global _MG = 
{
	AMMOCAB_eastbunker_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(2016.000, 2340.000, 588.000),
		TeamAvailability = 6,
	},
	AMMOCAB_eastbunker_ammocabinet_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(3052.000, 2752.000, 556.000),
		TagName = "eastbunker_ammocabinet",
		TeamAvailability = 6,
	},
	ARTILLERY_S_bBeach_1 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(2297.436, 1713.177, 714.030),
		Radius = 15,
	},
	ARTILLERY_S_bBeach_2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(2301.880, 2351.619, 811.247),
		Radius = 15,
	},
	ARTILLERY_S_bBeach_3 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(1552.186, 4434.643, 867.356),
		Radius = 15,
	},
	ARTILLERY_S_bBeach_4 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(2554.868, 2735.413, 1216.125),
		Radius = 15,
	},
	ARTILLERY_S_bTower_1 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(2574.622, 2717.544, 1687.284),
		Radius = 15,
	},
	ARTILLERY_S_bTower_2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(2942.667, 2876.358, 1296.125),
		Radius = 15,
	},
	ARTILLERY_S_rBeach_1 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(1568.787, 1291.675, 714.988),
		Radius = 15,
	},
	ARTILLERY_S_rBeach_2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(1066.094, 3896.041, 478.766),
		Radius = 35,
	},
	ARTILLERY_S_rBeach_3 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-516.039, 2380.825, 215.346),
		Radius = 15,
	},
	ARTILLERY_S_rBeach_4 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(-940.612, 3623.112, 180.275),
		Radius = 15,
	},
	ARTILLERY_S_rFlag_1 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(1737.054, 2690.012, 704.713),
		Radius = 10,
	},
	ARTILLERY_S_rFlag_2 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(1569.297, 2880.174, 682.825),
		Radius = 10,
	},
	ARTILLERY_S_rFlag_3 = 
	{
		GoalType = "ARTILLERY_S",
		Position = Vec3(1980.804, 1831.041, 581.192),
		Radius = 15,
	},
	ATTACK_bBeach_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.634, 0.772, 0.050),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(484.139, 21.899, 532.424),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_bBeach_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.962, -0.241, 0.129),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-66.006, 4050.039, 461.666),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_bBeach_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.920, 0.135, 0.368),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(305.851, 2129.626, 332.265),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_bBeach_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.925, 0.316, 0.212),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-222.954, 3226.944, 249.866),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_bBeach_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.794, 0.526, 0.304),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(14.909, 2507.301, 365.956),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_bBeach_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.796, 0.504, 0.336),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(121.092, 3440.819, 293.416),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_bBeach_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.597, 0.802, -0.005),
		},
		GoalType = "Attack",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(890.113, 95.184, 728.573),
		Radius = 30,
		Stance = "crouch",
	},
	ATTACK_bTransmit1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.926, 0.375, 0.032),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(3501.875, 2994.125, 1152.125),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_bTransmit2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.997, -0.066, 0.040),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(3673.875, 3165.875, 1152.125),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_bTransmit3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.981, 0.194, 0.006),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(3671.331, 3083.929, 1152.125),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_bTransmit4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.523, 0.852, -0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(3083.875, 2930.125, 1152.125),
		Radius = 35,
	},
	ATTACK_bTransmit5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.013, 1.000, -0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(2898.125, 3011.718, 1152.125),
		Radius = 35,
	},
	ATTACK_bTransmit6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.752, 0.659, -0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(3181.875, 2978.125, 1152.125),
		Radius = 35,
		Stance = "crouch",
	},
	ATTACK_bTransmit7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.225, -0.974, -0.000),
		},
		GoalType = "Attack",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(2898.125, 3373.875, 1152.125),
		Radius = 35,
		Stance = "crouch",
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(2796.000, 1272.000, 948.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	CALLARTILLERY_rflagart4 = 
	{
		GoalType = "CALLARTILLERY",
		Position = Vec3(2386.125, 3339.875, 1160.125),
		Radius = 15,
	},
	CAPPOINT_Transmitter = 
	{
		GoalType = "CapPoint",
		Position = Vec3(3389.184, 3186.521, 1184.125),
		Radius = 10,
	},
	CHECKPOINT_beach_flag = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(1344.000, 3456.000, 634.000),
	},
	DEFEND_rAlt_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.282, 0.959, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2354.125, 3698.136, 600.125),
		Radius = 35,
	},
	DEFEND_rAlt_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.263, -0.965, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2354.125, 4173.875, 600.125),
		Radius = 35,
	},
	DEFEND_rAlt_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.038, 0.999, -0.028),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2489.851, 2898.126, 640.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rAlt_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.944, -0.331, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2674.125, 1677.875, 896.125),
		Radius = 35,
	},
	DEFEND_rAlt_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.889, -0.458, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2829.875, 1325.875, 896.125),
		Radius = 20,
	},
	DEFEND_rBeach1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.967, -0.222, -0.126),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1281.067, 3441.592, 832.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rBeach2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.718, -0.655, -0.234),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1408.265, 4334.689, 850.796),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rBeach3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.838, 0.482, -0.257),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2045.951, 860.630, 898.053),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rBeach4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.968, 0.067, -0.243),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2398.663, 1426.583, 1152.125),
		Radius = 35,
	},
	DEFEND_rBeach5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.967, -0.054, -0.248),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2418.125, 2450.126, 1152.125),
		Radius = 25,
	},
	DEFEND_rBeach6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.960, 0.034, -0.279),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2386.125, 3033.206, 1152.125),
		Radius = 35,
	},
	DEFEND_rBeach_7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.892, 0.392, -0.228),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2713.296, 1678.332, 1184.125),
		Radius = 10,
		Stance = "crouch",
	},
	DEFEND_rDoor1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.577, 0.810, -0.106),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1501.875, 3666.125, 644.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rDoor2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.280, 0.955, -0.100),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1297.708, 2801.035, 688.112),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rDoor3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.045, 0.992, -0.115),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1454.230, 2610.426, 720.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rDoor4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.777, 0.613, -0.143),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2170.554, 2702.055, 779.745),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rDoor5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.246, 0.968, -0.053),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1501.875, 3314.125, 656.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rDoor6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.631, 0.761, -0.152),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1662.147, 3047.518, 704.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rTransmit1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.953, 0.300, -0.039),
		},
		GoalType = "Defend",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(3181.875, 2930.125, 1184.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rTransmit10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.817, -0.506, -0.276),
		},
		GoalType = "Defend",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(3586.125, 3165.875, 1152.125),
		Radius = 20,
		Stance = "crouch",
	},
	DEFEND_rTransmit2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.916, -0.400, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(3219.876, 3042.152, 1152.125),
		Radius = 35,
	},
	DEFEND_rTransmit3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.099, -0.994, 0.050),
		},
		GoalType = "Defend",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(2989.875, 3373.864, 1152.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rTransmit4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.028, -1.000, -0.003),
		},
		GoalType = "Defend",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(2915.680, 3373.860, 1152.125),
		Radius = 30,
		Stance = "crouch",
	},
	DEFEND_rTransmit5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.674, -0.737, 0.057),
		},
		GoalType = "Defend",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(3181.875, 3373.875, 1152.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rTransmit6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.243, -0.970, 0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(2898.125, 3062.703, 1152.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rTransmit7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.939, 0.199, -0.281),
		},
		GoalType = "Defend",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(3586.125, 2946.125, 1152.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rTransmit8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.937, -0.247, -0.247),
		},
		GoalType = "Defend",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(3965.875, 3165.875, 992.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rTransmit9 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.827, 0.482, -0.289),
		},
		GoalType = "Defend",
		MaxCampTime = 10,
		MinCampTime = 5,
		Position = Vec3(3965.875, 2946.125, 992.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rUpper1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.905, -0.425, 0.002),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(3421.873, 1709.875, 1152.125),
		Radius = 30,
		Stance = "crouch",
	},
	DEFEND_rUpper2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.916, -0.395, -0.064),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(3245.875, 1294.799, 1152.125),
		Radius = 30,
		Stance = "crouch",
	},
	DEFEND_rUpper3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.051, -0.999, -0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2634.198, 2752.380, 1152.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rUpper4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.069, -0.995, -0.067),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2898.125, 3133.687, 1152.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rUpper5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.620, -0.784, -0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(3111.106, 3373.875, 1184.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rUpper6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.744, 0.644, -0.178),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2490.811, 2962.125, 1152.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rWall1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.493, -0.869, -0.045),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1394.128, 1654.297, 637.164),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rWall2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.006, -0.987, -0.158),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(1529.123, 1889.651, 708.286),
		Radius = 35,
	},
	DEFEND_rWall3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.529, -0.844, -0.088),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2201.145, 2174.875, 752.896),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rWall4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.782, -0.616, -0.098),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2462.397, 1901.875, 752.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rWall5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.818, -0.468, -0.334),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2354.125, 1610.309, 896.125),
		Radius = 35,
	},
	DEFEND_rWall6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.574, -0.779, -0.253),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2324.637, 2224.060, 936.125),
		Radius = 10,
		Stance = "crouch",
	},
	DEFEND_rWar1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.905, -0.420, -0.069),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2556.125, 1996.575, 448.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rWar2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.988, -0.154, -0.015),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(3565.875, 1933.875, 512.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rWar3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, 0.001, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(3565.875, 1717.875, 448.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rWar4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.005, 0.999, 0.037),
			[1] = Vec3(0.406, 0.911, 0.068),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(3026.125, 1458.125, 544.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rWar5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.998, -0.045, -0.033),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2828.675, 2527.817, 512.125),
		Radius = 30,
		Stance = "crouch",
	},
	DEFEND_rWar6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.900, -0.436, -0.000),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2850.125, 3021.875, 512.125),
		Radius = 30,
		Stance = "crouch",
	},
	DEFEND_rWar7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.685, -0.723, -0.096),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(2962.125, 2061.875, 544.125),
		Radius = 35,
		Stance = "crouch",
	},
	DEFEND_rWar8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.593, -0.804, -0.035),
		},
		GoalType = "Defend",
		MaxCampTime = 40,
		MinCampTime = 20,
		Position = Vec3(3282.125, 2637.875, 552.125),
		Radius = 20,
		Stance = "crouch",
	},
	FLAG_allied_obj2 = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(3260.000, 1664.000, 480.125),
		TeamAvailability = 4,
	},
	HEALTHCAB_eastbunker_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(2144.000, 2332.000, 588.000),
		TeamAvailability = 6,
	},
	MOUNTMG42_mg42_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(1149.000, 3536.000, 704.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_mg42_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(2334.000, 2656.000, 944.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_mg42_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(2365.000, 3168.000, 1200.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_t364 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(1149.000, 3376.000, 704.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	MOUNTMG42_t367 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		Position = Vec3(2334.000, 1536.000, 944.000),
		TeamAvailability = 6,
		maxcamptime = 30,
		mincamptime = 15,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(2825.500, 1271.000, 948.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Sea_Wall_Door = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.470, 0.804, 0.365),
				},
				position = Vec3(975.776, 3498.894, 517.963),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.912, -0.091, 0.399),
					[1] = Vec3(0.696, -0.678, 0.236),
				},
				position = Vec3(583.189, 4202.699, 481.825),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1328.000, 3892.000, 672.001),
		TagName = "Sea Wall Door",
		TeamAvailability = 4,
	},
	PLANT_Sea_Wall_breach = 
	{
		CoverSpots = 
		{
			[0] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.702, 0.662, 0.262),
				},
				position = Vec3(826.756, 486.729, 436.188),
				stance = "crouch",
			},
			[1] = 
			{
				AimVectors = 
				{
					[0] = Vec3(0.941, 0.117, 0.317),
				},
				position = Vec3(609.416, 1047.004, 374.074),
				stance = "crouch",
			},
		},
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1551.999, 1128.000, 644.000),
		TagName = "Sea Wall breach",
		TeamAvailability = 4,
	},
	REPAIRMG42_mg42_1 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1149.000, 3536.000, 704.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_2 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2334.000, 2656.000, 944.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_mg42_3 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2365.000, 3168.000, 1200.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_t364 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(1149.000, 3376.000, 704.000),
		TeamAvailability = 6,
	},
	REPAIRMG42_t367 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(2334.000, 1536.000, 944.000),
		TeamAvailability = 6,
	},
	ROUTE_back_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3976.086, 1608.623, 672.125),
		Radius = 35,
	},
	ROUTE_back_stairs2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3972.880, 2346.876, 512.125),
		Radius = 50,
	},
	ROUTE_back_stairs3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3366.513, 1631.247, 1152.125),
		Radius = 50,
	},
	ROUTE_beachspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1993.544, 2701.034, 69.784),
		Radius = 1500,
	},
	ROUTE_bunkerspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1501.875, 3487.000, 656.125),
		Radius = 400,
	},
	ROUTE_docgrab = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3323.002, 1662.918, 480.125),
		Radius = 300,
	},
	ROUTE_duct1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3156.087, 1598.906, 672.125),
		Radius = 25,
	},
	ROUTE_duct2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2675.771, 1606.006, 672.125),
		Radius = 25,
	},
	ROUTE_duct3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2839.642, 2051.612, 672.125),
		Radius = 25,
	},
	ROUTE_lbunker = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2399.421, 3938.097, 600.125),
		Radius = 35,
	},
	ROUTE_radio = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3499.858, 3122.944, 1152.125),
		Radius = 35,
	},
	ROUTE_reclaim1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1971.949, 3252.721, 721.447),
		Radius = 35,
	},
	ROUTE_reclaim2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1490.559, 4241.918, 832.125),
		Radius = 35,
	},
	ROUTE_rspawn = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2544.916, 3193.816, 1007.750),
		Radius = 150,
	},
	ROUTE_ubase = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2545.512, 1292.543, 1152.125),
		Radius = 35,
	},
	ROUTE_ubase_stairs = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2722.026, 953.927, 968.125),
		Radius = 35,
	},
	ROUTE_ubunker = 
	{
		GoalType = "ROUTE",
		Position = Vec3(2745.909, 2621.336, 896.125),
		Radius = 35,
	},
	SNIPE_bBeach_s1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.758, 0.650, 0.051),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-2764.876, -1831.811, 595.129),
		Radius = 35,
	},
	SNIPE_bBeach_s2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.661, 0.747, 0.068),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-1234.125, -1309.834, 500.891),
		Radius = 35,
	},
	SNIPE_bBeach_s3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.954, 0.264, 0.145),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-1636.167, 1679.851, 141.701),
		Radius = 35,
	},
	SNIPE_bBeach_s4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.979, -0.181, 0.094),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-885.709, 4122.903, 398.938),
		Radius = 35,
	},
	SNIPE_bBeach_s5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.972, 0.107, 0.208),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-2509.875, 2117.826, 104.125),
		Radius = 20,
	},
	SNIPE_bBeach_s6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.911, -0.371, 0.183),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-2438.020, 4316.884, 82.106),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_bBeach_s7 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.699, 0.714, 0.049),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-2478.990, -2151.177, 548.514),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_bBeach_s8 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.888, 0.416, 0.197),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(-1275.870, 532.662, 176.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_rBeach_s1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.963, -0.138, -0.234),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(2420.478, 2793.437, 1152.125),
		Radius = 35,
	},
	SNIPE_rBeach_s2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.925, 0.289, -0.245),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(2424.122, 1159.080, 1152.125),
		Radius = 35,
	},
	SNIPE_rBeach_s3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.967, 0.052, -0.248),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(2386.125, 1645.875, 1152.125),
		Radius = 35,
	},
	SNIPE_rBeach_s4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.920, -0.318, -0.227),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(2386.125, 3258.881, 1152.125),
		Radius = 35,
		Stance = "crouch",
	},
	SNIPE_rBeach_s5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.872, -0.449, -0.193),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 60,
		Position = Vec3(2790.813, 2417.795, 1184.125),
		Radius = 35,
		Stance = "crouch",
	},
	Version = 1,
};
