/********************************************************
Script and waypoints made by  >WES< P!NNAN & >WES< GRANNY
********************************************************/

global Map =
{
	Debug = false,
	Quiet = true,
	//set Talk to false if you don't want the bots to talk ingame !
	Talk = true,
	Plane1 = false,
	Plane2 = false,
	Plane3 = false,
	BigDoor = false,
	Lift1Status = "up",
	Lift2Status = "up",
	SwitchOneStatus = "up",
	Pulled1 = false,
	SwitchThreeStatus = "up",
	Pulled3 = false,

	Ammo_Cabinet_misc_cabinet_supply_1 = "AMMOCAB_misc_cabinet_supply_1",
	Ammo_Cabinet_misc_cabinet_supply_10 = "AMMOCAB_misc_cabinet_supply_10",
	Ammo_Cabinet_misc_cabinet_supply_11 = "AMMOCAB_misc_cabinet_supply_11",
	Ammo_Cabinet_misc_cabinet_supply_2 = "AMMOCAB_misc_cabinet_supply_2",
	Ammo_Cabinet_misc_cabinet_supply_3 = "AMMOCAB_misc_cabinet_supply_3",
	Ammo_Cabinet_misc_cabinet_supply_4 = "AMMOCAB_misc_cabinet_supply_4",
	Ammo_Cabinet_misc_cabinet_supply_5 = "AMMOCAB_misc_cabinet_supply_5",
	Ammo_Cabinet_misc_cabinet_supply_6 = "AMMOCAB_misc_cabinet_supply_6",
	Health_Cabinet_misc_cabinet_health_1 = "HEALTHCAB_misc_cabinet_health_1",
	Health_Cabinet_misc_cabinet_health_10 = "HEALTHCAB_misc_cabinet_health_10",
	Health_Cabinet_misc_cabinet_health_11 = "HEALTHCAB_misc_cabinet_health_11",
	Health_Cabinet_misc_cabinet_health_2 = "HEALTHCAB_misc_cabinet_health_2",
	Health_Cabinet_misc_cabinet_health_3 = "HEALTHCAB_misc_cabinet_health_3",
	Health_Cabinet_misc_cabinet_health_4 = "HEALTHCAB_misc_cabinet_health_4",
	Health_Cabinet_misc_cabinet_health_5 = "HEALTHCAB_misc_cabinet_health_5",
	Call_Artillery_ar_al1_bunker = "CALLARTILLERY_ar_al1_bunker",
	Call_Artillery_ar_ax_call_bunker_1 = "CALLARTILLERY_ar_ax_call_bunker_1",
	Call_Artillery_ar_ax_spawn_1 = "CALLARTILLERY_ar_ax_spawn_1",
	Call_Artillery_ar_bunker_2 = "CALLARTILLERY_ar_bunker_2",
	Artillery_S_ar_al_axexit = "ARTILLERY_S_ar_al_axexit",
	Artillery_S_ar_ax_alexit_1 = "ARTILLERY_S_ar_ax_alexit_1",
	Artillery_S_ar_ax_alexit_2 = "ARTILLERY_S_ar_ax_alexit_2",
	Checkpoint_axis_flag = "CHECKPOINT_axis_flag",
	Flag_rocket_fuel = "FLAG_rocket_fuel",
	Flag_v2_docs = "FLAG_v2_docs",
	Cappoint_Dropoff = "CAPPOINT_Dropoff",
	Build_Command_Post = "BUILD_Command_Post",
	Build_NORTH_GATE = "BUILD_NORTH_GATE",
	Build_SOUTH_GATE = "BUILD_SOUTH_GATE",
	Plant_Command_Post = "PLANT_Command_Post",
	Plant_FX5U_PROJECT_ROOM_DOOR = "PLANT_FX5U_PROJECT_ROOM_DOOR",
	Plant_FX5U_SCHEMATICS = "PLANT_FX5U_SCHEMATICS",
	Plant_NORTH_GATE = "PLANT_NORTH_GATE",
	Plant_SOUTH_GATE = "PLANT_SOUTH_GATE",
	Plant_XF5U_1 = "PLANT_XF5U_1",
	Plant_XF5U_2 = "PLANT_XF5U_2",
	Plant_XF5U_3 = "PLANT_XF5U_3",
	Mount_291 = "MOUNTMG42_291",
	Mount_774 = "MOUNTMG42_774",
	Mount_r_bigdoor = "MOUNTMG42_r_bigdoor",
	Repair_291 = "REPAIRMG42_291",
	Repair_774 = "REPAIRMG42_774",
	Repair_r_bigdoor = "REPAIRMG42_r_bigdoor",
	Mobile_MG42_mg_al1_trees = "MOBILEMG42_mg_al1_trees",
	Mobile_MG42_mg_ax_projectdoor = "MOBILEMG42_mg_ax_projectdoor",
	Snipe_s_alliedbunker_1 = "SNIPE_s_alliedbunker_1",
	Snipe_s_alliedbunker_2 = "SNIPE_s_alliedbunker_2",
	Snipe_s_alliedbunker_3 = "SNIPE_s_alliedbunker_3",
	Snipe_s_alliedtop_1 = "SNIPE_s_alliedtop_1",
	Snipe_s_ax_cabinet_1 = "SNIPE_s_ax_cabinet_1",
	Snipe_s_ax_cabinet_2 = "SNIPE_s_ax_cabinet_2",
	Snipe_s_cp_1 = "SNIPE_s_cp_1",
	Snipe_s_cp_2 = "SNIPE_s_cp_2",
	Snipe_s_hangartop_1 = "SNIPE_s_hangartop_1",
	Snipe_s_hangartop_2 = "SNIPE_s_hangartop_2",
	Snipe_s_radio_1 = "SNIPE_s_radio_1",
	Snipe_s_radio_2 = "SNIPE_s_radio_2",

	Navigation =
	{
		// cs: TODO: use pt_useswitch instead of this unreliable hack
		opendoor =
		{
			navigate = function(_this)
			{
				if ( !Map.BigDoor )
				{
					if ( !Map.BigDoorInfo ) {
						Map.BigDoorInfo = Util.WpNameInfo("bigdoorpt");
					}

					if ( _this.Goto(Map.BigDoorInfo.position) == EVENT.PATH_SUCCESS )
					{
						_this.AddAimRequest(Priority.High, "facing", Map.BigDoorInfo.facing);

						while( !Map.BigDoor )
						{
							_this.Bot.HoldButton(BTN.USE, 0.5);
							yield();
						}
					}
				}
				sleep(1);
			},
		},
		waterway =
		{
			navigate = function(_this)
			{
				if (!Map.NoWay)
				{
					if ( !Map.TunnelWpInfo ) {
						Map.TunnelWpInfo = Util.WpNameInfo("tunnel");
					}

					if ( _this.Goto(Map.TunnelWpInfo.position) == EVENT.PATH_SUCCESS )
					{
						_this.AddAimRequest(Priority.High, "facing", Map.TunnelWpInfo.facing);
						_this.Bot.HoldButton(BTN.FORWARD, 0.5);
					}
				}
				sleep(1);
			},
		},
		tunnelladder_1pt =
		{
			navigate = function(_this)
			{
				_this.Bot.HoldButton(BTN.FORWARD, 3);
				sleep(3);
			},
		},
		tunnelladder_2pt =
		{
			navigate = function(_this)
			{
				_this.Bot.HoldButton(BTN.FORWARD, 3);
				sleep(3);
			},
		},
		breakout_2pt =
		{
			navigate = function(_this)
			{
				if ( !Map.Breakout2Info ) {
					Map.Breakout2Info = Util.WpNameInfo("breakout_2");
				}

				if ( _this.Goto(Map.Breakout2Info.position) == EVENT.PATH_SUCCESS )
				{
					_this.AddAimRequest(Priority.High, "facing", Map.Breakout2Info.facing);
					_this.Bot.HoldButton(BTN.FORWARD, 4);
					sleep(3);
				}
			},
		},
	},

	Switches =
	{
		BigDoor =
		{
			Enabled = true,
			//Debug = true,
			WaypointName = "bigdoorpt",
			LimitBots = 1,
			LimitTeam = 0, // disabled initially.
			LimitClass = (1<<CLASS.ENGINEER),
			Priority = 0.7,
			AimPosition = Vector3(13483.875,10215.748,505.723),
		},

		Switch1 =
		{
			Enabled = true,
			//Debug = true,
			WaypointName = "Switch_1",
			LimitBots = 1,
			LimitTeam = 0, // disabled initially.
			LimitClass = (1<<CLASS.COVERTOPS),
			Priority = 0.7,
			AimPosition = Vector3(19819.115,8574.624,159.125),
		},

		Switch2 =
		{
			Enabled = true,
			//Debug = true,
			WaypointName = "Switch_2",
			LimitBots = 1,
			LimitTeam = 0, // disabled initially.
			LimitClass = (1<<CLASS.ENGINEER),
			Priority = 0.7,
			AimPosition = Vector3(20108.875,8485.271,-385.835),
		},

		Switch3 =
		{
			Enabled = true,
			//Debug = true,
			WaypointName = "Switch_3",
			LimitBots = 1,
			LimitTeam = 0, // disabled initially.
			LimitClass = (1<<CLASS.COVERTOPS),
			Priority = 0.7,
			AimPosition = Vector3(19431.875,8440.828,148.929),
		},

		Switch4 =
		{
			Enabled = true,
			//Debug = true,
			WaypointName = "Switch_4",
			LimitBots = 1,
			LimitTeam = 0, // disabled initially.
			LimitClass = (1<<CLASS.ENGINEER),
			Priority = 0.7,
			AimPosition = Vector3(19506.008,8092.125,-387.545),
		},
	},

	//CP stuff
	Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Command_Post_Built" );
	},

	Command_Post_Built = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Command_Post_Built" );
	},

	Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Command_Post_Destroyed" );
	},

	Command_Post_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Command_Post_Destroyed" );
	},

	//XF5U planes
	XF5U_1_Destroyed = function( trigger )
	{
		Map.Plane1 = "true";

		if ( Map.Plane2 && Map.Plane3 )
		{
			Map.Switches.BigDoor.LimitTeam = (1<<TEAM.AXIS);
			Map.Switches.Switch1.LimitTeam = (1<<TEAM.AXIS);
			Map.Switches.Switch3.LimitTeam = (1<<TEAM.AXIS);

			//open path now to get access to the next level
			Wp.SetWaypointFlag("nextlvl","closed",false);

			Groups.DisableAllies(Groups.group2);
			Groups.DisableAxis(Groups.group1);
			Groups.EnableAllies(Groups.group4);
			Groups.EnableAxis(Groups.group3);

			if ( Map.Plane1 && Map.Talk && MAP_TALK )
			{

				foreach ( id and bot in BotTable )
				{
					if ( bot.GetTeam() == TEAM.AXIS )
					{
						r = RandRange(0,10);
						if( r < 2 )
						{
							bot.SayVoice(VOICE.ENEMY_WEAK);
						}
						else if( r > 8 )
						{
							sleep(1.2);
							bot.ExecCommand("vsay_team FTAttack");
						}
					}
					if ( bot.GetTeam() == TEAM.ALLIES )
					{
						r = RandRange(0,10);
						if( r < 2 )
						{
							bot.SayVoice(VOICE.DEFEND_OBJECTIVE);
						}
						else if( r > 8 )
						{
							sleep(1.2);
							bot.ExecCommand("vsay_team FTFallBack");
						}
					}
				}
			}

			Util.MapDebugPrint( "all planes destroyed", true );
		}

		Util.MapDebugPrint( "XF5U_1_Destroyed" );
	},

	XF5U_2_Destroyed = function( trigger )
	{
		Map.Plane2 = "true";

		if ( Map.Plane1 && Map.Plane3 )
		{
			Map.Switches.BigDoor.LimitTeam = (1<<TEAM.AXIS);
			Map.Switches.Switch1.LimitTeam = (1<<TEAM.AXIS);
			Map.Switches.Switch3.LimitTeam = (1<<TEAM.AXIS);

			//open path now to get access to the next level
			Wp.SetWaypointFlag("nextlvl","closed",false);

			Groups.DisableAllies(Groups.group2);
			Groups.DisableAxis(Groups.group1);
			Groups.EnableAllies(Groups.group4);
			Groups.EnableAxis(Groups.group3);

			if ( Map.Plane2 && Map.Talk && MAP_TALK )
			{

				foreach ( id and bot in BotTable )
				{
					if ( bot.GetTeam() == TEAM.AXIS )
					{
						r = RandRange(0,10);
						if( r < 2 )
						{
							bot.SayVoice(VOICE.ENEMY_WEAK);
						}
						else if( r > 8 )
						{
							sleep(1.2);
							bot.ExecCommand("vsay_team FTAttack");
						}
					}
					if ( bot.GetTeam() == TEAM.ALLIES )
					{
						r = RandRange(0,10);
						if( r < 2 )
						{
							bot.SayVoice(VOICE.DEFEND_OBJECTIVE);
						}
						else if( r > 8 )
						{
							sleep(1.2);
							bot.ExecCommand("vsay_team FTFallBack");
						}
					}
				}
			}

			Util.MapDebugPrint( "all planes destroyed", true );
		}

		Util.MapDebugPrint( "XF5U_2_Destroyed" );
	},

	XF5U_3_Destroyed = function( trigger )
	{
		Map.Plane3 = "true";

		if ( Map.Plane1 && Map.Plane2 )
		{
			Map.Switches.BigDoor.LimitTeam = (1<<TEAM.AXIS);
			Map.Switches.Switch1.LimitTeam = (1<<TEAM.AXIS);
			Map.Switches.Switch3.LimitTeam = (1<<TEAM.AXIS);

			//open path now to get access to the next level
			Wp.SetWaypointFlag("nextlvl","closed",false);

			Groups.DisableAllies(Groups.group2);
			Groups.DisableAxis(Groups.group1);
			Groups.EnableAllies(Groups.group4);
			Groups.EnableAxis(Groups.group3);

			if ( Map.Plane3 && Map.Talk && MAP_TALK )
			{

				foreach ( id and bot in BotTable )
				{
					if ( bot.GetTeam() == TEAM.AXIS )
					{
						r = RandRange(0,10);
						if( r < 2 )
						{
							bot.SayVoice(VOICE.ENEMY_WEAK);
						}
						else if( r > 8 )
						{
							sleep(1.2);
							bot.ExecCommand("vsay_team FTAttack");
						}
					}
					if ( bot.GetTeam() == TEAM.ALLIES )
					{
						r = RandRange(0,10);
						if( r < 2 )
						{
							bot.SayVoice(VOICE.DEFEND_OBJECTIVE);
						}
						else if( r > 8 )
						{
							sleep(1.2);
							bot.ExecCommand("vsay_team FTFallBack");
						}
					}
				}
			}

			Util.MapDebugPrint( "all planes destroyed", true );
		}

		Util.MapDebugPrint( "XF5U_3_Destroyed" );
	},

	//Gates
	NORTH_GATE_Built = function( trigger )
	{
		Util.MapDebugPrint( "NORTH_GATE_Built" );
	},

	SOUTH_GATE_Built = function( trigger )
	{
		Util.MapDebugPrint( "SOUTH_GATE_Built" );
	},

	NORTH_GATE_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "NORTH_GATE_Destroyed" );
	},

	SOUTH_GATE_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "SOUTH_GATE_Destroyed" );
	},

	//Detroyable doors
	FX5U_PROJECT_ROOM_DOOR_Destroyed = function( trigger )
	{
		Groups.DisableAllies(Groups.group4);
		Groups.DisableAxis(Groups.group3);
		Groups.EnableAllies(Groups.group6);
		Groups.EnableAxis(Groups.group5);

		Util.MapDebugPrint( "FX5U_PROJECT_ROOM_DOOR_Destroyed" );
	},

	FX5U_SCHEMATICS_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "FX5U_SCHEMATICS_Destroyed" );
	},

	//Objectives
	rocket_fuel_Taken = function( trigger )
	{
		Groups.DisableAllies(Groups.group6);
		Groups.DisableAxis(Groups.group5);
		Groups.EnableAllies(Groups.group8);
		Groups.EnableAxis(Groups.group7);

		Util.MapDebugPrint( "rocket_fuel_Taken" );
	},

	rocket_fuel_Returned = function( trigger )
	{
		Groups.DisableAllies(Groups.group8);
		Groups.DisableAxis(Groups.group7);
		Groups.EnableAllies(Groups.group6);
		Groups.EnableAxis(Groups.group5);

		Util.MapDebugPrint( "rocket_fuel_Returned" );
	},

	rocket_fuel_Captured = function( trigger )
	{
		Groups.DisableAllies(Groups.group8);
		Groups.DisableAxis(Groups.group7);
		Groups.EnableAllies(Groups.group6);
		Groups.EnableAxis(Groups.group5);

		Map.Obj1 = "true";

		if ( Map.Obj2 )
		{
			ETUtil.WinningChat( TEAM.AXIS );
			ETUtil.LosingChat( TEAM.ALLIES );
		}

		Util.MapDebugPrint( "rocket_fuel_Captured" );
	},

	v2_docs_Taken = function( trigger )
	{
		Groups.DisableAllies(Groups.group6);
		Groups.DisableAxis(Groups.group5);
		Groups.EnableAllies(Groups.group8);
		Groups.EnableAxis(Groups.group7);

		Util.MapDebugPrint( "v2_docs_Taken" );
	},

	v2_docs_Returned = function( trigger )
	{
		Groups.DisableAllies(Groups.group8);
		Groups.DisableAxis(Groups.group7);
		Groups.EnableAllies(Groups.group6);
		Groups.EnableAxis(Groups.group5);

		Util.MapDebugPrint( "v2_docs_Returned" );
	},

	v2_docs_Captured = function( trigger )
	{
		Groups.DisableAllies(Groups.group8);
		Groups.DisableAxis(Groups.group7);
		Groups.EnableAllies(Groups.group6);
		Groups.EnableAxis(Groups.group5);

		Map.Obj2 = "true";

		if ( Map.Obj1 )
		{
			ETUtil.WinningChat( TEAM.AXIS );
			ETUtil.LosingChat( TEAM.ALLIES );
		}

		Util.MapDebugPrint( "v2_docs_Captured" );
	},

	axis_flag_Axis_Captured = function( trigger )
	{
		Map.Switches.Switch1.LimitTeam = 0;
		Map.Switches.Switch3.LimitTeam = 0;

		Util.MapDebugPrint( "axis_flag_Axis_Captured" );
	},

	axis_flag_Allies_Captured = function( trigger )
	{
		Util.MapDebugPrint( "axis_flag_Allies_Captured" );
	},

	//Switchstuff and checks
	Lift1Move =  function( trigger )
	{
    	vec = ToVector(trigger.Action);

		if ( vec.z > 38 )
		{
			Util.MapDebugPrint( "lift 1 is coming up", true );
			sleep(15.0);

			Map.Lift1Status = "up";
			Map.Lift1Up = true;

			if ( Map.Lift1Up && Map.SwitchOneStatus == "up" )
			{
				Wp.SetWaypointFlag("Lift1_1","closed",false);
				Wp.SetWaypointFlag("Lift1_2","closed",true);
				SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_a_lift1.*" );
				Util.MapDebugPrint( "lift1 is ready upstairs", true );
			}
		}
		else if ( vec.z < -38 )
		{
			Util.MapDebugPrint( "lift 1 is going down", true );
			sleep(15.0);

			Map.Lift1Status = "down";
			Map.Lift1Down = true;

			if ( Map.Lift1Down && Map.Pulled1 )
			{
				Wp.SetWaypointFlag("Lift1_2","closed",false);
				SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_a_lift1.*" );
				Util.MapDebugPrint( "lift1 is ready downstairs", true );
			}
		}
	},

	Switch1Move = function( trigger )
	{
		vec = ToVector(trigger.Action);

		if ( vec.z < -14 )
		{
			//Util.MapDebugPrint( "switch1 pulled down" );
			sleep(1.0);
			Wp.SetWaypointFlag("Lift1_1","closed",false);
			Map.SwitchOneStatus = "down";
			Map.Pulled1 = true;

			Map.Switches.Switch1.LimitTeam = 0;
			Map.Switches.Switch2.LimitTeam = (1<<TEAM.ALLIES);
			Util.MapDebugPrint( "SwitchOne is now: " + Map.SwitchOneStatus, true );
		}
		else if ( vec.z > 14 )
		{
			//Util.MapDebugPrint( "switch1 pulled up" );
			sleep(1.0);

			Map.SwitchOneStatus = "up";

			Map.Switches.Switch1.LimitTeam = (1<<TEAM.AXIS);
			Map.Switches.Switch2.LimitTeam = 0;
			Util.MapDebugPrint( "SwitchOne is now: " + Map.SwitchOneStatus, true );
		}
	},

	Lift2Move =  function( trigger )
	{
    	vec = ToVector(trigger.Action);

		if ( vec.z > 38 )
      	{
			Util.MapDebugPrint( "lift 2 is coming up", true );
			sleep(15.0);

			Map.Lift2Status = "up";
			Map.Lift2Up = true;

			if ( Map.Lift2Up && Map.SwitchThreeStatus == "up" )
			{
				Wp.SetWaypointFlag("Lift2_1","closed",false);
				Wp.SetWaypointFlag("Lift2_2","closed",true);
				SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_a_lift2.*" );
				Util.MapDebugPrint( "lift2 is ready upstairs", true );
			}
		}
		else if ( vec.z < -38 )
      	{
			Util.MapDebugPrint( "lift 2 is going down", true );
			sleep(15.0);

			Map.Lift2Status = "down";
			Map.Lift2Down = true;

			if ( Map.Lift2Down && Map.Pulled3 )
			{
				Wp.SetWaypointFlag("Lift2_2","closed",false);
				SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_a_lift2.*" );
				Util.MapDebugPrint( "lift2 is ready downstairs", true );
			}
		}
	},

	Switch3Move = function( trigger )
	{
		vec = ToVector(trigger.Action);

		if ( vec.z < -14 )
		{
			//Util.MapDebugPrint( "switch3 pulled down" );
			sleep(1.0);
			Wp.SetWaypointFlag("Lift2_1","closed",false);
			Map.SwitchThreeStatus = "down";
			Map.Pulled3 = true;

			Map.Switches.Switch3.LimitTeam = 0;
			Map.Switches.Switch4.LimitTeam = (1<<TEAM.ALLIES);
			Util.MapDebugPrint( "Switch3 is now " + Map.SwitchThreeStatus, true );
		}
		else if ( vec.z > 14 )
		{
			//Util.MapDebugPrint( "switch3 pulled up" );
			sleep(1.0);

			Map.SwitchThreeStatus = "up";

			Map.Switches.Switch3.LimitTeam = (1<<TEAM.AXIS);
			Map.Switches.Switch4.LimitTeam = 0;
			Util.MapDebugPrint( "Switch3 is now " + Map.SwitchThreeStatus, true );
		}
	},

	check_BigDoor = function ()
	{
		wpOne = Util.WpNameInfo("tracestart");
		wpTwo = Util.WpNameInfo("traceend");

		while( !Map.BigDoor )
		{
			tr = TraceLine( wpOne.position, wpTwo.position, null, TRACE.SHOT, 0, false );

			if ( tr.fraction < 1 )
			{
				if ( Map.Debug )
					{ DrawDebugLine(wpOne.position, wpTwo.position, COLOR.RED, 0.25); }
			}
			else
			{
				if ( Map.Debug )
					{ DrawDebugLine(wpOne.position, wpTwo.position, COLOR.GREEN, 0.25); }

				Map.BigDoor = true;
				Wp.SetWaypointFlag("door","closed",false);

			}

			if ( Map.Bigdoor )
			{
				Map.Switches.BigDoor.LimitTeam = 0;
				Util.MapDebugPrint( "Switch disabled ", true);
			}

			 sleep(0.25);
		}

		SetAvailableMapGoals( TEAM.AXIS, false, "ATTACK_a_door" );

		Util.MapDebugPrint( "BigDoor open" );
	},
};

global OnMapLoad = function()
{
	thread(Map.check_BigDoor);

	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Command_Post_Built );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Command_Post_Built );
	OnTrigger( "^3ALLIES HAVE CONSTRUCTED THE NORTH GATE!!!", Map.NORTH_GATE_Built );
	OnTrigger( "^3ALLIES HAVE CONSTRUCTED THE SOUTH GATE!!!", Map.SOUTH_GATE_Built );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Command_Post_Destroyed );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Command_Post_Destroyed );
	OnTrigger( "^3AXIS HAVE DESTROYED THE XF4U PROJECT ROOM DOOR!!!", Map.FX5U_PROJECT_ROOM_DOOR_Destroyed );
	OnTrigger( "^3AXIS HAVE DESTROYED THE XF4U SCHEMATICS SAFE DOOR!!!", Map.FX5U_SCHEMATICS_Destroyed );
	OnTrigger( "^3THE NORTH GATE HAS BEEN BREACHED!!!", Map.NORTH_GATE_Destroyed );
	OnTrigger( "^3THE SOUTH GATE HAS BEEN BREACHED!!!", Map.SOUTH_GATE_Destroyed );
	OnTrigger( "^3AXIS HAVE DESTROYED THE XF5U #1!!!", Map.XF5U_1_Destroyed );
	OnTrigger( "^3AXIS HAVE DESTROYED THE XF5U #2!!!", Map.XF5U_2_Destroyed );
	OnTrigger( "^3AXIS HAVE DESTROYED THE XF5U #3!!!", Map.XF5U_3_Destroyed );
	OnTrigger( "^3THE AXIS HAVE STOLEN THE FORMULA!!!", Map.rocket_fuel_Taken );
	OnTrigger( "^3THE ALLIES HAVE RETURNED THE XF5U FUEL FORMULA!!!", Map.rocket_fuel_Returned );
	OnTrigger( "^3THE AXIS HAVE TRANSMITTED THE FX4U FUEL FORMULA!!!", Map.rocket_fuel_Captured );
	OnTrigger( "^3THE AXIS HAVE STOLEN THE FX4U DOCS!!!", Map.v2_docs_Taken );
	OnTrigger( "^3THE ALLIES HAVE RETURNED THE XF4U DOCS!!!", Map.v2_docs_Returned );
	OnTrigger( "^3THE AXIS HAVE TRANSMITTED THE XF4U DOCS!!!", Map.v2_docs_Captured );
	OnTrigger( "^3THE AXIS HAVE CAPUTRED THE LAB FORWARD SPAWN!!!", Map.axis_flag_Axis_Captured );
	OnTrigger( "^3THE ALLIES HAVE PUSHED THE AXIS BACK AND CAPTURED THE LAB!!!", Map.axis_flag_Allies_Captured );

	//Liftand Switchtrigger
	OnTrigger( "lift_1_goto", Map.Lift1Move );    	//Moving Lift1
	OnTrigger( "lift_2_goto", Map.Lift2Move );    	//Moving Lift 2
	OnTrigger( "lever1_goto", Map.Switch1Move );    //Switch1 handle
	OnTrigger( "lever3_goto", Map.Switch3Move );    //Switch3 handle

	//Destroy Main goals
	SetGoalPriority( "PLANT_.*", 0.9 );
	SetGoalPriority( "BUILD_.*", 0.6 );

	//close path , we will open it later if planes are destroyed
	Wp.SetWaypointFlag("nextlvl","closed",true);
	//open it when bigdoor is open
	Wp.SetWaypointFlag("door","closed",true);
	// close path to elevators, open if its needed ( Lifts in Position )
	Wp.SetWaypointFlag("Lift1_1","closed",false);
	Wp.SetWaypointFlag("Lift1_2","closed",true);
	Wp.SetWaypointFlag("Lift2_1","closed",false);
	Wp.SetWaypointFlag("Lift2_2","closed",true);

	//set max users for goals
	Util.SetMaxUsersInProgress( 2, "BUILD.*" );
	Util.SetMaxUsersInProgress( 2, "PLANT.*" );
	Util.SetMaxUsersInProgress( 1, "DEFEND_d_alliedtop.*" );
	Util.SetMaxUsersInProgress( 1, "DEFEND_d_cp.*" );
	Util.SetMaxUsersInProgress( 1, "DEFEND_d_xf5u_hangar.*" );
	Util.SetMaxUsersInProgress( 1, "ATTACK_a_cp.*" );
	Util.SetMaxUsersInProgress( 1, "MOUNTMG42.*" );

	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=120, MaxCampTime=120});
	SetMapGoalProperties( "SNIPE_.*", {MinCampTime=60, MaxCampTime=120});
	SetMapGoalProperties( "ATTACK_.*", {MinCampTime=30, MaxCampTime=60});
	SetMapGoalProperties( "DEFEND_.*", {MinCampTime=60, MaxCampTime=120});

	//clear all goals
	SetAvailableMapGoals( TEAM.AXIS, false, ".*" );
	SetAvailableMapGoals( TEAM.ALLIES, false, ".*" );

	Util.EnableGoal("ROUTE.*"); //enable routing for both teams

	//enable part 1 goals
	Groups.EnableAllies(Groups.group2);
	Groups.EnableAxis(Groups.group1);

	//Routes
	MapRoutes =
	{
		PLANT_XF5U_1 =
		{
			ROUTE_r_axisspawn_1 =
			{
				ROUTE_r_ax1_tunnelstart =
				{
					ROUTE_r_ax1_tunnelladder_1 =
					{
						ROUTE_r_ax1_tunnelsplit_1 =
						{
							ROUTE_r_ax1_tunnelladder_2 = { ROUTE_r_ax1_cabinet = {}, },
						},
					},
				},
				ROUTE_r_ax1_doorexit =
				{
					ROUTE_r_ax1_split_1 =
					{
						ROUTE_r_ax1_rightway = {},
						Weight = 4,
						ROUTE_r_ax1_cabinet = { ROUTE_r_uppertunnel = {}, },
					},
				},
			},
		},
		MOUNTMG42_774 =
		{
			ROUTE_r_alliedspawn_1 =
			{
				ROUTE_r_alliedexit_l = { ROUTE_r_stairs_inside = {}, },
			},
		},
		DEFEND_d_cp_1 =
		{
			ROUTE_r_alliedspawn_1 =
			{
				ROUTE_r_alliedexit_r =
				{
					ROUTE_r_al1_mainexit = { ROUTE_r_cp = {}, },
				},
				ROUTE_r_alliedexit_l =
				{
					ROUTE_r_al1_mainexit = { ROUTE_r_cp = {}, },
				},
			},
		},
		DEFEND_d_alliedtop_1 =
		{
			ROUTE_r_alliedspawn_1 =
			{
				ROUTE_r_alliedexit_r = { ROUTE_r_stairs_inside = {}, },
				ROUTE_r_alliedexit_l = { ROUTE_r_stairs_inside = {}, },
			},
		},
		PLANT_FX5U_PROJECT_ROOM_DOOR =
		{
			ROUTE_r_axisspawn_2 =
			{
				ROUTE_r_lifts =
				{
					ROUTE_r_lift_1 = {},
					ROUTE_r_lift_2 = {},
				},
				ROUTE_r_ax2_leftexit =
				{
					ROUTE_r_ax2_tunnel =
					{
						ROUTE_r_ax2_ladder_1 = {},
						ROUTE_r_ax2_ladder_2 = {},
					},
				},
			},
		},
	};

	//copy some routes
	MapRoutes.PLANT_XF5U_3 = MapRoutes.PLANT_XF5U_1 ;
	MapRoutes.PLANT_XF5U_2 = MapRoutes.PLANT_XF5U_1 ;
	MapRoutes.PLANT_Command_Post = MapRoutes.PLANT_XF5U_1 ;
	MapRoutes.BUILD_Command_Post = MapRoutes.PLANT_XF5U_1 ;
	MapRoutes.CALLARTILLERY_ar_ax_call_bunker_1 = MapRoutes.PLANT_XF5U_1 ;
	MapRoutes.CALLARTILLERY_ar_bunker_2 = MapRoutes.PLANT_XF5U_1 ;
	MapRoutes.MOBILEMG42_mg_al1_trees = MapRoutes.MOUNTMG42_774;
	MapRoutes.ATTACK_a_cp_1 = MapRoutes.PLANT_XF5U_1;
	MapRoutes.ATTACK_a_cp_2 = MapRoutes.PLANT_XF5U_1;
	MapRoutes.ATTACK_a_cp_3 = MapRoutes.PLANT_XF5U_1;
	MapRoutes.DEFEND_d_cp_2 = MapRoutes.DEFEND_d_cp_1;
	MapRoutes.DEFEND_d_cp_3 = MapRoutes.DEFEND_d_cp_1;
	MapRoutes.DEFEND_d_alliedtop_2 = MapRoutes.DEFEND_d_alliedtop_1;
	MapRoutes.DEFEND_d_alliedtop_3 = MapRoutes.DEFEND_d_alliedtop_1;
	MapRoutes.DEFEND_d_alliedtop_4 = MapRoutes.DEFEND_d_alliedtop_1;
	MapRoutes.DEFEND_d_alliedtop_5 = MapRoutes.DEFEND_d_alliedtop_1;
	MapRoutes.DEFEND_d_alliedtop_6 = MapRoutes.DEFEND_d_alliedtop_1;
	MapRoutes.DEFEND_d_alliedtop_7 = MapRoutes.DEFEND_d_alliedtop_1;
	MapRoutes.SNIPE_s_alliedtop_1 = MapRoutes.DEFEND_d_alliedtop_1;

	//set up the Switches and Routes
	Util.UpdateSwitchData();
	Util.Routes(MapRoutes);
	Util.MapDebugPrint( "OnMapLoad" );
};

global OnBotJoin = function( bot )
{
	bot.TargetBreakableDist = 100.0;
	bot.MaxViewDistance = 2500;
};

global Groups =
{
	//Axis part 1
	group1 =
	{
		Map.Build_Command_Post,
		Map.Plant_Command_Post,
		Map.Call_Artillery_ar_ax_call_bunker_1,
		Map.Call_Artillery_ar_ax_spawn_1,
		Map.Call_Artillery_ar_bunker_2,
		Map.Artillery_S_ar_ax_alexit_1,
		Map.Artillery_S_ar_ax_alexit_2,
		Map.Mount_291,
		Map.Repair_291,
		Map.Plant_XF5U_3,
		Map.Plant_XF5U_2,
		Map.Plant_XF5U_1,
		"ATTACK_a_cp.*",
		"ATTACK_a_plane.*",
		"SNIPE_s_ax_cabinet_1",
		"SNIPE_s_ax_cabinet_2",
	},

	//Allies part 1
	group2 =
	{
		Map.Build_Command_Post,
		Map.Plant_Command_Post,
		Map.Mount_774,
		Map.Repair_774,
		Map.Mobile_MG42_mg_al1_trees,
		Map.Call_Artillery_ar_al1_bunker,
		Map.Artillery_S_ar_al_axexit_1,
		Map.Artillery_S_ar_ax_alexit_2,
		"DEFEND_d_cp.*",
		"DEFEND_d_alliedtop.*",
		"DEFEND_d_xf5u_hangar.*",
		"SNIPE_s_alliedbunker_1",
		"SNIPE_s_alliedbunker_2",
		"SNIPE_s_alliedbunker_3",
		"SNIPE_s_alliedtop_1",
		"SNIPE_s_hangartop_1",
		"SNIPE_s_hangartop_2",
	},

	//Axis part 2
	group3 =
	{
		//Map.Plant_NORTH_GATE,
		//Map.Plant_SOUTH_GATE,
		Map.Plant_FX5U_PROJECT_ROOM_DOOR,
		"ATTACK_a_door",
		"ATTACK_a_projectdoor.*",
	},

	//Allies part 2
	group4 =
	{
		Map.Build_NORTH_GATE,
		Map.Build_SOUTH_GATE,
		"DEFEND_d_projectdoor.*",
	},

	//Axis part 3
	group5 =
	{
		Map.Plant_NORTH_GATE,
		Map.Plant_SOUTH_GATE,
		Map.Checkpoint_axis_flag,
		Map.Flag_rocket_fuel,
		Map.Plant_FX5U_SCHEMATICS,
		Map.Flag_v2_docs,
		Map.Cappoint_Dropoff,
		"ATTACK_a_flag",
	},

	//Allies part 3
	group6 =
	{
		Map.Build_NORTH_GATE,
		Map.Build_SOUTH_GATE,
		Map.Checkpoint_axis_flag,
		"DEFEND_d_projectdoor.*",
		"DEFEND_d_docs.*",
		"DEFEND_d_fuel.*",
	},

	//Axis obj taken , if returned go back to group 5
	group7 =
	{
		Map.Flag_v2_docs,
		Map.Flag_rocket_fuel,
		Map.Cappoint_Dropoff,
		"ATTACK_a_radio.*",
		"SNIPE_s_radio.*",
	},

	//Allies defend radio , if obj returned go back to group 6
	group8 =
	{
		"DEFEND_d_radio.*",
	},

	EnableAllies = function(group)
	{
		foreach (id and goal in group)
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, goal );
			Util.MapDebugPrint("EnableAllies: enabling " + goal, true);
		}
	},

	EnableAxis = function(group)
	{
		foreach (id and goal in group)
		{
			SetAvailableMapGoals( TEAM.AXIS, true, goal );
			Util.MapDebugPrint("EnableAxis: enabling " + goal, true);
		}
	},

	DisableAllies = function(group)
	{
		foreach (id and goal in group)
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, goal );
			Util.MapDebugPrint("DisableAllies: disabling " + goal, true);
		}
	},

	DisableAxis = function(group)
	{
		foreach (id and goal in group)
		{
			SetAvailableMapGoals( TEAM.AXIS, false, goal );
			Util.MapDebugPrint("DisableAxis: disabling " + goal, true);
		}
	},
};
