global _MG = 
{
	AMMOCAB_mcs_central = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-608.000, 940.500, 240.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_mcs_water = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3136.000, -1904.000, 184.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_water_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.080, -0.994, 0.069),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1470.883, -1041.930, 9.125),
		Radius = 32,
	},
	ATTACK_water_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.993, 0.100, 0.061),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2779.436, -2519.388, 9.125),
		Radius = 32,
	},
	ATTACK_water_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.954, -0.292, -0.069),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1456.475, -2377.571, 9.125),
		Radius = 32,
	},
	ATTACK_water_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.002, 0.991, 0.130),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1559.677, -2956.278, 10.125),
		Radius = 32,
	},
	ATTACK_water_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.844, 0.513, 0.155),
			[1] = Vec3(-0.534, 0.845, -0.042),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1988.666, -2752.486, 10.126),
		Radius = 32,
	},
	ATTACK_water_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.762, -0.645, 0.057),
		},
		GoalType = "Attack",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1449.613, -1438.543, 10.367),
		Radius = 32,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-444.000, -727.000, 125.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Cover = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2010.000, 98.000, 72.000),
		TeamAvailability = 2,
	},
	BUILD_Ramp = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		Position = Vec3(-2581.000, 144.000, 71.000),
		TeamAvailability = 2,
	},
	CAPPOINT_bring_docs_here = 
	{
		GoalType = "CapPoint",
		MinRadius = 32,
		Position = Vec3(1778.753, 147.125, 10.125),
	},
	DEFEND_central_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.014, 1.000, 0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(321.984, -731.234, 65.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_central_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.171, 0.985, 0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(94.499, -689.584, 65.125),
		Radius = 32,
	},
	DEFEND_central_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.069, 0.997, 0.042),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-289.460, -721.822, 65.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_central_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.577, 0.816, 0.020),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-644.823, -745.760, 65.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_central_05b = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.887, 0.461, -0.007),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-941.875, -49.760, 65.125),
		Radius = 32,
	},
	DEFEND_central_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.963, 0.270, 0.023),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1047.085, 205.260, 64.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_central_07b = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, 0.075, -0.019),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-902.461, 529.013, 65.125),
		Radius = 32,
	},
	DEFEND_central_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.782, -0.624, -0.016),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-376.263, 749.875, 65.125),
		Radius = 32,
	},
	DEFEND_central_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.958, -0.288, 0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(79.122, 749.875, 65.153),
		Radius = 32,
	},
	DEFEND_central_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.526, -0.619, -0.583),
			[1] = Vec3(0.222, -0.955, -0.194),
			[2] = Vec3(0.638, -0.522, -0.566),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(315.422, 730.210, 64.125),
		Radius = 32,
	},
	DEFEND_obj_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.607, 0.794, 0.008),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1570.846, 229.674, 10.308),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_obj_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.862, 0.506, 0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2097.900, 381.684, 10.348),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_obj_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.999, -0.036, 0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2134.516, 1426.816, 10.348),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_obj_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.953, -0.303, 0.025),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1091.238, 1477.032, 54.222),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_obj_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.717, -0.694, 0.073),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1382.425, 2124.422, 10.359),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_obj_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.081, -0.997, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1686.278, 2667.821, 10.125),
		Radius = 32,
	},
	DEFEND_obj_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.752, -0.659, -0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1840.410, 2439.132, 35.125),
		Radius = 32,
	},
	DEFEND_obj_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.701, 0.712, 0.026),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1323.771, 1023.083, 10.125),
		Radius = 32,
	},
	DEFEND_obj_09 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.910, -0.411, -0.053),
			[1] = Vec3(-0.115, -0.993, -0.015),
			[2] = Vec3(0.946, -0.323, -0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(197.412, 1399.037, 65.125),
		Radius = 32,
	},
	DEFEND_obj_10 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-1.000, 0.013, -0.009),
			[1] = Vec3(-0.913, 0.404, -0.049),
			[2] = Vec3(-0.996, -0.086, -0.031),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(2772.125, 1579.875, 81.125),
		Radius = 32,
	},
	DEFEND_radio_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.749, 0.662, -0.024),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1067.729, -492.679, 10.247),
		Radius = 32,
	},
	DEFEND_radio_2 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.002, 1.000, 0.006),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(633.041, -486.457, 17.125),
		Radius = 32,
	},
	DEFEND_radio_3 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.325, 0.945, 0.018),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(899.217, -132.446, 13.164),
		Radius = 32,
	},
	DEFEND_radio_4 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.117, 0.993, -0.027),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1264.673, -206.831, 13.125),
		Radius = 32,
	},
	DEFEND_radio_5 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.699, 0.710, 0.079),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(1108.033, 365.428, 10.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_radio_6 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.536, 0.843, 0.058),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(850.366, 420.668, 10.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_water_01 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.144, 0.989, 0.032),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2925.875, -1563.212, 10.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_water_02 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.299, 0.954, 0.005),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2474.551, -2021.449, 10.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_water_03 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.488, 0.873, 0.010),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2326.315, -2399.047, 9.125),
		Radius = 32,
		Stance = "prone",
	},
	DEFEND_water_04 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.643, 0.765, 0.038),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-2005.069, -1854.643, 10.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_water_05 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.839, 0.545, 0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1788.595, -1610.373, 10.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_water_06 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.929, 0.368, 0.030),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1778.795, -1310.905, 10.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_water_07 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.996, 0.089, 0.013),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1898.798, -1130.744, 10.125),
		Radius = 32,
		Stance = "crouch",
	},
	DEFEND_water_08 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, -0.064, 0.012),
		},
		GoalType = "Defend",
		MaxCampTime = 20,
		MinCampTime = 10,
		Position = Vec3(-1554.125, -989.305, 10.125),
		Radius = 32,
		Stance = "crouch",
	},
	FLAG_allied_goldbox = 
	{
		CreateOnLoad = 0,
		GoalType = "Flag",
		Position = Vec3(1800.000, 2408.000, 41.125),
		TeamAvailability = 2,
	},
	HEALTHCAB_mch_central = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-979.500, 951.500, 240.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_mch_water = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3136.000, -2016.000, 184.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	PLANT_Allied_gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-2176.000, -840.000, 64.500),
		TagName = "Allied gate",
		TeamAvailability = 2,
	},
	PLANT_Central_Wall = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(448.000, 0.000, 128.000),
		TagName = "Central Wall",
		TeamAvailability = 2,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-449.500, -742.500, 117.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Cover = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-1952.000, 72.000, 90.000),
		TeamAvailability = 4,
	},
	PLANT_Radio_Side_Route = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(1502.000, -400.000, 68.500),
		TagName = "Radio Side Route",
		TeamAvailability = 2,
	},
	PLANT_Ramp = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-2310.000, 670.313, 89.951),
		TeamAvailability = 4,
	},
	PLANT_Side_Route = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-914.000, 832.000, 272.000),
		TagName = "Side Route",
		TeamAvailability = 2,
	},
	ROUTE_al_spawn_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2622.263, -1148.624, 17.125),
		Radius = 200,
	},
	ROUTE_al_spawn_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(184.870, 537.839, 73.343),
		Radius = 200,
	},
	ROUTE_al_spawn_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(3639.872, 2469.609, 17.125),
		Radius = 200,
	},
	ROUTE_ax_spawn_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-818.032, -1934.867, 17.125),
		Radius = 200,
	},
	ROUTE_ax_spawn_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2176.415, -2745.593, 17.125),
		Radius = 200,
	},
	ROUTE_ax_spawn_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2756.493, -546.100, 49.125),
		Radius = 200,
	},
	ROUTE_ax_spawn_4 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1075.479, -539.462, 73.125),
		Radius = 200,
	},
	ROUTE_central_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1296.697, 364.783, 65.209),
		Radius = 50,
	},
	ROUTE_central_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1290.947, 23.117, 65.209),
		Radius = 50,
	},
	ROUTE_obj_drop_doc_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1379.470, 2640.551, 153.125),
		Radius = 125,
	},
	ROUTE_obj_drop_radio_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1453.649, -207.208, 153.311),
		Radius = 35,
	},
	ROUTE_obj_middle_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1179.639, 903.906, 10.125),
		Radius = 125,
	},
	ROUTE_obj_middle_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(1307.993, 1668.849, 10.125),
		Radius = 125,
	},
	ROUTE_plant_water_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-2127.680, -959.753, 10.125),
		Radius = 50,
	},
	ROUTE_side_route_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(109.900, 835.738, 209.125),
		Radius = 35,
	},
	ROUTE_side_route_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1335.464, -636.667, 153.125),
		Radius = 125,
	},
	ROUTE_water_drop_1 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-3015.119, -1981.742, 154.125),
		Radius = 50,
	},
	ROUTE_water_drop_1a = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1851.621, -3157.875, 154.125),
		Radius = 35,
	},
	ROUTE_water_drop_2 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1948.166, -835.878, 154.125),
		Radius = 50,
	},
	ROUTE_water_drop_3 = 
	{
		GoalType = "ROUTE",
		Position = Vec3(-1346.332, -2432.982, 154.125),
		Radius = 125,
	},
	Version = 1,
};