_Door",
		"CHECKPOINT_.*",
	});
	SetAvailableMapGoals( TEAM.ALLIES, false, "ROUTE_cloister1" );
	SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT_.*" );
	SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNTMG42_6" );
	SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_main.*" );

	SetMapGoalProperties( "DEFEND_.*", {MinCampTime=30, MaxCampTime=90} );
	SetMapGoalProperties( "DEFEND_start.*", {MinCampTime=60, MaxCampTime=90} );
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=60, MaxCampTime=120} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=60, MaxCampTime=90} );
	SetMapGoalProperties( "ATTACK_.*", {MinCampTime=25, MaxCampTime=60} );
	SetMapGoalProperties( "SNIPE_.*", {MinCampTime=40, MaxCampTime=60} );

	Util.SetGoalPosition( 1021.4, -138.4, -95.875, "PLANT_Cloister_Door" ) ;
	Util.SetMaxUsersInProgress( 1, "PLANT_Cloister_Door" );
	Util.SetMaxUsersInUse( 1, "PLANT_Cloister_Door" );
	SetGoalPriority( "PLANT_Grenade_Casket", 0.89, TEAM.ALLIES, CLASS.COVERTOPS );



	Util.SetMaxUsers (2, "CHECKPOINT_.*" );
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "BUILD_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );

	MapRoutes =
	{
		PLANT_Grenade_Casket =
		{
			ROUTE_spawn3  =
			{
				ROUTE_cs1  =
				{
					ROUTE_cs2  =
					{
						ROUTE_cs3  =
						{
							ROUTE_cs4  =
							{
								ROUTE_holynade  =
								{
									ROUTE_holynade1  =
									{
										ROUTE_cs5  =
										{
											ROUTE_cs6  =
											{
												ROUTE_cs7  =
												{
													ROUTE_cs8  =
													{
													},
												},
											},
										},
									},
									ROUTE_cs9  =
									{
										ROUTE_holynade2  =
										{
											ROUTE_cs10  =
											{
												ROUTE_cs11  =
												{
													ROUTE_cs6  =
													{
														ROUTE_cloister4  =
														{
															ROUTE_cs8  =
															{
																ROUTE_cs7  =
																{
																},
															},
														},
														ROUTE_cs7  =
														{
															ROUTE_cs8  =
															{
															},
														},
													},
												},
											},
										},
									},
								},
							},
						},
					},
				},
				ROUTE_cloister1  =
				{
					ROUTE_cloister2  =
					{
						ROUTE_cloister3  =
						{
							ROUTE_cloister4  =
							{
							},
						},
					},
				},
			},
		},
	};


	MapRoutes.ATTACK_casket1 = MapRoutes.PLANT_Grenade_Casket;
	MapRoutes.ATTACK_casket2 = MapRoutes.PLANT_Grenade_Casket;
	MapRoutes.ATTACK_casket3 = MapRoutes.PLANT_Grenade_Casket;
	MapRoutes.ATTACK_casket4 = MapRoutes.PLANT_Grenade_Casket;
	MapRoutes.FLAG_holynade = MapRoutes.PLANT_Grenade_Casket;
	Util.Routes(MapRoutes);


	Util.MapDebugPrint( "OnMapLoad" );
};

global OnBotJoin = function( bot )
{
	 bot.TargetBreakableDist = 100.0;
};
