global _MG = { AIRSTRIKE_Allies_GateDest_40 = { AimVectors = { [0] = Vec3(0.111, -0.557, 0.823), }, GoalType = "AIRSTRIKE", Position = Vec3(-1789.695, -1492.117, 2313.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, AIRSTRIKE_Allies_PastBarr1_10 = { AimVectors = { [0] = Vec3(-0.451, -0.602, 0.659), }, GoalType = "AIRSTRIKE", Position = Vec3(-809.557, 342.206, 2329.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, AIRSTRIKE_Allies_PastBarr1_11 = { AimVectors = { [0] = Vec3(-0.177, -0.764, 0.621), }, GoalType = "AIRSTRIKE", Position = Vec3(-1322.675, 510.832, 2313.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, AMMOCAB_Generator_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(245.000, 2389.000, 2671.000), Range = 2700, TeamAvailability = 6, }, AMMOCAB_Generator_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1237.000, 982.000, 2415.000), Range = 2700, TeamAvailability = 6, }, AMMOCAB_cp_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2148.000, -1743.000, 2359.000), Range = 2700, TeamAvailability = 6, }, ARTILLERY_S_Allies_GateDest_25 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1395.383, -2388.712, 2380.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, ARTILLERY_S_Allies_GateDest_26 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1718.723, -2925.572, 2364.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, ARTILLERY_S_Allies_GateDest_27 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1340.376, -2779.750, 2330.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, ARTILLERY_S_Allies_GateDest_28 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1349.530, -3547.501, 2314.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, ARTILLERY_S_Allies_Gate_05 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1306.179, -4470.956, 2314.163), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, ARTILLERY_S_Allies_Gate_06 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1228.936, -4680.854, 2314.127), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, ARTILLERY_S_Allies_Gate_07 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-457.686, -4173.533, 2318.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, ARTILLERY_S_Allies_PastBarr1_25 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1413.031, -1120.009, 2330.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, ARTILLERY_S_Allies_PastBarr1_26 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1304.901, -507.337, 2380.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, ARTILLERY_S_Allies_PastBarr1_27 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1759.757, -1298.825, 2314.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, ARTILLERY_S_Allies_PastBarr1_28 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1607.122, -258.018, 2314.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, ARTILLERY_S_Allies_PastBarr1_29 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1749.892, -846.338, 2314.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, ATTACK_Axis_BarrierOne_00 = { AimVectors = { [0] = Vec3(-0.994, -0.106, 0.022), [1] = Vec3(0.024, -0.946, 0.324), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-281.435, 4569.590, 2317.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierOne_01 = { AimVectors = { [0] = Vec3(-0.989, -0.145, 0.015), [1] = Vec3(0.127, -0.969, 0.210), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-432.192, 4749.564, 2317.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierOne_02 = { AimVectors = { [0] = Vec3(0.384, -0.910, 0.155), [1] = Vec3(-0.953, -0.289, 0.092), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-577.675, 4892.355, 2309.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierOne_03 = { AimVectors = { [0] = Vec3(-0.821, 0.567, 0.063), [1] = Vec3(-0.005, 0.999, 0.034), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-575.181, 4053.539, 2313.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierOne_04 = { AimVectors = { [0] = Vec3(0.998, 0.007, 0.063), [1] = Vec3(0.072, 0.997, 0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1564.736, 4268.147, 2309.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierOne_05 = { AimVectors = { [0] = Vec3(0.949, -0.316, 0.013), [1] = Vec3(0.522, 0.851, -0.052), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1778.814, 4642.361, 2361.953), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierOne_06 = { AimVectors = { [0] = Vec3(0.496, 0.866, 0.061), [1] = Vec3(0.664, -0.745, 0.065), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1591.139, 4965.640, 2309.287), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierOne_07 = { AimVectors = { [0] = Vec3(0.097, -0.995, 0.034), [1] = Vec3(-0.980, 0.194, 0.039), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-968.181, 5207.849, 2309.287), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierOne_08 = { AimVectors = { [0] = Vec3(-0.135, 0.991, 0.005), [1] = Vec3(0.755, 0.655, 0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1384.440, 3995.444, 2317.246), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierOne_09 = { AimVectors = { [0] = Vec3(-0.877, -0.110, 0.467), [1] = Vec3(-0.204, 0.979, -0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1101.125, 4086.125, 2317.246), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierTwo_00 = { AimVectors = { [0] = Vec3(0.978, -0.192, 0.076), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-4287.295, 6643.849, 2309.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierTwo_01 = { AimVectors = { [0] = Vec3(0.973, -0.208, 0.100), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-4138.462, 6642.285, 2309.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierTwo_02 = { AimVectors = { [0] = Vec3(0.971, -0.209, 0.120), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3992.047, 6643.819, 2309.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierTwo_03 = { AimVectors = { [0] = Vec3(0.956, -0.260, 0.136), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3792.862, 6650.720, 2311.354), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierTwo_04 = { AimVectors = { [0] = Vec3(0.978, 0.162, 0.134), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3848.490, 6157.404, 2309.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierTwo_05 = { AimVectors = { [0] = Vec3(0.945, 0.230, 0.234), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3529.325, 6160.124, 2310.884), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierTwo_06 = { AimVectors = { [0] = Vec3(0.870, 0.302, 0.390), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3319.803, 6156.008, 2320.517), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierTwo_07 = { AimVectors = { [0] = Vec3(0.923, -0.386, 0.007), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3574.456, 6737.967, 2398.750), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierTwo_08 = { AimVectors = { [0] = Vec3(0.822, -0.561, -0.099), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3219.933, 6821.124, 2458.942), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_BarrierTwo_09 = { AimVectors = { [0] = Vec3(0.983, 0.181, -0.030), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3159.906, 6155.703, 2395.468), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_CappPlace_00 = { AimVectors = { [0] = Vec3(-0.132, 0.991, 0.002), [1] = Vec3(-0.435, 0.901, -0.000), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-575.125, 3410.147, 2313.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_CappPlace_01 = { AimVectors = { [0] = Vec3(0.069, 0.997, -0.019), [1] = Vec3(0.435, 0.896, 0.085), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-920.875, 3410.125, 2313.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_CappPlace_02 = { AimVectors = { [0] = Vec3(-0.367, -0.914, 0.174), [1] = Vec3(-0.817, -0.560, 0.139), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-109.125, 4778.125, 2317.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_CappPlace_03 = { AimVectors = { [0] = Vec3(-0.865, -0.485, 0.133), [1] = Vec3(-0.403, -0.888, 0.221), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-13.317, 4677.875, 2317.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_CappPlace_04 = { AimVectors = { [0] = Vec3(0.346, -0.920, 0.183), [1] = Vec3(-0.706, -0.686, 0.177), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-493.125, 4786.753, 2317.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_CappPlace_10 = { AimVectors = { [0] = Vec3(-0.103, 0.993, 0.050), [1] = Vec3(-0.659, 0.751, 0.034), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-575.125, 3618.646, 2313.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, Stance = "crouch", }, ATTACK_Axis_CappPlace_11 = { AimVectors = { [0] = Vec3(0.155, 0.986, 0.069), [1] = Vec3(0.698, 0.709, 0.099), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-920.875, 3655.374, 2313.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, Stance = "crouch", }, ATTACK_Axis_CappPlace_12 = { AimVectors = { [0] = Vec3(0.992, -0.124, -0.000), [1] = Vec3(0.993, -0.023, 0.120), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1765.508, 4234.832, 2308.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_CappPlace_13 = { AimVectors = { [0] = Vec3(0.425, -0.905, 0.005), [1] = Vec3(0.862, -0.501, 0.070), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1638.709, 4950.177, 2312.927), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_CappPlace_14 = { AimVectors = { [0] = Vec3(0.815, -0.575, 0.074), [1] = Vec3(0.347, -0.935, 0.075), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1576.871, 5119.260, 2309.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_DamDoors_00 = { AimVectors = { [0] = Vec3(0.812, 0.583, 0.003), [1] = Vec3(-0.152, -0.988, -0.014), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1177.090, 745.481, 2312.125), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Axis_DamDoors_01 = { AimVectors = { [0] = Vec3(-0.514, -0.858, -0.000), [1] = Vec3(-0.733, 0.680, -0.019), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-487.844, 657.011, 2328.125), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Axis_DamDoors_02 = { AimVectors = { [0] = Vec3(-0.398, 0.917, -0.014), [1] = Vec3(-0.511, -0.860, -0.002), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-576.702, 359.203, 2328.125), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Axis_DamDoors_03 = { AimVectors = { [0] = Vec3(0.694, 0.720, -0.000), [1] = Vec3(0.058, -0.998, -0.002), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1645.045, 59.597, 2317.125), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Axis_DamDoors_04 = { AimVectors = { [0] = Vec3(0.168, 0.986, -0.006), [1] = Vec3(-0.378, -0.926, -0.013), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1119.118, -131.635, 2329.125), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Axis_GateDest_00 = { AimVectors = { [0] = Vec3(0.100, 0.994, 0.038), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1351.128, -1470.483, 2329.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_GateDest_01 = { AimVectors = { [0] = Vec3(0.291, 0.956, 0.025), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1700.642, -1654.852, 2313.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_GateDest_02 = { AimVectors = { [0] = Vec3(0.392, 0.920, 0.025), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1896.867, -1457.350, 2313.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_GateDest_03 = { AimVectors = { [0] = Vec3(0.434, 0.900, 0.044), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1958.731, -1389.433, 2313.161), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_GateDest_04 = { AimVectors = { [0] = Vec3(0.196, 0.980, 0.044), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1500.449, -1551.664, 2313.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_GateDest_10 = { AimVectors = { [0] = Vec3(0.362, 0.932, 0.003), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1896.875, -1653.875, 2313.239), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Axis_GateDest_11 = { AimVectors = { [0] = Vec3(0.492, 0.870, 0.022), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1947.252, -1164.409, 2317.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Axis_GateDest_12 = { AimVectors = { [0] = Vec3(0.075, 0.997, 0.006), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1330.736, -1223.858, 2329.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Axis_GateDest_13 = { AimVectors = { [0] = Vec3(0.539, 0.842, 0.022), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1889.642, -806.058, 2313.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Axis_GateDest_14 = { AimVectors = { [0] = Vec3(0.322, 0.946, 0.027), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1778.802, -1653.875, 2313.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Axis_GateDest_20 = { AimVectors = { [0] = Vec3(0.061, 0.998, 0.026), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1303.595, -2413.329, 2329.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_GateDest_21 = { AimVectors = { [0] = Vec3(0.089, 0.996, 0.026), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1333.893, -2155.358, 2329.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_GateDest_22 = { AimVectors = { [0] = Vec3(0.279, 0.960, 0.008), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1758.747, -2292.534, 2313.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_GateDest_23 = { AimVectors = { [0] = Vec3(0.170, 0.985, 0.011), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1780.660, -2855.963, 2313.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_GateDest_24 = { AimVectors = { [0] = Vec3(-0.039, 0.999, 0.006), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1253.797, -2716.179, 2329.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_Gate_00 = { AimVectors = { [0] = Vec3(-0.012, 0.999, -0.032), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1451.706, -3992.270, 2313.131), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_Gate_01 = { AimVectors = { [0] = Vec3(-0.033, 0.999, -0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1324.580, -3984.712, 2313.131), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_Gate_02 = { AimVectors = { [0] = Vec3(-0.067, 0.998, -0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1210.629, -3994.775, 2313.131), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_Gate_03 = { AimVectors = { [0] = Vec3(-0.116, 0.993, -0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1070.450, -3982.406, 2313.131), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_Gate_04 = { AimVectors = { [0] = Vec3(-0.553, 0.833, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-575.529, -3734.126, 2317.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_Generator_00 = { AimVectors = { [0] = Vec3(-0.979, -0.201, 0.016), [1] = Vec3(-0.176, -0.925, 0.338), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(841.147, 1741.872, 2373.125), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Axis_Generator_01 = { AimVectors = { [0] = Vec3(-0.550, 0.733, 0.400), [1] = Vec3(-0.609, -0.793, -0.022), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(538.839, 1775.235, 2373.125), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Axis_Generator_02 = { AimVectors = { [0] = Vec3(0.153, -0.988, -0.021), [1] = Vec3(0.962, 0.246, 0.121), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-264.860, 1723.745, 2373.125), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Axis_Generator_03 = { AimVectors = { [0] = Vec3(0.534, -0.842, -0.078), [1] = Vec3(0.717, 0.679, 0.161), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-392.872, 1295.121, 2373.125), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Axis_Generator_04 = { AimVectors = { [0] = Vec3(-0.327, 0.932, 0.155), [1] = Vec3(-0.993, 0.119, -0.018), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(774.958, 957.627, 2373.125), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Axis_Generator_05 = { AimVectors = { [0] = Vec3(-0.661, -0.751, -0.011), [1] = Vec3(-0.972, 0.233, 0.014), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1232.253, 1552.834, 2373.125), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Axis_Generator_10 = { AimVectors = { [0] = Vec3(0.476, 0.857, 0.196), [1] = Vec3(0.585, -0.788, -0.191), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-164.845, 2006.962, 2565.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Axis_Generator_11 = { AimVectors = { [0] = Vec3(-0.951, -0.310, 0.019), [1] = Vec3(-0.155, -0.873, 0.462), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1011.824, 1737.508, 2373.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Axis_Generator_12 = { AimVectors = { [0] = Vec3(-0.995, -0.102, -0.008), [1] = Vec3(-0.599, 0.736, 0.313), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1217.886, 1275.222, 2373.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Axis_Generator_13 = { AimVectors = { [0] = Vec3(0.419, -0.908, -0.019), [1] = Vec3(0.884, 0.461, 0.072), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-296.813, 1586.084, 2373.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Axis_Generator_14 = { AimVectors = { [0] = Vec3(-0.878, 0.452, 0.155), [1] = Vec3(-0.505, -0.863, -0.011), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(802.855, 1537.379, 2373.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Axis_PastBarr1_00 = { AimVectors = { [0] = Vec3(0.209, 0.978, -0.003), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1230.260, -575.001, 2329.125), Radius = 32, }, ATTACK_Axis_PastBarr1_01 = { AimVectors = { [0] = Vec3(0.259, 0.966, 0.008), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1283.697, -356.764, 2329.125), Radius = 32, }, ATTACK_Axis_PastBarr1_02 = { AimVectors = { [0] = Vec3(0.132, 0.991, 0.021), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1064.947, -40.156, 2329.125), Radius = 32, Stance = "crouch", }, ATTACK_Axis_PastBarr1_03 = { AimVectors = { [0] = Vec3(-0.060, 0.998, -0.000), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-955.907, 205.315, 2329.125), Radius = 32, }, ATTACK_Axis_PastBarr1_04 = { AimVectors = { [0] = Vec3(0.744, 0.668, 0.008), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1268.256, 625.728, 2313.274), Radius = 32, }, ATTACK_Axis_PastBarr1_05 = { AimVectors = { [0] = Vec3(0.654, 0.756, 0.029), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1562.644, 203.748, 2313.263), Radius = 32, }, ATTACK_Axis_PastBarr1_06 = { AimVectors = { [0] = Vec3(0.589, 0.807, 0.034), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1705.633, -118.683, 2313.255), Radius = 32, }, ATTACK_Axis_PastBarr1_07 = { AimVectors = { [0] = Vec3(0.570, 0.822, 0.011), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1785.023, -330.513, 2313.255), Radius = 32, }, ATTACK_Axis_PastBarr1_08 = { AimVectors = { [0] = Vec3(0.519, 0.855, 0.011), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1878.242, -621.848, 2317.125), Radius = 32, }, ATTACK_Axis_PastBarr1_09 = { AimVectors = { [0] = Vec3(-0.005, 0.990, 0.140), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1208.909, -474.709, 2329.125), Radius = 32, Stance = "crouch", }, ATTACK_Axis_PastBarr1_10 = { AimVectors = { [0] = Vec3(0.529, 0.849, -0.014), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1097.635, 847.583, 2313.125), Radius = 32, }, ATTACK_Axis_PastBarr1_11 = { AimVectors = { [0] = Vec3(-0.352, 0.936, 0.002), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-803.806, 342.138, 2329.125), Radius = 32, }, ATTACK_Axis_PastBarr1_12 = { AimVectors = { [0] = Vec3(-0.734, 0.679, -0.002), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-474.532, 396.864, 2329.125), Radius = 32, }, ATTACK_Axis_PastBarr1_13 = { AimVectors = { [0] = Vec3(-0.981, 0.194, -0.003), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-355.795, 691.550, 2329.125), Radius = 32, }, ATTACK_Axis_PastBarr1_14 = { AimVectors = { [0] = Vec3(0.672, 0.740, -0.006), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1380.756, 421.630, 2313.125), Radius = 32, }, ATTACK_Axis_PastBarr2_00 = { AimVectors = { [0] = Vec3(-0.419, 0.908, -0.026), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-687.581, 454.043, 2328.125), Radius = 32, }, ATTACK_Axis_PastBarr2_01 = { AimVectors = { [0] = Vec3(-0.712, 0.701, 0.032), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-497.884, 422.752, 2329.125), Radius = 32, }, ATTACK_Axis_PastBarr2_02 = { AimVectors = { [0] = Vec3(-0.920, 0.390, 0.024), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-370.413, 635.586, 2329.125), Radius = 32, }, ATTACK_Axis_PastBarr2_03 = { AimVectors = { [0] = Vec3(-0.985, 0.174, 0.002), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-413.760, 808.058, 2329.125), Radius = 32, }, ATTACK_Axis_PastBarr2_04 = { AimVectors = { [0] = Vec3(-0.987, 0.149, 0.056), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-561.772, 964.368, 2317.131), Radius = 32, }, ATTACK_Axis_PastBarr2_05 = { AimVectors = { [0] = Vec3(-0.990, -0.095, 0.104), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-573.128, 1124.332, 2313.125), Radius = 32, }, ATTACK_Axis_PastBarr2_06 = { AimVectors = { [0] = Vec3(-0.806, -0.592, -0.027), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-575.154, 1361.315, 2313.125), Radius = 32, }, ATTACK_Axis_PastBarr2_07 = { AimVectors = { [0] = Vec3(0.713, 0.702, -0.002), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1331.645, 521.097, 2313.125), Radius = 32, }, ATTACK_Axis_PastBarr2_08 = { AimVectors = { [0] = Vec3(0.638, 0.769, 0.040), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1103.725, 838.159, 2313.125), Radius = 32, }, ATTACK_Axis_PastBarr2_09 = { AimVectors = { [0] = Vec3(-0.007, -0.999, 0.035), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-904.767, 1406.946, 2313.125), Radius = 32, Stance = "crouch", }, ATTACK_Axis_PastBarr2_10 = { AimVectors = { [0] = Vec3(0.029, -0.999, 0.014), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-894.931, 1619.315, 2313.125), Radius = 32, }, ATTACK_Axis_PastBarr2_11 = { AimVectors = { [0] = Vec3(-0.641, -0.768, 0.003), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-575.125, 1552.121, 2313.125), Radius = 32, }, ATTACK_Axis_PastBarr2_12 = { AimVectors = { [0] = Vec3(-0.142, 0.990, 0.014), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-921.980, 290.628, 2329.125), Radius = 32, }, ATTACK_Axis_PastBarr2_13 = { AimVectors = { [0] = Vec3(0.430, -0.902, 0.022), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1064.875, 1261.875, 2313.125), Radius = 32, }, ATTACK_Axis_PastBarr2_20 = { AimVectors = { [0] = Vec3(-0.763, 0.530, -0.371), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-372.875, 633.875, 2701.273), Radius = 32, }, ATTACK_Axis_PastBarr2_21 = { AimVectors = { [0] = Vec3(-0.664, 0.700, -0.261), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-372.875, 262.125, 2701.273), Radius = 32, }, ATTACK_Axis_PastBarrOne_10 = { AimVectors = { [0] = Vec3(0.714, -0.698, -0.050), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2861.770, 6893.842, 2448.433), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, Stance = "crouch", }, ATTACK_Axis_PastBarrOne_11 = { AimVectors = { [0] = Vec3(0.646, -0.761, -0.052), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2638.396, 6893.875, 2435.239), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_PastBarrOne_12 = { AimVectors = { [0] = Vec3(0.577, -0.816, -0.039), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2407.347, 6741.429, 2395.040), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_PastBarrOne_13 = { AimVectors = { [0] = Vec3(0.449, -0.893, 0.019), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2018.047, 6644.913, 2309.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_PastBarrOne_14 = { AimVectors = { [0] = Vec3(0.834, -0.551, 0.027), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2195.698, 6058.750, 2309.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_PastBarrOne_15 = { AimVectors = { [0] = Vec3(0.921, 0.387, -0.044), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1867.283, 5562.142, 2361.026), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, Stance = "crouch", }, ATTACK_Axis_PastBarrOne_16 = { AimVectors = { [0] = Vec3(-0.940, 0.340, 0.041), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1028.544, 5562.125, 2309.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_PastBarrOne_17 = { AimVectors = { [0] = Vec3(-0.350, -0.933, 0.084), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1075.453, 5917.083, 2309.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_PastBarrOne_18 = { AimVectors = { [0] = Vec3(0.822, -0.569, 0.012), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2075.099, 5937.240, 2309.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_PastBarrOne_19 = { AimVectors = { [0] = Vec3(0.220, -0.975, 0.021), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1557.842, 6390.207, 2309.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_PastGate_00 = { AimVectors = { [0] = Vec3(0.058, 0.998, -0.003), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1673.861, -3345.907, 2312.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_PastGate_01 = { AimVectors = { [0] = Vec3(-0.003, 1.000, 0.013), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1535.214, -3657.849, 2312.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_PastGate_02 = { AimVectors = { [0] = Vec3(0.140, 0.990, 0.010), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1792.953, -2978.747, 2313.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_PastGate_03 = { AimVectors = { [0] = Vec3(-0.231, 0.973, -0.001), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1055.853, -3372.337, 2329.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_PastGate_04 = { AimVectors = { [0] = Vec3(-0.283, 0.952, -0.116), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-948.874, -3654.766, 2637.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_PipesAtt1_00 = { AimVectors = { [0] = Vec3(-0.346, 0.938, -0.021), [1] = Vec3(-0.209, -0.978, -0.022), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1638.998, -2184.555, 1061.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_PipesAtt1_01 = { AimVectors = { [0] = Vec3(-0.266, 0.964, -0.000), [1] = Vec3(0.143, -0.990, -0.018), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1567.838, -2720.286, 1061.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_PipesAtt1_02 = { AimVectors = { [0] = Vec3(0.017, -0.999, -0.035), [1] = Vec3(-0.458, 0.889, 0.002), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1657.148, -2021.005, 1061.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_PipesAtt1_03 = { AimVectors = { [0] = Vec3(-0.206, 0.978, -0.013), [1] = Vec3(0.225, -0.974, -0.011), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1746.814, -2252.171, 1061.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_PipesAtt1_04 = { AimVectors = { [0] = Vec3(-0.229, 0.973, -0.003), [1] = Vec3(0.271, -0.962, -0.029), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1578.664, -2877.678, 1061.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Axis_Pipes_00 = { AimVectors = { [0] = Vec3(-0.195, 0.981, -0.002), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1824.341, -1891.620, 1061.283), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Axis_Pipes_01 = { AimVectors = { [0] = Vec3(-0.131, 0.991, 0.017), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1922.965, -1670.409, 1061.283), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "crouch", }, ATTACK_Axis_Pipes_02 = { AimVectors = { [0] = Vec3(-0.432, 0.902, -0.014), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1778.181, -1725.251, 1061.283), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Axis_Pipes_03 = { AimVectors = { [0] = Vec3(0.034, 0.999, -0.009), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2042.021, -1396.401, 1061.294), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Axis_Pipes_04 = { AimVectors = { [0] = Vec3(0.351, 0.935, -0.060), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2112.875, -1133.875, 1069.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, BUILD_Generator = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1157.500, 1681.500, 2413.000), Roles = { [0] = "ATTACKER3", }, TeamAvailability = 2, }, BUILD_Neutral_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2019.000, -1644.000, 2368.000), Roles = { [0] = "ATTACKER", [1] = "DEFENDER", [2] = "DEFENDER3", [3] = "ATTACKER1", [4] = "ATTACKER2", }, TagName = "Neutral Command Post", TeamAvailability = 6, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-122.958, -83.568, -39.875), [1] = Vec3(-122.254, 83.295, -39.875), [2] = Vec3(-37.127, -209.680, -39.875), [3] = Vec3(38.034, -210.229, -39.875), [4] = Vec3(123.217, -90.384, -39.875), [5] = Vec3(129.787, 83.495, -39.875), }, Position = Vec3(-738.000, -5412.000, 2376.000), Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, TeamAvailability = 2, Vehicle = "MOVER_tank", }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1398.000, -1580.000, 2371.500), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, Stance = "prone", TagName = "Tank Barrier 1", TeamAvailability = 4, }, BUILD_Tank_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-883.295, 382.371, 2371.000), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, Stance = "prone", TagName = "Tank Barrier 2", TeamAvailability = 4, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-0.815, -178.477, -30.375), [1] = Vec3(93.314, -76.637, -30.375), [2] = Vec3(84.365, 93.133, -30.375), [3] = Vec3(-90.897, -78.001, -30.375), [4] = Vec3(-84.747, 90.194, -30.375), }, Position = Vec3(-582.000, 3898.000, 2348.000), Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, TeamAvailability = 2, Vehicle = "MOVER_truck", }, BUILD_Truck_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1727.000, 5391.000, 2366.000), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, TagName = "Truck Barrier 1", TeamAvailability = 4, }, BUILD_ropes = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1062.000, -65.000, 1801.000), Roles = { [0] = "ATTACKER2", }, TeamAvailability = 2, }, CALLARTILLERY_Allies_GateDest_20 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1339.569, 746.422, 2501.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, CALLARTILLERY_Allies_GateDest_21 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-372.875, 262.125, 2701.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, CALLARTILLERY_Allies_Gate_00 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1339.764, 746.253, 2501.266), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, CALLARTILLERY_Allies_Gate_01 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1503.063, 494.839, 2501.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, CALLARTILLERY_Allies_Gate_02 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-372.875, 262.125, 2701.346), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, CALLARTILLERY_Allies_PastBarr1_20 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-372.875, 262.125, 2701.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, CALLARTILLERY_Allies_PastBarr1_21 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1166.650, 877.863, 2501.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", [2] = "DEFENDER3", }, }, CAPPOINT_Truck = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-746.408, 3879.875, 2313.125), }, DEFEND_Allies_BarrierOne_20 = { AimVectors = { [0] = Vec3(-0.263, 0.965, 0.011), [1] = Vec3(-0.433, -0.422, 0.796), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1101.315, 4086.125, 2317.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierOne_21 = { AimVectors = { [0] = Vec3(0.522, 0.853, -0.019), [1] = Vec3(0.080, -0.050, 0.996), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1371.558, 3994.125, 2317.160), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierOne_22 = { AimVectors = { [0] = Vec3(0.995, 0.100, 0.020), [1] = Vec3(0.013, 0.999, 0.031), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1527.952, 4214.277, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierOne_23 = { AimVectors = { [0] = Vec3(0.951, -0.305, 0.051), [1] = Vec3(0.335, 0.942, -0.001), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1746.950, 4484.815, 2338.731), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierOne_24 = { AimVectors = { [0] = Vec3(-0.800, -0.585, 0.135), [1] = Vec3(-0.218, -0.960, 0.175), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-115.821, 4833.524, 2317.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierOne_25 = { AimVectors = { [0] = Vec3(-0.662, -0.731, 0.164), [1] = Vec3(0.352, -0.922, 0.164), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-493.366, 4844.464, 2317.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierOne_26 = { AimVectors = { [0] = Vec3(-0.287, 0.958, 0.003), [1] = Vec3(-0.952, 0.158, 0.261), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-575.204, 4038.866, 2313.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierOne_27 = { AimVectors = { [0] = Vec3(0.805, 0.577, 0.138), [1] = Vec3(0.173, 0.985, 0.004), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-920.875, 4069.534, 2312.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierOne_28 = { AimVectors = { [0] = Vec3(-0.816, 0.578, 0.001), [1] = Vec3(0.042, 0.630, 0.775), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-397.125, 4178.125, 2317.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierOne_29 = { AimVectors = { [0] = Vec3(0.525, -0.846, 0.095), [1] = Vec3(-0.338, -0.928, 0.157), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-929.589, 5248.780, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierTwo_00 = { AimVectors = { [0] = Vec3(0.978, -0.192, 0.076), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-4287.295, 6643.849, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierTwo_01 = { AimVectors = { [0] = Vec3(0.973, -0.208, 0.100), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-4138.462, 6642.285, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierTwo_02 = { AimVectors = { [0] = Vec3(0.971, -0.209, 0.120), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3992.047, 6643.819, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierTwo_03 = { AimVectors = { [0] = Vec3(0.956, -0.260, 0.136), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3792.862, 6650.720, 2311.354), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierTwo_04 = { AimVectors = { [0] = Vec3(0.978, 0.162, 0.134), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3848.490, 6157.404, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierTwo_05 = { AimVectors = { [0] = Vec3(0.945, 0.230, 0.234), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3529.325, 6160.124, 2310.884), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierTwo_06 = { AimVectors = { [0] = Vec3(0.870, 0.302, 0.390), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3319.803, 6156.008, 2320.517), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierTwo_07 = { AimVectors = { [0] = Vec3(0.923, -0.386, 0.007), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3574.456, 6737.967, 2398.750), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierTwo_08 = { AimVectors = { [0] = Vec3(0.822, -0.561, -0.099), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3219.933, 6821.124, 2458.942), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_BarrierTwo_09 = { AimVectors = { [0] = Vec3(0.983, 0.181, -0.030), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-3159.906, 6155.703, 2395.468), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_CappPlace_00 = { AimVectors = { [0] = Vec3(-0.132, 0.991, 0.002), [1] = Vec3(-0.435, 0.901, -0.000), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-575.125, 3410.147, 2313.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Allies_CappPlace_01 = { AimVectors = { [0] = Vec3(0.069, 0.997, -0.019), [1] = Vec3(0.435, 0.896, 0.085), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-920.875, 3410.125, 2313.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Allies_CappPlace_02 = { AimVectors = { [0] = Vec3(-0.367, -0.914, 0.174), [1] = Vec3(-0.817, -0.560, 0.139), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-109.125, 4778.125, 2317.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Allies_CappPlace_03 = { AimVectors = { [0] = Vec3(-0.865, -0.485, 0.133), [1] = Vec3(-0.403, -0.888, 0.221), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-13.317, 4677.875, 2317.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Allies_CappPlace_04 = { AimVectors = { [0] = Vec3(0.346, -0.920, 0.183), [1] = Vec3(-0.706, -0.686, 0.177), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-493.125, 4786.753, 2317.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Allies_CappPlace_10 = { AimVectors = { [0] = Vec3(-0.103, 0.993, 0.050), [1] = Vec3(-0.659, 0.751, 0.034), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-575.125, 3618.646, 2313.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allies_CappPlace_11 = { AimVectors = { [0] = Vec3(0.155, 0.986, 0.069), [1] = Vec3(0.698, 0.709, 0.099), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-920.875, 3655.374, 2313.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allies_CappPlace_12 = { AimVectors = { [0] = Vec3(0.992, -0.124, -0.000), [1] = Vec3(0.993, -0.023, 0.120), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1765.508, 4234.832, 2308.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Allies_CappPlace_13 = { AimVectors = { [0] = Vec3(0.425, -0.905, 0.005), [1] = Vec3(0.862, -0.501, 0.070), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1638.709, 4950.177, 2312.927), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Allies_CappPlace_14 = { AimVectors = { [0] = Vec3(0.815, -0.575, 0.074), [1] = Vec3(0.347, -0.935, 0.075), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1576.871, 5119.260, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Allies_DamLadder_00 = { AimVectors = { [0] = Vec3(0.407, 0.910, -0.077), [1] = Vec3(-0.926, 0.365, 0.098), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-109.125, 594.125, 2329.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Allies_DamLadder_01 = { AimVectors = { [0] = Vec3(-0.934, 0.289, 0.212), [1] = Vec3(0.594, 0.805, 0.013), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-214.150, 594.184, 2329.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Allies_DamLadder_02 = { AimVectors = { [0] = Vec3(-0.033, -0.984, 0.176), [1] = Vec3(-0.783, -0.620, 0.055), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-109.125, 877.875, 2328.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Allies_DamLadder_03 = { AimVectors = { [0] = Vec3(0.956, -0.249, -0.154), [1] = Vec3(-0.623, -0.773, 0.122), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1098.142, 998.573, 2533.233), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "prone", }, DEFEND_Allies_DamLadder_04 = { AimVectors = { [0] = Vec3(0.994, -0.035, -0.105), [1] = Vec3(-0.717, -0.076, 0.693), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1445.366, 850.185, 2501.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Allies_DocsRoom_00 = { AimVectors = { [0] = Vec3(0.524, 0.845, 0.109), [1] = Vec3(0.876, 0.482, 0.004), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1776.875, 2294.125, 2361.125), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Allies_DocsRoom_01 = { AimVectors = { [0] = Vec3(0.338, -0.937, 0.083), [1] = Vec3(-0.255, 0.204, 0.945), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1476.805, 2889.875, 2313.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Allies_DocsRoom_02 = { AimVectors = { [0] = Vec3(-0.033, -0.989, 0.145), [1] = Vec3(-0.758, 0.290, 0.585), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1313.125, 2841.862, 2313.125), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Allies_DocsRoom_03 = { AimVectors = { [0] = Vec3(-0.229, 0.969, 0.089), [1] = Vec3(-0.631, 0.772, 0.079), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1233.302, 2294.125, 2313.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Allies_DocsRoom_04 = { AimVectors = { [0] = Vec3(-0.066, 0.988, -0.142), [1] = Vec3(-0.749, 0.658, -0.072), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1329.492, 2134.125, 2421.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Allies_DocsRoom_10 = { AimVectors = { [0] = Vec3(-0.017, -0.996, 0.086), [1] = Vec3(-0.172, 0.756, 0.632), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1418.049, 2514.588, 2373.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "prone", }, DEFEND_Allies_DocsRoom_11 = { AimVectors = { [0] = Vec3(0.193, 0.973, 0.127), [1] = Vec3(-0.697, 0.705, 0.130), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1361.125, 2294.125, 2313.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Allies_DocsRoom_12 = { AimVectors = { [0] = Vec3(-0.748, -0.663, -0.038), [1] = Vec3(-0.047, -0.987, -0.153), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1233.125, 3049.875, 2421.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Allies_DocsRoom_13 = { AimVectors = { [0] = Vec3(0.574, 0.808, -0.135), [1] = Vec3(0.027, 0.999, 0.021), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1554.293, 2134.125, 2420.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Allies_DocsRoom_14 = { AimVectors = { [0] = Vec3(0.557, 0.824, 0.098), [1] = Vec3(-0.285, -0.312, 0.906), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1625.125, 2294.125, 2313.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Allies_DocsRoom_30 = { AimVectors = { [0] = Vec3(0.294, 0.941, -0.170), [1] = Vec3(0.000, 1.000, -0.027), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-1446.460, 2164.561, 2420.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_GateDest_10 = { AimVectors = { [0] = Vec3(0.162, -0.987, 0.005), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1698.874, -1654.859, 2313.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Allies_GateDest_11 = { AimVectors = { [0] = Vec3(-0.108, -0.994, -0.009), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1351.944, -1657.873, 2329.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Allies_GateDest_12 = { AimVectors = { [0] = Vec3(0.299, -0.954, 0.004), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1885.819, -1933.875, 2317.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Allies_GateDest_13 = { AimVectors = { [0] = Vec3(0.328, -0.945, -0.001), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1773.125, -1722.125, 2317.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Allies_GateDest_14 = { AimVectors = { [0] = Vec3(-0.179, -0.983, -0.035), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1351.004, -1376.880, 2329.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Allies_Gate_20 = { AimVectors = { [0] = Vec3(0.310, -0.951, 0.006), [1] = Vec3(0.600, -0.800, 0.010), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1885.520, -1933.870, 2317.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Allies_Gate_21 = { AimVectors = { [0] = Vec3(0.366, -0.930, 0.009), [1] = Vec3(-0.246, -0.963, 0.111), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1420.905, -1657.875, 2328.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Allies_Gate_22 = { AimVectors = { [0] = Vec3(0.513, -0.858, 0.036), [1] = Vec3(0.171, -0.985, 0.017), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1712.910, -1653.875, 2312.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Allies_Gate_23 = { AimVectors = { [0] = Vec3(-0.013, -1.000, 0.020), [1] = Vec3(0.501, -0.865, 0.001), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1351.125, -1657.875, 2328.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Allies_Gate_24 = { AimVectors = { [0] = Vec3(0.218, -0.976, 0.023), [1] = Vec3(0.505, -0.862, 0.034), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1670.659, -1422.028, 2312.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, }, DEFEND_Allies_Generator_00 = { AimVectors = { [0] = Vec3(0.291, -0.956, -0.029), [1] = Vec3(0.943, 0.328, 0.052), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-392.875, 1485.875, 2373.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Allies_Generator_01 = { AimVectors = { [0] = Vec3(0.277, 0.960, 0.028), [1] = Vec3(0.918, 0.396, 0.023), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-392.874, 946.958, 2373.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Allies_Generator_02 = { AimVectors = { [0] = Vec3(-0.974, 0.220, 0.062), [1] = Vec3(-0.734, -0.680, -0.009), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1234.859, 1516.838, 2373.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Allies_Generator_03 = { AimVectors = { [0] = Vec3(0.118, -0.992, 0.036), [1] = Vec3(0.998, -0.067, 0.022), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-264.875, 1741.875, 2373.283), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Allies_Generator_04 = { AimVectors = { [0] = Vec3(-0.475, 0.836, 0.275), [1] = Vec3(0.976, 0.200, 0.084), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(591.127, 1478.403, 2373.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Allies_Generator_05 = { AimVectors = { [0] = Vec3(-0.971, -0.237, 0.028), [1] = Vec3(0.212, -0.977, 0.011), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1002.100, 1741.875, 2373.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Allies_Generator_20 = { AimVectors = { [0] = Vec3(0.843, 0.495, 0.211), [1] = Vec3(0.253, -0.968, -0.000), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-296.875, 1629.875, 2373.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Allies_Generator_21 = { AimVectors = { [0] = Vec3(-0.986, -0.166, 0.011), [1] = Vec3(-0.079, -0.997, 0.019), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(818.874, 1741.871, 2373.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Allies_Generator_22 = { AimVectors = { [0] = Vec3(-0.744, 0.668, -0.019), [1] = Vec3(0.921, -0.291, -0.260), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(551.856, 1502.780, 2581.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Allies_Generator_23 = { AimVectors = { [0] = Vec3(-0.998, -0.065, -0.017), [1] = Vec3(-0.403, 0.862, 0.307), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1223.975, 1227.440, 2373.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Allies_Generator_24 = { AimVectors = { [0] = Vec3(0.490, 0.853, 0.179), [1] = Vec3(0.575, -0.795, -0.195), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-164.875, 2006.306, 2565.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Allies_Lift_00 = { AimVectors = { [0] = Vec3(0.116, -0.899, -0.422), [1] = Vec3(0.884, -0.462, 0.072), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2235.691, -1458.125, 2300.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Allies_Lift_01 = { AimVectors = { [0] = Vec3(-0.548, -0.775, -0.315), [1] = Vec3(0.409, -0.913, -0.000), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2152.875, -1458.125, 2317.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Allies_Lift_02 = { AimVectors = { [0] = Vec3(-0.975, -0.212, -0.064), [1] = Vec3(-0.020, -1.000, -0.013), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2040.235, -1458.191, 2317.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Allies_Lift_03 = { AimVectors = { [0] = Vec3(-0.038, 0.999, -0.002), [1] = Vec3(0.690, 0.724, 0.003), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2107.010, -1933.872, 2317.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Allies_Lift_04 = { AimVectors = { [0] = Vec3(-0.524, -0.852, -0.008), [1] = Vec3(-0.984, 0.178, -0.029), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1949.127, -1532.242, 2317.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Allies_OverSpawn_00 = { AimVectors = { [0] = Vec3(-0.952, -0.306, 0.020), [1] = Vec3(-0.109, -0.992, -0.065), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-1151.456, 918.902, 2757.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "prone", }, DEFEND_Allies_OverSpawn_01 = { AimVectors = { [0] = Vec3(-0.922, -0.385, 0.048), [1] = Vec3(-0.047, -0.997, -0.067), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-1323.056, 931.799, 2757.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "prone", }, DEFEND_Allies_OverSpawn_02 = { AimVectors = { [0] = Vec3(-0.646, -0.763, 0.039), [1] = Vec3(0.162, -0.944, -0.289), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-1651.785, 911.898, 2756.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "prone", }, DEFEND_Allies_OverSpawn_03 = { AimVectors = { [0] = Vec3(-0.952, -0.297, -0.071), [1] = Vec3(-0.423, -0.898, -0.124), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-302.693, 262.125, 2700.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Allies_OverSpawn_04 = { AimVectors = { [0] = Vec3(-0.916, -0.393, -0.075), [1] = Vec3(-0.331, -0.940, -0.083), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-372.874, 632.076, 2701.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Allies_PastBarr1_30 = { AimVectors = { [0] = Vec3(-0.246, -0.969, 0.024), [1] = Vec3(0.994, -0.110, 0.013), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1112.753, 828.114, 2313.125), Radius = 32, }, DEFEND_Allies_PastBarr1_31 = { AimVectors = { [0] = Vec3(0.997, 0.059, 0.040), [1] = Vec3(-0.226, -0.973, 0.039), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1260.665, 638.051, 2313.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_PastBarr1_32 = { AimVectors = { [0] = Vec3(-0.139, -0.990, 0.004), [1] = Vec3(0.992, 0.125, 0.020), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1384.762, 478.455, 2313.125), Radius = 32, }, DEFEND_Allies_PastBarr1_33 = { AimVectors = { [0] = Vec3(-0.571, -0.821, 0.000), [1] = Vec3(0.709, 0.705, -0.006), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-669.415, 342.125, 2328.125), Radius = 32, }, DEFEND_Allies_PastBarr1_34 = { AimVectors = { [0] = Vec3(0.454, 0.891, -0.027), [1] = Vec3(-0.567, -0.824, 0.020), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-543.744, 342.125, 2329.125), Radius = 32, }, DEFEND_Allies_PastBarr1_35 = { AimVectors = { [0] = Vec3(-0.659, -0.752, 0.002), [1] = Vec3(-0.359, 0.933, -0.008), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-345.017, 342.128, 2329.125), Radius = 32, }, DEFEND_Allies_PastBarr1_36 = { AimVectors = { [0] = Vec3(-0.063, -0.998, 0.008), [1] = Vec3(-0.782, -0.553, 0.288), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-573.150, 1093.971, 2313.280), Radius = 32, }, DEFEND_Allies_PastBarr1_37 = { AimVectors = { [0] = Vec3(0.489, -0.872, 0.023), [1] = Vec3(-0.212, -0.977, 0.024), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-918.858, 1306.073, 2312.125), Radius = 32, }, DEFEND_Allies_PastBarr1_38 = { AimVectors = { [0] = Vec3(-0.165, -0.986, 0.016), [1] = Vec3(0.655, -0.755, 0.032), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-977.674, 1261.865, 2312.125), Radius = 32, }, DEFEND_Allies_PastBarr1_40 = { AimVectors = { [0] = Vec3(-0.183, -0.975, -0.125), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-1169.220, 946.125, 2501.239), Radius = 32, }, DEFEND_Allies_PastBarr1_41 = { AimVectors = { [0] = Vec3(0.202, -0.978, -0.060), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-1253.286, 946.134, 2501.239), Radius = 32, }, DEFEND_Allies_PastBarr1_42 = { AimVectors = { [0] = Vec3(0.076, -0.992, -0.104), [1] = Vec3(0.990, 0.051, -0.134), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-1640.875, 429.784, 2501.125), Radius = 32, }, DEFEND_Allies_PastBarr1_43 = { AimVectors = { [0] = Vec3(0.974, -0.151, -0.167), [1] = Vec3(0.030, -0.998, -0.058), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-1480.356, 621.875, 2501.125), Radius = 32, }, DEFEND_Allies_PastBarr1_44 = { AimVectors = { [0] = Vec3(-0.052, -0.995, -0.090), [1] = Vec3(0.971, -0.195, -0.134), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-1317.422, 877.860, 2501.125), Radius = 32, }, DEFEND_Allies_PastBarr1_45 = { AimVectors = { [0] = Vec3(0.993, 0.029, -0.112), [1] = Vec3(-0.021, -0.998, -0.064), }, GoalType = "Defend", MaxCampTime = 80, MinCampTime = 60, Position = Vec3(-1384.873, 693.466, 2500.125), Radius = 32, }, DEFEND_Allies_PastBarrOne_10 = { AimVectors = { [0] = Vec3(0.714, -0.698, -0.050), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2861.770, 6893.842, 2448.433), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allies_PastBarrOne_11 = { AimVectors = { [0] = Vec3(0.646, -0.761, -0.052), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2638.396, 6893.875, 2435.239), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastBarrOne_12 = { AimVectors = { [0] = Vec3(0.577, -0.816, -0.039), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2407.347, 6741.429, 2395.040), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastBarrOne_13 = { AimVectors = { [0] = Vec3(0.449, -0.893, 0.019), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2018.047, 6644.913, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastBarrOne_14 = { AimVectors = { [0] = Vec3(0.834, -0.551, 0.027), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2195.698, 6058.750, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastBarrOne_15 = { AimVectors = { [0] = Vec3(0.921, 0.387, -0.044), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1867.283, 5562.142, 2361.026), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allies_PastBarrOne_16 = { AimVectors = { [0] = Vec3(-0.940, 0.340, 0.041), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1028.544, 5562.125, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastBarrOne_17 = { AimVectors = { [0] = Vec3(-0.350, -0.933, 0.084), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1075.453, 5917.083, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastBarrOne_18 = { AimVectors = { [0] = Vec3(0.822, -0.569, 0.012), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2075.099, 5937.240, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastBarrOne_19 = { AimVectors = { [0] = Vec3(0.220, -0.975, 0.021), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1557.842, 6390.207, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PipesDef1_00 = { AimVectors = { [0] = Vec3(0.303, -0.953, -0.027), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-2091.958, -948.856, 1061.177), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Allies_PipesDef1_01 = { AimVectors = { [0] = Vec3(0.167, -0.986, -0.022), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1775.569, -1731.117, 1061.177), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Allies_PipesDef1_02 = { AimVectors = { [0] = Vec3(0.356, -0.934, -0.018), [1] = Vec3(0.032, 0.999, -0.030), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1722.595, -2540.985, 1061.177), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Allies_PipesDef1_03 = { AimVectors = { [0] = Vec3(0.999, 0.026, -0.040), [1] = Vec3(-0.169, 0.985, -0.026), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1501.732, -3336.548, 1061.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Allies_PipesDef1_04 = { AimVectors = { [0] = Vec3(-0.143, 0.990, 0.005), [1] = Vec3(0.707, -0.706, -0.035), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1592.712, -3132.509, 1061.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Allies_Pipes_10 = { AimVectors = { [0] = Vec3(0.674, -0.737, -0.051), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1822.215, -2219.125, 1073.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Allies_Pipes_11 = { AimVectors = { [0] = Vec3(0.992, 0.126, -0.024), [1] = Vec3(0.544, 0.839, -0.008), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1692.632, -2925.875, 1068.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Allies_Pipes_12 = { AimVectors = { [0] = Vec3(0.057, -0.997, 0.050), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1641.499, -2162.163, 1060.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "prone", }, DEFEND_Allies_Pipes_13 = { AimVectors = { [0] = Vec3(0.133, -0.991, 0.021), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1707.929, -1883.288, 1061.373), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Allies_Pipes_14 = { AimVectors = { [0] = Vec3(0.247, -0.968, 0.034), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1769.037, -2127.812, 1061.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "prone", }, ESCORT_Truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-0.815, -178.477, -30.375), [1] = Vec3(93.314, -76.637, -30.375), [2] = Vec3(84.365, 93.133, -30.375), [3] = Vec3(-90.897, -78.001, -30.375), [4] = Vec3(-84.747, 90.194, -30.375), }, Position = Vec3(-733.846, 3692.043, 2313.125), Vehicle = "MOVER_truck", }, ESCORT_tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-122.958, -83.568, -39.875), [1] = Vec3(-122.254, 83.295, -39.875), [2] = Vec3(-37.127, -209.680, -39.875), [3] = Vec3(38.034, -210.229, -39.875), [4] = Vec3(123.217, -90.384, -39.875), [5] = Vec3(129.787, 83.495, -39.875), }, Position = Vec3(-1253.964, -4677.976, 2313.125), Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, Vehicle = "MOVER_tank", }, FLAG_docs_crate = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-1420.020, 2421.000, 2377.125), Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, TeamAvailability = 2, }, GRENADE_Vent = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-307.625, 1704.778, 2531.125), PrimeGrenade = 1, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-644.876, 1681.786, 3560.722), eyePos = Vec3(-307.625, 1704.778, 2594.125), id = 217, }, }, HEALTHCAB_Generator_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(247.000, 2500.000, 2671.000), Range = 2700, TeamAvailability = 6, }, HEALTHCAB_Generator_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1239.000, 1093.000, 2415.000), Range = 2700, TeamAvailability = 6, }, HEALTHCAB_cp_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2150.000, -1854.000, 2359.000), Range = 2700, TeamAvailability = 6, }, MOBILEMG42_Allies_BarrierOne_30 = { AimVectors = { [0] = Vec3(0.078, -0.986, -0.150), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1223.192, 6670.039, 2757.274), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMG42_Allies_BarrierOne_31 = { AimVectors = { [0] = Vec3(0.988, 0.130, 0.080), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1856.804, 4242.687, 2309.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMG42_Allies_BarrierOne_32 = { AimVectors = { [0] = Vec3(0.279, -0.954, 0.112), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1598.907, 6103.661, 2309.173), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMG42_Allies_BarrierTwo_10 = { AimVectors = { [0] = Vec3(0.987, 0.103, 0.126), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-4474.920, 6166.460, 2309.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMG42_Allies_BarrierTwo_11 = { AimVectors = { [0] = Vec3(0.972, -0.202, 0.123), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-4422.087, 6625.319, 2308.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMG42_Allies_CappPlace_20 = { AimVectors = { [0] = Vec3(0.988, -0.127, 0.086), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1816.097, 4305.093, 2309.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMG42_Allies_CappPlace_21 = { AimVectors = { [0] = Vec3(-0.405, -0.909, 0.094), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-492.216, 5002.557, 2317.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMG42_Allies_CappPlace_22 = { AimVectors = { [0] = Vec3(-0.599, -0.796, 0.083), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-197.534, 4836.290, 2317.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMG42_Allies_DamLadder_10 = { AimVectors = { [0] = Vec3(0.952, -0.300, 0.065), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1021.226, 981.699, 2313.125), Roles = { [0] = "DEFENDER2", }, }, MOBILEMG42_Allies_DocsRoom_20 = { AimVectors = { [0] = Vec3(0.993, 0.096, 0.076), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1430.476, 2512.740, 2312.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMG42_Allies_DocsRoom_21 = { AimVectors = { [0] = Vec3(0.908, 0.409, -0.098), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1819.780, 2265.880, 2420.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMG42_Allies_GateDest_30 = { AimVectors = { [0] = Vec3(0.050, -0.999, 0.014), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1676.209, 69.352, 2317.125), }, MOBILEMG42_Allies_GateDest_31 = { AimVectors = { [0] = Vec3(-0.199, -0.979, -0.036), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1160.208, 846.327, 2501.125), }, MOBILEMG42_Allies_Generator_10 = { AimVectors = { [0] = Vec3(-0.974, -0.184, -0.135), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(873.401, 1337.233, 2581.125), Roles = { [0] = "DEFENDER3", }, }, MOBILEMG42_Allies_Generator_11 = { AimVectors = { [0] = Vec3(-0.996, -0.072, 0.036), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1012.532, 1242.273, 2373.125), Roles = { [0] = "DEFENDER3", }, }, MOBILEMG42_Allies_Generator_12 = { AimVectors = { [0] = Vec3(-0.998, 0.019, 0.063), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1211.800, 1603.480, 2372.125), Roles = { [0] = "DEFENDER3", }, }, MOBILEMG42_Allies_PastBarr1_00 = { AimVectors = { [0] = Vec3(-0.446, -0.895, 0.000), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-521.653, 1115.281, 2372.125), }, MOBILEMG42_Allies_PastBarr1_01 = { AimVectors = { [0] = Vec3(0.017, -0.994, -0.103), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1571.885, 679.461, 2581.125), }, MOBILEMG42_Allies_PastBarr1_02 = { AimVectors = { [0] = Vec3(-0.021, -0.991, -0.135), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1570.019, 942.070, 2756.125), }, MOBILEMG42_Allies_PastBarrOne_00 = { AimVectors = { [0] = Vec3(0.766, -0.638, -0.073), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-3057.587, 6875.011, 2492.677), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMG42_Allies_PastBarrOne_01 = { AimVectors = { [0] = Vec3(0.982, 0.178, -0.055), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-3069.225, 6173.047, 2437.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMG42_Allies_Pipes_00 = { AimVectors = { [0] = Vec3(0.234, -0.972, 0.017), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1925.988, -1330.957, 1061.125), Roles = { [0] = "DEFENDER2", }, }, MOBILEMG42_Allies_Pipes_01 = { AimVectors = { [0] = Vec3(0.298, -0.955, 0.017), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-2059.829, -1078.564, 1061.302), Roles = { [0] = "DEFENDER2", }, }, MOBILEMORTAR_Allies_GateDest_00 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.157, -0.976, 0.150), [1] = Vec3(-0.237, -0.959, 0.155), [2] = Vec3(-0.216, -0.956, 0.199), [3] = Vec3(-0.291, -0.933, 0.211), [4] = Vec3(-0.320, -0.916, 0.242), [5] = Vec3(-0.259, -0.933, 0.249), }, Position = Vec3(-500.033, 1224.180, 2317.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMORTAR_Allies_GateDest_01 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.115, -0.982, 0.147), [1] = Vec3(-0.159, -0.973, 0.169), [2] = Vec3(-0.100, -0.979, 0.176), [3] = Vec3(-0.135, -0.969, 0.207), [4] = Vec3(-0.220, -0.951, 0.217), [5] = Vec3(-0.148, -0.963, 0.225), }, Position = Vec3(-876.430, 1415.547, 2313.137), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMORTAR_Allies_Gate_10 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.089, -0.995, -0.044), [1] = Vec3(-0.132, -0.991, -0.020), [2] = Vec3(-0.074, -0.997, 0.011), [3] = Vec3(-0.096, -0.994, 0.046), [4] = Vec3(-0.148, -0.989, 0.025), }, Position = Vec3(-576.328, 1370.661, 2313.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMORTAR_Allies_Gate_11 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.014, -1.000, 0.014), [1] = Vec3(-0.020, -0.999, 0.042), [2] = Vec3(-0.025, -0.997, 0.071), [3] = Vec3(-0.079, -0.995, 0.057), [4] = Vec3(-0.059, -0.998, 0.005), }, Position = Vec3(-983.288, 1245.688, 2313.125), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOUNTMG42_Bunker_MG42 = { AimVectors = { [0] = Vec3(0.342, -0.940, 0.005), [1] = Vec3(0.031, -0.973, 0.227), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 240, MinCampTime = 180, Position = Vec3(-1833.010, -1955.010, 2386.000), Roles = { [0] = "DEFENDER", }, TeamAvailability = 6, }, MOUNT_Tank = { AimMode = { [0] = Vec3(-1667.296, -1672.875, 2357.224), }, GoalType = "MOUNT", IgnoreTarget = 1, MinRadius = 32, Offsets = { [0] = Vec3(-122.958, -83.568, -39.875), [1] = Vec3(-122.254, 83.295, -39.875), [2] = Vec3(-37.127, -209.680, -39.875), [3] = Vec3(38.034, -210.229, -39.875), [4] = Vec3(123.217, -90.384, -39.875), [5] = Vec3(129.787, 83.495, -39.875), }, Position = Vec3(-575.071, -4792.037, 2313.125), Roles = { [0] = "ATTACKER", [1] = "DEFENDER", [2] = "DEFENDER1", [3] = "DEFENDER2", [4] = "DEFENDER3", }, Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-731.629, -5388.002, 2376.000), TeamAvailability = 2, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-747.000, 4041.500, 2366.500), TeamAvailability = 2, }, PLANTMINE_Allies_BarrierOne_00 = { GoalType = "PLANTMINE", Position = Vec3(-626.121, 4586.110, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_01 = { GoalType = "PLANTMINE", Position = Vec3(-757.968, 4775.469, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_02 = { GoalType = "PLANTMINE", Position = Vec3(-644.714, 4349.553, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_03 = { GoalType = "PLANTMINE", Position = Vec3(-935.068, 4324.342, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_04 = { GoalType = "PLANTMINE", Position = Vec3(-1068.089, 4464.293, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_05 = { GoalType = "PLANTMINE", Position = Vec3(-963.940, 4845.460, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_06 = { GoalType = "PLANTMINE", Position = Vec3(-1108.870, 4987.802, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_07 = { GoalType = "PLANTMINE", Position = Vec3(-1175.678, 5135.317, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_08 = { GoalType = "PLANTMINE", Position = Vec3(-1172.332, 4608.223, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_09 = { GoalType = "PLANTMINE", Position = Vec3(-1294.687, 4744.708, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_10 = { GoalType = "PLANTMINE", Position = Vec3(-1399.454, 4896.783, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_11 = { GoalType = "PLANTMINE", Position = Vec3(-1450.495, 5050.868, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_12 = { GoalType = "PLANTMINE", Position = Vec3(-1601.909, 5418.771, 2309.294), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_13 = { GoalType = "PLANTMINE", Position = Vec3(-1278.929, 5441.255, 2309.294), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_14 = { GoalType = "PLANTMINE", Position = Vec3(-1397.216, 5483.037, 2309.294), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_15 = { GoalType = "PLANTMINE", Position = Vec3(-1507.498, 5481.705, 2309.294), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_16 = { GoalType = "PLANTMINE", Position = Vec3(-1201.396, 5299.263, 2309.294), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierOne_17 = { GoalType = "PLANTMINE", Position = Vec3(-1000.113, 5106.541, 2309.294), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierTwo_20 = { GoalType = "PLANTMINE", Position = Vec3(-3207.208, 6566.916, 2373.296), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierTwo_21 = { GoalType = "PLANTMINE", Position = Vec3(-3214.655, 6280.900, 2369.806), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierTwo_22 = { GoalType = "PLANTMINE", Position = Vec3(-3402.635, 6271.036, 2314.646), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierTwo_23 = { GoalType = "PLANTMINE", Position = Vec3(-3411.840, 6549.650, 2314.359), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierTwo_24 = { GoalType = "PLANTMINE", Position = Vec3(-3615.959, 6541.505, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierTwo_25 = { GoalType = "PLANTMINE", Position = Vec3(-3640.502, 6255.771, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierTwo_26 = { GoalType = "PLANTMINE", Position = Vec3(-3826.435, 6276.856, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierTwo_27 = { GoalType = "PLANTMINE", Position = Vec3(-3862.359, 6545.805, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierTwo_28 = { GoalType = "PLANTMINE", Position = Vec3(-4097.071, 6532.779, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierTwo_29 = { GoalType = "PLANTMINE", Position = Vec3(-4150.947, 6271.088, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierTwo_30 = { GoalType = "PLANTMINE", Position = Vec3(-4367.152, 6280.538, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_BarrierTwo_31 = { GoalType = "PLANTMINE", Position = Vec3(-4317.986, 6529.780, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_20 = { GoalType = "PLANTMINE", Position = Vec3(-1352.502, 5835.935, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_21 = { GoalType = "PLANTMINE", Position = Vec3(-1668.317, 5784.606, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_22 = { GoalType = "PLANTMINE", Position = Vec3(-1837.338, 6005.494, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_23 = { GoalType = "PLANTMINE", Position = Vec3(-1540.011, 6118.405, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_24 = { GoalType = "PLANTMINE", Position = Vec3(-1733.548, 6294.563, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_25 = { GoalType = "PLANTMINE", Position = Vec3(-2026.751, 6178.687, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_26 = { GoalType = "PLANTMINE", Position = Vec3(-1994.536, 6478.831, 2309.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_27 = { GoalType = "PLANTMINE", Position = Vec3(-2220.824, 6252.999, 2313.419), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_28 = { GoalType = "PLANTMINE", Position = Vec3(-2211.649, 6536.886, 2347.814), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_29 = { GoalType = "PLANTMINE", Position = Vec3(-2430.708, 6545.454, 2373.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_30 = { GoalType = "PLANTMINE", Position = Vec3(-2415.874, 6275.752, 2340.485), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_31 = { GoalType = "PLANTMINE", Position = Vec3(-2662.208, 6265.535, 2373.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_32 = { GoalType = "PLANTMINE", Position = Vec3(-2686.407, 6565.393, 2389.692), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_33 = { GoalType = "PLANTMINE", Position = Vec3(-2907.416, 6571.009, 2417.319), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANTMINE_Allies_PastBarrOne_34 = { GoalType = "PLANTMINE", Position = Vec3(-2897.944, 6262.175, 2399.048), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, PLANT_Generator = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.334, 0.937, 0.103), [1] = Vec3(0.947, 0.282, 0.155), }, position = Vec3(1039.125, 1478.125, 2396.125), stance = "crouch", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(1177.796, 1435.778, 2396.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1163.500, 1733.500, 2427.000), Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, TeamAvailability = 4, }, PLANT_Neutral_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.668, -0.740, 0.076), }, position = Vec3(-1949.125, -1458.125, 2340.125), stance = "crouch", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-1994.573, -1903.395, 2340.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1951.501, -1643.000, 2368.000), Roles = { [0] = "ATTACKER", [1] = "DEFENDER", [2] = "INFILTRATOR", [3] = "DEFENDER3", [4] = "ATTACKER1", [5] = "ATTACKER2", }, TagName = "Neutral Command Post", TeamAvailability = 6, }, PLANT_Pressure_Pipes = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.873, 0.483, 0.068), [1] = Vec3(0.673, -0.740, 0.014), }, DisableCM = 1, position = Vec3(-1822.242, -2219.125, 1096.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1586.999, -2449.500, 1116.000), Roles = { [0] = "ATTACKER2", }, TagName = "Pressure Pipes", TeamAvailability = 2, }, PLANT_Tank_Barrier_1 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.990, -0.138, 0.005), }, position = Vec3(-1958.696, -2002.125, 2336.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1588.000, -1851.998, 2344.002), Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER3", }, TagName = "Tank Barrier 1", TeamAvailability = 2, }, PLANT_Tank_Barrier_2 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.728, 0.685, 0.010), }, position = Vec3(-1727.972, 1.155, 2340.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1287.952, 260.500, 2346.005), Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER3", }, TagName = "Tank Barrier 2", TeamAvailability = 2, }, PLANT_Truck_Barrier_1 = { CoverSplit = Vec3(-0.522, 0.853, -0.024), CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.945, 0.324, 0.048), }, position = Vec3(-1766.607, 5332.276, 2332.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.985, -0.024, -0.171), }, DisableCM = 1, position = Vec3(-1919.249, 5593.055, 2428.914), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1453.000, 5528.000, 2406.000), Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, TagName = "Truck Barrier 1", TeamAvailability = 2, }, PLANT_ropes = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.978, 0.208, 0.034), [1] = Vec3(-0.956, 0.192, -0.220), }, position = Vec3(-1127.978, -221.875, 1692.143), stance = "crouch", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-808.101, 179.291, 1692.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1087.920, -139.000, 2067.000), Roles = { [0] = "DEFENDER3", }, TeamAvailability = 4, }, REPAIRMG42_Bunker_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1833.010, -1955.010, 2386.000), Roles = { [0] = "DEFENDER", [1] = "DEFENDER3", }, Stance = "prone", TeamAvailability = 6, }, ROUTE_Allied_Spawn = { GoalType = "ROUTE", Position = Vec3(-1312.338, 1233.014, 2312.125), Radius = 350, }, ROUTE_Axis_CP_Spawn = { GoalType = "ROUTE", Position = Vec3(-2059.672, -1716.909, 2317.125), Radius = 300, }, ROUTE_Axis_Spawn = { GoalType = "ROUTE", Position = Vec3(-1741.611, -4218.966, 2309.125), Radius = 350, }, ROUTE_BackWay_1 = { GoalType = "ROUTE", Position = Vec3(-2241.982, -3202.558, 2757.331), Radius = 125, }, ROUTE_BackWay_2 = { GoalType = "ROUTE", Position = Vec3(-2655.410, -2073.249, 2279.985), Radius = 125, }, ROUTE_BackWay_3 = { GoalType = "ROUTE", Position = Vec3(-2370.652, 426.575, 2317.125), Radius = 125, }, ROUTE_BigDoors = { GoalType = "ROUTE", Position = Vec3(-715.948, 2125.941, 2313.125), Radius = 125, }, ROUTE_BigDoors_1 = { GoalType = "ROUTE", Position = Vec3(-1560.421, 3544.858, 2437.125), Radius = 125, }, ROUTE_BigDoors_2 = { GoalType = "ROUTE", Position = Vec3(-1544.790, 3853.156, 2557.125), Radius = 125, }, ROUTE_Cabinets = { GoalType = "ROUTE", Position = Vec3(265.262, 2688.359, 2629.125), Radius = 125, }, ROUTE_DamDoors = { GoalType = "ROUTE", Position = Vec3(-351.403, 1090.488, 2373.125), Radius = 125, }, ROUTE_DamDoors_1 = { GoalType = "ROUTE", Position = Vec3(67.904, 2982.180, 2629.125), Radius = 125, }, ROUTE_DamDoors_2 = { GoalType = "ROUTE", Position = Vec3(-186.278, 4035.861, 2437.125), Radius = 125, }, ROUTE_DamLedgeJump = { GoalType = "ROUTE", Position = Vec3(-1152.590, -188.917, 1669.143), Radius = 125, }, ROUTE_DamLedgeJump1 = { GoalType = "ROUTE", Position = Vec3(-972.912, -179.130, 1670.125), Radius = 125, }, ROUTE_DamLedge_1 = { GoalType = "ROUTE", Position = Vec3(-971.736, -3485.717, 1734.802), Radius = 125, }, ROUTE_DamLedge_2 = { GoalType = "ROUTE", Position = Vec3(-1255.133, -919.218, 1733.125), Radius = 125, }, ROUTE_DamLedge_3 = { GoalType = "ROUTE", Position = Vec3(32.159, 801.056, 1671.125), Radius = 125, }, ROUTE_DamTunnel = { GoalType = "ROUTE", Position = Vec3(-1983.105, -171.227, 1061.125), Radius = 125, }, ROUTE_DamTunnel1 = { GoalType = "ROUTE", Position = Vec3(-2014.105, -404.953, 1061.125), Radius = 125, }, ROUTE_DocsRoomWay = { GoalType = "ROUTE", Position = Vec3(-1628.117, 2215.346, 2421.125), Radius = 125, }, ROUTE_FlagPlace = { GoalType = "ROUTE", Position = Vec3(-1418.399, 2504.188, 2373.125), Radius = 400, }, ROUTE_Inside_1 = { GoalType = "ROUTE", Position = Vec3(-311.534, 2664.266, 2629.125), Radius = 125, }, ROUTE_Inside_2 = { GoalType = "ROUTE", Position = Vec3(-58.111, 2938.323, 2629.125), Radius = 125, }, ROUTE_Inside_3 = { GoalType = "ROUTE", Position = Vec3(-58.525, 3805.847, 2437.125), Radius = 125, }, ROUTE_MainWay_1 = { GoalType = "ROUTE", Position = Vec3(-1512.190, -2720.035, 2313.179), Radius = 125, }, ROUTE_MainWay_2 = { GoalType = "ROUTE", Position = Vec3(-1457.191, -335.127, 2313.125), Radius = 125, }, ROUTE_Stairs_1 = { GoalType = "ROUTE", Position = Vec3(-1563.809, 3758.060, 2437.125), Radius = 125, }, ROUTE_Stairs_2 = { GoalType = "ROUTE", Position = Vec3(-1432.992, 3852.622, 2541.125), Radius = 125, }, ROUTE_Teleport_1 = { GoalType = "ROUTE", Position = Vec3(-1183.358, 1451.641, 2541.125), Radius = 125, }, ROUTE_Teleport_2 = { GoalType = "ROUTE", Position = Vec3(-1666.499, 5116.607, 2341.125), Radius = 125, }, ROUTE_Thru_CP_Spawn = { GoalType = "ROUTE", Position = Vec3(-2121.543, -1487.118, 2317.125), Radius = 125, }, ROUTE_Vent_1 = { GoalType = "ROUTE", Position = Vec3(-1188.506, 1697.087, 2657.125), Radius = 125, }, ROUTE_Vent_2 = { GoalType = "ROUTE", Position = Vec3(-429.831, 1694.893, 2656.125), Radius = 125, }, SMOKEBOMB_Axis_BarrierOne_10 = { AimVectors = { [0] = Vec3(0.261, 0.952, 0.160), }, GoalType = "SMOKEBOMB", Position = Vec3(-1394.408, 3796.321, 2541.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, SMOKEBOMB_Axis_BarrierOne_11 = { AimVectors = { [0] = Vec3(-0.804, 0.294, 0.517), }, GoalType = "SMOKEBOMB", Position = Vec3(-180.777, 4265.857, 2437.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, SMOKEBOMB_Axis_BarrierTwo_10 = { AimVectors = { [0] = Vec3(-0.578, 0.213, 0.788), }, GoalType = "SMOKEBOMB", Position = Vec3(-2148.448, 6008.551, 2309.131), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, SMOKEBOMB_Axis_BarrierTwo_11 = { AimVectors = { [0] = Vec3(-0.686, -0.134, 0.715), }, GoalType = "SMOKEBOMB", Position = Vec3(-2424.765, 6756.556, 2398.822), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, SMOKEBOMB_Axis_CappPlace_20 = { AimVectors = { [0] = Vec3(0.333, 0.943, 0.005), }, GoalType = "SMOKEBOMB", Position = Vec3(-1404.888, 3779.058, 2541.125), Radius = 32, }, SMOKEBOMB_Axis_CappPlace_21 = { AimVectors = { [0] = Vec3(-0.988, 0.121, 0.091), }, GoalType = "SMOKEBOMB", Position = Vec3(-200.696, 4265.875, 2437.125), Radius = 32, }, SMOKEBOMB_Axis_GateDest_30 = { AimVectors = { [0] = Vec3(0.138, 0.814, 0.564), }, GoalType = "SMOKEBOMB", Position = Vec3(-1823.491, -3306.950, 2757.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, SMOKEBOMB_Axis_GateDest_31 = { AimVectors = { [0] = Vec3(0.104, 0.597, 0.796), }, GoalType = "SMOKEBOMB", Position = Vec3(-1679.651, -3494.271, 2501.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, SMOKEBOMB_Axis_PastBarr1_20 = { AimVectors = { [0] = Vec3(0.612, 0.343, 0.713), }, GoalType = "SMOKEBOMB", Position = Vec3(-1949.141, 54.093, 2316.125), Radius = 32, }, SMOKEBOMB_Axis_PastBarr1_21 = { AimVectors = { [0] = Vec3(0.978, 0.042, 0.203), }, GoalType = "SMOKEBOMB", Position = Vec3(-2138.987, 434.376, 2757.125), Radius = 32, }, SMOKEBOMB_Axis_PastBarr2_30 = { AimVectors = { [0] = Vec3(0.612, 0.343, 0.713), }, GoalType = "SMOKEBOMB", Position = Vec3(-1949.141, 54.093, 2316.125), Radius = 32, }, SMOKEBOMB_Axis_PastBarr2_31 = { AimVectors = { [0] = Vec3(0.978, 0.042, 0.203), }, GoalType = "SMOKEBOMB", Position = Vec3(-2138.987, 434.376, 2757.125), Radius = 32, }, SMOKEBOMB_Axis_PastBarrOne_20 = { AimVectors = { [0] = Vec3(-0.008, 0.702, 0.712), }, GoalType = "SMOKEBOMB", Position = Vec3(-1878.422, 5220.927, 2363.282), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, SMOKEBOMB_Axis_PastBarrOne_21 = { AimVectors = { [0] = Vec3(-0.550, 0.446, 0.707), }, GoalType = "SMOKEBOMB", Position = Vec3(-965.760, 5309.771, 2309.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, SWITCH_Guard = { AimPosition = Vec3(-4588.250, 6591.161, 2361.779), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-4551.324, 6593.156, 2311.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "DEFENDER", [2] = "DEFENDER1", [3] = "ATTACKER1", }, }, Version = 1, };