global Map = { crate1_secured = 0, crate2_secured = 0, allied_compost_built_Built = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Command_Post" ); Util.MapDebugPrint( "allied_compost_built_Built" ); }, axis_compost_built_Built = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Command_Post" ); }, truck_construct_Built = function( trigger ) { Util.MapDebugPrint( "truck_construct_Built" ); }, gondel_c_Built = function( trigger ) { Util.MapDebugPrint( "gondel_c_Built" ); }, defense3_Built = function( trigger ) { Util.MapDebugPrint( "defense3_Built" ); }, axis_compost_built_Built = function( trigger ) { Util.MapDebugPrint( "axis_compost_built_Built" ); }, defense4_Built = function( trigger ) { Util.MapDebugPrint( "defense4_Built" ); }, allied_compost_built_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Command_Post" ); Util.MapDebugPrint( "allied_compost_built_Destroyed" ); }, axis_compost_built_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Command_Post" ); Util.MapDebugPrint( "axis_compost_built_Destroyed" ); }, door2_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_gold_crate2" ); Util.MapDebugPrint( "door2_Destroyed" ); }, gondel_c_Destroyed = function( trigger ) { Util.MapDebugPrint( "gondel_c_Destroyed" ); }, door1_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_gold_crate1" ); Util.MapDebugPrint( "door1_Destroyed" ); }, defense3_Destroyed = function( trigger ) { Util.MapDebugPrint( "defense3_Destroyed" ); }, defense4_Destroyed = function( trigger ) { Util.MapDebugPrint( "defense4_Destroyed" ); }, secured_crate1 = function( trigger ) { Map.crate1_secured = 1; if( Map.crate1_secured == 1 && Map.crate2_secured == 1 ) { SetAvailableMapGoals( TEAM.ALLIES, true, { "BUILD_Truck", "ESCORT_Truck", }); } }, secured_crate2 = function( trigger ) { Map.crate2_secured = 1; if( Map.crate1_secured == 1 && Map.crate2_secured == 1 ) { SetAvailableMapGoals( TEAM.ALLIES, true, { "BUILD_Truck", "ESCORT_Truck", }); } }, }; global OnMapLoad = function() { OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.allied_compost_built_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.axis_compost_built_Built ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.axis_compost_built_Destroyed ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.allied_compost_built_Destroyed ); OnTrigger( "The Truck has been repaired!", Map.truck_construct_Built ); OnTrigger( "The Gondel Generator has been repaired!", Map.gondel_c_Built ); OnTrigger( "Truck Barrier #1 has been constructed.", Map.defense3_Built ); OnTrigger( "Truck Barrier #2 has been constructed.", Map.defense4_Built ); OnTrigger( "Truck Barrier #1 has been destroyed.", Map.defense3_Destroyed ); OnTrigger( "Truck Barrier #2 has been destroyed.", Map.defense4_Destroyed ); OnTrigger( "The Gondel Generator has been destroyed!", Map.gondel_c_Destroyed ); OnTrigger( "Documents Defense #1 Destroyed.", Map.door1_Destroyed ); OnTrigger( "Document Defense #2 Destroyed.", Map.door2_Destroyed ); OnTrigger( "Allied team has secured the Documents!", Map.secured_crate1 ); OnTrigger( "Allied team has secured the Gold Crate!", Map.secured_crate2 ); Util.DisableGoal ( "BUILD_Truck" ); Util.DisableGoal ( "ESCORT_Truck" ); Util.DisableGoal ( "FLAG_gold_crate.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, { "MOUNTMG42.*", "REPAIRMG42.*", }); MapRoutes = { CAPPOINT_Truck = { ROUTE_documents = { ROUTE_docsplit1 = { ROUTE_doctunnelentrance = { Weight = 2, ROUTE_doctun1 = { ROUTE_doctun2 = { ROUTE_doctun3 = { ROUTE_doctun4 = { ROUTE_doctun5 = { ROUTE_doctun6 = { ROUTE_doctun7 = { ROUTE_doctun8 = { ROUTE_doctun9 = { ROUTE_doctun10 = { ROUTE_doctun11 = { ROUTE_doctun12 = { ROUTE_doctun12break = { ROUTE_doctunnelexit = { ROUTE_docbackaxis = {}, ROUTE_docfrontaxis = {}, }, }, }, }, }, }, }, }, }, }, }, }, }, }, }, ROUTE_docbackway = { ROUTE_docbackstairs = { ROUTE_docbackaxis = {}, ROUTE_docfrontaxis = {}, }, }, }, }, }, }; Util.Routes(MapRoutes); Util.MapDebugPrint( "OnMapLoad" ); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 100.0; };