Skip to content
Permalink
master
Switch branches/tags
Go to file
 
 
Cannot retrieve contributors at this time
global _MG =
{
AIRSTRIKE_treebarrier =
{
AimVectors =
{
[0] = Vec3(0.080, -0.911, 0.404),
},
CreateOnLoad = 1,
GoalType = "AIRSTRIKE",
GroupName = "",
MinRadius = 32,
Name = "AIRSTRIKE_treebarrier",
Orientation = Vec3(-3.055, 0.416, -0.000),
Position = Vec3(3988.957, -701.461, 499.125),
Radius = 0,
RandomUsePoint = 0,
Range = 0,
SerialNum = 453,
Stance = "stand",
TagName = "treebarrier",
TeamAvailability = 4,
Version = 1,
},
AIRSTRIKE_treebarrier_1 =
{
AimVectors =
{
[0] = Vec3(0.054, -0.920, 0.388),
},
CreateOnLoad = 1,
GoalType = "AIRSTRIKE",
GroupName = "",
MinRadius = 32,
Name = "AIRSTRIKE_treebarrier_1",
Orientation = Vec3(-3.083, 0.399, -0.000),
Position = Vec3(4146.105, -707.162, 499.125),
Radius = 0,
RandomUsePoint = 0,
Range = 0,
SerialNum = 139,
Stance = "stand",
TagName = "treebarrier",
TeamAvailability = 4,
Version = 1,
},
AIRSTRIKE_treebarrier_2 =
{
AimVectors =
{
[0] = Vec3(0.522, -0.810, 0.268),
},
CreateOnLoad = 1,
GoalType = "AIRSTRIKE",
GroupName = "",
MinRadius = 32,
Name = "AIRSTRIKE_treebarrier_2",
Orientation = Vec3(-2.569, 0.272, -0.000),
Position = Vec3(3783.923, -1017.343, 281.125),
Radius = 0,
RandomUsePoint = 0,
Range = 0,
SerialNum = 463,
Stance = "stand",
TagName = "treebarrier",
TeamAvailability = 4,
Version = 1,
},
AMMOCAB_ammo1 =
{
CreateOnLoad = 0,
GoalType = "AMMOCAB",
GroupName = "",
MinRadius = 0,
Name = "AMMOCAB_ammo1",
Orientation = Vec3(-1.571, 0.000, -0.000),
Position = Vec3(3348.000, -5032.000, 246.000),
Radius = 0,
RandomUsePoint = 0,
Range = 1250,
SerialNum = 585,
TagName = "ammo1",
TeamAvailability = 6,
Version = 1,
},
ARTILLERY_D_1011 =
{
CreateOnLoad = 1,
GoalType = "ARTILLERY_D",
GroupName = "",
MinRadius = 0,
Name = "ARTILLERY_D_1011",
Orientation = Vec3(-2.089, -0.393, -0.000),
Position = Vec3(-1222.156, -3315.243, 82.125),
Radius = 20,
RandomUsePoint = 0,
Range = 0,
SerialNum = 163,
TagName = "1011",
TeamAvailability = 30,
Version = 1,
},
ARTILLERY_D_110 =
{
CreateOnLoad = 1,
GoalType = "ARTILLERY_D",
GroupName = "",
MinRadius = 0,
Name = "ARTILLERY_D_110",
Orientation = Vec3(1.656, -0.428, -0.000),
Position = Vec3(1412.192, -4356.360, 243.992),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 173,
TagName = "110",
TeamAvailability = 30,
Version = 1,
},
ARTILLERY_D_118 =
{
CreateOnLoad = 1,
GoalType = "ARTILLERY_D",
GroupName = "",
MinRadius = 0,
Name = "ARTILLERY_D_118",
Orientation = Vec3(-2.963, -0.214, -0.000),
Position = Vec3(1700.070, -4962.688, 246.123),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 183,
TagName = "118",
TeamAvailability = 30,
Version = 1,
},
ARTILLERY_D_126 =
{
CreateOnLoad = 1,
GoalType = "ARTILLERY_D",
GroupName = "",
MinRadius = 0,
Name = "ARTILLERY_D_126",
Orientation = Vec3(-0.600, -0.451, -0.000),
Position = Vec3(1997.453, -5254.973, 246.696),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 193,
TagName = "126",
TeamAvailability = 30,
Version = 1,
},
ARTILLERY_D_222 =
{
CreateOnLoad = 1,
GoalType = "ARTILLERY_D",
GroupName = "",
MinRadius = 0,
Name = "ARTILLERY_D_222",
Orientation = Vec3(1.501, -0.196, -0.000),
Position = Vec3(-2313.475, -3267.442, 85.242),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 455,
TagName = "222",
TeamAvailability = 30,
Version = 1,
},
ARTILLERY_D_335 =
{
CreateOnLoad = 1,
GoalType = "ARTILLERY_D",
GroupName = "",
MinRadius = 0,
Name = "ARTILLERY_D_335",
Orientation = Vec3(-1.416, -0.069, -0.000),
Position = Vec3(3654.489, -2387.547, 219.482),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 217,
TagName = "335",
TeamAvailability = 30,
Version = 1,
},
ARTILLERY_D_338 =
{
CreateOnLoad = 1,
GoalType = "ARTILLERY_D",
GroupName = "",
MinRadius = 0,
Name = "ARTILLERY_D_338",
Orientation = Vec3(-0.261, -0.081, -0.000),
Position = Vec3(4032.478, -2107.425, 214.282),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 333,
TagName = "338",
TeamAvailability = 30,
Version = 1,
},
ARTILLERY_D_356 =
{
CreateOnLoad = 1,
GoalType = "ARTILLERY_D",
GroupName = "",
MinRadius = 0,
Name = "ARTILLERY_D_356",
Orientation = Vec3(3.096, -0.272, -0.000),
Position = Vec3(2654.604, -591.575, 279.013),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 361,
TagName = "356",
TeamAvailability = 30,
Version = 1,
},
ARTILLERY_D_barrier1_1 =
{
CreateOnLoad = 1,
GoalType = "ARTILLERY_D",
GroupName = "",
MinRadius = 0,
Name = "ARTILLERY_D_barrier1_1",
Orientation = Vec3(0.066, 0.254, -0.000),
Position = Vec3(4059.401, -1754.051, 221.997),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 391,
TagName = "barrier1_1",
TeamAvailability = 30,
Version = 1,
},
ARTILLERY_D_bridge1 =
{
CreateOnLoad = 1,
GoalType = "ARTILLERY_D",
GroupName = "",
MinRadius = 0,
Name = "ARTILLERY_D_bridge1",
Orientation = Vec3(0.017, -0.278, -0.000),
Position = Vec3(1652.303, -3806.776, 88.125),
Radius = 30,
RandomUsePoint = 0,
Range = 0,
SerialNum = 265,
TagName = "bridge1",
TeamAvailability = 30,
Version = 1,
},
ATTACK_after_barrier2_allies1 =
{
AimVectors =
{
[0] = Vec3(-0.967, 0.090, -0.239),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_after_barrier2_allies1",
Orientation = Vec3(1.478, -0.241, -0.000),
Position = Vec3(3773.590, -705.292, 500.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 447,
Stance = "stand",
TagName = "after_barrier2_allies1",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_after_barrier2_allies2 =
{
AimVectors =
{
[0] = Vec3(-0.954, 0.061, -0.295),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_after_barrier2_allies2",
Orientation = Vec3(1.507, -0.299, -0.000),
Position = Vec3(3746.126, -555.800, 500.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 431,
Stance = "stand",
TagName = "after_barrier2_allies2",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_barrier1_1 =
{
AimVectors =
{
[0] = Vec3(-0.064, 0.966, 0.252),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_barrier1_1",
Orientation = Vec3(0.066, 0.254, -0.000),
Position = Vec3(4059.401, -1754.051, 221.997),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 353,
Stance = "stand",
TagName = "barrier1_1",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_barrier1_2 =
{
AimVectors =
{
[0] = Vec3(-0.339, 0.900, 0.274),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_barrier1_2",
Orientation = Vec3(0.360, 0.277, -0.000),
Position = Vec3(4312.997, -1678.370, 220.329),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 369,
Stance = "stand",
TagName = "barrier1_2",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_barrier1_3 =
{
AimVectors =
{
[0] = Vec3(-0.268, 0.945, 0.190),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_barrier1_3",
Orientation = Vec3(0.277, 0.191, -0.000),
Position = Vec3(4386.068, -2157.154, 231.796),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 485,
Stance = "stand",
TagName = "barrier1_3",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_barrier1_4 =
{
AimVectors =
{
[0] = Vec3(-0.730, 0.621, 0.285),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_barrier1_4",
Orientation = Vec3(0.866, 0.289, -0.000),
Position = Vec3(4517.224, -1262.676, 312.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 307,
Stance = "stand",
TagName = "barrier1_4",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_barrier1_5 =
{
AimVectors =
{
[0] = Vec3(-0.051, 0.993, 0.110),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_barrier1_5",
Orientation = Vec3(0.052, 0.110, -0.000),
Position = Vec3(4185.713, -2759.103, 274.451),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 423,
Stance = "stand",
TagName = "barrier1_5",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_barrier1_6 =
{
AimVectors =
{
[0] = Vec3(-0.977, 0.205, -0.058),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_barrier1_6",
Orientation = Vec3(1.364, -0.058, -0.000),
Position = Vec3(4310.130, -943.060, 312.038),
Radius = 40,
RandomUsePoint = 0,
Range = 0,
SerialNum = 419,
Stance = "stand",
TagName = "barrier1_6",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_barrier1_7 =
{
AimVectors =
{
[0] = Vec3(0.102, 0.980, 0.172),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_barrier1_7",
Orientation = Vec3(-0.104, 0.173, -0.000),
Position = Vec3(3969.571, -2565.540, 218.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 415,
Stance = "stand",
TagName = "barrier1_7",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_barrier1_8 =
{
AimVectors =
{
[0] = Vec3(-0.722, 0.666, 0.189),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_barrier1_8",
Orientation = Vec3(0.826, 0.191, -0.000),
Position = Vec3(4654.585, -1421.324, 323.919),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 561,
Stance = "stand",
TagName = "barrier1_8",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_barrier1_9 =
{
AimVectors =
{
[0] = Vec3(-0.831, 0.555, -0.041),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_barrier1_9",
Orientation = Vec3(0.982, -0.041, -0.000),
Position = Vec3(4382.774, -1195.839, 312.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 315,
Stance = "stand",
TagName = "barrier1_9",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_bridge_axis10 =
{
AimVectors =
{
[0] = Vec3(-0.924, 0.380, -0.035),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_bridge_axis10",
Orientation = Vec3(1.181, -0.035, -0.000),
Position = Vec3(2650.718, -3311.198, 271.411),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 49,
Stance = "stand",
TagName = "bridge_axis10",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_bridge_axis12 =
{
AimVectors =
{
[0] = Vec3(0.303, 0.953, -0.012),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_bridge_axis12",
Orientation = Vec3(-0.308, -0.012, -0.000),
Position = Vec3(1198.094, -4554.146, 236.275),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 59,
Stance = "stand",
TagName = "bridge_axis12",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_bridge_axis13 =
{
AimVectors =
{
[0] = Vec3(-0.471, 0.882, -0.012),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_bridge_axis13",
Orientation = Vec3(0.490, -0.012, -0.000),
Position = Vec3(2348.708, -4707.132, 264.841),
Radius = 15,
RandomUsePoint = 0,
Range = 0,
SerialNum = 309,
Stance = "stand",
TagName = "bridge_axis13",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_bridge_axis4 =
{
AimVectors =
{
[0] = Vec3(0.124, 0.992, -0.035),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_bridge_axis4",
Orientation = Vec3(-0.125, -0.035, -0.000),
Position = Vec3(1499.867, -4995.809, 250.783),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 371,
Stance = "stand",
TagName = "bridge_axis4",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_bridge_axis5 =
{
AimVectors =
{
[0] = Vec3(-0.282, 0.959, 0.017),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_bridge_axis5",
Orientation = Vec3(0.285, 0.017, -0.000),
Position = Vec3(1945.492, -5181.567, 244.969),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 87,
Stance = "stand",
TagName = "bridge_axis5",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_bridge_axis7 =
{
AimVectors =
{
[0] = Vec3(0.058, 0.998, 0.029),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_bridge_axis7",
Orientation = Vec3(-0.058, 0.029, -0.000),
Position = Vec3(1867.174, -4315.773, 217.565),
Radius = 50,
RandomUsePoint = 0,
Range = 0,
SerialNum = 95,
Stance = "stand",
TagName = "bridge_axis7",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_bridge_axis8 =
{
AimVectors =
{
[0] = Vec3(-0.200, 0.980, -0.000),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_bridge_axis8",
Orientation = Vec3(0.202, 0.000, -0.000),
Position = Vec3(1654.529, -4327.765, 220.092),
Radius = 50,
RandomUsePoint = 0,
Range = 0,
SerialNum = 105,
Stance = "stand",
TagName = "bridge_axis8",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_bridge_axis9 =
{
AimVectors =
{
[0] = Vec3(-0.958, 0.285, -0.029),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_bridge_axis9",
Orientation = Vec3(1.282, -0.029, -0.000),
Position = Vec3(2372.154, -3149.364, 262.283),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 389,
Stance = "stand",
TagName = "bridge_axis9",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_church_axis1 =
{
AimVectors =
{
[0] = Vec3(-0.050, -0.965, -0.259),
[1] = Vec3(-0.999, 0.026, -0.029),
[2] = Vec3(0.238, -0.969, -0.064),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_church_axis1",
Orientation = Vec3(3.090, -0.262, -0.000),
Position = Vec3(-2816.470, -625.157, 172.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 495,
Stance = "crouch",
TagName = "church_axis1",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_church_axis2 =
{
AimVectors =
{
[0] = Vec3(-0.032, 0.998, -0.046),
[1] = Vec3(0.962, 0.272, -0.006),
[2] = Vec3(-0.991, 0.132, 0.006),
[3] = Vec3(-0.042, -0.998, -0.052),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_church_axis2",
Orientation = Vec3(0.032, -0.046, -0.000),
Position = Vec3(-2811.419, -1137.134, 156.125),
Radius = 40,
RandomUsePoint = 0,
Range = 0,
SerialNum = 443,
Stance = "stand",
TagName = "church_axis2",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_church_axis4 =
{
AimVectors =
{
[0] = Vec3(-0.263, 0.964, 0.046),
[1] = Vec3(0.452, 0.880, -0.144),
[2] = Vec3(-0.824, 0.565, 0.023),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_church_axis4",
Orientation = Vec3(0.266, 0.046, -0.000),
Position = Vec3(-2549.357, -2532.414, 89.653),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 437,
Stance = "crouch",
TagName = "church_axis4",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_church_axis6 =
{
AimVectors =
{
[0] = Vec3(0.123, -0.991, -0.052),
[1] = Vec3(-0.133, 0.980, 0.150),
[2] = Vec3(-0.688, -0.725, -0.035),
[3] = Vec3(0.996, 0.091, -0.012),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_church_axis6",
Orientation = Vec3(-3.018, -0.052, -0.000),
Position = Vec3(-2747.246, -1859.364, 84.125),
Radius = 50,
RandomUsePoint = 0,
Range = 0,
SerialNum = 475,
Stance = "stand",
TagName = "church_axis6",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_church_axis7 =
{
AimVectors =
{
[0] = Vec3(-0.118, 0.993, 0.006),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_church_axis7",
Orientation = Vec3(0.118, 0.006, -0.000),
Position = Vec3(-2565.507, -3640.347, 114.012),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 121,
Stance = "crouch",
TagName = "church_axis7",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_church_axis8 =
{
AimVectors =
{
[0] = Vec3(0.397, 0.905, -0.155),
[1] = Vec3(-0.840, 0.514, -0.172),
[2] = Vec3(0.655, 0.750, -0.092),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_church_axis8",
Orientation = Vec3(-0.414, -0.156, -0.000),
Position = Vec3(-3158.791, -2336.675, 127.804),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 131,
Stance = "crouch",
TagName = "church_axis8",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_second_barrier19 =
{
AimVectors =
{
[0] = Vec3(-0.530, 0.843, -0.092),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_second_barrier19",
Orientation = Vec3(0.561, -0.093, -0.000),
Position = Vec3(-1156.179, -3705.142, 82.125),
Radius = 50,
RandomUsePoint = 0,
Range = 0,
SerialNum = 143,
Stance = "stand",
TagName = "second_barrier19",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_second_barrier20 =
{
AimVectors =
{
[0] = Vec3(-0.990, -0.085, -0.115),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_second_barrier20",
Orientation = Vec3(1.656, -0.116, -0.000),
Position = Vec3(-406.350, -3079.282, 79.577),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 155,
Stance = "stand",
TagName = "second_barrier20",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_second_barrier21 =
{
AimVectors =
{
[0] = Vec3(-0.961, 0.269, -0.069),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_second_barrier21",
Orientation = Vec3(1.298, -0.069, -0.000),
Position = Vec3(-946.948, -3512.923, 85.959),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 167,
Stance = "stand",
TagName = "second_barrier21",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_second_barrier22 =
{
AimVectors =
{
[0] = Vec3(-0.944, 0.324, -0.069),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_second_barrier22",
Orientation = Vec3(1.240, -0.069, -0.000),
Position = Vec3(-1145.796, -3542.250, 82.125),
Radius = 50,
RandomUsePoint = 0,
Range = 0,
SerialNum = 327,
Stance = "stand",
TagName = "second_barrier22",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_second_barrier23 =
{
AimVectors =
{
[0] = Vec3(-1.000, -0.004, -0.000),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_second_barrier23",
Orientation = Vec3(1.575, 0.000, -0.000),
Position = Vec3(-1214.800, -3460.865, 82.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 303,
Stance = "stand",
TagName = "second_barrier23",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_second_barrier3 =
{
AimVectors =
{
[0] = Vec3(-0.955, 0.296, -0.019),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_second_barrier3",
Orientation = Vec3(1.270, -0.019, -0.000),
Position = Vec3(-772.712, -3760.745, 120.125),
Radius = 20,
RandomUsePoint = 0,
Range = 0,
SerialNum = 467,
Stance = "stand",
TagName = "second_barrier3",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_second_barrier7 =
{
AimVectors =
{
[0] = Vec3(-0.983, 0.178, 0.035),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_second_barrier7",
Orientation = Vec3(1.391, 0.035, -0.000),
Position = Vec3(-754.288, -3491.088, 98.209),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 469,
Stance = "stand",
TagName = "second_barrier7",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_second_barrier8 =
{
AimVectors =
{
[0] = Vec3(-0.830, -0.556, 0.040),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_second_barrier8",
Orientation = Vec3(2.161, 0.040, -0.000),
Position = Vec3(-779.217, -3185.051, 81.539),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 545,
Stance = "stand",
TagName = "second_barrier8",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_second_barrier8_1 =
{
AimVectors =
{
[0] = Vec3(-0.992, -0.097, -0.081),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_second_barrier8_1",
Orientation = Vec3(1.668, -0.081, -0.000),
Position = Vec3(-1055.242, -3237.054, 81.190),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 575,
Stance = "stand",
TagName = "second_barrier8",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_second_barrier9 =
{
AimVectors =
{
[0] = Vec3(-0.824, -0.537, -0.178),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_second_barrier9",
Orientation = Vec3(2.149, -0.179, -0.000),
Position = Vec3(-420.993, -2675.277, 82.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 403,
Stance = "stand",
TagName = "second_barrier9",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_tank_path1 =
{
AimVectors =
{
[0] = Vec3(-0.738, 0.658, -0.150),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_tank_path1",
Orientation = Vec3(0.843, -0.150, -0.000),
Position = Vec3(1241.449, -1276.617, 82.480),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 251,
Stance = "stand",
TagName = "tank_path1",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_tank_path2 =
{
AimVectors =
{
[0] = Vec3(-0.669, -0.743, -0.006),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_tank_path2",
Orientation = Vec3(2.408, -0.006, -0.000),
Position = Vec3(655.864, -735.763, 82.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 407,
Stance = "stand",
TagName = "tank_path2",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
ATTACK_tank_path3 =
{
AimVectors =
{
[0] = Vec3(-0.525, -0.849, -0.064),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Attack",
GroupName = "",
MaxCampTime = 15,
MinCampTime = 2,
MinRadius = 30,
Name = "ATTACK_tank_path3",
Orientation = Vec3(2.588, -0.064, -0.000),
Position = Vec3(12.115, -785.880, 177.169),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 451,
Stance = "stand",
TagName = "tank_path3",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
BUILD_Bridge =
{
CreateOnLoad = 0,
GoalType = "BUILD",
GroupName = "",
IgnoreTargets = 0,
MinRadius = 0,
Mobile = 0,
Name = "BUILD_Bridge",
Offsets =
{
},
Orientation = Vec3(-1.571, 0.000, -0.000),
Position = Vec3(1374.000, -4268.000, 295.000),
Radius = 0,
RandomUsePoint = 0,
Range = 0,
SerialNum = 603,
Stance = "prone",
TagName = "Bridge",
TeamAvailability = 2,
Version = 1,
},
BUILD_Command_Post =
{
CreateOnLoad = 0,
GoalType = "BUILD",
GroupName = "",
IgnoreTargets = 0,
MinRadius = 0,
Mobile = 0,
Name = "BUILD_Command_Post",
Offsets =
{
},
Orientation = Vec3(-1.571, 0.000, -0.000),
Position = Vec3(848.000, -2308.000, 46.000),
Radius = 0,
RandomUsePoint = 0,
Range = 0,
SerialNum = 587,
Stance = "stand",
TagName = "Command Post",
TeamAvailability = 6,
Version = 1,
},
BUILD_Tank =
{
CreateOnLoad = 0,
GoalType = "BUILD",
GroupName = "",
IgnoreTargets = 0,
MinRadius = 0,
Mobile = 1,
Name = "BUILD_Tank",
Offsets =
{
[0] = Vec3(1.326, -197.263, -34.591),
[1] = Vec3(99.266, -123.044, -35.632),
[2] = Vec3(-99.221, -88.383, -35.851),
[3] = Vec3(-98.151, 55.855, -37.566),
[4] = Vec3(98.132, 56.932, 24.550),
[5] = Vec3(3.146, 158.250, -38.993),
},
Orientation = Vec3(-3.094, 0.012, -0.001),
Position = Vec3(4178.000, -3504.000, 310.000),
Radius = 0,
RandomUsePoint = 0,
Range = 0,
SerialNum = 599,
Stance = "random",
TagName = "Tank",
TeamAvailability = 2,
Vehicle = "MOVER_tank",
Version = 1,
},
BUILD_Tank_Barrier =
{
CreateOnLoad = 0,
GoalType = "BUILD",
GroupName = "",
IgnoreTargets = 0,
MinRadius = 0,
Mobile = 0,
Name = "BUILD_Tank_Barrier",
Offsets =
{
},
Orientation = Vec3(-1.571, 0.000, -0.000),
Position = Vec3(-1376.000, -3562.000, 108.000),
Radius = 0,
RandomUsePoint = 0,
Range = 0,
SerialNum = 625,
Stance = "random",
TagName = "Tank Barrier",
TeamAvailability = 4,
Version = 1,
},
BUILD_Window_Defenses =
{
CreateOnLoad = 0,
GoalType = "BUILD",
GroupName = "",
IgnoreTargets = 0,
MinRadius = 0,
Mobile = 0,
Name = "BUILD_Window_Defenses",
Offsets =
{
},
Orientation = Vec3(-1.571, 0.000, -0.000),
Position = Vec3(-908.000, -2062.000, 176.000),
Radius = 0,
RandomUsePoint = 0,
Range = 0,
SerialNum = 595,
Stance = "crouch",
TagName = "Window Defenses",
TeamAvailability = 4,
Version = 1,
},
CALLARTILLERY_after_barrier2_allies2 =
{
CreateOnLoad = 1,
Facing = Vec3(-0.954, 0.061, -0.295),
GoalType = "CALLARTILLERY",
GroupName = "",
MinRadius = 0,
Name = "CALLARTILLERY_after_barrier2_allies2",
Orientation = Vec3(1.507, -0.299, -0.000),
Position = Vec3(3746.126, -555.800, 500.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 387,
TagName = "after_barrier2_allies2",
TeamAvailability = 30,
Version = 1,
},
CALLARTILLERY_barrier2_allies2 =
{
CreateOnLoad = 1,
Facing = Vec3(-0.919, -0.389, -0.060),
GoalType = "CALLARTILLERY",
GroupName = "",
MinRadius = 0,
Name = "CALLARTILLERY_barrier2_allies2",
Orientation = Vec3(1.971, -0.060, -0.000),
Position = Vec3(4517.573, -1929.876, 255.897),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 493,
TagName = "barrier2_allies2",
TeamAvailability = 30,
Version = 1,
},
CALLARTILLERY_barrier2_allies7 =
{
CreateOnLoad = 1,
Facing = Vec3(-0.080, -0.973, -0.218),
GoalType = "CALLARTILLERY",
GroupName = "",
MinRadius = 0,
Name = "CALLARTILLERY_barrier2_allies7",
Orientation = Vec3(3.059, -0.220, -0.000),
Position = Vec3(4162.752, -777.487, 500.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 525,
TagName = "barrier2_allies7",
TeamAvailability = 30,
Version = 1,
},
CALLARTILLERY_barrier2_allies8 =
{
CreateOnLoad = 1,
Facing = Vec3(0.105, -0.969, -0.222),
GoalType = "CALLARTILLERY",
GroupName = "",
MinRadius = 0,
Name = "CALLARTILLERY_barrier2_allies8",
Orientation = Vec3(-3.034, -0.224, -0.000),
Position = Vec3(3992.265, -788.476, 500.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 557,
TagName = "barrier2_allies8",
TeamAvailability = 30,
Version = 1,
},
CALLARTILLERY_bridge_allies1 =
{
CreateOnLoad = 1,
Facing = Vec3(0.059, -0.998, -0.023),
GoalType = "CALLARTILLERY",
GroupName = "",
MinRadius = 0,
Name = "CALLARTILLERY_bridge_allies1",
Orientation = Vec3(-3.083, -0.023, -0.000),
Position = Vec3(1316.111, -2931.941, 248.125),
Radius = 28,
RandomUsePoint = 0,
Range = 0,
SerialNum = 39,
TagName = "bridge_allies1",
TeamAvailability = 30,
Version = 1,
},
CALLARTILLERY_bridge_allies2 =
{
CreateOnLoad = 1,
Facing = Vec3(0.941, -0.338, 0.006),
GoalType = "CALLARTILLERY",
GroupName = "",
MinRadius = 0,
Name = "CALLARTILLERY_bridge_allies2",
Orientation = Vec3(-1.916, 0.006, -0.000),
Position = Vec3(1409.650, -2821.869, 248.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 47,
TagName = "bridge_allies2",
TeamAvailability = 30,
Version = 1,
},
CALLARTILLERY_second_barrier4 =
{
CreateOnLoad = 1,
Facing = Vec3(0.998, 0.013, -0.054),
GoalType = "CALLARTILLERY",
GroupName = "",
MinRadius = 0,
Name = "CALLARTILLERY_second_barrier4",
Orientation = Vec3(-1.558, -0.054, -0.000),
Position = Vec3(-3002.824, -3449.388, 102.435),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 57,
TagName = "second_barrier4",
TeamAvailability = 30,
Version = 1,
},
DEFEND_after_barrier2_allies1 =
{
AimVectors =
{
[0] = Vec3(-0.967, 0.090, -0.239),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_after_barrier2_allies1",
Orientation = Vec3(1.478, -0.241, -0.000),
Position = Vec3(3773.590, -705.292, 500.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 67,
Stance = "stand",
TagName = "after_barrier2_allies1",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_after_barrier2_allies2 =
{
AimVectors =
{
[0] = Vec3(-0.954, 0.061, -0.295),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_after_barrier2_allies2",
Orientation = Vec3(1.507, -0.299, -0.000),
Position = Vec3(3746.126, -555.800, 500.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 71,
Stance = "stand",
TagName = "after_barrier2_allies2",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_after_barrier2_allies4 =
{
AimVectors =
{
[0] = Vec3(-0.233, -0.967, -0.098),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_after_barrier2_allies4",
Orientation = Vec3(2.905, -0.098, -0.000),
Position = Vec3(3426.365, 48.222, 282.125),
Radius = 50,
RandomUsePoint = 0,
Range = 0,
SerialNum = 77,
Stance = "stand",
TagName = "after_barrier2_allies4",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_after_barrier2_allies5 =
{
AimVectors =
{
[0] = Vec3(0.425, -0.905, -0.006),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_after_barrier2_allies5",
Orientation = Vec3(-2.702, -0.006, -0.000),
Position = Vec3(3209.701, 96.423, 287.014),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 85,
Stance = "stand",
TagName = "after_barrier2_allies5",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_after_barrier2_allies6 =
{
AimVectors =
{
[0] = Vec3(0.612, 0.789, 0.052),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_after_barrier2_allies6",
Orientation = Vec3(-0.660, 0.052, -0.000),
Position = Vec3(2481.901, -923.986, 218.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 93,
Stance = "stand",
TagName = "after_barrier2_allies6",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_axis_spawn =
{
AimVectors =
{
[0] = Vec3(0.517, -0.818, -0.251),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_axis_spawn",
Orientation = Vec3(-2.579, -0.254, -0.000),
Position = Vec3(3849.164, -4121.188, 243.405),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 103,
Stance = "stand",
TagName = "axis_spawn",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_barrier2_allies2 =
{
AimVectors =
{
[0] = Vec3(-0.919, -0.389, -0.060),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_barrier2_allies2",
Orientation = Vec3(1.971, -0.060, -0.000),
Position = Vec3(4517.573, -1929.876, 255.897),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 113,
Stance = "peek",
TagName = "barrier2_allies2",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_barrier2_allies3 =
{
AimVectors =
{
[0] = Vec3(-0.889, -0.453, -0.069),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_barrier2_allies3",
Orientation = Vec3(2.042, -0.069, -0.000),
Position = Vec3(4506.482, -1831.973, 255.999),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 117,
Stance = "stand",
TagName = "barrier2_allies3",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_barrier2_allies4 =
{
AimVectors =
{
[0] = Vec3(-0.991, 0.126, -0.052),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_barrier2_allies4",
Orientation = Vec3(1.445, -0.052, -0.000),
Position = Vec3(4321.623, -2638.322, 272.568),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 127,
Stance = "stand",
TagName = "barrier2_allies4",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_barrier2_allies5 =
{
AimVectors =
{
[0] = Vec3(-0.918, -0.342, -0.201),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_barrier2_allies5",
Orientation = Vec3(1.927, -0.202, -0.000),
Position = Vec3(4589.555, -1578.003, 321.181),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 137,
Stance = "stand",
TagName = "barrier2_allies5",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_barrier2_allies7 =
{
AimVectors =
{
[0] = Vec3(-0.080, -0.973, -0.218),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_barrier2_allies7",
Orientation = Vec3(3.059, -0.220, -0.000),
Position = Vec3(4162.752, -777.487, 500.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 149,
Stance = "peek",
TagName = "barrier2_allies7",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_barrier2_allies8 =
{
AimVectors =
{
[0] = Vec3(0.105, -0.969, -0.222),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_barrier2_allies8",
Orientation = Vec3(-3.034, -0.224, -0.000),
Position = Vec3(3992.265, -788.476, 500.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 375,
Stance = "stand",
TagName = "barrier2_allies8",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_barrier2_allies9 =
{
AimVectors =
{
[0] = Vec3(0.071, -0.978, -0.194),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_barrier2_allies9",
Orientation = Vec3(-3.069, -0.195, -0.000),
Position = Vec3(3849.793, -776.980, 500.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 161,
Stance = "peek",
TagName = "barrier2_allies9",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_bridge_allies1 =
{
AimVectors =
{
[0] = Vec3(0.059, -0.998, -0.023),
[1] = Vec3(0.814, -0.581, -0.006),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_bridge_allies1",
Orientation = Vec3(-3.083, -0.023, -0.000),
Position = Vec3(1316.111, -2931.941, 248.125),
Radius = 28,
RandomUsePoint = 0,
Range = 0,
SerialNum = 311,
Stance = "peek",
TagName = "bridge_allies1",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_bridge_allies2 =
{
AimVectors =
{
[0] = Vec3(0.941, -0.338, 0.006),
[1] = Vec3(0.237, -0.971, -0.017),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_bridge_allies2",
Orientation = Vec3(-1.916, 0.006, -0.000),
Position = Vec3(1409.650, -2821.869, 248.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 373,
Stance = "peek",
TagName = "bridge_allies2",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_bridge_allies3 =
{
AimVectors =
{
[0] = Vec3(0.261, -0.965, -0.029),
[1] = Vec3(0.945, -0.325, 0.040),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_bridge_allies3",
Orientation = Vec3(-2.878, -0.029, -0.000),
Position = Vec3(1309.462, -2808.848, 248.125),
Radius = 40,
RandomUsePoint = 0,
Range = 0,
SerialNum = 181,
Stance = "stand",
TagName = "bridge_allies3",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_bridge_allies4 =
{
AimVectors =
{
[0] = Vec3(-0.341, -0.939, -0.035),
[1] = Vec3(0.989, -0.149, 0.012),
[2] = Vec3(0.018, -1.000, 0.017),
[3] = Vec3(-0.583, -0.811, -0.052),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_bridge_allies4",
Orientation = Vec3(2.793, -0.035, -0.000),
Position = Vec3(2262.825, -3250.238, 267.122),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 191,
Stance = "stand",
TagName = "bridge_allies4",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_bridge_allies5 =
{
AimVectors =
{
[0] = Vec3(-0.051, -0.997, -0.052),
[1] = Vec3(0.506, -0.861, -0.046),
[2] = Vec3(-0.588, -0.807, -0.052),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_bridge_allies5",
Orientation = Vec3(3.091, -0.052, -0.000),
Position = Vec3(2401.495, -2936.788, 274.934),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 203,
Stance = "crouch",
TagName = "bridge_allies5",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_bridge_allies6 =
{
AimVectors =
{
[0] = Vec3(0.486, -0.874, -0.012),
[1] = Vec3(0.958, -0.285, -0.017),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 32,
Name = "DEFEND_bridge_allies6",
Orientation = Vec3(-2.634, -0.012, -0.000),
Position = Vec3(1186.303, -3383.927, 253.814),
Radius = 0,
RandomUsePoint = 0,
Range = 0,
SerialNum = 215,
Stance = "crouch",
TagName = "bridge_allies6",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_bridge_allies7 =
{
AimVectors =
{
[0] = Vec3(0.732, -0.676, 0.087),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 32,
Name = "DEFEND_bridge_allies7",
Orientation = Vec3(-2.316, 0.087, -0.000),
Position = Vec3(1100.609, -4158.038, 179.127),
Radius = 0,
RandomUsePoint = 0,
Range = 0,
SerialNum = 227,
Stance = "stand",
TagName = "bridge_allies7",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_bunker1 =
{
AimVectors =
{
[0] = Vec3(0.998, 0.056, -0.039),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_bunker1",
Orientation = Vec3(-1.515, -0.039, -0.000),
Position = Vec3(1101.539, -1452.906, 144.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 239,
Stance = "stand",
TagName = "bunker1",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_bunker2 =
{
AimVectors =
{
[0] = Vec3(0.604, -0.797, 0.020),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_bunker2",
Orientation = Vec3(-2.493, 0.020, -0.000),
Position = Vec3(490.738, -443.840, 74.774),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 351,
Stance = "stand",
TagName = "bunker2",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_bunker3 =
{
AimVectors =
{
[0] = Vec3(0.997, -0.073, 0.017),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_bunker3",
Orientation = Vec3(-1.644, 0.017, -0.000),
Position = Vec3(1609.937, -1214.578, 90.821),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 459,
Stance = "stand",
TagName = "bunker3",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_bunker4 =
{
AimVectors =
{
[0] = Vec3(-0.092, -0.996, -0.012),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_bunker4",
Orientation = Vec3(3.050, -0.012, -0.000),
Position = Vec3(2869.991, 154.091, 308.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 537,
Stance = "stand",
TagName = "bunker4",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_bunker6 =
{
AimVectors =
{
[0] = Vec3(0.364, -0.931, -0.025),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_bunker6",
Orientation = Vec3(-2.769, -0.025, -0.000),
Position = Vec3(1024.413, -268.847, 127.166),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 435,
Stance = "stand",
TagName = "bunker6",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_bunker7 =
{
AimVectors =
{
[0] = Vec3(0.731, -0.682, 0.027),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_bunker7",
Orientation = Vec3(-2.321, 0.027, -0.000),
Position = Vec3(421.184, -461.515, 65.770),
Radius = 30,
RandomUsePoint = 0,
Range = 0,
SerialNum = 343,
Stance = "stand",
TagName = "bunker7",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_bunker8 =
{
AimVectors =
{
[0] = Vec3(-0.031, -0.985, -0.169),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_bunker8",
Orientation = Vec3(3.110, -0.170, -0.000),
Position = Vec3(1300.895, -174.570, 205.926),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 339,
Stance = "stand",
TagName = "bunker8",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_church_allies13 =
{
AimVectors =
{
[0] = Vec3(-0.219, -0.975, -0.029),
[1] = Vec3(-0.757, -0.653, -0.037),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_church_allies13",
Orientation = Vec3(2.920, -0.029, -0.000),
Position = Vec3(-2560.333, -1747.125, 107.337),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 335,
Stance = "stand",
TagName = "church_allies13",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_church_allies14 =
{
AimVectors =
{
[0] = Vec3(0.795, 0.589, -0.144),
[1] = Vec3(-0.077, 0.983, -0.164),
[2] = Vec3(0.958, -0.282, -0.061),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_church_allies14",
Orientation = Vec3(-0.933, -0.144, -0.000),
Position = Vec3(-2537.555, -619.944, 169.230),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 445,
Stance = "stand",
TagName = "church_allies14",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_church_allies15 =
{
AimVectors =
{
[0] = Vec3(-0.999, -0.030, -0.040),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_church_allies15",
Orientation = Vec3(1.601, -0.040, -0.000),
Position = Vec3(-2383.220, -2826.656, 96.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 477,
Stance = "crouch",
TagName = "church_allies15",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_church_allies16 =
{
AimVectors =
{
[0] = Vec3(0.583, -0.785, -0.209),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_church_allies16",
Orientation = Vec3(-2.502, -0.211, -0.000),
Position = Vec3(-3065.191, -2718.573, 102.091),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 509,
Stance = "crouch",
TagName = "church_allies16",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_church_allies17 =
{
AimVectors =
{
[0] = Vec3(0.995, -0.087, -0.058),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_church_allies17",
Orientation = Vec3(-1.658, -0.058, -0.000),
Position = Vec3(-3058.122, -2464.765, 100.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 541,
Stance = "peek",
TagName = "church_allies17",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_church_allies18 =
{
AimVectors =
{
[0] = Vec3(-0.607, 0.687, -0.400),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_church_allies18",
Orientation = Vec3(0.724, -0.412, -0.000),
Position = Vec3(-1908.018, -1867.073, 296.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 573,
Stance = "stand",
TagName = "church_allies18",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_church_allies19 =
{
AimVectors =
{
[0] = Vec3(-0.968, 0.197, -0.157),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 32,
Name = "DEFEND_church_allies19",
Orientation = Vec3(1.370, -0.158, -0.000),
Position = Vec3(-2394.371, -2932.724, 231.125),
Radius = 0,
RandomUsePoint = 0,
Range = 0,
SerialNum = 43,
Stance = "crouch",
TagName = "church_allies19",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_inside_church_allies10 =
{
AimVectors =
{
[0] = Vec3(-0.130, -0.991, -0.003),
[1] = Vec3(-0.659, -0.752, -0.016),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_inside_church_allies10",
Orientation = Vec3(3.011, -0.003, -0.000),
Position = Vec3(-2723.064, -747.311, 156.125),
Radius = 20,
RandomUsePoint = 0,
Range = 0,
SerialNum = 51,
Stance = "stand",
TagName = "inside_church_allies10",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_inside_church_allies11 =
{
AimVectors =
{
[0] = Vec3(-0.088, -0.995, -0.046),
[1] = Vec3(-0.276, -0.959, -0.062),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_inside_church_allies11",
Orientation = Vec3(3.053, -0.046, -0.000),
Position = Vec3(-2739.877, -534.304, 172.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 61,
Stance = "crouch",
TagName = "inside_church_allies11",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_inside_church_allies12 =
{
AimVectors =
{
[0] = Vec3(-0.466, -0.882, 0.064),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_inside_church_allies12",
Orientation = Vec3(2.694, -0.014, -0.000),
Position = Vec3(-2720.140, -1320.328, 156.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 571,
Stance = "crouch",
TagName = "inside_church_allies12",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_inside_church_allies13 =
{
AimVectors =
{
[0] = Vec3(0.414, -0.910, -0.020),
[1] = Vec3(0.621, 0.783, -0.029),
[2] = Vec3(0.392, -0.919, -0.040),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 32,
Name = "DEFEND_inside_church_allies13",
Orientation = Vec3(-2.715, -0.020, -0.000),
Position = Vec3(-3081.308, -806.530, 155.125),
Radius = 0,
RandomUsePoint = 0,
Range = 0,
SerialNum = 81,
Stance = "crouch",
TagName = "inside_church_allies13",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_inside_church_allies14 =
{
AimVectors =
{
[0] = Vec3(0.475, 0.876, -0.078),
[1] = Vec3(0.017, 0.994, -0.112),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 32,
Name = "DEFEND_inside_church_allies14",
Orientation = Vec3(-0.497, -0.078, -0.000),
Position = Vec3(-3041.726, -1320.286, 155.125),
Radius = 0,
RandomUsePoint = 0,
Range = 0,
SerialNum = 89,
Stance = "stand",
TagName = "inside_church_allies14",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_inside_church_allies2 =
{
AimVectors =
{
[0] = Vec3(-0.928, -0.373, -0.012),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_inside_church_allies2",
Orientation = Vec3(1.953, -0.012, -0.000),
Position = Vec3(-2344.573, -974.296, 156.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 421,
Stance = "stand",
TagName = "inside_church_allies2",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_inside_church_allies3 =
{
AimVectors =
{
[0] = Vec3(0.246, -0.969, -0.029),
[1] = Vec3(0.940, 0.339, -0.022),
[2] = Vec3(0.520, -0.853, -0.028),
[3] = Vec3(0.269, 0.954, -0.131),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_inside_church_allies3",
Orientation = Vec3(-2.893, -0.029, -0.000),
Position = Vec3(-2908.319, -1206.562, 156.125),
Radius = 20,
RandomUsePoint = 0,
Range = 0,
SerialNum = 331,
Stance = "stand",
TagName = "inside_church_allies3",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_inside_church_allies4 =
{
AimVectors =
{
[0] = Vec3(0.116, -0.992, -0.041),
[1] = Vec3(0.515, -0.856, -0.045),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_inside_church_allies4",
Orientation = Vec3(-3.025, -0.041, -0.000),
Position = Vec3(-2895.626, -962.050, 156.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 359,
Stance = "stand",
TagName = "inside_church_allies4",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_inside_church_allies5 =
{
AimVectors =
{
[0] = Vec3(-0.205, -0.978, -0.041),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_inside_church_allies5",
Orientation = Vec3(2.935, -0.041, -0.000),
Position = Vec3(-2726.348, -966.750, 156.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 323,
Stance = "stand",
TagName = "inside_church_allies5",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_inside_church_allies6 =
{
AimVectors =
{
[0] = Vec3(0.079, -0.997, -0.006),
[1] = Vec3(0.949, -0.309, -0.068),
[2] = Vec3(-0.032, -0.996, -0.086),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_inside_church_allies6",
Orientation = Vec3(-2.410, -0.144, -0.000),
Position = Vec3(-3024.686, -609.716, 156.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 205,
Stance = "stand",
TagName = "inside_church_allies6",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_inside_church_allies7 =
{
AimVectors =
{
[0] = Vec3(-0.003, 1.000, 0.006),
[1] = Vec3(0.999, 0.050, 0.007),
[2] = Vec3(0.670, 0.698, -0.251),
[3] = Vec3(0.014, 0.986, -0.167),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_inside_church_allies7",
Orientation = Vec3(-0.711, -0.306, -0.000),
Position = Vec3(-3035.541, -1146.676, 156.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 325,
Stance = "crouch",
TagName = "inside_church_allies7",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_inside_church_allies8 =
{
AimVectors =
{
[0] = Vec3(0.034, 0.941, -0.336),
[1] = Vec3(-0.976, 0.184, -0.114),
[2] = Vec3(0.060, 0.998, -0.005),
[3] = Vec3(0.589, 0.794, -0.149),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_inside_church_allies8",
Orientation = Vec3(-0.036, -0.342, -0.000),
Position = Vec3(-2575.556, -1094.766, 156.125),
Radius = 30,
RandomUsePoint = 0,
Range = 0,
SerialNum = 229,
Stance = "stand",
TagName = "inside_church_allies8",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_inside_church_allies9 =
{
AimVectors =
{
[0] = Vec3(0.111, -0.993, -0.026),
[1] = Vec3(0.473, -0.881, -0.011),
[2] = Vec3(0.639, -0.766, -0.066),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_inside_church_allies9",
Orientation = Vec3(-3.030, -0.026, -0.000),
Position = Vec3(-2900.787, -739.736, 156.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 241,
Stance = "stand",
TagName = "inside_church_allies9",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_second_barrier1 =
{
AimVectors =
{
[0] = Vec3(0.980, 0.036, -0.197),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_second_barrier1",
Orientation = Vec3(-1.534, -0.198, -0.000),
Position = Vec3(-830.809, -2584.980, 92.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 253,
Stance = "peek",
TagName = "second_barrier1",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_second_barrier10 =
{
AimVectors =
{
[0] = Vec3(0.965, -0.261, -0.023),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_second_barrier10",
Orientation = Vec3(-1.835, -0.023, -0.000),
Position = Vec3(-2045.190, -3181.713, 81.990),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 555,
Stance = "stand",
TagName = "second_barrier10",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_second_barrier11 =
{
AimVectors =
{
[0] = Vec3(0.992, -0.120, -0.046),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_second_barrier11",
Orientation = Vec3(-1.691, -0.046, -0.000),
Position = Vec3(-1981.440, -3261.875, 82.125),
Radius = 50,
RandomUsePoint = 0,
Range = 0,
SerialNum = 289,
Stance = "stand",
TagName = "second_barrier11",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_second_barrier13 =
{
AimVectors =
{
[0] = Vec3(0.944, 0.330, 0.011),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_second_barrier13",
Orientation = Vec3(-1.235, 0.011, -0.000),
Position = Vec3(-1520.828, -3458.125, 83.377),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 321,
Stance = "stand",
TagName = "second_barrier13",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_second_barrier15 =
{
AimVectors =
{
[0] = Vec3(0.958, -0.280, -0.064),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_second_barrier15",
Orientation = Vec3(-1.856, -0.064, -0.000),
Position = Vec3(-1394.874, -3257.288, 82.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 319,
Stance = "stand",
TagName = "second_barrier15",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_second_barrier17 =
{
AimVectors =
{
[0] = Vec3(0.982, 0.182, 0.046),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_second_barrier17",
Orientation = Vec3(-1.388, 0.046, -0.000),
Position = Vec3(-2061.454, -3465.027, 82.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 385,
Stance = "stand",
TagName = "second_barrier17",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_second_barrier18 =
{
AimVectors =
{
[0] = Vec3(0.973, 0.232, -0.000),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_second_barrier18",
Orientation = Vec3(-1.336, 0.000, -0.000),
Position = Vec3(-2384.568, -3609.390, 96.424),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 417,
Stance = "stand",
TagName = "second_barrier18",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_second_barrier19 =
{
AimVectors =
{
[0] = Vec3(-0.530, 0.843, -0.092),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_second_barrier19",
Orientation = Vec3(0.561, -0.093, -0.000),
Position = Vec3(-1156.179, -3705.142, 82.125),
Radius = 50,
RandomUsePoint = 0,
Range = 0,
SerialNum = 449,
Stance = "stand",
TagName = "second_barrier19",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_second_barrier2 =
{
AimVectors =
{
[0] = Vec3(0.976, -0.044, -0.214),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_second_barrier2",
Orientation = Vec3(-1.616, -0.215, -0.000),
Position = Vec3(-817.659, -2962.055, 92.125),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 439,
Stance = "peek",
TagName = "second_barrier2",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_second_barrier3 =
{
AimVectors =
{
[0] = Vec3(-0.955, 0.296, -0.019),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_second_barrier3",
Orientation = Vec3(1.270, -0.019, -0.000),
Position = Vec3(-772.712, -3760.745, 120.125),
Radius = 20,
RandomUsePoint = 0,
Range = 0,
SerialNum = 399,
Stance = "peek",
TagName = "second_barrier3",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_second_barrier4 =
{
AimVectors =
{
[0] = Vec3(0.998, 0.013, -0.054),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_second_barrier4",
Orientation = Vec3(-1.558, -0.054, -0.000),
Position = Vec3(-3002.824, -3449.388, 102.435),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 513,
Stance = "crouch",
TagName = "second_barrier4",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_second_barrier5 =
{
AimVectors =
{
[0] = Vec3(0.981, -0.149, -0.121),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_second_barrier5",
Orientation = Vec3(-1.721, -0.121, -0.000),
Position = Vec3(-1681.579, -3481.912, 82.006),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 367,
Stance = "stand",
TagName = "second_barrier5",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
DEFEND_second_barrier6 =
{
AimVectors =
{
[0] = Vec3(0.985, -0.097, -0.144),
},
CreateOnLoad = 1,
DisableCM = 0,
GoalType = "Defend",
GroupName = "",
MaxCampTime = 35,
MinCampTime = 3,
MinRadius = 30,
Name = "DEFEND_second_barrier6",
Orientation = Vec3(-1.669, -0.144, -0.000),
Position = Vec3(-1609.752, -3270.515, 82.125),
Radius = 50,
RandomUsePoint = 0,
Range = 0,
SerialNum = 341,
Stance = "stand",
TagName = "second_barrier6",
TeamAvailability = 30,
Version = 1,
Weapons =
{
},
},
GRENADE_axis_bunker_mg =
{
Count = 0,
CreateOnLoad = 1,
Facing = Vec3(0.313, 0.949, 0.040),
GoalType = "GRENADE",
GroupName = "",
MinRadius = 32,
Name = "GRENADE_axis_bunker_mg",
Orientation = Vec3(-0.318, 0.040, -0.000),
Position = Vec3(1254.705, -3282.099, 250.190),
PrimeGrenade = 1,
Radius = 0,
RandomUsePoint = 0,
Range = 0,
SerialNum = 41,
Stance = "stand",
TagName = "axis_bunker_mg",
TargetGoal = "MOUNTMG42_591",
TeamAvailability = 2,
TraceInfo =
{
},
Version = 1,
},
GRENADE_rear_bunker_mg =
{
Count = 0,
CreateOnLoad = 1,
Facing = Vec3(-0.856, -0.346, 0.383),
GoalType = "GRENADE",
GroupName = "",
MinRadius = 32,
Name = "GRENADE_rear_bunker_mg",
Orientation = Vec3(1.955, 0.393, -0.000),
Position = Vec3(1354.694, -1214.214, 81.125),
PrimeGrenade = 1,
Radius = 10,
RandomUsePoint = 0,
Range = 0,
SerialNum = 53,
Stance = "stand",
TagName = "rear_bunker_mg",
TargetGoal = "MOUNTMG42_565",
TeamAvailability = 30,
TraceInfo =
{
},
Version = 1,
},
HEALTHCAB_heal1 =
{
CreateOnLoad = 0,
GoalType = "HEALTHCAB",
GroupName = "",
MinRadius = 0,
Name = "HEALTHCAB_heal1",
Orientation = Vec3(-1.571, 0.000, -0.000),
Position = Vec3(3238.000, -5032.000, 246.000),
Radius = 0,
RandomUsePoint = 0,
Range = 1250,
SerialNum = 583,
TagName = "heal1",
TeamAvailability = 6,
Version = 1,
},
MOBILEMG42_1stbarrier_mg_allies1 =
{
AimVectors =
{
[0] = Vec3(-0.947, -0.322, 0.012),
},
CreateOnLoad = 1,
GoalType = "MOBILEMG42",
GroupName = "",
MaxCampTime = 70,
MinCampTime = 10,
MinRadius = 0,
Name = "MOBILEMG42_1stbarrier_mg_allies1",
Orientation = Vec3(1.899, 0.012, -0.000),
Position = Vec3(4257.505, -2197.812, 218.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 79,
TagName = "1stbarrier_mg_allies1",
TeamAvailability = 30,
Version = 1,
},
MOBILEMG42_2ndbarrier_mg_allies1 =
{
AimVectors =
{
[0] = Vec3(0.986, 0.167, 0.007),
},
CreateOnLoad = 1,
GoalType = "MOBILEMG42",
GroupName = "",
MaxCampTime = 70,
MinCampTime = 10,
MinRadius = 0,
Name = "MOBILEMG42_2ndbarrier_mg_allies1",
Orientation = Vec3(-1.403, 0.007, -0.000),
Position = Vec3(-2367.071, -3447.040, 82.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 543,
TagName = "2ndbarrier_mg_allies1",
TeamAvailability = 30,
Version = 1,
},
MOBILEMG42_2ndbarriermg_allies2 =
{
AimVectors =
{
[0] = Vec3(0.983, 0.163, 0.084),
},
CreateOnLoad = 1,
GoalType = "MOBILEMG42",
GroupName = "",
MaxCampTime = 70,
MinCampTime = 10,
MinRadius = 0,
Name = "MOBILEMG42_2ndbarriermg_allies2",
Orientation = Vec3(-1.406, 0.084, -0.000),
Position = Vec3(-2215.587, -3479.650, 81.506),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 479,
TagName = "2ndbarriermg_allies2",
TeamAvailability = 30,
Version = 1,
},
MOBILEMG42_bridge_mg_allies1 =
{
AimVectors =
{
[0] = Vec3(-0.066, -0.998, -0.017),
},
CreateOnLoad = 1,
GoalType = "MOBILEMG42",
GroupName = "",
MaxCampTime = 70,
MinCampTime = 10,
MinRadius = 0,
Name = "MOBILEMG42_bridge_mg_allies1",
Orientation = Vec3(3.076, -0.017, -0.000),
Position = Vec3(2138.707, -3065.488, 263.921),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 481,
TagName = "bridge_mg_allies1",
TeamAvailability = 30,
Version = 1,
},
MOBILEMG42_bridge_mg_axis1 =
{
AimVectors =
{
[0] = Vec3(-0.025, 0.999, 0.040),
},
CreateOnLoad = 1,
GoalType = "MOBILEMG42",
GroupName = "",
MaxCampTime = 70,
MinCampTime = 10,
MinRadius = 0,
Name = "MOBILEMG42_bridge_mg_axis1",
Orientation = Vec3(0.025, 0.040, 0.000),
Position = Vec3(1411.401, -4233.601, 247.719),
Radius = 15,
RandomUsePoint = 0,
Range = 0,
SerialNum = 483,
TagName = "bridge_mg_axis1",
TeamAvailability = 30,
Version = 1,
},
MOBILEMG42_bridge_mg_axis2 =
{
AimVectors =
{
[0] = Vec3(0.027, 1.000, -0.005),
},
CreateOnLoad = 1,
GoalType = "MOBILEMG42",
GroupName = "",
MaxCampTime = 70,
MinCampTime = 10,
MinRadius = 0,
Name = "MOBILEMG42_bridge_mg_axis2",
Orientation = Vec3(-0.027, -0.005, -0.000),
Position = Vec3(2079.524, -4539.235, 247.652),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 487,
TagName = "bridge_mg_axis2",
TeamAvailability = 30,
Version = 1,
},
MOBILEMG42_bunker_mg_allies1 =
{
AimVectors =
{
[0] = Vec3(0.861, -0.509, 0.024),
},
CreateOnLoad = 1,
GoalType = "MOBILEMG42",
GroupName = "",
MaxCampTime = 70,
MinCampTime = 10,
MinRadius = 0,
Name = "MOBILEMG42_bunker_mg_allies1",
Orientation = Vec3(-2.105, 0.024, -0.000),
Position = Vec3(81.486, -473.012, 127.125),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 491,
TagName = "bunker_mg_allies1",
TeamAvailability = 30,
Version = 1,
},
MOBILEMG42_church_axis10 =
{
AimVectors =
{
[0] = Vec3(-0.010, 0.999, 0.035),
},
CreateOnLoad = 1,
GoalType = "MOBILEMG42",
GroupName = "",
MaxCampTime = 70,
MinCampTime = 10,
MinRadius = 0,
Name = "MOBILEMG42_church_axis10",
Orientation = Vec3(0.010, 0.035, 0.000),
Position = Vec3(-2789.801, -3643.134, 100.125),
Radius = 20,
RandomUsePoint = 0,
Range = 0,
SerialNum = 145,
TagName = "church_axis10",
TeamAvailability = 30,
Version = 1,
},
MOBILEMG42_church_axis9 =
{
AimVectors =
{
[0] = Vec3(-0.154, 0.988, -0.000),
},
CreateOnLoad = 1,
GoalType = "MOBILEMG42",
GroupName = "",
MaxCampTime = 70,
MinCampTime = 10,
MinRadius = 0,
Name = "MOBILEMG42_church_axis9",
Orientation = Vec3(0.155, -0.000, 0.000),
Position = Vec3(-2460.953, -3774.301, 226.125),
Radius = 20,
RandomUsePoint = 0,
Range = 0,
SerialNum = 157,
TagName = "church_axis9",
TeamAvailability = 30,
Version = 1,
},
MOBILEMG42_church_mg_allies1 =
{
AimVectors =
{
[0] = Vec3(-0.070, -0.997, 0.035),
},
CreateOnLoad = 1,
GoalType = "MOBILEMG42",
GroupName = "",
MaxCampTime = 70,
MinCampTime = 10,
MinRadius = 0,
Name = "MOBILEMG42_church_mg_allies1",
Orientation = Vec3(3.071, 0.035, -0.000),
Position = Vec3(-2557.061, -2342.206, 95.115),
Radius = 15,
RandomUsePoint = 0,
Range = 0,
SerialNum = 169,
TagName = "church_mg_allies1",
TeamAvailability = 30,
Version = 1,
},
MOBILEMG42_church_mg_allies2 =
{
AimVectors =
{
[0] = Vec3(0.992, 0.121, 0.023),
},
CreateOnLoad = 1,
GoalType = "MOBILEMG42",
GroupName = "",
MaxCampTime = 70,
MinCampTime = 10,
MinRadius = 0,
Name = "MOBILEMG42_church_mg_allies2",
Orientation = Vec3(-1.449, 0.023, -0.000),
Position = Vec3(-3413.311, -2177.699, 88.234),
Radius = 25,
RandomUsePoint = 0,
Range = 0,
SerialNum = 179,
TagName = "church_mg_allies2",
TeamAvailability = 30,
Version = 1,
},
MOBILEMG42_inside_church_mg_allies1 =
{
AimVectors =
{
[0] = Vec3(0.120, -0.993, -0.000),
},
CreateOnLoad = 1,
GoalType = "MOBILEMG42",
GroupName = "",
MaxCampTime = 70,
MinCampTime = 10,
MinRadius = 0,
Name = "MOBILEMG42_inside_church_mg_allies1",
Orientation = Vec3(-3.021, -0.000, -0.000),
Position = Vec3(-2866.718, -1345.829, 156.125),
Radius = 40,
RandomUsePoint = 0,
Range = 0,
SerialNum = 189,
TagName = "inside_church_mg_allies1",
TeamAvailability = 30,
Version = 1,
},
MOBILEMORTAR_bunker_allies1 =
{
CreateOnLoad = 1,
GoalType = "MOBILEMORTAR",
GroupName = "",
MinRadius = 0,
MortarAim =
{
[0] = Vec3(0.897, -0.275, 0.346),
[1] = Vec3(0.911, -0.338, 0.236),
[2] = Vec3(0.901, -0.364, 0.236),
[3] = Vec3(0.921, -0.311, 0.236),
[4] = Vec3(0.922, -0.306, 0.236),
[5] = Vec3(0.917, -0.310, 0.253),
[6] = Vec3(0.885, -0.364, 0.291),
[7] = Vec3(0.906, -0.313, 0.286),
[8] = Vec3(0.906, -0.301, 0.297),
},
Name = "MOBILEMORTAR_bunker_allies1",
Orientation = Vec3(-2.318, 0.366, -0.000),
Position = Vec3(311.420, -160.503, 29.022),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 199,
TagName = "bunker_allies1",
TeamAvailability = 30,
Version = 1,
},
MOBILEMORTAR_bunker_allies2 =
{
CreateOnLoad = 1,
GoalType = "MOBILEMORTAR",
GroupName = "",
MinRadius = 0,
MortarAim =
{
[0] = Vec3(-0.377, -0.861, 0.341),
[1] = Vec3(-0.377, -0.861, 0.341),
[2] = Vec3(-0.377, -0.861, 0.341),
[3] = Vec3(-0.446, -0.828, 0.341),
[4] = Vec3(-0.460, -0.831, 0.314),
[5] = Vec3(-0.460, -0.831, 0.314),
[6] = Vec3(-0.407, -0.847, 0.341),
[7] = Vec3(-0.397, -0.852, 0.341),
[8] = Vec3(-0.431, -0.835, 0.341),
},
Name = "MOBILEMORTAR_bunker_allies2",
Orientation = Vec3(2.841, 0.353, -0.000),
Position = Vec3(1597.601, 1403.101, 226.353),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 211,
TagName = "bunker_allies2",
TeamAvailability = 30,
Version = 1,
},
MOBILEMORTAR_mortar_barrier2_allies1 =
{
CreateOnLoad = 1,
GoalType = "MOBILEMORTAR",
GroupName = "",
MinRadius = 0,
MortarAim =
{
[0] = Vec3(0.878, -0.275, 0.392),
[1] = Vec3(0.911, -0.146, 0.386),
[10] = Vec3(0.930, 0.051, 0.365),
[11] = Vec3(0.933, 0.035, 0.359),
[2] = Vec3(0.897, -0.241, 0.370),
[3] = Vec3(0.904, -0.221, 0.365),
[4] = Vec3(0.929, -0.067, 0.365),
[5] = Vec3(0.931, -0.067, 0.359),
[6] = Vec3(0.935, -0.003, 0.354),
[7] = Vec3(0.925, -0.003, 0.381),
[8] = Vec3(0.924, 0.019, 0.381),
[9] = Vec3(0.935, 0.019, 0.354),
},
Name = "MOBILEMORTAR_mortar_barrier2_allies1",
Orientation = Vec3(-1.659, 0.384, -0.000),
Position = Vec3(-2583.238, -3142.546, 79.514),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 223,
TagName = "mortar_barrier2_allies1",
TeamAvailability = 30,
Version = 1,
},
MOBILEMORTAR_mortar_bridge_allies1 =
{
CreateOnLoad = 1,
GoalType = "MOBILEMORTAR",
GroupName = "",
MinRadius = 0,
MortarAim =
{
[0] = Vec3(-0.442, -0.832, 0.335),
[1] = Vec3(-0.449, -0.824, 0.346),
[2] = Vec3(-0.448, -0.810, 0.378),
[3] = Vec3(-0.410, -0.830, 0.378),
[4] = Vec3(-0.362, -0.852, 0.378),
},
Name = "MOBILEMORTAR_mortar_bridge_allies1",
Orientation = Vec3(2.608, 0.395, -0.000),
Position = Vec3(2446.762, -2658.124, 215.998),
Radius = 35,
RandomUsePoint = 0,
Range = 0,
SerialNum = 235,
TagName = "mortar_bridge_allies1",
TeamAvailability = 30,
Version = 1,
},
MOBILEMORTAR_mortar_bridge_allies2 =
{
CreateOnLoad = 1,
GoalType = "MOBILEMORTAR",
GroupName = "",
MinRadius = 0,
MortarAim =
{
[0] = Vec3(-0.499, -0.796, 0.343),
[1] = Vec3(-0.380, -0.859, 0.343),
[10] = Vec3(-0.372, -0.851, 0.370),
[11] = Vec3(-0.364, -0.859, 0.359),
[2] = Vec3(-0.199, -0.918, 0.343),
[3] = Vec3(-0.040, -0.938, 0.343),
[4] = Vec3(-0.044, -0.915, 0.402),
[5] = Vec3(-0.213, -0.895, 0.392),
[6] = Vec3(-0.214, -0.902, 0.375),
[7] = Vec3(-0.230, -0.898, 0.375),
[8] = Vec3(-0.337, -